/* Localization-EN.strings Wolf Auto-generated by Google Scripts on July 11, 2018 */ "str_servicemode" = "SERVICE MENU"; "str_play" = "PLAY GAME"; "str_loading" = "LOADING..."; "str_lang_english" = "ENGLISH"; "str_lang_schinese" = "SIMPLIFIED CHINESE"; "str_lang_tchinese" = "TRADITIONAL CHINESE"; "str_lang_brazilian_portuguese" = "BRAZILIAN PORTUGUESE"; "str_lang_french" = "FRENCH"; "str_lang_german" = "GERMAN"; "str_lang_italian" = "ITALIAN"; "str_lang_japanese" = "JAPANESE"; "str_lang_korean" = "KOREAN"; "str_lang_spanish" = "SPANISH"; "str_tooltip_language" = "Change language"; "str_options_language_bp" = "BRAZILIAN PORTUGUESE"; "str_options_language_schinese" = "SIMPLIFIED CHINESE"; "str_options_language_tchinese" = "TRADITIONAL CHINESE"; "str_options_language_english" = "ENGLISH"; "str_options_language_french" = "FRENCH"; "str_options_language_german" = "GERMAN"; "str_options_language_italian" = "ITALIAN"; "str_options_language_japanese" = "JAPANESE"; "str_options_language_russian" = "KOREAN"; "str_options_language_spanish" = "SPANISH"; "str_off" = "OFF"; "str_on" = "ON"; "str_window" = "WINDOW"; "str_full_screen" = "FULL"; "str_windowed_full" = "WINDOWED FULL"; "str_options" = "OPTIONS"; "str_language" = "LANGUAGE"; "str_choose_language" = "CHOOSE LANGUAGE"; "str_controls" = "CONTROLS"; "str_credits" = "CREDITS"; "str_screen" = "SCREEN"; "str_vsync" = "VSYNC"; "str_quit" = "QUIT"; "str_reset_defaults" = "DEFAULTS"; "str_press_any_button" = "PRESS ANY BUTTON"; "str_error_network_error_title" = "NETWORK ERROR"; "str_error_online_service_unavailable" = "A NETWORK ERROR OCCURRED. UNABLE TO CONNECT TO STEAM"; "str_error_local_service_unavailable" = "A NETWORK ERROR OCCURRED. UNABLE TO CONNECT."; "str_error_network_psn" = "A NETWORK ERROR OCCURRED. UNABLE TO CONNECT TO “PLAYSTATION NETWORK”"; "str_error_network_psn_message" = "UNABLE TO CONNECT TO “PLAYSTATION NETWORK”"; "str_error_network_xboxlive" = "A NETWORK ERROR OCCURRED. UNABLE TO CONNECT TO XBOX LIVE"; "str_error_network_steam" = "A NETWORK ERROR OCCURRED. UNABLE TO CONNECT TO STEAM"; "str_error_network_psn_age_restriction" = "A NETWORK ERROR OCCURRED. UNABLE TO ACCESS ONLINE FEATURES DUE TO AGE RESTRICTIONS"; "str_error_network_psn_ugc_restriction" = "A NETWORK ERROR OCCURRED. UNABLE TO ACCESS ONLINE FEATURES DUE TO UGC RESTRICTIONS"; "str_error_network_psn_need_update" = "A NETWORK ERROR OCCURRED. YOU MUST UPDATE THE APPLICATION TO USE NETWORK FEATURES"; "str_error_online_multiplayer_not_allowed_title" = "ONLINE ERROR"; "str_error_online_multiplayer_not_allowed_message" = "THIS PROFILE IS NOT ALLOWED TO PLAY ONLINE"; "str_error_online" = "ONLINE ERROR"; "str_error_remote_disconnected_title" = "ONLINE ERROR"; "str_error_remote_disconnected_message" = "THE OTHER PLAYER HAS DISCONNECTED"; "str_rematch_decline_title" = "REMATCH DECLINED"; "str_rematch_decline_message" = "THE OTHER PLAYER HAS DECLINED TO REMATCH"; "str_error_online_lobby_full_message" = "FAILED TO JOIN BECAUSE LOBBY IS FULL"; "str_error_online_lobby_does_not_exist_message" = "LOBBY NO LONGER EXISTS"; "str_error_notsignedin_save_title" = "NOT SIGNED IN"; "str_error_notsignedin_save_message" = "PROGRESS WILL NOT BE SAVED"; "str_error_online_generic_message" = "A NETWORK ERROR OCCURRED."; "str_error_online_disconnected_message" = "LOST CONNECTION TO OTHER PLAYER"; "str_error_rage_quit_warning_title" = "DISCONNECT PENALTY WARNING"; "str_error_rage_quit_warning_message" = "DUE TO FREQUENT DISCONNECTS IN RANKED MATCHES, THE NEXT ONE WILL RESULT IN A PENALTY"; "str_error_rage_quit_penalty_title" = "DISCONNECT PENALTY"; "str_error_rage_quit_penalty_message" = "DUE TO FREQUENT DISCONNECTS, YOUR BELT SCORE WILL BE REDUCED BY 60 POINTS"; "str_error_guest_user_title" = "GUEST USER"; "str_error_guest_user_message" = "PROGRESS WILL NOT BE SAVED AND ONLINE FEATURES MAY NOT BE USED"; "str_remap" = "CHANGE CONTROLS"; "str_remap_default" = "RESET TO DEFAULTS"; "str_change_game" = "CHANGE GAME"; "str_change_album" = "CHANGE ALBUM"; "str_change_profile" = "CHANGE PROFILE"; "str_change_gallery" = "CHANGE GALLERY"; "str_change_page" = "CHANGE PAGE"; "str_change_filter" = "CHANGE FILTER"; "str_change_entry" = "CHANGE USER"; "str_change_track" = "CHANGE TRACK"; "str_full_screen_2" = "FULL SCREEN"; "str_prev_next_image" = "PREV/NEXT IMAGE"; "str_show_captions" = "SHOW CAPTIONS"; "str_hide_captions" = "HIDE CAPTIONS"; "str_start_slideshow" = "START SLIDESHOW"; "str_stop_slideshow" = "STOP SLIDESHOW"; "str_pause" = "PAUSE"; "str_back" = "BACK"; "str_previous" = "PREVIOUS"; "str_next" = "NEXT"; "str_select" = "SELECT"; "str_selection" = "SELECTION"; "str_press" = "PRESS"; "str_to_start" = "TO START"; "str_move_cursor" = "MOVE CURSOR"; "str_scroll" = "SCROLL"; "str_leaderboard_refresh" = "FETCHING LEADERBOARD..."; "str_leaderboard_empty" = "NO ENTRIES FOUND"; "str_cancel" = "CANCEL"; "str_overwrite" = "OVERWRITE"; "str_okay" = "OK"; "str_play_uc" = "PLAY"; "str_play_music" = "PLAY"; "str_refresh" = "REFRESH"; "str_filter" = "FILTER"; "str_options_filter_monitor" = "ARCADE"; "str_options_filter_tv" = "TV"; "str_games" = "GAMES"; "str_main_menu" = "MAIN MENU"; "str_select_game" = "Select game to play"; "str_select_games" = "Select game(s) to play (up to four)"; "str_select_training" = "Select game to practice"; "str_signing_in" = "SIGNING IN..."; "str_menu_online" = "ONLINE"; "str_menu_local" = "ARCADE"; "str_menu_local_play" = "LOCAL PLAY"; "str_menu_tournament" = "TOURNAMENT"; "str_menu_museum" = "MUSEUM"; "str_menu_options" = "OPTIONS"; "str_menu_gameoptions" = "GAME OPTIONS"; "str_menu_games" = "GAMES"; "str_menu_musicplayer" = "MUSIC"; "str_music" = "MUSIC"; "str_making_of" = "MAKING OF SF"; "str_menu_gallery" = "BEHIND THE SCENES"; "str_gallery" = "GALLERY"; "str_menu_gallery1" = "SF PITCH DOC"; "str_menu_gallery2" = "MAKING OF SFII"; "str_menu_gallery3" = "SFA DEVELOPMENT"; "str_menu_gallery4" = "SFIII DEVELOPMENT"; "str_menu_arcade" = "ONLINE ARCADE"; "str_menu_frequency" = "CHALLENGERS"; "str_menu_frequency_low" = "RARE"; "str_menu_frequency_normal" = "AVERAGE"; "str_menu_frequency_high" = "FREQUENT"; "str_menu_rankedmatch" = "RANKED MATCH"; "str_menu_casualmatch" = "CASUAL MATCH"; "str_createlobby" = "CREATE LOBBY"; "str_joinlobby" = "JOIN LOBBY"; "str_menu_onlineoptions" = "ONLINE OPTIONS"; "str_menu_lobby_skill_level" = "LOBBY SKILL LEVEL"; "str_menu_lobby_skill_novice" = "NOVICE"; "str_menu_lobby_skill_normal" = "NORMAL"; "str_menu_lobby_skill_advanced" = "ADVANCED"; "str_menu_lobby_skill_expert" = "EXPERT"; "str_menu_inputlag" = "INPUT LAG"; "str_menu_lobby_slots" = "PRIVATE SLOTS"; "str_invite_friends" = "INVITE"; "str_menu_lobby_privacy" = "LOBBY TYPE"; "str_menu_lobby_privacy_public" = "PUBLIC"; "str_menu_lobby_privacy_private" = "PRIVATE"; "str_toggle_observer" = "SPECTATE"; "str_menu_lobby_exit" = "EXIT LOBBY"; "str_menu_lobby_profiles" = "VIEW PROFILES"; "str_menu_lobby_waiting" = "WAITING FOR PLAYERS..."; "str_lobby_connection" = "CONNECTION"; "str_lobby_players" = "PLAYERS"; "str_lobby_available_games" = "AVAILABLE GAMES"; "str_rank" = "RANK"; "str_games_played" = "GAMES PLAYED"; "str_wins" = "WINS"; "str_losses" = "LOSSES"; "str_rematch" = "DO YOU WANT A REMATCH?"; "str_ready" = "READY"; "str_ready_question" = "READY?"; "str_waiting" = "WAITING"; "str_rematch_waiting_message" = "WAITING FOR OPPONENT..."; "str_rematch_accept_message" = "THE OTHER PLAYER WANTS A REMATCH"; "str_rematch_starting_message" = "STARTING REMATCH NOW"; "str_host" = "HOST"; "str_current_match" = "CURRENT MATCH:"; "str_up_next" = "UP NEXT:"; "str_rounds" = "ROUNDS"; "str_game_lobby" = "LOBBY"; "str_menu_lobby_champ" = "CURRENT CHAMP"; "str_menu_lobby_challenger" = "THE CHALLENGER"; "str_menu_lobby_inlobby" = "IN LOBBY"; "str_menu_lobby_spectating" = "SPECTATING MATCH"; "str_menu_leaderboards" = "LEADERBOARDS"; "str_menu_invites" = "VIEW INVITES"; "str_menu_invites_xbox" = "ACCEPT INVITE"; "str_menu_invites_title" = "INVITES"; "str_menu_timeline" = "HISTORY"; "str_menu_characters" = "CHARACTERS"; "str_menu_local_game_options" = "GAME OPTIONS"; "str_refresh_lobby" = "REFRESH LOBBY LIST"; "str_gallery_option_selection" = "CHANGE SELECTION"; "str_gallery_option_category" = "CHANGE CATEGORY"; "str_gallery_viewer_option_zoom" = "ZOOM"; "str_gallery_viewer_option_pan" = "PAN"; "str_gallery_viewer_option_back" = "BACK"; "str_gallery_viewer_option_reset" = "RESET"; "str_musicplayer_songs" = "SONGS"; "str_musicplayer_minutes" = "MIN"; "str_leaderboard_filter" = "CHANGE FILTER"; "str_leaderboard_filter_friends" = "FRIENDS"; "str_leaderboard_filter_all" = "ALL"; "str_leaderboard_filter_my_score" = "MY RANK"; "str_leaderboardmask_friends" = "FRIENDS"; "str_leaderboardmask_global" = "ALL"; "str_leaderboardmask_user" = "MY RANK"; "str_gamertag" = "GAMERTAG"; "str_playable_characters" = "PLAYABLE CHARACTERS:"; "str_select_character" = "Select a character"; "str_sign_in" = "SIGN IN"; "str_prompt_not_signed_in" = "NO USER IS SIGNED IN. PROGRESS WILL NOT BE SAVED."; "str_prompt_sign_in" = "NO USER IS SIGNED IN. PROGRESS WILL NOT BE SAVED. SIGN IN NOW?"; "str_prompt_load_replay_fail" = "FAILED TO LOAD REPLAY DATA"; "str_prompt_ok" = "OK"; "str_yes" = "YES"; "str_no" = "NO"; "str_prompt_cancel" = "CANCEL"; "str_prompt_retry" = "RETRY"; "str_prompt_leaderboard_write_fail" = "FAILED TO WRITE TO LEADERBOARD"; "str_prompt_save" = "SAVING DATA..."; "str_prompt_save_title" = "SAVING GAME DATA"; "str_prompt_save_message" = "ARE YOU SURE YOU WANT TO SAVE THE GAME DATA?"; "str_prompt_save_complete_title" = "SAVE COMPLETE"; "str_prompt_save_complete_message" = "THE GAME DATA HAS BEEN SAVED."; "str_prompt_save_fail_title" = "FAILED TO SAVE DATA!"; "str_prompt_save_fail_message" = "THE GAME DATA HAS NOT BEEN SAVED."; "str_prompt_save_fail_not_enough_space" = "FAILED TO SAVE DATA. NOT ENOUGH SPACE."; "str_prompt_try_again" = "TRY AGAIN?"; "str_prompt_save_fail_try_again" = "FAILED TO SAVE DATA. TRY AGAIN?"; "str_prompt_save_fail_corrupt" = "UNABLE TO SAVE DATA. SAVE DATA IS CORRUPT."; "str_save_fail_corrupt" = "SAVE DATA IS CORRUPT"; "str_prompt_load_replay_fail" = "LOADING DATA..."; "str_load_confirm_title" = "LOADING SAVED DATA"; "str_load_confirm_message" = "ARE YOU SURE YOU WANT TO LOAD SAVED GAME DATA?"; "str_prompt_load_title" = "LOAD COMPLETE"; "str_prompt_load_message" = "THE GAME DATA HAS BEEN LOADED."; "str_prompt_load_fail" = "FAILED TO LOAD DATA!"; "str_prompt_load_fail_not_found" = "UNABLE TO LOAD SAVE DATA. SAVE DATA NOT FOUND."; "str_prompt_load_fail_not_found_message" = "UNABLE TO LOAD SAVE DATA"; "str_prompt_load_fail_not_found_title" = "SAVE DATA NOT FOUND"; "str_prompt_load_fail_corrupt" = "UNABLE TO LOAD SAVE DATA. SAVE DATA IS CORRUPT."; "str_prompt_load_fail_corrupt_message" = "UNABLE TO LOAD SAVE DATA"; "str_prompt_load_fail_corrupt_title" = "SAVE DATA IS CORRUPT"; "str_prompt_reset" = "RESET VALUES TO DEFAULTS. ARE YOU SURE?"; "str_prompt_exit_title" = "QUIT GAME?"; "str_prompt_exit" = "ARE YOU SURE YOU WANT TO QUIT?"; "str_prompt_quit" = "YOU WILL LOSE ANY UNSAVED PROGRESS. ARE YOU SURE?"; "str_prompt_overwrite_title" = "SAVE DATA ALREADY EXISTS."; "str_prompt_overwrite_message" = "DO YOU WISH TO OVERWRITE IT?"; "str_prompt_overwrite" = "SAVE DATA ALREADY EXISTS. DO YOU WISH TO OVERWRITE IT?"; "str_prompt_reconnect_controller_title" = "CONTROLLER DISCONNECTED"; "str_prompt_reconnect_controller" = "PLEASE RECONNECT THE CONTROLLER."; "str_prompt_reconnect_controller_ps4" = "PLEASE RECONNECT THE WIRELESS CONTROLLER"; "str_prompt_reconnect_1p_controller_title" = "1P CONTROLLER DISCONNECTED"; "str_prompt_reconnect_2p_controller_title" = "2P CONTROLLER DISCONNECTED"; "str_prompt_reconnect_controller_press" = "PLEASE RECONNECT THE CONTROLLER AND PRESS က BUTTON."; "str_prompt_reconnect_controller_press_ps4" = "PLEASE RECONNECT THE WIRELESS CONTROLLER AND PRESS က BUTTON."; "str_options_back" = "BACK"; "str_options_button_configuration" = "CONTROLS"; "str_options_difficulty" = "DIFFICULTY"; "str_options_difficulty_easy" = "EASY"; "str_options_difficulty_hard" = "HARD"; "str_options_difficulty_normal" = "ORIGINAL"; "str_options_filter" = "FILTER"; "str_options_filter_arcade" = "ARCADE"; "str_options_filter_off" = "OFF"; "str_options_language" = "CHANGE LANGUAGE"; "str_options_language_bp" = "BRAZILIAN PORTUGUESE"; "str_options_language_english" = "ENGLISH"; "str_options_language_french" = "FRENCH"; "str_options_language_german" = "GERMAN"; "str_options_language_italian" = "ITALIAN"; "str_options_language_japanese" = "JAPANESE"; "str_options_language_russian" = "RUSSIAN"; "str_options_language_spanish" = "SPANISH"; "str_options_load" = "LOAD GAME"; "str_options_quit" = "QUIT GAME"; "str_options_reset" = "RESET GAME"; "str_options_reset_defaults" = "RESET TO DEFAULTS"; "str_options_return" = "RETURN TO GAME"; "str_options_save" = "SAVE GAME"; "str_options_screen" = "SCREEN"; "str_options_screen_normal" = "ORIGINAL"; "str_options_screen_wide" = "WIDE"; "str_options_screen_full" = "FULL"; "str_options_credits" = "CREDITS"; "str_options_border" = "BORDER"; "str_options_border_off" = "OFF"; "str_options_border_on" = "ON"; "str_options_show_account_picker" = "SWITCH PROFILE"; "str_options_help" = "HELP"; "str_options_keyboard_configuration" = "KEYBOARD CONFIGURATION"; "str_options_screen_mode" = "SCREEN MODE"; "str_options_screen_mode_windowed" = "WINDOW"; "str_options_screen_mode_fullscreen" = "FULL"; "str_options_screen_mode_windowed_fullscreen" = "WINDOWED FULL"; "str_options_vsync" = "VSYNC"; "str_options_vsync_off" = "OFF"; "str_options_vsync_on" = "ON"; "str_options_move_list" = "SPECIAL MOVES"; "str_steam_not_running" = "STEAM CLIENT IS NOT RUNNING. PLEASE START THE STEAM CLIENT AND RESTART THE GAME."; "str_notsignedin" = "NOT SIGNED IN"; "str_notsignedin_long" = "YOU HAVE NOT SIGNED INTO A PROFILE."; "str_game_title" = "STREET FIGHTER® 30TH ANNIVERSARY COLLECTION"; "str_rich_presence_all" = "ENJOYING STREET FIGHTER 30TH ANNIVERSARY COLLECTION"; "str_rich_presence_arcade" = "ENJOYING THE ARCADE"; "str_rich_presence_casual" = "ENJOYING SOME CASUAL MATCHES"; "str_rich_presence_lobbies" = "ENJOYING SOME LOBBY MATCHES"; "str_rich_presence_museum" = "ENJOYING THE MUSEUM"; "str_rich_presence_onlinearcade" = "ENJOYING THE ONLINE ARCADE"; "str_rich_presence_ranked" = "ENJOYING SOME RANKED MATCHES"; "str_rich_presence_training" = "ENJOYING SOME TRAINING"; "str_rich_presence_versus" = "ENJOYING SOME VERSUS MATCHES"; "str_gp_move" = "MOVE"; "str_gp_select" = "SELECT"; "str_gp_start" = "START"; "str_gp_pause" = "PAUSE"; "str_prompt_signed_out" = "ACTIVE USER SIGNED OUT. RETURNING TO TITLE SCREEN..."; "str_prompt_signed_out_title" = "ACTIVE USER SIGNED OUT."; "str_prompt_signed_out_message" = "RETURNING TO TITLE SCREEN..."; "str_saving_to_leaderboard" = "SAVING TO LEADERBOARD"; "str_local_options_speed" = "GAME SPEED"; "str_local_options_difficulty" = "GAME DIFFICULTY"; "str_local_options_length" = "ROUND LENGTH"; "str_local_options_timer" = "TIMER SPEED"; "str_local_options_damage" = "DAMAGE LEVEL"; "str_local_options_autoblock" = "AUTO BLOCK"; "str_local_options_freeselect" = "FREE SELECT"; "str_local_options_freeselect_1" = "FREE SELECT 1"; "str_local_options_freeselect_2" = "FREE SELECT 2"; "str_local_options_sf3si_widescreen" = "ARCADE SCREEN MODE"; "str_in_match" = "IN MATCH..."; "str_finding_lobby" = "FINDING LOBBY..."; "str_creating_lobby" = "CREATING LOBBY..."; "str_join_lobby" = "JOINING LOBBY..."; "str_toggle_game" = "TOGGLE GAME"; "str_achievements" = "ACHIEVEMENTS"; "str_details" = "GAME INFO"; "str_leaderboards_rank" = "RANK"; "str_leaderboards_name" = "NAME"; "str_leaderboards_belt" = "BELT SCORE"; "str_leaderboards_rankscore" = "RANK"; "str_page_up" = "PAGE UP"; "str_page_down" = "PAGE DOWN"; "str_played" = "PLAYED"; "str_won" = "WON"; "str_games_played" = "GAMES PLAYED"; "str_games_won" = "GAMES WON"; "str_keyconfiguration_already_used" = "BUTTON IS ALREADY USED."; "str_firstappearance_allcaps" = "FIRST APPEARANCE:"; "str_fightingstyle_allcaps" = "FIGHTING STYLE:"; "str_releasedate_allcaps" = "RELEASE DATE:"; "str_hardware_allcaps" = "HARDWARE:"; "str_staff_allcaps" = "STAFF:"; "str_keyconfiguration_cancel_instructions" = "PRESS TO CANCEL"; "str_pan" = "PAN IMAGE"; "str_zoom_in" = "ZOOM IN"; "str_zoom_out" = "ZOOM OUT"; "str_search_match" = "SEARCHING FOR MATCH..."; "str_instructions_onlinearcade" = "Choose the arcade game you want to play and adjust how often you want to be challenged by online opponents."; "str_instructions_rankedmatch" = "Choose the arcade game that you would like to play against online opponents in ranked matches."; "str_instructions_casualmatch" = "Choose the arcade game that you would like to play against online opponents in casual matches."; "str_instructions_createlobby" = "Highlight and toggle the games you would like to play in your online lobby. Untoggle any games you don't want to play."; "str_instructions_joinlobby" = "Select the games you would like to play online. Lobbies without selected games will not be shown."; "str_tooltip_tournament_createlocallobby" = "Create a lobby to start your own tournament"; "str_tooltip_tournament__joinlocallobby" = "Join an existing lobby to participate in a tournament"; "str_rematch_end_title" = "REMATCH LIMIT REACHED"; "str_rematch_end_message" = "RETURNING YOU BACK TO THE GAME..."; "str_rematch_timeout" = "EXITING REMATCH IN %g SECONDS..."; "str_online_arcade_finished" = "Returning back to the arcade"; "str_warning_1" = "PHOTOSENSITIVITY WARNING"; "str_warning_2" = "This game contains flashing lights or patterns which may trigger epileptic seizures among a small percentage of people, even those with no prior history of epilepsy or seizures. Player discretion is advised. If you, or anyone in your family, has an epileptic condition, please consult your physician prior to playing. If you experience any unusual symptoms while playing, including dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, involuntary movements or convulsions, then IMMEDIATELY stop playing the game and consult your physician before resuming play."; "str_lobby_wins" = "LOBBY WINS"; "str_something_else" = "Adjust the Frequency of Online Challengers"; "str_new_challenger" = "HERE COMES A NEW CHALLENGER"; "str_capcom_presents" = "PRESENTS"; "str_player" = "PLAYER"; "str_player_1" = "Player 1"; "str_player_2" = "Player 2"; "str_light_punch" = "Light Punch"; "str_medium_punch" = "Medium Punch"; "str_heavy_punch" = "Heavy Punch"; "str_light_kick" = "Light Kick"; "str_medium_kick" = "Medium Kick"; "str_heavy_kick" = "Heavy Kick"; "str_left" = "Left"; "str_right" = "Right"; "str_up" = "Up"; "str_down" = "Down"; "str_start" = "Start"; "str_restore_defaults" = "DEFAULTS"; "str_conflicted_files_title" = "GAME DATA CONFLICT"; "str_conflicted_files_message" = "THERE IS A CONFLICT BETWEEN YOUR LOCAL DATA AND YOUR CLOUD DATA"; "str_conflicted_files_keep_cloud" = "KEEP CLOUD DATA"; "str_conflicted_files_keep_local" = "KEEP LOCAL DATA"; "str_select_user" = "SELECT PROFILE"; "str_lobby_waiting" = "Waiting for match to begin..."; "str_lobby_view_all" = "VIEW ALL LOBBIES"; "str_lobby_view_friends" = "VIEW FRIEND LOBBIES"; "str_lobby_input_code_error_header" = "INCORRECT CHARACTER CODE"; "str_lobby_input_code_error_message" = "YOU HAVE ENTERED AN INCORRECT CHARACTER CODE FOR THIS PRIVATE LOBBY"; "str_lobby_character_code" = "LOBBY CHARACTER CODE:"; "str_prompt_blocked_title" = "ONLINE ERROR"; "str_prompt_you_blocked_message" = "FAILED TO JOIN LOBBY"; "str_prompt_they_blocked_message" = "FAILED TO JOIN LOBBY"; "str_menu_localoptions" = "LOCAL OPTIONS"; "str_menu_offline" = "OFFLINE"; "str_player_one" = "PLAYER 1"; "str_player_two" = "PLAYER 2"; "str_title_copyright" = "©CAPCOM U.S.A., INC. 2018 ALL RIGHTS RESERVED."; "str_game_version" = "VERSION"; "str_game_version_usa" = "INTERNATIONAL"; "str_game_version_japan" = "JAPANESE"; "str_online_connection_quality" = "CONNECTION STRENGTH"; "str_online_connection_quality_any" = "ANY"; "str_menu_create_tournament" = "CREATE TOURNAMENT"; "str_menu_join_tournament" = "JOIN TOURNAMENT"; "str_skip" = "SKIP INTRO"; "str_lobby_tournament" = "TOURNAMENT"; "str_tournament_title" = "WELCOME TO THE TOURNAMENT!"; "str_tournament_intro_1" = "In celebration of Street Fighter's 30th Anniversary, we present Street Fighter II: The Tournament Battle for Nintendo Switch™."; "str_tournament_intro_2" = "Building upon the success of Super Street Fighter II in 1991, Capcom released an updated version of the arcade game that used four linked arcade cabinets for an eight-player tournament, a first of its kind. "; "str_tournament_intro_3" = "To begin the tournament you will need four Nintendo Switch™ consoles. Each system will emulate an arcade cabinet."; "str_tournament_intro_4" = "Begin by setting up each Nintendo Switch™ console in tabletop mode or TV mode."; "str_tournament_intro_5" = "Get your two controllers and press NEXT when you are ready!"; "str_tournament_intro_placeholder_1" = "Building upon the success of Super Street Fighter II in 1991, Capcom released an updated version of the arcade game called: Super Street Fighter II: The Tournament Battle, featuring an all-new mode allowing up to eight players to compete against each other. In celebration of Street Fighter's 30th Anniversary, we present Street Fighter II: The Tournament Battle for Nintendo Switch™."; "str_tournament_intro_placeholder_2" = "You will need four Nintendo Switch™ consoles as each system will replicate an arcade cabinet."; "str_tournament_intro_placeholder_3" = "Begin by setting up four Nintendo Switch™ consoles in tabletop mode or TV mode and connect up to two controllers to each system."; "str_tournament_next" = "Press Next when you are ready!"; "str_tournament_start" = "Start Tournament"; "str_lobby_input_code" = "Input character code to access private lobby"; "str_lobby_create_code" = "Create character code for private lobby"; "str_pair_controller" = "Pair controller"; "str_tournament_seat" = "Seat"; "str_tournament_ready" = "Ready"; "str_tournament_waiting" = "Waiting"; "str_tournament_all_ready" = "ALL READY?"; "str_tournament_ready_question" = "READY?"; "str_tournament_view_controller" = "View Controller Setup Screen"; "str_tournament_please_wait" = "Please wait for the host to complete setup."; "str_tournament_tip_01" = "Tip: When changing seats, set your controller down on the seat you leave."; "str_tournament_remap_controls" = "REMAP CONTROLS"; "str_tournament_new_controller" = "PAIR NEW CONTROLLER"; "str_tournament_set_down" = "Please set your controller(s) down, and move to your new seat."; "str_increment_client_id" = "MOVE USER DOWN"; "str_decrement_client_id" = "MOVE USER UP"; "str_tournament_waiting" = "WAITING FOR MATCH TO BEGIN..."; "str_shuffle_start" = "SHUFFLE SONGS"; "str_shuffle_stop" = "STOP SHUFFLE"; "str_repeat_start" = "REPEAT SONG"; "str_repeat_stop" = "STOP REPEAT"; "str_menu_training" = "TRAINING"; "str_options_training" = "TRAINING OPTIONS"; "str_menu_online_training" = "ONLINE TRAINING"; "str_training_reset" = "RESET MODE"; "str_tooltip_training" = "Practice and improve your fighting skills"; "str_tooltip_online_training" = "Practice your fighting skills and be challenged in ranked matches"; "str_training_normal_2" = "NORMAL TRAINING"; "str_dummy_mode_record" = "RECORD"; "str_dummy_mode_play" = "REPLAY"; "str_press_replay" = "PRESS REPLAY"; "str_training_dummy_settings" = "DUMMY SETTINGS"; "str_training_record" = "Training Record"; "str_training_playback" = "Training Playback"; "str_training_gauge_settings" = "GAUGE SETTINGS"; "str_training_general_settings" = "GENERAL SETTINGS"; "str_training_action" = "ACTION"; "str_training_stand" = "STAND"; "str_training_crouch" = "CROUCH"; "str_training_jump" = "JUMP"; "str_training_guard" = "GUARD"; "str_training_auto" = "AUTO"; "str_training_always_guard" = "ALWAYS"; "str_training_no_guard" = "NONE"; "str_training_random_guard" = "RANDOM"; "str_training_guard_meter_1p" = "1P GUARD METER"; "str_training_guard_meter_2p" = "2P GUARD METER"; "str_training_guard_meter_size_1p" = "1P GUARD LEVEL"; "str_training_guard_meter_size_2p" = "2P GUARD LEVEL"; "str_training_minimum" = "MIN"; "str_training_maximum" = "MAX"; "str_training_start_position" = "START POSITION"; "str_training_character_position" = "CHARACTER POSITION"; "str_training_side" = "SIDE"; "str_training_left" = "LEFT"; "str_training_center" = "CENTER"; "str_training_right" = "RIGHT"; "str_training_advance" = "ADVANCE"; "str_training_retreat" = "RETREAT"; "str_training_stun" = "STUN"; "str_training_options" = "TRAINING OPTIONS"; "str_training_health_1p" = "1P HEALTH METER"; "str_training_health_2p" = "2P HEALTH METER"; "str_training_normal" = "NORMAL"; "str_training_infinite" = "INFINITE"; "str_training_slowly_refills" = "AUTO RECOVER"; "str_training_sa_gauge_1p" = "1P S.A. GAUGE"; "str_training_sa_gauge_2p" = "2P S.A. GAUGE"; "str_training_sa_gauge_level_1p" = "1P S.A. LEVEL"; "str_training_sa_gauge_level_2p" = "2P S.A. LEVEL"; "str_training_sc_gauge_1p" = "1P S.C. GAUGE"; "str_training_sc_gauge_2p" = "2P S.C. GAUGE"; "str_training_sc_gauge_level_1p" = "1P S.C. LEVEL"; "str_training_sc_gauge_level_2p" = "2P S.C. LEVEL"; "str_training_full" = "FULL"; "str_training_change_level" = "CHANGE LEVEL OR CHARACTER"; "str_options_quit_level_select" = "CHANGE LEVEL"; "str_options_quit_character_select" = "CHANGE CHARACTER"; "str_training_quit" = "QUIT TRAINING"; "str_training_input_display" = "INPUT DISPLAY"; "str_training_on" = "ON"; "str_training_off" = "OFF"; "str_training_damage_display" = "DAMAGE DISPLAY"; "str_training_damage" = "DAMAGE:"; "str_training_combo_damage" = "COMBO DAMAGE:"; "str_training_stun_damage" = "STUN DAMAGE:"; "str_training_max_combo" = "MAX COMBO:"; "str_training_counter_hit" = "COUNTER HIT"; "str_training_quick_recovery" = "QUICK RECOVERY"; "str_training_air_recovery" = "AIR RECOVERY"; "str_training_neutral" = "NEUTRAL"; "str_training_toward" = "TOWARD"; "str_training_away" = "AWAY"; "str_training_recovery" = "RECOVERY"; "str_training_ground_recovery" = "GROUND RECOVERY"; "str_training_throw_recovery" = "THROW RECOVERY"; "str_training_short_roll" = "SHORT ROLL"; "str_training_long_roll" = "LONG ROLL"; "str_training_save_state" = "SAVE STATE"; "str_training_load_state" = "LOAD STATE"; "str_training_instant_counter" = "INSTANT"; "str_training_first_attack" = "FIRST ATTACK"; "str_training_after_first_attack" = "AFTER FIRST ATTACK"; "str_training_danger" = "DANGER"; "str_dummy_mode" = "DUMMY MODE"; "str_dummy_mode_idle" = "IDLE"; "str_dummy_mode_human" = "HUMAN"; "str_instructions_training" = "Select the arcade game that you would like to practice. The available training options will vary depending on which game you choose."; "str_training_timing_guard" = "TIMING GUARD"; "str_training_combo_hits" = "COMBO HITS:"; "str_training_parry" = "PARRY"; "str_menu_versus" = "VERSUS"; "str_tooltip_versus" = "Take on an opponent in a local match"; "str_versus_timer" = "TIMER"; "str_versus_rounds" = "ROUNDS"; "str_options_flags" = "FLAGS"; "str_options_flags_choose" = "Select your home flag"; "str_grid_show" = "TOGGLE GRID"; "str_grid_hide" = "TOGGLE GRID"; "str_lobby_remove" = "REMOVE USER"; "str_lobby_remove_title" = "REMOVE USER FROM LOBBY"; "str_lobby_sure" = "ARE YOU SURE?"; "str_online_quick_search" = "Search for a new opponent?"; "str_tooltip_offline" = "Enjoy the arcade games or practice your fighting skills"; "str_tooltip_playonline" = "Play against online players around the world"; "str_tooltip_playlocal" = "Relive the classic arcade experience"; "str_tooltip_tournament" = "Compete in a local play tournament"; "str_tooltip_tournament_createlocallobby" = "Create a lobby to start your own tournament"; "str_tooltip_tournament__joinlocallobby" = "Join an existing lobby to participate in a tournament"; "str_tooltip_local_play" = "Challenge other players in local play"; "str_tooltip_museum" = "Explore 30 years of Street Fighter history"; "str_tooltip_options_2" = "Adjust various game options"; "str_tooltip_museum_timeline" = "Take a journey through Street Fighter history"; "str_tooltip_museum_characters" = "Learn more about your favorite characters"; "str_tooltip_online_onlinearcade" = "Relive the classic arcade experience and be challenged in ranked matches"; "str_tooltip_online_rankedmatch" = "Challenge other players in ranked matches"; "str_tooltip_online_casualmatch" = "Challenge other players in casual matches"; "str_tooltip_online_createlobby" = "Create a lobby to play casual matches"; "str_tooltip_online_joinlobby" = "Search for a lobby to play casual matches"; "str_tooltip_online_joinalllobby" = "View available lobbies based upon selected games"; "str_tooltip_online_joinfriendlobby" = "View available lobbies created by friends"; "str_tooltip_online_showleaderboards" = "View online leaderboards"; "str_tooltip_online_viewinvites" = "View game invites"; "str_tooltip_online_viewinvites_xbox" = "Accept invite and join lobby"; "str_tooltip_online_options" = "Change online game settings"; "str_tooltip_skill" = "Select desired player skill level for created lobbies"; "str_tooltip_inputlag" = "Use higher setting if experiencing bad network conditions"; "str_tooltip_options" = "Change game settings, adjust controls, and more"; "str_tooltip_key_config" = "Change your controller configuration"; "str_tooltip_key_config_ps4" = "Change your wireless controller configuration"; "str_tooltip_random_selection" = "Select game you want to play. Actual game will be chosen randomly between your and your opponent's choice."; "str_tooltip_museum_music" = "Listen to your favorite Street Fighter soundtracks"; "str_tooltip_credits" = "View game credits"; "str_tooltips_language" = "Change default language"; "str_tooltips_game_version" = "Adjust game version for offline titles"; "str_tooltip_keyconfiguration_action" = "Customize your button layout"; "str_tooltip_gallery1" = "The original Capcom pitch for Street Fighter"; "str_tooltip_gallery2" = "An exclusive behind-the-scenes look at the birth of the World Warriors"; "str_tooltip_gallery3" = "Development art for Street Fighter Alpha and Street Fighter Alpha 2"; "str_tooltip_gallery4" = "Development art for Street Fighter III"; "str_tooltip_museum_gallery" = "Dig deep into Street Fighter history in these bonus galleries"; "str_tooltip_screen_mode" = "Switch between screen modes"; "str_tooltip_vsync" = "Adjust the vertical sync setting"; "str_sfa3_wins" = "Street Fighter Alpha 3 Online Ranked Match Wins"; "str_sf3ts_wins" = "Street Fighter III: 3rd Strike Online Ranked Match Wins"; "str_sf2hf_wins" = "Street Fighter II': Hyper Fighting Online Ranked Match Wins"; "str_ssf2t_wins" = "Super Street Fighter II Turbo Online Ranked Match Wins"; "str_story_background" = "BACKGROUND"; "str_story_fightingstyle" = "FIGHTING STYLE"; "str_sf1_title" = "Street Fighter (1987)"; "str_sf2_title" = "Street Fighter II: The World Warrior (1991)"; "str_sf2ce_title" = "Street Fighter II': Champion Edition (1992)"; "str_sf2hf_title" = "Street Fighter II': Hyper Fighting (1992)"; "str_ssf2_title" = "Super Street Fighter II: The New Challengers (1993)"; "str_ssf2t_title" = "Super Street Fighter II Turbo (1994)"; "str_sfa_title" = "Street Fighter Alpha (1995)"; "str_sfa2_title" = "Street Fighter Alpha 2 (1996)"; "str_sfa3_title" = "Street Fighter Alpha 3 (1998)"; "str_sf3_title" = "Street Fighter III: New Generation (1997)"; "str_sf3si_title" = "Street Fighter III: 2nd Impact - Giant Attack (1997)"; "str_sf3ts_title" = "Street Fighter III: 3rd Strike - Fight For The Future (1999)"; "str_fullname" = "Full Name:"; "str_firstappearance" = "First Appearance:"; "str_birth" = "Date of Birth:"; "str_country" = "Country:"; "str_height" = "Height:"; "str_weight" = "Weight:"; "str_measurements" = "Measurements:"; "str_bloodtype" = "Blood Type:"; "str_fightingstyle" = "Fighting Style:"; "str_likes" = "Likes:"; "str_dislikes" = "Dislikes:"; "str_specialabilities" = "Special Abilities:"; "str_ryu_fullname" = "Ryu"; "str_ryu_name" = "Ryu"; "str_ryu_firstappearance" = "Street Fighter (1987)"; "str_ryu_birthday" = "07/21"; "str_ryu_country" = "Japan"; "str_ryu_height" = "178 cm"; "str_ryu_weight" = "85 kg"; "str_ryu_measurement" = "B112/W81/H85"; "str_ryu_bloodtype" = "O"; "str_ryu_fightingstyle" = "Ansatsuken"; "str_ryu_likes" = "Mizuyokan"; "str_ryu_dislikes" = "Spiders"; "str_ryu_special" = "Can sleep anywhere, hitchhiking"; "str_ryu_story0" = "Ryu is a prideful, aloof master martial artist whose only goal in life is to walk the path of a true warrior. He travels the world in his white dougi, red headband, and bare feet, searching for new challengers, new fighting techniques, and new knowledge to help him reach his full potential. His dogged pursuit of his goal inspires many younger fighters."; "str_ryu_story1" = "For many years, Ryu trained alongside his best friend and rival Ken, under the Ansatsuken master Gouken. Their training was cut short when Gouken was "murdered" by his own brother, Akuma. (It later turns out Gouken was just in a martial arts-induced coma.)"; "str_ryu_story2" = "Ryu's time with Gouken helped him learn to turn his ki into energy blasts, but these techniques came with a great risk. When the desire to defeat one's opponent reaches its peak, this desire can feed a physical force known as the Satsui no Hado, or “The Killing Intent.” Satsui no Hado is an inherent part of Ansatsuken, so Ryu, like any fighter who studies the art, has the potential to fall to this dark power. Ryu continually struggles against the darker elements of his art."; "str_ryu_story3" = "Ryu continued training after the death of Gouken, and eventually managed to defeat Sagat, the Emperor of Muay Thai, in the first Street Fighter tournament. His final Shoryuken left a permanent scar on the chest and mind of Sagat, who became obsessed with the idea of a rematch."; "str_ryu_story4" = "After winning the tournament, Ryu realized he had a long way to go, and continued to travel the world in search of new techniques. It was during this period of wandering that he gained an unwanted disciple of sorts, the high-school-student-turned-street-fighter Sakura."; "str_ryu_story5" = "It was after the first tournament that M.Bison gained interest in Ryu. M. Bison marked Ryu for not only his incredible skill, but also the fact the Satsui no Hado lay dormant within him. This would make him a perfect vessel for M. Bison's spirit, should he need a replacement body. "; "str_ryu_story6" = "This led the two of them to a confrontation, in which Ryu was almost consumed by the power of the Satsui no Hado, but managed to regain his composure by focusing on his bond with Ken and his other friends, realizing what would happen if he let out the beast within him."; "str_ryu_story7" = "Ryu's confrontation with Shadaloo also led to a rematch with Sagat, who had joined Shadaloo as one of M. Bison's four bosses. Ryu emerged victorious once again, but by this time Sagat had overcome his thirst for revenge, and the two fighters now have a mutual respect for each other's skill."; "str_ryu_story8" = "Ryu continues to street fight his way around the world, but returns to Suzaku Palace in Japan once a year to visit his master's grave. At least, he did until his master Gouken returned. Ryu now occasionaly practices with his master, who feels Ryu has no more to learn from him. His iconic red headband was a gift from Ken, who had previously worn it as a hair tie. Ryu does eventually quell the Satsui no Hado, but never stops training."; "str_ryu_story9" = "Ryu's Ansatsuken training gave him a deep understanding of his own combat energy. This has allowed him to master the Hadoken, Shoryuken, and Tatsumaki Senpukyaku maneuvers. After he thought Gouken was dead, Ryu strengthened his body and spirit to create an even more powerful Hadoken attack. His sense of physical combat differs slightly from Ken's, though the root of their power is the same. The secret of Ryu's strength comes from his honest training and unclouded understanding of martial arts."; "str_ken_fullname" = "Ken Masters"; "str_ken_name" = "Ken"; "str_ken_firstappearance" = "Street Fighter (1987)"; "str_ken_birthday" = "02/14"; "str_ken_country" = "U.S.A."; "str_ken_height" = "175 cm"; "str_ken_weight" = "72 kg"; "str_ken_measurement" = "B114/W82/H86"; "str_ken_bloodtype" = "B"; "str_ken_fightingstyle" = "Ansatsuken"; "str_ken_likes" = "Skateboarding and pasta"; "str_ken_dislikes" = "Pickled plums, soap operas"; "str_ken_special" = "Cooking pasta dishes"; "str_ken_story0" = "Ken Masters is the heir to the Masters family fortune, and the reigning champion of the All-American Martial Arts Tournament. He's also Ryu's brother-in-training, and oldest rival. Ken wears a red dougi to complement Ryu's white one, and shares his rival's goal of becoming the greatest martial artist in the world."; "str_ken_story1" = "Ken and Ryu both studied under the same master, Gouken, from a very young age. As youths, they witnessed the deadly battle between Akuma and Gouken, in which Gouken was almost killed, and entered a martial arts-induced coma. After this shocking conclusion to their formal training, the two friends parted ways with the same goal of achieving global fame as martial artists. Ken went to America, planning to focus entirely on training, but instead he met Eliza, and fell in love. Eventually, he would marry her."; "str_ken_story2" = "Even though Ken achieved the title, “King of American Fighters,” he still ached to challenge his rival. In order to clear his head and rediscover his own path, Ken set off on a journey during which he was able to understand what fighting means to him. He settled back into training, and concentrated on a rematch with Ryu, who had already defeated Sagat, the Emperor of Muay Thai."; "str_ken_story3" = "Seeing his rival advance so far in his career, Ken flew to Japan with the intention of challenging him to a match. When Ken found Ryu, it seemed he had lost sight of his own path. But Ken was able to knock some sense into him again."; "str_ken_story4" = "Ryu and Ken promised to face off in their ultimate match to find out who was the better fighter, but Ken made the difficult decision to retire for the sake of his wife, and their child that would soon arrive."; "str_ken_story5" = "But for a true fighter, the call of the ring is too strong, and Ken returned to the competitive scene. Along the way, he accidentally gained a student named Sean, who forced his way into an apprenticeship after seeing him fight. Ken feels a bit overwhelmed by his diehard fan-turned-student, and hopes to find some way to pawn him off on Ryu instead."; "str_ken_story6" = "Ken and Eliza have a young son named Mel, who trains alongside Sean. Eliza is the younger sister of Guile's wife Julia, making Ken and Guile brothers-in-law. "; "str_ken_story7" = "While Ken's core fighting techniques are similar to Ryu's, each fighter is influenced by their current training methods and overall personalities, which creates subtle differences between them. While Ryu specializes in using his projectiles, Ken has taken the Shoryuken into uncharted territory, modifying it into the Dragon Punch, Shoryureppa, and Shinryuken attacks. His improved Shoryuken techniques, mixed with his other agile attacks, make him a very strong opponent."; "str_chunli_fullname" = "Chun-Li"; "str_chunli_name" = "Chun-Li"; "str_chunli_firstappearance" = "Street Fighter II (1991)"; "str_chunli_birthday" = "03/01"; "str_chunli_country" = "China"; "str_chunli_height" = "169 cm"; "str_chunli_weight" = "Unknown"; "str_chunli_measurement" = "B88/W58/H90"; "str_chunli_bloodtype" = "A"; "str_chunli_fightingstyle" = "Chinese Martial Arts"; "str_chunli_likes" = "Crepes, Fruit, Candy"; "str_chunli_dislikes" = "M. Bison, Crime, People Who Can't Get to the Point"; "str_chunli_special" = "Firing guns"; "str_chunli_story0" = "Chun-Li is a former narcotics investigator and kung fu teacher who specializes in elegant leg-based attacks. She takes no nonsense from anyone, and has rightfully earned her title, “the strongest woman in the world.”"; "str_chunli_story1" = "She became a detective at the young age of 18 with the hope of finding her missing father Dorai, who previously trained with the aged assassin Gen. Eventually she followed in her father's footsteps, becoming a narcotics officer at the I.C.P.O. (also known as Interpol). She began working as an anti-Shadaloo investigator, trying to root out the illegal sale of narcotics and weapons, but Shadaloo's reach extended even to the upper echelons of the I.C.P.O. She ended up becoming "the black sheep of the I.C.P.O." and they stopped giving her support. "; "str_chunli_story2" = "Later, while searching for her father's whereabouts, Chun-Li found a connection between his disappearance and Shadaloo. Unable to rely on her own agency, Chun-Li teamed up with Charlie Nash, and Guile, who were in similar situations with their own organization, and they worked together to foil M. Bison's plans. Ultimately, it's Chun-Li who finds the evidence necessary to take Shadaloo down forever."; "str_chunli_story3" = "After the fall of Shadaloo, Chun-Li resigned from her post as an I.C.P.O. investigator and began a kung fu class for children. But when one of her students, Li-Fen, was kidnapped by the Secret Society, Chun-Li found herself called to battle once more."; "str_chunli_story4" = "She initially started street fighting as a way to gather information, but quickly began enjoying it. She trains in martial arts not only to maintain a level of endurance necessary in her line of work, but also because she enjoys the feeling of even combat. With her signature hair buns and muscular legs, Chun-Li is the perfect balance of combat power and fashion-forward aesthetics."; "str_chunli_story5" = "Over the years, Chun-Li has learned Chinese martial arts and several other elaborate fighting styles. By understanding her own inner self, adapting her father's martial arts, and learning many other kenpo styles, Chun-Li has built up a powerful array of kicking strikes. She takes pride in her acrobatic balance and uses it to perform various "hit-and-run"-type attacks. Chun-Li has also developed several ki energy attack forms to add to her already impressive abilities."; "str_blanka_fullname" = "Jimmy"; "str_blanka_name" = "Blanka"; "str_blanka_firstappearance" = "Street Fighter II (1991)"; "str_blanka_birthday" = "02/12"; "str_blanka_country" = "Brazil"; "str_blanka_height" = "192 cm"; "str_blanka_weight" = "98 kg"; "str_blanka_measurement" = "B198/W120/H172"; "str_blanka_bloodtype" = "B"; "str_blanka_fightingstyle" = "Electricity, Feral maneuvers"; "str_blanka_likes" = "His mother, Arapaima, tropical fruits"; "str_blanka_dislikes" = "Army ants"; "str_blanka_special" = "Hunting, discharging electricity"; "str_blanka_story0" = "The big green beast from Brazil is a force to be reckoned with, with his electrical attacks, horizontal air rolls, sharp fangs, and long-clawed reach. But Blanka – or Jimmy, as he was known at birth – is also quite the momma's boy."; "str_blanka_story1" = "When Blanka was 10, he went on a flight to see his uncle in Brazil. Shadaloo caused this plane to crash, and he was the only survivor. From that age, he raised himself in the mountainous jungle where the accident happened, and eventually changed his name to Blanka."; "str_blanka_story2" = "His green skin tone, long claws, and superhuman speed are said to be the result of adaptations to his new surroundings. Legends also suggest that his electrical abilities were gained when he took a dip with some electric eels."; "str_blanka_story3" = "As Blanka grew older, he reached the top of the jungle's food chain, and realized there was nobody left to fight. His desire to find a new strong opponent gave him curiosity about the outside world, wondering what might await him beyond the jungle. This drove him to find and explore a nearby city, and from there, the world."; "str_blanka_story4" = "The anklet Blanka wears at all times was given to him as a child by his mother, Samantha. It reminds him of his family, and his humanity. It's this anklet that ultimately brought about a reunion of sorts, after his mother happened to see him wearing it. She immediately knew and accepted her child in spite of his monstrously altered appearance."; "str_blanka_story5" = "Blanka once saved the life of fighter Dan Hibiki, and ever since then Dan has called Blanka by his real name, Jimmy. The two are now good friends, and Dan continues to attempt to train Blanka in the fine art of taunting."; "str_blanka_story6" = "Blanka's style evolved as he tried to survive in the Amazon jungle. His punches have incredible reach, and his motions are fluid and quick. He can roll through the air, defying gravity to deliver crushing blows. His time swimming with electric eels has turned his body into an electrically-charged conductor. He can discharge this energy at will, which gives him an unmistakable fighting style when combined with his wild nature and raw power."; "str_dhalsim_fullname" = "Dhalsim"; "str_dhalsim_name" = "Dhalsim"; "str_dhalsim_firstappearance" = "Street Fighter II (1991)"; "str_dhalsim_birthday" = "11/22"; "str_dhalsim_country" = "India"; "str_dhalsim_height" = "176 cm (variable)"; "str_dhalsim_weight" = "48 kg (variable)"; "str_dhalsim_measurement" = "B107/W46/H65"; "str_dhalsim_bloodtype" = "O"; "str_dhalsim_fightingstyle" = "Yoga"; "str_dhalsim_likes" = "Curry, meditation"; "str_dhalsim_dislikes" = "Sweets, meat"; "str_dhalsim_special" = "Preaching, selflessness"; "str_dhalsim_story0" = "Dhalsim is a monk from India who has mastered the ancient arts of yoga. Though he's peace-loving and non-violent at heart, necessity forced him into street fighting, and a desire to maintain the balance of darkness and light compels him onward."; "str_dhalsim_story1" = "Dhalsim began street fighting as a way to make money for his village after everyone else succumbed to an epidemic illness. But after he accomplished his initial goal of raising money for his village, his acute emotional understanding awakened him to a wave of negative energy that was sweeping across the world."; "str_dhalsim_story2" = "Dhalsim faces a constant internal conflict – he believes that harming others is wrong, but he knows he must root out evil where he can find it, privileging the greater good over whatever harm he might cause the individuals he fights."; "str_dhalsim_story3" = "Dhalsim's years of yoga training allow him to stretch his limbs to extreme lengths. His piousness has also granted him the power of artificial flame, bequeathed upon him by Agni, the God of Fire. This artificial flame subdues his opponents without burning them. As his understanding of yoga has advanced over the years, Dhalsim has perfected the art of teleportation."; "str_dhalsim_story4" = "Dhalsim has a wife named Sally, and a son named Datta. Sally studies yoga as well, but Datta is too young for the intensity of the practice. Dhalsim often rides an elephant named Kodal."; "str_dhalsim_story5" = "Dhalsim's contortionist limbs are the product of many years of intense training and meditation. With this unique ability he can strike opponents from a great distance. Although his physical attacks don't deal very much damage, he is capable of exhaling powerful blasts of fire, drawing strength from the God of Fire, Agni. Dhalsim never forgets the importance of prayer and meditation, even when he goes forth to do battle with his opponents."; "str_ehonda_fullname" = "Edmond Honda"; "str_ehonda_name" = "E. Honda"; "str_ehonda_firstappearance" = "Street Fighter II (1991)"; "str_ehonda_birthday" = "11/03"; "str_ehonda_country" = "Japan"; "str_ehonda_height" = "185 cm"; "str_ehonda_weight" = "137 kg"; "str_ehonda_measurement" = "B212/W180/H210"; "str_ehonda_bloodtype" = "A"; "str_ehonda_fightingstyle" = "Japanese sumo wrestling"; "str_ehonda_likes" = "Tiramisu, chanko nabe, baths"; "str_ehonda_dislikes" = "Indecision"; "str_ehonda_special" = "Nabe connoisseur"; "str_ehonda_story0" = "Edmond Honda is a jovial sumo wrestler who is said to be unrivaled in his field. His flair for the dramatic won him the attention of the masses, and he wants to make the entire world acknowledge the greatness of sumo. He plans to use street fighting as a vehicle to show that sumo has application outside the ring. "; "str_ehonda_story1" = "Though he started street fighting to promote sumo wrestling, Honda's style eschews tradition, and branches far from the roots of sumo. He spends a lot of time hurtling through the air rather than rooted to the ground!"; "str_ehonda_story2" = "Honda begins his hardcore training regimen very early in the morning, shouting instructions at the students in his heya (sumo wrestling stable). The neighbors would rather he keep quiet, but what can they do about it? When rumors spread that Honda planned to travel the world, the entire neighborhood breathed a collective sigh of relief."; "str_ehonda_story3" = "Unfortunately for them, Honda never failed to call his students early in the morning to yell at them over the phone. His dutiful students set up speakers around the neighborhood so he could yell at them while they trained. There is to be no sleeping in for Honda's neighbors!"; "str_ehonda_story4" = "Honda's favorite place to relax is Kapukon Yu, a public bath that has been operating for over 60 years. The elderly man who runs the counter has known Honda since before his rise to prominence as a sumo wrestler. Honda often faces his opponents here in order to popularize the bath house, which has been going through hard times."; "str_ehonda_story5" = "Recently, Honda had the thought that if sumo were an Olympic sport, it would massively grow in popularity. He hopes to become a member of the International Olympic Committee in order to achieve his goal."; "str_ehonda_story6" = "When street fighting, Honda usually wears a red loincloth. When competing in an official sumo match, he wears blue. He's also been known to fight wearing a yukata with the hem tucked up, as though he has just stepped out of a bath (and sometimes, at Kapukon Yu, he has)."; "str_ehonda_story7" = "The students at Honda's heya include Hatonoyama, Maru No Umi, and Yasuhanada. Honda and Zangief also get along quite well, sharing common ground as warriors who emphasize their raw physical strength when fighting."; "str_ehonda_story8" = "Officially, his rank is Ohzeki, but it's said that he is skilled enough to become a Yokozuna. "; "str_ehonda_story9" = "Honda's fighting style includes mighty throws and defensive moves based around his strong palm strikes, which break through his opponents' defenses with ease. Honda also employs throws, as well as gravity-defying head butts. Using his patented Hundred Hand Slap and Super Headbutt, Honda's attacks are often faster than his opponents anticipate."; "str_guile_fullname" = "Guile"; "str_guile_name" = "Guile"; "str_guile_firstappearance" = "Street Fighter II (1991)"; "str_guile_birthday" = "12/23"; "str_guile_country" = "U.S.A."; "str_guile_height" = "182 cm"; "str_guile_weight" = "86 kg"; "str_guile_measurement" = "B125/W83/H89"; "str_guile_bloodtype" = "O"; "str_guile_fightingstyle" = "Martial arts, pro wrestling"; "str_guile_likes" = "American coffee"; "str_guile_dislikes" = "The nattou Ryu fed him while he was in Japan"; "str_guile_special" = "Darts"; "str_guile_story0" = "Guile is a member of the U.S. Air Force, and best friend of Charlie Nash. He always wears his dog tags, as well as those of his friend Charlie, who was long thought to be dead. It's said that Guile's ki attacks are capable of cutting through anything and anyone."; "str_guile_story1" = "Guile and Charlie were both lieutenants in the Air Force when Charlie set out to investigate Shadaloo from the inside, to prove they were connected to U.S. military corruption. Guile thought Charlie's actions were too rash, but Charlie went anyway. In the end, Charlie never returned from the mission."; "str_guile_story2" = "Guile visited Charlie's grave for years, carrying his dog tags with him. When Charlie was revealed to be alive during the Black Moons incident with Shadaloo, their friendship was briefly resumed."; "str_guile_story3" = "Guile's family includes his wife Julia, his daughter Amy, and a dog named Sabu. His family worries about his dangerous career, and wishes he would spend more time at home, as a family man. Julia also happens to be the sister of Ken Masters' wife, Eliza, making Guile and Ken brothers-in-law."; "str_guile_story4" = "Guile's fighting style relies on the precise sussing out of his opponents' movements, then waiting for the right moment to strike. By blending martial arts moves with wrestling, he's found a strong array of offensive and defensive maneuvers, including the Sonic Boom and Flash Kick attacks."; "str_zangief_fullname" = "Zangief"; "str_zangief_name" = "Zangief"; "str_zangief_firstappearance" = "Street Fighter II (1991)"; "str_zangief_birthday" = "06/01"; "str_zangief_country" = "Russia"; "str_zangief_height" = "214 cm"; "str_zangief_weight" = "115 kg"; "str_zangief_measurement" = "B163/W128/H150"; "str_zangief_bloodtype" = "A"; "str_zangief_fightingstyle" = "Russian and American wrestling"; "str_zangief_likes" = "Wrestling, Cossack dancing"; "str_zangief_dislikes" = "Ranged attacks like the Hadoken, beautiful women of marriageable age"; "str_zangief_special" = "Vodka shots, cold resistance"; "str_zangief_story0" = "Zangief is a Russian professional wrestler with superhuman strength who loves his country more than anything else in the world. His unique look comes from his mohawk, densely hairy chest, and bright red trunks. People call him the Red Cyclone, and he quite likes the name. His unique fighting style is a blend of Russian and American professional wrestling."; "str_zangief_story1" = "Zangief was an undefeated fighter in the underground wrestling world until his winning streak got him barred from competition. With nothing else to do, Zangief was living alone in the mountains when he was approached by the General Secretary of Russia, who acknowledged his great strength. He praised the way Zangief had dedicated himself to fighting, and Zangief made a promise to show the world the full might of Russia. In order to further enhance his body, Zangief accepted the General Secretary's offer to fund his training, but a shortage in funds forced him to live in a small shed in the mountains and train with the local bears. When he believed himself ready, he began challenging the world's strongest warriors."; "str_zangief_story2" = "Zangief believes that muscles are the most beautiful thing in the world, and loathes Vega for his pursuit of a different beauty standard. "; "str_zangief_story3" = "R. Mika, a young fellow wrestler, admires Zangief, and the two have a master-student relationship. Zangief is also good friends with sumo wrestler E. Honda."; "str_zangief_story4" = "Zangief looks to legitimize his wrestling abilities by crushing his opponents with sheer power. Although his gigantic size hampers his maneuverability, he can perform devastating one-hit attacks and powerful throws that specialize in doing maximum damage. Since all his attacks involve up-close grapples and strikes, Zangief is at a distinct disadvantage against projectile attacks."; "str_adon_fullname" = "Adon"; "str_adon_name" = "Adon"; "str_adon_firstappearance" = "Street Fighter (1987)"; "str_adon_birthday" = "??/??"; "str_adon_country" = "Thailand"; "str_adon_height" = "182 cm"; "str_adon_weight" = "72 kg"; "str_adon_measurement" = "B112/W80/H85"; "str_adon_bloodtype" = "B"; "str_adon_fightingstyle" = "Muay Thai"; "str_adon_likes" = "Muay Thai"; "str_adon_dislikes" = "Sagat, loudmouths"; "str_adon_special" = "Waiku (a Muay Thai dance)"; "str_adon_story0" = "Adon is an ever-smiling, always cocky Muay Thai practitioner who favors quick, rapid-fire attacks. Adon seeks to get out from under the shadow of his former master Sagat, to become the true god of Muay Thai. "; "str_adon_story1" = "Adon began to study under Sagat, the Emperor of Muay Thai, after seeing one of his most glorious battles. Adon was Sagat's best student, but over time gained the edge of speed over his master. "; "str_adon_story2" = "Adon had believed his master was invincible – so it came as a huge shock when Sagat was defeated by an unknown Japanese fighter (who he later learned was Ryu). Adon, his faith shaken, rejected Sagat and embarked on a quest to prove that Muay Thai, under his own practice, was the greatest art in the world."; "str_adon_story3" = "Adon learned that it was Ryu's use of Satsui no Hado (The Killing Intent) that allowed him to defeat Sagat, and so decided to pursue it himself, hoping to integrate it with his own Muay Thai. To find the source of its power, Adon began searching the world for Akuma, Satsui no Hado's ultimate practitioner. In spite of his interest in the dark arts, when Adon was offered a position in Shadaloo by M. Bison, he refused. "; "str_adon_story4" = "Adon's fighting style grew from Sagat's and is built upon heavy special attacks mixed with light footwork and the potential for repetitive strikes, which he uses to batter his foes into defeat. The persistent speed of his acrobatic movements is punctuated with a deep determination to succeed at any cost."; "str_akuma_fullname" = "Akuma"; "str_akuma_name" = "Akuma"; "str_akuma_firstappearance" = "Super Street Fighter II Turbo (1994)"; "str_akuma_birthday" = "??/??"; "str_akuma_country" = "Japan"; "str_akuma_height" = "178 cm"; "str_akuma_weight" = "80 kg"; "str_akuma_measurement" = "B118/W84/H86"; "str_akuma_bloodtype" = "Unknown"; "str_akuma_fightingstyle" = "Martial arts rooted in Ansatsuken"; "str_akuma_likes" = "Unknown"; "str_akuma_dislikes" = "Unknown"; "str_akuma_special" = "Unknown"; "str_akuma_story0" = "Akuma is the embodiment of the darkness that lives in the fighting spirit. He is known as "The Master of the Fist," and though his demeanor is cold and calculated, he sews the seeds of chaos wherever he goes."; "str_akuma_story1" = "Akuma is a master fighter who gives no quarter, and asks for none. His strength lies in the Satsui no Hado – "The Killing Intent," a power that draws from the forces of darkness, and emanates from his entire body like red steam. His main goal in life is to seek out and destroy worthy opponents. When he finds someone he deems worth his time, he'll try to draw them into a deathmatch. He has had Ryu in his sights for some time, and hopes to draw out the full potential of the Satsui no Hado within Ryu before destroying him. "; "str_akuma_story2" = "Akuma trained under Goutetsu, alongside his brother Gouken, in the martial art of Ansatsuken (the Assassin's Fist). Overwhelmed by his desire to be the ultimate force, Akuma gave in to the Satsui no Hado and murdered his master. Later, Akuma nearly killed his brother Gouken, master to Ryu and Ken, further falling down the path toward evil. After betraying both his master and his family, Akuma vanished without a trace, only to reappear to challenge M. Bison during the second Street Fighter tournament."; "str_akuma_story3" = "Akuma's only joy comes from fighting two people; Ryu, who carries within him a potential to unlock the Satsui no Hado, and Gen, a skilled, elderly assassin who fights using two styles of Ansatsuken."; "str_akuma_story4" = "Since he studied the same basic fighting style as Ryu and Ken, Akuma's techniques bear many similarities to theirs. However, the evil of the Satsui no Hado augments his movements to make his attacks far more damaging. In addition, Akuma has perfected several forbidden maneuvers, including his trademark: the terrible and destructive Shun Goku Satsu, also known as the Raging Demon."; "str_alex_fullname" = "Alex"; "str_alex_name" = "Alex"; "str_alex_firstappearance" = "Street Fighter III (1997)"; "str_alex_birthday" = "05/15"; "str_alex_country" = "U.S.A."; "str_alex_height" = "195 cm"; "str_alex_weight" = "111 kg"; "str_alex_measurement" = "Unknown"; "str_alex_bloodtype" = "O"; "str_alex_fightingstyle" = "Wrestling"; "str_alex_likes" = "Training, his family"; "str_alex_dislikes" = "People who cause trouble, brocolli "; "str_alex_special" = "NYC pizza connoisseur"; "str_alex_story0" = "Alex is a young fighter from New York City with long gold-colored hair and a strong sense of justice. His lack of sensitivity, abrasiveness, and over-the-top attitude often get him into trouble, but he's ultimately kind-hearted underneath his red bandana and tough-guy exterior."; "str_alex_story1" = "Alex was trained at a gym in the city by his mentor (and roommate!) Tom, but encountered the world of street fighting when Tom was defeated by a mysterious fighter."; "str_alex_story2" = "Alex took Tom's defeat very personally, as Tom was not only his mentor, but also a friend of Alex's father. Alex set out to find the man who had beaten him (even though Tom said it was a fair fight). This "mysterious fighter" turned out to be none other than Gill, the sponsor of the Secret Society's World Warrior tournament. Alex knew he had to enter."; "str_alex_story3" = "Alex fought like a madman to reach Gill and get revenge. But after the tournament, he realized Tom had recovered from his injuries, and his rage subsided. Now, he continues to hone his fighting skills, searching for worthy opponents. His desire to improve can sometimes overwhelm his common sense, which – along with his big mouth – can sometimes get him into dangerous situations."; "str_alex_story4" = "Alex uses his swift strikes and impressive natural strength to power through opponents. He favors the use of powerful throws and crushing blows to wear down his foes. His fighting style combines wrestling, chopping hand strikes, and his infamous Power Bomb attack."; "str_balrog_fullname" = "Balrog"; "str_balrog_name" = "Balrog"; "str_balrog_firstappearance" = "Street Fighter II (1991)"; "str_balrog_birthday" = "09/04"; "str_balrog_country" = "U.S.A."; "str_balrog_height" = "198 cm"; "str_balrog_weight" = "102 kg"; "str_balrog_measurement" = "B120/W89/H100"; "str_balrog_bloodtype" = "A"; "str_balrog_fightingstyle" = "Boxing"; "str_balrog_likes" = "Women, bourbon"; "str_balrog_dislikes" = "Fish, effort, math"; "str_balrog_special" = "Gambling"; "str_balrog_story0" = "Balrog is a powerful puncher, a heavy hitter, and a gregarious gambler. As the first of the four Shadaloo bosses, Balrog is ready to punch anyone and everyone that gets in Shadaloo's way. "; "str_balrog_story1" = "Balrog isn't a particularly deep thinker, but he fights like nobody's business. He was born the youngest child to a poor family, and learned to fight early on by scrapping with other boys in the slums. He could never afford a professional coach, so he really is, in the truest sense, a street fighter. He does stick to the tenets of boxing though, and never uses kicks. That's not to say his legs aren't powerful! He can propel himself forward with ferocious speed, to match his unparallelled punching power."; "str_balrog_story2" = "He was attracted to the world of professional boxing by the promise of wealth and glory, but his ferocious nature in the ring made it difficult for him to book fights. Most of his opponents didn't go home after a match – they went to the hospital."; "str_balrog_story3" = "For a while, Balrog participated in money matches in Las Vegas, but still had trouble finding opponents due to his dangerous fighting style. Having lost his place in the world of boxing, Balrog was making ends meet as a bouncer for casinos and bars when he was approached by M. Bison."; "str_balrog_story4" = "Blinded by the money M. Bison offered, Balrog joined Shadaloo. By obediently following all his orders, Balrog was able to fight his way to M. Bison's side as his right-hand man."; "str_balrog_story5" = "Aside from his below-the-belt style and the occasional headbutt, Balrog's technique is built around pure boxing. Although he looks bulky and slow, he can burst forward with incredible speed when required. His Dash Straight Punch has amazing reach and power, using all of his weight and momentum. When he puts his mind to it, Balrog can truly be described as a knockout king."; "str_birdie_fullname" = "Birdie"; "str_birdie_name" = "Birdie"; "str_birdie_firstappearance" = "Street Fighter (1987)"; "str_birdie_birthday" = "08/22"; "str_birdie_country" = "England"; "str_birdie_height" = "216 cm"; "str_birdie_weight" = "111 kg"; "str_birdie_measurement" = "B156/W102/H106"; "str_birdie_bloodtype" = "O"; "str_birdie_fightingstyle" = "Bar room brawling, Pro wrestling"; "str_birdie_likes" = "Beer, beef jerky, making money"; "str_birdie_dislikes" = "Children, police"; "str_birdie_special" = "Gluttony, criminality"; "str_birdie_story0" = "Birdie is a former wrestler known for his chains and body mods as much as his mismatched mohawk and beard combo."; "str_birdie_story1" = "Birdie first made a splash as a professional wrestler, but was expelled from the sport due to his underhanded tactics and general violent streak. The only work he could get was as a bar bouncer, which is where he first heard about Shadaloo. Birdie took to street fighting thereafter, hoping he'd strike their interest, which he eventually did. "; "str_birdie_story2" = "Although he got his wish to be recruited into Shadaloo, it was as a lowly thug, and his actual duties didn't differ that much from his days as a bouncer. He may not seem like the sharpest tool in the shed, but Birdie is well aware that M. Bison is simply using him. He is waiting for just the right opportunity to kill M. Bison and take the throne of Shadaloo for himself. Birdie sees Russian wrestler Zangief as his rival not because of his wrestling background, but because Birdie perceives Zangief's mohawk as a personal challenge."; "str_birdie_story3" = "Birdie is a true street brawler. His style is an unrefined combination of bar room brawling and crushing wrestling maneuvers. His main tactic is to hit his opponent hard and fast before they figure out his weaknesses. He relies almost exclusively on his physical strength - his overpowering fists and rock-solid head butts are usually enough to ensure his victory."; "str_cammy_fullname" = "Cammy White"; "str_cammy_name" = "Cammy"; "str_cammy_firstappearance" = "Super Street Fighter II (1993)"; "str_cammy_birthday" = "01/06"; "str_cammy_country" = "England"; "str_cammy_height" = "164 cm"; "str_cammy_weight" = "46 kg"; "str_cammy_measurement" = "B86/W57/H88"; "str_cammy_bloodtype" = "B"; "str_cammy_fightingstyle" = "Shadaloo & Special Forces training"; "str_cammy_likes" = "Cats"; "str_cammy_dislikes" = "Everything, when she's in a bad mood"; "str_cammy_special" = "Knife-throwing"; "str_cammy_story0" = "Cammy White is a member of the special operations division of the British Secret Intelligence Service (S.I.S.), called Delta Red. She is a reformed member of M. Bison's personal guard at Shadaloo, who was operating under the codename Killer Bee."; "str_cammy_story1" = "Killer Bee was created by M. Bison, a clone grown from his own genetic material as part of his Doll Army. She was brainwashed from the very start, and modified in the image of Shadaloo to collect battle data for M. Bison. Though she was designed as a killing machine, and did that job well for a time, she slowly began to develop some form of self-awareness. This was a matter of great concern for M. Bison, as he saw her becoming independent, so he secretly ordered Vega and his other modified doll soldiers to kill her."; "str_cammy_story2" = "Somehow, Killer Bee found her way to Delta Red. They found her passed out with her memory wiped, and she was placed under the care of Delta Red instructor Colonel Wolfman. It was Wolfman who first gave her the name Cammy."; "str_cammy_story3" = "She was shocked when she found out she had originally been sent to Delta Red as a Shadaloo spy, but through the encouragement and support of her teammates, she found a new sense of self. Cammy's orders are to take down her former boss, M. Bison. With her specialized martial arts and military intelligence training, she is instrumental in helping bring down Shadaloo."; "str_cammy_story4" = "Cammy's edge is her movement speed, which she uses to search for openings in her opponent's defense. Her intense training gives her an acrobatic style that allows her to outmaneuver her opponents. Though her body is small, the enhancements she gained from Shadaloo experiments granted her rapid reflexes and incredible strength, coupled with unique fighting abilities."; "str_charlie_fullname" = "Charlie Nash"; "str_charlie_name" = "Charlie"; "str_charlie_firstappearance" = "Street Fighter Alpha (1995)"; "str_charlie_birthday" = "??/??"; "str_charlie_country" = "U.S.A."; "str_charlie_height" = "186 cm"; "str_charlie_weight" = "84 kg"; "str_charlie_measurement" = "B123/W81/H87"; "str_charlie_bloodtype" = "AB"; "str_charlie_fightingstyle" = "Martial Arts"; "str_charlie_likes" = "Justice, scotch"; "str_charlie_dislikes" = "Injustice"; "str_charlie_special" = "Harrier maintenance, psychology"; "str_charlie_story0" = "Charlie Nash is a soldier, first and foremost. He's a lieutenant in the U.S. Air Force, and has a cool and calm demeanor. He always wears his dog tags, no matter what, to remind himself and others of who he is. He's best friends with Guile."; "str_charlie_story1" = "Charlie has always been an upstanding military man, and if he thinks something smells fishy, he doggedly follows his nose. While investigating corruption within the Air Force, Charlie was discovered by a high ranking officer who was under the influence of M. Bison. This officer reassigned Charlie to a rural post, hoping to thwart his efforts without causing much notice. Charlie, undeterred, used his new position to form a small band of like-minded soldiers. It was here that Charlie met Guile. "; "str_charlie_story2" = "Charlie was able to infiltrate Shadaloo with the help of his team, but was ultimately discovered. He and his friend Guile teamed up to take M. Bison down, but only Guile came back alive. Charlie's last words to Guile were “M. Bison” and “Psycho Drive.” "; "str_charlie_story3" = "Charlie's signature glasses are purely for aesthetic purposes, since he has 20/20 vision. He feels it makes him look intellectual, to counter the horn-like hardened clutch of hair he wears over his face. As Guile's mentor and best friend, their fighting styles are quite similar."; "str_charlie_story4" = "His military-taught martial arts include close-range strikes and various wrestling maneuvers. While his moves are nearly identical to Guile's, there are some subtle differences. Charlie's attacks favor repeated use of his Somersault Shell attack. He loses out in pure damage-dealing capability, favoring quicker counterattacking power instead."; "str_cody_fullname" = "Cody Travers"; "str_cody_name" = "Cody"; "str_cody_firstappearance" = "Street Fighter Alpha 3 (1998)"; "str_cody_birthday" = "04/18"; "str_cody_country" = "U.S.A."; "str_cody_height" = "185 cm"; "str_cody_weight" = "80 kg"; "str_cody_measurement" = "B139/W86/H97"; "str_cody_bloodtype" = "O"; "str_cody_fightingstyle" = "Underworld brawling"; "str_cody_likes" = "Starting fights, spinach, milk"; "str_cody_dislikes" = "Lectures"; "str_cody_special" = "Knife tricks"; "str_cody_story0" = "Cody Travers was once considered a hero. These days, he's a perpetual jailbird who is constantly in and out of prison."; "str_cody_story1" = "Cody was one of the three heroes who liberated Metro City from the Mad Gear gang, alongside his friends Guy and Mayor Mike Haggar. Back in his halcyon days, Cody rescued his kidnapped girlfriend, Jessica Haggar, from Mad Gear."; "str_cody_story2" = "Cody grew bored of his peaceful life after he helped take down Mad Gear and became directionless ever since. He started getting into random fights, and was eventually arrested for assault. Prison has aged him, and he now sports a perpetual five o'clock shadow to match his deadened eyes. Cody appears to have given up on the free life, and feels his prison uniform has begun to suit him. His time behind bars is not so bad, but he'll often bust through his 50 cm thick concrete cell wall if he feels like going out, only to return on his own some time later."; "str_cody_story3" = "He's good with throwing knives, as he has been since the early days, but he's also picked up a few dirty tricks, such as throwing stones and dust, and crushing eyes. Because of his current lifestyle, he and Jessica have grown apart."; "str_cody_story4" = "Cody is an underworld brawler, and he fights like one. His handcuffs have become a weapon he uses to hold down his opponents. He'll use whatever dirty tricks he can, from throwing whatever's around, to blinding foes, to slashing them with a kinfe. "; "str_dan_fullname" = "Dan Hibiki"; "str_dan_name" = "Dan"; "str_dan_firstappearance" = "Street Fighter Alpha (1995)"; "str_dan_birthday" = "11/25"; "str_dan_country" = "Hong Kong"; "str_dan_height" = "177 cm"; "str_dan_weight" = "74 kg"; "str_dan_measurement" = "B113/W83/H88"; "str_dan_bloodtype" = "O"; "str_dan_fightingstyle" = "Saikyo “Ultimate” Style"; "str_dan_likes" = "Taunting people"; "str_dan_dislikes" = "Seaweed, evildoers, cool guys"; "str_dan_special" = "Breaking tiles, karaoke"; "str_dan_story0" = "Dan Hibiki is a second-rate martial artist who specializes in colorful taunts and uniquely halfbaked moves. Dan is Japanese by heritage, but was born and raised in Hong Kong. He loves taunts, and at least in this specific aspect of fighting, none can match him."; "str_dan_story1" = "Dan began his fighting career overwhelmed with a desire for vengeance against Sagat, the man responsible for killing his father, Go Hibiki. Dan studied briefly under Gouken, Ryu and Ken's master, but was quickly expelled because of his vengeful hunger for strength. Since Dan studied under Gouken before Ryu and Ken arrived, Dan believes their techniques are weak imitations of his own. He holds a particular disdain for Ken, possibly due to Ken's popularity with women."; "str_dan_story2" = "Upon hearing rumors of Ryu defeating Sagat in battle, Dan left on a journey. He was determined to be the one to end Sagat's life. Dan eventually did find Sagat, and managed to defeat him. In truth, Sagat threw the match in order to spare Dan a life of pursuing revenge. "; "str_dan_story3" = "Either way, Dan's anger was satisfied. Dan believes he won fairly, and his exhilaration at defeating Sagat was so extreme that it left even M. Bison speechless. After his win, he considered himself “the ultimate,” and established Saikyo-Ryu (the “Ultimate Style”) and opened his own dojo (which is not very popular)."; "str_dan_story4" = "During an encounter in the Brazilian jungle, Blanka once saved Dan's life. Because of this, Dan treats Blanka as his lifelong friend, and calls him by his real name, Jimmy. Dan is also quite familiar with Sakura, and treats her like his first student, though she doesn't much seem to care."; "str_dan_story5" = "With his incomplete training in the art of fighting, Dan's special attacks are quite strange and not as damaging as they should be, even though they're based on the same powerful moveset Ken and Ryu employ. Dan's strongest attacks involve repeated small strikes against his enemy, using them as a way to boost his self-confidence. No one is quite sure why Dan is so fond of repetitive attacks... not even Dan himself."; "str_deejay_fullname" = "Dee Jay"; "str_deejay_name" = "Dee Jay"; "str_deejay_firstappearance" = "Super Street Fighter II (1993)"; "str_deejay_birthday" = "10/31"; "str_deejay_country" = "Jamaica"; "str_deejay_height" = "184 cm"; "str_deejay_weight" = "92 kg"; "str_deejay_measurement" = "B130/W89/H94"; "str_deejay_bloodtype" = "AB"; "str_deejay_fightingstyle" = "Kickboxing"; "str_deejay_likes" = "Shouting, singing, dancing"; "str_deejay_dislikes" = "Silence"; "str_deejay_special" = "Bamboo dancing"; "str_deejay_story0" = "Dee Jay is a man who was born for the spotlight. Not only is he a kickboxer who represents Jamaica in fighting tournaments around the world, he's also a best-selling musical artist whose albums have all gone gold. He is the only street fighter who can sing, dance, and play the maracas."; "str_deejay_story1" = "Dee Jay has an extremely cheerful disposition to go along with his muscular physique. In his early days he was making his way as a kickboxer, traveling the world and entering competitions. Record company scouts noticed Dee Jay's charismatic attitude during one of his fights, and signed him on as a performer – it turned out he had a natural talent."; "str_deejay_story2" = "Over time, after a number of musical successes, he began to feel his love for music waning. But one day, during a fight, he broke through the slump. He suddenly saw the potential for the “rhythm of attacks” found in street fighting. Now, he is thrilled to be able to combine his love of music and his love of martial arts into one single journey."; "str_deejay_story3" = "Fun fact: The word “Maximum” on Dee Jay's pant leg is the title of one of his hit songs."; "str_deejay_story4" = "His sharp punches and long, flowing kicks move with the beat of his heart. Utilizing his internal rhythm, he has created his signature move, the Machine Gun Uppercut, which he uses to stun opponents. His Double Rolling Sobat advances with each step and has an incredible reach, making it ideal for closing the distance between Dee Jay and his opponents."; "str_dudley_fullname" = "Dudley"; "str_dudley_name" = "Dudley"; "str_dudley_firstappearance" = "Street Fighter III (1997)"; "str_dudley_birthday" = "01/27"; "str_dudley_country" = "England"; "str_dudley_height" = "185 cm"; "str_dudley_weight" = "101 kg"; "str_dudley_measurement" = "B160/W90/H100"; "str_dudley_bloodtype" = "B"; "str_dudley_fightingstyle" = "Boxing"; "str_dudley_likes" = "Tea, roses"; "str_dudley_dislikes" = "Uncivilized behavior"; "str_dudley_special" = "Pottery appraisal, gardening"; "str_dudley_story0" = "Dudley is a gentleman, a boxer, and a tea enthusiast. He grew up in England as the son of a successful athlete and prominent businessman, which allowed him a life of comfort and luxury. Beneath his proper and almost arrogant exterior, Dudley has a lot of compassion for his fellow fighters, and gets nostalgic for past matches and opponents with excellent technique. Ultimately, his pride is what drives him. He looks nearly identical to his father."; "str_dudley_story1" = "Dudley became acquainted with the unfamiliar world of poverty while in university, after his father made a poor business decision which wiped out their fortune. Dudley managed to claw his way back to prominence as a professional heavyweight boxer, rebuilding his family fortune. Unfortunately, he was unable to recover his father's beloved sports car. This car had important meaning within the family, so he searched around the world for it, only to find it in the possession of Gill and the Secret Society."; "str_dudley_story2" = "Dudley only uses punches, even when street fighting, owing to his training as a professional boxer. The speed and impact of his punches is said to be unmatched, except perhaps by Balrog. Dudley is a bit of a perfectionist and a dandy, and some accuse him of getting soft over the years. He always wears his boxing gloves, even while driving his sports cars, or drinking tea."; "str_dudley_story3" = "After becoming a boxing champion, Dudley was knighted, and was invited by England's royal court to fight a match there. He loves roses, and has constructed a huge rose maze on his estate. He also has his own butler, a demure mustachioed man named Ortho K. Gotch."; "str_dudley_story4" = "Dudley is a fierce fighter who dominates in close quarters with powerful punches, and rapid footwork. He uses his boxing skills to keep his opponents pinned down with rapid punches and dashes, making for a relentless offense."; "str_elena_fullname" = "Elena"; "str_elena_name" = "Elena"; "str_elena_firstappearance" = "Street Fighter III (1997)"; "str_elena_birthday" = "09/18"; "str_elena_country" = "Kenya"; "str_elena_height" = "183 cm"; "str_elena_weight" = "54 kg"; "str_elena_measurement" = "B83/W58/H88"; "str_elena_bloodtype" = "Unknown"; "str_elena_fightingstyle" = "Capoeira"; "str_elena_likes" = "Music, dancing"; "str_elena_dislikes" = "Damage to the environment"; "str_elena_special" = "Making new friends, communication with nature"; "str_elena_story0" = "Elena is the daughter to the elder of a small village in the African savannah. She generally has a positive outlook on life, and never fails to be moved by or gratified by everything around her. She prides herself on her ability to befriend her opponents after matches."; "str_elena_story1" = "It was Elena's father who introduced her to the culture of battle, and she chose to take up capoeira, moving to the rhythm of the earth, and kicking forth with her long legs."; "str_elena_story2" = "She admires her father for earning his Doctorate at a university in France, and dreamed of one day following in his footsteps and studying abroad. Elena chose to study in Japan, where she made a new best friend named Narumi, who Elena affectionately calls "Naruchan.""; "str_elena_story3" = "Once she finished her school term in Japan, Elena hoped to study next in France, like her father. She hoped to make more friends before school started, so found her way into the world of street fighting."; "str_elena_story4" = "Elena's fighting style is capoeira, a leg-based martial art developed by shackled slaves. Using her long legs and natural springing movements to make up for her lack of physical strength, she is able to fight people who have much more raw power than she does. She plays with opponents using her flowing and rhythmic dance-like maneuvers as she lets loose flurries of confusing, artful kicks."; "str_feilong_fullname" = "Fei Long"; "str_feilong_name" = "Fei Long"; "str_feilong_firstappearance" = "Super Street Fighter II (1993)"; "str_feilong_birthday" = "04/23"; "str_feilong_country" = "Hong Kong"; "str_feilong_height" = "172 cm"; "str_feilong_weight" = "60 kg"; "str_feilong_measurement" = "B108/W76/H80"; "str_feilong_bloodtype" = "O"; "str_feilong_fightingstyle" = "Kung fu"; "str_feilong_likes" = "Kung fu, self-assertiveness"; "str_feilong_dislikes" = "Lethargy, apathy, indifference"; "str_feilong_special" = "Performs all his own stunts"; "str_feilong_story0" = "Fei Long is the ultimate martial arts action star, marrying good looks with perfectly poised attacks. But his moves aren't just for show – when it comes to kung fu, no man in Hong Kong is Fei Long's equal."; "str_feilong_story1" = "Fei Long was born and raised in Hong Kong, and started developing his kung fu skills at age 6 while training for a career in the film industry. As he grew older, some said he was carrying the future of the Hong Kong movie industry on his shoulders. He did not disappoint, as he quickly rose to fame."; "str_feilong_story2" = "Early in his career, Fei Long heard about the Street Fighter Tournament, and figured this would be a good opportunity to hone both his fighting and acting skills together. By the time he had completed the tournament circuit, Fei Long came to realize that he was more passionate about fighting than he was about acting, and began to turn down roles in favor of more fighting opportunities."; "str_feilong_story3" = "After leaving the movie industry altogether, Fei Long established the “Hiten Style” of kung fu and gathered over 3,000,000 students under his banner."; "str_feilong_story4" = "With his swift, graceful movements, Fei Long can take advantage of any momentary openings his opponents give him. Whenever he lands one of his powerful blows, he lets out a piercing shout that boosts his power and confidence."; "str_gen_fullname" = "Gen"; "str_gen_name" = "Gen"; "str_gen_firstappearance" = "Street Fighter (1987)"; "str_gen_birthday" = "03/10"; "str_gen_country" = "China"; "str_gen_height" = "166 cm"; "str_gen_weight" = "61 kg"; "str_gen_measurement" = "B106/W75/H80"; "str_gen_bloodtype" = "O"; "str_gen_fightingstyle" = "Chinese martial arts (Sou and Ki)"; "str_gen_likes" = "Meat buns, writing Chinese poems"; "str_gen_dislikes" = "Crowds"; "str_gen_special" = "Chinese medicine"; "str_gen_story0" = "Gen is an elderly assassin who has mastered both the Sou and Ki styles of Chinese martial arts, which use bare handed attacks to ruthlessly dispatch targets. Gen is feared in the Hong Kong underworld as “Gen the Invincible, the man of 100 bloody battles.”"; "str_gen_story1" = "Most people don't know that Gen is terminally ill, and the reason he throws himself so completely into his fights is because he wants to end his life in a blaze of glory. This septuagenarian's only joy in life is these "death matches" against challenging opponents. Sick though he may be, he will never hesitate to enter the field of battle."; "str_gen_story2" = "Gen considers Akuma his only true rival, because of Akuma's similarly deadly martial arts techniques. The greatest joy in Gen's lifetime was his battle against Akuma. He enjoyed himself so much that he couldn't bring himself to land the killing blow. He wanted to fight Akuma again another day."; "str_gen_story3" = "In his younger days, Gen was a good friend and teacher to Chun-Li's missing father Dorai, and feels a sort of paternal protectiveness for her. Some of the techniques taught to Chun-Li's father by Gen have been passed down to her as well. "; "str_gen_story4" = "Gen mastered countless martial arts over the years, but eventually developed his own two distinct fighting styles, called Sou and Ki. Once Gen learned of his fatal disease, his killer instinct got even sharper. His deathwish makes him an incredibly deadly opponent, compared to most street fighters, because he has nothing to lose."; "str_gill_fullname" = "Gill"; "str_gill_name" = "Gill"; "str_gill_firstappearance" = "Street Fighter III (1997)"; "str_gill_birthday" = "??/??"; "str_gill_country" = "Unknown"; "str_gill_height" = "Unknown"; "str_gill_weight" = "Unknown"; "str_gill_measurement" = "Unknown"; "str_gill_bloodtype" = "Unknown"; "str_gill_fightingstyle" = "Secret Society techniques"; "str_gill_likes" = "Order"; "str_gill_dislikes" = "Disobedience"; "str_gill_special" = "Pyrokinesis/cryokinesis"; "str_gill_story0" = "Gill is the current head of the Secret Society, a group with more than 2,000 years of history. Through the society, he has manipulated the world in every respect. His ultimate goal is to build his idea of the perfect world by the year 2200."; "str_gill_story1" = "Gill is supposed to be the best of the best. He's the product of a selection process that happens once every 24 years. His appearance leaves the notion of "elite" up to taste, with his half blue, half red body, long blonde hair, and tight briefs."; "str_gill_story2" = "Gill's younger brother Urien was also a candidate for the Secret Society presidency, and is jealous of Gill's position. The two ultimately fought over it. Urien managed to defeat Gill in battle, and took the title of president for himself – only to learn that Gill wasn't just the president. He was also the emperor."; "str_gill_story3" = "Though Gill has bequeathed his presidential title to Urien, he still holds ultimate control over the Secret Society. Gill continues to further his plans toward the goal of creating a world where life, death, love, and hate can all coexist."; "str_gill_story4" = "The Secret Society plans to call this new era the "Age of God." Their prophecies foretell of a clash between two primal and opposing forces which will create massive devastation. Once the world falls to chaos, it will need a leader. Gill plans for that leader to be him."; "str_gill_story5" = "It's said that Gill's body is split between two colors to represent the balance between the two opposing forces mentioned in the prophecy. Gill's blue side is imbued with the power of ice, and his red side represents the element of fire."; "str_gill_story6" = "Gill, like Urien, is a student of the Secret Society's 66 secret fighting techniques, though he has chosen to focus on different aspects of the form. He is extremely powerful, and wields the energies of both fire and ice to devastating effect. He has also mastered the Resurrection technique, which allows him to rise again at partial strength if he is defeated in battle."; "str_guy_fullname" = "Guy"; "str_guy_name" = "Guy"; "str_guy_firstappearance" = "Street Fighter Alpha (1995)"; "str_guy_birthday" = "08/12"; "str_guy_country" = "U.S.A."; "str_guy_height" = "179 cm"; "str_guy_weight" = "72 kg"; "str_guy_measurement" = "B108/W77/H82"; "str_guy_bloodtype" = "O"; "str_guy_fightingstyle" = "Bushin-ryu ninjutsu"; "str_guy_likes" = "Salmon ochazuke, chilled tofu, sneakers"; "str_guy_dislikes" = "Western (horizontal) writing"; "str_guy_special" = "Bonsai tending"; "str_guy_story0" = "Guy is the 39th generation master of Bushin-ryu, a practical form of ninjutsu based on multi-opponent tactics that is more than 500 years old. Though he grew up in Japan, he was born in America, and has difficulty with English and other European languages. Despite his youth, Guy's speech and mannerisms are distinctly dated, possibly due to his training as a ninja. "; "str_guy_story1" = "Guy was still a boy when he was taken in by his master, Zeku. It was from Zeku, the 38th generation master of Bushin-ryu, that Guy learned his signature style. Zeku saw a natural talent in Guy and decided to pass the Bushin style down to him. While still a student, Guy fails his exams and instead goes to America to hone his skills. "; "str_guy_story2" = "Once in America, Guy headed straight for Metro City, where he hoped to get some first-hand fighting experience. He was training with a young fighter named Cody, whose girlfriend got kidnapped by Mad Gear. Guy decided to lend a hand in the fight against the Mad Gear gang, and quickly realized he needed to tune the Bushin style of ninjutsu further toward real battle scenarios."; "str_guy_story3" = "In order to gain more experience, Guy entered the world of street fighting. Through his many battles against tougher and tougher opponents, he succeeded in shaping his own new style of Bushin-ryu."; "str_guy_story4" = "Guy's master Zeku once told him, “When he who would bring chaos to the world appears, the shadow of Bushin shall be there.” Over time, Guy realized that this prophetic message referred to M. Bison, and he felt it was his duty as the heir to Bushin-ryu to challenge this evil."; "str_guy_story5" = "Guy has connections to many people in the realm of street fighting. Of course there's Cody, from the Metro City days. Guy has always worried about Cody's disorganized life, but refrains from meddling. Guy's fiancée Rena is the older sister of fellow Bushin-style fighter Maki as well, and former Mad Gear member Sodom views him as a rival."; "str_guy_story6" = "Guy's unique application of Bushin martial arts utilizes speed and rapid attacks to wear down opponents until he can find an opening for his deadliest maneuvers. "; "str_hugo_fullname" = "Hugo "; "str_hugo_name" = "Hugo"; "str_hugo_firstappearance" = "Street Fighter III: 2nd Impact (1997)"; "str_hugo_birthday" = "05/19"; "str_hugo_country" = "Germany"; "str_hugo_height" = "240 cm"; "str_hugo_weight" = "200 kg"; "str_hugo_measurement" = "Unknown"; "str_hugo_bloodtype" = "Unknown"; "str_hugo_fightingstyle" = "Pro wrestling"; "str_hugo_likes" = "Poison, potatoes, tag teaming"; "str_hugo_dislikes" = "Complex decisions, Being made fun of"; "str_hugo_special" = "Weightlifting"; "str_hugo_story0" = "Hugo Andore is a giant of a man who was raised on a farm in Germany. He's a former member of the Mad Gear gang who came to North America before he was 20 years old. He uses his sheer size to dominate in professional wrestling and ultimate fighting championships. He is undefeated in both fields."; "str_hugo_story1" = "After the fall of Mad Gear, Hugo hoped to make his debut in tag team wrestling, but he lost his partner to a rival's scheme. With only a few months to go until the tag team tournament, Hugo and his manager Poison (also formerly of Mad Gear) decided to travel to various regions to find him a worthy tag team partner."; "str_hugo_story2" = "Hugo later returned to a solo career, but because of his size and strength, he won too easily, and found that his list of willing opponents was growing very short. As people began to distance themselves from him, Poison came up with the idea for the H.W.A. (the Huge Wrestling Army) to ensure Hugo would always have someone to fight. She picked fights with any tough fighters they'd come across, and these unfortunate targets would be drafted into the H.W.A. if they were defeated. In this way, the H.W.A. gradually grew to include over 50 fighters."; "str_hugo_story3" = "Although Hugo isn't the sharpest mentally, he has an amiable personality, and can be very sensitive. He has family in Germany, including two younger sisters, but hasn't seen them since running away from home. He also has several male relatives in Metro City, most of whom are street thugs."; "str_hugo_story4" = "Hugo's fighting style reflects the simple but destructive power of his wrestling background. His speed and jumping abilities are incredible for his size, and he can power through attacks with his bulk. With his crushing throws he can attack effectively even from above, giving him more than enough opportunity to demolish his foes."; "str_ibuki_fullname" = "Ibuki"; "str_ibuki_name" = "Ibuki"; "str_ibuki_firstappearance" = "Street Fighter III (1997)"; "str_ibuki_birthday" = "12/06"; "str_ibuki_country" = "Japan"; "str_ibuki_height" = "162 cm"; "str_ibuki_weight" = "46 kg"; "str_ibuki_measurement" = "B95/W57/H90"; "str_ibuki_bloodtype" = "A"; "str_ibuki_fightingstyle" = "Ninjutsu"; "str_ibuki_likes" = "Don, roasted sweet potatoes, midwife toads"; "str_ibuki_dislikes" = "Ninja training, Detention"; "str_ibuki_special" = "Fast eater"; "str_ibuki_story0" = "Ibuki is a high school girl who was born in the Glade of Ninjas, where she was trained in the ancient art of ninjutsu since she was very young. Though her martial skills are far above the average person's, she's still just a regular high school girl under that mask!"; "str_ibuki_story1" = "Her first big mission was to retrieve the mysterious "G File," wherever in the world it might be. There were many rumors about what this G File contained, but Gill, its creator, proclaimed: "No layman will be able to make any sense of the file just by reading it." Ibuki eventually did find the G File, but was left with an unsettling feeling in her heart thereafter."; "str_ibuki_story2" = "As her high school graduation closed in, she signed up for college. She hoped to finally escape her daily ninja training, find a nice boyfriend, and enjoy campus life as a normal person. She enrolled in Sarusuberi Private College, hoping that this "normal" place would offer her the lifestyle she wanted."; "str_ibuki_story3" = "Unfortunately, the “Ninjutsu Research Club” on campus was the first sign that Ibuki might never be freed of her ninja training."; "str_ibuki_story4" = "Fellow ninja from Ibuki's hidden village include the massive, muscular Raion, the claw expert Enjo, the scholarly Sanjou, and the young Homura. Ibuki also has a pet tanuki (Japanese raccoon dog) named Don. Don has a red ribbon tied around his tail and follows Ibuki just about everywhere."; "str_ibuki_story5" = "Ibuki's fighting style is a combination of ancient martial arts and secret ninjutsu techniques. Her personal style is based around quick, efficient movements, aiming for weak points in her opponents' defenses, so she can win before they know what hit them. She has less power and reach than many other fighters due to her small size, but through training she's learned to compensate with her incredible agility. Ibuki carries a variety of ninja weapons, but prefers her kunai daggers."; "str_juli_fullname" = "Juli (Julia)"; "str_juli_name" = "Juli"; "str_juli_firstappearance" = "Street Fighter Alpha 3 (1998)"; "str_juli_birthday" = "07/22 (?)"; "str_juli_country" = "Germany (?)"; "str_juli_height" = "164 cm"; "str_juli_weight" = "49 kg"; "str_juli_measurement" = "B92/W59/H84"; "str_juli_bloodtype" = "B"; "str_juli_fightingstyle" = "Shadaloo Elite Forces training"; "str_juli_likes" = "Unknown"; "str_juli_dislikes" = "Unknown"; "str_juli_special" = "Unknown"; "str_juli_story0" = "Juli is one of the 12 genetically enhanced women in M. Bison's elite "Dolls" soldier unit, alongside Juni (and formerly Cammy). Before Shadaloo wiped her mind, she was known as Julia, and was T. Hawk's lover. "; "str_juli_story1" = "After being kidnapped and experimented upon, she received exceptional combat abilities. These same enhancements have also shortened her life expectancy considerably. She always shows up alongside Juni. You can tell Juli apart by her longer chestnut hair, and slightly angled eyes."; "str_juli_story2" = "Although she is not as powerful or slavishly loyal as Juni, Juli carries out her missions according to M. Bison's wishes as best she can. After receiving orders to track down and assassinate the traitorous Cammy, Juli left Shadaloo headquarters in search of her prey."; "str_juli_story3" = "After the fall of M. Bison, Juli eventually got her humanity back. Juli has a smaller moveset than Juni, though their attacks are quite similar. She still packs a punch! Her name is based on the German word for July."; "str_juli_story4" = "Juli's Shadaloo martial arts training and inner strength make her deadly in combat, with a distinct specialty in jump kicks. While she possesses a smaller catalog of individual moves than her partner Juni, Juli's combination attacks are still fairly destructive. In addition to this, Juli can team up with Juni to perform the powerful Psycho Charge Beta duo attack."; "str_juni_fullname" = "Juni"; "str_juni_name" = "Juni"; "str_juni_firstappearance" = "Street Fighter Alpha 3 (1998)"; "str_juni_birthday" = "06/30"; "str_juni_country" = "Germany"; "str_juni_height" = "162 cm"; "str_juni_weight" = "46 kg"; "str_juni_measurement" = "B84/W56/H83"; "str_juni_bloodtype" = "AB"; "str_juni_fightingstyle" = "Shadaloo Elite Forces training"; "str_juni_likes" = "Unknown"; "str_juni_dislikes" = "Unknown"; "str_juni_special" = "Unknown"; "str_juni_story0" = "Juni is a near-invincible soldier of Shadaloo, one of M. Bison's "Dolls" soldiers who was altered by the evil organization's genetic technology, including body enhancements and extensive brainwashing. Her name is based on the German word for June."; "str_juni_story1" = "Juni was built to carry out dangerous tasks without hesitation, as part of the 12-woman elite "Doll" unit. She is always by Juli's side – Juni has the slimmer profile, with short, light brown hair and large eyes."; "str_juni_story2" = "Her brainwashing was possibly the most thorough of all the Dolls, and as a result she received many of the most important missions from M. Bison. One of these missions was to pursue Ryu and analyze his fighting data. After the fall of M. Bison, Cammy took her under her wing, helping her recover from her apparent amnesia, and bringing her to Delta Red to train."; "str_juni_story3" = "Beyond the martial arts training she received as a member of Shadaloo, Juni has also analyzed combat data gathered from several of the world's top fighters, including Akuma. This data has enhanced her already impressive fighting abilities to create a unique style. Her individual strikes may not carry much weight to them, but when she strings hits together into devastating combinations, she can deal massive damage. In addition to this, Juni can team up with her teammate Juli to perform the powerful Psycho Charge Alpha dual attack."; "str_karin_fullname" = "Karin Kanzuki"; "str_karin_name" = "Karin"; "str_karin_firstappearance" = "Street Fighter Alpha 3 (1998)"; "str_karin_birthday" = "09/15"; "str_karin_country" = "Japan"; "str_karin_height" = "162 cm"; "str_karin_weight" = "48 kg"; "str_karin_measurement" = "B83/W57/H85"; "str_karin_bloodtype" = "B"; "str_karin_fightingstyle" = "Kanzuki style martial arts"; "str_karin_likes" = "Absolute victory"; "str_karin_dislikes" = "Middle-class ideals"; "str_karin_special" = "Secret moves of the Kanzuki household"; "str_karin_story0" = "Karin is the heiress to the world-famous Kanzuki fortune, and prides herself on her sharp wit and physical beauty. Unfortunately, this also comes with an incredibly privileged attitude. Her golden locks and big hair ribbon are her trademarks. Her family expects nothing less than complete victory from her, and she pushes herself to meet their lofty expectations."; "str_karin_story1" = "Karin's elite household built the global financial conglomerate known as the Kanzuki Zaibatsu (the Kanzuki “financial clique”). The motto of the Kanzuki household is “In all things be victorious!” This motto has never allowed for anyone carrying the Kanzuki name to fail in any endeavor. The Kanzuki family is even wealthier than the Masters family; they are so rich, in fact, that they have their own satellite, called the “Red Spider Lily.”"; "str_karin_story2" = "In accordance with the traditions of her household, Karin is well-versed in all kinds of martial arts. The sum of all of her accomplishments in the field of martial arts is equivalent to 100 dan and eight kyu in the Japanese ranking system. Karin has used all of her martial arts knowledge to form the “Kanzuki style,” which of course she has also mastered."; "str_karin_story3" = "Sakura is a schoolmate, and Karin considers her to be a rival. The two girls had a match in the past, which Sakura won. Karin was instrumental in the destruction of the Black Moons project, mobilizing fighters to find and take down the control units for these deadly satellites. She wears her school uniform when she fights – because Sakura does – but Karin's is a red version that was custom made for her."; "str_karin_story4" = "Karin uses a wide array of strikes, throws, and reversals. She prides herself on being able to handle any opponent she faces. Karin keeps her opponents guessing by varying the speed of her attacks, and also makes them second-guess their own choice of moves in fear of her powerful counterattacks."; "str_mbison_fullname" = "M. Bison"; "str_mbison_name" = "M. Bison"; "str_mbison_firstappearance" = "Street Fighter II (1991)"; "str_mbison_birthday" = "04/17"; "str_mbison_country" = "Unknown"; "str_mbison_height" = "182 cm "; "str_mbison_weight" = "80 kg"; "str_mbison_measurement" = "B129/W85/H91"; "str_mbison_bloodtype" = "A"; "str_mbison_fightingstyle" = "Psycho Power"; "str_mbison_likes" = "World domination, Psycho power"; "str_mbison_dislikes" = "Weak people, incompetent underlings"; "str_mbison_special" = "Hypnosis"; "str_mbison_story0" = "Narcotics, human experiments, arms dealing – M. Bison's hand has touched just about every illegal industry known to man, as the head of the Shadaloo criminal organization. M. Bison also has the frightening ability of Psycho Power at his disposal. Though he has been believed dead many times, M. Bison always seems to acquire a new physical body and return to plague the world once more."; "str_mbison_story1" = "M. Bison formed the four bosses of Shadaloo along with Balrog, Sagat, and Vega. M. Bison is by far the most powerful of the four. As the leader of Shadaloo, M. Bison pulls the world's strings from the shadows. He has been responsible for many dark deeds, including the (presumed) death of Guile's best friend Charlie and the disappearance of Chun-Li's father. He murdered T. Hawk's father, and also created (and brainwashed) Cammy and the rest of the "Dolls.""; "str_mbison_story2" = "There was a time when M. Bison was simply a young martial artist like any other. The key difference was his overwhelming ambition and tendency toward darkness. In his struggle to become the best in the world, M. Bison murdered his own master, giving in to evil. Before M. Bison, his master was the only person in the world who could manipulate "Soul Power." It's said he only passed this ability to M. Bison and one other student before he was killed, however M.Bison turned "Soul Power" into "Psycho Power." "; "str_mbison_story3" = "M. Bison's entire body is imbued with Psycho Power, which allows him to hover, and create masses of dark energy. Psycho Power is a manifestation of spiritual energy, similar to Rose's Soul Power. What differentiates the two is the intent behind each power's use. Psycho Power is what results when spiritual energy is gathered with evil intent, or used for evil purposes."; "str_mbison_story4" = "M. Bison used his knowledge of this unique energy to create one of the most powerful devices the world has ever seen: the Psycho Drive. The Psycho Drive can suck the energy out of any victim that is held within it, and expel this energy as a powerful laser beam to terrifying effect. Conversely, it can convert Psycho Power into a light of restoration to instantly heal injuries. "; "str_mbison_story5" = "M. Bison is a master strategist, and always has a backup plan in case his plans are foiled. His mastery of Psycho Power has given him the ability to transfer his spirit into a new body should his own be destroyed. He displayed this ability after his first defeat, transferring his consciousness into Rose's body and remaining there until Shadaloo could create a new, permanent body for him."; "str_mbison_story6" = "Since then, M. Bison devoted much of Shadaloo's resources to ensuring he would never be without a backup body, resulting in the creation of the Dolls program. M. Bison also started the Street Fighter tournament as a way to gather the world's most powerful fighters for use both as brainwashed Shadaloo soldiers and additional potential backup bodies. "; "str_mbison_story7" = "Assuming he always has a new body to jump into, M. Bison could be considered immortal. "; "str_mbison_story8" = "M. Bison is a formidable fighter with incredible strength and deadly Psycho Power techniques. His skill and speed go far beyond normal human limits. As if that weren't enough, the force of his ultimate combat strike, the nightmarishly powerful Psycho Crusher, further augments his fighting powers."; "str_makoto_fullname" = "Makoto"; "str_makoto_name" = "Makoto"; "str_makoto_firstappearance" = "Street Fighter III: 3rd Strike (1999)"; "str_makoto_birthday" = "07/01"; "str_makoto_country" = "Japan"; "str_makoto_height" = "160 cm"; "str_makoto_weight" = "56 kg"; "str_makoto_measurement" = "B80/W61/H87"; "str_makoto_bloodtype" = "B"; "str_makoto_fightingstyle" = "Rindoukan karate"; "str_makoto_likes" = "Family, fighting"; "str_makoto_dislikes" = "Pickled ginger"; "str_makoto_special" = "Carpentry"; "str_makoto_story0" = "Makoto is a rough and tumble karate practitioner. Her family ran a respected karate dojo in Tosa known as the “Rindoukan” until her father, Masaru, passed away. Makoto has inherited what remains of the dojo along with its many problems."; "str_makoto_story1" = "Makoto's brother used his lack of karate talent as an excuse to start a career as a common businessman, leaving the family dojo closed and forgotten. Concerned over the fate of her family's legacy, Makoto traveled cross-country to promote her family's name and the dojo."; "str_makoto_story2" = "While Makoto is quite young and not very tall, she uses her lower center of gravity to her advantage for grounded strikes and rapid, straight-edged movements. She is also an expert carpenter, and spends considerable time trying to keep the Rindoukan dojo from falling apart."; "str_makoto_story3" = "Makoto's fighting style is Rindoukan karate. She employs calmly-performed techniques, rapid movements, and punches and kicks that stem from her lower center of gravity. She has a lot more power than her opponents expect, though she prefers not to use their misperceptions to her advantage. She embodies the “total victory with one hit” essence of karate. With her Tanden Renki, she demonstrates incredible strength in controlling her chi."; "str_necro_fullname" = "Illia"; "str_necro_name" = "Necro"; "str_necro_firstappearance" = "Street Fighter III (1997)"; "str_necro_birthday" = "??/??"; "str_necro_country" = "Russia"; "str_necro_height" = "174 cm (Varies)"; "str_necro_weight" = "60 kg"; "str_necro_measurement" = "Unknown"; "str_necro_bloodtype" = "Unknown"; "str_necro_fightingstyle" = "Unknown"; "str_necro_likes" = "Unknown"; "str_necro_dislikes" = "Unknown"; "str_necro_special" = "Unknown"; "str_necro_story0" = "Necro was once a normal Russian man named Illia, before he was modified in experiments conducted by the Secret Society. He yearns for nothing more than freedom from his oppressors."; "str_necro_story1" = "Illia was born the third of four brothers, in a small village. After the fall of the Soviet Union, he left his family home to seek freedom and fortune, but was captured by Gill's Secret Society somewhere in Moscow. The group modified him into a humanoid weapon with rubber-like qualities and cybernetic implants, and rechristened him Necro."; "str_necro_story2" = "Necro was eventually freed from his imprisonment by a girl named Effie, herself another genetic experiment. The two managed to run away together and quickly fell in love, with their former captors hard on their heels."; "str_necro_story3" = "Later, the Secret Society would refine their humanoid weapon into an evolved incarnation: Twelve. Twelve was an upgraded version of Necro meant for mass production. Necro and Effie are constantly on the run from Twelve, who was assigned by the Secret Society to eliminate them."; "str_necro_story4" = "Necro's fighting style involves grappling his opponents with his unpredictable and flexible rubber limbs, and using the electrical current generated by his body to shock them. The cybernetic computer in his brain grants him superhuman fighting abilities."; "str_oro_fullname" = "Oro"; "str_oro_name" = "Oro"; "str_oro_firstappearance" = "Street Fighter III (1997)"; "str_oro_birthday" = "??/??"; "str_oro_country" = "Japan"; "str_oro_height" = "161 cm"; "str_oro_weight" = "71 kg"; "str_oro_measurement" = "Unknown"; "str_oro_bloodtype" = "Unknown"; "str_oro_fightingstyle" = "Senjitsu"; "str_oro_likes" = "Turtles, delicious food"; "str_oro_dislikes" = "Boredom"; "str_oro_special" = "None"; "str_oro_story0" = "Oro is a 140-year-old mystic who lives in a cave with his animal friends (including a dog and a turtle) deep within the Amazon jungle. He is quite young at heart and, despite his advanced age, Oro does not feel as though he has reached full enlightenment."; "str_oro_story1" = "Oro trained in mysticism under the belief that “mystics are capable of anything,” but his extreme abilities have led to a challenge-free life of boredom. One day, while Oro was milling about bored out of his mind, he heard rumors of “a secret organization,” and “one who has mastered the fist.” This tickled his fancy. Hoping to find more information regarding these two items of interest, Oro set out on a new journey. He also hopes to find a student worthy of his attention along the way."; "str_oro_story2" = "Oro deliberately limits himself, fighting with his dominant arm tied behind his back. What he really wants is a challenge, and he knows nobody would offer one if he were fighting at full power."; "str_oro_story3" = "Oro considers Ryu to be a promising potential student, and upon meeting Akuma, Oro acted as if the two knew each other from a previous encounter. Unfortunately, with Oro's memory being so unreliable, it's possible that the two have never met before. On the other hand, he definitely does know Dhalsim, and the two occasionally have philosophical debates."; "str_oro_story4" = "Oro's fighting style uses efficient movements and fluid body motions. His attacks are much more powerful than his younger opponents, and his athletic abilities are far beyond those of a normal human. He has also mastered the art of telekinesis, but mainly just uses it to hurl boulders at his opponents."; "str_q_fullname" = "Q"; "str_q_name" = "Q"; "str_q_firstappearance" = "Street Fighter III: 3rd Strike (1999)"; "str_q_birthday" = "??/??"; "str_q_country" = "Unknown"; "str_q_height" = "Unknown"; "str_q_weight" = "Unknown"; "str_q_measurement" = "Unknown"; "str_q_bloodtype" = "Unknown"; "str_q_fightingstyle" = "Unknown"; "str_q_likes" = "Unknown"; "str_q_dislikes" = "Unknown"; "str_q_special" = "Unknown"; "str_q_story0" = "Q is a mystery wrapped in a trench coat and iron mask. Nobody knows who he is, or where (or even when) he came from."; "str_q_story1" = "Q's entire existence is mysterious. His trench coat and strange iron mask reveal no secrets, only add to the enigma. Even the investigative powers of the C.I.A. have uncovered little about his history or purpose. All they know is he's been seen in crime scene photographs of inexplicable murders all over the world, seemingly defying time and space."; "str_q_story2" = "No-one knows why he is challenging the world's greatest fighters, but since he can show up anytime, anywhere, there must be a purpose."; "str_q_story3" = "Q's fights revolve around the strength of his huge body, and massive crushing blows and body slams. His movements are quite slow, but he can overwhelm opponents with his long reach and determination. The origins of his moves are as unknown as his history, and have simply been named by witnesses based on their appearance."; "str_rmika_fullname" = "Mika Nanakawa"; "str_rmika_name" = "R. Mika"; "str_rmika_firstappearance" = "Street Fighter Alpha 3 (1998)"; "str_rmika_birthday" = "03/15"; "str_rmika_country" = "Japan"; "str_rmika_height" = "168 cm"; "str_rmika_weight" = "70 kg"; "str_rmika_measurement" = "B97/W72/H93"; "str_rmika_bloodtype" = "O"; "str_rmika_fightingstyle" = "Pro wrestling"; "str_rmika_likes" = "Zangief's wrestling style"; "str_rmika_dislikes" = "Rude youngsters"; "str_rmika_special" = "Theatrics"; "str_rmika_story0" = "Rainbow Mika is a flamboyant young wrestler who is eager to prove her fighting prowess, both in and out of the ring. Her extra-theatrical style has become her trademark as she bursts across the street fighting scene."; "str_rmika_story1" = "Ever since she was a child, Mika Nanakawa dreamed of becoming a star in the wrestling ring. She began training at a young age, and after junior high she managed to graduate from trainee to become a proper student under former pro wrestler Yoko Harmageddon. Yoko was once a popular wrestler, but an injury to her lower back forced her into retirement. Yoko was instantly drawn to Mika's natural talent, and decided to imbue her with every wrestling technique she knew. Yoko was a strict and disciplined teacher, and Mika took to her lessons well."; "str_rmika_story2" = "As a marketing gimmick to promote her name as a wrestler, Mika traveled around engaging in various matches with street fighters. She admires Zangief more than anyone else, and considers him to be her soul teacher. Zangief's influence has resulted in Mika preferring throw moves over any other techniques. Mika trains extremely hard, looking forward to the day she can stand in the ring alongside Zangief."; "str_rmika_story3" = "The mask that she wears around her eyes can sometimes make it difficult to tell what she's thinking or feeling, but she is a very expressive person with distinctive speech habits. Her wrestling career is sponsored by Karin Kanzuki."; "str_rmika_story4" = "Mika specializes in powerful wrestling maneuvers and all-out offensive attacks. She usually focuses on landing damaging strikes throughout a match, and saves a well-timed throw for her finishing move."; "str_remy_fullname" = "Remy"; "str_remy_name" = "Remy"; "str_remy_firstappearance" = "Street Fighter III: 3rd Strike (1999)"; "str_remy_birthday" = "04/29"; "str_remy_country" = "France"; "str_remy_height" = "173 cm"; "str_remy_weight" = "62 kg"; "str_remy_measurement" = "Unknown"; "str_remy_bloodtype" = "AB"; "str_remy_fightingstyle" = "Martial Arts based on Savate"; "str_remy_likes" = "His sister, leather jackets"; "str_remy_dislikes" = "All fighters"; "str_remy_special" = "Freediving"; "str_remy_story0" = "Remy is a troubled young man who is torn between love and hatred. His long silver hair and smart physique give him an attractive appearance, but there is something decidedly dark about him. He practices Savate, the French art of foot-fighting."; "str_remy_story1" = "Remy's deep-seated hatred toward all fighters stems from feelings about his father, who abandoned his family to pursue the path of the warrior. On the other hand, Remy has an unnatural devotion to his late sister, whose body he keeps preserved in a frozen crystal at the bottom of the sea. For a time, he spoke with her often, and let his love languish there with her."; "str_remy_story2" = "Over time, Remy realized that nurturing his hatred for all fighters would not change anything. He resolved to let go of his past, including his sister. The symbol on his jacket is the Greek letter “Omega,” symbolizing the end."; "str_remy_story3" = "Remy's fighting relies on kicks and movements that cleanly sweep his opponents off their feet. Skillful legwork is his highest priority, culminating in his Blue Nocturne technique. Remy also damages his opponents using ki energy manipulation, and is careful not to reveal his weak points."; "str_rolento_fullname" = "Rolento "; "str_rolento_name" = "Rolento"; "str_rolento_firstappearance" = "Street Fighter Alpha 2 (1996)"; "str_rolento_birthday" = "11/15"; "str_rolento_country" = "U.S.A."; "str_rolento_height" = "180 cm"; "str_rolento_weight" = "81 kg"; "str_rolento_measurement" = "B122/W86/H90"; "str_rolento_bloodtype" = "O"; "str_rolento_fightingstyle" = "Military martial arts"; "str_rolento_likes" = "Discipline, taking control"; "str_rolento_dislikes" = "Weaklings, laziness"; "str_rolento_special" = "Traps, military weapons"; "str_rolento_story0" = "“A nation built by soldiers, for soldiers.” That is the goal of Rolento, former Mad Gear member and weapons expert. Rolento wants to create his own military utopia, and will stop at nothing to make it happen."; "str_rolento_story1" = "Rolento belonged to the elite military unit known as the Red Berets before he got involved with the Mad Gear gang of Metro City. Rolento remained a member of Mad Gear, thinking that the gang's goals would help him build his utopian military nation, until the group was destroyed by Metro City mayor Mike Haggar, as well as Cody and Guy. Unlike Sodom, Rolento does not seem to have any interest in rebuilding the old Mad Gear."; "str_rolento_story2" = "Rolento has been traveling the world, searching for strong people to form his national guard. Initially, he hoped to recruit his former adversary, Cody, but was extremely disappointed when he saw the criminal that Cody had become. Rolento and Guy, meanwhile, have been sworn enemies ever since Mad Gear orchestrated the Jessica Haggar kidnapping incident."; "str_rolento_story3" = "Rolento determined that seizing control of Shadaloo would give a quick and substantial bump to his military might, so he set out with that purpose in mind. Though he might seem blinded by his singular ideals, his fanaticism does have its limits. He believes that M. Bison's Psycho Drive should be destroyed, and thinks that authority through brainwashing would be at odds with the policies of an ideal government."; "str_rolento_story4" = "As a former soldier, Rolento is well-versed in the use of firearms and explosives. Since his days with the Red Berets, Rolento's motto has always been to do whatever it takes to win. To him, traps and conspiracies are the product of a superior mind. He likes using his wire and knife in most of his techniques, and toys with his prey using tricky movements."; "str_rolento_story5" = "Rolento's radical movements and tricky techniques make him difficult to keep track of. His weapon of choice is his staff, but when in trouble he has been known to toss a few grenades while retreating. Using weapons in fights isn't a dirty trick as far as he is concerned. The only thing that matters to him is winning."; "str_rose_fullname" = "Rose"; "str_rose_name" = "Rose"; "str_rose_firstappearance" = "Street Fighter Alpha (1995)"; "str_rose_birthday" = "07/07"; "str_rose_country" = "Italy"; "str_rose_height" = "178 cm"; "str_rose_weight" = "54 kg"; "str_rose_measurement" = "B96/W57/H86"; "str_rose_bloodtype" = "Unknown"; "str_rose_fightingstyle" = "Soul Power"; "str_rose_likes" = "Sherry (wine), taking baths"; "str_rose_dislikes" = "UV rays, waking up early"; "str_rose_special" = "Tarot card reading"; "str_rose_story0" = "Rose is a mysterious woman who makes her living as a fortune teller in Genoa, Italy. Her eerily accurate readings are sometimes met with anger rather than appreciation. She views it as her duty to maintain the balance between light and dark energies in the world."; "str_rose_story1" = "Rose is a master of “Soul Power,” which converts spiritual energy into a physical force that she can manipulate through her scarf. Due to the similarity of her power to M. Bison's, she believes it's up to her to seal away his evil “Psycho Power.” To this end, she has relentlessly pursued M. Bison, and eventually expanded her goals to preventing the misuse of all dark energies. This added other fighters such as Akuma to her watchlist."; "str_rose_story2" = "In her pursuit, she learned that she and M. Bison share the same soul – one soul inhabiting two bodies. At one point, it seemed she had defeated him, but while his body was destroyed, his spirit survived. M. Bison used their soul connection to merge spirits, and inhabit her body after the altercation."; "str_rose_story3" = "M. Bison maintained control of Rose and ruled Shadaloo through her for some time, until Shadaloo scientists created a new body for him. Rose awakened in a hospital some time later, with no knowledge of how she got there, or her time spent as M. Bison's temporary vessel. Later, M. Bison would show her all the terrible acts he committed while in her body."; "str_rose_story4" = "Rose's true age is unknown, but she displays wisdom beyond her apparent years."; "str_rose_story5" = "The strength of Rose's spirit allows her to draw forth her Soul Power abilities. Her smooth movements, and the long reach of her scarf make her attacks seem effortless at keeping opponents at bay. Her fighting style allows her to absorb and release ki, and she can bring forth rotating orbs of soul power which incapacitate anyone foolish enough to get too close."; "str_sagat_fullname" = "Sagat"; "str_sagat_name" = "Sagat"; "str_sagat_firstappearance" = "Street Fighter (1987)"; "str_sagat_birthday" = "07/02"; "str_sagat_country" = "Thailand"; "str_sagat_height" = "226 cm"; "str_sagat_weight" = "78 kg"; "str_sagat_measurement" = "B130/W86/H95"; "str_sagat_bloodtype" = "B"; "str_sagat_fightingstyle" = "Muay Thai"; "str_sagat_likes" = "Strong opponents"; "str_sagat_dislikes" = "Shoryuken, palliative people"; "str_sagat_special" = "Can stay underwater for over 20 minutes"; "str_sagat_story0" = "Sagat has been known as the Emperor of Muay Thai, the Invincible Tiger, and one of the four bosses of Shadaloo. He's a national hero in his native Thailand, and was still only a teenager when he defeated the reigning king of Muay Thai. The power of his kick is said to be peerless."; "str_sagat_story1" = "In the final match of the first Street Fighter tournament, Sagat was defeated by Ryu's powerful cheap-shot Shoryuken. This was his first-ever loss, and it left a massive wound across his chest, and a deep hatred of Ryu within his soul. Sagat redoubled his training efforts, honing his body and mind with the singular goal of defeating Ryu in a rematch. Around this time he also accepted a position as one of M. Bison's four Shadaloo bosses, hoping the criminal organization's resources would bring him closer to a match with Ryu."; "str_sagat_story2" = "Sagat wears an eye patch, after losing his right eye in a match with Go Hibiki, who died during the fight. Go's death at Sagat's hand led Go's son, Dan Hibiki, down a path of revenge, hoping to meet and defeat Sagat. Sagat also trained fellow Muay Thai fighter Adon, but Adon later rejected him as his master after seeing him lose to Ryu."; "str_sagat_story3" = "After the first tournament, hatred of Ryu was Sagat's only motivation. But he eventually realized that the potential for strength based from hatred is very limited. In fact, before he knew it, he found himself admiring Ryu's strength. When he had the opportunity to beat Ryu when he was consumed by the Satsui no Hado, he chose instead to knock Ryu back to his senses."; "str_sagat_story4" = "Sagat uses his tall body and long reach to gain an advantage over his opponents, along with his mastery of Muay Thai. Over the course of his intense isolated training, Sagat carefully rebuilt his fighting style, adding several powerful moves to his arsenal of attacks. Among these signature moves are the Shoryuken-styled Tiger Uppercut and the Tiger Shot projectile blast, created from the rage of his burning fists."; "str_sakura_fullname" = "Sakura Kasugano"; "str_sakura_name" = "Sakura"; "str_sakura_firstappearance" = "Street Fighter Alpha 2 (1996)"; "str_sakura_birthday" = "03/15"; "str_sakura_country" = "Japan"; "str_sakura_height" = "157 cm"; "str_sakura_weight" = "42 kg"; "str_sakura_measurement" = "B80/W60/H84"; "str_sakura_bloodtype" = "A"; "str_sakura_fightingstyle" = "Imitates Ryu"; "str_sakura_likes" = "Gym class, white rice"; "str_sakura_dislikes" = "Math, playing video games with her little brother"; "str_sakura_special" = "English, cooking"; "str_sakura_story0" = "Sakura is a high school student who idolizes Ryu, and became a street fighter as a result. She has a generally cheery disposition, and can turn any situation into a fun time. She never passes up a chance to fight anyone she thinks might be stronger than her."; "str_sakura_story1" = "Sakura was a mild-mannered student living in the Setagaya district of Tokyo, until the day she saw Ryu fight. She determined then and there to follow in his footsteps. She began learning martial arts by imitating the moves she saw him execute that day. She started wearing a white headband and red gloves to emulate him as closely as she could, and eventually succeeded in meeting him again."; "str_sakura_story2" = "Unfortunately, her request to become his student was denied, but by then her decision to continue street fighting was made. She hoped she could once again meet with Ryu to gain a better understanding of the true path of the warrior."; "str_sakura_story3" = "Dan Hibiki has taken it upon himself to guide Sakura since her early days street fighting, though they never established an official master-student relationship. Sakura's schoolmate Karin insists on treating her as a rival, which Sakura finds somewhat annoying."; "str_sakura_story4" = "Sakura's best friend is Kei, a schoolmate, who doesn't approve of Sakura's intense interest in street fighting. She remains a supportive friend regardless. Sakura is also close friends with Hinata Wakaba and Natsu Ayuhara, two girls from nearby Aoharu City."; "str_sakura_story5" = "Sakura's combat style evolved from a desire to copy Ryu's moves, imagining he was teaching her each maneuver. Her attacks have similarities to Ryu's, but are all adapted, either for her size and speed, or her misunderstanding of the move itself. While she doesn't have formal training, her natural talent and boundless energy make up for it. Her speed and sneaky special attacks are her greatest assets."; "str_sean_fullname" = "Sean Matsuda"; "str_sean_name" = "Sean"; "str_sean_firstappearance" = "Street Fighter III (1997)"; "str_sean_birthday" = "08/15"; "str_sean_country" = "Brazil"; "str_sean_height" = "175 cm"; "str_sean_weight" = "68 kg"; "str_sean_measurement" = "Unknown"; "str_sean_bloodtype" = "O"; "str_sean_fightingstyle" = "Imitates Ken"; "str_sean_likes" = "Basketball, Games"; "str_sean_dislikes" = "\nLaura (because she's scary!)"; "str_sean_special" = "None"; "str_sean_story0" = "Sean Matsuda is a passionate young man from Brazil who was raised with discipline by his Japanese grandfather. He has a generally positive outlook, and has adopted Ken as his master, whether Ken likes it or not. Sean excels at all sports, and is a member of his college's basketball team."; "str_sean_story1" = "After having his life saved by Ken during the Black Moons incident, Sean became a huge fan and forced his way into an apprenticeship. He calls Ken “Master,” and does his best to mimic Ken's movements, but both Sean's offensive and defensive skills leave a lot to be desired."; "str_sean_story2" = "After a year as Ken's student, Sean registered to enter his first tournament. Ken told him he wasn't ready. In hopes of convincing Ken, Sean started a strict training regimen. After all the hard training, he successfully won the tournament... but only in his dreams! In reality, Sean didn't even make it past the preliminaries. Despite his natural talent, Sean has a long way to go before he masters the fighting arts."; "str_sean_story3" = ""Even if I lose today, I can still win tomorrow" is Sean's motto, and his dream is to one day develop his own original special move. His positive attitude and lighthearted jokes about victory and defeat aside, deep down Sean hates to lose."; "str_sean_story4" = "Sean has copied elements of Ken's fighting style out of admiration for the seasoned warrior, but always adds his own twists to it. Although his techniques and power could never match his master's, he uses them as the basis for his own original moves that take advantage of his naturally flexible body. "; "str_sodom_fullname" = "Sodom"; "str_sodom_name" = "Sodom"; "str_sodom_firstappearance" = "Street Fighter Alpha (1995)"; "str_sodom_birthday" = "??/??"; "str_sodom_country" = "U.S.A."; "str_sodom_height" = "206 cm"; "str_sodom_weight" = "108 kg"; "str_sodom_measurement" = "B148/W98/H103"; "str_sodom_bloodtype" = "A"; "str_sodom_fightingstyle" = "Self-taught martial arts"; "str_sodom_likes" = "Pursuing Japanism, collecting Japanese items"; "str_sodom_dislikes" = "Guy"; "str_sodom_special" = "Water performances, driving big trucks"; "str_sodom_story0" = "Sodom loves Japan, and is traveling in search of strong people to assist him in rebuilding the Mad Gear gang. Sodom has wanted to know everything about Japan ever since he watched a television show called “Shogun,” so he endlessly pursues a sense of Japanese-ness, exploring the wabi-sabi state of mind."; "str_sodom_story1" = "Sodom encountered Guy for the first time when he was part of Mad Gear. The group had kidnapped Jessica Haggar, the mayor's daughter, and Guy came to free her. When they met, Sodom was insulted by Guy's insinuation that he didn't really understand Japan at all. This drove Sodom to travel to Japan and study Japanese martial arts, where he also gained a new weapon, the jitte. Even after the long trip, Sodom seems only to have deepened his misconceptions."; "str_sodom_story2" = "Aside from his time in multiple incarnations of Mad Gear, Sodom is also an underground wrestler and promoter. At one time, he was undefeated in the ring, until Guy came along and destroyed his perfect record."; "str_sodom_story3" = "Sodom hopes to recruit Japanese fighters into his new Mad Gear gang. He wanted to bring E. Honda into the fold, and even tried to convince Guy to join up, with no success. Sodom went so far as to rename a team he was a member of “Maddo Gia,” so it would sound like a Japanese mispronunciation of “Mad Gear.”"; "str_sodom_story4" = "Sodom's outfit is an odd combination of blue jeans, body armor, and a samurai kabuto and mask. He speaks Japanese, albeit a little awkwardly, and his beloved vehicle of choice is a giant convoy that's currently parked in the Arizona desert. Sodom is convinced that certain Japanese “unlucky words” can inflict spiritual damage on his enemies, and has incorporated these words into the names of his moves. When he wields the blade known as “Muramasa,” Sodom is called “Katana,” and feared by many."; "str_sodom_story5" = "Sodom struggles to find a balance between offensive and defensive techniques, and doesn't particularly excel at either one. He attempts to find harmony within himself and the heart of his opponent, but in the heat of battle he can be heard babbling almost complete nonsense in Japanese. Whenever he is victorious, he happily demonstrates water tricks for any witnesses who may be present."; "str_thawk_fullname" = "Thunder Hawk"; "str_thawk_name" = "T. Hawk"; "str_thawk_firstappearance" = "Super Street Fighter II (1993)"; "str_thawk_birthday" = "07/21"; "str_thawk_country" = "Mexico"; "str_thawk_height" = "230 cm"; "str_thawk_weight" = "162 kg"; "str_thawk_measurement" = "B114/W98/H112"; "str_thawk_bloodtype" = "O"; "str_thawk_fightingstyle" = "Thunderfoot martial arts"; "str_thawk_likes" = "Animals, hair accessories"; "str_thawk_dislikes" = "Lies"; "str_thawk_special" = "Wood carving, talking to birds of prey"; "str_thawk_story0" = "T. Hawk is the hero of the Indigenous Thunderfoot Tribe in Mexico. He has a gentle personality, and always treats animals with great respect. He pursues Shadaloo in the hope of saving his missing partner, Julia."; "str_thawk_story1" = "T. Hawk's journey began when a number of Thunderfoot village residents went missing. When he set out to find the cause, he learned that Shadaloo was not only behind it all, but they had brainwashed his partner Julia and turned her into the Shadaloo Doll Juli. The doll known as Noembelu is another kidnapped member of the Thunderfoot tribe."; "str_thawk_story2" = "T. Hawk's father, Arroyo Hawk, was murdered by M. Bison, who also drove the rest of the tribe away from their land. T. Hawk continues to fight on, hoping to destroy M. Bison, recover his homeland, and free Julia, Noembelu, and the rest of the Dolls from Shadaloo's control."; "str_thawk_story3" = "T. Hawk uses his powerful physique and crushing blows to overpower his opponents. His Condor Dive shows more dexterity and aerial maneuverability than one might expect from a man of his size. But other techniques, like his Mexican Typhoon, can only be performed with someone of his incredible strength, as he swings his foe by the head and smashes them into the ground."; "str_twelve_fullname" = "Twelve"; "str_twelve_name" = "Twelve"; "str_twelve_firstappearance" = "Street Fighter III: 3rd Strike (1999)"; "str_twelve_birthday" = "??/??"; "str_twelve_country" = "Unknown"; "str_twelve_height" = "175 cm"; "str_twelve_weight" = "85 kg"; "str_twelve_measurement" = "Unknown"; "str_twelve_bloodtype" = "Unknown"; "str_twelve_fightingstyle" = "Murderous Instinct"; "str_twelve_likes" = "Unknown"; "str_twelve_dislikes" = "Unknown"; "str_twelve_special" = "Shapeshifting"; "str_twelve_story0" = "Twelve is one of the devastating humanoid weapons developed by Gill's Secret Society organization. The experiments that began on Necro culminated with Twelve. Twelve is the finalized, mass-production model of the Secret Society's living weapon program, and its first mission is to capture Necro and Effie, who have escaped from the evil society's clutches."; "str_twelve_story1" = "Twelve's flexible body goes beyond the limits of more human contortionists like Necro, or Dhalsim. Twelve is able to stretch and bend its limbs at will, as well as take on the form of its opponent. There's much that remains unknown about Twelve's true potential, but it is able to self-heal any damage it suffers. The process that makes it whole again also rewrites any memories of pain or pleasure it has experienced."; "str_twelve_story2" = "Twelve speaks only in binary. Unbeknownst to the scientists who created it, Twelve has started to develop a sense of self-awareness."; "str_twelve_story3" = "With its protein-based body, Twelve's unique combat style is based on constantly changing forms to become the optimal weapon for any given situation. It also has the ability to copy every aspect of an opponent including their appearance and abilities, giving it unimaginable power."; "str_urien_fullname" = "Urien"; "str_urien_name" = "Urien"; "str_urien_firstappearance" = "Street Fighter III: 2nd Impact (1997)"; "str_urien_birthday" = "??/??"; "str_urien_country" = "Unknown"; "str_urien_height" = "195 cm"; "str_urien_weight" = "120 kg"; "str_urien_measurement" = "Unknown"; "str_urien_bloodtype" = "Unknown"; "str_urien_fightingstyle" = "Secret Society techniques"; "str_urien_likes" = "His own profit"; "str_urien_dislikes" = "Gill"; "str_urien_special" = "Genetic research"; "str_urien_story0" = "Urien is Gill's younger brother, and a member of the Secret Society. Like Gill, Urien had been selected as a presidential candidate by the Secret Society and started receiving special education at the age of 6. Ultimately Gill was chosen, leaving Urien with a hatred of his brother."; "str_urien_story1" = "During the Secret Society's selection process, Urien was deemed emotionally unstable, and forced to become vice president, while his brother Gill was ushered into the more illustrious role of president. Having lost the prized position to his older brother, Urien could not hide his rage and envy."; "str_urien_story2" = "Eventually, Urien was seemingly able to defeat his brother in combat, and took the title of president for himself. His excitement was short-lived, when he learned that Gill had already been elevated to the position of Emperor of the Secret Society, outranking the new president."; "str_urien_story3" = "Despite having wrestled the Secret Society presidency away from his brother, Urien would never know peace as long as Gill loomed over him as the Emperor. Urien sought to challenge his brother once again, obsessed as he was with the desire to overthrow Gill and assume control over the world."; "str_urien_story4" = "Unlike past presidents, Urien does not seem to have any desire to "preserve and pass on" the Secret Society's teachings, going so far as to destroy the collection of brains known as "the inheritance of the society." He is also the one who organized the capture of Li-Fen, which brought Chun-Li after him."; "str_urien_story5" = "Urien believes in the Human Reconstruction Theory, which poses the idea that genetically-enhanced healing powers hold the key to immortality. This is the theory that drove the Secret Society's living weapon experiments, like those performed on Necro and Twelve. These experiments have produced in some the ability to restore physical damage on the cellular level – but at the cost of memory loss. If they can remove that one last wrinkle, they might achieve immortality."; "str_urien_story6" = "Urien's skin is naturally very pale, and his hair is naturally blond. He transforms before a fight, revealing his true power – his hair changes to a bright white, while his skin becomes as hard as metal, shifting to a dark bronze."; "str_urien_story7" = "Urien's muscular body grants him considerable speed and power, and his fighting style is built around the ancient arts and secrets kept by the Secret Society. There are supposedly 66 secret techniques known to the organization, and Urien has mastered at least one of these – the Aegis Reflector. Urien's power is equal to Gill's, though their abilities are quite different. Urien uses an array of energy projectiles, dashing moves, and far-reaching attacks to subdue his opponents."; "str_vega_fullname" = "Vega"; "str_vega_name" = "Vega"; "str_vega_firstappearance" = "Street Fighter II (1991)"; "str_vega_birthday" = "01/27"; "str_vega_country" = "Spain"; "str_vega_height" = "186 cm"; "str_vega_weight" = "84 kg"; "str_vega_measurement" = "B121/W73/H83"; "str_vega_bloodtype" = "O"; "str_vega_fightingstyle" = "Spanish ninjutsu"; "str_vega_likes" = "Beautiful things, himself"; "str_vega_dislikes" = "Ugly things, blood splatter splashback"; "str_vega_special" = "Narcissism, sticking to walls"; "str_vega_story0" = "Vega is a narcissist who believes he is the epitome of beauty, and that beauty is the truest form of strength. He is driven to annihilate everyone and everything in the world that does not meet his standards of beauty. The claws he wears are to ensure that he does not come in direct contact with his prey, and the mask is to protect his face from the blood that inevitably spews forth from his victims. He is also one of the four Shadaloo bosses, having joined the organization in its early days."; "str_vega_story1" = "Vega learned ninjutsu from a young age, which is how he acquired his superhuman speed and destructive abilities. He was born the only child of a beautiful noblewoman from a fallen house, and an ugly but wealthy man. His twisted thoughts, obsessions, and value system regarding beauty were all handed down to him by his mother. Her twisted thoughts went unrewarded, as she was murdered by her own husband. Vega was profoundly affected by this, and this trauma is said to be the reason Vega insists on maiming his defeated opponents."; "str_vega_story2" = "Vega has shown a particular interest in Cammy, perhaps out of respect for her own physical beauty. He has at times ignored M. Bison's orders to kill or capture her, and on occasion has even helped Cammy put a wrench in M. Bison's plans. Conversely, Vega appears to harbor an intense jealousy for Chun-Li, and almost managed to kill her during the self-destruction of the S.I.N. headquarters."; "str_vega_story3" = "Vega is a cunning fighter who specializes in elaborate aerial maneuvers and acrobatics that unnerve his opponents and disrupt their concentration. He has merged the ninjutsu he trained in since his youth with other speed-oriented fighting techniques to create a beauty, power, and perfection that is all his own."; "str_yang_fullname" = "Yang"; "str_yang_name" = "Yang"; "str_yang_firstappearance" = "Street Fighter III (1997)"; "str_yang_birthday" = "09/09"; "str_yang_country" = "Hong Kong"; "str_yang_height" = "173 cm"; "str_yang_weight" = "62 kg"; "str_yang_measurement" = "B102/W73/H85"; "str_yang_bloodtype" = "B"; "str_yang_fightingstyle" = "Chinese martial arts (Bājíquán)"; "str_yang_likes" = "Movies"; "str_yang_dislikes" = "Rash people, stinky tofu"; "str_yang_special" = "Inline skating, taming cats"; "str_yang_story0" = "Yun and Yang are twin brothers who were named by the eight kingpins of the Hong Kong underground. The twins are trusted and respected as the city's future leaders, and are known to many as the “Twin Dragons,” Yang being the blue dragon. They both learned Chinese martial arts from their grandfather, and thus their fighting styles are very similar."; "str_yang_story1" = "Yang is the calm, insightful type, and is a meticulous planner, right down to his pointy hairstyle. He always keeps an eye on the big picture, and helps his brother out when necessary. In combat, Yang never loses sight of himself and tends to control the flow of battle, drawing his opponent into his own preferred pace. While his brother Yun burns with a sense of duty, believing that he and his brother are meant to protect their community, Yang is overwhelmed by his desire to test his skills against his brother's."; "str_yang_story2" = "Although he has feelings for a childhood friend named Hoimei, Yang knows she has a crush on his brother and has refrained from letting her know of his true feelings. Burying his feelings for Hoimei seems to have left Yang vulnerable to the advances of Hoimei's younger sister Shaomei, as a relationship between the two has developed."; "str_yang_story3" = "Yun and Yang can often be seen hanging out at a local food stall called Shoryuken, where Hoimei and Shaomei both work. Yang also has a white pet cat."; "str_yang_story4" = "Like Yun, Yang learned various styles of kung fu from his grandfather, and then carefully developed his own fighting style. He fights with a calm nature and deep insight, and his techniques surge out toward his opponent with a flurry of blows. His style is slightly different from Yun's, though it's hard to judge which of the two has superior technique."; "str_yun_fullname" = "Yun"; "str_yun_name" = "Yun"; "str_yun_firstappearance" = "Street Fighter III (1997)"; "str_yun_birthday" = "09/09"; "str_yun_country" = "Hong Kong"; "str_yun_height" = "173 cm"; "str_yun_weight" = "62 kg"; "str_yun_measurement" = "B102/W73/H85"; "str_yun_bloodtype" = "B"; "str_yun_fightingstyle" = "Chinese martial arts (Bājíquán)"; "str_yun_likes" = "Meat buns"; "str_yun_dislikes" = "Careless people, century eggs"; "str_yun_special" = "Skateboarding"; "str_yun_story0" = "Yun is twin brother to Yang, both of whom were named by the eight kingpins of the Hong Kong underground, and trusted with the future leadership of the city-state. They collectively are known as the “Twin Dragons” – Yun is the white dragon."; "str_yun_story1" = "Of the two brothers, Yun has a long braid and a ballcap. He's cheerful but mischievous, with a sharp wit, and even sharper intuition. He fights like the changing wind, moving and turning on a whim. He's not as serious about fighting as his twin brother, and his “fight first, ask questions later” attitude often gets him in trouble with Yang."; "str_yun_story2" = "He has taken this fighting attitude to the streets of Hong Kong, as he's realized an unnamed evil is grasping the city within its tendrils. He's decided the best defense is a good offense, and plans to uncover the root of this evil."; "str_yun_story3" = "Though he seems to acutely understand the needs of Hong Kong, he's less aware of what's going on in his immediate surroundings. He's completely oblivious to the fact his brother loves Homei, the girl who is interested in Yun. Yun has no idea that this turmoil has him at the center of it."; "str_yun_story4" = "Yun and Yang are also known as the “Lee Brothers,” named after their uncle, a well-known Chinese martial artist. Yun's dream is to one day star in a film with famous Hong Kong movie star Fei Long."; "str_yun_story5" = "Like Yang, Yun's fighting style is a form of kung fu based on Bājíquán. Using his keen intuition, he ignores what he sees and cuts into his opponents with a flurry of continuous attacks. His absolute confidence causes him to taunt his enemies with brazen phrases such as, “You didn't think you could win, did you?”"; "str_eryu_fullname" = "Evil Ryu"; "str_eryu_name" = "Evil Ryu"; "str_eryu_firstappearance" = "Street Fighter Alpha 2 (1996)"; "str_eryu_birthday" = "07/21"; "str_eryu_country" = "Japan"; "str_eryu_height" = "175 cm"; "str_eryu_weight" = "68 kg"; "str_eryu_measurement" = "B112/W81/H85"; "str_eryu_bloodtype" = "O"; "str_eryu_fightingstyle" = "Unknown"; "str_eryu_likes" = "Defeating powerful opponents"; "str_eryu_dislikes" = "Weak people"; "str_eryu_special" = "Dodging bullets"; "str_eryu_story0" = "Evil Ryu is the result of Ryu succumbing to the temptation of the Satsui no Hado. He has traded his life force for extreme destructive power."; "str_eryu_story1" = "The power of the Satsui no Hado has entirely eradicated Ryu's personal awareness, leaving him a violent shell of his former self. In this merciless form, Ryu wanders the lands simply looking for stronger opponents with whom to have death matches."; "str_eryu_story2" = "Evil Ryu fights with the same Ansatsuken techniques he used before succumbing to the Satsui no Hado, but has added many devastating attacks normally only performed by Akuma, such as the Raging Demon, Ashura Senku, and Messatsu-Goshoryu. Destructive as he may be, Evil Ryu has yet to unlock the full potential of the Satsui no Hado."; "str_sf1_title_caps" = "STREET FIGHTER"; "str_sf2_title_caps" = "STREET FIGHTER II: THE WORLD WARRIOR"; "str_sf2ce_title_caps" = "STREET FIGHTER II': CHAMPION EDITION"; "str_sf2hf_title_caps" = "STREET FIGHTER II': HYPER FIGHTING"; "str_ssf2_title_caps" = "SUPER STREET FIGHTER II: THE NEW CHALLENGERS"; "str_ssf2t_title_caps" = "SUPER STREET FIGHTER II TURBO"; "str_sfa_title_caps" = "STREET FIGHTER ALPHA"; "str_sfa2_title_caps" = "STREET FIGHTER ALPHA 2"; "str_sfa3_title_caps" = "STREET FIGHTER ALPHA 3"; "str_sf3_title_caps" = "STREET FIGHTER III: NEW GENERATION"; "str_sf3si_title_caps" = "STREET FIGHTER III: 2ND IMPACT - GIANT ATTACK"; "str_sf3ts_title_caps" = "STREET FIGHTER III: 3RD STRIKE - FIGHT FOR THE FUTURE"; "str_games_trivia" = "TRIVIA"; "str_games_tips" = "TIPS AND TRICKS"; "str_games_differences" = "GAME VERSION DIFFERENCES"; "str_sf1_name" = "Street Fighter"; "str_sf1_hardwarename" = "Custom JAMMA"; "str_sf1_releasedate" = "August 1987"; "str_sf1_numberplayers" = "2"; "str_sf1_staff0" = "Takashi Nishiyama (Director)"; "str_sf1_staff1" = "Hiroshi Matsumoto (Planner)"; "str_sf1_staff2" = "Yoshihiro Sakaguchi (Composer)"; "str_sf1_info0" = "Street Fighter is a game of many firsts. While it never reached the popularity of its sequels, Street Fighter was a pioneer. It was arguably the first fighting game to use special command-based techniques, such as quarter circle movements and button combos. The game's three punch buttons and three kick buttons, all representing various strengths, also became something close to a standard. This is the game that started it all!"; "str_sf1_info1" = "In single-player mode, Ryu is the only playable character. Ryu must fight through 10 opponents, including Sagat as the final boss. Each round lasts only 30 seconds, and if the third round ends in a tie, the computer-controlled opponent will win by default (in multiplayer, both players lose)."; "str_sf1_info2" = "In multiplayer, the second player is represented by Ken, Ryu's sparring partner and rival. These were the only two playable characters in the game, and they played identically."; "str_sf1_info3" = "The only special techniques available were the Hadoken, the Shoryuken, and the Tatsumaki Senpukyaku. Each of these is extremely powerful! The Shoryuken can remove the entire life bar if it hits properly. These moves weren't taught by the game, though – players were meant to figure them out for themselves."; "str_sf1_info4" = "On top of regular battles, there are two bonus games where players can compete for points. One has players break a group of boards held at different heights. The other is a brick breaking game, in which players must press a button at the right time as Ryu's strength meter moves up and down."; "str_sf1_info5" = "Two versions of the game were released. One used the traditional six-button layout, with each button representing a different strength of a punch or kick. The “deluxe” version used two pressure sensitive pads, one for punches, one for kicks, which players would hit with varying strength in order to communicate the intensity of their attacks. It was quite difficult to control properly."; "str_sf1_info6" = "In the non-Japanese versions of the game, Ryu and Ken's voices were dubbed to announce the names of their moves in English. Subsequent localizations left the characters' voices in the original Japanese."; "str_sf1_info7" = "Bill Cravens' name and likeness is painted on a shuttered pub in Birdie's stage in England. Bill Cravens was Capcom's Vice President of sales and marketing in the U.S. in the 80s, and the staff put him in the game to honor his dedication to Capcom's success in the West. Cravens passed away on March 29, 2007."; "str_sf1_info8" = "If you're good enough, you can defeat any opponent with a single Shoryuken. Each special technique is meant to take off 1/3 of the opponent's life, but if you get close enough, or if the opponent jumps in, your Shoryuken can hit two or three times. The same can happen with a Tatsumaki Senpukyaku, but the technique is much more reliable with the Shoryuken. Maybe Ken was on to something all along!"; "str_sf2_name" = "Street Fighter II: The World Warrior"; "str_sf2_hardwarename" = "CP System JAMMA (CPS-1)"; "str_sf2_releasedate" = "March 1991"; "str_sf2_numberplayers" = "8"; "str_sf2_staff0" = "Yoshiki Okamoto (Director)"; "str_sf2_staff1" = "Akira Nishitani (Planner)"; "str_sf2_staff2" = "Akira Yasuda (Planner, Character Design)"; "str_sf2_staff3" = "Yoko Shimomura (Composer)"; "str_sf2_staff4" = "Isao Abe (Composer)"; "str_sf2_info0" = "Street Fighter II: The World Warrior builds on the successes of the first Street Fighter, and fixes a vast number of its weaknesses as an early title. The Street Fighter II series went on to become one of the most popular fighting games – indeed game franchises in general – of all time."; "str_sf2_info1" = "Compared to the first game, the changes are huge. There are 8 playable characters, and four CPU-controlled boss opponents (Balrog, Vega, Sagat, and M. Bison). The roster of special and regular attacks has dramatically increased, including grabs and throws, which were not present in the first game."; "str_sf2_info2" = "Players can also "cancel" their attacks by performing another move during the first move's animation, allowing for combinations of basic and special moves. This accidental feature ultimately led to the more robust combo systems we know today!"; "str_sf2_info3" = "After three matches in single player, players can play one of three bonus games: There's a barrel-breaking game in which barrels fall off a conveyor belt from above, an oil drum-breaking game in which a pyramid of flaming oil drums must be smashed, and the now-famous car-breaking minigame, similar to the Final Fight bonus round (oh, my car!)."; "str_sf2_info4" = "Round lengths are expanded to 99 seconds, and if a match ends in a draw or a double KO, additional rounds will be played until sudden death. As a particular oddity for The World Warrior, this can go on for up to 10 rounds if a winner is not determined. If the 10th round ends in a tie as well, either the CPU opponent wins, or both players lose (in the case of a multiplayer match)."; "str_sf2_info5" = "Chun-Li, who debuted in Street Fighter II: The World Warrior, was the first female playable character in any fighting game!"; "str_sf2_info6" = "Canceling one attack into another, or normal attacks into special attacks was actually a glitch. This glitch accidentally created the idea of combos, which has forever changed how fighting games play to this day."; "str_sf2_info7" = "Initially, the side-scrolling beat 'em up Final Fight was going to be named the second Street Fighter title (Street Fighter ‘89)."; "str_sf2_info8" = "Yoko Shimomura's iconic soundtrack was initially meant to evoke stages, rather than characters. We now associate Guile's theme with his character, even though it goes with everything."; "str_sf2_info9" = "Some of these are bugs, but most are now beloved by players around the world."; "str_sf2_info10" = "Red Hadoken: It's possible for Ryu and Ken to throw a red Hadoken. Although its occurrence is random and it does the same damage as a normal Hadoken, it does look cool!"; "str_sf2_info11" = "512 Special Attack and Guard: There is a one-in-512 chance that a random button press will result in a special move, as well as a one-in-512 chance that a character will guard without holding back. These were put in as a way to help new players see some of the awesome special attacks each character had, and to help those with weak defense gain the chance to survive a little longer. "; "str_sf2_info12" = "Ryu vs. Ryu: In The World Warrior, it wasn't possible to play against the same character as the one you're playing. But if you reach Ryu's stage and lose, then continue as Player 2 and choose Ryu, you'll have a Ryu vs. Ryu mirror match! But watch out, they'll be the same color!"; "str_sf2ce_name" = "Street Fighter II': Champion Edition"; "str_sf2ce_hardwarename" = "CP System JAMMA (CPS-1)"; "str_sf2ce_releasedate" = "April 1992"; "str_sf2ce_numberplayers" = "12"; "str_sf2ce_staff0" = "Akira Nishitani (Planner)"; "str_sf2ce_staff1" = "Akira Yasuda (Planner, Character Design)"; "str_sf2ce_staff2" = "Yoko Shimomura (Composer)"; "str_sf2ce_staff3" = "Isao Abe (Composer)"; "str_sf2ce_info0" = "The most noticeable difference between World Warrior and Champion Edition is the expanded playable roster – you can now play as the four boss characters. They're slightly toned down power-wise from the previous game, but are still extremely formidable."; "str_sf2ce_info1" = "Mirror matches also became officially possible for the first time in versus mode. In order to tell mirror matched characters apart, each character now has a standard and alternate palette that can be chosen by pressing the Start button. If one player has already chosen one palette, the other palette is given to the second player by default. The number of tie rounds is reduced to four, from this version onward, to prevent the potentially extremely long matches seen in The World Warrior."; "str_sf2ce_info2" = "The eight original fighters also got a number of tweaks to their moveset, balancing the game further. Zangief, for example, ends up further from the opponent after a spinning piledriver. This game also marks the beginning of the split between Ken and Ryu's fighting styles. For example, Ken's Tatsumaki Senpuukyaku is now a faster, albeit weaker, multi-hit attack, whereas Ryu's remains slower, yet stronger."; "str_sf2ce_info3" = "Graphically, there are some minor changes. Background stages got a brush-up, and a few color changes. Ken's fiancee Eliza got a new design, and Ryu's face was redrawn in his ending sequence to give him a more serious expression. Chun-Li's clothes in her ending were redrawn, as were the drinks Guile's wife holds in his end scene, and the face of the Soviet President in Zangief's ending."; "str_sf2ce_info4" = "The game only shows the end credit sequence if players finish the single-player mode without losing a match. This was true in World Warrior as well, and if players saw the credit sequence in that game, they'd just hear the continue countdown music. In Champion Edition, there's an entirely new track!"; "str_sf2ce_info5" = "This game and its immediate sequel both feature an apostrophe in the title. In Japan, this apostrophe was pronounced aloud, meaning Japanese game magazines (and players) referred to it as Street Fighter II Dash ~Champion Edition~. The apostrophe appears in the U.S. editions' logos as well, but is generally overlooked by Western players."; "str_sf2ce_info6" = "See the credits: As mentioned above, the only way to see the final credits is if you complete the single-player mode without losing a match."; "str_sf2hf_name" = "Street Fighter II': Hyper Fighting"; "str_sf2hf_hardwarename" = "CP System JAMMA (CPS-1)"; "str_sf2hf_releasedate" = "December 1992"; "str_sf2hf_numberplayers" = "12"; "str_sf2hf_staff0" = "Akira Nishitani (Planner)"; "str_sf2hf_staff1" = "Akira Yasuda (Planner, Character Design)"; "str_sf2hf_staff2" = "Yoko Shimomura (Composer)"; "str_sf2hf_staff3" = "Isao Abe (Composer)"; "str_sf2hf_info0" = "Hyper Fighting is largely a retuning of Champion Edition, with a faster playing speed, updated character balance and new special moves for some of the cast. Each character also got a new default color palette – original palettes from World Warrior are now the alternate palettes, replacing the alternates from Champion Edition. The only exception to these changes is M. Bison, who keeps his original palette, and gets a new alternate instead."; "str_sf2hf_info1" = "Here's a non-comprehensive list of some of the new techniques:"; "str_sf2hf_info2" = "- Zangief can now perform a Hi-Speed Double Lariat, also known as the Turbo Spinning Clothesline, which is a faster version of his original Double Lariat. This is exclusive to Hyper Fighting, and makes him invulnerable to all low attacks while he performs it."; "str_sf2hf_info3" = "- Chun-Li finally gains her fireball, the Kikoken! She can also now perform her Spinning Bird Kick in mid-air."; "str_sf2hf_info4" = "- Dhalsim gains the Yoga Teleport."; "str_sf2hf_info5" = "- E. Honda gets an anti-air attack called the Sumo Smash, or alternately the Super Sumo Splash."; "str_sf2hf_info6" = "- Ken and Ryu can now perform their Hurricane Kick in mid-air."; "str_sf2hf_info7" = "This was the final Street Fighter game on the original CP System hardware. Hyper Fighting was distributed as an upgrade kit, which could be installed on top of existing Champion Edition PCBs."; "str_sf2hf_info8" = "To change a character's default color palette, hit START while they're highlighted in the character select."; "str_ssf2_name" = "Super Street Fighter II: The New Challengers"; "str_ssf2_hardwarename" = "CP System II JAMMA (CPS-2)"; "str_ssf2_releasedate" = "October 1993"; "str_ssf2_numberplayers" = "16"; "str_ssf2_staff0" = "Noritaka Funamizu (Planner)"; "str_ssf2_staff1" = "Haruo Murata (Planner)"; "str_ssf2_staff2" = "Akira Yasuda (Character Design)"; "str_ssf2_staff3" = "Shun Nishigaki (Composer)"; "str_ssf2_staff4" = "Isao Abe (Composer)"; "str_ssf2_info0" = "Super Street Fighter II: The New Challengers makes lots of big changes! First and foremost, the game adds four new characters; Cammy, Dee Jay, T. Hawk, and Fei Long. This was also the first game on Capcom's new CP System II JAMMA (CPS-2) hardware. This new system could display more colors, and output better sound than the original CP System."; "str_ssf2_info1" = "Because of this newfound power, every stage, character portrait, and even the heads up display got a graphical facelift. And depending on which button players select their character with, eight color schemes are selectable for each character. This includes the character's original color scheme, their colors from Champion Edition and Hyper Fighting, and five entirely new color schemes. Most characters' animations and special moves have also been tweaked and redrawn."; "str_ssf2_info2" = "To reflect the better sound output of the CPSII, new music and sound effects were added, and old ones were remade. Music tracks now change to their higher pitched, tenser versions when a player's health gets low in the second round. The game also has a new announcer, and new voice samples for some characters (such as Sagat, Ken, and Guile) were recorded as well."; "str_ssf2_info3" = "Most characters' endings remain the same, though some assets were redrawn. For example, Guile's wife and daughter were redone, the bosses of Shadaloo were all given new ending sequences, and Chun-Li's ending got a revamp. In Chun-Li's new ending, players are given the choice to have her continue on her path with the police, or to become a regular citizen again."; "str_ssf2_info4" = "In terms of new fighting techniques, Ken got his flaming Shoryuken, Zangief his Atomic Buster, and M. Bison got his Devil Reverse. Perhaps most interesting is Ryu's Fire Hadoken. In previous versions of Street Fighter II, Ken and Ryu's Hadoken had a very rare chance to produce a red Hadoken. The New Challengers makes this move official, but only Ryu can accomplish it, and it sets opponents on fire."; "str_ssf2_info5" = "For single player, even though the new characters increases the total character roster, the number of matches against the CPU is still 12. After eight randomly-chosen opponents, the four bosses of Shadaloo appear as normal."; "str_ssf2_info6" = "The New Challengers also showcases a new scoring system, in which first attacks, reversals, recoveries, and combos are tracked and awarded points. The faster-paced game speed of Hyper Fighting also got dialed back to Champion Edition levels – though this would be changed again in the next iteration."; "str_ssf2_info7" = "As mentioned above, this was the first game for the CP System II, which consists of a main board (known as the "A" board), and a game board containing the game ROM (which is also known as the "B" board). There are four color variants of the "B" board that were used in different regions:"; "str_ssf2_info8" = "USA/Europe (English) – Blue"; "str_ssf2_info9" = "Japan (Japanese) – Green"; "str_ssf2_info10" = "Asia (English) – Gray"; "str_ssf2_info11" = "Spain & Portugal (Spanish) – Orange"; "str_ssf2_info12" = "There was an alternate release of Super Street Fighter II called Super Street Fighter II: The Tournament Battle, which required four networked arcade cabinets. In this edition of the game, players competed in three sets of four matches simultaneously, consisting of initial eliminations, semifinals, and finals."; "str_ssf2_info13" = "While most of the New Challengers were created by Capcom Japan, Dee Jay was created by James Goddard of Capcom USA."; "str_ssf2_info14" = "Change Color Palettes: To change between any character's eight colors, select them with any of the six attack buttons, or the START button. For the eighth color, hold any attack button (not START!) for a few seconds."; "str_ssf2t_name" = "Super Street Fighter II Turbo"; "str_ssf2t_hardwarename" = "CP System II JAMMA (CPS-2)"; "str_ssf2t_releasedate" = "March 1994"; "str_ssf2t_numberplayers" = "17"; "str_ssf2t_staff0" = "Noritaka Funamizu (Planner)"; "str_ssf2t_staff1" = "Haruo Murata (Planner)"; "str_ssf2t_staff2" = "Akira Yasuda (Character Design)"; "str_ssf2t_staff3" = "Shun Nishigaki (Composer)"; "str_ssf2t_staff4" = "Isao Abe (Composer)"; "str_ssf2t_info0" = "Super Street Fighter II Turbo (also known as SSFIIT) is the pinnacle of everything Street Fighter II has to offer. This is the last Street Fighter II game to reach arcades, and perhaps the longest-running game still in active tournament play."; "str_ssf2t_info1" = "Changes for this version of the game are numerous. Bonus games have been removed, but several new gameplay mechanics were added, including adjustable speed, which can be adjusted by the game's operator, or by the player at the start of the game (if the setting is turned on)."; "str_ssf2t_info2" = "SSFIIT also introduces Super Combos – enhanced versions of each character's special moves. These become active once the Super Combo Meter fills, by performing (and landing) special techniques. If players defeat their opponent using a Super Combo, they are treated to a flashy red and yellow starburst background."; "str_ssf2t_info3" = "Air combos are also new: Certain general moves allow the player to hit opponents more than once in the air, juggling them. Juggle combos can be connected to further juggles, or to Super Combos, making the game even more versatile."; "str_ssf2t_info4" = "The new "throw techs" also represent a big change to the combat system. To perform a throw tech, players must implement a throw command right as they're getting thrown. This allows the player character to land on their feet, taking less damage. But if a character's life is less than the potential damage of a throw, they can't tech the throw."; "str_ssf2t_info5" = "Graphically, most changes were to the HUD. The Super Combo Meter was added, and it was given a dithered effect (along with the life bar) to impart a transparent feel on older monitors. The versus screens were also changed, and given a new angled perspective."; "str_ssf2t_info6" = "This is also the debut of Akuma in the series. If a player manages to beat all eight initial opponents, as well as the first three Grand Master bosses of Shadaloo without continuing, in less 1500 sec of total game time , or by having a total score of over 1,200,000 or by holding an attack button for two seconds during the victory quote screen after winning 12 consecutive times against challengers in Arcade mode, Akuma will appear. When the player reaches M. Bison, Akuma will knock Bison out, and challenge the player instead. Akuma's portrait is black, and his health gauge does not display his name."; "str_ssf2t_info7" = "As a fun bonus, SSFIIT also allows players to play as versions of each character as they appeared in Super Street Fighter II: The New Challengers. These alternate versions don't have Super Combos, or the special moves introduced in SSFIIT, nor can they recover from throws – but they retain the balance from that version, which provides benefits in its own right. Ken and Ryu, for example, become invulnerable when they perform Shoryukens, while Sagat's Tiger Shots are faster and have less recovery. This method is also the only way to see each character's original color palette in this game."; "str_ssf2t_info8" = "In Japan, the game is known as Super Street Fighter II X: Grand Master Challenge."; "str_ssf2t_info9" = "Play as Akuma: Hover the cursor over Ryu, and wait for 2-5 seconds. Move to T. Hawk, then wait there again for the same amount of time. Move left to Guile, wait there. Move down and over to Cammy, wait again. Then return to Ryu, wait one more time, then right after pressing START, press LP+MP+HP simultaniously. If this is done correctly, instead of Ryu's profile photo, there should be a black silhouette."; "str_ssf2t_info10" = "Choose New Challengers versions of each character (except Akuma):"; "str_ssf2t_info11" = "After choosing your character, input the following motions. If you want the original color, end the inputs below with LP. If you'd like the original alt, hit LP+LK"; "str_ssf2t_info12" = "Hit the following combinations on the joystick after choosing a character, ending with LP (or LP+LK) for alternate old colors:"; "str_ssf2t_info13" = "Ryu - RIGHT, RIGHT, RIGHT, LEFT"; "str_ssf2t_info14" = "Ken - LEFT, LEFT, LEFT, RIGHT"; "str_ssf2t_info15" = "E. Honda - UP, UP, UP, DOWN"; "str_ssf2t_info16" = "Chun-Li - DOWN, DOWN, DOWN, UP"; "str_ssf2t_info17" = "Blanka - RIGHT, LEFT, LEFT, LEFT"; "str_ssf2t_info18" = "Zangief - LEFT, RIGHT, RIGHT, RIGHT"; "str_ssf2t_info19" = "Guile - UP, DOWN, DOWN, DOWN"; "str_ssf2t_info20" = "Dhalsim - DOWN, UP, UP, UP"; "str_ssf2t_info21" = "Balrog - RIGHT, LEFT, LEFT, RIGHT"; "str_ssf2t_info22" = "Vega - LEFT, RIGHT, RIGHT, LEFT"; "str_ssf2t_info23" = "Sagat - UP, DOWN, DOWN, UP"; "str_ssf2t_info24" = "M. Bison - DOWN, UP, UP, DOWN"; "str_ssf2t_info25" = "Fei Long - LEFT, LEFT, RIGHT, RIGHT"; "str_ssf2t_info26" = "Cammy - UP, UP, DOWN, DOWN"; "str_ssf2t_info27" = "T. Hawk - RIGHT, RIGHT, LEFT, LEFT"; "str_ssf2t_info28" = "Dee Jay - DOWN, DOWN, UP, UP"; "str_sfa_name" = "Street Fighter Alpha: Warriors' Dreams"; "str_sfa_hardwarename" = "CP System II JAMMA (CPS-2)"; "str_sfa_releasedate" = "June 1995"; "str_sfa_numberplayers" = "13"; "str_sfa_staff0" = "Noritaka Funamizu (Planner)"; "str_sfa_staff1" = "Haruo Murata (Planner)"; "str_sfa_staff2" = "Hideaki Itsuno (Planner)"; "str_sfa_staff3" = "Isao Abe (Composer)"; "str_sfa_staff4" = "Shun Nishigaki (Composer)"; "str_sfa_staff5" = "Setsuo Yamamoto (Composer)"; "str_sfa_staff6" = "Yuko Takehara (Composer)"; "str_sfa_staff7" = "Naoaki Iwami (Composer)"; "str_sfa_staff8" = "Naoshi Mizuta (Composer)"; "str_sfa_info0" = "Story-wise, the Alpha series takes place between the first Street Fighter and the Street Fighter II series (see the story section for more on that)."; "str_sfa_info1" = "All characters and stages are completely redone from scratch, as is the music and sound. The Alpha series is truly a new beast all around. It also brings the Street Fighter series together with its cousin Final Fight, introducing characters from that game, including Guy and Sodom."; "str_sfa_info2" = "Street Fighter Alpha further refines the Super Combo system first seen in Super Street Fighter II Turbo, partitioning the combo meter into thirds. As in SSFIIT, the combo meter fills as the player lands moves against their opponents, but now, based on how many tiers they've filled, players can perform level 1, 2, or 3 Super Combos."; "str_sfa_info3" = "The number of punch or kick buttons used to execute the move determines the level."; "str_sfa_info4" = "Another new option is the Alpha Counter; a counterattack performed after a block, which also consumes one level of the Super Combo gauge. Other new techniques have been added, such as Chain combos (also known as Alpha Combos). Chain Combos are performed by interrupting one basic move as it's being performed with another one of greater or equal strength."; "str_sfa_info5" = "Yet another new technique is Air Blocking – simply a guard in mid-air. Also, on top of recovering from throws as seen in SSFIIT, the player can now perform a roll after a fall, known as Fall Breaking."; "str_sfa_info6" = "In Street Fighter Alpha, solo players fight against seven randomly-chosen CPU opponents, and then a final opponent which changes depending on the player character. In addition, there are three secret characters that only appear under certain conditions: Akuma, M. Bison, and the newly-introduced Dan."; "str_sfa_info7" = "Alpha also introduced an experimental feature – the secret two versus one Dramatic Battle, in which two players, as Ryu and Ken, fight against a CPU M. Bison. This mode was inspired by the final battle in Street Fighter II: The Animated Movie."; "str_sfa_info8" = "Street Fighter Alpha is known as Street Fighter Zero in Japan."; "str_sfa_info9" = "Street Fighter Alpha was first released on the CPS board, however due to its success, the CPS II version was created."; "str_sfa_info10" = "In the Japanese version of the game, during the Dramatic Battle, an instrumental arrangement of the movie's battle theme (Itoshisato Setsunasato Kokorozuyosato) plays. In the overseas version, Bison's regular theme plays."; "str_sfa_info11" = "Continuing with the animated film references, in Ryu/Guy's stage, there's a poster for Street Fighter II: The Animated Movie in the far right corner."; "str_sfa_info12" = "Right after defeating an opponent, as the announcer says "KO," there's a small window of time where characters can move or make an attack. In previous games, characters were frozen during this time."; "str_sfa_info13" = "Fight against Dan: Perform the same winning speech for five consecutive battles without continuing. Dan will now appear to challenge you."; "str_sfa_info14" = "Fight against Akuma (normally): Reach the final boss, having gotten ten Super Finishes without continuing while using 1P character color for the Player 1 side or 2P color for the Player 2 side. The final boss will now be Akuma."; "str_sfa_info15" = "Fight against Akuma in round one: After selecting your character, press and hold MP+MK+Start. Akuma will show up as your first opponent."; "str_sfa_info16" = "Select Win Quote: After a match you can choose from 16 different Win Quotes using a combination of either "PPP", "KKK", "LP+LK+MP", "MK+HP+HK" and any of the four directional buttons, UP, DOWN, LEFT and RIGHT"; "str_sfa_info17" = "Play as Akuma: Hold START, and move to the random character select box. Input DOWN, DOWN, DOWN, LEFT, LEFT, LEFT, and then press either LP+HP or LK+HK."; "str_sfa_info18" = "Play as M. Bison: Hold START, and move to the random character select box. Input DOWN, DOWN, LEFT, LEFT, DOWN, LEFT, LEFT, and then press either LP+HP or LK+HK."; "str_sfa_info19" = "Play as Dan: Hold START, and move to the random character select box. Input LP, LK, MK, HK, HP, MP, OR: HP, HK, MK, LK, LP, MP."; "str_sfa_info20" = "Play Dramatic Battle Mode: Both players must press and hold START. P1's cursor should be on Ryu, and P2's should be on Ken. Both players must tap UP, UP, and then release their START buttons. Both players should press UP, UP, again, and P1 should press LP, while P2 should press HP."; "str_sfa2_name" = "Street Fighter Alpha 2"; "str_sfa2_hardwarename" = "CP System II JAMMA (CPS-2)"; "str_sfa2_releasedate" = "March 1996"; "str_sfa2_numberplayers" = "19"; "str_sfa2_staff0" = "Noritaka Funamizu (Designer)"; "str_sfa2_staff1" = "Hidetoshi Ishizawa (Designer)"; "str_sfa2_staff2" = "Setsuo Yamamoto (Composer)"; "str_sfa2_staff3" = "Shun Nishigaki (Composer)"; "str_sfa2_staff4" = "Tatsuro Suzuki (Composer)"; "str_sfa2_info0" = "Street Fighter Alpha 2 is considered a refinement of and replacement for Street Fighter Alpha: Warriors' Dreams, so it is both a sequel and a remake."; "str_sfa2_info1" = "The roster expands to 19, with all characters from the original Alpha returning, alongside M. Bison, Akuma, and Dan, all as regular characters. Five new characters have been added as well – Gen, Dhalsim, Rolento, Sakura, and Zangief. There are also three secret alternate versions of existing characters; Evil Ryu, a powered-up Ryu who plays more like Akuma, and SFII CE versions of Zangief and Dhalsim. Since Akuma was added to the regular roster, a powered-up version known as Shin Akuma replaces him as a secret boss. Shin Akuma is not available as a playable character, and the random character select box has been removed as well."; "str_sfa2_info2" = "Various gameplay tweaks have been made all across the game. Each character now has two Alpha Counters; one for punches, and one for kicks. The Chain Combo is replaced by the Custom Combo system. Now, rather than being available all the time, if the player's Super Combo Gauge is at level 1 or above, the player can begin a Custom Combo by pressing two punch buttons and a kick at the same time (or two kicks and a punch). Players can then perform any basic or special moves to create a Custom Combo as a timer ticks down."; "str_sfa2_info3" = "Gen and Guy can still perform Chain Combos to some extent, but by and large the game is less combo-heavy. Damage inflicted by both normal and special moves has also been reduced, all of which serves to help balance the game further."; "str_sfa2_info4" = "Graphically, all returning characters' stages, cut-scenes, and endings have been completely redone. Health bars are longer and thinner, and all the returning characters' voices were either pitched higher, or lower, or completely replaced. The pitch of sounds and background music changed as well."; "str_sfa2_info5" = "In single player, each character has a specific rival they face when they meet certain requirements. Rather than appearing as a boss, this rival will interrupt one of the matches in the middle of the game, and trigger a special dialog scene."; "str_sfa2_info6" = "The three hidden characters, Evil Ryu, and SFII CE Dhalsim and Zangief, debuted in the North American version of the game, and were not present in the original Japanese release."; "str_sfa2_info7" = "To align these versions, a new edition of Street Fighter Zero 2, known as Street Fighter Zero 2 Alpha, was released in Japan and across Asia. This version brought the Japanese version in line with the US update, bringing in characters that were missing from the older Japanese version, and also adding Survival Mode and Dramatic Battle."; "str_sfa2_info8" = "Extra Alternate Colors: To select any character's third and fourth alternate colors, press two PUNCH or KICK buttons simultaneously when selecting your character."; "str_sfa2_info9" = "Fight against each character's secret opponent: Win five rounds (they needn't be consecutive) with either Super or Custom Combo finishes. The character's secret opponent will appear in the next battle."; "str_sfa2_info10" = "Fight against Shin Akuma: Start a single player game using 1P character color for Player 1 or 2P color for Player 2. Before reaching the final boss, you must achieve three Perfects without losing a single round. Shin Akuma will now appear before your fight with the final boss."; "str_sfa2_info11" = "Chun-Li's alternate costume: To play as Chun-Li in her SFII: World Warrior costume, highlight Chun-Li and hold START for 5 seconds. While still holding START, press any PUNCH or KICK button, and Chun-Li's costume will change. Her Kikoken will now be performed by inputting HOLD LEFT, RIGHT, PUNCH, as in her SFII:WW days."; "str_sfa2_info12" = "Dhalsim (CE version): Highlight Dhalsim, then press and hold START for one second. Move LEFT to Zangief, DOWN to Sagat, RIGHT to Charlie, back UP to Dhalsim, then press and hold START, and press any PUNCH or KICK button."; "str_sfa2_info13" = "Zangief (CE version): Highlight Zangief, press and hold START for one second. Move DOWN to Sagat, LEFT to Sodom, LEFT to Rose, LEFT to Birdie, LEFT to Charlie, UP to Dhalsim, UP to Ryu, RIGHT to Adon, RIGHT to Chun-Li, RIGHT to Guy, RIGHT to Ken, DOWN to Zangief. Then press and hold START, and press any PUNCH or KICK button."; "str_sfa2_info14" = "Evil Ryu: Highlight Ryu, and press and hold START for one second. Then move RIGHT to Adon, UP to Akuma, DOWN to Adon, LEFT to Ryu, then press and hold START, and press any PUNCH or KICK button."; "str_sfa2_info15" = "Versus Battle Stage Select: In Arcade Mode, hold START, then go to the character of the stage in which you'd like to fight. Wait there for two seconds, then choose whichever character you want as normal. Release START and you'll begin playing on the stage you've chosen."; "str_sfa3_name" = "Street Fighter Alpha 3"; "str_sfa3_hardwarename" = "CP System II JAMMA (CPS-2)"; "str_sfa3_releasedate" = "July 1998"; "str_sfa3_numberplayers" = "28"; "str_sfa3_staff0" = "Noritaka Funamizu (Producer)"; "str_sfa3_staff1" = "Naoto Ohta (Director)"; "str_sfa3_staff2" = "Mamoru Ohashi (Director)"; "str_sfa3_staff3" = "Koji Okohara (Director)"; "str_sfa3_staff4" = "Akira Yasuda (Character Design)"; "str_sfa3_staff5" = "Takayuki Iwai (Main Composer)"; "str_sfa3_staff6" = "Yuki Iwai (Composer)"; "str_sfa3_staff7" = "Isao Abe (Composer)"; "str_sfa3_staff8" = "Hideki Okugawa (Composer)"; "str_sfa3_staff9" = "Tetsuya Shibata (Composer)"; "str_sfa3_info0" = "This final entry in the Alpha series goes all out with characters and modes. There are new stages, new theme music for all the returning characters, and a host of new characters as well. The roster has expanded to a generous 28, and the Auto and Normal modes have been replaced by three "isms," each of which has different effects on the Super Combo gauge, but also affects characters' movement speeds, power, and defense."; "str_sfa3_info1" = "A-ism, the standard mode, gives players a three-level Super Combo meter, and access to multiple Super Combo moves. In Alpha 3, the level of the Super Combo is now determined by the strength of the button pressed (LP vs MP vs HP), rather than the number of buttons pressed simultaneously. This mode offers the most equal balance of strength, speed, and defense, with all at mid-level."; "str_sfa3_info2" = "V-ism allows players to perform Custom Combos, as seen in Street Fighter Alpha 2, with a gauge that counts down from 100% to 0% on a timer. Activating with different strength kick or punch buttons determines the spacing of your combo shadow. V-ism's speed and defense are highest among the three, but the attacks do the least amount of damage."; "str_sfa3_info3" = "X-ism is based on Super Street Fighter II turbo, in which players cannot use Alpha Counters or Air Blocks, and only have one single-level Super Combo gauge with which to perform one single powerful Super Combo move. X-ism is the slowest style, with the worst defense, but also lets players deal out the most damage per attack."; "str_sfa3_info4" = "Also new is the Guard Power gauge, which is reduced when the player blocks. When the gauge is depleted completely, the player enters a "guard crush" state, which leaves them temporarily vulnerable to attack, and reduces the maximum Guard Power gauge size. Throws are now performed by pressing two punches or kicks simultaneously."; "str_sfa3_info5" = "In single player mode, players compete against either 10 or 11 CPU opponents, of which the fifth and ninth is a character-dependent rival, with some dialog bits before and after the match. Since Alpha 3 is the culmination to the events preceding Street Fighter II, the final match for most characters is a powered-up version of M. Bison, who uses his own unique ism, known as Shadaloo-ism, which gives him a new Super Combo, the Final Psycho Crusher."; "str_sfa3_info6" = "Street Fighter Alpha 3 has several "teams" in dramatic battle mode. Those teams are: Akuma and Gen; Balrog and Birdie; Blanka and Dan; Charlie and Chun-Li; Dhalsim and Rose; E. Honda and Sodom; Guy and Cody; Juli and Juni; Karin and Sakura; M. Bison and Cammy; Ryu and Ken; Sagat and Adon; Vega and Rolento; Zangief and R.Mika."; "str_sfa3_info7" = "Play as Balrog: Highlight Karin and wait for three seconds. Now highlight any Random Select box, then immediately hold START, and press any button to play as Balrog."; "str_sfa3_info8" = "Play as Juni: Start a game, highlight Karin, and wait for three seconds. Now highlight the Random Select box on your player side. If you're highlighting the box on the left, hold LEFT. If you're on the right, hold RIGHT. Immediately press any button to play as Juni."; "str_sfa3_info9" = "Play as Juli: Start a game, highlight Karin, and wait for three seconds. Now highlight the Random Select box on your player side. If you're highlighting a box on the upper part of the screen, hold UP. If you're on the bottom, hold DOWN. Immediately press any button to play as Juli."; "str_sfa3_info10" = "No-ism Mode: At the title screen hold HP+HK and press START. Release START and all buttons, then select any character. The ism select mode will not appear, and your character will use X-ism colors. In this mode, characters don't use isms, but have the same moves and strengths/weaknesses found in X-ism, as well as no Super Meters, Guard Meters, Juggle Recoveries, or Damage Reduction."; "str_sfa3_info11" = "Saikyo Mode: At the title screen, hold LP+LK and press START. Release START and all buttons, select any character, and now you will have an extra short Guard Meter in battle. In this mode, the Guard Meter lasts for just about one block. This works with any ism."; "str_sfa3_info12" = "Maji Mode: At the title screen, hold MP+MK and press START. Release START and all buttons, select any character, then select your ism, and the L.O. icon should appear between Super Meters in battle. In this mode, you can only lose one round before it's game over. Opponents, human or otherwise, must be defeated the normal number of times."; "str_sfa3_info13" = "Dramatic Battle Mode: At the title screen, hold all three KICKS and press START. Select any character, and you will be assigned a partner to pass through six stages of CPU opponents. In this mode, two characters fight against one, but you can't choose your team members. Player 1 chooses a main character, and a partner will be assigned."; "str_sfa3_info14" = "Survival Mode: At the title screen, hold all three PUNCHES and press START. Select any character, and you'll be in Survival Mode."; "str_sfa3_info15" = "Final Battle Mode: After picking your ISM, hold START+LP+MK+HP. You will fight your final boss, and see credits thereafter."; "str_sf3_name" = "Street Fighter III: New Generation"; "str_sf3_hardwarename" = "CP System III JAMMA (CPS-3)"; "str_sf3_releasedate" = "February 1997"; "str_sf3_numberplayers" = "11"; "str_sf3_staff0" = "Tomoshi Sadamoto (Producer)"; "str_sf3_staff1" = "Yasuhiro Seto (Planner)"; "str_sf3_staff2" = "Tomonori Ohmura (Planner)"; "str_sf3_staff3" = "Obata Shinichiro (Planner)"; "str_sf3_staff4" = "Tomoshi Sadamoto (Planner)"; "str_sf3_staff5" = "Akira Yasuda (Original Art Work)"; "str_sf3_staff6" = "Hideki Okugawa (Composer)"; "str_sf3_staff7" = "Yuki Iwai (Composer)"; "str_sf3_info0" = "Street Fighter III takes place after the events of the Street Fighter II series, and was intended to introduce a whole new set of characters and gameplay ideas. This is also the second-ever game to use the CP System III board, preceded by Red Earth. In New Generation, only Ken and Ryu return from the earlier rosters – this game was created from the ground up to be a brand new Street Fighter experience."; "str_sf3_info1" = "Super Arts replace the Super Combo, though they are essentially the same thing. Each character has three possible Super Arts, which can only be performed once per filled gauge. Depending on the Super Art, the length of the Super Art Gauge changes, as well as the number of Super Art charges the character can stock up."; "str_sf3_info2" = "A new feature that's well known to Street Fighter III players is the Parry. If players press forward or down at the exact moment of incoming impact, the character will Parry, receiving no damage, and leaving the opponent open to counterattack. This is also the best defense against Special Techniques and Super Arts, allowing players to avoid absorbing damage or filling up the Stun Gauge. Street Fighter games have always had a Stun Counter, which counts down damage to a stun state, but in Street Fighter III, this counter was converted to a gauge, and is visible to the player for the first time in the series."; "str_sf3_info3" = "With the all-new sprites come some new animation states as well. There are multiple hit stun animations, and a "turned around" state, where characters' backs face their opponents after being hit by a few select attacks. Throws and Grabs can also be used in combos due to these new hit stun states."; "str_sf3_info4" = "In the single player mode, players fight six standard opponents, followed by Gill as a final boss."; "str_sf3_info5" = "Street Fighter III has extremely lush animation. Each character is made up of between 700 and 1,200 animation frames, and the game runs at 60 FPS."; "str_sf3_info6" = "The CPS III uses both cartridges and CDs, and can be easily switched with any other CPS III game."; "str_sf3_info7" = "Play as Yang: Highlight Yun on the character select screen and press any KICK button."; "str_sf3_info8" = "Control Sean's Basketball: When playing as Sean, it is possible to control the arc in his basketball throwing intro, simply by holding LEFT or RIGHT. If you time it right, can hit your opponent with the ball. This works in all versions of Street Fighter III."; "str_sf3si_name" = "Street Fighter III: 2nd Impact - Giant Attack"; "str_sf3si_hardwarename" = "CP System III JAMMA (CPS-3)"; "str_sf3si_releasedate" = "October 1997"; "str_sf3si_numberplayers" = "14"; "str_sf3si_staff0" = "Yasuhiro Seto (Planner)"; "str_sf3si_staff1" = "Tomonori Ohmura (Planner)"; "str_sf3si_staff2" = "Hidetoshi Ishizawa (Planner)"; "str_sf3si_staff3" = "Hideki Okugawa (Composer)"; "str_sf3si_staff4" = "Yuki Iwai (Composer)"; "str_sf3si_info0" = "As Street Fighter Alpha 2 overwrote its predecessor, so too does Second Impact supplant the events of New Generation. This update adds three characters; Hugo, a former Mad Gear boss; Urien, Gill's younger brother; and Akuma."; "str_sf3si_info1" = "In terms of gameplay changes, the "personal action" is new to the series. Personal actions are taunts, specific to each character, which confer certain benefits if completed. For example, Alex's increases his attack power, Ryu's lowers his stun gauge, and Sean's increases the stun damage of his moves. Sean's personal action (throwing a basketball) can also do a small amount of damage if it hits."; "str_sf3si_info2" = ""Grap defense," the ability to escape from throws, is another new feature. Pressing back or forward + MP, MK, HP, or HK just as a player is thrown will make the character appear to "parry" the throw."; "str_sf3si_info3" = "Lastly, players can now perform a more powerful version of their Special Techniques, known as EX Specials. These powered-up techniques use a portion of the Super Art gauge, and are executed by pressing two or three PUNCH or KICK buttons instead of one."; "str_sf3si_info4" = "Single-player mode has also been tweaked a bit. Now, the player faces a character-specific final opponent at the end of their eight-opponent run. If the requirements are met, players will also face a specific rival, with some dialogue exchanged. If further requirements are met, the final opponent will be Akuma – and if they perform well there, players can battle Shin Akuma as a ninth challenge. Shin Akuma is exclusive to Second Impact, and does not return for 3rd Strike."; "str_sf3si_info5" = "In another minor change, if a second player makes a challenge during a single player run, the first player will be allowed to change the Super Art of their selected character."; "str_sf3si_info6" = "Second Impact also sees the return of bonus rounds, for the first time since Super Street Fighter II: The New Challengers. In this bonus round, the player must parry balls as Sean tosses them out."; "str_sf3si_info7" = "Second Impact also marks the return of Poison from Final Fight, who is now Hugo's manager."; "str_sf3si_info8" = "A similar mechanic to EX Specials, known as Super Special Moves, was a feature of home versions of Street Fighter: The Movie."; "str_sf3si_info9" = "Fight Your Character's Rival: Get five Super Finishes without using any continues and your rival will challenge you."; "str_sf3si_info10" = "Fight against Akuma: Get two Perfect victories without losing a single round."; "str_sf3si_info11" = "Fight Shin Akuma: Get three Perfect victories without losing a single round, and have no more than three Cheap wins. When facing Akuma, get a Super Finish or Perfect on any round, while avoiding Time Over or Judgment wins."; "str_sf3si_info12" = "Change Bonus Game Difficulty: When the "Parrying" message appears on screen during the bonus phase, hold the below buttons to change the skill level."; "str_sf3si_info13" = "Level 1 - Hold DOWN, press LK"; "str_sf3si_info14" = "Level 2 - Hold DOWN, press MK"; "str_sf3si_info15" = "Level 3 - Hold DOWN, press HK"; "str_sf3si_info16" = "Level 4 - Hold DOWN, press LK+MK+HK"; "str_sf3si_info17" = "Level 5 - Hold DOWN, press LP+MK+HP"; "str_sf3ts_name" = "Street Fighter III: 3rd Strike - Fight For The Future"; "str_sf3ts_hardwarename" = "CP System III JAMMA (CPS-3)"; "str_sf3ts_releasedate" = "May 1999"; "str_sf3ts_numberplayers" = "19"; "str_sf3ts_staff0" = "Hidetoshi Ishizawa (Planner)"; "str_sf3ts_staff1" = "Haruo Murata (Planner)"; "str_sf3ts_staff2" = "Tomonori Ohnuma (Planner)"; "str_sf3ts_info0" = "3rd Strike brings the character roster way up to 19, and re-introduces Chun-Li to the series. Commands for air parries, grabs, and leap attacks have been changed, and the Guard Parry is introduced. The Guard Parry is also sometimes known as the Red Parry, and allows players to parry during stun if they get the timing right. Characters have also been rebalanced, and the game speed is increased slightly."; "str_sf3ts_info1" = "Single-player mode received significant changes – players now fight ten regular opponents, including one character-specific rival who precedes the final boss, Gill. Q, despite being in the regular character roster, only shows up as a secret CPU opponent if certain criteria are met. The popular "Destroy the Car" bonus stage has also returned!"; "str_sf3ts_info2" = "Players are now evaluated after each match – in versus mode, players are given letter grades in Offense, Defense, Tech, and Extra. In arcade mode, evaluations range from MSF (Master Street Fighter), to G (lowest grade)."; "str_sf3ts_info3" = "After choosing a Super Art in a single-player game, players are allowed to select between two stages. This is possible for all but the final two stages, even when continuing!"; "str_sf3ts_info4" = "There are two major versions of the arcade board, each a minor revision that fixes bugs and tunes gameplay mechanics, especially Urien's and Oro's unblockables."; "str_sf3ts_info5" = "There are several clocks in the stage backgrounds of Street Fighter III: 3rd Strike, but only some of them tell the correct time (correct in that they agree with the time of day as given on the opponent selection screens). Here are two correct ones: Fights on Ken's stage take place at 9:27 pm, and this time is confirmed on the underground station's clock. Alex's fight takes place at the same location but at 1:31 am; the clock has moved forward to reflect this."; "str_sf3ts_info6" = "Yang's Cat: To have Yang's cat come hang out for a minute, you must defeat three human opponents using Yang. His cat will come out in the next match, and all subsequent consecutive matches that you win."; "str_sf3ts_info7" = "Hugo's Poison Taunt: While playing as Hugo, hold START while performing a taunt (HP+HK). Poison will appear and give one of three taunts."; "str_sf3ts_info8" = "Alternate Color: When selecting a character, each PUNCH and KICK button corresponds to a different color, but LP+MK+HP yields a secret color."; "str_sf3ts_info9" = "Fight Q: You must win the first eight matches without losing a round, remain at a D rank or above in each match, get five Super Art Finishes and get two or more Special Points."; "str_sf3ts_info10" = "Change Bonus Game Difficulty: When the "Parrying" message appears on screen during the bonus phase, hold the below buttons to change the skill level."; "str_sf3ts_info11" = "Level 1 - Hold UP, press LP"; "str_sf3ts_info12" = "Level 2 - Hold UP, press MP"; "str_sf3ts_info13" = "Level 3 - Hold UP, press HP"; "str_sf3ts_info14" = "Level 4 - Hold UP, press LP+MP+HP"; "str_sf3ts_info15" = "Level 5 - Hold UP, press LK+MP+HK"; "str_game_facts0" = "The original Street Fighter had two cabinet variations. One had the standard six buttons, but the other used two pressure-sensitive pads that players could punch with varying intensity to determine strength and speed of attacks."; "str_game_facts1" = "In the first American and Worldwide versions of the original Street Fighter, Ryu and Ken's voices were dubbed to announce their move names in English. Subsequent localizations reverted to the original Japanese voices."; "str_game_facts2" = "The Street Fighter franchise is in the Guinness Book of World Records eight times, for reasons including "Best-Selling Coin-Operated Fighting Game.""; "str_game_facts3" = "Ryu and Ken are the only characters to appear in every Street Fighter title!"; "str_game_facts4" = "Balrog's Street Fighter II stage features a casino called Nin Nin Hall. Nin Nin is the nickname of Akira Nishitani, a Street Fighter designer."; "str_game_facts5" = "Chun-Li is the first playable woman in a fighting game."; "str_game_facts6" = "Before release, Zangief's name was at one point planned to be Vodka Govalsky."; "str_game_facts7" = "In 1993 Capcom released an official shampoo. The scent was Crystal Blue."; "str_game_facts8" = "In 1993, an official Street Fighter II comic was released. Did you read it?"; "str_game_facts9" = "Ryu's birthday is July 1st, 1964. That's the same birthday as Akira Yasuda, also known as Akiman, Street Fighter artist. "; "str_game_facts10" = "While most of the Street Fighter II “New Challengers” were created by Capcom Japan, Dee Jay was created by Capcom USA's James Goddard."; "str_game_facts11" = "The characters Evil Ryu and Karin both originated in Japanese Street Fighter Manga by Masahiko Nakahira. Evil Ryu debuted in the manga adaptation of Street Fighter Alpha, and Karin comes from a Sakura-focused manga called Sakura Ganbaru!"; "str_game_facts12" = "The rocks in the foreground and middle of Sagat's Street Fighter II stage move each time you play there, because a staff member discovered players could use it as a landmark for Ryu's corner traps."; "str_game_facts13" = "In 1994, Publications International released a Street Fighter II “Look and Find” book, in which readers must hunt for 16 Street Fighter II characters among various other objects."; "str_game_facts14" = "The kanji on Sodom's chest is meaningless, to indicate his imperfect love of Japan. It looks closest to the kanji for “death,” written improperly."; "str_game_facts15" = "In 1994, White Wolf released Street Fighter: The Storytelling Game, a pen and paper RPG in the Street Fighter universe."; "str_game_facts16" = "In the original Street Fighter, Bill Cravens' name and likeness is painted on a shuttered pub in Birdie's stage. Bill Cravens was Capcom's Vice President of sales and marketing in the U.S. in the 80s."; "str_game_facts17" = "When Ryu says “You must defeat Sheng Long to stand a chance” in the English version of The World Warrior, this is simply a mis-translation of Shoryuken."; "str_game_facts18" = "Sagat killed Dan Hibiki's father, Go Hibiki, in a tournament. Go Hibiki is the one who took Sagat's eye!"; "str_game_facts19" = "Chun-Li's father Dorai trained with Gen, who was in the first Street Fighter tournament."; "str_game_facts20" = "Goutetsu is the founder of the Ansatsuken, which he taught to Akuma and Gouken. Gouken in turn taught it to Dan Hibiki (briefly), Ryu, and Ken."; "str_game_facts21" = "The first Emperor of Muay Thai was named Naukan. Sagat defeated him at a young age and claimed the title."; "str_game_facts22" = "Akuma killed his master Goutetsu, and almost killed his brother, Gouken."; "str_didyouknow" = "DID YOU KNOW?"; "str_sf1_music01" = "ADON (THAILAND)"; "str_sf1_music02" = "BIRDIE (ENGLAND)"; "str_sf1_music03" = "BONUS STAGE (BREAKING BOARDS)"; "str_sf1_music04" = "BONUS STAGE (BREAKING BRICKS)"; "str_sf1_music05" = "A CHALLENGER APPEARS!"; "str_sf1_music06" = "DEFUSE THE BOMB!"; "str_sf1_music07" = "STAFF ROLL"; "str_sf1_music08" = "EAGLE (ENGLAND)"; "str_sf1_music09" = "THE STRONGEST STREET FIGHTER IN THE WORLD!"; "str_sf1_music10" = "INSERT CREDITS"; "str_sf1_music11" = "GEKI (JAPAN)"; "str_sf1_music12" = "GEN (CHINA)"; "str_sf1_music13" = "JOE (USA)"; "str_sf1_music14" = "LEE (CHINA)"; "str_sf1_music15" = "MIKE (USA)"; "str_sf1_music16" = "HIGH SCORES"; "str_sf1_music17" = "RANKING DISPLAY"; "str_sf1_music18" = "RETSU (JAPAN)"; "str_sf1_music19" = "SAGAT (THAILAND)"; "str_sf1_music20" = "WHAT STRENGTH!"; "str_sf1_music21" = "STAGE SELECT"; "str_sf1_music22" = "VERSUS"; "str_sf2_music01" = "BONUS STAGE"; "str_sf2_music02" = "BRAZIL (BLANKA) I"; "str_sf2_music03" = "BRAZIL (BLANKA) II"; "str_sf2_music04" = "CHINA (CHUN-LI) I"; "str_sf2_music05" = "CHINA (CHUN-LI) II"; "str_sf2_music06" = "CONTINUE"; "str_sf2_music07" = "CREDIT"; "str_sf2_music08" = "ENDING (BLANKA)"; "str_sf2_music09" = "ENDING (CHUN-LI) I"; "str_sf2_music10" = "ENDING (CHUN-LI) II"; "str_sf2_music11" = "ENDING (DHALSIM)"; "str_sf2_music12" = "ENDING (E.HONDA)"; "str_sf2_music13" = "ENDING (GUILE)"; "str_sf2_music14" = "ENDING (KEN) I"; "str_sf2_music15" = "ENDING (KEN) II"; "str_sf2_music16" = "ENDING (RYU)"; "str_sf2_music17" = "ENDING (ZANGIEF)"; "str_sf2_music18" = "GAME OVER"; "str_sf2_music19" = "HERE COMES A NEW CHALLENGER"; "str_sf2_music20" = "INDIA (DHALSIM) I"; "str_sf2_music21" = "INDIA (DHALSIM) II"; "str_sf2_music22" = "JAPAN (E.HONDA) I"; "str_sf2_music23" = "JAPAN (E.HONDA) II"; "str_sf2_music24" = "JAPAN (RYU) I"; "str_sf2_music25" = "JAPAN (RYU) II"; "str_sf2_music26" = "PLAYER SELECT"; "str_sf2_music27" = "RANKING DISPLAY"; "str_sf2_music28" = "SPAIN (VEGA) I"; "str_sf2_music29" = "SPAIN (VEGA) II"; "str_sf2_music30" = "STAGE END"; "str_sf2_music31" = "THAILAND (M.BISON) I"; "str_sf2_music32" = "THAILAND (M.BISON) II"; "str_sf2_music33" = "THAILAND (SAGAT) I"; "str_sf2_music34" = "THAILAND (SAGAT) II"; "str_sf2_music35" = "TITLE"; "str_sf2_music36" = "U.S.A. (BALROG) I"; "str_sf2_music37" = "U.S.A. (BALROG) II"; "str_sf2_music38" = "U.S.A. (GUILE) I"; "str_sf2_music39" = "U.S.A. (GUILE) II"; "str_sf2_music40" = "U.S.A. (KEN) I"; "str_sf2_music41" = "U.S.A. (KEN) II"; "str_sf2_music42" = "U.S.S.R. (ZANGIEF) I"; "str_sf2_music43" = "U.S.S.R. (ZANGIEF) II"; "str_sf2_music44" = "VS."; "str_sf2ce_music01" = "BONUS STAGE"; "str_sf2ce_music02" = "BRAZIL (BLANKA) I"; "str_sf2ce_music03" = "BRAZIL (BLANKA) II"; "str_sf2ce_music04" = "CHINA (CHUN-LI) I"; "str_sf2ce_music05" = "CHINA (CHUN-LI) II"; "str_sf2ce_music06" = "CONTINUE"; "str_sf2ce_music07" = "CREDIT"; "str_sf2ce_music08" = "CREDITS ROLL"; "str_sf2ce_music09" = "ENDING (BLANKA)"; "str_sf2ce_music10" = "ENDING (CHUN-LI) I"; "str_sf2ce_music11" = "ENDING (CHUN-LI) II"; "str_sf2ce_music12" = "ENDING (DHALSIM)"; "str_sf2ce_music13" = "ENDING (E.HONDA)"; "str_sf2ce_music14" = "ENDING (FOUR BOSSES)"; "str_sf2ce_music15" = "ENDING (GUILE)"; "str_sf2ce_music16" = "ENDING (KEN) I"; "str_sf2ce_music17" = "ENDING (KEN) II"; "str_sf2ce_music18" = "ENDING (RYU)"; "str_sf2ce_music19" = "ENDING (ZANGIEF)"; "str_sf2ce_music20" = "GAME OVER"; "str_sf2ce_music21" = "HERE COMES A NEW CHALLENGER"; "str_sf2ce_music22" = "INDIA (DHALSIM) I"; "str_sf2ce_music23" = "INDIA (DHALSIM) II"; "str_sf2ce_music24" = "JAPAN (E.HONDA) I"; "str_sf2ce_music25" = "JAPAN (E.HONDA) II"; "str_sf2ce_music26" = "JAPAN (RYU) I"; "str_sf2ce_music27" = "JAPAN (RYU) II"; "str_sf2ce_music28" = "PLAYER SELECT"; "str_sf2ce_music29" = "RANKING DISPLAY"; "str_sf2ce_music30" = "SPAIN (VEGA) I"; "str_sf2ce_music31" = "SPAIN (VEGA) II"; "str_sf2ce_music32" = "STAGE END"; "str_sf2ce_music33" = "THAILAND (M.BISON) I"; "str_sf2ce_music34" = "THAILAND (M.BISON) II"; "str_sf2ce_music35" = "THAILAND (SAGAT) I"; "str_sf2ce_music36" = "THAILAND (SAGAT) II"; "str_sf2ce_music37" = "TITLE"; "str_sf2ce_music38" = "U.S.A. (BALROG) I"; "str_sf2ce_music39" = "U.S.A. (BALROG) II"; "str_sf2ce_music40" = "U.S.A. (GUILE) I"; "str_sf2ce_music41" = "U.S.A. (GUILE) II"; "str_sf2ce_music42" = "U.S.A. (KEN) I"; "str_sf2ce_music43" = "U.S.A. (KEN) II"; "str_sf2ce_music44" = "U.S.S.R. (ZANGIEF) I"; "str_sf2ce_music45" = "U.S.S.R. (ZANGIEF) II"; "str_sf2ce_music46" = "VS."; "str_ssf2_music01" = "BALROG ENDING"; "str_ssf2_music02" = "BALROG STAGE I"; "str_ssf2_music03" = "BALROG STAGE II"; "str_ssf2_music04" = "BLANKA ENDING"; "str_ssf2_music05" = "BLANKA STAGE I"; "str_ssf2_music06" = "BLANKA STAGE II"; "str_ssf2_music07" = "BONUS STAGE"; "str_ssf2_music08" = "CAMMY ENDING"; "str_ssf2_music09" = "CAMMY STAGE I"; "str_ssf2_music10" = "CAMMY STAGE II"; "str_ssf2_music11" = "CHUN-LI ENDING I"; "str_ssf2_music12" = "CHUN-LI ENDING II"; "str_ssf2_music13" = "CHUN-LI ENDING III"; "str_ssf2_music14" = "CHUN-LI STAGE I"; "str_ssf2_music15" = "CHUN-LI STAGE II"; "str_ssf2_music16" = "CONGRATULATIONS!"; "str_ssf2_music17" = "CONTINUE"; "str_ssf2_music18" = "STAFF ROLL"; "str_ssf2_music19" = "DEE JAY ENDING"; "str_ssf2_music20" = "DEE JAY STAGE I"; "str_ssf2_music21" = "DEE JAY STAGE II"; "str_ssf2_music22" = "DHALSIM ENDING"; "str_ssf2_music23" = "DHALSIM STAGE I"; "str_ssf2_music24" = "DHALSIM STAGE II"; "str_ssf2_music25" = "E.HONDA ENDING"; "str_ssf2_music26" = "E.HONDA STAGE I"; "str_ssf2_music27" = "E.HONDA STAGE II"; "str_ssf2_music28" = "FEI LONG ENDING"; "str_ssf2_music29" = "FEI LONG STAGE I"; "str_ssf2_music30" = "FEI LONG STAGE II"; "str_ssf2_music31" = "GAME OVER"; "str_ssf2_music32" = "GUILE ENDING"; "str_ssf2_music33" = "GUILE STAGE I"; "str_ssf2_music34" = "GUILE STAGE II"; "str_ssf2_music35" = "HERE COMES A NEW CHALLENGER"; "str_ssf2_music36" = "KEN ENDING I"; "str_ssf2_music37" = "KEN ENDING II"; "str_ssf2_music38" = "KEN STAGE I"; "str_ssf2_music39" = "KEN STAGE II"; "str_ssf2_music40" = "M.BISON ENDING"; "str_ssf2_music41" = "M.BISON STAGE I"; "str_ssf2_music42" = "M.BISON STAGE II"; "str_ssf2_music43" = "OPENING DEMO"; "str_ssf2_music44" = "PLAYER SELECT"; "str_ssf2_music45" = "QSOUND LOGO 1"; "str_ssf2_music46" = "QSOUND LOGO 2"; "str_ssf2_music47" = "RANKING DISPLAY"; "str_ssf2_music48" = "RYU ENDING"; "str_ssf2_music49" = "RYU STAGE I"; "str_ssf2_music50" = "RYU STAGE II"; "str_ssf2_music51" = "SAGAT ENDING"; "str_ssf2_music52" = "SAGAT STAGE I"; "str_ssf2_music53" = "SAGAT STAGE II"; "str_ssf2_music54" = "STAGE END"; "str_ssf2_music55" = "T.HAWK ENDING"; "str_ssf2_music56" = "T.HAWK STAGE I"; "str_ssf2_music57" = "T.HAWK STAGE II"; "str_ssf2_music58" = "TOURNAMENT"; "str_ssf2_music59" = "VEGA ENDING"; "str_ssf2_music60" = "VEGA STAGE I"; "str_ssf2_music61" = "VEGA STAGE II"; "str_ssf2_music62" = "VS."; "str_ssf2_music63" = "ZANGIEF ENDING"; "str_ssf2_music64" = "ZANGIEF STAGE I"; "str_ssf2_music65" = "ZANGIEF STAGE II"; "str_ssf2t_music01" = "AKUMA STAGE I"; "str_ssf2t_music02" = "AKUMA STAGE II"; "str_ssf2t_music03" = "BALROG ENDING"; "str_ssf2t_music04" = "BALROG STAGE I"; "str_ssf2t_music05" = "BALROG STAGE II"; "str_ssf2t_music06" = "BLANKA ENDING"; "str_ssf2t_music07" = "BLANKA STAGE I"; "str_ssf2t_music08" = "BLANKA STAGE II"; "str_ssf2t_music09" = "BONUS STAGE"; "str_ssf2t_music10" = "CAMMY ENDING"; "str_ssf2t_music11" = "CAMMY STAGE I"; "str_ssf2t_music12" = "CAMMY STAGE II"; "str_ssf2t_music13" = "CHUN-LI ENDING I"; "str_ssf2t_music14" = "CHUN-LI ENDING II"; "str_ssf2t_music15" = "CHUN-LI ENDING III"; "str_ssf2t_music16" = "CHUN-LI STAGE I"; "str_ssf2t_music17" = "CHUN-LI STAGE II"; "str_ssf2t_music18" = "CONGRATULATIONS!"; "str_ssf2t_music19" = "CONTINUE"; "str_ssf2t_music20" = "STAFF ROLL"; "str_ssf2t_music21" = "DEE JAY ENDING"; "str_ssf2t_music22" = "DEE JAY STAGE I"; "str_ssf2t_music23" = "DEE JAY STAGE II"; "str_ssf2t_music24" = "DHALSIM ENDING"; "str_ssf2t_music25" = "DHALSIM STAGE I"; "str_ssf2t_music26" = "DHALSIM STAGE II"; "str_ssf2t_music27" = "E.HONDA ENDING"; "str_ssf2t_music28" = "E.HONDA STAGE I"; "str_ssf2t_music29" = "E.HONDA STAGE II"; "str_ssf2t_music30" = "FEI LONG ENDING"; "str_ssf2t_music31" = "FEI LONG STAGE I"; "str_ssf2t_music32" = "FEI LONG STAGE II"; "str_ssf2t_music33" = "GAME OVER"; "str_ssf2t_music34" = "GUILE ENDING"; "str_ssf2t_music35" = "GUILE STAGE I"; "str_ssf2t_music36" = "GUILE STAGE II"; "str_ssf2t_music37" = "HERE COMES A NEW CHALLENGER"; "str_ssf2t_music38" = "KEN ENDING I"; "str_ssf2t_music39" = "KEN ENDING II"; "str_ssf2t_music40" = "KEN STAGE I"; "str_ssf2t_music41" = "KEN STAGE II"; "str_ssf2t_music42" = "M.BISON ENDING"; "str_ssf2t_music43" = "M.BISON STAGE I"; "str_ssf2t_music44" = "M.BISON STAGE II"; "str_ssf2t_music45" = "OPENING DEMO 1"; "str_ssf2t_music46" = "OPENING DEMO 2"; "str_ssf2t_music47" = "PLAYER SELECT 1"; "str_ssf2t_music48" = "PLAYER SELECT 2"; "str_ssf2t_music49" = "QSOUND LOGO 1"; "str_ssf2t_music50" = "QSOUND LOGO 2"; "str_ssf2t_music51" = "RANKING DISPLAY"; "str_ssf2t_music52" = "RYU ENDING"; "str_ssf2t_music53" = "RYU STAGE I"; "str_ssf2t_music54" = "RYU STAGE II"; "str_ssf2t_music55" = "SAGAT ENDING"; "str_ssf2t_music56" = "SAGAT STAGE I"; "str_ssf2t_music57" = "SAGAT STAGE II"; "str_ssf2t_music58" = "STAGE END"; "str_ssf2t_music59" = "T.HAWK ENDING"; "str_ssf2t_music60" = "T.HAWK STAGE I"; "str_ssf2t_music61" = "T.HAWK STAGE II"; "str_ssf2t_music62" = "TOURNAMENT"; "str_ssf2t_music63" = "VEGA ENDING"; "str_ssf2t_music64" = "VEGA STAGE I"; "str_ssf2t_music65" = "VEGA STAGE II"; "str_ssf2t_music66" = "VS."; "str_ssf2t_music67" = "ZANGIEF ENDING"; "str_ssf2t_music68" = "ZANGIEF STAGE I"; "str_ssf2t_music69" = "ZANGIEF STAGE II"; "str_sfa_music01" = "ADON ENDING"; "str_sfa_music02" = "ADON STAGE"; "str_sfa_music03" = "AKUMA ENDING"; "str_sfa_music04" = "AKUMA STAGE"; "str_sfa_music05" = "BIRDIE ENDING"; "str_sfa_music06" = "BIRDIE STAGE"; "str_sfa_music07" = "CHARLIE ENDING"; "str_sfa_music08" = "CHARLIE STAGE"; "str_sfa_music09" = "CHUN-LI ENDING"; "str_sfa_music10" = "CHUN-LI STAGE"; "str_sfa_music11" = "CONTINUE"; "str_sfa_music12" = "STAFF ROLL 1"; "str_sfa_music13" = "STAFF ROLL 2"; "str_sfa_music14" = "DAN ENDING"; "str_sfa_music15" = "DAN STAGE"; "str_sfa_music16" = "GAME OVER"; "str_sfa_music17" = "GUY ENDING"; "str_sfa_music18" = "GUY STAGE"; "str_sfa_music19" = "HERE COMES A NEW CHALLENGER"; "str_sfa_music20" = "DRAMATIC BATTLE BGM"; "str_sfa_music21" = "KEN ENDING"; "str_sfa_music22" = "KEN STAGE"; "str_sfa_music23" = "M.BISON ENDING"; "str_sfa_music24" = "M.BISON STAGE"; "str_sfa_music25" = "OPENING DEMO"; "str_sfa_music26" = "PLAYER SELECT"; "str_sfa_music27" = "QSOUND LOGO 2"; "str_sfa_music28" = "QSOUND LOGO"; "str_sfa_music29" = "RANKING DISPLAY 1"; "str_sfa_music30" = "RANKING DISPLAY 2"; "str_sfa_music31" = "ROSE ENDING"; "str_sfa_music32" = "ROSE STAGE"; "str_sfa_music33" = "RYU ENDING"; "str_sfa_music34" = "RYU STAGE"; "str_sfa_music35" = "SAGAT ENDING"; "str_sfa_music36" = "SAGAT STAGE"; "str_sfa_music37" = "SODOM ENDING"; "str_sfa_music38" = "SODOM STAGE"; "str_sfa_music39" = "STAGE END"; "str_sfa_music40" = "VS."; "str_sfa2_music01" = "BEFORE FINAL BATTLE"; "str_sfa2_music02" = "BEFORE SAGAT VS RYU"; "str_sfa2_music03" = "CONTINUE"; "str_sfa2_music04" = "STAFF ROLL 1"; "str_sfa2_music05" = "STAFF ROLL 2"; "str_sfa2_music06" = "STAFF ROLL 3"; "str_sfa2_music07" = "ENDING - ADON 2"; "str_sfa2_music08" = "ENDING - ADON 1"; "str_sfa2_music09" = "ENDING - M.BISON"; "str_sfa2_music10" = "ENDING - AKUMA 1"; "str_sfa2_music11" = "ENDING - BIRDIE"; "str_sfa2_music12" = "ENDING - CHARLIE 1"; "str_sfa2_music13" = "ENDING - AKUMA 2"; "str_sfa2_music14" = "ENDING - CHUN-LI"; "str_sfa2_music15" = "ENDING - DAN"; "str_sfa2_music16" = "ENDING - DHALSIM"; "str_sfa2_music17" = "ENDING - GEN 2"; "str_sfa2_music18" = "ENDING - GEN 1"; "str_sfa2_music19" = "ENDING - GUY"; "str_sfa2_music20" = "ENDING - KEN"; "str_sfa2_music21" = "ENDING - CHARLIE 2"; "str_sfa2_music22" = "ENDING - ROLENTO"; "str_sfa2_music23" = "ENDING - ROSE"; "str_sfa2_music24" = "ENDING - RYU 1"; "str_sfa2_music25" = "ENDING - RYU 2"; "str_sfa2_music26" = "ENDING - SAGAT"; "str_sfa2_music27" = "ENDING - SAKURA 1"; "str_sfa2_music28" = "ENDING - SAKURA 2"; "str_sfa2_music29" = "ENDING - SODOM"; "str_sfa2_music30" = "ENDING - ZANGIEF 1"; "str_sfa2_music31" = "ENDING - ZANGIEF 2"; "str_sfa2_music32" = "GAME OVER"; "str_sfa2_music33" = "HERE COMES A NEW CHALLENGER"; "str_sfa2_music34" = "OPENING"; "str_sfa2_music35" = "PLAYER SELECT"; "str_sfa2_music36" = "QSOUND LOGO"; "str_sfa2_music37" = "RANKING DISPLAY 1"; "str_sfa2_music38" = "RANKING DISPLAY 2"; "str_sfa2_music39" = "STAGE - ADON"; "str_sfa2_music40" = "STAGE - AKUMA"; "str_sfa2_music41" = "STAGE - BIRDIE"; "str_sfa2_music42" = "STAGE - CHARLIE"; "str_sfa2_music43" = "STAGE - CHUN-LI"; "str_sfa2_music44" = "STAGE - DAN"; "str_sfa2_music45" = "STAGE - DHALSIM"; "str_sfa2_music46" = "STAGE - GEN"; "str_sfa2_music47" = "STAGE - GUY"; "str_sfa2_music48" = "STAGE - KEN"; "str_sfa2_music49" = "STAGE - M.BISON"; "str_sfa2_music50" = "STAGE - ROLENTO"; "str_sfa2_music51" = "STAGE - ROSE"; "str_sfa2_music52" = "STAGE - RYU"; "str_sfa2_music53" = "STAGE - SAGAT"; "str_sfa2_music54" = "STAGE - SAGAT VS RYU"; "str_sfa2_music55" = "STAGE - SAKURA"; "str_sfa2_music56" = "STAGE - SODOM"; "str_sfa2_music57" = "STAGE - ZANGIEF"; "str_sfa2_music58" = "STAGE END"; "str_sfa2_music59" = "VS."; "str_sfa3_music01" = "ACTIVE RED (THEME OF KEN)"; "str_sfa3_music02" = "BEGINNING (STORY DEMO 1)"; "str_sfa3_music03" = "BEHIND YOU (THEME OF BIRDIE)"; "str_sfa3_music04" = "BLACK POWER (THEME OF RYU TYPE 2)"; "str_sfa3_music05" = "BRAVE OR GRAVE (THEME OF M. BISON - TYPE 2)"; "str_sfa3_music06" = "BREEZE (THEME OF SAKURA)"; "str_sfa3_music07" = "CRIMSON (THEME OF VEGA)"; "str_sfa3_music08" = "DAYBREAK (ENDING - CREDITS ROLL)"; "str_sfa3_music09" = "DECISIVE BOUT (THEME OF CHARLIE)"; "str_sfa3_music10" = "DOLL EYES (THEME OF CAMMY)"; "str_sfa3_music11" = "FATAL DEPTH (THEME OF M. BISON - TYPE 1)"; "str_sfa3_music12" = "FEEL THE COOL (THEME OF AKUMA - TYPE 1)"; "str_sfa3_music13" = "GIMMICK (THEME OF ROLENTO)"; "str_sfa3_music14" = "GROAN (THEME OF AKUMA - TYPE 2)"; "str_sfa3_music15" = "HEAVY SWELL (THEME OF ZANGIEF)"; "str_sfa3_music16" = "HIGH-TECH (THEME OF JULI & JUNI)"; "str_sfa3_music17" = "I'LL BE BRIEF (STORY DEMO 2)"; "str_sfa3_music18" = "KAKUGO (THEME OF SODOM - TYPE 2)"; "str_sfa3_music19" = "LAST DUEL (STORY DEMO 3)"; "str_sfa3_music20" = "MACH-SMASHER (THEME OF E. HONDA)"; "str_sfa3_music21" = "MOMENTS (THEME OF GEN)"; "str_sfa3_music22" = "NO MORE SWINGIN' (THEME OF GUY)"; "str_sfa3_music23" = "NOBODY BLINK (OPENING - TITLE)"; "str_sfa3_music24" = "PERFORMANCE (THEME OF DAN)"; "str_sfa3_music25" = "PRAYING (THEME OF DHALSIM)"; "str_sfa3_music26" = "PREPARE (CHALLENGER APPEARED)"; "str_sfa3_music27" = "PRISMATIC STARS (THEME OF R.MIKA)"; "str_sfa3_music28" = "PROOF OF DIVINITY (THEME OF ADON)"; "str_sfa3_music29" = "QSOUND LOGO"; "str_sfa3_music30" = "RESOLUTION (THEME OF CHUN-LI)"; "str_sfa3_music31" = "RISE AGAIN (CONTINUE)"; "str_sfa3_music32" = "SCALA (THEME OF ROSE)"; "str_sfa3_music33" = "SEEK NO ESCAPE (THEME OF CPU CHARACTER & FINAL ROUND)"; "str_sfa3_music34" = "SHINING ONE (THEME OF SAGAT)"; "str_sfa3_music35" = "SIMPLE RATING (THEME OF KARIN)"; "str_sfa3_music36" = "STRIPES (THEME OF CODY)"; "str_sfa3_music37" = "THE ROAD (THEME OF RYU - TYPE 1)"; "str_sfa3_music38" = "TOWER OF SHOGUN (THEME OF SODOM - TYPE 1)"; "str_sfa3_music39" = "TRIUMPH (RANKING TABLE)"; "str_sfa3_music40" = "UNTAMABLE FISTS (THEME OF BALROG)"; "str_sfa3_music41" = "WAY TO THE GLORY (WIN - VS.)"; "str_sfa3_music42" = "WHO'LL BE YOUR DOUBLE (CHARACTER SELECT)"; "str_sfa3_music43" = "WILD NATURE (THEME OF BLANKA)"; "str_sfa3_music44" = "ZERO TIME (GAME OVER)"; "str_sf3_music01" = "AFTER THE FIGHT - ENDING 1"; "str_sf3_music02" = "BEGINNING TO THE NEXT - STAFF ROLL"; "str_sf3_music03" = "BPM 1 14 - NAME ENTRY"; "str_sf3_music04" = "CAVE MAN - STAGE BRAZIL"; "str_sf3_music05" = "CONTINUE"; "str_sf3_music06" = "CROWDED STREET - STAGE HONG KONG"; "str_sf3_music07" = "ESCAPE - ENDING 7"; "str_sf3_music08" = "FAMILY - ENDING 4"; "str_sf3_music09" = "FLASH BACK - AGAIN - ENDING 6"; "str_sf3_music10" = "GAME OVER"; "str_sf3_music11" = "GET ON A TRAIN - STAGE SIBERIAN RAILWAY"; "str_sf3_music12" = "GOOD FIGHTER - STAGE JAPAN 2"; "str_sf3_music13" = "HERE COMES A NEW CHALLENGER"; "str_sf3_music14" = "JAZZY-NYC (STREET EDIT) - STAGE NEW YORK 2"; "str_sf3_music15" = "JAZZY-NYC (UNDERGROUND EDIT) - STAGE NEW YORK 1"; "str_sf3_music16" = "LEAVE ALONE - STAGE LONDON"; "str_sf3_music17" = "MY FRIEND - ENDING 5"; "str_sf3_music18" = "OPENING"; "str_sf3_music19" = "PLAYER SELECT"; "str_sf3_music20" = "PRELUDE - RANKING DISPLAY"; "str_sf3_music21" = "S.E. COLLECTION"; "str_sf3_music22" = "SHARP EYES - STAGE JAPAN 1"; "str_sf3_music23" = "SPIRITS - ENDING 2"; "str_sf3_music24" = "THE JUDGEMENT DAY - STAGE GREECE"; "str_sf3_music25" = "TOMBOY - STAGE AFRICA"; "str_sf3_music26" = "TOMORROW - ENDING 3"; "str_sf3_music27" = "VOICE COLLECTION"; "str_sf3_music28" = "VS."; "str_sf3_music29" = "WAIT A MINUTE! - JUDGEMENT GIRLS"; "str_sf3_music30" = "WINNER 1"; "str_sf3_music31" = "WINNER 2"; "str_sf3si_music01" = "AFTER THE FIGHT : ENDING"; "str_sf3si_music02" = "BOTTOMS UP : GERMANY-HUGO STAGE"; "str_sf3si_music03" = "BONUS GAME"; "str_sf3si_music04" = "CAVE MAN (DAB) : BRAZIL-ORO STAGE"; "str_sf3si_music05" = "CONTINUE"; "str_sf3si_music06" = "CROWDED STREET (ACTION MOVIE EDIT) : HONG KONG-YUN STAGE"; "str_sf3si_music07" = "CROWDED STREET (DRUM&BASS MIX) : HONG KONG-YANG STAGE"; "str_sf3si_music08" = "ESCAPE : ENDING"; "str_sf3si_music09" = "FAMILY : ENDING"; "str_sf3si_music10" = "FLASHBACK ~AGAIN : ENDING"; "str_sf3si_music11" = "FUNKY BAY : SAN FRANCISCO-KEN STAGE"; "str_sf3si_music12" = "GAME OVER"; "str_sf3si_music13" = "GET ON A TRAIN (DRUM&BASS MIX) : SIBERIAN RAILROAD-NECRO STAGE"; "str_sf3si_music14" = "GIANT ATTACK"; "str_sf3si_music15" = "GOOD FIGHTER (2ND EDIT) : JAPAN-RYU STAGE"; "str_sf3si_music16" = "HERE COMES A NEW CHALLENGER"; "str_sf3si_music17" = "JAZZY-NYC (NY HOUSE MIX) : NEW YORK-ALEX STAGE"; "str_sf3si_music18" = "LEAVE ALONE (UK HOUSE MIX) : LONDON-DUDLEY STAGE"; "str_sf3si_music19" = "MY FRIEND : ENDING"; "str_sf3si_music20" = "NILE (AFRO EDIT) : EGYPT-URIEN STAGE"; "str_sf3si_music21" = "NILE (DRUM&BASS MIX) : EGYPT-GILL STAGE"; "str_sf3si_music22" = "OPENING"; "str_sf3si_music23" = "PLAYER SELECT"; "str_sf3si_music24" = "RANKING"; "str_sf3si_music25" = "SÃO PAULO : SAO PAULO-SEAN STAGE"; "str_sf3si_music26" = "SHARP EYES (PIANO MELO VERSION) : JAPAN-IBUKI STAGE"; "str_sf3si_music27" = "SPIRITS : ENDING"; "str_sf3si_music28" = "STAFF ROLL"; "str_sf3si_music29" = "THE FLAME : JAPAN-GOUKI STAGE"; "str_sf3si_music30" = "TOMBOY (AFRICAN VOICE MIX) : AFRICA-ELENA STAGE"; "str_sf3si_music31" = "TOMORROW : ENDING"; "str_sf3si_music32" = "VOICE COLLECTION"; "str_sf3si_music33" = "VS."; "str_sf3si_music34" = "WAIT A MINUTE!"; "str_sf3si_music35" = "WINNER 1"; "str_sf3si_music36" = "WINNER 2"; "str_sf3ts_music01" = "AKUMA STAGE - KILLING MOON II"; "str_sf3ts_music02" = "AKUMA STAGE - KILLING MOON I"; "str_sf3ts_music03" = "ALEX & KEN'S STAGE - JAZZY NYC '99 II"; "str_sf3ts_music04" = "ALEX & KEN'S STAGE - JAZZY NYC '99 I"; "str_sf3ts_music05" = "BONUS GAME 2"; "str_sf3ts_music06" = "BONUS GAME 1"; "str_sf3ts_music07" = "CAPCOM LOGO"; "str_sf3ts_music08" = "CHUN-LI STAGE - CHINA VOX II"; "str_sf3ts_music09" = "CHUN-LI STAGE - CHINA VOX I"; "str_sf3ts_music10" = "CONTINUE"; "str_sf3ts_music11" = "DUDLEY STAGE - YOU BLOW MY MIND II"; "str_sf3ts_music12" = "DUDLEY STAGE - YOU BLOW MY MIND I"; "str_sf3ts_music13" = "ELENA STAGE - BEATS IN MY HEAD II"; "str_sf3ts_music14" = "ELENA STAGE - BEATS IN MY HEAD I"; "str_sf3ts_music15" = "ENDING 1"; "str_sf3ts_music16" = "ENDING 2"; "str_sf3ts_music17" = "WE AWAIT YOUR RETURN, WARRIOR! [GAME OVER]"; "str_sf3ts_music18" = "GILL APPEARS!"; "str_sf3ts_music19" = "GILL STAGE - PSYCH OUT II"; "str_sf3ts_music20" = "GILL STAGE - PSYCH OUT I"; "str_sf3ts_music21" = "HUGO STAGE - THE CIRCUIT II"; "str_sf3ts_music22" = "HUGO STAGE - THE CIRCUIT I"; "str_sf3ts_music23" = "IBUKI STAGE - TWILIGHT II"; "str_sf3ts_music24" = "IBUKI STAGE - TWILIGHT I"; "str_sf3ts_music25" = "JUDGEMENT"; "str_sf3ts_music26" = "MAKOTO STAGE - SPUNKY II"; "str_sf3ts_music27" = "MAKOTO STAGE - SPUNKY I"; "str_sf3ts_music28" = "FINAL RESULTS"; "str_sf3ts_music29" = "NECRO & TWELVE'S STAGE - SNOWLAND II"; "str_sf3ts_music30" = "NECRO & TWELVE'S STAGE - SNOWLAND I"; "str_sf3ts_music31" = "OPENING DEMO"; "str_sf3ts_music32" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN II"; "str_sf3ts_music33" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN I"; "str_sf3ts_music34" = "PLAYER SELECT (VERSUS MODE)"; "str_sf3ts_music35" = "PLAYER SELECT"; "str_sf3ts_music36" = "Q STAGE - THE THEME OF Q II"; "str_sf3ts_music37" = "Q STAGE - THE THEME OF Q I"; "str_sf3ts_music38" = "REMY STAGE - THE BEEP II"; "str_sf3ts_music39" = "REMY STAGE - THE BEEP I"; "str_sf3ts_music40" = "RYU STAGE - KOBU II"; "str_sf3ts_music41" = "RYU STAGE - KOBU I"; "str_sf3ts_music42" = "STAFF ROLL"; "str_sf3ts_music43" = "STAGE SELECT & SCORE RANKING"; "str_sf3ts_music44" = "URIEN THEME - CRAZY CHILI DOG II"; "str_sf3ts_music45" = "URIEN THEME - CRAZY CHILI DOG I"; "str_sf3ts_music46" = "JUST BEFORE THE BATTLE"; "str_sf3ts_music47" = "STAGE RESULTS"; "str_sf3ts_music48" = "YUN & YANG STAGE - CROWDED STREET II"; "str_sf3ts_music49" = "YUN & YANG STAGE - CROWDED STREET I"; "str_character_intro" = "CHARACTER INTRO"; "str_sf1_ryu_move01" = "HADOKEN"; "str_sf1_ryu_move02" = "SHORYUKEN"; "str_sf1_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf1_ken_move01" = "HADOKEN"; "str_sf1_ken_move02" = "SHORYUKEN"; "str_sf1_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf1_adon_move01" = "HIGH KICK"; "str_sf1_adon_move02" = "ROUNDHOUSE KICK"; "str_sf1_birdie_move01" = "DOUBLE FISTED HAMMER"; "str_sf1_birdie_move02" = "JUMPING HAMMER"; "str_sf1_gen_move01" = "KOSHI"; "str_sf1_gen_move02" = "RENGE"; "str_sf1_sagat_move01" = "DOUBLE PUNCH"; "str_sf1_sagat_move02" = "TIGER KNEE"; "str_sf2_ryu_move01" = "HADOKEN"; "str_sf2_ryu_move02" = "SHORYUKEN"; "str_sf2_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2_ken_move01" = "HADOKEN"; "str_sf2_ken_move02" = "SHORYUKEN"; "str_sf2_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2_ehonda_move01" = "HUNDRED HAND SLAP"; "str_sf2_ehonda_move02" = "SUMO HEADBUTT"; "str_sf2_blanka_move01" = "ELECTRIC THUNDER"; "str_sf2_blanka_move02" = "ROLLING ATTACK"; "str_sf2_guile_move01" = "SONIC BOOM"; "str_sf2_guile_move02" = "FLASH KICK"; "str_sf2_chunli_move01" = "HYAKURETSUKYAKU"; "str_sf2_chunli_move02" = "SPINNING BIRD KICK"; "str_sf2_zangief_move01" = "DOUBLE LARIAT"; "str_sf2_zangief_move02" = "SPINNING PILEDRIVER"; "str_sf2_dhalsim_move01" = "YOGA FIRE"; "str_sf2_dhalsim_move02" = "YOGA FLAME"; "str_sf2_dhalsim_move03" = "DRILL ZUTSUKI"; "str_sf2_dhalsim_move04" = "DRILL KICK"; "str_sf2ce_ryu_move01" = "HADOKEN"; "str_sf2ce_ryu_move02" = "SHORYUKEN"; "str_sf2ce_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2ce_ken_move01" = "HADOKEN"; "str_sf2ce_ken_move02" = "SHORYUKEN"; "str_sf2ce_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2ce_ehonda_move01" = "HUNDRED HAND SLAP"; "str_sf2ce_ehonda_move02" = "SUMO HEADBUTT"; "str_sf2ce_blanka_move01" = "ELECTRIC THUNDER"; "str_sf2ce_blanka_move02" = "ROLLING ATTACK"; "str_sf2ce_guile_move01" = "SONIC BOOM"; "str_sf2ce_guile_move02" = "FLASH KICK"; "str_sf2ce_chunli_move01" = "HYAKURETSUKYAKU"; "str_sf2ce_chunli_move02" = "SPINNING BIRD KICK"; "str_sf2ce_zangief_move01" = "DOUBLE LARIAT"; "str_sf2ce_zangief_move02" = "SPINNING PILEDRIVER"; "str_sf2ce_dhalsim_move01" = "YOGA FIRE"; "str_sf2ce_dhalsim_move02" = "YOGA FLAME"; "str_sf2ce_balrog_move01" = "TURN PUNCH"; "str_sf2ce_balrog_move02" = "DASH STRAIGHT"; "str_sf2ce_balrog_move03" = "DASH UPPER"; "str_sf2ce_vega_move01" = "ROLLING CRYSTAL FLASH"; "str_sf2ce_vega_move02" = "FLYING BARCELONA ATTACK"; "str_after_barcelona_attack" = "AFTER FLYING BARCELONA ATTACK"; "str_sf2ce_vega_move03" = "DIVE CLAW"; "str_sf2ce_vega_move04" = "IZUNA DROP"; "str_sf2ce_vega_move05" = "BAK SLASH"; "str_sf2ce_sagat_move01" = "TIGER SHOT"; "str_sf2ce_sagat_move02" = "GROUND TIGER SHOT"; "str_sf2ce_sagat_move03" = "TIGER UPPERCUT"; "str_sf2ce_sagat_move04" = "TIGER KNEE CRUSH"; "str_sf2ce_mbison_move01" = "PSYCHO CRUSHER"; "str_sf2ce_mbison_move02" = "DOUBLE KNEE PRESS"; "str_sf2ce_mbison_move03" = "HEAD PRESS"; "str_after_head_press" = "AFTER HEAD PRESS"; "str_sf2ce_mbison_move04" = "SOMERSAULT SKULL DIVER"; "str_sf2hf_ryu_move01" = "HADOKEN"; "str_sf2hf_ryu_move02" = "SHORYUKEN"; "str_sf2hf_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2hf_ken_move01" = "HADOKEN"; "str_sf2hf_ken_move02" = "SHORYUKEN"; "str_sf2hf_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf2hf_ehonda_move01" = "HUNDRED HAND SLAP"; "str_sf2hf_ehonda_move02" = "SUMO HEADBUTT"; "str_sf2hf_ehonda_move03" = "SUMO SMASH"; "str_sf2hf_blanka_move01" = "ELECTRIC THUNDER"; "str_sf2hf_blanka_move02" = "ROLLING ATTACK"; "str_sf2hf_blanka_move03" = "VERTICAL ROLL"; "str_sf2hf_guile_move01" = "SONIC BOOM"; "str_sf2hf_guile_move02" = "FLASH KICK"; "str_sf2hf_chunli_move01" = "HYAKURETSUKYAKU"; "str_sf2hf_chunli_move02" = "SPINNING BIRD KICK"; "str_sf2hf_chunli_move03" = "KIKOKEN"; "str_sf2hf_zangief_move01" = "DOUBLE LARIAT"; "str_sf2hf_zangief_move02" = "SPINNING PILEDRIVER"; "str_sf2hf_zangief_move03" = "HIGH SPEED LARIAT"; "str_sf2hf_dhalsim_move01" = "YOGA FIRE"; "str_sf2hf_dhalsim_move02" = "YOGA FLAME"; "str_sf2hf_dhalsim_move03" = "YOGA TELEPORT"; "str_sf2hf_balrog_move01" = "TURN PUNCH"; "str_sf2hf_balrog_move02" = "DASH STRAIGHT"; "str_sf2hf_balrog_move03" = "DASH UPPER"; "str_sf2hf_vega_move01" = "ROLLING CRYSTAL FLASH"; "str_sf2hf_vega_move02" = "FLYING BARCELONA ATTACK"; "str_sf2hf_vega_move03" = "DIVE CLAW"; "str_sf2hf_vega_move04" = "IZUNA DROP"; "str_sf2hf_sagat_move01" = "TIGER SHOT"; "str_sf2hf_sagat_move02" = "GROUND TIGER SHOT"; "str_sf2hf_sagat_move03" = "TIGER UPPERCUT"; "str_sf2hf_sagat_move04" = "TIGER KNEE CRUSH"; "str_sf2hf_mbison_move01" = "PSYCHO CRUSHER"; "str_sf2hf_mbison_move02" = "DOUBLE KNEE PRESS"; "str_sf2hf_mbison_move03" = "HEAD PRESS"; "str_sf2hf_mbison_move04" = "SOMERSAULT SKULL DIVER"; "str_ssf2_ryu_move01" = "HADOKEN"; "str_ssf2_ryu_move02" = "SHORYUKEN"; "str_ssf2_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_ssf2_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_ssf2_ken_move01" = "HADOKEN"; "str_ssf2_ken_move02" = "SHORYUKEN"; "str_ssf2_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_ssf2_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_ssf2_ehonda_move01" = "HUNDRED HAND SLAP"; "str_ssf2_ehonda_move02" = "SUMO HEADBUTT"; "str_ssf2_ehonda_move03" = "SUMO SMASH"; "str_ssf2_blanka_move01" = "ELECTRIC THUNDER"; "str_ssf2_blanka_move02" = "ROLLING ATTACK"; "str_ssf2_blanka_move03" = "VERTICAL ROLL"; "str_ssf2_blanka_move04" = "BACKSTEP ROLL"; "str_ssf2_guile_move01" = "SONIC BOOM"; "str_ssf2_guile_move02" = "FLASH KICK"; "str_ssf2_chunli_move01" = "HYAKURETSUKYAKU"; "str_ssf2_chunli_move02" = "SPINNING BIRD KICK"; "str_ssf2_chunli_move03" = "KIKOKEN"; "str_ssf2_zangief_move01" = "DOUBLE LARIAT"; "str_ssf2_zangief_move02" = "QUICK DOUBLE LARIAT"; "str_ssf2_zangief_move03" = "SPINNING PILEDRIVER"; "str_ssf2_zangief_move04" = "FLYING POWER BOMB"; "str_ssf2_zangief_move05" = "ATOMIC SUPLEX"; "str_ssf2_dhalsim_move01" = "YOGA FIRE"; "str_ssf2_dhalsim_move02" = "YOGA FLAME"; "str_ssf2_dhalsim_move03" = "YOGA TELEPORT"; "str_ssf2_balrog_move01" = "TURN PUNCH"; "str_ssf2_balrog_move02" = "DASH STRAIGHT"; "str_ssf2_balrog_move03" = "DASH UPPER"; "str_ssf2_balrog_move04" = "BUFFALO HEADBUTT"; "str_ssf2_vega_move01" = "ROLLING CRYSTAL FLASH"; "str_ssf2_vega_move02" = "FLYING BARCELONA ATTACK"; "str_ssf2_vega_move03" = "DIVE CLAW"; "str_ssf2_vega_move04" = "IZUNA DROP"; "str_ssf2_vega_move05" = "SKY HIGH CLAW"; "str_ssf2_vega_move06" = "ROLLING IZUNA DROP"; "str_ssf2_sagat_move01" = "TIGER SHOT"; "str_ssf2_sagat_move02" = "GROUND TIGER SHOT"; "str_ssf2_sagat_move03" = "TIGER UPPERCUT"; "str_ssf2_sagat_move04" = "TIGER KNEE CRUSH"; "str_ssf2_mbison_move01" = "PSYCHO CRUSHER"; "str_ssf2_mbison_move02" = "DOUBLE KNEE PRESS"; "str_ssf2_mbison_move03" = "HEAD PRESS"; "str_ssf2_mbison_move04" = "SOMERSAULT SKULL DIVER"; "str_ssf2_mbison_move05" = "DEVIL REVERSE"; "str_ssf2_cammy_move01" = "SPIRAL ARROW"; "str_ssf2_cammy_move02" = "CANNON SPIKE"; "str_ssf2_cammy_move03" = "AXEL SPIN KNUCKLE"; "str_ssf2_deejay_move01" = "DOUBLE ROLLING SOBAT"; "str_ssf2_deejay_move02" = "AIR SLASHER"; "str_ssf2_deejay_move03" = "MACHINEGUN UPPER"; "str_ssf2_feilong_move01" = "REKKAKEN"; "str_x3" = "(X3)"; "str_ssf2_feilong_move02" = "SHIENKYAKU"; "str_ssf2_thawk_move01" = "TOMAHAWK BUSTER"; "str_ssf2_thawk_move02" = "MEXICAN TYPHOON"; "str_ssf2_thawk_move03" = "CONDOR DIVE"; "str_ssf2t_ryu_move01" = "HADOKEN"; "str_ssf2t_ryu_move02" = "SHORYUKEN"; "str_ssf2t_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_ssf2t_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_ssf2t_ryu_move05" = "SHINKU HADOKEN"; "str_ssf2t_ken_move01" = "HADOKEN"; "str_ssf2t_ken_move02" = "SHORYUKEN"; "str_ssf2t_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_ssf2t_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_ssf2t_ken_move05" = "NATAOTOSHI KICK"; "str_ssf2t_ken_move06" = "KAMABARAI KICK"; "str_ssf2t_ken_move07" = "OOSOTOMAWASHI KICK"; "str_ssf2t_ken_move08" = "SHORYU REPPA"; "str_ssf2t_ken_move09" = "INAZUMA KICK"; "str_ssf2t_ehonda_move01" = "HUNDRED HAND SLAP"; "str_ssf2t_ehonda_move02" = "SUMO HEADBUTT"; "str_ssf2t_ehonda_move03" = "SUMO SMASH"; "str_ssf2t_ehonda_move04" = "OICHO THROW"; "str_ssf2t_ehonda_move05" = "SUPER KILLER HEAD RAM"; "str_ssf2t_blanka_move01" = "ELECTRIC THUNDER"; "str_ssf2t_blanka_move02" = "ROLLING ATTACK"; "str_ssf2t_blanka_move03" = "VERTICAL ROLL"; "str_ssf2t_blanka_move04" = "BACKSTEP ROLL"; "str_ssf2t_blanka_move05" = "SURPRISE FORWARD"; "str_ssf2t_blanka_move06" = "SURPRISE BACK"; "str_ssf2t_blanka_move07" = "GROUND SHAVE ROLL"; "str_ssf2t_guile_move01" = "SONIC BOOM"; "str_ssf2t_guile_move02" = "FLASH KICK"; "str_ssf2t_guile_move03" = "DOUBLE FLASH"; "str_ssf2t_chunli_move01" = "HYAKURETSUKYAKU"; "str_ssf2t_chunli_move02" = "TENSHOKYAKU"; "str_ssf2t_chunli_move03" = "SPINNING BIRD KICK"; "str_ssf2t_chunli_move04" = "AIR SPINNING BIRD KICK"; "str_ssf2t_chunli_move05" = "KIKOKEN"; "str_ssf2t_chunli_move06" = "SENRETSU KYAKU"; "str_ssf2t_zangief_move01" = "DOUBLE LARIAT"; "str_ssf2t_zangief_move02" = "QUICK DOUBLE LARIAT"; "str_ssf2t_zangief_move03" = "SPINNING PILEDRIVER"; "str_ssf2t_zangief_move04" = "FLYING POWER BOMB"; "str_ssf2t_zangief_move05" = "ATOMIC SUPLEX"; "str_ssf2t_zangief_move06" = "BANISHING FLAT"; "str_ssf2t_zangief_move07" = "FINAL ATOMIC BUSTER"; "str_ssf2t_dhalsim_move01" = "YOGA FIRE"; "str_ssf2t_dhalsim_move02" = "YOGA FLAME"; "str_ssf2t_dhalsim_move03" = "YOGA TELEPORT"; "str_ssf2t_dhalsim_move04" = "YOGA BLAST"; "str_ssf2t_dhalsim_move05" = "YOGA INFERNO"; "str_ssf2t_balrog_move01" = "TURN PUNCH"; "str_ssf2t_balrog_move02" = "DASH STRAIGHT"; "str_ssf2t_balrog_move03" = "DASH UPPER"; "str_ssf2t_balrog_move04" = "BUFFALO HEADBUTT"; "str_ssf2t_balrog_move05" = "DASH GROUND STRAIGHT"; "str_ssf2t_balrog_move06" = "DASH GROUND UPPER"; "str_ssf2t_balrog_move07" = "CRAZY BUFFALO"; "str_ssf2t_vega_move01" = "ROLLING CRYSTAL FLASH"; "str_ssf2t_vega_move02" = "FLYING BARCELONA ATTACK"; "str_ssf2t_vega_move03" = "DIVE CLAW"; "str_ssf2t_vega_move04" = "IZUNA DROP"; "str_ssf2t_vega_move05" = "SKY HIGH CLAW"; "str_ssf2t_vega_move06" = "BACK SLASH"; "str_ssf2t_vega_move07" = "SCARLET TERROR"; "str_ssf2t_vega_move08" = "FLYING BARCELONA SPECIAL"; "str_after_barcelona_special" = "AFTER FLYING BARCELONA SPECIAL"; "str_ssf2t_vega_move09" = "ROLLING IZUNA DROP"; "str_ssf2t_sagat_move01" = "TIGER SHOT"; "str_ssf2t_sagat_move02" = "GROUND TIGER SHOT"; "str_ssf2t_sagat_move03" = "TIGER UPPERCUT"; "str_ssf2t_sagat_move04" = "TIGER KNEE CRUSH"; "str_ssf2t_sagat_move05" = "TIGER GENOCIDE"; "str_ssf2t_mbison_move01" = "PSYCHO CRUSHER"; "str_ssf2t_mbison_move02" = "DOUBLE KNEE PRESS"; "str_ssf2t_mbison_move03" = "HEAD PRESS"; "str_ssf2_mbison_move04" = "SOMERSAULT SKULL DIVER"; "str_ssf2t_mbison_move05" = "DEVIL REVERSE"; "str_ssf2t_mbison_move06" = "KNEE PRESS NIGHTMARE"; "str_ssf2t_cammy_move01" = "SPIRAL ARROW"; "str_ssf2t_cammy_move02" = "CANNON SPIKE"; "str_ssf2t_cammy_move03" = "AXEL SPIN KNUCKLE"; "str_ssf2t_cammy_move04" = "HOOLIGAN COMBINATION"; "str_after_hooligan_combination" = "AFTER HOOLIGAN COMBINATION"; "str_ssf2t_cammy_move05" = "RAZOR EDGE SLICER"; "str_ssf2t_cammy_move06" = "FATAL LEG TWISTER"; "str_ssf2t_cammy_move07" = "CROSS SCISSORS PRESSURE"; "str_ssf2t_cammy_move08" = "SPIN DRIVE SMASHER"; "str_ssf2t_cammy_move09" = "HOOLIGAN CANCEL"; "str_do_nothing" = "DO NOTHING"; "str_ssf2t_deejay_move01" = "DOUBLE ROLLING SOBAT"; "str_ssf2t_deejay_move02" = "AIR SLASHER"; "str_ssf2t_deejay_move03" = "MACHINEGUN UPPER"; "str_ssf2t_deejay_move04" = "JACKKNIFE MAXIMUM"; "str_ssf2t_deejay_move05" = "SOBAT CARNIVAL"; "str_ssf2t_feilong_move01" = "REKKAKEN"; "str_ssf2t_feilong_move02" = "SHIENKYAKU"; "str_ssf2t_feilong_move03" = "REKKUKYAKU"; "str_ssf2t_feilong_move04" = "REKKASHINKEN"; "str_ssf2t_thawk_move01" = "TOMAHAWK BUSTER"; "str_ssf2t_thawk_move02" = "MEXICAN TYPHOON"; "str_ssf2t_thawk_move03" = "CONDOR DIVE"; "str_ssf2t_thawk_move04" = "DOUBLE TYPHOON"; "str_ssf2t_akuma_move01" = "GO HADOKEN"; "str_ssf2t_akuma_move02" = "ZANKU HADOKEN"; "str_ssf2t_akuma_move03" = "SHAKUNETSU HADOKEN"; "str_ssf2t_akuma_move04" = "GO SHORYUKEN"; "str_ssf2t_akuma_move05" = "TATSUMAKI ZANKUKYAKU"; "str_ssf2t_akuma_move06" = "AIRBORNE TATSUMAKI ZANKUKYAKU"; "str_ssf2t_akuma_move07" = "ASHURA SENKU"; "str_sfa_ryu_move01" = "HADOKEN"; "str_sfa_ryu_move02" = "SHORYUKEN"; "str_sfa_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa_ryu_move05" = "SHINKU HADOKEN"; "str_sfa_ryu_move06" = "SHINKU TATSUMAKI SENPUKYAKU"; "str_sfa_ken_move01" = "HADOKEN"; "str_sfa_ken_move02" = "SHORYUKEN"; "str_sfa_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa_ken_move05" = "ZENPO TENSHIN"; "str_sfa_ken_move06" = "SHORYUREPPA"; "str_sfa_ken_move07" = "SHINRYUKEN"; "str_sfa_chunli_move01" = "HYAKURETSUKYAKU"; "str_sfa_chunli_move02" = "TENSHOKYAKU"; "str_sfa_chunli_move03" = "KIKOKEN"; "str_sfa_chunli_move04" = "SEN'EN SHU"; "str_sfa_chunli_move05" = "SENRETSUKYAKU"; "str_sfa_chunli_move06" = "KIKOSHO"; "str_sfa_chunli_move07" = "HAZAN TENSHOKYAKU"; "str_sfa_sagat_move01" = "TIGER SHOT"; "str_sfa_sagat_move02" = "GROUND TIGER SHOT"; "str_sfa_sagat_move03" = "TIGER BLOW"; "str_sfa_sagat_move04" = "TIGER CRUSH"; "str_sfa_sagat_move05" = "TIGER CANNON"; "str_sfa_sagat_move06" = "TIGER RAID"; "str_sfa_sagat_move07" = "TIGER GENOCIDE"; "str_sfa_mbison_move01" = "PSYCHO SHOT"; "str_sfa_mbison_move02" = "DOUBLE KNEE PRESS"; "str_sfa_mbison_move03" = "HEAD PRESS"; "str_sfa_mbison_move04" = "SKULL DIVER"; "str_sfa_mbison_move05" = "SOMERSAULT SKULL DIVER"; "str_sfa_mbison_move06" = "VEGA WARP FORWARD"; "str_sfa_mbison_move07" = "VEGA WARP BACKWARD"; "str_sfa_mbison_move08" = "PSYCHO CRUSHER"; "str_sfa_mbison_move09" = "KNEE PRESS NIGHTMARE"; "str_sfa_akuma_move01" = "GO HADOKEN"; "str_sfa_akuma_move02" = "ZANKU HADOKEN"; "str_sfa_akuma_move03" = "SHAKUNETSU HADOKEN"; "str_sfa_akuma_move04" = "GO SHORYUKEN"; "str_sfa_akuma_move05" = "TATSUMAKI ZANKUKYAKU"; "str_sfa_akuma_move06" = "AIRBORNE TATSUMAKI ZANKUKYAKU"; "str_sfa_akuma_move07" = "ASHURA SENKU"; "str_sfa_akuma_move08" = "HYAKKISHU"; "str_after_hyakkishu" = "AFTER HYAKKISHU"; "str_sfa_akuma_move09" = "HYAKKI GO ZAN"; "str_sfa_akuma_move10" = "HYAKKI GO SHO"; "str_sfa_akuma_move11" = "HYAKKI GO SEN"; "str_sfa_akuma_move12" = "HYAKKI GO SAI"; "str_sfa_akuma_move13" = "HYAKKI GO TSUI"; "str_sfa_akuma_move14" = "ZENPO TENSHIN"; "str_sfa_akuma_move15" = "MESSATSU GO HADO"; "str_sfa_akuma_move16" = "MESSATSU GO SHORYU"; "str_sfa_akuma_move17" = "TENMA GO ZANKU"; "str_sfa_akuma_move18" = "SHUN GOKU SATSU"; "str_sfa_adon_move01" = "RISING JAGUAR"; "str_sfa_adon_move02" = "JAGUAR KICK"; "str_sfa_adon_move03" = "JAGUAR TOOTH"; "str_sfa_adon_move04" = "JAGUAR REVOLVER"; "str_sfa_adon_move05" = "JAGUAR VARIED ASSAULT"; "str_after_jaguar_varied_assault" = "AFTER JAGUAR VARIED ASSAULT"; "str_sfa_adon_move06" = "THOUSAND JAGUARS"; "str_sfa_adon_move07" = "JAGUAR ASSASSIN"; "str_sfa_birdie_move01" = "BULL HEAD"; "str_sfa_birdie_move02" = "BULL HORN"; "str_sfa_birdie_move03" = "MURDERER CHAIN"; "str_sfa_birdie_move04" = "THE BIRDIE"; "str_sfa_birdie_move05" = "BULL REVENGER"; "str_sfa_charlie_move01" = "SONIC BOOM"; "str_sfa_charlie_move02" = "SOMERSAULT SHELL"; "str_sfa_charlie_move03" = "SOMERSAULT JUSTICE"; "str_sfa_charlie_move04" = "SONIC BREAK"; "str_sfa_charlie_move05" = "CROSSFIRE BLITZ"; "str_sfa_dan_move01" = "GADOKEN"; "str_sfa_dan_move02" = "KORYUKEN"; "str_sfa_dan_move03" = "DANKUKYAKU"; "str_sfa_dan_move04" = "HISSHO BURAIKEN"; "str_sfa_dan_move05" = "SHINKU GADOKEN"; "str_sfa_dan_move06" = "KORYU REKKA"; "str_sfa_guy_move01" = "BUSHIN IZUNA OTOSHI"; "str_sfa_guy_move02" = "IZUNA NO HIJI OTOSHI"; "str_sfa_guy_move03" = "BUSHIN SENPUKYAKU"; "str_sfa_guy_move04" = "HAYAGAKE: KYUTEISHI"; "str_sfa_guy_move05" = "HAYAGAKE: KAGE SUKUI"; "str_sfa_guy_move06" = "HAYAGAKE: KUBIKARI"; "str_sfa_guy_move07" = "BUSHIN HASSOKEN"; "str_sfa_guy_move08" = "BUSHIN GORAI KYAKU"; "str_sfa_rose_move01" = "SOUL SPARK"; "str_sfa_rose_move02" = "SOUL THROW"; "str_sfa_rose_move03" = "SOUL REFLECT"; "str_sfa_rose_move04" = "AURA SOUL SPARK"; "str_sfa_rose_move05" = "AURA SOUL THROW"; "str_sfa_rose_move06" = "SOUL ILLUSION"; "str_sfa_sodom_move01" = "JIGOKU SCRAPE"; "str_sfa_sodom_move02" = "BUTSUMETSU BUSTER"; "str_sfa_sodom_move03" = "DAIKYO BURNING"; "str_sfa_sodom_move04" = "KOTEN OKIAGIRI"; "str_sfa_sodom_move05" = "TENGU WALKING"; "str_sfa_sodom_move06" = "MEIDO NO MIYAGE"; "str_sfa_sodom_move07" = "TENCHUSATSU"; "str_sfa2_ryu_move01" = "HADOKEN"; "str_sfa2_ryu_move02" = "SHORYUKEN"; "str_sfa2_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa2_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa2_ryu_move05" = "SHINKU HADOKEN"; "str_sfa2_ryu_move06" = "SHINKU TATSUMAKI SENPUKYAKU"; "str_sfa2_ken_move01" = "HADOKEN"; "str_sfa2_ken_move02" = "SHORYUKEN"; "str_sfa2_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa2_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa2_ken_move05" = "ZENPO TENSHIN"; "str_sfa2_ken_move06" = "SHORYUREPPA"; "str_sfa2_ken_move07" = "SHINRYUKEN"; "str_sfa2_chunli_move01" = "HYAKURETSUKYAKU"; "str_sfa2_chunli_move02" = "TENSHOKYAKU"; "str_sfa2_chunli_move03" = "KIKOKEN (SFA OUTFIT)"; "str_sfa2_chunli_move04" = "KIKOKEN (SFII OUTFIT)"; "str_sfa2_chunli_move05" = "SEN'EN SHU"; "str_sfa2_chunli_move06" = "SENRETSU KYAKU"; "str_sfa2_chunli_move07" = "KIKOSHO"; "str_sfa2_chunli_move08" = "HAZAN TENSHOKYAKU"; "str_sfa2_zangief_move01" = "DOUBLE LARIAT"; "str_sfa2_zangief_move02" = "QUICK DOUBLE LARIAT"; "str_sfa2_zangief_move03" = "SPINNING PILEDRIVER"; "str_sfa2_zangief_move04" = "FLYING POWER BOMB"; "str_sfa2_zangief_move05" = "ATOMIC SUPLEX"; "str_sfa2_zangief_move06" = "BANISHING FLAT"; "str_sfa2_zangief_move07" = "FINAL ATOMIC BUSTER"; "str_sfa2_zangief_move08" = "AERIAL RUSSIAN SLAM"; "str_sfa2_dhalsim_move01" = "YOGA FIRE"; "str_sfa2_dhalsim_move02" = "YOGA FLAME"; "str_sfa2_dhalsim_move03" = "YOGA TELEPORT"; "str_sfa2_dhalsim_move04" = "YOGA BLAST"; "str_sfa2_dhalsim_move05" = "KUCHU CHOHATSU"; "str_start_2" = "START"; "str_sfa2_dhalsim_move06" = "YOGA ESCAPE "; "str_sfa2_dhalsim_move07" = "YOGA INFERNO"; "str_sfa2_dhalsim_move08" = "YOGA STRIKE"; "str_sfa2_sagat_move01" = "TIGER SHOT"; "str_sfa2_sagat_move02" = "GROUND TIGER SHOT"; "str_sfa2_sagat_move03" = "TIGER BLOW"; "str_sfa2_sagat_move04" = "TIGER CRUSH"; "str_sfa2_sagat_move05" = "TIGER CANNON"; "str_sfa2_sagat_move06" = "TIGER RAID"; "str_sfa2_sagat_move07" = "TIGER GENOCIDE"; "str_sfa2_mbison_move01" = "PSYCHO SHOT"; "str_sfa2_mbison_move02" = "DOUBLE KNEE PRESS"; "str_sfa2_mbison_move03" = "HEAD PRESS"; "str_sfa2_mbison_move04" = "SKULL DIVER"; "str_sfa2_mbison_move05" = "SOMERSAULT SKULL DIVER"; "str_sfa2_mbison_move06" = "VEGA WARP FORWARD"; "str_sfa2_mbison_move07" = "VEGA WARP BACKWARD"; "str_sfa2_mbison_move08" = "PSYCHO CRUSHER"; "str_sfa2_mbison_move09" = "KNEE PRESS NIGHTMARE"; "str_sfa2_akuma_move01" = "GO HADOKEN"; "str_sfa2_akuma_move02" = "ZANKU HADOKEN"; "str_sfa2_akuma_move03" = "SHAKUNETSU HADOKEN"; "str_sfa2_akuma_move04" = "GO SHORYUKEN"; "str_sfa2_akuma_move05" = "TATSUMAKI ZANKUKYAKU"; "str_sfa2_akuma_move06" = "AIRBORNE TATSUMAKI ZANKUKYAKU"; "str_sfa2_akuma_move07" = "ASHURA SENKU"; "str_sfa2_akuma_move08" = "HYAKKISHU"; "str_sfa2_akuma_move09" = "HYAKKI GO ZAN"; "str_sfa2_akuma_move10" = "HYAKKI GO SHO"; "str_sfa2_akuma_move11" = "HYAKKI GO SEN"; "str_sfa2_akuma_move12" = "HYAKKI GO SAI"; "str_sfa2_akuma_move13" = "HYAKKI GO TSUI"; "str_sfa2_akuma_move14" = "ZENPO TENSHIN"; "str_sfa2_akuma_move15" = "MESSATSU GO HADO"; "str_sfa2_akuma_move16" = "MESSATSU GO SHORYU"; "str_sfa2_akuma_move17" = "TENMA GO ZANKU"; "str_sfa2_akuma_move18" = "SHUN GOKU SATSU"; "str_sfa2_adon_move01" = "RISING JAGUAR"; "str_sfa2_adon_move02" = "JAGUAR KICK"; "str_sfa2_adon_move03" = "JAGUAR TOOTH"; "str_sfa2_adon_move04" = "JAGUAR REVOLVER"; "str_sfa2_adon_move05" = "JAGUAR VARIED ASSAULT"; "str_sfa2_adon_move06" = "THOUSAND JAGUARS"; "str_sfa2_adon_move07" = "JAGUAR ASSASSIN"; "str_sfa2_birdie_move01" = "BULL HEAD"; "str_sfa2_birdie_move02" = "BULL HORN"; "str_sfa2_birdie_move03" = "MURDERER CHAIN"; "str_sfa2_birdie_move04" = "BANDIT CHAIN"; "str_sfa2_birdie_move05" = "THE BIRDIE"; "str_sfa2_birdie_move06" = "BULL REVENGER"; "str_sfa2_charlie_move01" = "SONIC BOOM"; "str_sfa2_charlie_move02" = "SOMERSAULT SHELL"; "str_sfa2_charlie_move03" = "SOMERSAULT JUSTICE"; "str_sfa2_charlie_move04" = "SONIC BREAK"; "str_sfa2_charlie_move05" = "CROSSFIRE BLITZ"; "str_sfa2_dan_move01" = "GADOKEN"; "str_sfa2_dan_move02" = "KORYUKEN"; "str_sfa2_dan_move03" = "DANKUKYAKU"; "str_sfa2_dan_move04" = "ROLLING TAUNT"; "str_sfa2_dan_move05" = "DUCKING TAUNT"; "str_sfa2_dan_move06" = "JUMPING TAUNT"; "str_sfa2_dan_move07" = "HISSHO BURAIKEN"; "str_sfa2_dan_move08" = "SHINKU GADOKEN"; "str_sfa2_dan_move09" = "KORYU REKKA"; "str_sfa2_dan_move10" = "LEGENDARY TAUNT"; "str_sfa2_dan_move11" = "MYTHICAL TAUNT"; "str_sfa2_evilryu_move01" = "HADOKEN"; "str_sfa2_evilryu_move02" = "SHORYUKEN"; "str_sfa2_evilryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa2_evilryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa2_evilryu_move05" = "ASHURA SENKU"; "str_sfa2_evilryu_move06" = "SHINKU HADOKEN"; "str_sfa2_evilryu_move07" = "SHINKU TATSUMAKI SENPUKYAKU"; "str_sfa2_evilryu_move08" = "MESSATSU GO SHORYU"; "str_sfa2_evilryu_move09" = "SHUN GOKU SATSU"; "str_sfa2_gen_move01" = "HYAKURENKO"; "str_sfa2_gen_move02" = "GEKIRO"; "str_sfa2_gen_move03" = "ANSATSUKEN: SORYU"; "str_sfa2_gen_move04" = "ANSATSUKEN: KIRYU"; "str_sfa2_gen_move05" = "JASEN"; "str_sfa2_gen_move06" = "OGA"; "str_sfa2_gen_move07" = "ZAN'EI"; "str_sfa2_gen_move08" = "SHITENSHU"; "str_sfa2_gen_move09" = "KOGA"; "str_sfa2_gen_move10" = "JAKOHA"; "str_sfa2_guy_move01" = "BUSHIN IZUNA OTOSHI"; "str_sfa2_guy_move02" = "IZUNA NO HIJI OTOSHI"; "str_sfa2_guy_move03" = "HOZANTO"; "str_sfa2_guy_move04" = "BUSHIN SENPUKYAKU"; "str_sfa2_guy_move05" = "HAYAGAKE: KYUTEISHI"; "str_sfa2_guy_move06" = "HAYAGAKE: KAGE SUKUI"; "str_sfa2_guy_move07" = "HAYAGAKE: KUBIKARI"; "str_sfa2_guy_move08" = "BUSHIN HASSOKEN"; "str_sfa2_guy_move09" = "BUSHIN GORAI KYAKU"; "str_sfa2_rolento_move01" = "PATRIOT CIRCLE"; "str_sfa2_rolento_move02" = "STINGER"; "str_sfa2_rolento_move03" = "MEKONG DELTA AIR RAID"; "str_sfa2_rolento_move04" = "MEKONG DELTA ESCAPE"; "str_sfa2_rolento_move05" = "MEKONG DELTA ATTACK"; "str_sfa2_rolento_move06" = "TAKE NO PRISONER"; "str_sfa2_rolento_move07" = "MINE SWEEPER"; "str_sfa2_rose_move01" = "SOUL SPARK"; "str_sfa2_rose_move02" = "SOUL THROW"; "str_sfa2_rose_move03" = "SOUL REFLECT"; "str_sfa2_rose_move04" = "SOUL SPIRAL"; "str_sfa2_rose_move05" = "AURA SOUL SPARK"; "str_sfa2_rose_move06" = "AURA SOUL THROW"; "str_sfa2_rose_move07" = "SOUL ILLUSION"; "str_sfa2_sakura_move01" = "HADOKEN"; "str_sfa2_sakura_move02" = "SHO'OKEN"; "str_sfa2_sakura_move03" = "SHUNPUKYAKU"; "str_sfa2_sakura_move04" = "SHINKU HADOKEN"; "str_sfa2_sakura_move05" = "HARU ICHIBAN"; "str_sfa2_sakura_move06" = "MIDARE ZAKURA"; "str_sfa2_sodom_move01" = "JIGOKU SCRAPE"; "str_sfa2_sodom_move02" = "BUTSUMETSU BUSTER"; "str_sfa2_sodom_move03" = "DAIKYO BURNING"; "str_sfa2_sodom_move04" = "SHIRAHA CATCH"; "str_sfa2_sodom_move05" = "YAGURA REVERSE"; "str_sfa2_sodom_move06" = "KOTEN OKIAGIRI"; "str_sfa2_sodom_move07" = "TENGU WALKING"; "str_sfa2_sodom_move08" = "MEIDO NO MIYAGE"; "str_sfa2_sodom_move09" = "TENCHUSATSU"; "str_sfa3_ryu_move01" = "HADOKEN"; "str_sfa3_ryu_move02" = "SHORYUKEN"; "str_sfa3_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa3_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa3_ryu_move05" = "SHAKUNETSU HADOKEN"; "str_sfa3_ryu_move06" = "SHINKU HADOKEN"; "str_sfa3_ryu_move07" = "SHINKU TATSUMAKI SENPUKYAKU"; "str_sfa3_ryu_move08" = "SHIN SHORYUKEN"; "str_sfa3_ryu_move09" = "HADO NO KAMAE"; "str_sfa3_ryu_move10" = "METSU SHORYUKEN"; "str_sfa3_ken_move01" = "HADOKEN"; "str_sfa3_ken_move02" = "SHORYUKEN"; "str_sfa3_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sfa3_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sfa3_ken_move05" = "ZENPO TENSHIN"; "str_sfa3_ken_move06" = "SHORYUREPPA"; "str_sfa3_ken_move07" = "SHINRYUKEN"; "str_sfa3_ken_move08" = "SHIPPUJINRAI KYAKU"; "str_sfa3_ken_move09" = "ZENTO"; "str_sfa3_ehonda_move01" = "HUNDRED HAND SLAP"; "str_sfa3_ehonda_move02" = "SUMO HEADBUTT"; "str_sfa3_ehonda_move03" = "SUMO SMASH"; "str_sfa3_ehonda_move04" = "OICHO THROW"; "str_sfa3_ehonda_move05" = "ONI MUSO"; "str_sfa3_ehonda_move06" = "FUJI DROP"; "str_sfa3_ehonda_move07" = "OROCHI CRUSH"; "str_sfa3_blanka_move01" = "ELECTRIC THUNDER"; "str_sfa3_blanka_move02" = "ROLLING ATTACK"; "str_sfa3_blanka_move03" = "VERTICAL ROLL"; "str_sfa3_blanka_move04" = "BACKSTEP ROLL"; "str_sfa3_blanka_move05" = "SURPRISE FORWARD"; "str_sfa3_blanka_move06" = "SURPRISE BACK"; "str_sfa3_blanka_move07" = "GROUND SHAVE ROLL"; "str_sfa3_blanka_move08" = "TROPICAL HAZARD"; "str_sfa3_chunli_move01" = "HYAKURETSUKYAKU"; "str_sfa3_chunli_move02" = "TENSHOKYAKU"; "str_sfa3_chunli_move03" = "TENSHOKYAKU"; "str_sfa3_chunli_move04" = "KIKOKEN"; "str_sfa3_chunli_move05" = "SEN'EN SHU"; "str_sfa3_chunli_move06" = "SO HAKKEI"; "str_sfa3_chunli_move07" = "SPINNING BIRD KICK"; "str_sfa3_chunli_move08" = "SENRETSU KYAKU"; "str_sfa3_chunli_move09" = "KIKOSHO"; "str_sfa3_chunli_move10" = "HAZAN TENSHOKYAKU"; "str_sfa3_zangief_move01" = "DOUBLE LARIAT"; "str_sfa3_zangief_move02" = "QUICK DOUBLE LARIAT"; "str_sfa3_zangief_move03" = "SPINNING PILEDRIVER"; "str_sfa3_zangief_move04" = "FLYING POWER BOMB"; "str_sfa3_zangief_move05" = "ATOMIC SUPLEX"; "str_sfa3_zangief_move06" = "BANISHING FLAT"; "str_sfa3_zangief_move07" = "BANISHING FLAT"; "str_sfa3_zangief_move08" = "FINAL ATOMIC BUSTER"; "str_sfa3_zangief_move09" = "AERIAL RUSSIAN SLAM"; "str_sfa3_dhalsim_move01" = "YOGA FIRE"; "str_sfa3_dhalsim_move02" = "YOGA FLAME"; "str_sfa3_dhalsim_move03" = "YOGA FLAME"; "str_sfa3_dhalsim_move04" = "YOGA TELEPORT"; "str_sfa3_dhalsim_move05" = "YOGA TELEPORT"; "str_sfa3_dhalsim_move06" = "YOGA BLAST"; "str_sfa3_dhalsim_move07" = "YOGA BLAST"; "str_sfa3_dhalsim_move08" = "KUCHU CHOHATSU"; "str_sfa3_dhalsim_move09" = "YOGA ESCAPE "; "str_sfa3_dhalsim_move10" = "YOGA TEMPEST"; "str_sfa3_dhalsim_move11" = "YOGA INFERNO"; "str_sfa3_dhalsim_move12" = "YOGA STRIKE"; "str_sfa3_dhalsim_move13" = "YOGA STREAM"; "str_sfa3_balrog_move01" = "TURN PUNCH"; "str_sfa3_balrog_move02" = "DASH STRAIGHT"; "str_sfa3_balrog_move03" = "DASH UPPER"; "str_sfa3_balrog_move04" = "BUFFALO HEADBUTT"; "str_sfa3_balrog_move05" = "DASH GROUND STRAIGHT"; "str_sfa3_balrog_move06" = "DASH GROUND UPPER"; "str_sfa3_balrog_move07" = "CRAZY BUFFALO"; "str_sfa3_balrog_move08" = "CRAZY BUFFALO"; "str_sfa3_balrog_move09" = "GIGATON BLOW"; "str_sfa3_vega_move01" = "ROLLING CRYSTAL FLASH"; "str_sfa3_vega_move02" = "FLYING BARCELONA ATTACK"; "str_sfa3_vega_move03" = "IZUNA DROP"; "str_sfa3_vega_move04" = "KABE HARI TSUKI"; "str_sfa3_vega_move05" = "FLYING BARCELONA ATTACK"; "str_sfa3_vega_move06" = "IZUNA DROP"; "str_sfa3_vega_move07" = "SKY HIGH CLAW"; "str_sfa3_vega_move08" = "BACK SLASH"; "str_sfa3_vega_move09" = "SCARLET TERROR"; "str_sfa3_vega_move10" = "FLYING BARCELONA SPECIAL"; "str_sfa3_vega_move11" = "ROLLING IZUNA DROP"; "str_sfa3_vega_move12" = "KABE HARI TSUKI"; "str_after_kabe_hari_tsuki" = "AFTER KABE HARI TSUKI"; "str_vegas_stage_only" = "(VEGA'S STAGE ONLY)"; "str_sfa3_vega_move13" = "FLYING BARCELONA SPECIAL"; "str_after_flying_barcelona_special" = "AFTER FLYING BARCELONA SPECIAL"; "str_sfa3_vega_move14" = "ROLLING IZUNA DROP"; "str_sfa3_vega_move15" = "SCARLET MIRAGE"; "str_sfa3_vega_move16" = "RED IMPACT"; "str_sfa3_vega_move17" = "ROLLING IZUNA DROP"; "str_sfa3_sagat_move01" = "TIGER SHOT"; "str_sfa3_sagat_move02" = "GROUND TIGER SHOT"; "str_sfa3_sagat_move03" = "TIGER UPPERCUT"; "str_sfa3_sagat_move04" = "TIGER BLOW"; "str_sfa3_sagat_move05" = "TIGER CRUSH"; "str_sfa3_sagat_move06" = "TIGER CRUSH"; "str_sfa3_sagat_move07" = "TIGER CANNON"; "str_sfa3_sagat_move08" = "TIGER RAID"; "str_sfa3_sagat_move09" = "TIGER GENOCIDE"; "str_sfa3_sagat_move10" = "ANGRY CHARGE"; "str_sfa3_mbison_move01" = "PSYCHO CRUSHER"; "str_sfa3_mbison_move02" = "PSYCHO SHOT"; "str_sfa3_mbison_move03" = "DOUBLE KNEE PRESS"; "str_sfa3_mbison_move04" = "HEAD PRESS"; "str_sfa3_mbison_move05" = "SKULL DIVER"; "str_sfa3_mbison_move06" = "SOMERSAULT SKULL DIVER"; "str_sfa3_mbison_move07" = "VEGA WARP FORWARD"; "str_sfa3_mbison_move08" = "VEGA WARP BACKWARD"; "str_sfa3_mbison_move09" = "PSYCHO CRUSHER"; "str_sfa3_mbison_move10" = "KNEE PRESS NIGHTMARE"; "str_sfa3_cammy_move01" = "SPIRAL ARROW"; "str_sfa3_cammy_move02" = "CANNON SPIKE"; "str_sfa3_cammy_move03" = "CANNON STRIKE"; "str_sfa3_cammy_move04" = "CANNON REVENGE"; "str_sfa3_cammy_move05" = "AXEL SPIN KNUCKLE"; "str_sfa3_cammy_move06" = "HOOLIGAN COMBINATION"; "str_after_hooligan_combination" = "AFTER HOOLIGAN COMBINATION"; "str_sfa3_cammy_move07" = "CANCEL"; "str_sfa3_cammy_move08" = "FATAL LEG TWISTER"; "str_sfa3_cammy_move09" = "CROSS SCISSORS PRESSURE"; "str_sfa3_cammy_move10" = "SPIN DRIVE SMASHER"; "str_sfa3_cammy_move11" = "REVERSE SHAFT BREAKER"; "str_sfa3_cammy_move12" = "KILLER BEE ASSAULT"; "str_sfa3_akuma_move01" = "GO HADOKEN"; "str_sfa3_akuma_move02" = "ZANKU HADOKEN"; "str_sfa3_akuma_move03" = "SHAKUNETSU HADOKEN"; "str_sfa3_akuma_move04" = "GO SHORYUKEN"; "str_sfa3_akuma_move05" = "TATSUMAKI ZANKUKYAKU"; "str_sfa3_akuma_move06" = "AIRBORNE TATSUMAKI ZANKUKYAKU"; "str_sfa3_akuma_move07" = "ASHURA SENKU"; "str_sfa3_akuma_move08" = "HYAKKISHU"; "str_sfa3_akuma_move09" = "HYAKKI GO ZAN"; "str_sfa3_akuma_move10" = "HYAKKI GO SHO"; "str_sfa3_akuma_move11" = "HYAKKI GO SEN"; "str_sfa3_akuma_move12" = "HYAKKI GO SAI"; "str_sfa3_akuma_move13" = "HYAKKI GO TSUI"; "str_sfa3_akuma_move14" = "ZENPO TENSHIN"; "str_sfa3_akuma_move15" = "MESSATSU GO HADO"; "str_sfa3_akuma_move16" = "MESSATSU GO SHORYU"; "str_sfa3_akuma_move17" = "TENMA GO ZANKU"; "str_sfa3_akuma_move18" = "SHUN GOKU SATSU"; "str_sfa3_akuma_move19" = "SHAKUNETSU GOHADOKEN"; "str_sfa3_adon_move01" = "RISING JAGUAR"; "str_sfa3_adon_move02" = "JAGUAR KICK"; "str_sfa3_adon_move03" = "JAGUAR TOOTH"; "str_sfa3_adon_move04" = "JAGUAR REVOLVER"; "str_sfa3_adon_move05" = "JAGUAR VARIED ASSAULT"; "str_sfa3_adon_move06" = "THOUSAND JAGUARS"; "str_sfa3_adon_move07" = "JAGUAR ASSASSIN"; "str_sfa3_birdie_move01" = "BULL HEAD"; "str_sfa3_birdie_move02" = "BULL HORN"; "str_sfa3_birdie_move03" = "MURDERER CHAIN"; "str_sfa3_birdie_move04" = "BANDIT CHAIN"; "str_sfa3_birdie_move05" = "THE BIRDIE"; "str_sfa3_birdie_move06" = "BULL REVENGER"; "str_sfa3_birdie_move07" = "BAD HAMMER"; "str_sfa3_charlie_move01" = "SONIC BOOM"; "str_sfa3_charlie_move02" = "SOMERSAULT SHELL"; "str_sfa3_charlie_move03" = "SOMERSAULT JUSTICE"; "str_sfa3_charlie_move04" = "SONIC BREAK"; "str_sfa3_charlie_move05" = "CROSSFIRE BLITZ"; "str_sfa3_cody_move01" = "BAD STONE"; "str_hold_punch" = "HOLD PUNCH TO DELAY"; "str_sfa3_cody_move02" = "FAKE THROW"; "str_hold_start" = "HOLD START TO DELAY"; "str_sfa3_cody_move03" = "RUFFIAN KICK"; "str_sfa3_cody_move04" = "CRIMINAL UPPER"; "str_sfa3_cody_move05" = "BAD SPRAY"; "str_sfa3_cody_move06" = "PICK UP KNIFE"; "str_sfa3_cody_move07" = "KNIFE ATTACK"; "str_sfa3_cody_move08" = "KNIFE THROW"; "str_when_armed" = "WHEN ARMED"; "str_sfa3_cody_move09" = "FINAL DESTRUCTION"; "str_sfa3_cody_move10" = "DEAD END IRONY"; "str_sfa3_dan_move01" = "GADOKEN"; "str_sfa3_dan_move02" = "KORYUKEN"; "str_sfa3_dan_move03" = "DANKUKYAKU"; "str_sfa3_dan_move04" = "AIRBORNE DANKUKYAKU"; "str_sfa3_dan_move05" = "ROLLING TAUNT"; "str_sfa3_dan_move06" = "DUCKING TAUNT"; "str_sfa3_dan_move07" = "JUMPING TAUNT"; "str_sfa3_dan_move08" = "SAIKYO DEFENSE"; "str_sfa3_dan_move09" = "HISSHO BURAIKEN"; "str_sfa3_dan_move10" = "SHINKU GADOKEN"; "str_sfa3_dan_move11" = "KORYU REKKA"; "str_sfa3_dan_move12" = "LEGENDARY TAUNT"; "str_sfa3_dan_move13" = "MYTHICAL TAUNT"; "str_after_mythical_taunt" = "AFTER MYTHICAL TAUNT"; "str_sfa3_gen_move01" = "HYAKURENKO"; "str_sfa3_gen_move02" = "GEKIRO"; "str_sfa3_gen_move03" = "ANSATSUKEN: SORYU"; "str_sfa3_gen_move04" = "ANSATSUKEN: KIRYU"; "str_sfa3_gen_move05" = "JASEN"; "str_sfa3_gen_move06" = "OGA"; "str_sfa3_gen_move07" = "ZAN'EI"; "str_sfa3_gen_move08" = "SHITENSHU"; "str_sfa3_gen_move09" = "KOGA"; "str_sfa3_gen_move10" = "JAKOHA"; "str_sfa3_gen_move11" = "ANSATSUKEN: SORYU - SUPER COMBO"; "str_sfa3_gen_move12" = "ANSATSUKEN: KIRYU - SUPER COMBO"; "str_sfa3_guy_move01" = "BUSHIN IZUNA OTOSHI"; "str_sfa3_guy_move02" = "IZUNA NO HIJI OTOSHI"; "str_sfa3_guy_move03" = "HOZANTO"; "str_sfa3_guy_move04" = "BUSHIN SENPUKYAKU"; "str_sfa3_guy_move05" = "HAYAGAKE: KYUTEISHI"; "str_sfa3_guy_move06" = "HAYAGAKE: KAGE SUKUI"; "str_sfa3_guy_move07" = "HAYAGAKE: KUBIKARI"; "str_sfa3_guy_move08" = "BUSHIN HASSOKEN"; "str_sfa3_guy_move09" = "BUSHIN GORAI KYAKU"; "str_sfa3_guy_move10" = "BUSHIN MUSO RENGE"; "str_sfa3_juli_move01" = "SNIPING ARROW"; "str_sfa3_juli_move02" = "CANNON SPIKE"; "str_sfa3_juli_move03" = "AXEL SPIN KNUCKLE"; "str_sfa3_juli_move04" = "REVERSE SHAFT BREAKER"; "str_sfa3_juli_move05" = "SPIN DRIVE SMASHER"; "str_sfa3_juli_move06" = "PSYCHO CHARGE BETA"; "str_sfa3_juni_move01" = "SPIRAL ARROW"; "str_sfa3_juni_move02" = "CANNON SPIKE"; "str_sfa3_juni_move03" = "MACH SLIDE"; "str_sfa3_juni_move04" = "CANNON STRIKE"; "str_sfa3_juni_move05" = "PSYCHO SHIELD"; "str_sfa3_juni_move06" = "PSYCHO SHIELD"; "str_sfa3_juni_move07" = "HOOLIGAN COMBINATION"; "str_sfa3_juni_move08" = "CANCEL"; "str_sfa3_juni_move09" = "FATAL LEG TWISTER"; "str_sfa3_juni_move10" = "CROSS SCISSORS PRESSURE"; "str_sfa3_juni_move11" = "EARTH DIRECT"; "str_sfa3_juni_move12" = "PSYCHO STREAK"; "str_sfa3_juni_move13" = "SPIN DRIVE SMASHER"; "str_sfa3_juni_move14" = "RAZOR EDGE SLICER"; "str_sfa3_juni_move15" = "PSYCHO CHARGE ALPHA"; "str_sfa3_juni_move16" = "PSYCHO ROLLING"; "str_sfa3_juni_move17" = "DEATH CROSS DANCING"; "str_dramatic_mode" = "IN DRAMATIC BATTLE MODE ONLY"; "str_dramatic_mode_super" = "IN DRAMATIC BATTLE MODE ONLY - SUPER COMBO"; "str_sfa3_karin_move01" = "GURENKEN"; "str_after_gurenken" = "AFTER GURENKEN"; "str_sfa3_karin_move02" = "HOSHO"; "str_sfa3_karin_move03" = "MUJINKYAKU"; "str_sfa3_karin_move04" = "RESSENCHO"; "str_sfa3_karin_move05" = "RESSENHA"; "str_sfa3_karin_move06" = "YASHA GAESHI (HIGH)"; "str_sfa3_karin_move07" = "GUREN DAISOKU BARAI"; "str_sfa3_karin_move08" = "HOSHO"; "str_sfa3_karin_move09" = "MUJINKYAKU"; "str_sfa3_karin_move11" = "RESSENCHU"; "str_after_ressencho" = "AFTER RESSENCHO"; "str_sfa3_karin_move11" = "RESSENCHU"; "str_sfa3_karin_move12" = "RESSENHA"; "str_sfa3_karin_move13" = "YASHA COUNTER (HIGH)"; "str_sfa3_karin_move14" = "YASHA COUNTER (LOW)"; "str_sfa3_karin_move15" = "ARAKUMA INASHI"; "str_sfa3_karin_move16" = "KANZUKI-RYU SHINPIKAIBYAKU"; "str_sfa3_karin_move17" = "KANZUKI-RYU KO'O KEN"; "str_sfa3_karin_move18" = "GUREN HOSHO"; "str_sfa3_karin_move19" = "GUREN MUJIN KYAKU"; "str_sfa3_karin_move20" = "GUREN CHU"; "str_sfa3_karin_move21" = "GUREN SENHA"; "str_sfa3_karin_move22" = "GUREN YASHA (HIGH)"; "str_sfa3_karin_move23" = "GUREN YASHA (LOW)"; "str_sfa3_karin_move24" = "GUREN DAISOKU BARAI"; "str_sfa3_karin_move25" = "YASHA GAESHI (LOW)"; "str_sfa3_karin_move26" = "TSUMUJI-GARI"; "str_sfa3_rmika_move01" = "FLYING PEACH"; "str_sfa3_rmika_move02" = "SHOOTING PEACH"; "str_sfa3_rmika_move03" = "PARADISE HOLD"; "str_sfa3_rmika_move04" = "DAYDREAM HEADLOCK"; "str_sfa3_rmika_move05" = "WINGLESS AIRPLANE"; "str_sfa3_rmika_move06" = "HEAVENLY DYNAMITE"; "str_sfa3_rmika_move07" = "RAINBOW HIP RUSH"; "str_sfa3_rmika_move08" = "SARDINE'S BEACH SPECIAL"; "str_after_beach_special" = "AFTER SARDINE'S BEACH SPECIAL"; "str_sfa3_rmika_move09" = "STRIKE: J. OCEAN DROP KICK"; "str_sfa3_rmika_move10" = "STRIKE: MIKA SLIDING"; "str_sfa3_rmika_move11" = "STRIKE: MIKA LARIAT"; "str_after_strike" = "AFTER STRIKE"; "str_sfa3_rmika_move12" = "MOONSAULT PRESS"; "str_sfa3_rmika_move13" = "MISSILE KICK"; "str_sfa3_rmika_move14" = "PARADISE HOLD"; "str_sfa3_rmika_move15" = "WINGLESS AIRPLANE"; "str_sfa3_rmika_move16" = "VAULT OVER OPPONENT"; "str_collide_opponent" = "(COLLIDE WITH OPPONENT)"; "str_after_vault_over" = "AFTER VAULT OVER OPPONENT"; "str_sfa3_rmika_move17" = "MEDULLA LARIAT"; "str_sfa3_rmika_move18" = "MEDULLA DROP KICK"; "str_sfa3_rmika_move19" = "RAINBOW SUPLEX"; "str_sfa3_rmika_move20" = "DAYDREAM HEADLOCK"; "str_sfa3_rmika_move21" = "RUN"; "str_sfa3_rmika_move22" = "BEHIND THE SCENES"; "str_after_run" = "AFTER RUN"; "str_after_behindthescenes" = "AFTER BEHIND THE SCENES"; "str_sfa3_rolento_move01" = "PATRIOT CIRCLE"; "str_sfa3_rolento_move02" = "STINGER"; "str_sfa3_rolento_move03" = "MEKONG DELTA AIR RAID"; "str_sfa3_rolento_move04" = "MEKONG DELTA ESCAPE"; "str_sfa3_rolento_move05" = "MEKONG DELTA ATTACK"; "str_sfa3_rolento_move06" = "TAKE NO PRISONER"; "str_sfa3_rolento_move07" = "STEEL RAIN"; "str_sfa3_rolento_move08" = "MINE SWEEPER"; "str_sfa3_rose_move01" = "SOUL SPARK"; "str_sfa3_rose_move02" = "SOUL THROW"; "str_sfa3_rose_move03" = "SOUL REFLECT"; "str_sfa3_rose_move04" = "SOUL SPIRAL"; "str_sfa3_rose_move05" = "AURA SOUL SPARK"; "str_sfa3_rose_move06" = "AURA SOUL THROW"; "str_sfa3_rose_move07" = "SOUL ILLUSION"; "str_sfa3_sakura_move01" = "HADOKEN"; "str_sfa3_sakura_move02" = "SHO'OKEN"; "str_sfa3_sakura_move03" = "SAKURA OTOSHI"; "str_sfa3_sakura_move04" = "SHUNPUKYAKU"; "str_sfa3_sakura_move05" = "SHINKU HADOKEN"; "str_sfa3_sakura_move06" = "HARU ICHIBAN"; "str_sfa3_sakura_move07" = "MIDARE ZAKURA"; "str_sfa3_sodom_move01" = "JIGOKU SCRAPE"; "str_sfa3_sodom_move02" = "BUTSUMETSU BUSTER"; "str_sfa3_sodom_move03" = "DAIKYO BURNING"; "str_sfa3_sodom_move04" = "SHIRAHA CATCH"; "str_sfa3_sodom_move05" = "YAGURA REVERSE"; "str_sfa3_sodom_move06" = "KOTEN OKIAGIRI"; "str_sfa3_sodom_move07" = "TENGU WALKING"; "str_sfa3_sodom_move08" = "MEIDO NO MIYAGE"; "str_sfa3_sodom_move09" = "TENCHUSATSU"; "str_sf3_alex_move01" = "FLASH CHOP"; "str_sf3_alex_move02" = "POWER BOMB"; "str_sf3_alex_move03" = "AIR KNEE SMASH"; "str_sf3_alex_move04" = "AIR STAMPEDE"; "str_sf3_alex_move05" = "HYPER BOMB"; "str_sf3_alex_move06" = "BOOMERANG RAID"; "str_sf3_alex_move07" = "STUN GUN HEADBUTT"; "str_sf3_dudley_move01" = "JET UPPER"; "str_sf3_dudley_move02" = "MACHINEGUN BLOW"; "str_sf3_dudley_move03" = "DUCKING "; "str_during_ducking" = "DURING DUCKING"; "str_sf3_dudley_move04" = "DUCKING STRAIGHT"; "str_sf3_dudley_move05" = "DUCKING UPPERCUT"; "str_sf3_dudley_move06" = "CROSS COUNTER"; "str_sf3_dudley_move07" = "ROCKET UPPERCUT"; "str_sf3_dudley_move08" = "ROLLING THUNDER"; "str_sf3_dudley_move09" = "CORKSCREW BLOW"; "str_sf3_elena_move01" = "SCRATCH WHEEL"; "str_sf3_elena_move02" = "RHINO HORN"; "str_sf3_elena_move03" = "MALLET SMASH"; "str_sf3_elena_move04" = "SPINNING BEAT"; "str_sf3_elena_move05" = "BRAVE DANCE"; "str_sf3_elena_move06" = "HEALING"; "str_sf3_ibuki_move01" = "KUNAI"; "str_sf3_ibuki_move02" = "RAIDA"; "str_sf3_ibuki_move03" = "KAZEKIRI"; "str_sf3_ibuki_move04" = "TSUMUJI"; "str_sf3_ibuki_move05" = "HIEN"; "str_sf3_ibuki_move06" = "KUBI ORI"; "str_sf3_ibuki_move07" = "KASUMI SUZAKU"; "str_sf3_ibuki_move08" = "YOROI DOSHI"; "str_sf3_ibuki_move09" = "HASHIN SHO"; "str_sf3_ken_move01" = "HADOKEN"; "str_sf3_ken_move02" = "SHORYUKEN"; "str_sf3_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3_ken_move05" = "SHORYU REPPA"; "str_sf3_ken_move06" = "SHINRYUKEN"; "str_sf3_ken_move07" = "SHIPPUJINRAI KYAKU"; "str_sf3_necro_move01" = "ELECTRIC BLAST"; "str_sf3_necro_move02" = "TORNADO HOOK"; "str_sf3_necro_move03" = "FLYING VIPER"; "str_sf3_necro_move04" = "SNAKE FANG"; "str_sf3_necro_move05" = "RISING COBRA"; "str_sf3_necro_move06" = "MAGNETIC STORM"; "str_sf3_necro_move07" = "SLAM DANCE"; "str_sf3_necro_move08" = "ELECTRIC SNAKE"; "str_sf3_oro_move01" = "NICHIRIN SHO"; "str_sf3_oro_move02" = "ONI YANMA"; "str_sf3_oro_move03" = "NIO RIKI"; "str_sf3_oro_move04" = "JINCHU WATARI"; "str_sf3_oro_move05" = "KISHIN RIKI"; "str_sf3_oro_move06" = "YAGYO DAMA"; "str_sf3_oro_move07" = "TENGU STONE"; "str_sf3_oro_move08" = "KISHIN KUCHU JIGOKU GURUMA"; "str_sf3_oro_move09" = "HITOBASHIRA NOBORI"; "str_sf3_ryu_move01" = "HADOKEN"; "str_sf3_ryu_move02" = "SHORYUKEN"; "str_sf3_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3_ryu_move05" = "JODAN SOKUTO GERI"; "str_sf3_ryu_move06" = "SHINKU HADOKEN"; "str_sf3_ryu_move07" = "SHIN SHORYUKEN"; "str_sf3_ryu_move08" = "DENJIN HADOKEN"; "str_hold_punch_to_charge" = "(HOLD PUNCH TO CHARGE)"; "str_sf3_sean_move01" = "ZENTEN"; "str_sf3_sean_move02" = "SEAN TACKLE"; "str_hold_punch_to_tackle" = "(HOLD PUNCH TO TACKLE)"; "str_sf3_sean_move03" = "DRAGON SMASH"; "str_sf3_sean_move04" = "TORNADO"; "str_sf3_sean_move05" = "RYUBI KYAKU"; "str_sf3_sean_move06" = "HADO BURST"; "str_sf3_sean_move07" = "SHORYU CANNON"; "str_sf3_sean_move08" = "HYPER TORNADO"; "str_sf3_yang_move01" = "ZENPO TENSHIN"; "str_sf3_yang_move02" = "KOBOKUSHI"; "str_sf3_yang_move03" = "FAKE KOBOKUSHI"; "str_sf3_yang_move04" = "ZESSHO HOHO"; "str_sf3_yang_move05" = "SENKYUTAI"; "str_sf3_yang_move06" = "TENSHIN SENKYUTAI"; "str_sf3_yang_move07" = "SORAI RENGEKI"; "str_sf3_yang_move08" = "GENEI JIN"; "str_sf3_yun_move01" = "ZENPO TENSHIN"; "str_sf3_yun_move02" = "KOBOKUSHI"; "str_sf3_yun_move03" = "FAKE KOBOKUSHI"; "str_sf3_yun_move04" = "ZESSHO HOHO"; "str_sf3_yun_move05" = "SENKYUTAI"; "str_sf3_yun_move06" = "TENSHIN SENKYUTAI"; "str_sf3_yun_move07" = "SORAI RENGEKI"; "str_sf3_yun_move08" = "GENEI JIN"; "str_sf3si_akuma_move01" = "GO HADOKEN"; "str_usable_in_air" = "USABLE IN AIR"; "str_sf3si_akuma_move02" = "SHAKUNETSU HADOKEN"; "str_sf3si_akuma_move03" = "GO SHORYUKEN"; "str_sf3si_akuma_move04" = "TATSUMAKI ZANKUKYAKU"; "str_sf3si_akuma_move05" = "ASHURA SENKU"; "str_sf3si_akuma_move06" = "MESSATSU GO HADO"; "str_sf3si_akuma_move07" = "MESSATSU GO SHORYU"; "str_sf3si_akuma_move08" = "MESSATSU GO RASEN"; "str_sf3si_akuma_move09" = "MESSATSU GO SENPU"; "str_sf3si_akuma_move10" = "SHUN GOKU SATSU"; "str_sf3si_akuma_move11" = "KONGO KOKURETSU ZAN"; "str_sf3si_akuma_move12" = "HYAKKI GO ZAN"; "str_sf3si_akuma_move13" = "HYAKKI GO SHO"; "str_sf3si_akuma_move14" = "HYAKKI GO JIN"; "str_sf3si_akuma_move15" = "HYAKKI GO SAI"; "str_sf3si_alex_move01" = "FLASH CHOP"; "str_sf3si_alex_move02" = "POWER BOMB"; "str_sf3si_alex_move03" = "AIR KNEE SMASH"; "str_sf3si_alex_move04" = "AIR STAMPEDE"; "str_sf3si_alex_move05" = "SLASH ELBOW"; "str_sf3si_alex_move06" = "HYPER BOMB"; "str_sf3si_alex_move07" = "BOOMERANG RAID"; "str_sf3si_alex_move08" = "STUN GUN HEADBUTT"; "str_sf3si_dudley_move01" = "JET UPPER"; "str_sf3si_dudley_move02" = "MACHINEGUN BLOW"; "str_sf3si_dudley_move03" = "DUCKING "; "str_sf3si_dudley_move04" = "DUCKING STRAIGHT"; "str_sf3si_dudley_move05" = "DUCKING UPPERCUT"; "str_sf3si_dudley_move06" = "CROSS COUNTER"; "str_sf3si_dudley_move07" = "THUNDERBOLT"; "str_sf3si_dudley_move08" = "ROCKET UPPERCUT"; "str_sf3si_dudley_move09" = "ROLLING THUNDER"; "str_sf3si_dudley_move10" = "CORKSCREW BLOW"; "str_sf3si_elena_move01" = "SCRATCH WHEEL"; "str_sf3si_elena_move02" = "RHINO HORN"; "str_sf3si_elena_move03" = "MALLET SMASH"; "str_sf3si_elena_move04" = "SPIN SCYTHE"; "str_sf3si_elena_move05" = "SPINNING BEAT"; "str_sf3si_elena_move06" = "BRAVE DANCE"; "str_sf3si_elena_move07" = "HEALING"; "str_sf3si_hugo_move01" = "GIANT PALM BOMBER"; "str_sf3si_hugo_move02" = "MOONSAULT PRESS"; "str_sf3si_hugo_move03" = "SHOOTDOWN BACKBREAKER"; "str_sf3si_hugo_move04" = "MONSTER LARIAT"; "str_sf3si_hugo_move05" = "ULTRA THROW"; "str_sf3si_hugo_move06" = "GIGAS BREAKER"; "str_sf3si_hugo_move07" = "MEGATON PRESS"; "str_sf3si_hugo_move08" = "HAMMER FRENZY"; "str_sf3si_ibuki_move01" = "KUNAI"; "str_sf3si_ibuki_move02" = "RAIDA"; "str_sf3si_ibuki_move03" = "KAZEKIRI"; "str_sf3si_ibuki_move04" = "TSUMUJI"; "str_sf3si_ibuki_move05" = "HIEN"; "str_sf3si_ibuki_move06" = "KUBI ORI"; "str_sf3si_ibuki_move07" = "KASUMI SUZAKU"; "str_sf3si_ibuki_move08" = "YOROI DOSHI"; "str_sf3si_ibuki_move09" = "HASHIN SHO"; "str_sf3si_ken_move01" = "HADOKEN"; "str_sf3si_ken_move02" = "SHORYUKEN"; "str_sf3si_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3si_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3si_ken_move05" = "SHORYU REPPA"; "str_sf3si_ken_move06" = "SHINRYUKEN"; "str_sf3si_ken_move07" = "SHIPPUJINRAI KYAKU"; "str_sf3si_necro_move01" = "ELECTRIC BLAST"; "str_sf3si_necro_move02" = "TORNADO HOOK"; "str_sf3si_necro_move03" = "FLYING VIPER"; "str_sf3si_necro_move04" = "SNAKE FANG"; "str_sf3si_necro_move05" = "RISING COBRA"; "str_sf3si_necro_move06" = "MAGNETIC STORM"; "str_sf3si_necro_move07" = "SLAM DANCE"; "str_sf3si_necro_move08" = "ELECTRIC SNAKE"; "str_sf3si_oro_move01" = "NICHIRIN SHO"; "str_sf3si_oro_move02" = "ONI YANMA"; "str_sf3si_oro_move03" = "NIO RIKI"; "str_sf3si_oro_move04" = "JINCHU WATARI"; "str_sf3si_oro_move05" = "KISHIN RIKI"; "str_sf3si_oro_move06" = "YAGYO DAMA"; "str_sf3si_oro_move07" = "TENGU STONE"; "str_sf3si_oro_move08" = "KISHIN KUCHU JIGOKU GURUMA"; "str_sf3si_oro_move09" = "HITOBASHIRA NOBORI"; "str_sf3si_ryu_move01" = "HADOKEN"; "str_sf3si_ryu_move02" = "SHORYUKEN"; "str_sf3si_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3si_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3si_ryu_move05" = "JODAN SOKUTO GERI"; "str_sf3si_ryu_move06" = "SHINKU HADOKEN"; "str_sf3si_ryu_move07" = "SHIN SHORYUKEN"; "str_sf3si_ryu_move08" = "DENJIN HADOKEN"; "str_sf3si_sean_move01" = "ZENTEN"; "str_sf3si_sean_move02" = "SEAN TACKLE"; "str_sf3si_sean_move03" = "DRAGON SMASH"; "str_sf3si_sean_move04" = "TORNADO"; "str_sf3si_sean_move05" = "RYUBI KYAKU"; "str_sf3si_sean_move06" = "HADO BURST"; "str_sf3si_sean_move07" = "SHORYU CANNON"; "str_sf3si_sean_move08" = "HYPER TORNADO"; "str_sf3si_urien_move01" = "METALLIC SPHERE"; "str_sf3si_urien_move02" = "CHARIOT TACKLE"; "str_sf3si_urien_move03" = "VIOLENCE KNEE DROP"; "str_sf3si_urien_move04" = "DANGEROUS HEADBUTT"; "str_sf3si_urien_move05" = "TYRANT SLAUGHTER"; "str_sf3si_urien_move06" = "TEMPORAL THUNDER"; "str_sf3si_urien_move07" = "AEGIS REFLECTOR"; "str_sf3si_yang_move01" = "BYAKKO SOSHODA"; "str_sf3si_yang_move02" = "FAKE BYAKKO SOSHODA"; "str_sf3si_yang_move03" = "ZENPO TENSHIN"; "str_sf3si_yang_move04" = "TOROZAN"; "str_sf3si_yang_move05" = "SENKYUTAI"; "str_sf3si_yang_move06" = "RAISHIN MAHAKEN"; "str_sf3si_yang_move07" = "TENSHIN SENKYUTAI"; "str_sf3si_yang_move08" = "SEIEI ENBU"; "str_sf3si_yun_move01" = "ZENPO TENSHIN"; "str_sf3si_yun_move02" = "KOBOKUSHI"; "str_sf3si_yun_move03" = "FAKE KOBOKUSHI"; "str_sf3si_yun_move04" = "ZESSHO HOHO"; "str_sf3si_yun_move05" = "TETSUZANKO"; "str_sf3si_yun_move06" = "SENKYUTAI"; "str_sf3si_yun_move07" = "YOHO"; "str_sf3si_yun_move08" = "SORAI RENGEKI"; "str_sf3si_yun_move09" = "GENEI JIN"; "str_sf3ts_akuma_move01" = "GO HADOKEN"; "str_sf3ts_akuma_move02" = "SHAKUNETSU HADOKEN"; "str_sf3ts_akuma_move03" = "GO SHOURYUKEN"; "str_sf3ts_akuma_move04" = "TATSUMAKI ZANKUKYAKU"; "str_sf3ts_akuma_move05" = "ASHURA SENKU"; "str_sf3ts_akuma_move06" = "HYAKKISHU"; "str_sf3ts_akuma_move07" = "MESSATSU GO HADO"; "str_sf3ts_akuma_move08" = "MESSATSU GO SHORYU"; "str_sf3ts_akuma_move09" = "MESSATSU GO RASEN"; "str_sf3ts_alex_move01" = "FLASH CHOP"; "str_sf3ts_alex_move02" = "POWER BOMB"; "str_sf3ts_alex_move03" = "SPIRAL D.D.T."; "str_sf3ts_alex_move04" = "AIR KNEE SMASH"; "str_sf3ts_alex_move05" = "AIR STAMPEDE"; "str_sf3ts_alex_move06" = "SLASH ELBOW"; "str_sf3ts_alex_move07" = "HYPER BOMB"; "str_sf3ts_alex_move08" = "BOOMERANG RAID"; "str_sf3ts_alex_move09" = "STUN GUN HEADBUTT"; "str_sf3ts_chunli_move01" = "KIKOKEN"; "str_sf3ts_chunli_move02" = "HAZANSHU"; "str_sf3ts_chunli_move03" = "SPINNING BIRD KICK"; "str_sf3ts_chunli_move04" = "HYAKURETSUKYAKU"; "str_sf3ts_chunli_move05" = "KIKOSHO"; "str_sf3ts_chunli_move06" = "HOYOKU SEN"; "str_sf3ts_chunli_move07" = "TENSEI RANKA"; "str_sf3ts_dudley_move01" = "JET UPPER"; "str_sf3ts_dudley_move02" = "MACHINEGUN BLOW"; "str_sf3ts_dudley_move03" = "DUCKING "; "str_sf3ts_dudley_move04" = "DUCKING STRAIGHT"; "str_sf3ts_dudley_move05" = "DUCKING UPPERCUT"; "str_sf3ts_dudley_move06" = "CROSS COUNTER"; "str_sf3ts_dudley_move07" = "SHORT SWING BLOW"; "str_sf3ts_dudley_move08" = "ROCKET UPPERCUT"; "str_sf3ts_dudley_move09" = "ROLLING THUNDER"; "str_sf3ts_dudley_move10" = "CORKSCREW BLOW"; "str_sf3ts_dudley_move11" = "PUNCH & CROSS"; "str_sf3ts_elena_move01" = "SCRATCH WHEEL"; "str_sf3ts_elena_move02" = "RHINO HORN"; "str_sf3ts_elena_move03" = "MALLET SMASH"; "str_sf3ts_elena_move04" = "SPIN SCYTHE"; "str_sf3ts_elena_move05" = "LYNX TAIL"; "str_sf3ts_elena_move06" = "SPINNING BEAT"; "str_sf3ts_elena_move07" = "BRAVE DANCE"; "str_sf3ts_elena_move08" = "HEALING"; "str_sf3ts_hugo_move01" = "GIANT PALM BOMBER"; "str_sf3ts_hugo_move02" = "MOONSAULT PRESS"; "str_sf3ts_hugo_move03" = "SHOOTDOWN BACKBREAKER"; "str_sf3ts_hugo_move04" = "MONSTER LARIAT"; "str_sf3ts_hugo_move05" = "ULTRA THROW"; "str_sf3ts_hugo_move06" = "MEAT SQUASHER"; "str_sf3ts_hugo_move07" = "GIGAS BREAKER"; "str_sf3ts_hugo_move08" = "MEGATON PRESS"; "str_sf3ts_hugo_move09" = "HAMMER FRENZY"; "str_sf3ts_ibuki_move01" = "KUNAI"; "str_sf3ts_ibuki_move02" = "RAIDA"; "str_sf3ts_ibuki_move03" = "KUBI ORI"; "str_sf3ts_ibuki_move04" = "KAZEKIRI"; "str_sf3ts_ibuki_move05" = "TSUMUJI"; "str_sf3ts_ibuki_move06" = "HIEN"; "str_sf3ts_ibuki_move07" = "TSUIJIGOE"; "str_sf3ts_ibuki_move08" = "KASUMI GAKE"; "str_sf3ts_ibuki_move09" = "KASUMI SUZAKU"; "str_sf3ts_ibuki_move10" = "YOROI DOSHI"; "str_sf3ts_ibuki_move11" = "YAMI SHIGURE"; "str_sf3ts_ken_move01" = "HADOKEN"; "str_sf3ts_ken_move02" = "SHORYUKEN"; "str_sf3ts_ken_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3ts_ken_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3ts_ken_move05" = "SHORYU REPPA"; "str_sf3ts_ken_move06" = "SHINRYUKEN"; "str_sf3ts_ken_move07" = "SHIPPUJINRAI KYAKU"; "str_sf3ts_makoto_move01" = "HAYATE"; "str_sf3ts_makoto_move02" = "FUKIAGE"; "str_sf3ts_makoto_move03" = "OROSHI"; "str_sf3ts_makoto_move04" = "KARAKUSA"; "str_sf3ts_makoto_move05" = "TSURUGI"; "str_sf3ts_makoto_move06" = "SEICHUSEN GODANZUKI"; "str_sf3ts_makoto_move07" = "ABARE TOSANAMI"; "str_sf3ts_makoto_move08" = "TANDEN RENKI"; "str_sf3ts_necro_move01" = "ELECTRIC BLAST"; "str_sf3ts_necro_move02" = "TORNADO HOOK"; "str_sf3ts_necro_move03" = "FLYING VIPER"; "str_sf3ts_necro_move04" = "SNAKE FANG"; "str_sf3ts_necro_move05" = "RISING COBRA"; "str_sf3ts_necro_move06" = "MAGNETIC STORM"; "str_sf3ts_necro_move07" = "SLAM DANCE"; "str_sf3ts_necro_move08" = "ELECTRIC SNAKE"; "str_sf3ts_oro_move01" = "NICHIRIN SHO"; "str_sf3ts_oro_move02" = "ONI YANMA"; "str_sf3ts_oro_move03" = "NIO RIKI"; "str_sf3ts_oro_move04" = "JINCHU WATARI"; "str_sf3ts_oro_move05" = "JINCHU NOBORI"; "str_sf3ts_oro_move06" = "KISHIN RIKI"; "str_sf3ts_oro_move07" = "YAGYO DAMA"; "str_sf3ts_oro_move08" = "TENGU STONE"; "str_sf3ts_oro_move09" = "KISHIN KUCHU JIGOKU GURUMA"; "str_sf3ts_oro_move10" = "HITOBASHIRA NOBORI"; "str_sf3ts_oro_move11" = "KISHIN TSUI"; "str_sf3ts_oro_move12" = "YAGYO ODAMA"; "str_sf3ts_oro_move13" = "TENGU MIDARE STONE"; "str_sf3ts_q_move01" = "DASHING HEAD ATTACK"; "str_sf3ts_q_move02" = "DASHING LEG ATTACK"; "str_sf3ts_q_move03" = "HIGH SPEED BARRAGE"; "str_sf3ts_q_move04" = "CAPTURE & DEADLY BLOW"; "str_sf3ts_q_move05" = "CRITICAL COMBO ATTACK"; "str_sf3ts_q_move06" = "DEADLY DOUBLE COMBINATION"; "str_sf3ts_q_move07" = "TOTAL DESTRUCTION"; "str_sf3ts_q_move08" = "TOTAL DESTRUCTION: ACTIVATE"; "str_sf3ts_q_move09" = "TOTAL DESTRUCTION: DANGER"; "str_after_total_destruction" = "AFTER TOTAL DESTRUCTION"; "str_sf3ts_remy_move01" = "LIGHT OF VIRTUE: HIGH"; "str_sf3ts_remy_move02" = "LIGHT OF VIRTUE: LOW"; "str_sf3ts_remy_move03" = "RISING RAGE FLASH"; "str_sf3ts_remy_move04" = "COLD BLUE KICK"; "str_sf3ts_remy_move05" = "LIGHT OF JUSTICE"; "str_sf3ts_remy_move06" = "SUPREME RISING RAGE FLASH"; "str_sf3ts_remy_move07" = "BLUE NOCTURNE"; "str_sf3ts_ryu_move01" = "HADOKEN"; "str_sf3ts_ryu_move02" = "SHORYUKEN"; "str_sf3ts_ryu_move03" = "TATSUMAKI SENPUKYAKU"; "str_sf3ts_ryu_move04" = "AIRBORNE TATSUMAKI SENPUKYAKU"; "str_sf3ts_ryu_move05" = "JODAN SOKUTO GERI"; "str_sf3ts_ryu_move06" = "SHINKU HADOKEN"; "str_sf3ts_ryu_move07" = "SHIN SHORYUKEN"; "str_sf3ts_ryu_move08" = "DENJIN HADOKEN"; "str_sf3ts_sean_move01" = "ZENTEN"; "str_sf3ts_sean_move02" = "SEAN TACKLE"; "str_sf3ts_sean_move03" = "DRAGON SMASH"; "str_sf3ts_sean_move04" = "TORNADO"; "str_sf3ts_sean_move05" = "RYUBI KYAKU"; "str_sf3ts_sean_move06" = "HADO BURST"; "str_sf3ts_sean_move07" = "SHORYU CANNON"; "str_sf3ts_sean_move08" = "HYPER TORNADO"; "str_sf3ts_twelve_move01" = "N.D.L."; "str_sf3ts_twelve_move02" = "A.X.E."; "str_sf3ts_twelve_move03" = "D.R.A."; "str_sf3ts_twelve_move04" = "X.N.D.L."; "str_sf3ts_twelve_move05" = "X.F.L.A.T."; "str_sf3ts_twelve_move06" = "X.C.O.P.Y."; "str_sf3ts_urien_move01" = "METALLIC SPHERE"; "str_sf3ts_urien_move02" = "CHARIOT TACKLE"; "str_sf3ts_urien_move03" = "VIOLENCE KNEE DROP"; "str_sf3ts_urien_move04" = "DANGEROUS HEADBUTT"; "str_sf3ts_urien_move05" = "TYRANT SLAUGHTER"; "str_sf3ts_urien_move06" = "TEMPORAL THUNDER"; "str_sf3ts_urien_move07" = "AEGIS REFLECTOR"; "str_sf3ts_yang_move01" = "BYAKKO SOSHODA"; "str_sf3ts_yang_move02" = "FAKE BYAKKO SOSHODA"; "str_sf3ts_yang_move03" = "ZENPO TENSHIN"; "str_sf3ts_yang_move04" = "KAIHO"; "str_sf3ts_yang_move05" = "TOROZAN"; "str_sf3ts_yang_move06" = "SENKYUTAI"; "str_sf3ts_yang_move07" = "RAISHIN MAHAKEN"; "str_sf3ts_yang_move08" = "TENSHIN SENKYUTAI"; "str_sf3ts_yang_move09" = "SEIEI ENBU"; "str_sf3ts_yun_move01" = "ZENPOU TENSHIN"; "str_sf3ts_yun_move02" = "KOBOKUSHI"; "str_sf3ts_yun_move03" = "FAKE KOBOKUSHI"; "str_sf3ts_yun_move04" = "ZESSHOU HOHOU"; "str_sf3ts_yun_move05" = "TETSUZANKO"; "str_sf3ts_yun_move06" = "NISHOKYAKU"; "str_sf3ts_yun_move07" = "YOHO"; "str_sf3ts_yun_move08" = "SORAI RENGEKI"; "str_sf3ts_yun_move09" = "GENEI JIN"; "str_charge" = "(CHARGE)"; "str_hold" = "(HOLD)"; "str_release" = "(THEN RELEASE)"; "str_push_rapidly" = "(PUSH RAPIDLY)"; "str_when_close" = "(WHEN CLOSE)"; "str_in_air" = "(IN AIR)"; "str_followed_by" = "FOLLOWED BY"; "str_when_knocked_down" = "(WHEN KNOCKED DOWN)"; "str_while_jumping" = "(WHILE JUMPING)"; "str_while_crouching" = "(WHILE CROUCHING)"; "str_when_landing" = "(WHEN LANDING)"; "str_ism" = "ISM"; "str_reversal_only" = "(REVERSAL ONLY)"; "str_near_head" = "(NEAR HEAD)"; "str_near_waist" = "(NEAR WAIST)"; "str_super" = "SUPER"; "str_super_combo" = "SUPER COMBO"; "str_super_art" = "SUPER ART"; "str_face_right" = "ALL COMMANDS ASSUME THE CHARACTER IS FACING RIGHT."; "str_any_direction" = "(ANY DIRECTION)"; "str_xav" = "XAV"; "str_xa" = "XA"; "str_a" = "A"; "str_av" = "AV"; "str_v" = "V"; "str_x" = "X"; "str_i" = "I"; "str_ii" = "II"; "str_iii" = "III"; "str_block" = "BLOCK"; "str_exdhalsim_name" = "EX Dhalsim"; "str_exzangief_name" = "EX Zangief"; "str_sf2hf_vega_move05" = "BACKSLASH"; "str_sfa3_charlie_move06" = "KNEE BAZOOKA"; "str_max" = "(MAX)"; "str_tap" = "(TAP)"; "str_after_first_punch" = "(AFTER FIRST OR SECOND PUNCH)"; "str_x1m" = "(x1 METER)"; "str_x2m" = "(x2 METER)"; "str_x3m" = "(x3 METER)"; "str_during_ex" = "(DURING EX)"; "str_to_cancel" = "(TO CANCEL)"; "str_x2" = "(X2)"; "str_x5" = "(X5)"; "str_at_level" = "(AT LEVEL 2/3)"; "str_for_ex" = "(FOR EX)"; "str_for_stronger" = "(FOR STRONGER ATTACK)"; "str_charge" = "CHARGE"; "str_ex_exists" = "EX VERSION EXISTS"; "str_neutral" = "NO DIRECTION INPUTS"; "str_trophy_general" = "The trophy set of Street Fighter 30th Anniversary Collection"; "str_achievement_title01" = "FInd Your Match"; "str_achievement_title02" = "Art Connoisseur"; "str_achievement_title03" = "Fighting in the Street"; "str_achievement_title04" = "World Warrior"; "str_achievement_title05" = "True Champion"; "str_achievement_title06" = "Hyperactive"; "str_achievement_title07" = "Challenge Everyone"; "str_achievement_title08" = "Go "Turbo""; "str_achievement_title09" = "Try and Counter This"; "str_achievement_title10" = "Everything's Custom"; "str_achievement_title11" = "X Marks the Spot"; "str_achievement_title12" = "Support the Super Arts"; "str_achievement_title13" = "Make an Impact"; "str_achievement_title14" = "Striking Out"; "str_achievement_title15" = "The Devil is in the Details"; "str_achievement_title16" = "SF 30th Anniversary"; "str_achievement_title17" = "Belting It Out"; "str_achievement_title18" = "I'm Blue"; "str_achievement_text01" = "Complete an Online Match."; "str_achievement_text02" = "View a Piece of Artwork in the Museum."; "str_achievement_text03" = "Beat Street Fighter."; "str_achievement_text04" = "Beat Street Fighter II: The World Warrior."; "str_achievement_text05" = "Beat Street Fighter II': Champion Edition."; "str_achievement_text06" = "Beat Street Fighter II': Hyper Fighting."; "str_achievement_text07" = "Beat Super Street Fighter II: The New Challengers."; "str_achievement_text08" = "Beat Super Street Fighter II Turbo."; "str_achievement_text09" = "Beat Street Fighter Alpha: Warriors' Dreams."; "str_achievement_text10" = "Beat Street Fighter Alpha 2."; "str_achievement_text11" = "Beat Street Fighter Alpha 3."; "str_achievement_text12" = "Beat Street Fighter III: New Generation."; "str_achievement_text13" = "Beat Street Fighter III: 2nd Impact - Giant Attack."; "str_achievement_text14" = "Beat Street Fighter III: 3rd Strike - Fight For The Future."; "str_achievement_text15" = "Discover Akuma in Super Street Fighter II Turbo to prove your worth."; "str_achievement_text16" = "Win 30 Ranked Matches in a Game."; "str_achievement_text17" = "Earn Your First Belt By Playing Ranked Matches."; "str_achievement_text18" = "Achieve a Blue Belt level in Ranked Matches."; "str_achievement_text19" = "Completed an Online Match"; "str_achievement_text20" = "Viewed a Piece of Artwork in the Museum."; "str_achievement_text21" = "Discovered Akuma in Super Street Fighter II Turbo to prove your worth."; "str_achievement_text22" = "Won 30 Ranked Matches in a Game."; "str_achievement_text23" = "Earned Your First Belt By Playing Ranked Matches."; "str_achievement_text24" = "Achieved a Blue Belt level in Ranked Matches."; "str_making_001" = "In the two-and-a-half years between the first Street Fighter II planning meeting and its debut in arcades, the game went through many iterations and changes. At one point they even cancelled the entire game and started over! The following gallery was pulled together from several resources, including books, vintage magazines, developer interviews, and Capcom's art archives."; "str_making_002" = "The game we know as Street Fighter II has its origins in a planning meeting conducted in October of 1988. While this original vision for the game was never produced, the following images from the original planning documents give us a glimpse at what could have been."; "str_making_003" = "The original SFII took place on an uninhabited island that was purchased specifically to host a grand mixed martial arts tournament. The game featured eight fighters and seven stages. The game's system was essentially the same as the final version of SFII: players would choose a character and fight one-on-one."; "str_making_004" = "Surprisingly, Ryu and Ken were not a part of the roster in this version. The game offered wide-ranging battle variations, including "handicap matches," "clashes of fate," and "beauty vs. beast fights.""; "str_making_005" = "The island would have been shown in the game as a scrolling image. The seven stages, in order: City, Boat, Waterfall, Forest, Cave, Bridge, and finally, Temple on Cliff."; "str_making_006" = "The city from stage one. The idea of having an audience in the stage backgrounds, which never happens in the original Street Fighter, was present in this proposal."; "str_making_007" = "The cave from stage five. Compared to the final version of Street Fighter II, this design comes across as bland and empty."; "str_making_008" = "The original eight Street Fighter II combatants, as proposed in 1988. You can clearly see the influence on what would become the true World Warriors two years later."; "str_making_009" = "Masaaki Kakuda entered the tournament to prove that karate is the mightiest of the martial arts. He was picked on during grade school for his stern, frightening scowl. In addition to standard karate, he also uses more difficult techniques such as the Triangle Jump. Special move: Japanese Spirit Strike."; "str_making_010" = "Zhi Li is a kenpo prodigy and practitioner of the Northern Praying Mantis fighting style. She took the Chinese martial arts scene by storm with her limber attacks and unique style, becoming an idol overnight. Zhi Li entered the tournament to find the man who killed her father: Gen, from the original game! Special move: Hair Attack."; "str_making_011" = "Everything about capoeira fighter Bunbobo, including his nationality and age, is shrouded in mystery. Chiefly attacking with his legs and feet, his strikes are powerful enough that they can easily tear through a boxer's strong defenses. His arms are his weak spot, however: if they are hit, he temporarily becomes defenseless."; "str_making_012" = "American boxer Dick Jumpsey is a superstar, both in the ring and in the movies. He seems to have entered the tournament to publicize his next film. Dick has heavy punching and powerful blocking techniques that are unique to boxing, though he uses absolutely no leg-based attacks. Special move: Holy Rope Storm."; "str_making_013" = "Though Tahir Meyer is a conventional “strong style” professional wrestler, every move performed by this giant packs a surprisingly powerful punch. He is very difficult to control, so it will take time to master his moves. Special move: Unknown."; "str_making_014" = "Former Green Beret Shilke Muller's 220 IQ allows him to completely read the minds of his enemies. This combat pro, with his lightning-fast movement and savage personality, has earned the nickname "Killing Machine". Special move: Jumping Hundred Crack Knife."; "str_making_015" = "The sorcerer known as the Great Tiger uses the Zanzouken (Afterimage Fist) fighting style. He may be able to jump a second time while mid-air. Special move: Fire breathing."; "str_making_016" = "Anabebe is a beastman raised by lions. His manager and tamer, Rothenburger, keeps him shackled in chains. Anabebe is proficient at biting and scratching, but is extremely weak to fire. Special move: Beastman Attack."; "str_making_017" = "The infamous ROM chip shortage of 1988 caused the game to be cancelled early in development - it would have been too expensive to manufacture. Work instead began on a game that would use less memory. That game, which was then called “Street Fighter ‘89,” was renamed Final Fight before it was released."; "str_making_018" = "At the end of 1989, with development work on Final Fight concluded - and with pressure from North America, where the original Street Fighter was a hit - work began in earnest on the game that would become the true Street Fighter II. Some ideas carried over from the old concept, but many others were brand new."; "str_making_020" = "The familiar concept of eight fighters and four bosses was decided early on, but who would they be? At this early stage in development, many characters and environments were proposed and rejected. This is just a sampling of some of the characters that never made it off of a designer's notebook."; "str_making_021" = "Kenpo Fighter. The note says that he is wearing wrestling boots."; "str_making_022" = "A policeman."; "str_making_023" = "Masked Man."; "str_making_024" = "Bullfighter, holding a bull rope. At this early stage in development, fighters would have been able to pick up and use weapons, which would have made for a very different game!"; "str_making_025" = "Fighting Jungle King."; "str_making_026" = "Ninja."; "str_making_027" = "Koppojutsu Master."; "str_making_028" = "In this early design, the stages themselves would introduce unique hazards that could affect the outcome of a fight. In this stage, water would spray into the air while players fought in the shallow end of a large pond."; "str_making_029" = "This stage was located in Japan's real life Hall of the Lotus King, a Buddhist temple constructed in the 12th century. Its famous Thousand Arm Kannon statues would occasionally throw objects at players, which would cause damage upon impact."; "str_making_030" = "In this stage, fights took place atop a moving train. Players would need to dodge obstacles while taking wind speeds into account."; "str_making_031" = "Of course, some aspects from those early days survived into the final game, such as the inclusion of Ken - who, admittedly, looks a lot like Ryu here. At first, the developers were told not to include Ryu in the game, but eventually there was a change of heart."; "str_making_032" = "The “feral child” concept seen in Anabebe from the original 1988 proposal was revisited. This is an early version of Blanka, though for a while he was known as “Hamablanka.”"; "str_making_033" = "Here is what the game's unnamed “Chinese girl” looked like at this point in development. This sketch seems to be the missing link between the 1988 Zhi Li character and the final game's Chun-Li."; "str_making_034" = "As time went on, “Chinese girl” evolved to become a tough, determined INTERPOL officer."; "str_making_035" = "Zangief, or as he was known at the time, “Vodka Govalsky” (though the name was never seriously considered for the final game). His backstory at the time indicated that he was banned from professional wrestling for being too brutal to his opponents."; "str_making_036" = "By this point, the final designs of the characters were starting to come together. Here we see the slow evolution of Vega, from ninja to ninja-matador to ninja-crusader and, finally, to a close approximation of the vain fighter we know today."; "str_making_037" = "Some additional early sketches of Vega."; "str_making_038" = "Early sketches of Guile. For the most part, he was fully formed at this point."; "str_making_039" = "An early version of the evil dictator, M. Bison."; "str_making_040" = "Once the individual nationalities and personalities of the fighters were decided on, work began on designing their stages. Here we see an early sketch for E. Honda's stage."; "str_making_041" = "An early sketch of what became Dhalsim's stage. The elephant trunks in the final game animate, but this design calls for their legs to move as well. Note that Dhalsim himself was not fully formed yet: the sketch here is of an early concept for him, called “Nardatta.”"; "str_making_042" = "Balrog's Las Vegas stage, looking very similar to its appearance in the final game."; "str_making_043" = "Zangief's stage, the “Abandoned Soviet Factory.” In this version, the sign in the background reads “Work! Work!” In the final game, this was changed to “Onlooking Prohibited.”"; "str_making_044" = "A later drawing from Zangief's stage. This was likely used as the basis for the final version."; "str_making_045" = "A rough sketch of Ken's stage. The foreground chains were removed because they covered up the characters. They are actually still in the game, but you can never see them: they were moved behind the water, making them invisible to players!"; "str_making_046" = "In order for the animators to have enough time to finish their work, the final designs of the eight fighters - though not necessarily their names or backstories - were submitted at this point. The following images show this final approved art, and the names and info from this character concept chart."; "str_making_047" = "“Ryu. Attack: 3. Defense: 3. Stamina: 3. Speed: 3. Should be the most standard playable fighter.”"; "str_making_048" = "“Ken. Attack: 3. Defense: 3. Stamina: 3. Speed: 3. Should have almost the exact same abilities as Ryu, for players who want to fight each other on even terms.”"; "str_making_049" = "“Sumo. Attack: 4. Defense: 4. Stamina: 3. Speed: 2. Should seem excessively Japanese, so that overseas players understand.”"; "str_making_050" = "“Chinese girl. Attack: 3. Defense: 3. Stamina: 3. Speed: 5. A fighter with weak offense, but overwhelming speed.”"; "str_making_051" = "“Beastman. Attack: 4. Defense: 3. Stamina: 3. Speed: 4. Has the senses of a wild animal. Emphasis is on speed, with attack power to match.”"; "str_making_052" = "“Vodka Govalsky. Attack: 5. Defense: 4. Stamina: 4. Speed: 2. Should be a fighter who relies on brute strength.”"; "str_making_053" = "“Major Guile. Attack: 3. Defense: 3. Stamina: 3. Speed: 3. Intended as a normal fighter for Americans to use.”"; "str_making_054" = "“Indian. Attack: 2. Defense: 4. Stamina: 3. Speed: 1. Should be a strange fighter with a large variety of techniques.”"; "str_making_055" = "Once the characters' bios were set in stone, work began on rough sketches for actual game development purposes. Details about the different stages, endings, and other aspects came together at this point to form a Street Fighter II blueprint. Getting it completely implemented was all that remained."; "str_making_056" = "With character personalities and fighting styles firmly in place, animators could begin the rough drafts of what their moves may look like. Even in this simple form, Zangief's moves are clearly those of a professional wrestler."; "str_making_057" = "Movement concepts for M. Bison."; "str_making_058" = "Rough layouts for the Shoryuken and Hadoken animations, as used by both Ken and Ryu. Working on graph paper helped the artists to approximate how many pixels each animation frame would use on the screen."; "str_making_059" = "Using these rough layouts as a guide, animators then drew detailed animation frames on paper, which were then scanned and used as the basis of the actual pixel art in the game."; "str_making_060" = "Here you can clearly see the evolution of the Shoryuken animation cycle, from rough to final. The sprites remained faithful to the scanned artwork, though some last-minute tweaks made the final frames more dynamic."; "str_making_061" = "Guile's Sonic Boom."; "str_making_062" = "Chun-Li's forward jump animation. One of these frames was cut from the final game to save memory, can you find it?"; "str_making_063" = "Zangief's defeated animation."; "str_making_064" = "Rarely-seen early concepts for the Street Fighter II logo. It's hard now to imagine the game with a “2” instead of its Roman numeral equivalent."; "str_making_065" = "A paper sketch of the game's demo mode animation."; "str_making_066" = "Here is a rough sketch of Guile's ending. As you can see, it is very close to what appears in the final game."; "str_making_067" = "Chun-Li avenges her father's death and returns to being a “young single girl.”"; "str_making_068" = "Is that a bodyslam in this rough layout for Zangief's ending?"; "str_making_069" = "Much like the animation sprites, refined versions of these sketches were drawn on graph paper, and then scanned in for the team's pixel artists to clean up."; "str_making_070" = "Ending sheets for Ryu and Dhalsim. Dhalsim's turban may have been removed to save memory - there wasn't much left to use at this point!"; "str_making_071" = "The ending cinematics were likely among the final touches to be put on the game."; "str_making_018a" = "Around this time, an 8-bit home cartridge "Street Fighter II" - with a unique logo not seen anywhere else - was announced. It was advertised briefly in 1989, and then never heard from again. Was the team planning a home version at the same time?"; "str_making_072" = "Finally, nearly two-and-a-half years after that first proposal meeting, Street Fighter II began appearing in arcades in April, 1991. Many years have passed since then, but in a lot of ways, the ideas that built the foundation for Street Fighter II remain as fresh as ever."; "str_tl_001" = "Development of Street Fighter begins."; "str_tl_002" = "Street Fighter is released in arcades."; "str_tl_003" = "Street Fighter cartridge version announced."; "str_tl_004" = "Planning begins on a Street Fighter II prototype that is never finished."; "str_tl_005" = "Fighting Street (Street Fighter CD-ROM version) is released."; "str_tl_006" = "Final Fight prototype, as "Street Fighter '89," exhibited at arcade show."; "str_tl_007" = "Street Fighter (home computer versions) released."; "str_tl_008" = "Final Fight, formerly Street Fighter '89, is released."; "str_tl_009" = "Development on the real Street Fighter II begins."; "str_tl_010" = ""Street Fighter II" announced for home cartridge."; "str_tl_011" = "The birth of the World Warriors."; "str_tl_012" = "Street Fighter 2010: The Final Fight is released on home cartridge."; "str_tl_013" = "Finishing touches are put on Street Fighter II."; "str_tl_014" = "Street Fighter II announced! Playtesting begins."; "str_tl_015" = "Street Fighter II: The World Warriors is completed and published."; "str_tl_016" = "Street Fighter II character introductions are printed in a Japanese magazine."; "str_tl_017" = "Street Fighter II merchandise is a hot Christmas item."; "str_tl_018" = "Street Fighter II': Champion Edition displayed for the first time at an arcade show."; "str_tl_019" = "Street Fighter II': Champion Edition is released."; "str_tl_020" = "Street Fighter II is released on 16-bit home cartridge."; "str_tl_021" = "The World Warriors make the first of many cameos in other Capcom game."; "str_tl_022" = "Ryu makes a cameo in Varth: Operation Thunderstorm."; "str_tl_023" = "Street Fighter Complete File soundtrack and art book is released."; "str_tl_024" = "The Street Fighter Memorial Album gives an inside look into the lives of the World Warriors."; "str_tl_025" = "Street Fighter II': Hyper Fighting is released."; "str_tl_026" = "Chun-Li makes a cameo in Breath of Fire."; "str_tl_027" = "Chun-Li appears in the background of Final Fight 2."; "str_tl_028" = "Chun-Li takes in the show during Saturday Night Slam Masters."; "str_tl_029" = "The birth of the New Challengers."; "str_tl_030" = "Super Street Fighter II: The New Challengers is released."; "str_tl_031" = "Super Street Fighter II: Tournament Battle is released."; "str_tl_032" = "Mega Man X masters the Hadoken."; "str_tl_033" = "Balrog, E. Honda, and Zangief attend wrestling matches in Ring of Destruction: Slam Masters 2."; "str_tl_034" = "Capcom artists imagine life after the endings of SSF2."; "str_tl_035" = "Super Street Fighter II Turbo is released."; "str_tl_036" = "Ken Sei Mogura: Street Fighter II is released."; "str_tl_037" = "Street Fighter II: The Animated Movie debuts."; "str_tl_038" = "Mega Man X masters the Shoryuken."; "str_tl_039" = "Street Fighter Hollywood film debuts."; "str_tl_040" = "Street Fighter Alpha development begins."; "str_tl_041" = "Street Fighter II V (anime series) debuts on Japanese television."; "str_tl_042" = "Street Fighter: The Movie (arcade version) is released."; "str_tl_043" = "Street Fighter Alpha: Warriors' Dreams is released."; "str_tl_044" = "Street Fighter: The Movie is released."; "str_tl_045" = "Street Fighter animated series debuts in North America."; "str_tl_046" = "Street Fighter Alpha 2 development begins."; "str_tl_047" = "Street Fighter II Movie (home console versions) is released."; "str_tl_048" = "Final Fight 3 is released."; "str_tl_049" = "Street Fighter Alpha (home versions) is released."; "str_tl_050" = "Street Fighter Alpha 2 demonstrated for the first time at an arcade show."; "str_tl_051" = "Street Fighter Alpha 2 is released."; "str_tl_052" = "Super Puzzle Fighter II Turbo is released."; "str_tl_053" = "Street Fighter Zero 2 Alpha is released."; "str_tl_054" = "Street Fighter Alpha 2 (home versions) are released."; "str_tl_055" = "Street Fighter EX is released."; "str_tl_056" = "Street Fighter III: New Generation is released."; "str_tl_057" = "All About Street Fighter III is published."; "str_tl_058" = "Street Fighter EX Plus is released."; "str_tl_059" = "Street Fighter EX Plus Alpha is released."; "str_tl_060" = "Super Gem Fighter Mini-Mix is released."; "str_tl_061" = "Chun-Li and Sakura make cameo appearances in Breath of Fire III."; "str_tl_062" = "Street Fighter Collection is released."; "str_tl_063" = "Street Fighter III: 2nd Impact - Giant Attack is released."; "str_tl_064" = "Rival Schools: United by Fate is released."; "str_tl_065" = "Street Fighter EX 2 is released."; "str_tl_066" = "Street Fighter Alpha 3 is released."; "str_tl_067" = "Street Fighter Collection Volume 2 is released."; "str_tl_068" = "Street Fighter Zero 2' is released."; "str_tl_069" = "Street Fighter Alpha 3 (home versions) are released."; "str_tl_070" = "Street Fighter III: 3rd Strike is released."; "str_tl_071" = "Street Fighter EX 2 Plus is released."; "str_tl_072" = "Final Fight Revenge is released."; "str_tl_073" = "Street Fighter Alpha 3: Saikyou-ryuu Dojo is released."; "str_tl_074" = "Street Fighter III: Double Impact is released."; "str_tl_075" = "Street Fighter EX 3 is released."; "str_tl_076" = "Final Fight Revenge is released."; "str_tl_077" = "Street Fighter Alpha: The Animation is released."; "str_tl_078" = "Street Fighter III: 3rd Strike (home version) is released."; "str_tl_079" = "Cammy and Charlie are playable characters in Cannon Spike."; "str_tl_080" = "Super Street Fighter II X for Matching Service is released."; "str_tl_081" = "Street Fighter Alpha 3 Upper is released."; "str_tl_082" = "Street Fighter Zero 3 Upper (portable) is released."; "str_tl_083" = "Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service is released."; "str_tl_084" = "R. Mika makes a cameo in Kuusou Daibouken X3."; "str_tl_085" = "Super Street Fighter II Turbo Revival is released."; "str_tl_086" = "Super Puzzle Fighter II (portable console version) is released."; "str_tl_086a" = "The first Street Fighter-related phone game, Ryu no Kawarawari, is released."; "str_tl_086b" = "Sean's Basketball is released."; "str_tl_086c" = "Street Fighter Alpha: Rapid Battle is released."; "str_tl_087" = "Long-running Street Fighter comic book series debuts in North America."; "str_tl_088" = "Hyper Street Fighter II: The Anniversary Edition is released."; "str_l_089" = "Street Fighter Anniversary Collection is released."; "str_gl_089a" = "Capcom Girls' Mind Puzzle features a Chun-Li cameo."; "str_tl_090" = "Capcom Fighting Evolution is released."; "str_tl_091" = "Slotter Up Core 7: Dekitou da! Street Fighter II is released."; "str_tl_092" = "Street Fighter Alpha: Generations (anime film) is released."; "str_tl_093" = "Street Fighter Alpha 3 MAX is released."; "str_tl_094" = "Cammy makes a cameo in Final Fight Streetwise."; "str_tl_095" = "Street Fighter Alpha Anthology is released."; "str_tl_096" = "Super Puzzle Fighter II Turbo HD Remix is released."; "str_tl_097" = "Street Fighter Online: Mouse Generation is released."; "str_tl_098" = "Street Fighter IV is released in arcades."; "str_tl_099" = "Pachinko game Chun-Li ni Makase China is released."; "str_tl_100" = "Super Street Fighter II Turbo: HD Remix is released."; "str_tl_101" = "Street Fighter IV is released on home consoles."; "str_tl_102" = "Street Fighter: The Legend of Chun-Li is released in theaters."; "str_tl_103" = "Blanka makes a cameo in Flock!."; "str_tl_104" = "Street Fighter IV debuts for mobile devices."; "str_tl_105" = "Super Street Fighter IV is released."; "str_tl_106" = "Super Street Fighter IV: Arcade Edition is released."; "str_tl_107" = "Super Street Fighter IV: 3D Edition (portable console) is released."; "str_tl_108" = "Street Fighter IV Volt: Battle Protocol is released for mobile devices."; "str_tl_109" = "M. Bison makes a cameo in Nazo Waku Yakata: Oto No Ma Ni Ma Ni."; "str_tl_110" = "Street Fighter III 3rd Strike: Online Edition is released."; "str_tl_111" = "Street Fighter IV HD debuts for mobile devices."; "str_tl_112" = "Street Fighter 25th Anniversary Collector's Set is released."; "str_tl_113" = "Street Fighter X All Capcom debuts for mobile devices."; "str_tl_114" = "Street Fighter X Mega Man is released."; "str_tl_116" = "Super Street Fighter IV CR Edition is released."; "str_tl_117" = "Ultra Street Fighter IV is released."; "str_tl_118" = "Street Fighter IV Arena debuts for mobile devices."; "str_tl_119" = "Street Fighter Battle Combination debuts for mobile devices."; "str_tl_120" = "Street Fighter Puzzle Spirits debuts for mobile devices."; "str_tl_121" = "Japan Sumo Cup ~Yokozuna vs. Street Fighter~ is released."; "str_tl_122" = "Street Fighter V is released."; "str_tl_123" = "Super Street Fighter IV: PachiSlot Edition is released."; "str_tl_124" = "Ultra Street Fighter II: The Final Challengers is released."; "str_tl_125" = "Street Fighter 30th Anniversary Collection is released."; "str_tl_long_001" = "Work on the very first Street Fighter game starts up at Capcom, with the intention of making the most complex fighting game to date. These pitch documents show that early vision."; "str_tl_long_002" = "Street Fighter is released to arcades in two variants. At first, players had to actually punch its giant pressure-sensitive buttons, but after some time, Capcom switched to the six-button format that has become a series standard."; "str_tl_long_003" = "An 8-bit cartridge version of Street Fighter was created, but never sold to players. This one screenshot is the only evidence we have. Does the game itself still exist?"; "str_tl_long_004" = "Planning begins for an early version of Street Fighter II, which never comes to fruition. This version has stage gimmicks, and more character-specific techniques. (See the Making of Street Fighter II for more.)"; "str_tl_long_005" = "Street Fighter, now called Fighting Street, is released as one of the first CD-based home console games ever. The game, the package art for which is shown here, is given a lush CD soundtrack."; "str_tl_long_006" = "Final Fight is announced – this beat 'em up originally planned to use the Street Fighter IP, but changed its name before release. Part of a promotional flyer is shown here."; "str_tl_long_007" = "Street Fighter is released for various home computers. This original box art was created just for those versions."; "str_tl_long_008" = "Final Fight is released to arcades, becoming a hit series in its own right. The games take place in the same universe as Street Fighter, and characters from this series would eventually become part of the series' lineup."; "str_tl_long_009" = "Development begins on the Street Fighter II we all know and love!"; "str_tl_long_010" = "Was Capcom planning an 8-bit home version of Street Fighter II? This title was announced at a trade show, and then never heard from again."; "str_tl_long_011" = "As Street Fighter II development continues, the characters we know and love are developed and given life."; "str_tl_long_012" = "Street Fighter 2010: The Final Fight, a futuristic action platformer, is released for 8-bit consoles. The main character, Kevin, was renamed "Ken" for the Western release, and the "Final Fight" subtitle was added. Japanese box art is shown."; "str_tl_long_013" = "Street Fighter II enters the late development stage. Every element of the game gets a brush of polish. (See The Making of Street Fighter II for more details!)"; "str_tl_long_014" = "Street Fighter II is finally announced! Arcade location tests begin, during which Capcom can see how players react to the game, and what elements they may need to balance. Some of this original art was shown to location testers."; "str_tl_long_015" = "Street Fighter II: The World Warrior is released in arcades. This game and its subsequent variants will go on to comprise the best-selling fighting game series in the world."; "str_tl_long_016" = "Street Fighter II's characters are detailed with brand new art in a popular Japanese arcade game magazine, bringing the lore to the fore."; "str_tl_long_017" = "Street Fighter II merch is flying off the shelves – this is just some of the merchandise that was available to American fans."; "str_tl_long_018" = "The first major update to Street Fighter II, Street Fighter II': Champion Edition, has a showing at a big arcade/amusement show. This is where potential arcade game buyers and operators will determine what games they'll order or distribute."; "str_tl_long_019" = "Street Fighter II: Champion Edition is released! Among other improvements, this version of the game let players finally use the bosses. New promo art reflects this addition."; "str_tl_long_020" = "After much anticipation, Street Fighter II is finally released to home consoles. The game is a bona-fide hit, selling 6.3 million copies. All this artwork is related to that console release."; "str_tl_long_021" = "The arcade quiz game Adventure Quiz: Capcom World 2 is released, featuring characters from the Street Fighter and Final Fight series. This is the first of many cameos our street fighting pals will make in other Capcom games."; "str_tl_long_022" = "Vertically scrolling shooter Varth: Operation Thunderstorm is released to arcades. If you shoot a specific tree, a tiny Ryu does a shoryuken out of it. You can even hit him for extra points and powerups!"; "str_tl_long_023" = "The Street Fighter II Complete File Soundtrack & Art Book is released in Japan. This book and soundtrack combo allowed fans to see a lot of new behind-the-scenes Street Fighter art and lore."; "str_tl_long_024" = "This unique art, produced for the Street Fighter II Complete File art book, shows what may have happened to the game's cast after their in-game endings."; "str_tl_long_025" = "Street Fighter II': Hyper Fighting is released to arcades. The game has a faster playing speed, rebalances some characters, and gives them new color palettes. Much more promo art is created to hype up the fans."; "str_tl_long_026" = "If you follow some very specific instructions, you may catch a glimpse of Chun-Li in Breath of Fire, the seminal Capcom RPG that spawned a franchise of its own. She's also visible in a secret ending, with a red outfit."; "str_tl_long_027" = "Final Fight 2 is released exclusively for home consoles. Chun-Li enjoys a meal in the background of the Hong Kong stage!"; "str_tl_long_028" = "Wrestling fighter Saturday Night Slam Masters is released to arcades, with Final Fight's Mike Haggar as a playable character. Chun-Li, apparently a wrestling fan, watches from the front row."; "str_tl_long_029" = "Adding to the cast for the first time since the original game, four new world warriors are created for Super Street Fighter II: The New Challengers. These early sketches offer a rare glimpse into their development."; "str_tl_long_030" = "Super Street Fighter II: The New Challengers is released to arcades. It is the first game to use Capcom's new CP System II board."; "str_tl_long_031" = "The Tournament Battle allows up to eight players to compete in a local "networked" tournament on multiple machines, which this promo art celebrates."; "str_tl_long_032" = "Mega Man X is released. X can unlock a Hadoken move in the game, but getting it is no easy feat!"; "str_tl_long_033" = "Ring of Destruction: Slam Masters 2, a sequel to Saturday Night Slam Masters is released in arcades. Chun-Li must have recommended the show, because now E. Honda, Balrog, and Zangief also watch from the stands in different cities."; "str_tl_long_034" = "To promote the new game, Capcom artists were once again asked to draw the lives of the fighters following their endings. This art would later be scanned and inserted into the endings in Super Street Fighter II Turbo!"; "str_tl_long_035" = "In addition to the introduction of Super Combos and air combos, Super Street Fighter II Turbo also added the mysterious Akuma to the roster. It would be the definitive Street Fighter II for many years."; "str_tl_long_036" = "The Bison-thwacking arcade game Ken Sei Mogura: Street Fighter II is released in Japan. Player 1 as Ryu, and Player 2 as Chun-Li, must hit physical M. Bison dolls that pop out of holes, with padded mallets. During the action, Street Fighter II action plays on a screen above, as illustrated in these screenshots"; "str_tl_long_037" = "Street Fighter II: The Animated Movie is released. The movie's success leads to a manga and an original video game called Street Fighter II Movie."; "str_tl_long_038" = "Mega Man X2 is released. X has expanded his repertoire, and can now unlock a Shoryuken move as well."; "str_tl_long_039" = "Street Fighter (the Hollywood film) is released. This movie would tie in with two games that featured digitized graphics, one for arcades (made in the U.S.), and one for home consoles (made in Japan). The arcade game's "interrupt moves" and "comeback moves" influenced later systems, such as Alpha Counters and Ultra Combos."; "str_tl_long_040" = "Development is underway on a new Street Fighter series, Street Fighter Alpha, which would take place between the Street Fighter and Street Fighter II storylines. "; "str_tl_long_041" = "Street Fighter II V, the Japanese anime TV series, begins airing, following on the success of the animated film. It ran for 29 episodes, and also got a manga spinoff."; "str_tl_long_042" = "Street Fighter: The Movie (the game) is released to arcades. The game used digitized actors, and featured "interrupt moves" and "comeback moves.""; "str_tl_long_043" = "Street Fighter Alpha: Warriors' Dreams is released to arcades, featuring a much different visual style than previous Street Fighters."; "str_tl_long_044" = "Street Fighter: The Movie (the game) is released for 32-bit home consoles. This version is quite different from the arcade game, and plays much more like Super Street Fighter II: Turbo."; "str_tl_long_045" = "Street Fighter, the U.S.-made cartoon series, begins airing on TV. It has a 26-episode run."; "str_tl_long_046" = "A sequel to Street Fighter Alpha is brewing! This game would introduce new systems and characters to the Alpha series. Pre-productions sketches for new characters help define their final look."; "str_tl_long_047" = "Street Fighter II Movie is released for 32 bit home consoles. This game features animated sequences from the SFII film, with an original fighting game scenario that features a robot trying to gather data from the world's best street fighters. A common theme for the series!"; "str_tl_long_048" = "Final Fight 3, created for home consoles, is released. Guy makes a return appearance, after having already been featured in Street Fighter Alpha. "; "str_tl_long_049" = "Street Fighter Alpha: Warriors' Dreams is released for home consoles. These were the first home Street Fighter games to feature a training mode."; "str_tl_long_050" = "Street Fighter Alpha 2 has a showing at the biggest arcade show in Japan, gaining feedback from potential investors."; "str_tl_long_051" = "Street Fighter Alpha 2 is released to arcades. This game would essentially rewrite the events of the first Street Fighter Alpha. Promo art showcases new characters, and other oddities."; "str_tl_long_052" = "The versus puzzle game Super Puzzle Fighter II Turbo is released to arcades, featuring a number of "chibi" versions of Street Fighter characters performing their signature moves."; "str_tl_long_053" = "Street Fighter Zero 2 Alpha, an updated Japanese-only version of Alpha 2, is released in arcades. This version adds characters and fixes from the Western release."; "str_tl_long_054" = "Shin Akuma is a playable character for the first time in the home versions of Street Fighter Alpha 2. The game was released on disc for 32-bit consoles, and on 16-bit cartridge as well."; "str_tl_long_055" = "The first fully polygonal Street Fighter game, Street Fighter EX, is released to arcades, with lots of lovely promo art."; "str_tl_long_056" = "Street Fighter III: New Generation is released to arcades. Thanks to the increased capabilities of Capcom's new CP System III, character animation is incredibly smooth compared to the prior games. Even the production and promotional art showcases a different style."; "str_tl_long_057" = "The art and tactics book, All About Street Fighter III, is released, giving fans some insight into the production process."; "str_tl_long_058" = "Street Fighter EX Plus, an upgrade of the original game, is released to arcades. This version adds several new characters."; "str_tl_long_059" = "A 32-bit home console version of SFEX is released, called Street Fighter EX Plus Alpha, which also adds a hidden bonus stage."; "str_tl_long_060" = "A kids-oriented Street Fighter game, called Super Gem Fighter Mini Mix, is released to arcades, using "chibi" designs similar to Super Puzzle Fighter II Turbo. This is the first Street Fighter game to contain more female characters than male ones."; "str_tl_long_061" = "Breath of Fire III is released. Both Sakura and Chun-Li have cameos in this 32-bit RPG. Chun-Li's cameo is shown here."; "str_tl_long_062" = "Street Fighter Collection is released for home consoles, notable as the first time the previously Japan-only Street Fighter Zero 2 Alpha gets a western release."; "str_tl_long_063" = "Street Fighter III: 2nd Impact – Giant Attack is released to arcades. Hugo from Final Fight makes his Street Fighter debut, alongside the new character Urien. Akuma also returns to the series."; "str_tl_long_064" = "The polygonal fighter Rival Schools: United by Fate is released to arcades, featuring Sakura as a playable character. The game takes place within a schoolyard environment, and often pits students against teachers. A home port added a host of minigames."; "str_tl_long_065" = "3D fighting game Street Fighter EX 2 is released to arcades."; "str_tl_long_066" = "Street Fighter Alpha 3 is released to arcades, adding several new characters, including Cody from Final Fight. Tons of new promo art is created."; "str_tl_long_067" = "Street Fighter Collection Vol. 2 is released for home consoles. This is a collection of various versions of Street Fighter II."; "str_tl_long_068" = "A stand-alone version of Street Fighter Zero 2' (aka Street Fighter Zero 2 Alpha) is released in Japan. This game was known as Street Fighter Alpha II Gold in the west, and was included in the Western Street Fighter Collection."; "str_tl_long_069" = "Street Fighter Alpha 3 is released to home consoles, with one version selling a million copies. Covers and new promo art are created for this release."; "str_tl_long_070" = "Street Fighter III: 3rd Strike is released to arcades. Chun-Li returns! There are three arcade variants, all of which fix various bugs. The promotional art takes on an even finer level of detail."; "str_tl_long_071" = "Street Fighter EX 2 Plus is released. In this arcade update to Street Fighter EX 2, Sagat makes his polygonal debut."; "str_tl_long_072" = "Final Fight Revenge, an American-developed fighting game in the Final Fight universe, is released to arcades. Hugo, Cody, Guy, and Sodom are all playable. A later home version uses a 4MB RAM expansion pack to get all the action in."; "str_tl_long_073" = "This home port of Street Fighter Alpha 3 had online high score sharing, but no online versus play. The Saikyo Dojo mode allows players to pit a weak fighter against two much stronger opponents."; "str_tl_long_074" = "Street Fighter III: Double Impact, a compilation of the first two Street Fighter III games, is released to home consoles. Players can use Gill (in both games) and Shin Akuma (in Second Impact) for the first time."; "str_tl_long_075" = "Street Fighter EX 3 is released exclusively for home consoles."; "str_tl_long_076" = "Final Fight Revenge is released for home consoles, using a 4MB RAM expansion pack."; "str_tl_long_077" = "The OVA (original video animation) Street Fighter Alpha: The Animation is released to the home video market, expanding the Alpha universe."; "str_tl_long_078" = "Street Fighter III: 3rd Strike is released for home consoles, with similar additional features to the Double Impact release. New promotional art is created for the occasion."; "str_tl_long_079" = "Cannon Spike, a multi-directional shooter starring Cammy and Charlie Nash, is releases to arcades. Players fight through a variety of stages in top-down perspective, with an original storyline."; "str_tl_long_080" = "Super Street Fighter II X for Matching Service is released for home consoles. This is the first Street Fighter game to have true online versus play."; "str_tl_long_081" = "A Japan-only Street Fighter Alpha 3 update is released to arcades, called Street Fighter Zero 3 Upper. Among other changes, this version adds characters from the home releases. A later portable console version would add characters such as Yun, Eagle (from the first Street Fighter!), and Maki (from Final Fight 2)."; "str_tl_long_082" = "Street Fighter Alpha 3 Upper is released to portable consoles. Characters such as Eagle (from the first Street Fighter!) and Maki (from Final Fight 2) join the roster."; "str_tl_long_083" = "A truly online home version of SFA3 is released in Japan, called Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service. It adds an online versus mode, and was only available through mail order."; "str_tl_long_084" = "Japan-only adventure game Kuusou Daibouken X3 is released for home consoles, featuring a cameo by R. Mika. Here, we see her appearance in the intro, as well as her character sprites."; "str_tl_long_085" = "Super Street Fighter II Turbo Revival is released for 16-bit handheld consoles, with new character illustrations and victory screens."; "str_tl_long_086" = "Super Puzzle Fighter II is released for 16-bit handheld consoles."; "str_tl_long_086a" = "The Japan-only feature phone game Ryu no Kawarawari (Ryu's Tile Split) is released. This minigame has Ryu from the Alpha series smashing traditional Japanese roof tiles as they fly toward him at different heights. Miss three times and it's game over."; "str_tl_long_086b" = "Sean's Basketball is released for feature phones. In this score attack basketball game, Sean from Street Fighter III must choose the correct angle to make increasingly difficult baskets. If he doesn't meet the quota for each stage, that's it!"; "str_tl_long_086c" = "Feature phone game Street Fighter Alpha: Rapid Battle is released. This is the most advanced mobile Street Fighter yet, following Ryu as he makes his way through a circuit of opponents. It's basically a series of quick time events – hit the correct phone key at the correct time, and Ryu will attack. Miss, and he gets attacked. Best two out of three rounds wins the match!"; "str_tl_long_087" = "A new line of Street Fighter comics debuts in the U.S. To date there have been 64 individual issues, three graphic novels, and two short stories related to this series."; "str_tl_long_088" = "Hyper Street Fighter II: The Anniversary Edition is released for home consoles. This version of the game allows players to select any SFII version of their favorite characters."; "str_tl_long_089" = "Street Fighter Anniversary Collection is released. This combines Hyper Street Fighter II and Street Fighter III: 3rd Strike into one package on home consoles."; "str_tl_long_090" = "Capcom Fighting Evolution, which brings characters together from multiple Capcom fighting franchises, including SFII, SFIII, and SFA, is released in arcades."; "str_tl_long_091" = "A slot machine game for home consoles featuring Street Fighter II characters is released, called Slotter Up Core 7: Dekitou Da! Street Fighter II."; "str_tl_long_092" = "Street Fighter Alpha: Generations, an animated film, is released. Though it was made in Japan, it was designed for the Western market."; "str_tl_long_093" = "This portable version of Street Fighter Alpha 3 includes everything from the past ports, and featured new character art created for the release."; "str_tl_long_094" = "Final Fight Streetwise, an American-developed beat 'em up, is released for home consoles. Cammy makes an appearance as a pit fighter, and the names of many street fighters, including Sagat, Necro, and Chun-Li adorn posters throughout the game."; "str_tl_long_095" = "Street Fighter Alpha Anthology is released for home consoles. This version features the three Alpha arcade games, plus a remixed version of Alpha 2 Gold, as well as Super Gem Fighter Mini Mix. Character and promo art takes on a different style."; "str_tl_long_096" = "Super Puzzle Fighter II Turbo HD Remix is released. This home version of Super Puzzle Fighter II Turbo adds new HD graphics."; "str_tl_long_097" = "The PC online fighting game, Street Fighter Online: Mouse Generation, is released. The game is polygonal, and uses the mouse for all actions in the game. Two characters from Rival Schools are playable as well, further connecting those universes."; "str_tl_long_098" = "Street Fighter IV is released in arcades, heralding the comeback of the fighting genre."; "str_tl_long_098a" = "In Mega Man 9, Chun-Li is featured as a newscaster. Is there anything she can't do!?"; "str_tl_long_100" = "Super Street Fighter II Turbo: HD Remix is released to home consoles, featuring completely new art, HD sprites, and some character technique rebalancing."; "str_tl_long_101" = "The home version of Street Fighter IV is released, with additional characters and online play."; "str_tl_long_102" = "Live action film Street Fighter: The Legend of Chun-Li is released. The home release of this film marks the first time the Western-targeted animated film Street Fighter Alpha: Generations is made available in Japan. It's on the disc as a bonus feature."; "str_tl_long_103" = "Casual sheep-herding strategy game Flock! is released, featuring a cameo by Blanka. He is used both to push sheep around, and also to remove obstacles."; "str_tl_long_104" = "Street Fighter IV is released for mobile devices, featuring a simplified combo system. The game debuts with 8 characters, but more are added for free over time."; "str_tl_long_105" = "Super Street Fighter IV is released for home consoles before arcades, and features more characters, more online modes, more everything!"; "str_tl_long_106" = "An arcade version of SSFIV is released, adding Yun and Yang, among others, to the roster. This version was eventually brought to consoles as well."; "str_tl_long_107" = "A handheld version of SSFIV is released, with stereoscopic 3D and additional features."; "str_tl_long_108" = "A new mobile version of SFIV is released, enabling true online play."; "str_tl_long_109" = "The handheld "sound adventure" puzzle game Nazo Waku Yakata: Oto No Ma Ni Ma Ni features a battle between Ryu and M. Bison in a bonus chapter. This is a screenshot from that battle."; "str_tl_long_110" = "Street Fighter III 3rd Strike makes its online debut on more modern platforms, with some visual filters and an optional remixed soundtrack."; "str_tl_long_111" = "Street Fighter IV HD is released for specific mobile devices – the "specific device" restriction is eventually lifted, but only in Japan."; "str_tl_long_112" = "A huge set of Street Fighter merchandise is packed into this one box - four games, two discs worth of movies, and several soundtrack discs, alongside collectibles like a replica of Ryu's belt."; "str_tl_long_113" = "Mobile card RPG Street Fighter X All Capcom is released for mobile devices. The game featured over 500 characters from the Capcom universe, including many from Street Fighter. It was discontinued in April, 2013."; "str_tl_long_114" = "This crossover action platformer was released as a free download to celebrate the 25th anniversaries of Street Fighter and Mega Man. A second version, Street Fighter X Mega Man V2, added password saves."; "str_tl_long_117" = "Ultra Street Fighter IV, the ultimate version of Street Fighter IV, is released to arcades, adding characters, online modes, and more. The game eventually comes to home consoles as well."; "str_tl_long_118" = "Street Fighter IV Arena, the newest mobile version of SFIV, is released, adding additional social aspects to the series."; "str_tl_long_119" = "Street Fighter Battle Combination, a mobile fighting game which allowed players to swap fighters on the fly, is released."; "str_tl_long_120" = "Mobile gem matching puzzle game Street Fighter Puzzle Spirits is released. Once again, "chibi" street fighters fight above the puzzle action."; "str_tl_long_121" = "Japan Sumo Cup ~Yokozuna vs. Street Fighter~ is released. This horse racing browser game was created to promote a major Japanese horse race. Characters such as E. Honda, Ryu, and Chun-Li race horses alongside real life Sumo masters. Dhalsim rides his elephant instead of a horse."; "str_tl_long_122" = "The newest mainline entry in the Street Fighter series is released! Street Fighter V features a lengthy story mode, new game systems, and characters. The game spawned a web series prologue called Street Fighter: Resurrection."; "str_tl_long_123" = "Super Street Fighter IV: PachiSlot Edition is released. This pachinko slot version of SSFIV is also ported to mobile devices in July of 2016."; "str_tl_long_124" = "Ultra Street Fighter II: The Final Challengers is released, combining a modified Super Street Fighter II Turbo with Super Street Fighter II Turbo HD Remix, adding several new modes and characters."; "str_tl_long_125" = "Street Fighter 30th Anniversary Collection features the 12 major arcade games between Street Fighter and Street Fighter III: 3rd Strike, as well as multiple galleries of 4k art, and behind the scenes making-of info."; "str_tl_long_126" = "An updated "International" version of the game was released later in the year and featured the addition of the Japanese version of all 12 games, as well as various improvements. It's the very game you are looking at now!"; "str_sf2memorial_001" = "Even though Chun-Li has returned to being a "young single girl," training continues to be an important part of her daily routine."; "str_sf2memorial_002" = "Watching these young boys reminds Ryu of his own youth, spent training alongside Ken day after day."; "str_sf2memorial_003" = "Zangief faces off with a brown bear that he shook awoke from hibernation. "I can't train with humans, they break too easily!""; "str_sf2memorial_004" = "Major Guile, who is often called the strongest man on Earth, becomes a dedicated father at home. He is the very image of happiness as he paints with his daughter."; "str_sf2memorial_005" = "To E. Honda, cleaning the baths is a fine method of training. "Hey, put your backs into it and scrub!""; "str_sf2memorial_006" = "Jimmy is going grocery shopping with his mother, as usual. He has adapted to modern society, but society hasn't quite adapted to him..."; "str_sf2memorial_007" = "The perfect image of a happy family. Dhalsim regales his son with stories of how he won the fighting tournament."; "str_sf2memorial_008" = "Ken goes on a drive with his new wife, Eliza. Are the strenuous, demanding days of his martial arts training now far behind him?"; "str_sf2memorial_009" = "A vision from the past: Captain Guile, as he was known back then, is deep into a mission."; "str_sf2memorial_010" = "Strength is beauty, and that which is not beautiful or strong is not permitted to set foot within Vega's mansion."; "str_sf2memorial_011" = "Sagat vows to one day reclaim the title of the world's strongest warrior, training hard every day."; "str_sf2memorial_012" = "Zangief catches a purse-snatcher while strolling through New York. "All this crime makes me skittish.""; "str_sf2memorial_013" = "Onlookers can't help but stare and wonder aloud about Jimmy's strange appearance. "Sir, could you please eat those somewhere else?""; "str_sf2memorial_014" = "The wounds of battle have not yet healed for the peerless fighting king, M. Bison. He can't hide the mounting irritation on his face. "Guess I'm losing my edge.""; "str_sf2memorial_015" = "Balrog, no longer a star attraction, is alone with his grief. "I used to be the strongest in Vegas...""; "str_sf2memorial_016" = ""I have the face of a loser. Disgusting.""; "str_sf2memorial_017" = ""He's gotten so strong!" Ken carefully reviews his loss to Ryu, vowing to beat him in their next, inevitable battle. "I'll surpass you, Ryu, I swear.""; "str_sf2memorial_018" = "Sumo master E. Honda enters the venue. Yet another furious battle is about to begin."; "str_sf2memorial_019" = "Balrog's opponent didn't stand a chance. "I was flirting with this girl when some guy got in my way. Three punches and it was a K.O.""; "str_sf2memorial_020" = ""Ugh, I look terrible. I'll never be married looking like this...""; "str_sf2memorial_021" = "Dhalsim enjoys a peaceful time without fighting, playing in the river with Kodal."; "str_sf2memorial_022" = "While traveling through Asia seeking new challenges, Ryu wins yet another village fighting tournament. "Marry my daughter!" says the village chief. Ryu freezes."; "str_sf2memorial_023" = ""Battle is the greatest pleasure. Victory is true happiness.""; "str_sf2memorial_024" = "After his fierce battle with Ryu, M. Bison vanished without a trace. But there is no doubt that he will return one day, as a demon of vengeance."; "str_menu_levels" = "STAGE SELECT"; "str_random" = "RANDOM STAGE"; "str_adon_levelname" = "Thailand (Day)"; "str_adon_levelname_chao" = "Chao Phraya River, Thailand"; "str_adon_levelname_khmer" = "Khmer Ruins, Thailand"; "str_akuma_levelname" = "China (Day)"; "str_akuma_levelname_gokuento" = "Gokuento, Japan"; "str_akuma_levelname_oni" = "Oni Fang Cave, Japan"; "str_akuma_levelname_fuji" = "Fuji Retreat, Japan"; "str_akuma_levelname_mountain" = "Mountain Pass, Japan"; "str_alex_levelname" = "Graffiti Alley, U.S.A."; "str_alex_levelname_new" = "New York Rooftop, U.S.A."; "str_alex_levelname_subway" = "Subway Station, U.S.A."; "str_balrog_levelname" = "U.S.A."; "str_juli_juni_balrog_levelname" = "Secret Point 48106 (Evening)"; "str_juli_juni_balrog_charactername" = "JULI / JUNI / BALROG"; "str_birdie_levelname" = "Italy (Night)"; "str_birdie_levelname_london" = "London Underground, England"; "str_birdie_levelname_train" = "Train Cemetery, England"; "str_blanka_levelname" = "Brazil"; "str_blanka_levelname_madeira" = "Madeira River Tributary, Brazil"; "str_cammy_levelname" = "England"; "str_cammy_levelname_mykonos" = "Mykonos, Greece"; "str_charlie_levelname" = "U.S.A. (East) (Night)"; "str_charlie_levelname_detroit" = "Detroit Highway, U.S.A."; "str_charlie_levelname_frankfurt" = "Frankfort Hangar, U.S.A."; "str_chunli_levelname" = "China"; "str_chunli_levelname_china_night" = "China (Night)"; "str_chunli_levelname_beijing" = "Beijing, China"; "str_chunli_levelname_zhidan" = "Zhidan Plaza, China"; "str_chunli_levelname_village" = "Village Marketplace, China"; "str_cody_levelname" = "Metro City Police Detention Center, U.S.A."; "str_dan_levelname" = "Thailand (Sunset)"; "str_dan_levelname_temple" = "Temple Street, Hong Kong"; "str_dan_levelname_hinode" = "Hinode Park, Japan"; "str_deejay_levelname" = "Jamaica"; "str_dhalsim_levelname" = "India"; "str_dhalsim_levelname_ganges" = "Ganges River, India"; "str_dhalsim_levelname_jaunpur" = "Jaunpur Monument, India"; "str_dudley_levelname" = "London Borough, U.K."; "str_dudley_levelname_mainstreet" = "London Main Street, U.K."; "str_ehonda_levelname" = "Japan"; "str_ehonda_levelname_kapukon" = "Kapukon Yu, Japan"; "str_elena_levelname" = "Battle Arena, Kenya"; "str_elena_levelname_savanna" = "Savanna Grasslands, Kenya"; "str_feilong_levelname" = "Hong Kong"; "str_gen_levelname" = "Shanghai, China"; "str_gen_levelname_victoria" = "Victoria Harbor, Hong Kong"; "str_gill_levelname" = "Underground Cavern, Mediterranean Sea"; "str_gill_levelname_hidden" = "Hidden Shrine, ???"; "str_gill_levelname_secret" = "Secret Society Headquarters, ???"; "str_guile_levelname" = "U.S.A."; "str_guy_levelname" = "Japan (Evening)"; "str_guy_levelname_metro" = "Metro City, U.S.A."; "str_guy_levelname_overhead" = "Overhead under 22nd Street, U.S.A."; "str_hugo_levelname" = "Oktoberfest, Germany"; "str_hugo_levelname_room" = "Hugo's Room, Germany"; "str_ibuki_levelname" = "Ninja Village, Japan"; "str_karin_levelname" = "Flower Shotengai, Japan (Night)"; "str_ken_levelname" = "U.S.A."; "str_ken_levelname_east" = "U.S.A. (East) (Evening)"; "str_ken_levelname_san" = "San Francisco Bay, U.S.A."; "str_ken_levelname_hotel" = "Hotel Masters, U.S.A."; "str_ken_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ken_levelname_under" = "Under the Bridge, U.S.A."; "str_ken_levelname_subway" = "Subway Station, U.S.A."; "str_mbison_levelname" = "Thailand"; "str_mbison_levelname_west" = "U.S.A. (West) (Day)"; "str_mbison_levelname_atop" = "Atop the VTOL, Brazil"; "str_mbison_levelname_secret" = "Secret Point 48106 (Night)"; "str_makoto_levelname" = "Rindo-kan Dojo, Japan"; "str_necro_levelname" = "Trans-Siberian Railway, Russia"; "str_necro_levelname_mosque" = "Mosque Rooftop, Russia (Day)"; "str_oro_levelname" = "Hermit's Grotto, Amazon"; "str_oro_levelname_santos" = "Santos Harbor, Brazil (Evening)"; "str_rmika_levelname" = "Iwashigahama Special Installation Ring, Japan"; "str_remy_levelname" = "Club Metro, France"; "str_rolento_levelname_new" = "New York, U.S.A."; "str_rolento_levelname_camouflaged" = "Camouflaged Subway, U.S.A."; "str_rose_levelname" = "Italy (Day)"; "str_rose_levelname_genova" = "Genova City Port, Italy"; "str_rose_levelname_palazzo" = "House of Mystery - Palazzo Mistero, Italy"; "str_ryu_levelname" = "Japan"; "str_ryu_levelname_japan_day" = "Japan (Day)"; "str_ryu_levelname_suzaku" = "Suzaku Castle, Japan"; "str_ryu_levelname_genbu" = "Genbu Plains, Japan"; "str_ryu_levelname_onsentown" = "Onsen Town, Japan"; "str_ryu_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ryu_levelname_castle" = "Castle Gate, Japan"; "str_sagat_levelname" = "Thailand"; "str_sagat_levelname_thailand_night" = "Thailand (Night)"; "str_sagat_levelname_ayutthaya" = "Ayutthaya Temple Ruins, Thailand"; "str_sagat_levelname_nachappa" = "Nachappa Reclining Buddha Statue, Thailand"; "str_sakura_levelname" = "Setagaya-ku Ni-chome, Japan"; "str_sakura_levelname_flower" = "Flower Shotengai, Japan (Day)"; "str_sean_levelname" = "Winter Street, New York, U.S.A."; "str_sean_levelname_sao" = "Sao Paolo Streets, Brazil"; "str_sean_levelname_santos" = "Santos Harbor, Brazil (Day)"; "str_sfa2_secret1_levelname" = "Thunderstorm Plains, Australia"; "str_sfa2_secret2_levelname" = "Guiana Highlands, Venezuela"; "str_shinakuma_levelname" = "Mountain Pass, Japan (Blood Moon)"; "str_sodom_levelname" = "U.S.A. (West) (Night)"; "str_sodom_levelname_arizona" = "Arizona Desert, U.S.A."; "str_sodom_levelname_manhattan" = "Manhattan Building 49F, U.S.A."; "str_thawk_levelname" = "Mexico"; "str_twelve_levelname" = "Mosque Rooftop, Russia (Night)"; "str_urien_levelname" = "Ruins at Sunset, Egypt"; "str_urien_levelname_olmec" = "Olmec Ruins, Mexico"; "str_vega_levelname" = "Spain"; "str_vega_levelname_requena" = "Requena Spiral Tower, Spain"; "str_yang_levelname" = "Antique Shop, Hong Kong"; "str_yang_levelname_rain" = "Neon District, Hong Kong (Rain)"; "str_yun_levelname" = "Tramway Stop, Hong Kong"; "str_yun_levelname_clear" = "Neon District, Hong Kong (Clear)"; "str_zangief_levelname" = "U.S.S.R."; "str_zangief_levelname_bilsk" = "Bilsk Steelworks, U.S.S.R."; "str_zangief_levelname_akad" = "Akademgorodok Blast Furnace, U.S.S.R."; "str_shinakuma_name" = "SHIN AKUMA"; "str_sfa2_secret2_name" = "???"; "str_sfa2_secret1_name" = "???";