/* Localization-ZH-CN.strings Wolf Auto-generated by Google Scripts on August 17, 2018 */ "str_servicemode" = "服务菜单"; "str_play" = "开始游戏"; "str_loading" = "载入中……"; "str_lang_english" = "英语"; "str_lang_schinese" = "简体中文"; "str_lang_tchinese" = "繁体中文"; "str_lang_brazilian_portuguese" = "巴西葡萄牙语"; "str_lang_french" = "法语"; "str_lang_german" = "德语"; "str_lang_italian" = "意大利语"; "str_lang_japanese" = "日语"; "str_lang_korean" = "韩语"; "str_lang_spanish" = "西班牙语"; "str_tooltip_language" = "更改语言"; "str_options_language_bp" = "巴西葡萄牙语"; "str_options_language_schinese" = "简体中文"; "str_options_language_tchinese" = "繁体中文"; "str_options_language_english" = "英语"; "str_options_language_french" = "法语"; "str_options_language_german" = "德语"; "str_options_language_italian" = "意大利语"; "str_options_language_japanese" = "日语"; "str_options_language_russian" = "韩语"; "str_options_language_spanish" = "西班牙语"; "str_off" = "关闭"; "str_on" = "开启"; "str_window" = "窗口模式"; "str_full_screen" = "全屏模式"; "str_windowed_full" = "全屏窗口模式"; "str_options" = "选项"; "str_language" = "语言"; "str_choose_language" = "选择语言"; "str_controls" = "键位设置"; "str_credits" = "制作人员"; "str_screen" = "屏幕"; "str_vsync" = "垂直同步"; "str_quit" = "退出"; "str_reset_defaults" = "默认"; "str_press_any_button" = "按任意键"; "str_error_network_error_title" = "网络错误"; "str_error_online_service_unavailable" = "网络错误。无法连接到STEAM"; "str_error_local_service_unavailable" = "网络发生错误。无法连接。"; "str_error_network_psn" = "网络错误。无法连接到“PLAYSTATION NETWORK”"; "str_error_network_psn_message" = "无法连接到“PLAYSTATION NETWORK”"; "str_error_network_xboxlive" = "网络错误。无法连接到XBOX LIVE"; "str_error_network_steam" = "网络错误。无法连接到STEAM"; "str_error_network_psn_age_restriction" = "网络错误。由于玩家年龄限制无法使用在线功能"; "str_error_network_psn_ugc_restriction" = "网络错误。由于UGC限制无法使用在线功能"; "str_error_network_psn_need_update" = "网络错误,你必须升级应用才能使用在线功能"; "str_error_online_multiplayer_not_allowed_title" = "网络错误"; "str_error_online_multiplayer_not_allowed_message" = "此档案不可进行联网游戏"; "str_error_online" = "网络错误"; "str_error_remote_disconnected_title" = "网络错误"; "str_error_remote_disconnected_message" = "另一个玩家已经断开连接"; "str_rematch_decline_title" = "重赛遭拒"; "str_rematch_decline_message" = "另一个玩家拒绝重赛"; "str_error_online_lobby_full_message" = "大厅已满,加入失败"; "str_error_online_lobby_does_not_exist_message" = "大厅已存在"; "str_error_notsignedin_save_title" = "未登录"; "str_error_notsignedin_save_message" = "进度将不会被保存"; "str_error_online_generic_message" = "网络错误。"; "str_error_online_disconnected_message" = "与其他玩家失去连接"; "str_error_rage_quit_warning_title" = "断开连接惩罚警告"; "str_error_rage_quit_warning_message" = "由于在排位赛期间频繁断开连接,下一次将予以相应惩罚。"; "str_error_rage_quit_penalty_title" = "断开连接惩罚"; "str_error_rage_quit_penalty_message" = "由于频繁断开连接,您的腰带分数将减少 60 点。"; "str_error_guest_user_title" = "访客用户"; "str_error_guest_user_message" = "游戏进度将不会被保存。并且在线功能可能不会被使用"; "str_remap" = "更改键位设置"; "str_remap_default" = "重置默认设置"; "str_change_game" = "更改游戏"; "str_change_album" = "更改相册"; "str_change_profile" = "更改账户"; "str_change_gallery" = "更改资料库"; "str_change_page" = "更改页面"; "str_change_filter" = "更改搜索条件"; "str_change_entry" = "更改用户"; "str_change_track" = "更改轨道"; "str_full_screen_2" = "全屏"; "str_prev_next_image" = "上一张图/下一张图"; "str_show_captions" = "显示图片说明"; "str_hide_captions" = "隐藏图片说明"; "str_start_slideshow" = "开始幻灯片演示"; "str_stop_slideshow" = "停止幻灯片演示"; "str_pause" = "暂停"; "str_back" = "后退"; "str_previous" = "上一张"; "str_next" = "下一张"; "str_select" = "选择"; "str_selection" = "选择"; "str_press" = "按下"; "str_to_start" = "开始"; "str_move_cursor" = "移动光标"; "str_scroll" = "滚动"; "str_leaderboard_refresh" = "获取排行榜……"; "str_leaderboard_empty" = "未发现记录"; "str_cancel" = "取消"; "str_overwrite" = "覆盖"; "str_okay" = "确定"; "str_play_uc" = "开始"; "str_play_music" = "播放"; "str_refresh" = "刷新"; "str_filter" = "搜索条件"; "str_options_filter_monitor" = "街机模式"; "str_options_filter_tv" = "电视"; "str_games" = "游戏"; "str_main_menu" = "主菜单"; "str_select_game" = "选择要进行的游戏"; "str_select_games" = "选择要进行的游戏(最多四项)"; "str_select_training" = "选择要训练的游戏"; "str_signing_in" = "登录中……"; "str_menu_online" = "在线"; "str_menu_local" = "街机模式"; "str_menu_local_play" = "本地游戏"; "str_menu_tournament" = "锦标赛"; "str_menu_museum" = "博物馆"; "str_menu_options" = "选项"; "str_menu_gameoptions" = "游戏选项"; "str_menu_games" = "游戏"; "str_menu_musicplayer" = "音乐"; "str_music" = "音乐"; "str_making_of" = "SF制作花絮"; "str_menu_gallery" = "幕后"; "str_gallery" = "资料库"; "str_menu_gallery1" = "SF未放出资料"; "str_menu_gallery2" = "SFII制作花絮"; "str_menu_gallery3" = "SFA开发"; "str_menu_gallery4" = "SFIII开发"; "str_menu_arcade" = "在线街机模式"; "str_menu_frequency" = "挑战"; "str_menu_frequency_low" = "少"; "str_menu_frequency_normal" = "中"; "str_menu_frequency_high" = "多"; "str_menu_rankedmatch" = "排位赛"; "str_menu_casualmatch" = "休闲比赛"; "str_createlobby" = "创建游戏大厅"; "str_joinlobby" = "加入游戏大厅"; "str_menu_onlineoptions" = "在线选项"; "str_menu_lobby_skill_level" = "大厅技巧等级"; "str_menu_lobby_skill_novice" = "新手"; "str_menu_lobby_skill_normal" = "普通"; "str_menu_lobby_skill_advanced" = "进阶"; "str_menu_lobby_skill_expert" = "专家"; "str_menu_inputlag" = "输入延迟"; "str_menu_lobby_slots" = "私人房间"; "str_invite_friends" = "邀请"; "str_menu_lobby_privacy" = "大厅类型"; "str_menu_lobby_privacy_public" = "公开"; "str_menu_lobby_privacy_private" = "私人"; "str_toggle_observer" = "观看"; "str_menu_lobby_exit" = "离开大厅"; "str_menu_lobby_profiles" = "查看账户"; "str_menu_lobby_waiting" = "等待玩家中……"; "str_lobby_connection" = "连接"; "str_lobby_players" = "玩家"; "str_lobby_available_games" = "可用游戏"; "str_rank" = "排名"; "str_games_played" = "游戏场数"; "str_wins" = "获胜场数"; "str_losses" = "失败场数"; "str_rematch" = "是否需要重排?"; "str_ready" = "就绪"; "str_ready_question" = "准备好了吗?"; "str_waiting" = "等待中"; "str_rematch_waiting_message" = "等待对手中……"; "str_rematch_accept_message" = "另一个玩家想要重赛一场"; "str_rematch_starting_message" = "现在开始重赛"; "str_host" = "主机"; "str_current_match" = "当前比赛:"; "str_up_next" = "下一场:"; "str_rounds" = "回合"; "str_game_lobby" = "大厅"; "str_menu_lobby_champ" = "当前赢家"; "str_menu_lobby_challenger" = "挑战者"; "str_menu_lobby_inlobby" = "大厅页面"; "str_menu_lobby_spectating" = "旁观比赛"; "str_menu_leaderboards" = "排行榜"; "str_menu_invites" = "查看邀请"; "str_menu_invites_xbox" = "接受邀请"; "str_menu_invites_title" = "邀请"; "str_menu_timeline" = "历史"; "str_menu_characters" = "角色"; "str_menu_local_game_options" = "游戏选项"; "str_refresh_lobby" = "刷新大厅列表"; "str_gallery_option_selection" = "更改选择"; "str_gallery_option_category" = "更改类别"; "str_gallery_viewer_option_zoom" = "缩放"; "str_gallery_viewer_option_pan" = "镜头移动"; "str_gallery_viewer_option_back" = "后退"; "str_gallery_viewer_option_reset" = "重置"; "str_musicplayer_songs" = "歌曲"; "str_musicplayer_minutes" = "分钟"; "str_leaderboard_filter" = "更改搜索条件"; "str_leaderboard_filter_friends" = "好友"; "str_leaderboard_filter_all" = "所有"; "str_leaderboard_filter_my_score" = "我的排名"; "str_leaderboardmask_friends" = "好友"; "str_leaderboardmask_global" = "所有"; "str_leaderboardmask_user" = "我的排名"; "str_gamertag" = "玩家标签"; "str_playable_characters" = "可玩角色数量"; "str_select_character" = "选择一个角色"; "str_sign_in" = "登录"; "str_prompt_not_signed_in" = "没有玩家登入。进度将不会被保存。"; "str_prompt_sign_in" = "没有玩家登入。进度将不会被保存。现在登录?"; "str_prompt_load_replay_fail" = "无法载入回放数据"; "str_prompt_ok" = "确定"; "str_yes" = "是"; "str_no" = "否"; "str_prompt_cancel" = "取消"; "str_prompt_retry" = "重试"; "str_prompt_leaderboard_write_fail" = "无法写入排行榜"; "str_prompt_save" = "保存数据中……"; "str_prompt_save_title" = "保存游戏数据中"; "str_prompt_save_message" = "你确定要保存游戏数据吗?"; "str_prompt_save_complete_title" = "保存成功"; "str_prompt_save_complete_message" = "游戏数据已保存。"; "str_prompt_save_fail_title" = "保存数据失败!"; "str_prompt_save_fail_message" = "游戏数据未保存。"; "str_prompt_save_fail_not_enough_space" = "保存数据失败。空间不足。"; "str_prompt_try_again" = "是否重试?"; "str_prompt_save_fail_try_again" = "保存数据失败。是否重试?"; "str_prompt_save_fail_corrupt" = "无法保存数据。保存数据已损坏。"; "str_save_fail_corrupt" = "保存数据已损坏"; "str_prompt_load_replay_fail" = "载入数据中……"; "str_load_confirm_title" = "载入存档数据中"; "str_load_confirm_message" = "你确定要载入存档游戏数据吗?"; "str_prompt_load_title" = "载入成功"; "str_prompt_load_message" = "游戏数据已载入。"; "str_prompt_load_fail" = "载入数据失败!"; "str_prompt_load_fail_not_found" = "无法载入保存数据。保存数据不存在。"; "str_prompt_load_fail_not_found_message" = "无法加载保存数据"; "str_prompt_load_fail_not_found_title" = "保存数据未找到"; "str_prompt_load_fail_corrupt" = "无法载入保存数据。保存数据已损坏。"; "str_prompt_load_fail_corrupt_message" = "无法加载保存数据"; "str_prompt_load_fail_corrupt_title" = "保存数据崩溃"; "str_prompt_reset" = "重置为默认值。确定?"; "str_prompt_exit_title" = "离开游戏?"; "str_prompt_exit" = "确认退出?"; "str_prompt_quit" = "你将会丢失所有未保存的进度。确定?"; "str_prompt_overwrite_title" = "存档数据已存在。"; "str_prompt_overwrite_message" = "你想覆盖此数据吗?"; "str_prompt_overwrite" = "保存数据已存在。是否需要覆盖?"; "str_prompt_reconnect_controller_title" = "控制器连接已断开"; "str_prompt_reconnect_controller" = "请重新连接控制器。"; "str_prompt_reconnect_controller_ps4" = "请重新连接无线控制器"; "str_prompt_reconnect_1p_controller_title" = "1P控制器连接已断开"; "str_prompt_reconnect_2p_controller_title" = "2P控制器连接已断开"; "str_prompt_reconnect_controller_press" = "请重新连接控制器并按下 ကက က键。"; "str_prompt_reconnect_controller_press_ps4" = "请重新连接无线控制器并按下ကက 键。"; "str_options_back" = "后退"; "str_options_button_configuration" = "键位设置"; "str_options_difficulty" = "难度"; "str_options_difficulty_easy" = "简单"; "str_options_difficulty_hard" = "困难"; "str_options_difficulty_normal" = "普通"; "str_options_filter" = "搜索条件"; "str_options_filter_arcade" = "街机模式"; "str_options_filter_off" = "关闭"; "str_options_language" = "更改语言"; "str_options_language_bp" = "巴西葡萄牙语"; "str_options_language_english" = "英语"; "str_options_language_french" = "法语"; "str_options_language_german" = "德语"; "str_options_language_italian" = "意大利语"; "str_options_language_japanese" = "日语"; "str_options_language_russian" = "俄语"; "str_options_language_spanish" = "西班牙语"; "str_options_load" = "载入游戏"; "str_options_quit" = "离开游戏"; "str_options_reset" = "重置游戏"; "str_options_reset_defaults" = "重置默认设置"; "str_options_return" = "返回到游戏"; "str_options_save" = "保存游戏"; "str_options_screen" = "屏幕"; "str_options_screen_normal" = "普通"; "str_options_screen_wide" = "宽屏模式"; "str_options_screen_full" = "全屏模式"; "str_options_credits" = "制作人员"; "str_options_border" = "边框"; "str_options_border_off" = "关闭"; "str_options_border_on" = "开启"; "str_options_show_account_picker" = "切换档案"; "str_options_help" = "帮助"; "str_options_keyboard_configuration" = "键盘配置"; "str_options_screen_mode" = "屏幕模式"; "str_options_screen_mode_windowed" = "窗口模式"; "str_options_screen_mode_fullscreen" = "全屏模式"; "str_options_screen_mode_windowed_fullscreen" = "全屏窗口模式"; "str_options_vsync" = "垂直同步"; "str_options_vsync_off" = "关闭"; "str_options_vsync_on" = "开启"; "str_options_move_list" = "特殊招式"; "str_steam_not_running" = "STEAM客户端未运行。请启动STEAM客户端并重启游戏。"; "str_notsignedin" = "未登录"; "str_notsignedin_long" = "你并未登录到账户。"; "str_game_title" = "街头霸王30周年合集"; "str_rich_presence_all" = "敬请享受街头霸王®30周年合集"; "str_rich_presence_arcade" = "畅玩街机模式"; "str_rich_presence_casual" = "畅玩休闲比赛"; "str_rich_presence_lobbies" = "畅玩大厅比赛"; "str_rich_presence_museum" = "畅玩博物馆"; "str_rich_presence_onlinearcade" = "畅玩在线街机模式"; "str_rich_presence_ranked" = "畅玩排位赛"; "str_rich_presence_training" = "畅玩几场训练赛"; "str_rich_presence_versus" = "畅玩几场对抗赛"; "str_gp_move" = "招式"; "str_gp_select" = "选择"; "str_gp_start" = "开始"; "str_gp_pause" = "暂停"; "str_prompt_signed_out" = "活动用户登出,返回主界面"; "str_prompt_signed_out_title" = "在线用户登出。"; "str_prompt_signed_out_message" = "返回标题屏幕…"; "str_saving_to_leaderboard" = "保存至排行榜"; "str_local_options_speed" = "游戏速度"; "str_local_options_difficulty" = "游戏难度"; "str_local_options_length" = "回合长度"; "str_local_options_timer" = "计时速度"; "str_local_options_damage" = "伤害等级"; "str_local_options_autoblock" = "自动防御"; "str_local_options_freeselect" = "自由选择"; "str_local_options_freeselect_1" = "自由选择1"; "str_local_options_freeselect_2" = "自由选择2"; "str_local_options_sf3si_widescreen" = "街机屏幕模式"; "str_in_match" = "比赛中……"; "str_finding_lobby" = "寻找大厅中……"; "str_creating_lobby" = "创建大厅中……"; "str_join_lobby" = "加入大厅"; "str_toggle_game" = "切换游戏"; "str_achievements" = "成就"; "str_details" = "游戏介绍"; "str_leaderboards_rank" = "排名"; "str_leaderboards_name" = "姓名"; "str_leaderboards_belt" = "腰带分数"; "str_leaderboards_rankscore" = "排名"; "str_page_up" = "向上翻页"; "str_page_down" = "向下翻页"; "str_played" = "已游戏"; "str_won" = "已获胜"; "str_games_played" = "游戏场数"; "str_games_won" = "获胜场数"; "str_keyconfiguration_already_used" = "该按键已被占用。"; "str_firstappearance_allcaps" = "首次登场:"; "str_fightingstyle_allcaps" = "战斗风格:"; "str_releasedate_allcaps" = "发布日期:"; "str_hardware_allcaps" = "硬件:"; "str_staff_allcaps" = "工作人员:"; "str_keyconfiguration_cancel_instructions" = "按下以取消"; "str_pan" = "镜头图像"; "str_zoom_in" = "放大"; "str_zoom_out" = "缩小"; "str_search_match" = "搜索比赛中……"; "str_instructions_onlinearcade" = "选择你想要进行的街机游戏,调整你希望以怎样的频率接受在线对手的挑战。"; "str_instructions_rankedmatch" = "选择你想要在排位赛中与在线对手对战的街机游戏。"; "str_instructions_casualmatch" = "选择你想在休闲比赛中对抗在线对手的街机游戏。"; "str_instructions_createlobby" = "在你的游戏大厅里高亮和切换你想要进行的游戏。切掉任何你不想玩的游戏。"; "str_instructions_joinlobby" = "选择你想在网上玩的游戏。没有所选游戏的大厅不会显示。"; "str_tooltip_tournament_createlocallobby" = "创建大厅以开始自己的锦标赛"; "str_tooltip_tournament__joinlocallobby" = "加入现有大厅以参加锦标赛"; "str_rematch_end_title" = "已达到重新匹配限制"; "str_rematch_end_message" = "正在返回游戏..."; "str_rematch_timeout" = "将在%g秒内退出重赛..."; "str_online_arcade_finished" = "正在返回街机大厅"; "str_warning_1" = "光敏警告"; "str_warning_2" = "本游戏内含灯光闪烁模式,可能引起极小部分人的癫痫发作症状,包括先前从未有过癫痫病史发作的人群。请在游戏前慎重考虑。如果您或您的家族有癫痫病史,请在游戏之前咨询您的医生。如果您在游戏过程中感到任何不适,包括眩晕、视力变化、眼部或肌肉抽搐、意识不清、迷惑、不自主运动或惊觉,请立即停止游戏并在继续游戏之前咨询您的医生。"; "str_lobby_wins" = "大厅游戏胜利"; "str_something_else" = "设置在线挑战者频率"; "str_new_challenger" = "新的挑战者"; "str_capcom_presents" = "PRESENTS"; "str_player" = "玩家"; "str_player_1" = "玩家1"; "str_player_2" = "玩家2"; "str_light_punch" = "轻拳"; "str_medium_punch" = "中拳"; "str_heavy_punch" = "重拳"; "str_light_kick" = "轻踢"; "str_medium_kick" = "中踢"; "str_heavy_kick" = "重踢"; "str_left" = "左"; "str_right" = "右"; "str_up" = "上"; "str_down" = "下"; "str_start" = "Start"; "str_restore_defaults" = "默认"; "str_conflicted_files_title" = "游戏数据冲突"; "str_conflicted_files_message" = "本地数据和云数据之间存在冲突"; "str_conflicted_files_keep_cloud" = "保留云数据"; "str_conflicted_files_keep_local" = "保留本地数据"; "str_select_user" = "选择档案"; "str_lobby_waiting" = "等待比赛开始…"; "str_lobby_view_all" = "查看所有游戏大厅"; "str_lobby_view_friends" = "查看好友游戏大厅"; "str_lobby_input_code_error_header" = "字符代码不正确"; "str_lobby_input_code_error_message" = "你输入的字符代码不正确"; "str_lobby_character_code" = "大厅字符代码:"; "str_prompt_blocked_title" = "网络错误"; "str_prompt_you_blocked_message" = "未能加入大厅"; "str_prompt_they_blocked_message" = "未能加入大厅"; "str_menu_localoptions" = "本地选项"; "str_menu_offline" = "离线"; "str_player_one" = "玩家1"; "str_player_two" = "玩家2"; "str_title_copyright" = "©CAPCOM U.S.A., INC. 2018 ALL RIGHTS RESERVED."; "str_game_version" = "版本"; "str_game_version_usa" = "国际"; "str_game_version_japan" = "日语"; "str_online_connection_quality" = "连接强度"; "str_online_connection_quality_any" = "任何"; "str_menu_create_tournament" = "创建锦标赛"; "str_menu_join_tournament" = "加入锦标赛"; "str_skip" = "跳过介绍"; "str_lobby_tournament" = "锦标赛"; "str_tournament_title" = "欢迎参加锦标赛!"; "str_tournament_intro_1" = "为庆祝《街头霸王》诞生 30 周年,我们为 Nintendo Switch 推出《街头霸王 II:比武大会》。"; "str_tournament_intro_2" = "在 1991 年《超级街头霸王 II》大获成功的基础上,Capcom 发布了这一街机游戏的最新版,采用全新的模式,四台联机让八名玩家开始锦标赛。"; "str_tournament_intro_3" = "玩家将需要四台 Nintendo Switch 主机才能开始锦标赛。每个系统将仿真一台街机。"; "str_tournament_intro_4" = "首先以桌面模式或TV模式下设定每台 Nintendo Switch 主机。"; "str_tournament_intro_5" = "准备好两个手柄后按下一张!"; "str_tournament_intro_placeholder_1" = "在 1991 年《超级街头霸王 II》大获成功的基础上,Capcom 发布了这一街机游戏的最新版,名为:《超级街头霸王II:比武大会》,采用全新的模式,让八名玩家相互竞争。为庆祝《街头霸王》诞生 30 周年,我们为 Nintendo Switch™ 推出《街头霸王 II:比武大会》。"; "str_tournament_intro_placeholder_2" = "您将需要四台 Nintendo Switch™ 主机,因为每个系统将仿真一台街机。"; "str_tournament_intro_placeholder_3" = "首先以桌面模式或TV模式下设置四台 Nintendo Switch™ 主机,并为每个系统连接两个手柄。"; "str_tournament_next" = "做好准备后按下一步!"; "str_tournament_start" = "开始锦标赛"; "str_lobby_input_code" = "输入字符代码以访问私人大厅"; "str_lobby_create_code" = "为私人大厅创建字符代码"; "str_pair_controller" = "配对手柄"; "str_tournament_seat" = "入座"; "str_tournament_ready" = "就绪"; "str_tournament_waiting" = "等待中"; "str_tournament_all_ready" = "全部就绪?"; "str_tournament_ready_question" = "就绪?"; "str_tournament_view_controller" = "查看手柄设置屏幕"; "str_tournament_please_wait" = "请等待主机完成设置。"; "str_tournament_tip_01" = "提示:更换位置时,请将手柄放在要离开的位置上。"; "str_tournament_remap_controls" = "重映射功能设定"; "str_tournament_new_controller" = "配对新手柄"; "str_tournament_set_down" = "请将您的手柄放下,然后换到您的新座位。"; "str_increment_client_id" = "将用户下移"; "str_decrement_client_id" = "将用户上移"; "str_tournament_waiting" = "等待比赛开始…"; "str_shuffle_start" = "歌曲随机播放"; "str_shuffle_stop" = "停止随机播放"; "str_repeat_start" = "歌曲重复播放"; "str_repeat_stop" = "停止重复播放"; "str_menu_training" = "训练"; "str_options_training" = "训练选项"; "str_menu_online_training" = "在线训练"; "str_training_reset" = "重置模式"; "str_tooltip_training" = "通过不断练习提高战斗技能"; "str_tooltip_online_training" = "磨练你的战斗技巧,并在排名赛中接受挑战"; "str_training_normal_2" = "普通训练"; "str_dummy_mode_record" = "记录"; "str_dummy_mode_play" = "重放"; "str_press_replay" = "按下重放"; "str_training_dummy_settings" = "虚招设置"; "str_training_record" = "训练记录"; "str_training_playback" = "训练回放"; "str_training_gauge_settings" = "防护条设置"; "str_training_general_settings" = "常规设置"; "str_training_action" = "行动"; "str_training_stand" = "站立"; "str_training_crouch" = "蹲伏"; "str_training_jump" = "跳跃"; "str_training_guard" = "防守"; "str_training_auto" = "自动"; "str_training_always_guard" = "保持设置"; "str_training_no_guard" = "无"; "str_training_random_guard" = "随机"; "str_training_guard_meter_1p" = "1P 防御条"; "str_training_guard_meter_2p" = "2P 防御条"; "str_training_guard_meter_size_1p" = "1P 防御等级"; "str_training_guard_meter_size_2p" = "2P 防御等级"; "str_training_minimum" = "分钟"; "str_training_maximum" = "最大"; "str_training_start_position" = "起始位置"; "str_training_character_position" = "人物位置"; "str_training_side" = "边路"; "str_training_left" = "左"; "str_training_center" = "中"; "str_training_right" = "右"; "str_training_advance" = "高级"; "str_training_retreat" = "闭关"; "str_training_stun" = "眩晕"; "str_training_options" = "训练选项"; "str_training_health_1p" = "1P 生命条"; "str_training_health_2p" = "2P 生命条"; "str_training_normal" = "普通"; "str_training_infinite" = "无尽"; "str_training_slowly_refills" = "自动恢复"; "str_training_sa_gauge_1p" = "1P S.A. 防护条"; "str_training_sa_gauge_2p" = "2P S.A. 防护条"; "str_training_sa_gauge_level_1p" = "1P S.A. 等级"; "str_training_sa_gauge_level_2p" = "2P S.A. 等级"; "str_training_sc_gauge_1p" = "1P S.C.防护条"; "str_training_sc_gauge_2p" = "2P S.C.防护条"; "str_training_sc_gauge_level_1p" = "1P S.C.等级"; "str_training_sc_gauge_level_2p" = "2P S.C.等级"; "str_training_full" = "全屏幕模式"; "str_training_change_level" = "更换级别或人物"; "str_options_quit_level_select" = "更改等级"; "str_options_quit_character_select" = "更改角色"; "str_training_quit" = "退出训练"; "str_training_input_display" = "输入显示"; "str_training_on" = "打开"; "str_training_off" = "关闭"; "str_training_damage_display" = "伤害显示"; "str_training_damage" = "伤害:"; "str_training_combo_damage" = "连击伤害:"; "str_training_stun_damage" = "眩晕伤害:"; "str_training_max_combo" = "最大连击:"; "str_training_counter_hit" = "命中计数器"; "str_training_quick_recovery" = "快速起身"; "str_training_air_recovery" = "空中受身"; "str_training_neutral" = "中立"; "str_training_toward" = "靠近"; "str_training_away" = "离开"; "str_training_recovery" = "恢复"; "str_training_ground_recovery" = "地上受身"; "str_training_throw_recovery" = "投技受身"; "str_training_short_roll" = "短滚"; "str_training_long_roll" = "长滚"; "str_training_save_state" = "保存状态"; "str_training_load_state" = "加载状态"; "str_training_instant_counter" = "即时"; "str_training_first_attack" = "首波攻击"; "str_training_after_first_attack" = "首波攻击后"; "str_training_danger" = "危险"; "str_dummy_mode" = "虚拟模式"; "str_dummy_mode_idle" = "闲置模式"; "str_dummy_mode_human" = "人类模式"; "str_instructions_training" = "选择想训练的街机游戏可用的训练选项将根据你选择的游戏而有所不同。"; "str_training_timing_guard" = "时间守卫"; "str_training_combo_hits" = "连击:"; "str_training_parry" = "闪避"; "str_menu_versus" = "对战"; "str_tooltip_versus" = "在本地比赛中挑选对手"; "str_versus_timer" = "计时器"; "str_versus_rounds" = "回合"; "str_options_flags" = "旗帜"; "str_options_flags_choose" = "选择大本营旗帜"; "str_grid_show" = "切换街区"; "str_grid_hide" = "切换街区"; "str_lobby_remove" = "删除用户"; "str_lobby_remove_title" = "从大厅删除用户"; "str_lobby_sure" = "你确定吗?"; "str_online_quick_search" = "搜寻新对手?"; "str_tooltip_offline" = "畅玩街机模式或训练你的格斗技巧"; "str_tooltip_playonline" = "与来自世界各地的在线玩家对战"; "str_tooltip_playlocal" = "重温经典街机体验"; "str_tooltip_tournament" = "参加本地锦标赛"; "str_tooltip_tournament_createlocallobby" = "创建大厅以开始自己的锦标赛"; "str_tooltip_tournament__joinlocallobby" = "加入现有大厅以参加锦标赛"; "str_tooltip_local_play" = "在本地游戏中挑战其他玩家"; "str_tooltip_museum" = "探索街头霸王30年的历史"; "str_tooltip_options_2" = "调整各类游戏设置"; "str_tooltip_museum_timeline" = "徜徉街头霸王的悠久历史"; "str_tooltip_museum_characters" = "深入了解你所喜爱的角色"; "str_tooltip_online_onlinearcade" = "重温经典街机体验,在排位赛中接受挑战"; "str_tooltip_online_rankedmatch" = "在排位赛中挑战其他玩家"; "str_tooltip_online_casualmatch" = "在休闲比赛中挑战其他选手"; "str_tooltip_online_createlobby" = "创建大厅开始休闲比赛"; "str_tooltip_online_joinlobby" = "寻找大厅开始休闲比赛"; "str_tooltip_online_joinalllobby" = "根据所选游戏查看适用大厅"; "str_tooltip_online_joinfriendlobby" = "查看由好友创建的适用大厅"; "str_tooltip_online_showleaderboards" = "查看在线排行榜"; "str_tooltip_online_viewinvites" = "查看游戏邀请"; "str_tooltip_online_viewinvites_xbox" = "接受邀请并加入大厅"; "str_tooltip_online_options" = "更改在线游戏设置"; "str_tooltip_skill" = "为创建的大厅选择所需的玩家技巧等级"; "str_tooltip_inputlag" = "如果网络状况不佳(高延迟)则使用更高的设置"; "str_tooltip_options" = "更改游戏设置、调整控制器及其他"; "str_tooltip_key_config" = "更改你的控制器设置"; "str_tooltip_key_config_ps4" = "更改你的无线控制器设置"; "str_tooltip_random_selection" = "选择你想玩的游戏。实际游戏将会在你和你对手的选择中随机生成。"; "str_tooltip_museum_music" = "聆听你最喜爱的街头霸王原声"; "str_tooltip_credits" = "查看游戏制作人员名单"; "str_tooltips_language" = "更改默认语言"; "str_tooltips_game_version" = "脱机标题的调整游戏版本"; "str_tooltip_keyconfiguration_action" = "自定义你的按键布局"; "str_tooltip_gallery1" = "Capcom的原版街头霸王资料"; "str_tooltip_gallery2" = "独享幕后花絮,了解天下斗士的诞生"; "str_tooltip_gallery3" = "街头霸王阿尔法和街头霸王阿尔法2的美术开发"; "str_tooltip_gallery4" = "街头霸王III的美术开发"; "str_tooltip_museum_gallery" = "在特殊奖励资料库中深入挖掘街头霸王的历史"; "str_tooltip_screen_mode" = "切换屏幕模式"; "str_tooltip_vsync" = "调整垂直同步设置"; "str_sfa3_wins" = "街头霸王阿尔法3在线排名获胜"; "str_sf3ts_wins" = "街头霸王III:三度冲击在线排名获胜"; "str_sf2hf_wins" = "街头霸王II':战斗宣言在线排名获胜"; "str_ssf2t_wins" = "超级街头霸王II:漩涡在线排名获胜"; "str_story_background" = "背景"; "str_story_fightingstyle" = "战斗风格"; "str_sf1_title" = "街头霸王(1987)"; "str_sf2_title" = "街头霸王II:天下斗士(1991)"; "str_sf2ce_title" = "街头霸王II':四大天王(1992)"; "str_sf2hf_title" = "街头霸王II':战斗宣言(1992)"; "str_ssf2_title" = "超级街头霸王II:新挑战者(1993)"; "str_ssf2t_title" = "超级街头霸王II漩涡(1994)"; "str_sfa_title" = "街头霸王阿尔法(1995)"; "str_sfa2_title" = "街头霸王阿尔法2(1996)"; "str_sfa3_title" = "街头霸王阿尔法3(1998)"; "str_sf3_title" = "街头霸王III:新纪元(1997)"; "str_sf3si_title" = "街头霸王III:二度冲击 - 巨型打击(1997)"; "str_sf3ts_title" = "街头霸王III:三度冲击 - 未来战斗(1999)"; "str_fullname" = "全名:"; "str_firstappearance" = "首次登场:"; "str_birth" = "生日:"; "str_country" = "国籍:"; "str_height" = "身高:"; "str_weight" = "体重:"; "str_measurements" = "三围:"; "str_bloodtype" = "血型:"; "str_fightingstyle" = "战斗风格:"; "str_likes" = "喜欢:"; "str_dislikes" = "讨厌:"; "str_specialabilities" = "特殊技能:"; "str_ryu_fullname" = "Ryu"; "str_ryu_name" = "Ryu"; "str_ryu_firstappearance" = "街头霸王(1987)"; "str_ryu_birthday" = "7月21日"; "str_ryu_country" = "日本"; "str_ryu_height" = "178厘米"; "str_ryu_weight" = "85公斤"; "str_ryu_measurement" = "B112/W81/H85"; "str_ryu_bloodtype" = "O型"; "str_ryu_fightingstyle" = "暗杀拳"; "str_ryu_likes" = "日本甜豆果冻 "; "str_ryu_dislikes" = "蜘蛛"; "str_ryu_special" = "随时随地入睡,搭便车"; "str_ryu_story0" = "隆是一位高傲、冷漠的武术大师,他人生中唯一的目标就是成为真正的武士。他身着白色道服和红色头带,赤脚游历世界,寻找新的挑战者、新的战斗技巧和新的知识,来帮助自己发挥出全部潜能。他对目标的不懈追求激励着许多年轻的格斗家。"; "str_ryu_story1" = "隆和他最好的朋友及对手肯,多年以来一直在暗杀拳大师刚拳手下训练。他们还没学成出山,刚拳就被他的兄弟豪鬼“谋杀”了。(后来发现刚拳只是陷入了武术假死。)"; "str_ryu_story2" = "隆在刚拳身边的日子帮助他学会了将自身的气转化为能量波,但使用这些技巧风险极大。当打败敌人的欲望达到顶峰时,这股欲望就会化为一种具有实体的力量,叫做“杀意波动”。杀意波动是暗杀拳的附带产物,所以隆和其他学习这种武术的格斗家一样,都有堕入黑暗力量的危险。隆的一生都在与他武术中的这种黑暗元素抗争。"; "str_ryu_story3" = "在刚拳死后,隆仍然继续练习,最后在第一届街头霸王比武大会中成功打败了泰拳之王沙加特。他的最后一招升龙拳在沙加特的胸膛和心里都留下了一道无法磨灭的疤痕,沙加特从此便执着于找他再打一场。"; "str_ryu_story4" = "在比武大会中获胜之后,隆意识到他还有很大的进步空间,于是他继续在世界各地游历,寻找新的技巧。正是在游历的那段日子里,他不得已收了一个徒弟——半路出家的高中生樱。"; "str_ryu_story5" = "在第一轮比武大会之后,迈克·拜森对隆产生了兴趣。迈克·拜森惦记上隆不仅仅是因为他非凡的技巧,还因为他能够压制住体内的杀意波动。万一出现迈克·拜森需要更换躯体的情况,那么他就是绝佳的载体。"; "str_ryu_story6" = "这让两人发生了争斗,战斗中隆几乎要被杀意波动的力量所吞噬,但通过专注于他与肯和其他朋友的精神纽带,他意识到如果释放出体内的野兽会造成什么后果,最终重新控制住了自己。"; "str_ryu_story7" = "隆与影罗的冲突还导致了他与沙加特的重赛,彼时沙加特已加入影罗,成为迈克·拜森手下的四大天王之一。隆再一次获得胜利,但这次沙加特克服了自己复仇的渴望,现在两位格斗家都对彼此的格斗技术有了相互的尊重。"; "str_ryu_story8" = "隆继续游历世界进行街头战斗,但每年都会回到日本的朱雀宫,祭拜他的师傅。至少,在他的师傅刚拳复活之前他都是这么做的。现在隆时不时会和他的师傅一起训练,不过对方觉得隆已经学会了他的所有本领。他标志性的红头带原来是肯的发带,后来送给了他。隆最终平息了体内的杀意波动,但始终没有停止训练。"; "str_ryu_story9" = "隆的暗杀拳训练经历让他对自己的格斗能量有了很深刻的认识。这使他能够将波动拳、升龙拳和龙卷旋风脚修练得出神入化。在他以为刚拳死了之后,隆强化了自己的体能和精神,创造出一种威力更大的波动拳攻击。尽管他和肯的力量根源相同,但他们对于物理格斗的理解不尽相同。隆强大的力量来自他坚持不懈的训练和对武术清晰的认识。"; "str_ken_fullname" = "Ken Masters"; "str_ken_name" = "Ken"; "str_ken_firstappearance" = "街头霸王(1987)"; "str_ken_birthday" = "2月14日"; "str_ken_country" = "美国"; "str_ken_height" = "175厘米"; "str_ken_weight" = "72公斤"; "str_ken_measurement" = "B114/W82/H86"; "str_ken_bloodtype" = "B型"; "str_ken_fightingstyle" = "暗杀拳"; "str_ken_likes" = "滑板和面食"; "str_ken_dislikes" = "梅干,肥皂剧"; "str_ken_special" = "做面食"; "str_ken_story0" = "肯·马斯达斯是马斯达斯家族财团的继承人,还是全美武士大赛的冠军。他同时也是隆学艺时期的兄弟,和最有交情的对手。肯身穿红色道服,与隆的白色互补,他们俩一样,都想成为世界上最伟大的武士大师。"; "str_ken_story1" = "肯和隆在很小的时候拜入了同一位大师刚拳的门下。年少时,他们一同目睹了豪鬼和刚拳的致命战斗,刚拳差点被杀死,陷入了武术假死。这导致了他们训练的终结,之后两位朋友分道扬镳,去追寻同一个目标——作为武术大师扬名世界。肯去了美国,打算全身心投入到训练中去,但事与愿违,他遇到了依丽莎,陷入热恋。最终,他们成为了夫妻。"; "str_ken_story2" = "尽管肯获得了“美国格斗家之王”的称号,但他还是渴望挑战他的对手。为了整理思绪重新起航,肯开始了一段旅程,期间他明白了战斗对他来说究竟意味着什么。他重新开始训练,集中精力找隆重赛,那时隆已经打败了泰拳之王沙加特。"; "str_ken_story3" = "看到他的对手获得如此成就,肯飞到了日本,决心挑战他。当肯找到隆的时候,对方似乎已经迷失了自我。但肯及时地唤醒了他。"; "str_ken_story4" = "隆和肯约定在他们的最终对决中出战,以决出谁才是更优秀的格斗家,但肯为了他的妻子做出了退休的艰难决定,毕竟他们的孩子就快要出生了。"; "str_ken_story5" = "但对于真正的斗士来说,赛场的召唤永不停歇,肯还是回到了比武台上。在这个时期,他意外地收了一名叫做西恩的徒弟,对方在看到他比赛之后就不顾一切地想要拜入他的门下。肯对他的这位死忠粉丝转徒弟感到有些难以招架,总是希望能借机将他甩给隆。"; "str_ken_story6" = "肯和依丽莎的儿子叫做梅尔,他与西恩一同训练。依丽莎的姐姐是盖尔的妻子朱莉娅,这让肯和盖尔成为了连襟。"; "str_ken_story7" = "虽然肯的核心战斗技巧和隆相似,但每个格斗家都会被他们当前训练的方式和自身人格所影响,所以他们之间还是有所区别。隆擅长使用投技,而肯则把升龙拳提高到了前人闻所未闻的程度,将之改进为神龙拳、升龙裂破和疾风迅雷腿。他改进了升龙拳的技术,加以其他自创的快速攻击,是一个非常强大的对手。"; "str_chunli_fullname" = "Chun-Li"; "str_chunli_name" = "Chun-Li"; "str_chunli_firstappearance" = "街头霸王II(1991)"; "str_chunli_birthday" = "3月1日"; "str_chunli_country" = "中国"; "str_chunli_height" = "169厘米"; "str_chunli_weight" = "未知"; "str_chunli_measurement" = "B88/W58/H90"; "str_chunli_bloodtype" = "A型"; "str_chunli_fightingstyle" = "中国武术"; "str_chunli_likes" = "可丽饼,水果,糖果"; "str_chunli_dislikes" = "迈克·拜森,犯罪,不干脆的人"; "str_chunli_special" = "射击"; "str_chunli_story0" = "春丽原来是毒品调查员和功夫教练,她擅长优雅的腿部攻击。她从不被别人左右,正大光明为自己赢得了“世界最强女人”的称号。"; "str_chunli_story1" = "为了找到失踪的父亲铜昂,她18岁年纪轻轻地就当上了刑警。她父亲失踪之前在一名年老的刺客元手下训练。最终,她追随着父亲的脚步,成为了ICPO的一名毒品调查员。(ICPO又被称为Interpol)。她开始为铲除影罗而开展调查,试图彻底摧毁他们贩卖毒品和武器的非法交易,但影罗的触手甚至伸到了ICPO的领导层。她最后被当成“ICPO的害群之马”,受到排挤,得不到他们的任何支持。 "; "str_chunli_story2" = "随后,在搜查父亲下落的过程中,春丽发现他的失踪与影罗有着千丝万缕的关系。在无法依靠她所处机构的情况下,春丽联合查理·纳什和盖尔这两位面临相同处境的伙伴,一同努力挫败了迈克·拜森的阴谋。最终,是春丽找到了彻底摧毁影罗的关键证据。"; "str_chunli_story3" = "在影罗分崩离析之后,春丽离开了她ICPO调查员的岗位,开班教授小朋友们练习功夫。但当她的一位学生,李奋,被神秘组织绑架后,春丽再次被卷入了武斗世界。"; "str_chunli_story4" = "她一开始参加街头战斗只是为了获取信息,但很快就开始享受这个过程了。她练习武术不单单是因为工作上保持体格的需求,还因为她确实喜欢那种公平战斗的感觉。春丽有着标志性的“包子头”和肌肉饱满的长腿,在她身上体现了战斗力量和时尚健美的完美平衡。"; "str_chunli_story5" = "多年来,春丽不断学习中国武术和许多其他精巧的战斗技巧。通过自省自知、融会贯通父亲传下来的武术以及学习其他搏击术,春丽创造了一系列力量强大的腿部攻击招式。她自豪于自己的平衡技艺,并将之应用在许多“打带跑”类型的攻击中。春丽还开发出了气能量攻击,为她令人惊异的能力锦上添花。"; "str_blanka_fullname" = "Jimmy"; "str_blanka_name" = "Blanka"; "str_blanka_firstappearance" = "街头霸王II(1991)"; "str_blanka_birthday" = "2月12日"; "str_blanka_country" = "巴西"; "str_blanka_height" = "192厘米"; "str_blanka_weight" = "98公斤"; "str_blanka_measurement" = "B198/W120/H172"; "str_blanka_bloodtype" = "B型"; "str_blanka_fightingstyle" = "电能,致命攻击"; "str_blanka_likes" = "母亲,巨滑舌鱼,热带水果"; "str_blanka_dislikes" = "行军蚁"; "str_blanka_special" = "打猎,释放电能"; "str_blanka_story0" = "这只来自巴西的巨型绿色野兽是一股不可忽视的力量,他可以带电攻击、水平空中翻转,还长有尖利的牙齿和长长的爪子。不过布兰卡——或者用他出生时的名字“吉米”——还是个不折不扣的妈宝男。"; "str_blanka_story1" = "在布兰卡10岁时,他坐上了一架飞往巴西的飞机,去看望他的舅舅。影罗的行动导致了这架飞机的坠毁,他是唯一活下来的人。从那以后,他就在事故发生地下方的那座丛林中自给自足地生活,最终连名字也改成了布兰卡。"; "str_blanka_story2" = "据说为了适应新的生活环境,他进化出了绿色的皮肤、长长的指甲和超人般的速度。传说还提到,他使用电的能力是一次潜水时遇上电鳗而获得的。"; "str_blanka_story3" = "布兰卡长大后登上了丛林食物链的顶端,再无生物能与他一战。他寻找强大新对手的欲望迫使他对外面的世界产生了好奇心,渴望知道丛林外等待他的是什么。这欲望让他离开丛林,前往附近的一座城市,并从那里开始了对世界的探索。"; "str_blanka_story4" = "布兰卡一直戴着一条脚链,那是他小时候妈妈沙曼莎给他的。这是他对家庭的记忆,人性的依托。正是这条脚链最终促成了一个家庭的团聚——他妈妈看到他戴着它。她立刻明白了他的身份,尽管他长得形似野兽,但她还是接纳了他是自己孩子的事实。"; "str_blanka_story5" = "布兰卡曾经救过格斗家丹·响的命,从那之后丹就开始称呼布兰卡的真名吉米了。两人现在是好朋友了,丹一直试图向布兰卡灌输嘲讽这个概念。"; "str_blanka_story6" = "在亚马逊丛林求生的过程中,布兰卡的技艺不断精进。他出击范围非常广,动作流畅且迅速。他可以在空中翻滚,摆脱重力的束缚送出致命一击。与电鳗同游让他的身体变成了导电体。他能够自如地收放体内的电能,这使得他自然狂野的战斗方式更加独树一帜。"; "str_dhalsim_fullname" = "Dhalsim"; "str_dhalsim_name" = "Dhalsim"; "str_dhalsim_firstappearance" = "街头霸王II(1991)"; "str_dhalsim_birthday" = "11月22日"; "str_dhalsim_country" = "印度"; "str_dhalsim_height" = "176厘米(可变)"; "str_dhalsim_weight" = "48公斤(可变)"; "str_dhalsim_measurement" = "B107/W46/H65"; "str_dhalsim_bloodtype" = "O型"; "str_dhalsim_fightingstyle" = "瑜伽"; "str_dhalsim_likes" = "咖喱,冥想"; "str_dhalsim_dislikes" = "甜食,肉类"; "str_dhalsim_special" = "传教,无私"; "str_dhalsim_story0" = "达尔锡是一名来自印度的僧人,对古老的瑜伽术非常熟悉。尽管他内心热爱和平而厌恶暴力,却被现实逼入了街头战斗,保持黑暗与光明平衡的愿望撕扯着他。"; "str_dhalsim_story1" = "达尔锡开始街头战斗是为了给村庄里所有被感染病传染的人筹钱。但在他为村里筹到足够的钱之后,他敏锐的情绪感悟力让他感受到了一股席卷全球的负面能量。"; "str_dhalsim_story2" = "达尔锡一直在心中做着斗争——他相信伤害他人是错误的,但他又知道他必须在发现罪恶时及时铲除,散播大爱远高于他与个体战斗所带来的伤害。"; "str_dhalsim_story3" = "达尔锡多年的瑜伽术训练使他能够将肢体伸展到非常极限的长度。他的虔诚也让他获得了控制虚火的能力,那是火神阿格尼赐予他的。这种虚火可以在不烧伤对手的情况下制服他们。这些年随着他对瑜伽术理解的加深,达尔锡完善了传送术。"; "str_dhalsim_story4" = "这些年随着他对瑜伽术理解的加深,达尔锡完善了传送术。他的妻子叫做莎莉,两人育有一子达塔。莎莉也在学习瑜伽术,但达塔年龄太小,无法承受这种训练强度。达尔锡经常骑一匹叫做科达的大象。"; "str_dhalsim_story5" = "达尔锡柔术专家般的四肢是长期刻苦训练和冥想的产物。运用这种特殊的能力,他可以从很远的距离攻击对手。尽管他的物理攻击无法造成很大伤害,但他能够从火神阿格尼那里汲取能量,释放出强大的火球。就算在准备与对手交锋之时,达尔锡也不会忘记祷告和冥想的重要性。"; "str_ehonda_fullname" = "Edmond Honda"; "str_ehonda_name" = "E. Honda"; "str_ehonda_firstappearance" = "街头霸王II(1991)"; "str_ehonda_birthday" = "11月3日"; "str_ehonda_country" = "日本"; "str_ehonda_height" = "185厘米"; "str_ehonda_weight" = "137公斤"; "str_ehonda_measurement" = "B212/W180/H210"; "str_ehonda_bloodtype" = "A型"; "str_ehonda_fightingstyle" = "日本相扑"; "str_ehonda_likes" = "提拉米苏,相扑火锅,泡澡"; "str_ehonda_dislikes" = "犹豫不决"; "str_ehonda_special" = "火锅鉴赏家"; "str_ehonda_story0" = "埃德蒙·本田是一名快乐的相扑选手,据说在业界无人能敌。他戏剧性的表演让他获得了大众的关注,他想要整个世界认识到相扑的伟大。他计划以街头战斗为载体,向大家展示相扑在相扑场外也有用处。"; "str_ehonda_story1" = "他开始街头战斗是为了推广相扑,他的风格与传统方式大相径庭。他宁愿在空中飞来扑去,也不愿花时间站稳下盘。"; "str_ehonda_story2" = "本田的严酷训练课程开始于每天清晨,在他的部屋(相扑房)里对着学生大声吼出指令。邻居们都希望他能安静点,但也拿他没辙。当听说本田计划要去周游世界时,整条街上的邻居都松了一口气。"; "str_ehonda_story3" = "不幸的是,本田总会记得大清早打电话回来对他的学生进行大声训话,从不间断。他忠实的学生在整个街区安上了扩音器,让他能够在他们训练的时候大声指挥。本田的邻居们怎么都睡不了懒觉了!"; "str_ehonda_story4" = "本田最喜爱的放松地点是卡普空浴,这间公共澡堂已经在东驹形运营了60多年。负责柜台工作的老人在本田成为著名的相扑选手之前就已经认识他了。本田经常在这里和他的对手展开对决,以提升这间澡堂的知名度,帮助它度过困难时期。"; "str_ehonda_story5" = "最近,本田觉得如果相扑能成为一个奥运项目,那它的知名度就会大大提高。他希望成为国际奥委会的成员,继而实现自己的目标。"; "str_ehonda_story6" = "在参与街头战斗时,本田通常佩着一条红色的缠腰带。如果是正式的相扑比赛,他就会佩蓝色的要带。他有时还会穿着浴衣战斗,只是简单地把下摆卷起,就好像刚刚从浴池里出来一样(在卡普空浴战斗的时候的确是这样)。"; "str_ehonda_story7" = "本田部屋的学生包括鸠之山、丸之海和花田安。本田和桑吉尔夫也相处得很融洽,他们都是那种在战斗中注重原始身体力量的格斗家。"; "str_ehonda_story8" = "他的官方等级是大关,但据说他完全有能力成为横纲。"; "str_ehonda_story9" = "本田的战斗风格包括大力投掷和基于强力掌击的防御招式,他的掌击能轻松化解对手的防御。本田还会使用投掷和反重力头槌。运用他标志性的百裂张手和超级头槌,本田的攻击通常比对手预期的要迅速。"; "str_guile_fullname" = "Guile"; "str_guile_name" = "Guile"; "str_guile_firstappearance" = "街头霸王II(1991)"; "str_guile_birthday" = "12月23日"; "str_guile_country" = "美国"; "str_guile_height" = "182厘米"; "str_guile_weight" = "86公斤"; "str_guile_measurement" = "B125/W83/H89"; "str_guile_bloodtype" = "O型"; "str_guile_fightingstyle" = "武术,职业摔角"; "str_guile_likes" = "美式咖啡"; "str_guile_dislikes" = "他在日本时隆让他吃的纳豆"; "str_guile_special" = "飞镖"; "str_guile_story0" = "盖尔是美国空军的成员,是查理·纳什最好的朋友。他总是戴着他和朋友查理的狗牌,纪念那个早就被宣告死亡的家伙。据说盖尔的气功攻击能够穿透人和物。"; "str_guile_story1" = "盖尔和查理都是空军中尉,有一次,查理计划潜入影罗内部调查,找出他们与美国军方腐败相关的证据。盖尔认为查理的行动过于冒险,但查理还是去了。最后查理再也没回来。"; "str_guile_story2" = "盖尔年年都会去查理的坟墓祭拜,还把他的狗牌随身携带。在影罗的黑月事件发生后,他发现查理还活着,他们俩很快重拾了友谊。"; "str_guile_story3" = "盖尔的家人包括妻子朱莉娅,女儿艾米和一只叫萨布的狗。他的亲人忧心于他职业的危险性,希望他能多花点时间待在家里,做一个顾家的人。朱莉娅碰巧还是肯·马斯达斯的妻子依丽莎的姐姐,这让肯和盖尔成为了连襟。"; "str_guile_story4" = "盖尔的战斗风格依赖于精准判断对手的动向,伺机而动。通过将武术招式和摔跤融合,他创造出一套进攻和防御的机制,包括音速手刀和斩魂脚刀攻击。"; "str_zangief_fullname" = "Zangief"; "str_zangief_name" = "Zangief"; "str_zangief_firstappearance" = "街头霸王II(1991)"; "str_zangief_birthday" = "6月1日"; "str_zangief_country" = "俄罗斯"; "str_zangief_height" = "214厘米"; "str_zangief_weight" = "115公斤"; "str_zangief_measurement" = "B163/W128/H150"; "str_zangief_bloodtype" = "A型"; "str_zangief_fightingstyle" = "俄罗斯和美式摔角手"; "str_zangief_likes" = "摔跤,哥萨克舞蹈"; "str_zangief_dislikes" = "类似波动拳的范围攻击,达到适婚年龄的美丽女人"; "str_zangief_special" = "伏特加,冷暴力"; "str_zangief_story0" = "桑吉尔夫是俄罗斯的职业摔角手,他拥有超人的力量,爱自己的国家胜过一切。他的莫西干头、毛发浓密的胸膛和亮红色的短裤共同组成了一副奇异的外表。人们称他为“赤色旋风”,他非常喜欢这个称号。他独特的战斗风格融合了俄罗斯和美国的职业摔角技巧。"; "str_zangief_story1" = "桑吉尔夫是地下摔跤界的常胜将军,直到他因为自己的不败战绩被禁赛。无所事事的他便住进了深山里,一天,俄罗斯的总书记找到了他,对他强大的力量表示认同。他赞叹桑吉尔夫为战斗奉献一切的精神,同时桑吉尔夫承诺要向世界展示俄罗斯的强大。为了进一步增强体魄,桑吉尔夫接受了总书记资助他训练的提议,但资金的匮乏迫使他只能居住在山里的小棚屋内,和当地的熊练习。当他觉得自己准备充分之后,他开始挑战世界上最强的格斗家们。"; "str_zangief_story2" = "桑吉尔夫认为肌肉是世界上最美的东西,并因此厌恶追求另一种美丽标准的维加。"; "str_zangief_story3" = "一位年轻的摔跤手R·美华十分仰慕桑吉尔夫,他们最终达成了师徒关系。桑吉尔夫还是相扑选手E·本田的好朋友。"; "str_zangief_story4" = "桑吉尔夫渴望通过绝对力量压制他的对手,以证明他的摔跤能力。巨大的体型影响了他的机动性,但他能够使出毁灭性的一击和充满力量的投掷,造成最大限度的伤害。由于他所有的攻击都是近距离抓取和击打,桑吉尔夫在面对投技时有些捉襟见肘。"; "str_adon_fullname" = "Adon"; "str_adon_name" = "Adon"; "str_adon_firstappearance" = "街头霸王(1987)"; "str_adon_birthday" = "??月??日"; "str_adon_country" = "泰国"; "str_adon_height" = "182厘米"; "str_adon_weight" = "72公斤"; "str_adon_measurement" = "B112/W80/H85"; "str_adon_bloodtype" = "B型"; "str_adon_fightingstyle" = "泰拳"; "str_adon_likes" = "泰拳"; "str_adon_dislikes" = "沙加特,多嘴的人"; "str_adon_special" = "歪酷(一种泰拳步法)"; "str_adon_story0" = "阿顿是一名永远面带笑容、洋洋得意的泰拳选手,他喜欢快速而连续的进攻。阿顿希望从他前任师傅沙加特的阴影中挣脱出来,取代他成为真正的泰拳之王。 "; "str_adon_story1" = "在观看了泰拳拳王沙加特最光辉的战斗后,阿顿便拜入了他的门下。阿顿是沙加特最得意的徒弟,但随着时间的推移,他在速度上超越了他的师傅。 "; "str_adon_story2" = "阿顿曾经相信他的师傅是无法战胜的——所以当沙加特被一位不知名的日本格斗家(他后来知道那是隆)打败时,他万分惊讶。阿顿的信仰坍塌了,他离开沙加特,开始走上了一条证明在自己的训练下泰拳才能成为世界最强武术的道路。"; "str_adon_story3" = "阿顿了解到隆是使用杀意波动才打败了沙加特,所以他决定也学习这一技巧,并希望能将之与泰拳结合。为了找到它力量的来源,阿顿开始在世界上寻找豪鬼,杀意波动的终极专家。虽然他对黑暗武术感兴趣,但当迈克·拜森给他提供了一个在影罗供职的机会时,他拒绝了。 "; "str_adon_story4" = "阿顿的战斗风格源于沙加特,以特殊重击混合轻快步法为基础,有达成连击的潜力,他就是利用这一点击败了对手。他招式敏捷,出招迅速,为获得胜利可以不顾一切。"; "str_akuma_fullname" = "Gouki"; "str_akuma_name" = "Gouki"; "str_akuma_firstappearance" = "超级街头霸王II漩涡(1994)"; "str_akuma_birthday" = "??月??日"; "str_akuma_country" = "日本"; "str_akuma_height" = "178厘米"; "str_akuma_weight" = "80公斤"; "str_akuma_measurement" = "B118/W84/H86"; "str_akuma_bloodtype" = "未知"; "str_akuma_fightingstyle" = "以暗杀拳为基础的武术"; "str_akuma_likes" = "未知"; "str_akuma_dislikes" = "未知"; "str_akuma_special" = "未知"; "str_akuma_story0" = "豪鬼是黑暗的化身,存活在战斗精神中。他被称为“拳之极者”,他的行为举止冷酷又充满算计,所到之处都会埋下混乱的种子。"; "str_akuma_story1" = "豪鬼是一名强大的格斗家,他从不给人机会,也不需要别人给他机会。他的强大源自杀意波动,一种从黑暗原力中获取的力量,像红色蒸汽一样包裹着他的全身。他人生的主要目标就是找到旗鼓相当的对手,然后摧毁他们。当他发现值得他花时间对付的人之后,他就会尝试将他们拖入一场死亡战斗。他注意隆已经有一段时间了,他希望能够在摧毁隆之前,把隆体内杀意波动的潜能全部激发出来。 "; "str_akuma_story2" = "豪鬼与他的兄弟刚拳一起在轰铁门下练习刺杀拳武术技法。豪鬼被成为最强力量的欲望吞噬,向杀意波动屈服后,杀了他的老师。后来,豪鬼差点杀死了他的兄弟刚拳,隆和肯的老师,又朝邪恶的道路上迈进了一步。背叛了老师和家人之后,豪鬼消失得无影无踪,只在第二次街头霸王比武大会上露过面并挑战了迈克·拜森。"; "str_akuma_story3" = "豪鬼唯一的乐趣来源于同两个人战斗:一是隆,他有着释放杀意波动的潜能;二是元,一个能够使用两种暗杀拳技法战斗、技艺精湛的年长刺客。"; "str_akuma_story4" = "由于他与隆和肯都学习了同一种基础战斗方法,豪鬼的技艺与他们有许多相同之处。但是,杀意波动的邪恶增强了豪鬼的招式力度,使他的攻击能够造成更大伤害。更有甚者,豪鬼完善了多种独特的技术动作,包括他的独门绝技:破坏力强得可怕的“瞬狱杀”,也被称为“鬼神屠灭”。"; "str_alex_fullname" = "Alex"; "str_alex_name" = "Alex"; "str_alex_firstappearance" = "街头霸王III(1997)"; "str_alex_birthday" = "5月15日"; "str_alex_country" = "美国"; "str_alex_height" = "195 厘米"; "str_alex_weight" = "111 公斤"; "str_alex_measurement" = "未知"; "str_alex_bloodtype" = "O型"; "str_alex_fightingstyle" = "摔跤"; "str_alex_likes" = "训练,家人"; "str_alex_dislikes" = "惹麻烦的人,西兰花"; "str_alex_special" = "纽约披萨美食家"; "str_alex_story0" = "亚力克斯是来自纽约的青年格斗家,他有着一头金色长发和强烈的正义感。他个性迟钝、直言不讳,态度也不够和善,经常会给他带来麻烦,但在他的红色绸带和硬汉形象之下,亚力克斯其实是个善良的人。"; "str_alex_story1" = "亚力克斯在纽约的一间健身房接受他的老师(也是他的室友!)汤姆的训练,但在汤姆被一位神秘格斗家打败后,他便进入了街头战斗的世界。"; "str_alex_story2" = "亚力克斯对汤姆的失败感触良多,汤姆不仅是他的老师,还是他父亲的好友。亚力克斯于是出发去寻找那个打败汤姆的男人(尽管汤姆表示那是一场公平的决斗)。这个“神秘格斗家”其实就是吉鲁,秘密组织世界格斗家比武大会的赞助商。亚力克斯知道他必须参加,别无选择。"; "str_alex_story3" = "亚力克斯像个疯子一样战斗,最终对上了吉鲁,成功复仇。但在比武大会之后,他发现汤姆慢慢恢复了,他的怒火也渐渐消失。现在,他还在继续打磨自己的战斗技巧,寻找相称的对手。他进步的欲望有时会影响他的正常判断——再加上他又是个大嘴巴——常常导致自己陷入危险的局面。"; "str_alex_story4" = "亚力克斯运用迅捷的攻击和天生的强劲力量来击垮对手。他喜欢使用强力的投掷技和碾压式的击打来消耗敌人。他的战斗风格融合了摔跤、手刀攻击和他大名鼎鼎的炸弹摔。"; "str_balrog_fullname" = "M. Bison"; "str_balrog_name" = "M. Bison"; "str_balrog_firstappearance" = "街头霸王II(1991)"; "str_balrog_birthday" = "9月4日"; "str_balrog_country" = "美国"; "str_balrog_height" = "198厘米"; "str_balrog_weight" = "102公斤"; "str_balrog_measurement" = "B120/W89/H100"; "str_balrog_bloodtype" = "A型"; "str_balrog_fightingstyle" = "拳击"; "str_balrog_likes" = "女人,波本"; "str_balrog_dislikes" = "鱼,努力,数学"; "str_balrog_special" = "赌博"; "str_balrog_story0" = "巴洛克出手充满力量,击打有力,是一个呼朋引伴的赌徒。作为第一位成为影罗四大天王的人,巴洛克随时处于备战状态,把阻碍影罗前进的任何人踩在脚下。 "; "str_balrog_story1" = "巴洛克不喜欢深思熟虑,他的战斗风格可称为——天皇老子也得靠边站。他出生于一个贫困的家庭,是家中幼子,早期在贫民窟中和其他孩子斗殴而学会了如何战斗。他根本请不起专业教练,从这个意义上来说,他才是真正的街头格斗家。不过他一直恪守拳击的原则,从不使用踢打。这可并不代表他的双腿没有力量!他能以惊人的速度向前突进,完美配合他无与伦比的击打力道。"; "str_balrog_story2" = "他听闻专业拳击能带来金钱和荣誉,就进入了这个圈子,然而他在赛场上表现出来的暴力天性让他很难订到场次。他的大部分对手赛后都没有回家——而是直接去了医院。"; "str_balrog_story3" = "有一段时间,巴洛克在拉斯维加斯参加赌拳比赛,但还是因为他那危险的战斗风格而难以找到对手。失去了拳击赛场上的位置,巴洛克通过在赌场和酒吧当保镖来维持生计,就在这时,迈克·拜森找到了他。"; "str_balrog_story4" = "被迈克·拜森提供的钱财蒙蔽了双眼,巴洛克加入了影罗。他毫无疑义地执行对方的所有指令,最终站在了迈克·拜森身边,成为他的左膀右臂。"; "str_balrog_story5" = "除了一些下盘动作和头槌之外,巴洛克的技艺完全源自拳击。虽然他看起来又壮又慢,但需要的时候能够以令人惊异的速度突进。他的直拳攻击范围和力量都十分惊人,动用了全身的重量和冲劲。当他下定决心的时候,巴洛克是当之无愧的击倒之王。"; "str_birdie_fullname" = "Birdie"; "str_birdie_name" = "Birdie"; "str_birdie_firstappearance" = "街头霸王(1987)"; "str_birdie_birthday" = "8月22日"; "str_birdie_country" = "英格兰"; "str_birdie_height" = "216厘米"; "str_birdie_weight" = "111公斤"; "str_birdie_measurement" = "B156/W102/H106"; "str_birdie_bloodtype" = "O型"; "str_birdie_fightingstyle" = "酒吧斗殴/职业摔角"; "str_birdie_likes" = "啤酒,牛肉干,赚钱"; "str_birdie_dislikes" = "小孩子,警察"; "str_birdie_special" = "暴饮暴食,犯罪"; "str_birdie_story0" = "伯迪原来是个摔跤手,以他的锁链、体型还有那怪异的莫西干头发胡子组合而闻名。"; "str_birdie_story1" = "伯迪第一次引起轰动时还是个职业摔角手,但很快就因为手段卑鄙及具有过分的暴力倾向而被这项运动除名了。他唯一能找到的工作就是酒吧保镖,他在那里第一次听说了影罗的事情。伯迪之后就参加了街头战斗,希望能引起他们的注意,最后他得偿所愿。 "; "str_birdie_story2" = "尽管他如愿地被影罗招募,但却处于组织的最底层,他所承担的职责与做保镖时没什么差别。他可能算不上什么聪明伶俐的人,但伯迪还是很清楚迈克·拜森就是在利用他。他正在等待一个合适的时机,把迈克·拜森杀掉,夺取影罗首领的位置。伯迪视俄罗斯摔跤手桑吉尔夫为劲敌,不是因为他同样有着摔跤背景,而是因为伯迪把桑吉尔夫的莫西干头看作是一种个人挑衅。"; "str_birdie_story3" = "伯迪是一位真正的街头斗殴大师。他的风格粗俗不羁,结合了酒吧斗殴和破坏性的摔跤技巧。他的主要策略是在对手发现他的弱点之前,用强力而又快速的击打制服他们。他基本上完全依靠自己的体能行事——他压倒性的拳头和石头般坚硬的头槌通常足以为他赢得胜利。"; "str_cammy_fullname" = "Cammy White"; "str_cammy_name" = "Cammy"; "str_cammy_firstappearance" = "超级街头霸王II(1993)"; "str_cammy_birthday" = "1月6日"; "str_cammy_country" = "英格兰"; "str_cammy_height" = "164厘米"; "str_cammy_weight" = "46公斤"; "str_cammy_measurement" = "B86/W57/H88"; "str_cammy_bloodtype" = "B型"; "str_cammy_fightingstyle" = "影罗和特种部队训练"; "str_cammy_likes" = "猫"; "str_cammy_dislikes" = "心情不好时什么都讨厌"; "str_cammy_special" = "投掷飞刀"; "str_cammy_story0" = "嘉米·怀特是英国秘密情报部门下一个特殊行动组红三角的成员。她在影罗是迈克·拜森亲卫队的一名强化士兵,行动代号为杀人蜂。"; "str_cammy_story1" = "迈克·拜森创造了杀人蜂,一个从他自己的基因材料中克隆出来的个体,是他玩偶军队的成员。她从出生开始就被洗脑,被影罗的价值观控制,为迈克·拜森收集战斗数据。虽然她是以杀人机器为蓝本设计出来的,并且确实在一段时间内干得不错,但她慢慢地有了一些自我意识。迈克·拜森看着她变得越来越独立,渐渐心生防备,于是暗地里下令维加和其他改造玩偶去把她杀掉。"; "str_cammy_story2" = "不知怎地,杀人蜂去到了红三角。他们发现她晕倒在地,并且记忆被完全抹去,就把她送到了红三角的教官上校狼人处休养。狼人给她取名为嘉米。"; "str_cammy_story3" = "她惊讶地发现她最初是被影罗派到红三角做卧底的,但通过队友们的鼓励和支持,她找到了新的自我。嘉米接到的命令是消灭她过去效命的头子,迈克·拜森。凭借着专业的武术能力和军情训练,她在摧毁影罗的任务中发挥了巨大作用。"; "str_cammy_story4" = "嘉米的优势是她的移动速度,她利用这一点来搜寻对手防御中的破绽。高强度的训练促成了她高超的技艺,让她能够出其不意地制服对手。虽然她身形娇小,但影罗的经历让她获得了很大提升,练出了迅速的反应、强大的力量和独特的战斗能力。"; "str_charlie_fullname" = "Charlie Nash"; "str_charlie_name" = "Charlie"; "str_charlie_firstappearance" = "街头霸王阿尔法(1995)"; "str_charlie_birthday" = "??月??日"; "str_charlie_country" = "美国"; "str_charlie_height" = "186厘米"; "str_charlie_weight" = "84公斤"; "str_charlie_measurement" = "B123/W81/H87"; "str_charlie_bloodtype" = "AB型"; "str_charlie_fightingstyle" = "武术"; "str_charlie_likes" = "正义,刻痕"; "str_charlie_dislikes" = "不公"; "str_charlie_special" = "战斗机保养,心理学"; "str_charlie_story0" = "首先要记住的是,查理·纳什是一名军人。他是一名美国空军中尉,浑身散发着冷酷镇定的气息。他不论何时何地,总是戴着自己的狗牌,以此提醒自己和别人他的身份。他是盖尔最好的朋友。"; "str_charlie_story1" = "查理一直是一名正直的军人,如果他认为某件事有猫腻,那么他就会追究到底。在调查空军内部腐败的过程中,查理被一名受到迈克·拜森腐蚀的高级军官发现了。这名军官把查理调到了一个乡村哨岗,希望在不引起太多注意的情况下阻碍他的调查。查理不为所动,在他的新岗位上集合了一小股志同道合的士兵。就是在这里,查理遇到了盖尔。 "; "str_charlie_story2" = "在团队的帮助下,查理渗透进了影罗,但最后还是被发现了。他和他的朋友盖尔一起击败了迈克·拜森,但只有盖尔活了下来。查理对盖尔说的最后遗言是“迈克·拜森”和“精神控制器”。"; "str_charlie_story3" = "查理标志性的眼镜其实仅仅是为了臭美,他双眼视力都是2.0。他觉得这样能让他看起来比较知性,中和一下他头上垂下的角状刘海。查理是盖尔的老师和好朋友,他们俩的战斗风格十分类似。"; "str_charlie_story4" = "他由军方训练出的武术包括近距离攻击和多种摔跤技巧。他的招式几乎和盖尔一模一样,只有些许细微差别。查理喜欢在攻击中重复使用他的脚刀踢。他放弃单纯地制造伤害,转而采取快速反击。"; "str_cody_fullname" = "Cody Travers"; "str_cody_name" = "Cody"; "str_cody_firstappearance" = "街头霸王阿尔法3(1998)"; "str_cody_birthday" = "4月18日"; "str_cody_country" = "美国"; "str_cody_height" = "185厘米"; "str_cody_weight" = "80公斤"; "str_cody_measurement" = "B139/W86/H97"; "str_cody_bloodtype" = "O型"; "str_cody_fightingstyle" = "地下斗殴"; "str_cody_likes" = "挑起争斗,菠菜,牛奶"; "str_cody_dislikes" = "说教"; "str_cody_special" = "玩小刀"; "str_cody_story0" = "科迪·特拉弗斯曾经被认为是一名英雄。而现在,他只是个不知悔改的囚犯,经常进出监狱。"; "str_cody_story1" = "科迪是将都会城从疯狂齿轮帮手中解放出来的三位英雄之一,另两位是他的朋友凯和市长麦克·哈格。在风平浪静的时候,科迪从疯狂齿轮帮那里救出他被绑架的女友杰西卡·哈格。"; "str_cody_story2" = "在拿下疯狂齿轮帮之后,科迪厌倦了平静的生活,变得像只无头苍蝇。他开始频繁挑起争斗,最终因袭击被捕入狱。监狱让他衰老,他现在好像永远被笼罩在阴影之下,与他死气沉沉的眼睛融为一体。科迪好像放弃了自由的生活,觉得监狱的制服越来越合身。他的监狱生涯不算太糟,不过如果他想出去的话就会往50厘米厚的水泥墙上打出个大洞,想回来时才回来。"; "str_cody_story3" = "他从早年开始就擅长投掷飞刀,这几年又学会了几项下三滥的技巧,比如扔石头和灰尘、戳眼睛等等。由于他现在的生活方式,他和杰西卡渐行渐远。"; "str_cody_story4" = "科迪是个地下格斗家,他战斗起来也是如此。他的手铐被他当成了武器,用于束缚对手。他战斗时无所不用其极,从投掷任何触手可及的东西,到致盲对手,甚至是用小刀割伤他们。 "; "str_dan_fullname" = "Dan Hibiki"; "str_dan_name" = "Dan"; "str_dan_firstappearance" = "街头霸王阿尔法(1995)"; "str_dan_birthday" = "11月25日"; "str_dan_country" = "香港"; "str_dan_height" = "177厘米"; "str_dan_weight" = "74公斤"; "str_dan_measurement" = "B113/W83/H88"; "str_dan_bloodtype" = "O型"; "str_dan_fightingstyle" = "最强“终极”流"; "str_dan_likes" = "嘲讽别人"; "str_dan_dislikes" = "海藻,恶人,酷哥"; "str_dan_special" = "打碎瓷砖,卡拉OK"; "str_dan_story0" = "丹·响是个二流格斗家,擅长五花八门的嘲讽和半生不熟的奇怪招式。丹是日裔,但生长在香港。他喜欢喊话嘲讽,至少在这个方面没有人能超越他。"; "str_dan_story1" = "丹的战斗生涯源于对沙加特复仇欲望的驱使,是他杀了他的父亲,吴·响。丹曾短暂地在刚拳——隆和肯的师傅——手下学习过一段时间,但很快就因为他对力量和复仇的渴求被开除了。由于丹学习的时间早于隆和肯,他认为他们的技术只不过是对自己的拙劣模仿。他对肯尤其憎恨,也许是因为肯很受女人欢迎。"; "str_dan_story2" = "在听到隆在战斗中打败沙加特之后,丹便开始了一段旅程。他决心要成为杀死沙加特的那个人。丹最终的确找到了沙加特,并成功打败了他。可事实上,是沙加特故意输掉比赛,让丹能够从复仇的枷锁中解脱出来。 "; "str_dan_story3" = "不管怎样,总之丹的怒火被平息了。丹相信他赢得很公平,他打败沙加特的喜悦强烈到让迈克·拜森都哑口无言。胜利之后,他认为自己已达到“终极”,并创建了最强流,开办了自己的道馆(虽然不怎么出名)。"; "str_dan_story4" = "在巴西丛林的一次遭遇中,布兰卡救了丹的性命。因为这个,丹把布兰卡当作过命之交,并以他的真名吉米相称。丹也和樱很熟,把她当作自己的第一个学生,可惜对方并不在意。"; "str_dan_story5" = "由于他没有完成格斗训练,丹的特技尽管与肯和隆一体同源,但看起来却非常奇怪,也没有达到它们应有的伤害量。丹最强的攻击包括对敌方反复施展小技能,借此来提升自信。没人知道为什么丹如此热衷重复攻击……连丹自己也不清楚。"; "str_deejay_fullname" = "Dee Jay"; "str_deejay_name" = "Dee Jay"; "str_deejay_firstappearance" = "超级街头霸王II(1993)"; "str_deejay_birthday" = "10月31日"; "str_deejay_country" = "牙买加"; "str_deejay_height" = "184厘米"; "str_deejay_weight" = "92公斤"; "str_deejay_measurement" = "B130/W89/H94"; "str_deejay_bloodtype" = "AB型"; "str_deejay_fightingstyle" = "自由搏击"; "str_deejay_likes" = "大喊大叫,唱歌,跳舞"; "str_deejay_dislikes" = "安静"; "str_deejay_special" = "跳竹舞"; "str_deejay_story0" = "迪杰是为聚光灯而生的男人。他不仅是个跆拳道高手,代表牙买加参加了武术世界巡回赛,还是个畅销音乐人,他的唱片里首首都是金曲。他是唯一一位能唱能跳还能玩沙球的街头格斗家。"; "str_deejay_story1" = "迪杰有着强壮的身体和非常爽朗的性格。早年他是个自由搏击选手,在世界各地游荡,参加比赛。在一场战斗中,唱片公司的星探注意到了迪杰迷人的性格,让他签约成了一名表演家——事实证明他在这方面颇有天分。"; "str_deejay_story2" = "随着音乐事业一系列的成功,他对音乐的热爱开始逐渐淡漠。但有一天,他在打斗时突然从中顿悟。他在街头格斗中发现了开发“韵律攻击”的潜力。现在,他无比激动于能将自己对音乐和武术的热爱融为一体。"; "str_deejay_story3" = "有趣的小知识:迪杰裤腿上的“最大值”字样是他一首热门歌曲的名字。"; "str_deejay_story4" = "他锐利的拳法和伸展自如的蹴技随心律而动。合着内心的旋律,他创造出了他的标志性招式,机关枪上升拳,被击中的对手甚至会晕倒。他的双重回旋踢每一步都会向前突进,攻击范围惊人,可以有效地缩短迪杰和对手之间的距离。"; "str_dudley_fullname" = "Dudley"; "str_dudley_name" = "Dudley"; "str_dudley_firstappearance" = "街头霸王III(1997)"; "str_dudley_birthday" = "01月27日"; "str_dudley_country" = "英格兰"; "str_dudley_height" = "185厘米"; "str_dudley_weight" = "101公斤"; "str_dudley_measurement" = "B160/W90/H100"; "str_dudley_bloodtype" = "B型"; "str_dudley_fightingstyle" = "拳击"; "str_dudley_likes" = "茶,玫瑰"; "str_dudley_dislikes" = "不文明的行为举止"; "str_dudley_special" = "瓷器鉴赏,园艺"; "str_dudley_story0" = "达德利是一名绅士,拳击手和茶道爱好者。他在英格兰长大,是一名成功运动员和富有商人的儿子,可令他一生都过得舒适奢华。在他得体、几乎称得上傲慢的外表下,达德利对他的格斗家同伴有着无与伦比的热情,会时不时怀念那些过去的赛事和技艺精湛的对手。他的骄傲驱使着他前进。他看起来和他父亲一模一样。"; "str_dudley_story1" = "在达德利读大学时,他的父亲做出了一个失败的商业决策,导致他们家道中落,达德利第一次接触到了陌生的贫穷世界。达德利成为了一名专业重量级拳击手,再次登上顶峰,重现了家族的荣光。不幸的是,他无法找回父亲挚爱的跑车。这辆车对他的家人来说有着非比寻常的意义,他找遍全世界,终于发现那辆车落在了吉鲁和神秘组织手上。"; "str_dudley_story2" = "就算是街头格斗,达德利也只用拳不用脚,这是他作为一个专业拳击手的习惯。他拳击的速度与冲击力据说无人能敌,也许只有巴洛克能够一战。达德利有点完美主义,还是个花花公子,有人指责他近年来变得不够强硬了。他总是戴着他的拳套,就算是开跑车、喝茶的时候也不脱下。"; "str_dudley_story3" = "在获得拳击比赛冠军之后,达德利被授予了骑士称号,并被英格兰宫廷邀请到他们那里比赛。他喜欢玫瑰,在自己的土地上建起了一座巨大的玫瑰迷宫。他还有私人管家叫做阿正·K·高奇,留着小胡子,神情严肃。"; "str_dudley_story4" = "达德利是一名强大的格斗家,用他的铁拳和迅捷步法统治着近身区域。他运用自己的拳击技巧,以不间断的快速出拳和击打压制对手,制造无休止的进攻节奏。"; "str_elena_fullname" = "Elena"; "str_elena_name" = "Elena"; "str_elena_firstappearance" = "街头霸王III(1997)"; "str_elena_birthday" = "09月18日"; "str_elena_country" = "肯亚"; "str_elena_height" = "183厘米"; "str_elena_weight" = "54公斤"; "str_elena_measurement" = "B83/W58/H88"; "str_elena_bloodtype" = "未知"; "str_elena_fightingstyle" = "卡波耶拉"; "str_elena_likes" = "音乐,跳舞"; "str_elena_dislikes" = "破坏环境"; "str_elena_special" = "交新朋友,与自然交流"; "str_elena_story0" = "艾莲娜是非洲的热带某个小部落酋长的女儿。她生性开朗积极,对任何事情都不忘感动和感恩之情。她以自己能够在赛后和对手成为朋友而自豪。"; "str_elena_story1" = "艾莲娜的父亲是她格斗文化的启蒙人,她选择学习卡波耶拉,随着地球的节奏律动,踢出她修长的腿。"; "str_elena_story2" = "她仰慕自己的父亲能够获得法国一所大学的博士学位,梦想着有一天她能追随父亲的脚步到海外学习。艾莲娜选择在日本留学,在那里她交到了她最好的朋友鸣海,她会亲密地称呼他为“鸣海哥”。"; "str_elena_story3" = "结束在日本的学业之后,艾莲娜希望能像她父亲一样,前往法国继续上学。她希望能在学期开始之前就交到些朋友,于是参加了街头格斗。"; "str_elena_story4" = "艾莲娜的战斗风格是卡波耶拉,一种由穿着枷锁的的奴隶使创造出来的以蹴技为主的武术。她用自己修长的腿和天生的弹跳能力弥补女性无力的弱点,足以和比她在力气上强劲很多的对手战斗。她用行云流水且富有节奏的舞蹈般的动作将对手玩弄于鼓掌之间,让人们见识到了变化自如的蹴技艺术。"; "str_feilong_fullname" = "Fei Long"; "str_feilong_name" = "Fei Long"; "str_feilong_firstappearance" = "超级街头霸王II(1993)"; "str_feilong_birthday" = "4月23日"; "str_feilong_country" = "香港"; "str_feilong_height" = "172厘米"; "str_feilong_weight" = "60公斤"; "str_feilong_measurement" = "B108/W76/H80"; "str_feilong_bloodtype" = "O型"; "str_feilong_fightingstyle" = "功夫"; "str_feilong_likes" = "功夫,自信"; "str_feilong_dislikes" = "死气沉沉,冷漠,对事漠不关心"; "str_feilong_special" = "表演自己所有的绝技"; "str_feilong_story0" = "飞龙是著名的动作明星,他有着健康英俊的外表和姿势优美的攻击。但他的招式可不仅仅是表演——在功夫方面,香港没人是飞龙的对手。"; "str_feilong_story1" = "飞龙在香港出生并长大,6岁开始为了进入电影圈而学习功夫。随着年龄的增长,开始有舆论说他肩负着香港电影产业的未来。他没有让人失望,很快就声名鹊起。"; "str_feilong_story2" = "在职业生涯的初期,飞龙听说了街头霸王比武大会,并认为这是一个很好的机会,更够将他的战斗与表演技巧融合起来。当他完成整个赛程之后,飞龙发现比起表演他更热爱格斗,于是开始为获得格斗机会拒绝了许多角色。"; "str_feilong_story3" = "在抽身影视行业之后,飞开创了功夫中的“飞天流”,并将超过300万人的学生收入门下。"; "str_feilong_story4" = "飞龙的招式流畅而优雅,能够抓住对手暴露出的任何小失误。他使出强力一击的时候,都会发出一声响彻云霄的呐喊,以提升自己的战力和信心。"; "str_gen_fullname" = "Gen"; "str_gen_name" = "Gen"; "str_gen_firstappearance" = "街头霸王(1987)"; "str_gen_birthday" = "03月10日"; "str_gen_country" = "中国"; "str_gen_height" = "166厘米"; "str_gen_weight" = "61公斤"; "str_gen_measurement" = "B106/W75/H80"; "str_gen_bloodtype" = "O型"; "str_gen_fightingstyle" = "中国武术(丧流和忌流)"; "str_gen_likes" = "肉包,写中国诗"; "str_gen_dislikes" = "人群"; "str_gen_special" = "中药"; "str_gen_story0" = "元是一位年长的刺客,能够熟练运用丧流和忌流这两类中国武术,主要使用空手攻击来无情地摧毁目标。整个香港的地上世界都畏惧着元,称他为“血斗百战元无敌”。"; "str_gen_story1" = "大部分人都不知道元其实身患绝症,他全身心投入战斗的原因就在于他希望能够在战斗的光辉中结束自己的生命。这位七旬老者生命中唯一的快乐就是与值得挑战的对手进行“死斗”。尽管身患重病,他在面对战斗时却永远不会有丝毫犹豫。"; "str_gen_story2" = "元把豪鬼当作他的一生之敌,因为豪鬼的武术技巧与他相似,都要致人于死地。元人生中最欢喜的时刻就是与豪鬼战斗的时候。他非常享受这一过程,以至于最后无法使出致命一击。他希望以后能够再次与豪鬼作战。"; "str_gen_story3" = "在他年轻的时候,他是春丽失踪父亲铜昂的好友兼老师,对春丽有种类似父辈的保护本能。他将一些教给春丽父亲的技巧也传授给了她。 "; "str_gen_story4" = "元多年间掌握了无数武术技艺,但最终创立了两种差异明显的格斗风格,叫做丧流和忌流。元知道自己身患绝症之后,他的杀手本能为更锐利了。他的死亡意志让他比起多数街头格斗家更为致命,因为他毫无后顾之忧。"; "str_gill_fullname" = "Gill"; "str_gill_name" = "Gill"; "str_gill_firstappearance" = "街头霸王III(1997)"; "str_gill_birthday" = "??月??日"; "str_gill_country" = "未知"; "str_gill_height" = "未知"; "str_gill_weight" = "未知"; "str_gill_measurement" = "未知"; "str_gill_bloodtype" = "未知"; "str_gill_fightingstyle" = "神秘组织流派"; "str_gill_likes" = "命令"; "str_gill_dislikes" = "反抗"; "str_gill_special" = "火焰术/寒冰术"; "str_gill_story0" = "吉鲁是神秘组织的现任首领,这个组织有着超过2000年的历史。通过组织,他操纵着世界上发生的一切。他的终极目标就是在2200年建立自己心目中理想的完美世界。"; "str_gill_story1" = "吉鲁理应是人中龙凤。他是每24年举行一次的选拔程序选出的产物。他的外表相较于“精英”只能说是见仁见智了——身体肤色左红右蓝,金色长发和一条紧身三角裤。"; "str_gill_story2" = "吉鲁的弟弟尤里安也是神秘组织总统的候选人,他十分嫉妒吉鲁能坐在这个位置上。两人最终为此而斗争。尤里安在战斗中成功打败了吉鲁,成为新的总统——但却发现,吉鲁不仅仅是总统那么简单。他还是天帝。"; "str_gill_story3" = "尽管吉鲁把总统之位传给了尤里安,但他还是掌握着神秘组织的大权。吉鲁继续部署他的计划,期望达成创建一个生死爱恨都能共存的世界的目标。"; "str_gill_story4" = "神秘组织计划称呼这个新的纪元为“黄金时代”。他们的先知预言将会有两股强大的敌对势力发生碰撞,继而造成大范围的破坏。一旦世界陷入混乱,那么人们将会需要一位领导者。吉鲁计划成为那个领导者。"; "str_gill_story5" = "据说,吉鲁被两种颜色平分占据的身体就代表了预言中两种敌对势力的平衡。吉鲁蓝色的一半蕴含着寒冰的力量,红色的一半则代表火焰元素。"; "str_gill_story6" = "吉鲁和尤里安一样,都是神秘社会66神秘战斗流的学生,但他选择专注于这个流派的不同形态。他非常强大,操控寒冰和火焰的能力已经达到了毁灭性的效果。他还掌握了重生的技能,让自己能够在被打败后重新站起来,并恢复部分力量。"; "str_guy_fullname" = "Guy"; "str_guy_name" = "Guy"; "str_guy_firstappearance" = "街头霸王阿尔法(1995)"; "str_guy_birthday" = "8月12日"; "str_guy_country" = "美国"; "str_guy_height" = "179厘米"; "str_guy_weight" = "72公斤"; "str_guy_measurement" = "B108/W77/H82"; "str_guy_bloodtype" = "O型"; "str_guy_fightingstyle" = "武神流忍法"; "str_guy_likes" = "鲑鱼茶渍泡饭,豆油豆腐,运动鞋"; "str_guy_dislikes" = "西式(水平)书写"; "str_guy_special" = "培养盆栽"; "str_guy_story0" = "凯是武神流的第39代继承者,这种流派是忍术的一种实用形式,基于多目标对战技术,有着超过500年的历史。他生于美国,但长于日本,对英语和其他欧洲语言都不熟悉。虽然年龄不大,但凯的行动和说话方式都十分老派,这也许和他的忍者训练经历有关。 "; "str_guy_story1" = "被老师是空收入门下的时候,凯还是个孩子。凯从是空,第38代武神流继承者身上学到了他的招牌动作。空看到了凯的天赋和潜力,决定将武神流传给他。当凯还是个学生的时候,去美国磨练自己的技能而导致考试不及格。 "; "str_guy_story2" = "到美国之后,凯直接去了都会城,他希望能在那里获得第一手的格斗体验。他与一个叫科迪的年轻格斗家一起训练,对方的女朋友被疯狂齿轮帮绑架了。凯决定帮助他对抗疯狂齿轮帮,并很快意识到他需要把武神流忍术更好地调整到适应实际的格斗情境中。"; "str_guy_story3" = "为了获得更多经验,凯进入了街头格斗的世界。通过一场又一场与强大对手的格斗,他成功地改造出了适合自己的新型武神流。"; "str_guy_story4" = "凯的师傅是空曾经告诉过他,“当制造混乱的人降临人世,武神的影子应随之而至。”随着时间推移,凯终于明白这则预言指的是迈克·拜森,他感到自己作为武神流的传人,有责任直面此种邪恶。"; "str_guy_story5" = "凯和很多参与街头格斗的人物都有联系。其中就包括他在都会城认识的科迪。凯一直很为科迪毫无规划的生活担心,但克制着没有干预。凯的未婚妻丽奈是同为武神流格斗家的真希的姐姐;前疯狂齿轮帮成员苏杜姆将他视为竞争对手。"; "str_guy_story6" = "凯对武神流武术的独特应用融合了速度和快速攻击,以此消耗对手,直到他找到合适的破绽来施展致命一击。"; "str_hugo_fullname" = "Hugo "; "str_hugo_name" = "Hugo"; "str_hugo_firstappearance" = "街头霸王III:二度冲击(1997)"; "str_hugo_birthday" = "05月19日"; "str_hugo_country" = "德国"; "str_hugo_height" = "240厘米"; "str_hugo_weight" = "200公斤"; "str_hugo_measurement" = "未知"; "str_hugo_bloodtype" = "未知"; "str_hugo_fightingstyle" = "职业摔角"; "str_hugo_likes" = "毒药,土豆,两人组摔跤"; "str_hugo_dislikes" = "复杂决策,被取笑"; "str_hugo_special" = "举重"; "str_hugo_story0" = "雨果·安道尔是一个在德国农场长大的巨汉。他20岁之前来到北美,是疯狂齿轮帮的前成员。他用自己体型的绝对优势制霸职业摔角和各类格斗大赛。他在两个领域都所向无敌。"; "str_hugo_story1" = "在疯狂齿轮帮被歼灭之后,雨果希望在两人组摔跤中崭露头角,但由于对手的阴谋,他失去了他的队友。距离两人组摔跤比赛还有几个月的时候,雨果和他的经理毒药(同为疯狂齿轮帮的前成员)决定出发去世界各地寻找一个可靠的两人组摔跤队友。"; "str_hugo_story2" = "后来雨果重新回到单人赛场,但由于他的体型和力量,他赢得不费吹灰之力,于是愿意与他战斗的对手越来越少。就在人们开始远离他时,毒药提出了加入HWA的想法,HWA是巨型摔跤组织,这能够保证雨果始终找得到战斗对象。他会和每个遇到的强大格斗家战斗,这些不幸的目标如果输了还会被拉入HWA。就这样,HWA渐渐扩大到超过50人的规模。"; "str_hugo_story3" = "尽管雨果智商不是很高,但他平易近人,而且十分敏感。他的家人住在德国,包括两个妹妹,但离家之后他再也没有见过她们。都会城也有他的几位男性亲属,大多数都是街头混混。"; "str_hugo_story4" = "雨果的战斗风格直观展示了他摔跤背景带来的简单而又极具破坏性的力量。对于他的体型来说,他的速度和弹跳能力都十分惊人,还能通过自己的肌肉将力量全部传递到攻击上。通过压倒性的投技,他能够从上方进行有效攻击,这使得他有足够多的机会消灭对手。"; "str_ibuki_fullname" = "Ibuki"; "str_ibuki_name" = "Ibuki"; "str_ibuki_firstappearance" = "街头霸王III(1997)"; "str_ibuki_birthday" = "12月06日"; "str_ibuki_country" = "日本"; "str_ibuki_height" = "162厘米"; "str_ibuki_weight" = "46公斤"; "str_ibuki_measurement" = "B95/W57/H90"; "str_ibuki_bloodtype" = "A型"; "str_ibuki_fightingstyle" = "忍术"; "str_ibuki_likes" = "咚,烤马铃薯,产婆蟾"; "str_ibuki_dislikes" = "忍者训练,留堂"; "str_ibuki_special" = "吃得很快"; "str_ibuki_story0" = "伊吹是一名女高中生,生于忍者村,在非常小的时候就开始学习古老的忍术。尽管她的武术技巧比一般人高出许多,但在武术的外衣下,她仍是一个普通的高中女孩!"; "str_ibuki_story1" = "她的第一个大任务是找回神秘的“G文件”,不论它在世界的哪个角落。关于G文件的内容众说纷纭,但文件的制作者盖尔声称:“外行人没办法直接读懂文件的内容。”伊吹最后确实找到了G文件,但在她心里却埋下了不安的种子。"; "str_ibuki_story2" = "在快要从高中毕业的时候,她申请了大学。她希望能够从每天的忍者训练中逃离出来,找到一个不错的男朋友,像正常人一样享受校园生活。她注册了百日红私立大学,希望这个“平凡”的地方能够给她提供她想要的生活。"; "str_ibuki_story3" = "不幸的是,学校的“忍者研究社团”成为了她可能永远都无法摆脱忍者训练的第一个标志。"; "str_ibuki_story4" = "来自伊吹所在的隐蔽村庄的忍者包括高大健壮的雷音、手甲钩专家圆城,学者三条和年轻的焔。伊吹还拥有一只宠物狸猫(日本浣熊狗),叫做咚。咚的尾巴上系着一条红绸缎,和伊吹形影不离。"; "str_ibuki_story5" = "伊吹的战斗风格结合了古老武术和神秘的忍术技巧。她的个人风格主要基于快速、有效的移动,寻找对手防御中的漏洞进行攻击,这样她就能在他们反应过来之前击中他们。由于体型娇小,她的力量和攻击范围都小于其他格斗家,但通过训练,她学会了如何用自己的灵敏弥补这一点。伊吹身上有许多忍者武器,但她最喜欢使用苦无。"; "str_juli_fullname" = "Juli (Julia)"; "str_juli_name" = "Juli"; "str_juli_firstappearance" = "街头霸王阿尔法3(1998)"; "str_juli_birthday" = "07月22日 (?)"; "str_juli_country" = "德国 (?)"; "str_juli_height" = "164厘米"; "str_juli_weight" = "49公斤"; "str_juli_measurement" = "B92/W59/H84"; "str_juli_bloodtype" = "B型"; "str_juli_fightingstyle" = "影罗精英部队训练"; "str_juli_likes" = "未知"; "str_juli_dislikes" = "未知"; "str_juli_special" = "未知"; "str_juli_story0" = "茱莉是迈克·拜森的精英“玩偶”亲卫队中12名基因强化女性中的一名,和茱妮一样(嘉米曾经也是)。在影罗对她进行洗脑之前,她的名字是茱莉亚,同时也是雷鹰的爱人。"; "str_juli_story1" = "在被绑架和进行人体试验之后,她获得了超人的战斗能力。这些强化同样显著地缩短了她的预期寿命。她总是和茱妮一同出现。你能通过茱莉较长的栗色头发和微微上挑的眼睛分辨出她来。"; "str_juli_story2" = "尽管她不像茱妮那么强大和听话,茱莉也在尽职尽责地完成迈克·拜森交办的任务。在收到追踪并铲除叛徒嘉米的命令之后,茱莉离开了影罗的基地,寻找她的猎物。"; "str_juli_story3" = "迈克·拜森死后,茱莉终于找回了她的本性。尽管她俩的攻击非常相似,茱莉的招式招式却少于茱妮。她还是能够挥拳的!她的名字来源于德语中的“七月”。"; "str_juli_story4" = "茱莉在影罗的武术训练和内心的强悍让她在搏斗中足以致命,她擅长跳跃攻击。虽然她会用的个人招式比她的同伴茱妮要少,但茱莉的组合攻击仍然具有很强的破坏性。更有甚者,茱莉还可以和茱妮合体,施展出强大的合体技精神蓄力贝塔双重攻击。"; "str_juni_fullname" = "Juni"; "str_juni_name" = "Juni"; "str_juni_firstappearance" = "街头霸王阿尔法3(1998)"; "str_juni_birthday" = "06月30日"; "str_juni_country" = "德国"; "str_juni_height" = "162厘米"; "str_juni_weight" = "46公斤"; "str_juni_measurement" = "B84/W56/H83"; "str_juni_bloodtype" = "AB型"; "str_juni_fightingstyle" = "影罗精英部队训练"; "str_juni_likes" = "未知"; "str_juni_dislikes" = "未知"; "str_juni_special" = "未知"; "str_juni_story0" = "茱妮是影罗里一个几乎无法被战胜的士兵,是迈克·拜森“玩偶”士兵中的一员。她被这个邪恶组织的基因技术改造,包括身体强化和高强度的洗脑。她的名字来源于德语中的“六月”。"; "str_juni_story1" = "茱妮作为精英“玩偶”队的12名女性之一,被改造成能够毫不犹豫地执行危险任务的傀儡。她总是与茱莉一同出现——茱妮更为苗条,有着浅棕色的短发和大大的眼睛。"; "str_juni_story2" = "她接受的洗脑很可能是所有玩偶中最彻底的,正因如此,她总是从迈克·拜森那里接到最为重要的任务。其中一个任务就是接近隆,分析他的战斗数据。迈克·拜森死后,嘉米将她保护起来,帮助她恢复记忆,并带她到红三角去训练。"; "str_juni_story3" = "作为影罗的一员,除了接受武术训练之外,茱妮还要分析从各个世界格斗高手身上收集来的战斗数据,包括豪鬼。这些数据提升了她已经非常惊人的战斗能力,创造出一种独特的风格。她的单个攻击可能并不是那么有力道,但当这些攻击连起来形成一串致命的组合时,她就能造成巨大的伤害。更有甚者,茱妮还可以和茱莉合体,施展出强大的合体技精神蓄力阿尔法双重攻击。"; "str_karin_fullname" = "Karin Kanzuki"; "str_karin_name" = "Karin"; "str_karin_firstappearance" = "街头霸王阿尔法3(1998)"; "str_karin_birthday" = "09月15日"; "str_karin_country" = "日本"; "str_karin_height" = "162厘米"; "str_karin_weight" = "48公斤"; "str_karin_measurement" = "B83/W57/H85"; "str_karin_bloodtype" = "B型"; "str_karin_fightingstyle" = "神月流武术"; "str_karin_likes" = "绝对胜利"; "str_karin_dislikes" = "中产阶级思潮"; "str_karin_special" = "神月家族的秘密招式"; "str_karin_story0" = "卡琳是世界闻名的神月财团的千金,以自己聪慧的头脑和美丽的外貌而自豪。不幸的是,伴随而来的就是她不可一世的态度。金色卷发和巨大的发带是她的特征。她的家人不接受完全胜利以外的结果,她也尽全力满足他们的期望。"; "str_karin_story1" = "卡琳的精英家族创造的全球金融集团叫做神月财阀。神月家族的家训是“万事不败”!这个家训不允许任何拥有神月姓氏的人在任何事项中失败。神月家族甚至比马斯达斯家族更为富有,事实上,他们富有到拥有自己的卫星,叫做“红蜘蛛莉莉”。"; "str_karin_story2" = "依照家族的传统,卡琳学习了各种各样的武术。根据日本的排名体系,她在武术界的所有成就加起来能够抵得上100个丹和8个隆。卡琳用上她所有的武术知识创建了“神月流”,当然她精于此道。"; "str_karin_story3" = "樱是她的校友,卡琳将她视为对手。两个女孩曾经打过一架,樱赢得了胜利。卡琳在毁灭黑月计划中功不可没,她动用格斗家们找到并破坏了那些致命卫星的控制模块。她战斗时身着校服——因为樱也穿——但卡琳穿的是她自己定做的红色版。"; "str_karin_story4" = "卡琳能够使用多种打击技、投掷技和反制技。她以自己能够应对任何类型的对手而自豪。卡琳通过变换自己的攻击速度来迷惑对手,并且让他们怀疑自己的招式选择,害怕遭到她的的强力反击。"; "str_mbison_fullname" = "Vega"; "str_mbison_name" = "Vega"; "str_mbison_firstappearance" = "街头霸王II(1991)"; "str_mbison_birthday" = "04月17日"; "str_mbison_country" = "未知"; "str_mbison_height" = "182厘米"; "str_mbison_weight" = "80公斤"; "str_mbison_measurement" = "B129/W85/H91"; "str_mbison_bloodtype" = "A型"; "str_mbison_fightingstyle" = "精神力量"; "str_mbison_likes" = "统治世界,精神力量"; "str_mbison_dislikes" = "弱鸡,无能的下属"; "str_mbison_special" = "催眠"; "str_mbison_story0" = "毒品、人体实验、走私军火——迈克·拜森作为影罗犯罪组织的首领,涉足了几乎所有人类所知的非法产业。迈克·拜森还拥有令人害怕的控制精神力量的能力。虽然人人都以为他死了很多次,迈克·拜森似乎总是能获得一具全新的身体,再次回来肆虐这个世界。"; "str_mbison_story1" = "迈克·拜森和巴洛克、沙加特、维加一起组成了影罗的四大天王。到目前为止,迈克·拜森是四人之中最强大的一位。作为影罗的首领,迈克·拜森在幕后操纵着世界。他与许多恶性事件有关,包括盖尔最好的朋友查理的死(推测)和春丽父亲的失踪。他谋杀了雷鹰的父亲,还创造(和洗脑)了嘉米和其余“玩偶”。"; "str_mbison_story2" = "迈克·拜森崭露头角时,他的恩师是世界上唯一可掌控“灵魂力量”的至强者。据传言,在他被杀害前,他只将这一能力传承给迈克·拜森和另一位学生,但是,迈克·拜森将“灵魂力量”转变为“精神力量”。"; "str_mbison_story3" = "迈克·拜森全身都充盈着精神力量,这让他能够在空中悬浮,并创造出大量黑暗能量。精神力量是精神能量的一种具象体现,类似罗丝的灵魂力量。这两种力量的区别就是操纵力量的意图。如果精神能量被恶意所攫取,或者被用来作恶,那么就会具象化为精神力量。"; "str_mbison_story4" = "迈克·拜森运用他对这种独特力量的理解,创造出一种有史以来最为强大的设备之一:精神控制器。精神控制器能够吸取它容器里任何受害者的能量,然后将这些能量以激光的形式射出,产生令人胆寒的效果。相应地,它也能够将精神力量转化为恢复光束,瞬时治愈伤痛。"; "str_mbison_story5" = "迈克·拜森是个战术大师,总会准备后备方案,以防计划失败。他对精神力量的掌控让他能够在身体被摧毁时将自己的灵魂转移到一具新的身体里。在第一次被击败时他就展示了这种能力,将自己的意识转移到罗丝的身体里,一直待到影罗为他制作出一具可以永久使用的全新身体。"; "str_mbison_story6" = "从那之后,迈克·拜森便将影罗大量的资源投入到确保自己永远都有备用躯体之上,开展玩偶专案。迈克·拜森还启动了街头霸王比武大会,以召集世界上最强大的格斗家们,既可以洗脑他们为影罗所用,又可以把他们当作额外的后备躯体。"; "str_mbison_story7" = "在永远都有新身体可以转移的情况下,迈克·拜森可以被认为是永生不死的。"; "str_mbison_story8" = "迈克·拜森有着惊人的力量和致命的精神力量技艺,是个可畏的格斗家。他的技术和速度远超一般人类的极限。好像这些还不够吓人似的,他终极连招的力道和那噩梦一般强大的精神力量冲击都让他的格斗能力更加出众。"; "str_makoto_fullname" = "Makoto"; "str_makoto_name" = "Makoto"; "str_makoto_firstappearance" = "街头霸王III:三度冲击(1999)"; "str_makoto_birthday" = "07月01日"; "str_makoto_country" = "日本"; "str_makoto_height" = "160厘米"; "str_makoto_weight" = "56公斤"; "str_makoto_measurement" = "B80/W61/H87"; "str_makoto_bloodtype" = "B型"; "str_makoto_fightingstyle" = "龙胆馆空手道"; "str_makoto_likes" = "家人,格斗"; "str_makoto_dislikes" = "甘酢生姜"; "str_makoto_special" = "木工"; "str_makoto_story0" = "真琴是个生活坎坷的空手道从业者。她的家人在土佐町开了一间颇有名望的跆拳道馆,叫做“龙胆馆”,但后来她的父亲胜去世了。真琴继承了问题颇多的道馆。"; "str_makoto_story1" = "真琴的哥哥以他缺乏跆拳道天赋为借口,离开家门出去创业,对家族道馆不管不顾。忧心于家族遗产的命运,真琴便到日本各地游历,宣传她的家族和道馆。"; "str_makoto_story2" = "真琴年纪很小,长得不算高,但她利用自己重心低的特点,化劣势为优势,擅于施展触底攻击和快速直线移动。她还是个木工专家,花费了很多时间阻止龙胆馆四分五裂。"; "str_makoto_story3" = "真琴的战斗风格为龙胆馆跆拳道。她采用有条不紊出击方式和快速移动,以及源自于低重心的出拳和蹴技。她的力量远超对手的预期,但她尽量避免利用这一点来获取胜利。在她身上体现了跆拳道“一击必胜”的本质。通过丹田练气,她展示出了对自己气的超强控制力。"; "str_necro_fullname" = "Illia"; "str_necro_name" = "Necro"; "str_necro_firstappearance" = "街头霸王III(1997)"; "str_necro_birthday" = "??月??日"; "str_necro_country" = "俄罗斯"; "str_necro_height" = "174厘米(可变)"; "str_necro_weight" = "60公斤"; "str_necro_measurement" = "未知"; "str_necro_bloodtype" = "未知"; "str_necro_fightingstyle" = "未知"; "str_necro_likes" = "未知"; "str_necro_dislikes" = "未知"; "str_necro_special" = "未知"; "str_necro_story0" = "尼克罗曾经是一名叫做伊利亚的俄罗斯普通男人,之后被神秘组织的实验所改造。他渴望从他的压迫者手中获取自由,胜过一切。"; "str_necro_story1" = "伊利亚在一个小村庄出生,是四兄弟中的老三。苏联解体后,他离开家去寻找自由和财富,但不幸在莫斯科某处被吉鲁领导的神秘组织抓获。这个组织将他改造成了人形武器,使他拥有了媲美橡皮的柔软性和神经植入装置,并将他重新命名为尼克罗。"; "str_necro_story2" = "尼克罗最后被一名叫作艾菲的女孩解救了出来,那个女孩也是基因实验的产物。两人成功逃脱,尽管身后就是追兵,但还是很快坠入了爱河。"; "str_necro_story3" = "随后,神秘组织会改进他们的人形武器,创造出一个演化形态:十二号。十二号是尼克罗的升级版本,为大规模量产做好了准备。尼克罗和艾菲一直在逃脱十二号的追捕,神秘组织授意他要铲除这两个逃犯。"; "str_necro_story4" = "尼克罗的战斗风格包括用他无比灵活的塑胶手臂出其不意地抓住对手,然后使用体内产生的电流来击晕他们。他大脑内的神经植入装置赋予了他超人的格斗能力。"; "str_oro_fullname" = "Oro"; "str_oro_name" = "Oro"; "str_oro_firstappearance" = "街头霸王III(1997)"; "str_oro_birthday" = "??月??日"; "str_oro_country" = "日本"; "str_oro_height" = "161厘米"; "str_oro_weight" = "71公斤"; "str_oro_measurement" = "未知"; "str_oro_bloodtype" = "未知"; "str_oro_fightingstyle" = "仙术"; "str_oro_likes" = "乌龟,美味珍馐"; "str_oro_dislikes" = "无所事事"; "str_oro_special" = "没有"; "str_oro_story0" = "欧罗是个140岁的神秘人物,和他的动物朋友(包括一条狗和一只乌龟)一起,生活在亚马逊丛林深处的洞穴中。虽然年纪很大,但他心态十分年轻,觉得自己还没能达到生命的大圆满。"; "str_oro_story1" = "欧罗在神秘主义的指导下修行,相信“仙人无所不能”,但他高超的能力也导致了独孤求败的无聊情况。一天,就在欧罗无聊到极点的时候,他听到了一些关于“神秘组织”和“精通拳术的人”的流言。这引起了他的兴趣。欧罗想要找到更多关于这两条有趣流言的消息,便准备开启一段新的旅程。他还希望能够顺路找到一个能够值得他关注的弟子。"; "str_oro_story2" = "欧罗会有意识地限制自己,在战斗时将他惯用的手臂缚于身后。他真正渴望的是挑战,他知道如果他尽全力而战,那么就没有人能够对他起到威胁。"; "str_oro_story3" = "欧罗认为隆是一位非常有潜力的学生,在会见豪鬼时,他表现出一副两人之前见过面的样子。可惜,欧罗的记忆力很不可靠,极有可能两人之前从未见过。不过,他倒是肯定认识达尔锡,他俩经常就哲学问题进行辩论。"; "str_oro_story4" = "欧罗的战斗风格包含了高效的招式和流畅的身体律动。他的攻击远比那些年少过他的对手有力,他的运动能力也超出常人许多。他还通晓隔空移物之术,不过通常只是用来搬起石头砸向对手。"; "str_q_fullname" = "Q"; "str_q_name" = "Q"; "str_q_firstappearance" = "街头霸王III:三度冲击(1999)"; "str_q_birthday" = "??月??日"; "str_q_country" = "未知"; "str_q_height" = "未知"; "str_q_weight" = "未知"; "str_q_measurement" = "未知"; "str_q_bloodtype" = "未知"; "str_q_fightingstyle" = "未知"; "str_q_likes" = "未知"; "str_q_dislikes" = "未知"; "str_q_special" = "未知"; "str_q_story0" = "Q是一个被风衣和铁面具包裹的谜团。没人知道他是谁,或者他从何地(甚至何时)而来。"; "str_q_story1" = "Q的存在本身就是个谜。他的风衣和奇特的铁面具没有透露出任何情报,反而更添一份神秘。就算是CIA的调查部,也对他的来历和目的所知甚少。他们只知道Q会出现在世界各地离奇谋杀案的犯罪现场照片中,似乎摆脱了时间和空间的束缚。"; "str_q_story2" = "没人知道他为什么要挑战世界上最厉害的格斗家们,但他有出现在任何时间任何地点的本事,所以这肯定是有原因的吧。"; "str_q_story3" = "Q的格斗技围绕着他巨大的身体展开,能够施展强大的毁灭性拳击和身体撞击。他的招式十分缓慢,但依靠着大范围攻击和决心,他就能够瓦解对手。这些招式的起源就和他的来历一样不为人知,只有目击者根据自己观察留下只言片语的描述。"; "str_rmika_fullname" = "Mika Nanakawa"; "str_rmika_name" = "R. Mika"; "str_rmika_firstappearance" = "街头霸王阿尔法3(1998)"; "str_rmika_birthday" = "03月15日"; "str_rmika_country" = "日本"; "str_rmika_height" = "168厘米"; "str_rmika_weight" = "70公斤"; "str_rmika_measurement" = "B97/W72/H93"; "str_rmika_bloodtype" = "O型"; "str_rmika_fightingstyle" = "职业摔角"; "str_rmika_likes" = "桑吉尔夫的摔跤风格"; "str_rmika_dislikes" = "粗鲁的年轻人"; "str_rmika_special" = "舞台艺术"; "str_rmika_story0" = "彩虹美华是一名衣着华丽的年轻摔跤手,迫切地希望在赛场内外证明自己的格斗技艺。她一头扎进街头格斗所在之处,过分舞台化的风格成为了她的标志。"; "str_rmika_story1" = "从她还是个孩子开始,七川美华就梦想着成为摔跤场上的明星。她很小的时候就开始训练,初中毕业之后,她成功地从实习生转为正式学徒,在前职业摔角手圣战洋子门下学习。洋子曾经是个很受欢迎的摔跤手,但后腰的伤病迫使她提前退休。洋子被美华的天赋所吸引,决定倾自己所有教会她各种摔跤技巧。洋子是一位严格守纪的老师,美华对她的课程适应良好。"; "str_rmika_story2" = "美华四处游历,与街头格斗家展开比赛,以此作为营销手段来宣传她摔跤手的名声。她在所有人之中最为仰慕桑吉尔夫,把他当作是自己的灵魂之师。在桑吉尔夫的影响下,美华重视投掷技超过任何其他技术。美华训练得格外刻苦,期盼着有一天能够与桑吉尔夫站在同一个赛场上。"; "str_rmika_story3" = "她眼睛上戴着的眼罩有时会让人很难看出她的想法或是感受,不过她是个非常喜欢表达的人,说话习惯与众不同。她的摔跤事业由神月卡琳资助。"; "str_rmika_story4" = "美华擅长强有力的摔跤招式和用尽全力的进攻。她通常会在整场比赛中一直甩出伤害巨大的攻击,最后结束时扔出一记恰到好处的投技。"; "str_remy_fullname" = "Remy"; "str_remy_name" = "Remy"; "str_remy_firstappearance" = "街头霸王III:三度冲击(1999)"; "str_remy_birthday" = "04月29日"; "str_remy_country" = "法国"; "str_remy_height" = "173厘米"; "str_remy_weight" = "62公斤"; "str_remy_measurement" = "未知"; "str_remy_bloodtype" = "AB型"; "str_remy_fightingstyle" = "基于法国踢打术的武术"; "str_remy_likes" = "他的姐姐,皮夹克"; "str_remy_dislikes" = "所有格斗家"; "str_remy_special" = "自由潜水"; "str_remy_story0" = "雷米是一名非常矛盾的青年,在爱恨之间摇摆不定。银色的长发和漂亮的体型让他的外表富有魅力,但他的内心却蕴含着黑暗。他练习法国踢打术,一种法国的腿斗武术。"; "str_remy_story1" = "雷米对所有格斗家深深的憎恶源自于他的父亲,那个抛妻弃子只顾寻找成为斗士之道的男人。另一方面,雷米又对自己的姐姐有着反常的热爱,在她死后将她的尸体冰封起来保存在海底。那段时间,他经常和她说话,让他的爱随着她埋葬。"; "str_remy_story2" = "随着时间的流逝,雷米意识到对所有格斗家怀抱恨意并不能改变什么。他决心放下过去,包括他的姐姐。他夹克上的标志是希腊字母“欧米茄”,代表结束。"; "str_remy_story3" = "雷米的格斗技巧依赖于蹴技和移动,能够利落地将他的对手扫倒在地。他会优先使用上乘的腿技,在他的青之夜曲招式中打到顶峰。雷米还用通过操纵气的能量来伤害对手,非常注意不显示出自己的弱点。"; "str_rolento_fullname" = "Rolento "; "str_rolento_name" = "Rolento"; "str_rolento_firstappearance" = "街头霸王阿尔法2(1996)"; "str_rolento_birthday" = "11月15日"; "str_rolento_country" = "美国"; "str_rolento_height" = "180厘米"; "str_rolento_weight" = "81公斤"; "str_rolento_measurement" = "B122/W86/H90"; "str_rolento_bloodtype" = "O型"; "str_rolento_fightingstyle" = "军队武术"; "str_rolento_likes" = "纪律,取得控制权"; "str_rolento_dislikes" = "弱者,懒惰"; "str_rolento_special" = "陷阱,军方武器"; "str_rolento_story0" = "“国家由军人建立,为军人而存。”这就是罗兰托目标,他是疯狂齿轮帮的前成员,武器专家。罗兰托希望建立自己的军权主义乌托邦,不成功便成仁,没什么能阻止他。"; "str_rolento_story1" = "在加入都会城的疯狂齿轮帮之前,罗兰托是精英军事小组红色贝雷的成员。罗兰托一直待在疯狂齿轮帮里,认为这个帮派的宗旨能够帮助他建立他的乌托邦军事国家,直到这批人马被都会城市长麦克·哈格、科迪和凯歼灭。和苏杜姆不同,罗兰托似乎对重建疯狂齿轮帮没有任何兴趣。"; "str_rolento_story2" = "罗兰托一直周游世界,寻找强大的人来组建他的国家警卫。一开始,他希望招募他的前对手科迪,但在看到科迪变成一个罪犯之后非常失望。与此同时,罗兰托和凯在经历了疯狂齿轮帮绑架杰西卡·哈格事件之后,已经成为了死对头。"; "str_rolento_story3" = "罗兰托断定控制住影罗就能给他的军事力量带来快速且实质的提升,于是他便以此为目标展开行动。尽管他被自己单一的目标蒙蔽了双眼,他的狂热还是有限度的。他认为迈克·拜森的精神控制器应该被销毁,还觉得通过洗脑获取权威与他理想中政府的政策相违背。"; "str_rolento_story4" = "作为一名前军人,罗兰托在枪支和爆炸物的使用上造诣颇高。从他加入红色贝雷开始,罗兰托的座右铭就一直都是为了胜利不惜一切。对他来说,陷阱和阴谋是高智商的产物。他喜欢在大部分招式中使用电缆和小刀,并用具有迷惑性的招式来玩弄他的猎物。"; "str_rolento_story5" = "罗兰托激进的移动和狡猾的招式让人很难跟上他的节奏。他中意的武器是棍棒,但遇到麻烦时他也会在撤退时扔出几颗手榴弹。他不认为在格斗中使用武器是什么不入流的做法。对他来说唯一要紧的事就是获得胜利。"; "str_rose_fullname" = "Rose"; "str_rose_name" = "Rose"; "str_rose_firstappearance" = "街头霸王阿尔法(1995)"; "str_rose_birthday" = "07月07日"; "str_rose_country" = "意大利"; "str_rose_height" = "178厘米"; "str_rose_weight" = "54公斤"; "str_rose_measurement" = "B96/W57/H86"; "str_rose_bloodtype" = "未知"; "str_rose_fightingstyle" = "灵魂力量"; "str_rose_likes" = "雪莉(酒),泡澡"; "str_rose_dislikes" = "紫外线,早起"; "str_rose_special" = "塔罗牌占卜"; "str_rose_story0" = "罗丝是个神秘的女人,她在意大利的热那亚以算命为生。她准确率极高的占卜有时候得到的不是赞赏而是愤怒。她将维持世界上光与暗的能量平衡视为自己的职责。"; "str_rose_story1" = "罗丝是“灵魂力量”的大师,能够将精神能量转化为一股实体化的力量,并通过她的围巾操纵。由于她的力量与迈克·拜森相似,她认为要靠她将他邪恶的“精神力量”封印起来。直到最后,她都在不知疲倦地追击迈克·拜森,最终将她的目标扩大到阻止所有黑暗能量被滥用。这把其他类似豪鬼的格斗家也放在了她的观察名单上。"; "str_rose_story2" = "在追击过程中,她发现她和迈克·拜森共享着同一个灵魂——两位一体。在某个时刻,她以为自己打败他了,但其实虽然他的身体被摧毁,灵魂却还存活。迈克·拜森利用他们灵魂的链接来重塑意识,并在打斗之后占用了她的身体。"; "str_rose_story3" = "迈克·拜森继续使用罗丝的身体统治了影罗一段时间,直到影罗的科学家为他制造了一具新的躯体。过了不久罗丝在一家医院里醒来,不知道自己是怎么来到这里的,也没有了迈克·拜森使用她身体时的记忆。之后,迈克·拜森向她展示了他用她的身体所犯下的种种恶行。"; "str_rose_story4" = "罗丝的真实年龄无人知晓,但她所展现出来的智慧远比她的外表要老。"; "str_rose_story5" = "罗丝精神的强大使得她能够很好地运用灵魂力量。她流畅的招式和围巾广阔的攻击范围让她的攻击看起来轻描淡写,却能把对手压制在绝境。她的战斗风格允许她吸收和释放气的能量,还能发出包含灵魂力量的旋转球体,让那些胆敢靠近她的人无法动弹。"; "str_sagat_fullname" = "Sagat"; "str_sagat_name" = "Sagat"; "str_sagat_firstappearance" = "街头霸王(1987)"; "str_sagat_birthday" = "7月2日"; "str_sagat_country" = "泰国"; "str_sagat_height" = "226厘米"; "str_sagat_weight" = "78公斤"; "str_sagat_measurement" = "B130/W86/H95"; "str_sagat_bloodtype" = "B型"; "str_sagat_fightingstyle" = "泰拳"; "str_sagat_likes" = "强大的对手"; "str_sagat_dislikes" = "升龙拳,慢吞吞的人"; "str_sagat_special" = "能够在水下闭气20分钟"; "str_sagat_story0" = "沙加特是人尽皆知的泰国拳王,无敌老虎,影罗的四大天王之一。他在泰国本土是一位国家英雄,他打败当时的泰拳之王时还只是个少年。据说他踢腿的力量无与伦比。"; "str_sagat_story1" = "在第一届街头霸王比武大会决赛,沙加特被隆强大的升龙拳所打败。这是他第一次失手,并在他胸前留下了一道巨大的疤痕,他在内心深处深深地恨着隆。沙加特加倍练习,磨练自己的身体和意志,只为了一个目标——在下次比赛中打败隆。也就是这段时间左右,他接受了迈克·拜森给他的职位,成为了影罗的四大天王之一,希望这个犯罪组织的资源能够让他进一步获得与隆对战的机会。"; "str_sagat_story2" = "沙加特在与吴·响的一场战斗中失去了右眼,从此戴上了眼罩;而对手失去了性命。吴在沙加特手下死去的事实让吴的儿子丹·响走上了复仇的道路,希望能见到沙加特并击败他。沙加特还训练了同为泰拳格斗家的阿顿,但阿顿在看到他败给隆之后,就拒绝把他当作自己师傅了。"; "str_sagat_story3" = "在第一次比武大会之后,对隆的恨意成了沙加特唯一的动力。但他最后还是意识到以恨为基础的力量,其潜力非常之有限。事实上,在他意识到之前,他已经在仰慕隆的力量了。在隆被杀意波动吞噬的时候,沙加特本有机会打败他,但他选择了唤醒隆的意识。"; "str_sagat_story4" = "沙加特利用他高大的身材、超长的攻击范围和超高的泰拳水平在对阵中占据上风。在他高强度的隔离训练过程中,沙加特仔细地重构了自己的战斗风格,往他的攻击库中加入了一些强有力的招式。他标志性的招式包括猛虎升龙破、猛虎波系列投技,都源自于他铁拳上燃烧的烈焰。"; "str_sakura_fullname" = "Sakura Kasugano"; "str_sakura_name" = "Sakura"; "str_sakura_firstappearance" = "街头霸王阿尔法2(1996)"; "str_sakura_birthday" = "03月15日"; "str_sakura_country" = "日本"; "str_sakura_height" = "157厘米"; "str_sakura_weight" = "42公斤"; "str_sakura_measurement" = "B80/W60/H84"; "str_sakura_bloodtype" = "A型"; "str_sakura_fightingstyle" = "模仿隆"; "str_sakura_likes" = "体育课,白米饭"; "str_sakura_dislikes" = "数学,和弟弟玩电子游戏"; "str_sakura_special" = "英语,料理"; "str_sakura_story0" = "樱是个高中生,以隆为偶像,正因如此,她成为了一名街头格斗家。她非常活泼开朗,能够把任何情境变成快乐的时光。她从不错过任何能够和比她强的人战斗的机会。"; "str_sakura_story1" = "樱居住在东京世田谷区,是个品性温和的学生,直到有一天她目睹了隆的战斗。那一刻起她就下定决心追随他的脚步。她开始学习武术,模仿那天她所看到的隆的招式。她开始戴上白头带和红手套,尽她所能地模仿他,最后成功地和他再次见面。"; "str_sakura_story2" = "不幸的是,她想成为他徒弟的要求被拒绝了,但那时候她已经决定要继续街头格斗这份事业了。她希望她能够再一次遇到隆,从而更好地理解该如何成为一名真正的斗士。"; "str_sakura_story3" = "从她开始进行街头格斗时,丹·响就把教导她当成了自己的责任,不过他们从没有正式确立师徒关系。樱的校友卡琳坚持把她当作对手,但樱只是觉得这很烦。"; "str_sakura_story4" = "樱最好的朋友是她的校友佳,佳不认同她对街头格斗过分狂热的做法。尽管如此,她仍是樱值得依赖的朋友。樱还是邻近苍原城的若叶日向和鲇原夏的好朋友。"; "str_sakura_story5" = "樱的战斗风格以模仿隆的招式为中心,想象着是他在教授她这些招式。她的攻击和隆非常相似,但都经过了改良,更适应她的体型和速度,当然有些是因为她根本没理解那些招式。虽然她没有经过专业训练,但她的天赋和无穷的经历弥补了这一点。她的速度和狡猾的特技是她最有力的工具。"; "str_sean_fullname" = "Sean Matsuda"; "str_sean_name" = "Sean"; "str_sean_firstappearance" = "街头霸王III(1997)"; "str_sean_birthday" = "08月15日"; "str_sean_country" = "巴西"; "str_sean_height" = "175厘米"; "str_sean_weight" = "68公斤"; "str_sean_measurement" = "未知"; "str_sean_bloodtype" = "O型"; "str_sean_fightingstyle" = "模仿肯"; "str_sean_likes" = "篮球,游戏"; "str_sean_dislikes" = "萝拉(令人毛骨悚然的格斗家)"; "str_sean_special" = "没有"; "str_sean_story0" = "松田西恩来自巴西,在他日本祖父的严格教导下长大,是一个富有激情的年轻人。他积极开朗,自作主张拜入了肯门下,不管肯愿不愿意。西恩擅长各种运动,是他们大学篮球队的队员。"; "str_sean_story1" = "自从肯在黑月事件中救了他的命,西恩就成了肯的铁杆粉丝,强行把自己当作对方的弟子。他叫肯作“师傅”,竭尽所能模仿肯的招式,但他的进攻和防守都还有很大的进步空间。"; "str_sean_story2" = "在当了一年肯的徒弟之后,西恩报名参加了他的第一届比武大会。肯告诉他他还没有准备好。为了证明给肯看,西恩开始了一系列艰苦的训练。在完成所有困难训练之后,西恩成功地赢下了比武大会……在他的梦里!事实上,他连预赛都没有打出线。虽然他有天赋,但在精通武术的方面他还有很长的路要走。"; "str_sean_story3" = "“即使我今天输了,明天也可能会赢”是西恩的座右铭,他的梦想就是有一天能创造出他自己的特殊招式。虽然西恩态度很积极,对输赢也能随意地开玩笑,但他内心其实非常痛恨失败。"; "str_sean_story4" = "西恩出于对肯这个老练格斗家的仰慕模仿了他的战斗风格,但总是会加上很多自己的小动作。尽管他的技术和力量永远都比不上他的老师,但他巧妙利用自己天生柔软的身体,在这些技巧的基础上创造了他自己的招式。"; "str_sodom_fullname" = "Sodom"; "str_sodom_name" = "Sodom"; "str_sodom_firstappearance" = "街头霸王阿尔法(1995)"; "str_sodom_birthday" = "??月??日"; "str_sodom_country" = "美国"; "str_sodom_height" = "206厘米"; "str_sodom_weight" = "108公斤"; "str_sodom_measurement" = "B148/W98/H103"; "str_sodom_bloodtype" = "A型"; "str_sodom_fightingstyle" = "自学的武术"; "str_sodom_likes" = "日式风格发烧友,收集日式物品"; "str_sodom_dislikes" = "凯"; "str_sodom_special" = "水上表演,开大卡车"; "str_sodom_story0" = "苏杜姆热爱日本,他四处游历寻找能人助他重建疯狂齿轮帮。苏杜姆在看过一档叫做“将军”的节目之后就对日本的所有事物产生了极大的兴趣,他无止境地追求一种日本的感觉,探索残缺之美。"; "str_sodom_story1" = "苏杜姆第一次遇到凯的时候他还是疯狂齿轮帮的成员。这个组织绑架了市长的女儿杰西卡·哈格,凯出现拯救了她。他们见面时,苏杜姆被凯说他完全不理解日本的暗示羞辱。这激励了苏杜姆,他来到日本,学习日本武术,还得到了一把新的武器“十手”。就算游历了很长时间,苏杜姆的误解好像只是越来越深。"; "str_sodom_story2" = "除了作为疯狂齿轮帮的化身之外,苏杜姆还是一位地下摔跤手和推广家。曾经有段时间,他在赛场上是不可战胜的,后来凯出现了,打破了他的不败纪录。"; "str_sodom_story3" = "苏杜姆希望招募日本格斗家到他的新疯狂齿轮帮。他想要把E·本田转化为他的信徒,甚至试过说服凯加入,但都没成功。苏杜姆甚至疯狂到把他所在队伍改名为“疯犷纸轮”,这样念起来就会像是日本口音的“疯狂齿轮”。"; "str_sodom_story4" = "苏杜姆的衣服是一套蓝色牛仔、护甲和武士面罩组合起来的怪异混合体。他平时说日语,虽然有点奇怪,他最喜爱的座驾是一台大型护航车,现在正停在亚利桑那沙漠上。苏杜姆相信一些日本特定的“不吉利的话”能够对他的敌人造成精神伤害,还将这些短语融合到他招式的名称中。当他举起那把叫做“武士刀”的刀时,人们会害怕地称他为“将军”。"; "str_sodom_story5" = "苏杜姆几乎无法保持进攻和防守之间的平衡,而且他两方面都做得不怎么样。他试图在自己和敌人的心里找到和谐,但在格斗的白热阶段,人们会听到他喃喃自语着一些完全不知道什么意思的日语。每当他胜利的时候,他就会开心地向任何观看比赛的观众展示他的水流小把戏。"; "str_thawk_fullname" = "Thunder Hawk"; "str_thawk_name" = "T. Hawk"; "str_thawk_firstappearance" = "超级街头霸王II(1993)"; "str_thawk_birthday" = "07月21日"; "str_thawk_country" = "墨西哥"; "str_thawk_height" = "230厘米"; "str_thawk_weight" = "162公斤"; "str_thawk_measurement" = "B114/W98/H112"; "str_thawk_bloodtype" = "O型"; "str_thawk_fightingstyle" = "太阳族武术"; "str_thawk_likes" = "动物,头饰"; "str_thawk_dislikes" = "谎言"; "str_thawk_special" = "木雕,与猛禽对话"; "str_thawk_story0" = "T·霍克是墨西哥当地太阳族部落的英雄。他个性温柔,总是对动物报以极大的尊重。他追击影罗,希望拯救他失踪的伴侣,茱莉亚。"; "str_thawk_story1" = "T·霍克的旅程始于一部分太阳族村落居民的失踪。当他出发去寻找原因时,他发现影罗不仅仅是这一系列失踪的幕后黑手,他们还洗脑了他的伴侣茱莉亚,把她转化成了影罗玩偶茱莉。被称为“十一月”的玩偶也是一位被绑架的太阳族部落成员。"; "str_thawk_story2" = "迈克·拜森谋杀了T·霍克的父亲阿罗欧·霍克,并把余下的部落人群驱赶出了他们的领地。T·霍克继续对抗,希望摧毁迈克·拜森,收复他的家园,并拯救茱莉亚、十一月和其他被影罗控制的玩偶。"; "str_thawk_story3" = "T·霍克利用他强健的体型和毁灭性的击打来压倒对手。他的秃鹰俯冲展现出了人们不可预料他这个体型也能拥有的灵活和自如。但其他招式,比如墨西哥台风,只能由他这样有力道的格斗家才能使出,他能够抓住对手的头把他提到空中,再将对方砸在地上。"; "str_twelve_fullname" = "Twelve"; "str_twelve_name" = "Twelve"; "str_twelve_firstappearance" = "街头霸王III:三度冲击(1999)"; "str_twelve_birthday" = "??月??日"; "str_twelve_country" = "未知"; "str_twelve_height" = "175厘米"; "str_twelve_weight" = "85公斤"; "str_twelve_measurement" = "未知"; "str_twelve_bloodtype" = "未知"; "str_twelve_fightingstyle" = "杀戮本能"; "str_twelve_likes" = "未知"; "str_twelve_dislikes" = "未知"; "str_twelve_special" = "变形"; "str_twelve_story0" = "十二号是吉鲁的神秘组织创造出来的破坏性人型武器之一。这个在尼克罗身上开始的实验,在十二号这里得到了改进。十二号是神秘组织活体武器项目的最终版,适用于大规模量产,他的第一个任务就是捉拿尼克罗和艾菲,这两个逃离邪恶组织掣肘的人。"; "str_twelve_story1" = "十二号灵活的身体远比常人柔软,甚至超过了尼克罗和达尔锡这样的柔术专家。十二号能够随心所欲地伸展和弯曲他的肢体,甚至模仿对手的体态。对于十二号的潜能还有许多不为人知的秘密,但已经知道他能够自我修复身体上的损伤。这个让他复原的过程同时会消除他所经历的痛苦或快乐的记忆。"; "str_twelve_story2" = "十二号只能通过二进制交流。创造他的科学家们并不知道,他已经开始发展出了自我意识。"; "str_twelve_story3" = "运用他蛋白质做的身体,十二号独特的格斗方式在于不断地变换身形,转化为当时状况下最佳的对抗武器。他拥有令人难以想象的能力,可以复制对手的方方面面,包括他们的外表和能力。"; "str_urien_fullname" = "Urien"; "str_urien_name" = "Urien"; "str_urien_firstappearance" = "街头霸王III:二度冲击(1997)"; "str_urien_birthday" = "??月??日"; "str_urien_country" = "未知"; "str_urien_height" = "195厘米"; "str_urien_weight" = "120公斤"; "str_urien_measurement" = "未知"; "str_urien_bloodtype" = "未知"; "str_urien_fightingstyle" = "神秘组织流派"; "str_urien_likes" = "他的专属战技"; "str_urien_dislikes" = "吉鲁"; "str_urien_special" = "基因研究"; "str_urien_story0" = "尤里安是吉鲁的弟弟,神秘组织的成员。和吉鲁一样,尤里安也被神秘组织选为总统候选人,在6岁的时候开始接受特殊教育。最终被选上的是吉鲁,尤里安从此便恨上了他哥哥。"; "str_urien_story1" = "神秘组织选拔时,认为尤里安情绪不够稳定,便逼他担任副总统职务,而他的哥哥吉鲁则被推上了更为辉煌的总统角色。在这个荣耀之位的争夺上败给哥哥之后,尤里安无法隐藏自己的愤怒和嫉妒。"; "str_urien_story2" = "最终,尤里安似乎成功地在战斗中打败了他的哥哥,自行夺取了总统之位。他的兴奋没有持续多久,因为他发现吉鲁已经当上了神秘组织的天帝,这比总统的职位要高。"; "str_urien_story3" = "尽管从哥哥手里夺取了神秘社会总统之位,但只要吉鲁这个天帝的影子笼罩着他一天,尤里安就一天得不到安宁。尤里安想要再一次挑战他的哥哥,着迷于把吉鲁扯下皇位,夺取世界的统治权。"; "str_urien_story4" = "和以往的总统不同,尤里安似乎没有任何“保存并传承”神秘社会教旨的欲望,他甚至摧毁了被称为“组织遗产”的一组大脑。他还组织了对李奋的抓捕,这让春丽开始追踪他。"; "str_urien_story5" = "尤里安信仰人体重构理论,该理论认为基因增强的自愈能力是获得永生的关键。正是这个理论驱使神秘组织开展了他们的活体武器试验,就像在尼克罗和十二号身上进行的那样。这些实验产出了在细胞层面恢复身体损伤的能力——但会失去记忆。如果他们能够消除这点副作用,那么也许能够达到永生。"; "str_urien_story6" = "尤里安的皮肤天生苍白,头发是天然的金色。他在战斗之前会变身,释放出他的真正潜能——他的头发会变成亮白色,皮肤变得跟金属一样坚硬,呈现一种深棕色。"; "str_urien_story7" = "尤里安健硕的身躯让他拥有了强大的速度和力量,他的战斗风格是围绕神秘组织所拥有的古老武术和秘密而建立起来的。该组织了解的神秘武艺应该有66种,尤里安至少精通其中一种——防护反射镜。尤里安的力量与吉鲁相当,但他们的能力则各有千秋。尤里安使用一系列能量投技、复杂招式和超远距离攻击来制服对手。"; "str_vega_fullname" = "Balrog"; "str_vega_name" = "Balrog"; "str_vega_firstappearance" = "街头霸王II(1991)"; "str_vega_birthday" = "1月27日"; "str_vega_country" = "西班牙"; "str_vega_height" = "186厘米"; "str_vega_weight" = "84公斤"; "str_vega_measurement" = "B121/W73/H83"; "str_vega_bloodtype" = "O型"; "str_vega_fightingstyle" = "西班牙忍术"; "str_vega_likes" = "美丽的事物,他自己"; "str_vega_dislikes" = "丑陋的事物,防血溅挡板"; "str_vega_special" = "自恋,靠墙"; "str_vega_story0" = "维加是个自恋狂,他认为自己就是美的化身,而美则是力量真正的体现形式。他的人生目标就是消灭世界上一切不符合他审美标准的人和事。他手上戴着爪套是为了确保他不需要直接接触他的猎物,而头上的面具则是为了保护他的脸不被受害者飞溅的血液碰到。他还是影罗四大天王之一,在成立初期就加入了该组织。"; "str_vega_story1" = "维加很小的时候就开始学习忍术,他从中获得了超人的速度和破坏力。他是家中独子,父母分别是丑陋但富有的男人和家道中落的美丽贵族女性。他扭曲的想法、对美丽的痴迷和价值观都源自于他的母亲。她扭曲的想法并未得到实现就被她自己的丈夫杀害了。维加深受这件事的影响,据说这个悲剧就是维加坚持要弄残手下败将的原因。"; "str_vega_story2" = "维加对嘉米特别感兴趣,也许是出于对她美丽外表的尊重。他很多次不顾迈克·拜森杀死或抓捕她的命令,有时候甚至帮助嘉米给迈克·拜森的计划使绊子。相反地,维加似乎对春丽怀抱一种强烈的妒忌情绪,在SIN总部自毁的时候差点把她杀了。"; "str_vega_story3" = "维加是个狡猾的格斗家,擅长于使用滞空招式和跳跃杂技消耗对手,分散他们的注意力。他将小时候学到的忍术和其他以速度见长的格斗技术结合起来,创造了一种美丽、强大的完美独创风格。"; "str_yang_fullname" = "Yang"; "str_yang_name" = "Yang"; "str_yang_firstappearance" = "街头霸王III(1997)"; "str_yang_birthday" = "09月09日"; "str_yang_country" = "香港"; "str_yang_height" = "173厘米"; "str_yang_weight" = "62公斤"; "str_yang_measurement" = "B102/W73/H85"; "str_yang_bloodtype" = "B型"; "str_yang_fightingstyle" = "中国武术(八极拳)"; "str_yang_likes" = "电影"; "str_yang_dislikes" = "轻率的人,臭豆腐"; "str_yang_special" = "直排轮,驯养猫"; "str_yang_story0" = "阴和阳是双胞胎,这两个名字是香港地下势力的八位大佬给他们取的。这对双胞胎作为香港未来的领导者,广受信任和尊敬,很多人称他们为“双龙”。阳是蓝龙。他们都在祖父的教导下学习中国武术,所以他们的战斗风格非常相似。"; "str_yang_story1" = "阳性格冷静,洞察力强,是个严谨的谋略家,就连他的尖刘海都透着智慧。他总是着眼大局,在必要的时候帮他的兄弟一把。战斗时,阳从来不会迷失自我,他倾向于掌控战斗的进程,让对手依照他喜欢的速度行事。他的哥哥阴满脑子都是责任,相信他和他弟弟是为了保护大家而生的;阳则被与哥哥对战、测试自己水平的欲望所困扰。"; "str_yang_story2" = "虽然他对自己的青梅竹马海媚有想法,但阳知道对方其实喜欢他的哥哥,所以他并不打算让她知道自己的真实情感。压抑对海媚的情感让阳变得脆弱,这给了海媚的妹妹小媚机会,他们之间的关系慢慢亲密起来。"; "str_yang_story3" = "阴和阳经常被看到在一间叫做升龙轩的本地大排档闲逛,海媚和小媚就在那里工作。阳还有一只白色的宠物猫。"; "str_yang_story4" = "和阴一样,阳从祖父那里学到了很多功夫招式,然后慢慢地开发出自己的战斗风格。他战斗时冷静沉着、观察敏锐,他的招式会大量涌向对手,像一阵拳头的海洋。他的风格与阴略有不同,不过很难判定究竟谁的水平更高。"; "str_yun_fullname" = "Yun"; "str_yun_name" = "Yun"; "str_yun_firstappearance" = "街头霸王III(1997)"; "str_yun_birthday" = "09月09日"; "str_yun_country" = "香港"; "str_yun_height" = "173厘米"; "str_yun_weight" = "62公斤"; "str_yun_measurement" = "B102/W73/H85"; "str_yun_bloodtype" = "B型"; "str_yun_fightingstyle" = "中国武术(八极拳)"; "str_yun_likes" = "肉包"; "str_yun_dislikes" = "粗心的人,松花蛋"; "str_yun_special" = "滑板"; "str_yun_story0" = "阴是阳的双胞胎哥哥,他们名字是香港地下势力的八位大佬给他们取的,城市未来的领导权也将交给他们。他们一起被称为“双龙”——阴是白龙。"; "str_yun_story1" = "在两兄弟之中,阴是绑着长辫子、头戴棒球帽的那个。他很开朗,又有些调皮,有着机敏的智慧,和更加机敏的直觉。他战斗起来就像变换的风,移动转向随心而动。他对格斗的态度不像他的双胞胎弟弟一样认真,而且他那“先打再说”的习惯经常让他和阳产生矛盾。"; "str_yun_story2" = "他将这种战斗态度带上了香港的街道,他意识到一种不知名的邪恶力量正在将它的触手伸向这座城市。他决定最好的防守就是进攻,计划揭露这个邪恶力量的源头。"; "str_yun_story3" = "虽然他好像对香港的需求非常了解,但对于自己周围的事情却不那么灵光。他完全不知道他的兄弟爱着海媚,而海媚却喜欢着自己。阴根本没意识到他就是这个混乱状况的中心。"; "str_yun_story4" = "阴和阳也被称为“李氏兄弟”,以他们的叔叔,一个非常著名的中国武术家,命名。阴自己的梦想就是有一天能够在一部电影里与著名的香港电影明星飞龙一起拍戏。"; "str_yun_story5" = "和阳一样,阴的战斗风格就是基于八极拳的一种功夫形式。他只靠自己敏锐的直觉,完全忽视视觉所见,以快速而连续的一系列进攻瓦解对手。他的绝对自信让他经常用得意的言辞嘲弄对手,比如“你不会以为自己能赢吧?”"; "str_eryu_fullname" = "Evil Ryu"; "str_eryu_name" = "Evil Ryu"; "str_eryu_firstappearance" = "街头霸王阿尔法2(1996)"; "str_eryu_birthday" = "07月21日"; "str_eryu_country" = "日本"; "str_eryu_height" = "175厘米"; "str_eryu_weight" = "68公斤"; "str_eryu_measurement" = "B112/W81/H85"; "str_eryu_bloodtype" = "O型"; "str_eryu_fightingstyle" = "未知"; "str_eryu_likes" = "击败强大的对手"; "str_eryu_dislikes" = "弱者"; "str_eryu_special" = "闪避子弹"; "str_eryu_story0" = "邪恶隆是隆向杀意波动诱惑屈服的结果。他用自己的生命力交换极具破坏力的力量。"; "str_eryu_story1" = "杀意波动的力量完全抹杀了隆的自我意识,让他变成了一个没有心的暴力躯壳。在这种无情的形态下,隆行走在大陆上,只是为了寻找更强大的对手,和他们决一死战。"; "str_eryu_story2" = "邪恶隆的战斗技术和他向杀意波动屈服之前一样,都是波动拳,但加入了许多破坏性强的攻击,通常只有豪鬼会这么干,比如鬼神屠灭、阿修罗闪空和灭杀豪升龙。就算他已如此暴力,邪恶隆至今还未能释放出杀意波动的全部潜能。"; "str_sf1_title_caps" = "街头霸王"; "str_sf2_title_caps" = "街头霸王II:天下斗士"; "str_sf2ce_title_caps" = "街头霸王II':四大天王"; "str_sf2hf_title_caps" = "街头霸王II':战斗宣言"; "str_ssf2_title_caps" = "超级街头霸王II:新挑战者"; "str_ssf2t_title_caps" = "超级街头霸王II漩涡"; "str_sfa_title_caps" = "街头霸王阿尔法"; "str_sfa2_title_caps" = "街头霸王阿尔法2"; "str_sfa3_title_caps" = "街头霸王阿尔法3"; "str_sf3_title_caps" = "街头霸王III:新纪元"; "str_sf3si_title_caps" = "街头霸王III:二度冲击 - 巨型打击"; "str_sf3ts_title_caps" = "街头霸王III:三度冲击 - 未来战斗"; "str_games_trivia" = "百科"; "str_games_tips" = "小技巧"; "str_games_differences" = "str_games_differences"; "str_sf1_name" = "街头霸王"; "str_sf1_hardwarename" = "定制JAMMA"; "str_sf1_releasedate" = "1987年8月"; "str_sf1_numberplayers" = "2"; "str_sf1_staff0" = "Takashi Nishiyama(总监)"; "str_sf1_staff1" = "Hiroshi Matsumoto(策划)"; "str_sf1_staff2" = "Yoshihiro Sakaguchi(作曲)"; "str_sf1_info0" = "街头霸王是一款具有多项创新的游戏。虽然这款游戏没有其之后的系列作那么出名,街头霸王确实是一款先锋作品。它可能是第一款使用特殊的基于命令技术的格斗游戏,比如四分之一划圆和按键的组合。这款游戏还拥有三个拳击按钮和三个脚踢按钮,都代表了不同的力道,这也几乎成为了后来者的一种标准。一切始于这款游戏!"; "str_sf1_info1" = "在单人模式中,隆是唯一可控制的角色。隆必须打败10个对手,包括最终boss沙加特。每个回合只有30秒的时间,如果在第三回合中双方打成平手,那么就会默认由电脑控制的玩家赢得胜利(在多人游戏中,会判定双方玩家失败)。"; "str_sf1_info2" = "在多人游戏中,2号玩家会控制肯,隆的格斗伙伴和对手。游戏里只有这两名可控制角色,他们战斗的方式完全相同。"; "str_sf1_info3" = "唯三可用的特殊技就是波动拳、升龙拳和龙卷旋风脚。每一种都极其强大!如果完全击中,那升龙拳就能够打掉一整个血条。不过,游戏不会告诉你应该怎么使出这些招式——玩家应该自行摸索出它们的用法。"; "str_sf1_info4" = "除了常规战役之外,还有两个附加游戏能让玩家战斗并获得分数。一个游戏是让玩家打碎一组处于不同高度的木板。另一个则是碎砖游戏,隆的力道在力量表中来回波动,玩家必须在正确的时间按下按钮。"; "str_sf1_info5" = "游戏有两个发布版本。一个采用了传统的6按键界面,每个按键都表示出拳或踢腿的不同力度。“豪华版”则使用两个敏压板,一个用于出拳,一个用于踢腿,玩家敏压力度的不同能够告诉系统他们攻击的强度。想要完全掌控十分困难。"; "str_sf1_info6" = "在游戏的海外版本中,隆和肯打斗时喊出的招式的名称被翻译成了英文。在后续版本的本地化中保留了角色声音,并使用最初的日语。"; "str_sf1_info7" = "Bill Craven的名字与肖像被画在伯迪场景中一间破烂的酒吧上。Bill Craven是80年代Capcom的副总经理,负责在美营销,工作人员们将他放在游戏里是尊敬他为Capcom在西方的成功中做出的贡献。Craven于2007年3月29日逝世。"; "str_sf1_info8" = "如果你足够厉害,你就能只用升龙拳打败任何敌人。每个特技最高能够消耗对手三分之一的血量,但如果你离得够近,或者对手个刚好进入范围,那么你就能打出两到三下升龙拳。龙卷旋风脚也能触发此种操作,但是还是使用升龙拳更为保险。也许肯从来都是对的!"; "str_sf2_name" = "街头霸王II:天下斗士"; "str_sf2_hardwarename" = "CP系统JAMMA(CPS-1)"; "str_sf2_releasedate" = "1991年3月"; "str_sf2_numberplayers" = "8"; "str_sf2_staff0" = "Yoshiki Okamoto(总监)"; "str_sf2_staff1" = "Akira Nishitani(策划)"; "str_sf2_staff2" = "Akira Yasuda(策划,角色设计)"; "str_sf2_staff3" = "Yoko Shimomura(作曲)"; "str_sf2_staff4" = "Isao Abe(作曲)"; "str_sf2_info0" = "街头霸王II:在第一代街头霸王的成功之下,推出了天下斗士,改进了早期存在的一系列弱项。街头霸王II系列持续升温,成为格斗游戏——甚至是整个游戏产业——之中最流行的几款之一,经久不衰。"; "str_sf2_info1" = "比起第一代,这款游戏改变巨大。里面有8个可选角色和4个电脑控制boss对手(巴洛克、维加、沙加特和迈克·拜森)。特殊和普通攻击的数量有了显著提升,包括抓和扔,这在第一代游戏中是不存在的。"; "str_sf2_info2" = "玩家还可以“取消”他们的攻击,在前一个招式的动画时间内使出下一个招式即可,这让普通和特技招式组合成为可能。这个意外造成的特色最终形成了我们今天所知的更为健全的连招系统!"; "str_sf2_info3" = "在使用同一角色完成三场比赛之后,玩家可以选择三款附加游戏的其中一款:有碎桶游戏——桶从传送带上不断掉下来;有碎鼓游戏——要粉碎一组搭成三角形的燃烧油桶;还有现在非常出名的碎车小游戏——与快打旋风的附加回合相似(哦,我的车!)"; "str_sf2_info4" = "回合时长被增加到99秒,如果比赛出现平局或者双重KO,那么将会进行额外的回合,直到一方死亡。这让天下斗士产生了一个奇怪的现象,如果一直没有出现赢家,那么可能会增加最多10个回合。如果到了第10个回合都还是平手,那么就会判定电脑操控选手获胜,或者双方都失败(在多人游戏的情况下)。"; "str_sf2_info5" = "春丽,首次出场于街头霸王II:天下斗士,是所有格斗游戏中第一个出现的女性可选角色!"; "str_sf2_info6" = "取消一个攻击转而施展下一个,或者从普通攻击转为特殊攻击实际上是系统的故障。这个故障意外地创造出了连招的概念,这从根本上改变了格斗游戏的玩法,直到今天。"; "str_sf2_info7" = "一开始,采用横版滚动和徒手战斗模式的快打旋风本来是要作为第二代街头霸王(街头霸王89版)发布的。"; "str_sf2_info8" = "Yoko Shimomura标志性的背景音乐本来是用于引出场景而不是角色的。我们现在却将盖尔的主题曲和他的角色关联在了一起,尽管这首主题曲配什么都可以。"; "str_sf2_info9" = "有些小细节其实是故障,可现在却被世界各地的玩家所喜爱。"; "str_sf2_info10" = "红色波动拳:隆和肯都有机会使出红色波动拳。尽管它的出现是随机的,而且造成的伤害量和普通波动拳没什么区别,但是它看起很酷啊!"; "str_sf2_info11" = "512特殊攻击和防御:有1/512的机会能够在按下一个随机按键后使出一招特殊攻击,也有1/512的机会让角色不需要做招式就能防御进攻。这个设计是为了帮助新玩家看到每个角色所拥有的一些了不起的特殊攻击,也能够帮助防守较弱的玩家在战斗中存活得久一点。 "; "str_sf2_info12" = "隆对战隆:在天下斗士中,玩家无法使用同一角色进行对战。但是如果你玩到了隆的场景并且过关失败,然后继续使用2号玩家并选择隆,那么你就能展开一场隆与隆的镜像对决!但是要小心点,他们的颜色可是一样的!"; "str_sf2ce_name" = "街头霸王II':四大天王"; "str_sf2ce_hardwarename" = "CP系统JAMMA(CPS-1)"; "str_sf2ce_releasedate" = "1992年4月"; "str_sf2ce_numberplayers" = "12"; "str_sf2ce_staff0" = "Akira Nishitani(策划)"; "str_sf2ce_staff1" = "Akira Yasuda(策划,角色设计)"; "str_sf2ce_staff2" = "Yoko Shimomura(作曲)"; "str_sf2ce_staff3" = "Isao Abe(作曲)"; "str_sf2ce_info0" = "天下斗士和四大天王最明显的区别就是扩展了可选角色轮盘——你现在可以玩四个boss角色了。他们比起之前游戏里展现的实力稍稍被弱化了一些,但是仍然十分强大。"; "str_sf2ce_info1" = "镜像对战也首次在对战模式中正式成为可能。为了区分镜像角色,每个角色现在可以拥有一组标准色系和一组替补色系,可通过按START键选择。如果一个玩家已经选择了一种色系,那么另一种色系将会默认分配给另一位玩家。从这个版本开始,允许平局的回合被减少为4个,以防止出现像在天下斗士中那样过长的比赛。"; "str_sf2ce_info2" = "8名原始角色的招式栏里也增加了一些招式来平衡游戏体验。比如,桑吉尔夫在使用螺旋打桩机之后会与对手拉开更远的距离。这款游戏还标志着肯和隆战斗风格分裂的开始。比如,肯的龙卷旋风脚现在速度更快了,不过力道上弱了些,加强了多次攻击;而隆还是那么慢,力道也很足。"; "str_sf2ce_info3" = "画面上,游戏有些小调整。背景舞台加了高光,还有一些颜色变化。对肯的未婚妻依丽莎进行了重新设计,在隆的结束场景中重画了他的脸,给他加上了更为严肃的表情。春丽结局时的衣服进行了重新绘制,同样重画的还有盖尔的妻子在盖尔结局场景中拿的酒和桑吉尔夫结局中苏联主席的脸。"; "str_sf2ce_info4" = "只有在玩家以不败战绩完成单人模式之后,游戏才会显示制作人员名单。在天下斗士中也是这样。不过如果在那款游戏中看到制作人员名单时,玩家听到的还是倒数计时的音乐。而在四大天王中,则会听到一首全新的曲目!"; "str_sf2ce_info5" = "这款游戏和他之后的一款续作都在游戏名中加上了一个“'”撇号。在日本,这个撇号是发声的,代表日本游戏杂志(和玩家)会将这款游戏称为街头霸王II撇:四大天王。这个撇号也在美国版本的标识中显示,但大多数西方玩家都没有注意到。"; "str_sf2ce_info6" = "查看制作人员名单:和上面说的一样,查看结尾制作人员名单的唯一方法就是在不输掉任何一场比赛的情况下完成单人模式。"; "str_sf2hf_name" = "街头霸王II':战斗宣言"; "str_sf2hf_hardwarename" = "CP系统JAMMA(CPS-1)"; "str_sf2hf_releasedate" = "1992年12月"; "str_sf2hf_numberplayers" = "12"; "str_sf2hf_staff0" = "Akira Nishitani(策划)"; "str_sf2hf_staff1" = "Akira Yasuda(策划,角色设计)"; "str_sf2hf_staff2" = "Yoko Shimomura(作曲)"; "str_sf2hf_staff3" = "Isao Abe(作曲)"; "str_sf2hf_info0" = "战斗宣言是四大天王的大调版本,游戏运行速度更快,调整了角色平衡性,还为一些角色增加了新的特技。每个角色还用了一套新的默认色系——原来天下斗士中的色系现在是替补色系,替换掉了四大天王中的替补。唯一不同的就是迈克·拜森,他保留了原有的默认色系,更换了一套新的替补色系。"; "str_sf2hf_info1" = "下面是一些新招式的不完全列表:"; "str_sf2hf_info2" = "- 桑吉尔夫现在能够施展快速双臂套索,也被称为超级旋转晾衣绳,是他原来双臂套索的高速版本。这是战斗宣言特有的招式,在施展这个招式时,他能够免疫所有下盘攻击。"; "str_sf2hf_info3" = "- 春丽终于增加了她的火球技能,气功拳。她现在还可以在半空中施展她的鹤旋蹴。"; "str_sf2hf_info4" = "- 达尔锡增加了瑜伽传送。"; "str_sf2hf_info5" = "- E·本田获得了一种对空攻击“百贯落”,或者说是超级百贯落。"; "str_sf2hf_info6" = "- 肯和隆现在可以在空中施展他们的龙卷旋风脚。"; "str_sf2hf_info7" = "这是最后一款在原始CP硬件系统上推出的街头霸王游戏了。战斗宣言作为升级包推出,可以安装在已有的四大天王PCB版本之上。"; "str_sf2hf_info8" = "要修改一个角色的默认色系,只需当角色在角色选择界面高亮时按下START键。"; "str_ssf2_name" = "超级街头霸王II:新挑战者"; "str_ssf2_hardwarename" = "CP系统II JAMMA(CPS-2)"; "str_ssf2_releasedate" = "1993年10月"; "str_ssf2_numberplayers" = "16"; "str_ssf2_staff0" = "Noritaka Funamizu(策划)"; "str_ssf2_staff1" = "Haruo Murata(策划) "; "str_ssf2_staff2" = "Akira Yasuda(角色设计)"; "str_ssf2_staff3" = "Shun Nishigaki(作曲)"; "str_ssf2_staff4" = "Isao Abe(作曲)"; "str_ssf2_info0" = "超级街头霸王II:新挑战者做出了很多改变!首先,游戏里增加了4个新角色:嘉米、迪杰、T·霍克和飞龙。这也是第一款运行在Capcom新CP系统II JAMMA(CPS-2)硬件上的游戏。这个新系统比起旧的CP系统能够提供更多色彩和输出更好的声音。"; "str_ssf2_info1" = "有了这些全新的运算能力,每个战斗场景、角色头像和开场动画都有了图像显示上的提升。每个角色可以选择8种配色方案,通过玩家按键来确定。其中包括角色的原始配色方案,四大天王和战斗宣言中的配色,以及5种全新的配色方案。几乎所有角色的动画和特技都经过了微调或重制。"; "str_ssf2_info2" = "为了更好利用CPSII的声音输出系统,游戏中添加了新的音乐和音效,同时重制旧的音乐。如果第二回合玩家的体力值下降,那么音乐就会变得音调更高、更紧张。游戏还换了一个新的旁白,一些角色(比如沙加特、肯和盖尔)的声音也经过了重新录制。"; "str_ssf2_info3" = "多数角色的结束场景保持不变,不过有些背景被重新作画了。比如盖尔的妻子和女儿重做了,影罗的首领们都有了新的结束动画,春丽的结束场景进行了重制。在春丽的新结束场景中,玩家能够选择是让她继续坚持警察之路,还是成为一个普通的民众。"; "str_ssf2_info4" = "至于在新的格斗技巧上,肯的升龙拳带上了火焰,桑吉尔夫有了原子爆破,迈克·拜森学会了逆魔破。最有趣的可能要数隆的火球波动拳。在街头霸王II之前的版本中,肯和隆的波动拳都有很小的几率能够使出红色波动拳。新挑战者把这个招式变得更为正式,但只有隆能够成功施展,这种波动拳会点燃对手。"; "str_ssf2_info5" = "单人模式中,尽管新角色的加入使得角色轮盘中的数量有所增加,但对电脑的比赛数量还是维持在12场。在8场随机分配对手的比赛之后,影罗的四大天王照常登场。"; "str_ssf2_info6" = "新挑战者还推出了一种新的计分系统,其中初次攻击、反击、恢复和连击都予以记录并算分。战斗宣言中加快的游戏节奏也被放慢到四大天王版本的水平——尽管这在下一代作品中又有所改变。"; "str_ssf2_info7" = "如上所述,这是CP系统II上的第一款游戏,该系统装载了一块主板(被称为“A”板)和一块包含了游戏ROM的游戏模块(被称为“B”板)。“B”板中有四种色彩变体,供不同地区使用:"; "str_ssf2_info8" = "美国/欧洲(英语) - 蓝色"; "str_ssf2_info9" = "日本(日语) - 绿色"; "str_ssf2_info10" = "亚洲(英语) - 灰色"; "str_ssf2_info11" = "西班牙&葡萄牙(西班牙语) - 橙色"; "str_ssf2_info12" = "超级街头霸王II还发布了另一个版本,叫超级街头霸王II:比武大会,需要四个联网的街机才能游戏。在这个版本中,玩家要同时完成三组四场比赛,包含初赛、半决赛和决赛。"; "str_ssf2_info13" = "大多数新挑战者的角色都是Capcom Japan创作的,只有迪杰是Capcom USA的詹姆士·戈达德创作的。"; "str_ssf2_info14" = "更改色彩方案:要在任何角色的八种色彩之间切换,只要按下6个攻击按键中的任意一个按键、或者START按键选择他们即可。要选择第八种色彩,则按下任意攻击键(不是START按键),持续几秒钟。"; "str_ssf2t_name" = "超级街头霸王II漩涡"; "str_ssf2t_hardwarename" = "CP系统II JAMMA(CPS-2)"; "str_ssf2t_releasedate" = "1994年3月"; "str_ssf2t_numberplayers" = "17"; "str_ssf2t_staff0" = "Noritaka Funamizu(策划)"; "str_ssf2t_staff1" = "Haruo Murata(策划)"; "str_ssf2t_staff2" = "Akira Yasuda(角色设计)"; "str_ssf2t_staff3" = "Shun Nishigaki(作曲)"; "str_ssf2t_staff4" = "Isao Abe(作曲)"; "str_ssf2t_info0" = "超级街头霸王II漩涡(或被称为超级选拨,或SSFIIT)是街头霸王II的巅峰之作。这是最后一款能在街机上运行的街头霸王II,也许还是在活跃比赛中存活时间最长的游戏。"; "str_ssf2t_info1" = "这个版本游戏有很多变化。附加游戏被移除了,但加入了一些新的游戏机制,包括允许调整游戏速度,可以由游戏控制器调整,也可以由玩家在游戏刚开始时调整(如果该设置开启)。"; "str_ssf2t_info2" = "SSFIIT还采用了超级连招——即每个英雄特技的加强版。这些招式会在超级连招表能量满格之后激活,而能量则需通过施展(且不能取消)特技获得。如果玩家通过超级连招击败对手,那么他们就能够享受到一片红黄闪烁的星尘背景。"; "str_ssf2t_info3" = "空中连招也是新加入的:特定的普通攻击能让玩家在空中不止一次地攻击对手,不让他们落下。滞空连击能够连成更长的连击,或者变为超级连招,让游戏更为灵活。"; "str_ssf2t_info4" = "新的“受身”也为战斗系统带来了巨大的改变。要施展受身,玩家必须在被丢出去的时候按下正确的受身命令。这会让玩家的角色能够正常落地,减小受到的伤害。但如果角色的生命值低于受身可能造成的伤害,那么他们就不能施展受身。"; "str_ssf2t_info5" = "在画面上,针对HUD进行了大量改动。增加了超级连招能量表,并赋予抖动特效(与生命值条一起),给了原来的计数器一种透明的感觉。对战界面也进行了优化,加入了新的观察角度。"; "str_ssf2t_info6" = "这也是豪鬼在这个系列中的首次登台:如果玩家在不到1500秒钟的比赛时间内,在没有跳过的情况下成功击败了8个初始对手和影罗四大天王中的前三个;或者总分超过1,200,000;又或者在街机模式下,连续12次对抗挑战者获胜后,在战胜界面期间按住攻击按钮两秒,豪鬼就会出现。当玩家进入和迈克·拜森的比赛时,豪鬼会把迈克·拜森打跑,取而代之来挑战玩家。豪鬼的头像全黑,他的生命值条上也不会显示他的名字。"; "str_ssf2t_info7" = "还有个有趣的事实,SSFIIT还允许玩家使用前一版本,即超级街头霸王II:新挑战者中的角色。这些版本的角色没有超级连招,或者在SSFIIT中加入的特殊招式,他们也不能在投掷中站立——但他们保留了上一版本中的平衡,有自己独到的优点。打个比方,肯和隆,在施展升龙拳时会暂时无敌,沙加特的猛虎波速度更快,回复值也更低。这个方法也是唯一能够在这个游戏中看到每个角色原始色彩方案的途径。"; "str_ssf2t_info8" = "在日本,这款游戏被称为超级街头霸王II X:大师挑战。"; "str_ssf2t_info9" = "使用豪鬼进行游戏:光标悬浮在隆身上,等待2-5秒钟。移动到T·霍克身上,等待相同的时间。往左移到盖尔,等待。往下移到嘉米,继续等待。然后回到隆,再等一次,然后同时按下LP+MP+HP键。如果操作正确,在隆的头像处就会显示出黑色的剪影。"; "str_ssf2t_info10" = "选择使用新挑战者版本的角色(除豪鬼之外):"; "str_ssf2t_info11" = "在选择角色之后,输入以下指令:如果你想要原来的色彩,按下LP键终止输入。如果你喜欢原来的替补色彩,按下LP+LK键组合。"; "str_ssf2t_info12" = "在选择角色之后,使用摇杆做出以下指令,然后用LP(或LP+LK)选择其他旧的色彩:"; "str_ssf2t_info13" = "隆 - 右,右,右,左"; "str_ssf2t_info14" = "肯 - 左,左,左,右"; "str_ssf2t_info15" = "E·本田 - 上,上,上,下"; "str_ssf2t_info16" = "春丽 - 下,下,下,上"; "str_ssf2t_info17" = "布兰卡 - 右,左,左,左"; "str_ssf2t_info18" = "桑吉尔夫 - 左,右,右,右"; "str_ssf2t_info19" = "盖尔 - 上,下,下,下"; "str_ssf2t_info20" = "达尔锡 - 下,上,上,上"; "str_ssf2t_info21" = "巴洛克 - 右,左,左,左"; "str_ssf2t_info22" = "维加 - 左,右,右,右"; "str_ssf2t_info23" = "沙加特 - 上,下,下,下"; "str_ssf2t_info24" = "迈克·拜森 - 下,上,上,上"; "str_ssf2t_info25" = "飞龙 - 左,左,右,右"; "str_ssf2t_info26" = "嘉米 - 上,上,下,下"; "str_ssf2t_info27" = "T·霍克 - 右,右,左,左"; "str_ssf2t_info28" = "迪杰 - 下,下,上,上"; "str_sfa_name" = "街头霸王阿尔法:斗士之梦"; "str_sfa_hardwarename" = "CP系统II JAMMA(CPS-2)"; "str_sfa_releasedate" = "1995年6月"; "str_sfa_numberplayers" = "13"; "str_sfa_staff0" = "Noritaka Funamizu(策划)"; "str_sfa_staff1" = "Haruo Murata(策划)"; "str_sfa_staff2" = "Hideaki Itsuno(策划)"; "str_sfa_staff3" = "Isao Abe(作曲)"; "str_sfa_staff4" = "Shun Nishigaki(作曲)"; "str_sfa_staff5" = "Setsuo Yamamoto(作曲)"; "str_sfa_staff6" = "Yuko Takehara(作曲)"; "str_sfa_staff7" = "Naoaki Iwami(作曲)"; "str_sfa_staff8" = "Naoshi Mizuta(作曲)"; "str_sfa_info0" = "在情节方面,阿尔法系列发生在第一款街头霸王游戏和街头霸王II系列之间(更多信息请看故事部分)。"; "str_sfa_info1" = "所有角色、场景、音乐和音效都是全新制作。阿尔法系列可以说是一款彻底的新作。这部作品把街头霸王系列和它的同代作品快打旋风联系了起来,在游戏中加入了快打旋风的角色,包括凯和苏杜姆。"; "str_sfa_info2" = "街头霸王阿尔法进一步完善了在超级街头霸王II漩涡中第一次出现的超级连招系统,将连击计量表分为三个。在SSFIIT中,连击计量表通过玩家击中对手累计,而现在根据玩家连击数达到的级别,他们可以使用1、2或3级的超级连招。"; "str_sfa_info3" = "施展一个招式所用的击打或脚踢按键数量决定了它的等级。"; "str_sfa_info4" = "还有一个新加入的选项就是阿尔法防反:在抵挡攻击之后使出的反击,会消耗一级超级连招的能量。还加入了一些新的招式,比如链式连招(也称为阿尔法连招)。链式连招是通过施展一个力量不小于原攻击的招式来在原招式施展期间打断它。"; "str_sfa_info5" = "还有一个新招式就是空中防御——单纯地允许玩家在半空中进行防守动作。还有,在SSFIIT从投掷中平稳落地的受身机制之上,这款游戏还允许玩家在摔下来时施展翻滚,称为落地脱出。"; "str_sfa_info6" = "在街头霸王阿尔法中,单人玩家需要面对7个随机选择的电脑控制对手,然后在最终决战中面对一个根据玩家角色而定的对手。此外,还有3个神秘角色,他们只会出现在特定情况之下:豪鬼、迈克·拜森和新加入的丹。"; "str_sfa_info7" = "阿尔法还引入了一个实验性质的特性——神秘的二对一大决战,在这个比赛中会有两名玩家,使用隆和肯,来对战电脑的迈克·拜森。这个模式来源于游戏电影的最终战斗,街头霸王II:动画电影。"; "str_sfa_info8" = "街头霸王阿尔法在日本被称为街头霸王零。"; "str_sfa_info9" = "街头霸王阿尔法首次发行的是一款CPS主板游戏,随着游戏的火爆,CPS II版孕育而生。"; "str_sfa_info10" = "在这个游戏的日本版本中,进行二对一大决战时,播放的是电影战斗主题音乐(《恋しさと せつなさと 心強さと》)的乐器版本。海外版本中,播放的是拜森的常规主题曲。"; "str_sfa_info11" = "游戏中还有其他对电影的引用,在隆/凯场景中,在右侧远处的墙角上贴着街头霸王II:动画电影的海报。"; "str_sfa_info12" = "在击败对手之后,播音员宣告“KO”,角色会有一小段时间可以自由活动或者攻击。在前代游戏中,这段时间里角色完全无法动弹。"; "str_sfa_info13" = "与丹对战:在不跳过的情况下连续5次说出同一段获胜感言。丹就会出现,并挑战你。"; "str_sfa_info14" = "与豪鬼对战(普通情况):打到最后boss,在不跳过的情况下获得10次超级终结;同时在玩家1身上使用1P角色配色或者在玩家2身上使用2P配色。那么最终boss就会是豪鬼。"; "str_sfa_info15" = "在第一轮与豪鬼对战:在选择角色之后,按住MP+MK+START。豪鬼就会成为你的第一个对手。"; "str_sfa_info16" = "选择获胜口号:在一场比赛之后,你可以通过‘PPP',‘KKK',‘LP+LK+MP',‘MK+HP+HK',与上、下、左、右任一四个方向按键组合,从16个不同的获胜口号中选择。"; "str_sfa_info17" = "使用豪鬼进行游戏:按住START,移动到任意一个角色的选择框。输入下、下、下、退格、退格、退格,然后按下LP+HP或者LK+HK。"; "str_sfa_info18" = "使用迈克·拜森进行游戏:按住START,移动到任意一个角色的选择框。输入下、下、退格、退格、下、退格、退格,然后按下LP+HP或LK+HK。"; "str_sfa_info19" = "使用丹进行游戏:按住START,移动到任意一个角色的选择框。输入LP、LK、MK、HK、HP、MP或者:HP、HK、MK、LK、LP、MP。"; "str_sfa_info20" = "进入二对一大决战模式:两个玩家同时按住START。P1的光标放在隆身上,P2的光标放在肯身上。两个玩家按着上、上,然后放开START键。两个玩家再次按着上、上,然后P1按下LP,P2按下HP。"; "str_sfa2_name" = "街头霸王阿尔法2"; "str_sfa2_hardwarename" = "CP系统II JAMMA(CPS-2)"; "str_sfa2_releasedate" = "1996年3月"; "str_sfa2_numberplayers" = "19"; "str_sfa2_staff0" = "Noritaka Funamizu(设计)"; "str_sfa2_staff1" = "Hidetoshi Ishizawa(设计)"; "str_sfa2_staff2" = "Setsuo Yamamoto(作曲)"; "str_sfa2_staff3" = "Shun Nishigaki(作曲)"; "str_sfa2_staff4" = "Tatsuro Suzuki(作曲)"; "str_sfa2_info0" = "街头霸王阿尔法2被认为是街头霸王阿尔法:斗士之梦的完善版本和替代品,即是续作又是重制。"; "str_sfa2_info1" = "角色轮盘增加到了18个,除了原来阿尔法中的所有角色,还将迈克·拜森、豪鬼和丹改成了普通角色。同时加入5位新角色——元、达尔锡、罗兰托、樱和桑吉尔夫。游戏里还有3个已存在角色的神秘形态:邪恶隆,一个加强版的隆,打斗风格更接近豪鬼;以及桑吉尔夫和达尔锡的SFII CE版本。由于豪鬼成为了普通的可选角色,一个更强大的版本真·豪鬼取代他成为了神秘boss。真·豪鬼不是可选角色,随机角色选择框也被移除了。"; "str_sfa2_info2" = "整个游戏里增加了很多小玩法。每个角色现在有两种阿尔法防反,一种反击是拳术,一种反击是腿术。链式连招被自定义连招系统所取代。现在连招能量不再是随时可用了,如果玩家的超级连招能量达到或高于1级,那么玩家就可通过同时按下2个拳击按键和1个脚踢按键(或者2个脚踢按键和1个拳击按键)使用自定义连招。玩家在计时期间能够施展任意基础或特殊招式来创造自定义连招。"; "str_sfa2_info3" = "元和凯仍然那能够在一定程度上施展链式连招,但在整个游戏的层面上连招显得不那么重要了。普通攻击和特殊攻击的伤害都有所减少,有利于维持游戏长远的平衡。"; "str_sfa2_info4" = "在图像上,所有重新登场角色的场景、多重场景和终场都完全重制了。生命值条变得更长更细,所有重新登场角色的声音都被调低、调高或完全替换了。声音和背景音乐也进行了改动。"; "str_sfa2_info5" = "在单人模式下,只要达成一定条件,每一名角色都会遇到其独特对手角色。对手角色不会作为boss出现,而是会打断一场正在进行的比赛并触发特殊对话。"; "str_sfa2_info6" = "三名隐藏角色邪恶隆、SFII CE达尔锡和桑吉尔夫,最早登场于北美版本的游戏,而未出现在日本原版中。"; "str_sfa2_info7" = "为统一游戏版本,日本和亚洲发布了一款新版街头霸王零2,又称街头霸王零2阿尔法。这一版本为日版提供了与美版一致的更新,添加了日版原版中没有的角色,还加入了生存模式和二对一大决战模式。"; "str_sfa2_info8" = "其他可选配色:要选择任何角色的第三套或第四套配色,在选择角色时同时按下拳击或脚踢按钮。"; "str_sfa2_info9" = "和每一名角色的神秘对手对战:使用超级连招或自定义连招终结赢得五场战斗(无需连续五场)。该角色的神秘对手将在下一场战斗中登场。"; "str_sfa2_info10" = "与真·豪鬼对战:开始一个单人游戏,为玩家1使用1P角色配色或为玩家2使用2P配色。在进入最终boss关卡前,你必须在未输掉任何一场战斗的情况下获得三次完美评价。真·豪鬼将在你面对最终boss前出现。"; "str_sfa2_info11" = "春丽的可选套装:让春丽穿着SFII:天下斗士中的服装出场,在开始游戏后,按住START,然后高亮春丽,等待5秒。在按住START不变的情况下,按下任何“拳击”和“踢飞”按键,春丽将变更为选择套装,且她的气功拳出招将变为“按住左、右、出拳”,和SFII:WW一样。"; "str_sfa2_info12" = "达尔锡(CE版):高亮达尔锡,然后按住START一秒。向左移动至桑吉尔夫,向下移动至沙加特,向右移动至查理,向上返回达尔锡,然后按住START,然后按下任意拳击或脚踢键。"; "str_sfa2_info13" = "桑吉尔夫(CE版):高亮桑吉尔夫,然后按住START一秒。向下移动至沙加特,向左移动至苏杜姆,向左移动至罗丝,向左移动至伯迪,向左移动至查理,向上移动至达尔锡,向上移动至隆,向右移动至阿顿,向右移动至春丽,向右移动至凯,向右移动至肯,向下移动至桑吉尔夫。然后按住START,然后按下任意拳击或脚踢键。"; "str_sfa2_info14" = "邪恶隆:高亮隆,然后按住START一秒。向右移动至阿顿,向上移动至豪鬼,向下移动至阿顿,向左移动至隆,然后按住START,然后按下任意拳击或脚踢键。"; "str_sfa2_info15" = "对战关卡选择:在街机模式中,按住START,然后选择你想要对战的该场景角色。等待两秒钟,然后正常选择你想要的角色。松开START键,开始在所选场景关卡游戏。"; "str_sfa3_name" = "街头霸王阿尔法3"; "str_sfa3_hardwarename" = "CP系统II JAMMA(CPS-2)"; "str_sfa3_releasedate" = "1998年7月"; "str_sfa3_numberplayers" = "28"; "str_sfa3_staff0" = "Noritaka Funamizu(出品)"; "str_sfa3_staff1" = "Naoto Ohta(总监)"; "str_sfa3_staff2" = "Mamoru Ohashi(总监)"; "str_sfa3_staff3" = "Koji Okohara(总监)"; "str_sfa3_staff4" = "Akira Yasuda(角色设计)"; "str_sfa3_staff5" = "Takayuki Iwai(主作曲)"; "str_sfa3_staff6" = "Yuki Iwai(作曲)"; "str_sfa3_staff7" = "Isao Abe(作曲)"; "str_sfa3_staff8" = "Hideki Okugawa(作曲)"; "str_sfa3_staff9" = "Tetsuya Shibata(作曲)"; "str_sfa3_info0" = "阿尔法系列的收官之作在角色和模式方面都焕然一新。这款游戏中出现了新的场景、所有重新登场角色的新主题曲以及大量新角色。游戏人物轮盘激增至28名,同时自动和普通模式由三种不同风格取代,每一种都对超级连招能量表产生不同影响,同时还会影响角色的移动速度、力量和防御。"; "str_sfa3_info1" = "A风格是标准模式,玩家可使用三级超级连招能量表,并可使用多种超级连招招式。在阿尔法3中,超级连招的级别现在由按下按键的强度(LP/MP/HP)决定,而非由同时按下的按键数目决定。这一模式实现了中等水平下强度、速度和防御的最佳平衡。"; "str_sfa3_info2" = "在V风格中,玩家可像在街头霸王阿尔法2中一样使用自定义连招,并拥有从100%倒数至0%的计时器。通过不同强度的脚踢或拳击按钮激活,决定了你的连招之影的间隔。V风格的速度和防御是所有三种级别中最强的,但造成的伤害最小。"; "str_sfa3_info3" = "X风格以超级街头霸王II漩涡为蓝本,玩家不可使用阿尔法防反或空中防御,且只有单一级别的超级连招表,仅可使出一招强有力的超级连招。X风格是速度最慢、防御最低的游戏模式,但允许玩家通过一击造成大量伤害。"; "str_sfa3_info4" = "这款游戏还添加了防护条元素,其中的数值会随着玩家使出防御而减少。当防护条耗尽后,玩家将进入“防御崩坏”状态,在短时间内受到易伤的不良影响,同时减少防护条的最大值。受身现可通过同时按下两个拳击键或脚踢键完成。"; "str_sfa3_info5" = "在单人游戏模式中,玩家将面对10到11名电脑控制的对手,其中第五名和第九名对手为角色限定对手,在比赛前后会触发对话。阿尔法3是街头霸王II系列作的巅峰,因此大部分角色最终决战都将面对强力升级版的迈克·拜森,他将使用自己独特的影罗战斗技巧,打出新的超级连招“最终冲击直拳”。"; "str_sfa3_info6" = "在街头霸王阿尔法3的二对一大决战模式中,出现了这样几支“队伍”。这些队伍是:豪鬼和元;巴洛克和伯迪;布兰卡和丹;查理和春丽;达尔锡和罗丝;E·本田和苏杜姆;凯和科迪;茱莉和茱妮;卡琳和樱;M·柏森和嘉米;隆和肯;沙加特和阿顿;维加和罗兰托;桑吉尔夫和R·美华。"; "str_sfa3_info7" = "使用巴洛克:高亮卡琳,然后等待三秒。现在高亮任意随机选择框,然后立即按住START,然后按下任意键使用巴洛克游戏。"; "str_sfa3_info8" = "使用茱妮:开始游戏,高亮卡琳,然后等待三秒。然后在你的玩家一侧高亮任意随机选择框。如果你高亮了左边的选择框,按下左。如果你高亮了右边的选择框,按下右。立即按下任意键使用茱妮。"; "str_sfa3_info9" = "使用茱莉:开始游戏,高亮卡琳,然后等待三秒。然后在你的玩家一侧高亮任意随机选择框。如果你高亮了上方的选择框,按下上。如果你高亮了下方的选择框,按下下。立即按下任意键使用茱莉。"; "str_sfa3_info10" = "无风格模式:在标题界面,按住HP+HK,然后按下START。松开START和所有按键,然后选择任意角色。风格选择模式将不会出现,你的角色将使用X风格色系。在此模式下,角色不使用任何风格,但拥有与X风格相同的招式和强项/弱点,同时也没有超级计量表、防护条、滞空恢复或伤害减免。"; "str_sfa3_info11" = "最强模式在标题界面,按住LP+LK,然后按下START。放开START和所有按钮,选择任意角色,现在你在游戏中就会拥有一个额外的短防护条。在这一模式下,防护条只能够防御一次攻击。可在任何风格中使用。"; "str_sfa3_info12" = "认真模式:在标题界面,按住MP+MK,然后按下START。放开START和所有按钮,选择任意角色,然后选择你的风格,L.O.图标将在战斗中出现在超级计量表上。在此模式中,你只能失败最多一次。必须按普通模式的次数击败无论人类或是其他对手。"; "str_sfa3_info13" = "二对一大决战模式:在标题界面,按住所有三个脚踢键,然后按下START。选择任意角色后,你将获得系统分配的一名搭档,与你一同闯过电脑控制对手的六关。在此模式中,将由两名角色对战一名角色,但你不可选择队友角色。玩家1将选择主要角色,而系统会自动分配另一名角色。"; "str_sfa3_info14" = "生存模式:在标题界面,按住所有三个拳击键,然后按下START。选择任意角色,然后进入生存模式。"; "str_sfa3_info15" = "最终决战:选择风格后, 按住START+LP+MK+HP。你将进入最终决战,并查看其后的制作人员名单。"; "str_sf3_name" = "街头霸王III:新纪元"; "str_sf3_hardwarename" = "CP系统III JAMMA(CPS-3)"; "str_sf3_releasedate" = "1997年2月"; "str_sf3_numberplayers" = "11"; "str_sf3_staff0" = "Tomoshi Sadamoto(出品)"; "str_sf3_staff1" = "Yasuhiro Seto(策划)"; "str_sf3_staff2" = "Tomonori Ohmura(策划)"; "str_sf3_staff3" = "Obata Shinichiro(策划)"; "str_sf3_staff4" = "Tomoshi Sadamoto(策划)"; "str_sf3_staff5" = "Akira Yasuda(原画)"; "str_sf3_staff6" = "Hideki Okugawa(作曲)"; "str_sf3_staff7" = "Yuki Iwai(作曲)"; "str_sf3_info0" = "街头霸王III的故事发生在街头霸王II系列之后,意欲引进一系列全新角色和游戏理念。这也是由Red Earth开发的第二款使用CP系统III主板的游戏。在新纪元中,重新登场的前代角色只有肯和隆——这款希望从根本上为广大玩家带来全新的街头霸王体验。"; "str_sf3_info1" = "超级必杀取代了超级连招,尽管本质上并没有什么区别。每个角色都可使用三种不同的超级必杀,每次填满蓄力条后只可使用一种必杀。根据超级必杀的不同,超级必杀条的长度和角色可积累的超级必杀蓄力点数也有所不同。"; "str_sf3_info2" = "本作还引入了一项街头霸王III玩家耳熟能详的操作——闪避。如果玩家在受到攻击的瞬间按下前或下,角色即可作出闪避动作,不仅不会受到伤害,还可寻隙对对手进行反击。这也是对抗特技和超级必杀的最好方式,避免对方吸收伤害或填充眩晕条。街头霸王系列始终拥有一个内置眩晕计时器,计算眩晕状态受到的伤害。在街头霸王III中,这个计时器转化为画面上的可视数据,这也是玩家首次在此系列作中直观地看到这一数据。"; "str_sf3_info3" = "随着全新角色一起到来的还有全新动画状态。游戏新增了多个击晕动画和“背向”状态,如果角色被某些攻击技能击中,可能会背朝对手站立。增加新的击晕状态后,投掷和抓取也可用于一般连招中了。"; "str_sf3_info4" = "在单人模式游戏中,玩家将挑战六名标准对手和最终boss吉鲁。"; "str_sf3_info5" = "街头霸王III的动画十分精美。每一名角色都由700到1,200帧动画组成,游戏帧数达到60FPS。"; "str_sf3_info6" = "CPS III使用卡带和CD,可与任何其他CPS III游戏进行替换。"; "str_sf3_info7" = "使用阳:在角色选择界面中高亮阳,然后按下任何脚踢按钮。"; "str_sf3_info8" = "控制西恩的篮球:在使用西恩时,只需简单按住左或右,即可控制其登场时投掷篮球的曲线。如果时机正好,你还能用篮球掷中你的对手。在街头霸王III的所有版本中都可以如此操作。"; "str_sf3si_name" = "街头霸王III:二度冲击 - 巨型打击"; "str_sf3si_hardwarename" = "CP系统III JAMMA(CPS-3)"; "str_sf3si_releasedate" = "1997年10月"; "str_sf3si_numberplayers" = "14"; "str_sf3si_staff0" = "Yasuhiro Seto(策划)"; "str_sf3si_staff1" = "Tomonori Ohmura(策划)"; "str_sf3si_staff2" = "Hidetoshi Ishizawa(策划)"; "str_sf3si_staff3" = "Hideki Okugawa(作曲)"; "str_sf3si_staff4" = "Yuki Iwai(作曲)"; "str_sf3si_info0" = "正如街头霸王阿尔法2完全改写了原作,二度冲击也完全颠覆了新纪元的剧情。本次更新增加了三名角色:疯狂齿轮的前任老大雨果、吉鲁的弟弟尤里安,以及豪鬼。"; "str_sf3si_info1" = "在游戏性方面,引入了“个人动作”。个人动作是指每个角色的嘲讽动作,完成后可获得一定提升。例如,亚力克斯的嘲讽招式可提升其攻击力,隆的嘲讽招式可缩短眩晕条,西恩的嘲讽招式可提高招式带来的眩晕伤害。西恩的个人动作(投掷篮球)如果命中对手,还可造成少量伤害。"; "str_sf3si_info2" = "另一项新功能是加入了“抓取防御”,即躲避抓取投掷的技能。在角色被抓取的瞬间,按下后或前 + MP、MK、HP或HK,即可“闪避”该投掷。"; "str_sf3si_info3" = "最后,玩家可施放角色特技的更强版本,即EX特技。这些强化后的特技会消耗一部分特技条,并通过同时按下两个或三个拳击或脚踢键(而非一个)执行。"; "str_sf3si_info4" = "单人游戏模式也作出了一些调整。现在,玩家将在第八场比赛结束后遇到其角色特定的最终对手。如果达到一定要求,玩家将遇到一名特殊对手并触发特殊对话。如果达到更苛刻的要求,豪鬼将作为最终对手出现——如果战斗成绩达标,玩家还可挑战第九关的最终对手真·豪鬼。真·豪鬼是二度冲击的独创角色,不会出现在三度冲击中。"; "str_sf3si_info5" = "另一项小变动包括,如果第二名玩家在第一名玩家游戏中提出挑战,那么第一名玩家可以更改其所用角色的超级必杀。"; "str_sf3si_info6" = "二度冲击同样见证了奖励游戏的回归,这也是自街头霸王II:新挑战者以来的首次。在这次的奖励游戏中,玩家需要闪避西恩掷出的篮球。"; "str_sf3si_info7" = "二度冲击同样见证了快打旋风中毒药这一角色的回归,他现在成了雨果的经理。"; "str_sf3si_info8" = "另一个类似于EX特技的操作,“超级特技招式”,来源于街头霸王:大电影的原创。"; "str_sf3si_info9" = "与角色的宿敌对决:在不跳过的情况下完成五次超级终结,你的对手会挑战你。"; "str_sf3si_info10" = "与豪鬼对战:在不输掉任何一场的情况下获得 二次完美胜利。"; "str_sf3si_info11" = "与真·豪鬼对战:在不输掉任何一场的情况下获得三次完美胜利,同时险胜次数不超过三次。在与豪鬼对战时,在任意一场获得超级终结或完美评价,且不出现超时或判决获胜的情况。"; "str_sf3si_info12" = "更改奖励游戏的难度:奖励阶段,当屏幕上出现“来练习闪避吧”的时候,按住以下按钮来更改游戏难度。"; "str_sf3si_info13" = "1级 - 按住下,按住LK"; "str_sf3si_info14" = "2级 - 按住下,按住MK"; "str_sf3si_info15" = "3级 - 按住下,按住HK"; "str_sf3si_info16" = "4级 - 按住下,按住LK +MK + HK"; "str_sf3si_info17" = "5级 - 按住下,按住LP + MK + HP"; "str_sf3ts_name" = "街头霸王III:三度冲击 - 未来战斗"; "str_sf3ts_hardwarename" = "CP系统III JAMMA(CPS-3)"; "str_sf3ts_releasedate" = "1999年5月"; "str_sf3ts_numberplayers" = "19"; "str_sf3ts_staff0" = "Hidetoshi Ishizawa(策划)"; "str_sf3ts_staff1" = "Haruo Murata(策划)"; "str_sf3ts_staff2" = "Tomonori Ohnuma(策划)"; "str_sf3ts_info0" = "在三度冲击中,可选人物总数激增至19名,并且将春丽重新带回了这个系列。空中闪避、抓取与跳跃攻击的命令被改变,同时引入了防卫闪避。防卫闪避有时也被称为红色闪避,使玩家即使在眩晕时也能在正确的时机进行闪避。人物被重新平衡,游戏速度也略有提高。"; "str_sf3ts_info1" = "单人模式出现了巨大变化——玩家现在先与十名普通对手交战,包括一名根据所选人物不同的对手,以及紧随其后的最终boss吉鲁。虽然Q是普通可选角色,但只有在满足某些特定条件的情况下才会作为隐藏电脑控制对手出现。同时,大受欢迎的“砸车”奖励场景也再次回归!"; "str_sf3ts_info2" = "现在每场比赛之后,玩家都会得到评价——在对战模式中,玩家在进攻、防御、技巧与特殊技方面都将获得字母评分。在街机模式中,评分范围从MSF(街霸大师)到G(最低得分)。"; "str_sf3ts_info3" = "在单人游戏中选择一个超级必杀之后,玩家可以从两个场景中进行选择。除了最后两个场景外,可随时进行选择,甚至是在游戏过程中!"; "str_sf3ts_info4" = "街机控制台有两种主要版本,每个版本都有一些修正错误与微调游戏机制的小改动,特别是尤里安和欧罗的不可闪避技能。"; "str_sf3ts_info5" = "在街头霸王III:三度冲击的场景背景中有许多钟,但其中只有一些钟的时间是正确的(正确指的是与对手选择屏幕上所显示的时间一致)。其中两个时间正确的钟是:肯的场景中战斗在晚上9:27进行,这个时间和地铁站里的钟是一致的。亚力克斯的战斗在同一地点凌晨1:31进行,时钟被向前拨以反映这一情况。"; "str_sf3ts_info6" = "阳的猫。为了让阳的猫出现几分钟,你必须使用阳击败三名人类对手。他的猫将在下一场比赛中出现,并且在你胜利后会出现在下一场比赛中。"; "str_sf3ts_info7" = "雨果的毒药嘲讽:在选择雨果的情况下,在他进行嘲(HP+HK)讽时按下START。毒药将出现并进行三种嘲讽之一。"; "str_sf3ts_info8" = "其他配色:当选择人物时,不同的击打与脚踢按钮对应不同的颜色,但LP+MK+HP对应一种隐藏配色。"; "str_sf3ts_info9" = "与Q战斗:你必须在头8场比赛中取得全胜,在每场比赛中获得D以上的评价,获得五项超高艺术性表演和两个或多个特别积分。"; "str_sf3ts_info10" = "更改奖励游戏的难度:奖励阶段,当屏幕上出现“来练习闪避吧”的时候,按住以下按钮来更改游戏难度。"; "str_sf3ts_info11" = "1级 - 按住上,按住LP"; "str_sf3ts_info12" = "2级 - 按住上,按住MP"; "str_sf3ts_info13" = "3级 - 按住上,按住HP"; "str_sf3ts_info14" = "4级 - 按住上,按住LP +MP + HP"; "str_sf3ts_info15" = "5级 - 按住上,按住LK + MP + HK"; "str_game_facts0" = "原版街头霸王有两种不同的机柜。一种有标准的六个按键,而另一种使用两块压感板,玩家可以用不同的力度进行拍打以确定攻击的力度与速度。"; "str_game_facts1" = "在最早的美版与全球版初代街头霸王中,隆与肯的声音被重新配音为他们在英语中转写后的名字。后来的本地化采用了原版日文配音。"; "str_game_facts2" = "街头霸王系列八次被收录在吉尼斯世界记录中,原因包括“销量最好的投币式格斗游戏。”"; "str_game_facts3" = "隆和肯是唯一在每一代街头霸王标题中出现的人物。"; "str_game_facts4" = "巴洛克的街头霸王II描绘了一个叫做宁宁厅的赌场。宁宁是一名街头霸王设计者Akira Nishitani的昵称。"; "str_game_facts5" = "春丽是格斗游戏中第一个可选的女性角色。"; "str_game_facts6" = "在发布之前,桑吉尔夫的名字一度被设计为伏特加·格瓦斯基。"; "str_game_facts7" = "1993年,Capcom推出了官方洗发水。水晶蓝香味。"; "str_game_facts8" = "1993年,发布了一本官方街头霸王II漫画。你读过吗?"; "str_game_facts9" = "隆的生日是1964年7月1日。这也是街头霸王艺术家Akira Yasuda,又名Akiman的生日。"; "str_game_facts10" = "虽然街头霸王II“新挑战”由Capcom Japan制作,迪杰却是由Capcom USA的James Goddard所创造的。"; "str_game_facts11" = "人物“邪恶隆”和卡琳都出自Masahiko Nakahira的日文街头霸王漫画。“邪恶隆”在街头霸王阿尔法的改编漫画中初次登场,而卡琳来自一本关于樱的漫画《Sakura Ganbaru》!"; "str_game_facts12" = "沙加特的街头霸王II场景中,前景与中央的石头位置每次游戏时都不一样,因为设计者发现玩家们可以用之作为隆的墙角陷阱的标记。"; "str_game_facts13" = "1994年,街头霸王II“寻找与发现”通过全球出版社出版,在该书中读者需要从各种其他物品中找到16名街头霸王II的角色。"; "str_game_facts14" = "苏杜姆胸口的汉字没有意义,只是为了体现他对日本有缺陷的爱。看起来最像写错的“死”字。"; "str_game_facts15" = "1994年,White Wolf发布了街头霸王:情节游戏,一套街头霸王世界观的纸笔RPG。"; "str_game_facts16" = "在原版街头霸王中,Bill Craven的名字与肖像被画在伯迪场景中一间破烂的酒吧上。Bill Cravens是80年代美国市场与销售方面的副总裁。"; "str_game_facts17" = "在天下斗士英文版中隆所说的“你必须击败升龙才有机会”其实只是升龙拳的误译。"; "str_game_facts18" = "在比武大会中,沙加特杀死了丹·响的父亲吴·响。吴·响就是弄瞎沙加特眼睛的人!"; "str_game_facts19" = "春丽的父亲铜昴曾师从元,元曾参加过第一届街头霸王比武大会。"; "str_game_facts20" = "轰铁是暗杀拳的祖师爷,豪鬼和钢拳都曾拜入他门下学习。随后钢拳将其传授给了丹·响(时间很短)、隆和肯。"; "str_game_facts21" = "泰拳界的第一位霸王是纳乌坎。沙加特年纪轻轻就击败了他并取得了这一头衔。"; "str_game_facts22" = "豪鬼杀死了自己的师傅轰铁,还差点杀死自己的师兄弟钢拳。"; "str_didyouknow" = "你知道吗?"; "str_sf1_music01" = "ADON (THAILAND)"; "str_sf1_music02" = "BIRDIE (ENGLAND)"; "str_sf1_music03" = "BONUS STAGE (BREAKING BOARDS)"; "str_sf1_music04" = "BONUS STAGE (BREAKING BRICKS)"; "str_sf1_music05" = "A CHALLENGER APPEARS!"; "str_sf1_music06" = "DEFUSE THE BOMB!"; "str_sf1_music07" = "STAFF ROLL"; "str_sf1_music08" = "EAGLE (ENGLAND)"; "str_sf1_music09" = "THE STRONGEST STREET FIGHTER IN THE WORLD!"; "str_sf1_music10" = "INSERT CREDITS"; "str_sf1_music11" = "GEKI (JAPAN)"; "str_sf1_music12" = "GEN (CHINA)"; "str_sf1_music13" = "JOE (USA)"; "str_sf1_music14" = "LEE (CHINA)"; "str_sf1_music15" = "MIKE (USA)"; "str_sf1_music16" = "HIGH SCORES"; "str_sf1_music17" = "RANKING DISPLAY"; "str_sf1_music18" = "RETSU (JAPAN)"; "str_sf1_music19" = "SAGAT (THAILAND)"; "str_sf1_music20" = "WHAT STRENGTH!"; "str_sf1_music21" = "STAGE SELECT"; "str_sf1_music22" = "VERSUS"; "str_sf2_music01" = "BONUS STAGE"; "str_sf2_music02" = "BRAZIL (BLANKA) I"; "str_sf2_music03" = "BRAZIL (BLANKA) II"; "str_sf2_music04" = "CHINA (CHUN-LI) I"; "str_sf2_music05" = "CHINA (CHUN-LI) II"; "str_sf2_music06" = "CONTINUE"; "str_sf2_music07" = "CREDIT"; "str_sf2_music08" = "ENDING (BLANKA)"; "str_sf2_music09" = "ENDING (CHUN-LI) I"; "str_sf2_music10" = "ENDING (CHUN-LI) II"; "str_sf2_music11" = "ENDING (DHALSIM)"; "str_sf2_music12" = "ENDING (E.HONDA)"; "str_sf2_music13" = "ENDING (GUILE)"; "str_sf2_music14" = "ENDING (KEN) I"; "str_sf2_music15" = "ENDING (KEN) II"; "str_sf2_music16" = "ENDING (RYU)"; "str_sf2_music17" = "ENDING (ZANGIEF)"; "str_sf2_music18" = "GAME OVER"; "str_sf2_music19" = "HERE COMES A NEW CHALLENGER"; "str_sf2_music20" = "INDIA (DHALSIM) I"; "str_sf2_music21" = "INDIA (DHALSIM) II"; "str_sf2_music22" = "JAPAN (E.HONDA) I"; "str_sf2_music23" = "JAPAN (E.HONDA) II"; "str_sf2_music24" = "JAPAN (RYU) I"; "str_sf2_music25" = "JAPAN (RYU) II"; "str_sf2_music26" = "PLAYER SELECT"; "str_sf2_music27" = "RANKING DISPLAY"; "str_sf2_music28" = "SPAIN (VEGA) I"; "str_sf2_music29" = "SPAIN (VEGA) II"; "str_sf2_music30" = "STAGE END"; "str_sf2_music31" = "THAILAND (M.BISON) I"; "str_sf2_music32" = "THAILAND (M.BISON) II"; "str_sf2_music33" = "THAILAND (SAGAT) I"; "str_sf2_music34" = "THAILAND (SAGAT) II"; "str_sf2_music35" = "TITLE"; "str_sf2_music36" = "U.S.A. (BALROG) I"; "str_sf2_music37" = "U.S.A. (BALROG) II"; "str_sf2_music38" = "U.S.A. (GUILE) I"; "str_sf2_music39" = "U.S.A. (GUILE) II"; "str_sf2_music40" = "U.S.A. (KEN) I"; "str_sf2_music41" = "U.S.A. (KEN) II"; "str_sf2_music42" = "U.S.S.R. (ZANGIEF) I"; "str_sf2_music43" = "U.S.S.R. (ZANGIEF) II"; "str_sf2_music44" = "VS."; "str_sf2ce_music01" = "BONUS STAGE"; "str_sf2ce_music02" = "BRAZIL (BLANKA) I"; "str_sf2ce_music03" = "BRAZIL (BLANKA) II"; "str_sf2ce_music04" = "CHINA (CHUN-LI) I"; "str_sf2ce_music05" = "CHINA (CHUN-LI) II"; "str_sf2ce_music06" = "CONTINUE"; "str_sf2ce_music07" = "CREDIT"; "str_sf2ce_music08" = "CREDITS ROLL"; "str_sf2ce_music09" = "ENDING (BLANKA)"; "str_sf2ce_music10" = "ENDING (CHUN-LI) I"; "str_sf2ce_music11" = "ENDING (CHUN-LI) II"; "str_sf2ce_music12" = "ENDING (DHALSIM)"; "str_sf2ce_music13" = "ENDING (E.HONDA)"; "str_sf2ce_music14" = "ENDING (FOUR BOSSES)"; "str_sf2ce_music15" = "ENDING (GUILE)"; "str_sf2ce_music16" = "ENDING (KEN) I"; "str_sf2ce_music17" = "ENDING (KEN) II"; "str_sf2ce_music18" = "ENDING (RYU)"; "str_sf2ce_music19" = "ENDING (ZANGIEF)"; "str_sf2ce_music20" = "GAME OVER"; "str_sf2ce_music21" = "HERE COMES A NEW CHALLENGER"; "str_sf2ce_music22" = "INDIA (DHALSIM) I"; "str_sf2ce_music23" = "INDIA (DHALSIM) II"; "str_sf2ce_music24" = "JAPAN (E.HONDA) I"; "str_sf2ce_music25" = "JAPAN (E.HONDA) II"; "str_sf2ce_music26" = "JAPAN (RYU) I"; "str_sf2ce_music27" = "JAPAN (RYU) II"; "str_sf2ce_music28" = "PLAYER SELECT"; "str_sf2ce_music29" = "RANKING DISPLAY"; "str_sf2ce_music30" = "SPAIN (VEGA) I"; "str_sf2ce_music31" = "SPAIN (VEGA) II"; "str_sf2ce_music32" = "STAGE END"; "str_sf2ce_music33" = "THAILAND (M.BISON) I"; "str_sf2ce_music34" = "THAILAND (M.BISON) II"; "str_sf2ce_music35" = "THAILAND (SAGAT) I"; "str_sf2ce_music36" = "THAILAND (SAGAT) II"; "str_sf2ce_music37" = "TITLE"; "str_sf2ce_music38" = "U.S.A. (BALROG) I"; "str_sf2ce_music39" = "U.S.A. (BALROG) II"; "str_sf2ce_music40" = "U.S.A. (GUILE) I"; "str_sf2ce_music41" = "U.S.A. (GUILE) II"; "str_sf2ce_music42" = "U.S.A. (KEN) I"; "str_sf2ce_music43" = "U.S.A. (KEN) II"; "str_sf2ce_music44" = "U.S.S.R. (ZANGIEF) I"; "str_sf2ce_music45" = "U.S.S.R. (ZANGIEF) II"; "str_sf2ce_music46" = "VS."; "str_ssf2_music01" = "BALROG ENDING"; "str_ssf2_music02" = "BALROG STAGE I"; "str_ssf2_music03" = "BALROG STAGE II"; "str_ssf2_music04" = "BLANKA ENDING"; "str_ssf2_music05" = "BLANKA STAGE I"; "str_ssf2_music06" = "BLANKA STAGE II"; "str_ssf2_music07" = "BONUS STAGE"; "str_ssf2_music08" = "CAMMY ENDING"; "str_ssf2_music09" = "CAMMY STAGE I"; "str_ssf2_music10" = "CAMMY STAGE II"; "str_ssf2_music11" = "CHUN-LI ENDING I"; "str_ssf2_music12" = "CHUN-LI ENDING II"; "str_ssf2_music13" = "CHUN-LI ENDING III"; "str_ssf2_music14" = "CHUN-LI STAGE I"; "str_ssf2_music15" = "CHUN-LI STAGE II"; "str_ssf2_music16" = "CONGRATULATIONS!"; "str_ssf2_music17" = "CONTINUE"; "str_ssf2_music18" = "STAFF ROLL"; "str_ssf2_music19" = "DEE JAY ENDING"; "str_ssf2_music20" = "DEE JAY STAGE I"; "str_ssf2_music21" = "DEE JAY STAGE II"; "str_ssf2_music22" = "DHALSIM ENDING"; "str_ssf2_music23" = "DHALSIM STAGE I"; "str_ssf2_music24" = "DHALSIM STAGE II"; "str_ssf2_music25" = "E.HONDA ENDING"; "str_ssf2_music26" = "E.HONDA STAGE I"; "str_ssf2_music27" = "E.HONDA STAGE II"; "str_ssf2_music28" = "FEI LONG ENDING"; "str_ssf2_music29" = "FEI LONG STAGE I"; "str_ssf2_music30" = "FEI LONG STAGE II"; "str_ssf2_music31" = "GAME OVER"; "str_ssf2_music32" = "GUILE ENDING"; "str_ssf2_music33" = "GUILE STAGE I"; "str_ssf2_music34" = "GUILE STAGE II"; "str_ssf2_music35" = "HERE COMES A NEW CHALLENGER"; "str_ssf2_music36" = "KEN ENDING I"; "str_ssf2_music37" = "KEN ENDING II"; "str_ssf2_music38" = "KEN STAGE I"; "str_ssf2_music39" = "KEN STAGE II"; "str_ssf2_music40" = "M.BISON ENDING"; "str_ssf2_music41" = "M.BISON STAGE I"; "str_ssf2_music42" = "M.BISON STAGE II"; "str_ssf2_music43" = "OPENING DEMO"; "str_ssf2_music44" = "PLAYER SELECT"; "str_ssf2_music45" = "QSOUND LOGO 1"; "str_ssf2_music46" = "QSOUND LOGO 2"; "str_ssf2_music47" = "RANKING DISPLAY"; "str_ssf2_music48" = "RYU ENDING"; "str_ssf2_music49" = "RYU STAGE I"; "str_ssf2_music50" = "RYU STAGE II"; "str_ssf2_music51" = "SAGAT ENDING"; "str_ssf2_music52" = "SAGAT STAGE I"; "str_ssf2_music53" = "SAGAT STAGE II"; "str_ssf2_music54" = "STAGE END"; "str_ssf2_music55" = "T.HAWK ENDING"; "str_ssf2_music56" = "T.HAWK STAGE I"; "str_ssf2_music57" = "T.HAWK STAGE II"; "str_ssf2_music58" = "TOURNAMENT"; "str_ssf2_music59" = "VEGA ENDING"; "str_ssf2_music60" = "VEGA STAGE I"; "str_ssf2_music61" = "VEGA STAGE II"; "str_ssf2_music62" = "VS."; "str_ssf2_music63" = "ZANGIEF ENDING"; "str_ssf2_music64" = "ZANGIEF STAGE I"; "str_ssf2_music65" = "ZANGIEF STAGE II"; "str_ssf2t_music01" = "AKUMA STAGE I"; "str_ssf2t_music02" = "AKUMA STAGE II"; "str_ssf2t_music03" = "BALROG ENDING"; "str_ssf2t_music04" = "BALROG STAGE I"; "str_ssf2t_music05" = "BALROG STAGE II"; "str_ssf2t_music06" = "BLANKA ENDING"; "str_ssf2t_music07" = "BLANKA STAGE I"; "str_ssf2t_music08" = "BLANKA STAGE II"; "str_ssf2t_music09" = "BONUS STAGE"; "str_ssf2t_music10" = "CAMMY ENDING"; "str_ssf2t_music11" = "CAMMY STAGE I"; "str_ssf2t_music12" = "CAMMY STAGE II"; "str_ssf2t_music13" = "CHUN-LI ENDING I"; "str_ssf2t_music14" = "CHUN-LI ENDING II"; "str_ssf2t_music15" = "CHUN-LI ENDING III"; "str_ssf2t_music16" = "CHUN-LI STAGE I"; "str_ssf2t_music17" = "CHUN-LI STAGE II"; "str_ssf2t_music18" = "CONGRATULATIONS!"; "str_ssf2t_music19" = "CONTINUE"; "str_ssf2t_music20" = "STAFF ROLL"; "str_ssf2t_music21" = "DEE JAY ENDING"; "str_ssf2t_music22" = "DEE JAY STAGE I"; "str_ssf2t_music23" = "DEE JAY STAGE II"; "str_ssf2t_music24" = "DHALSIM ENDING"; "str_ssf2t_music25" = "DHALSIM STAGE I"; "str_ssf2t_music26" = "DHALSIM STAGE II"; "str_ssf2t_music27" = "E.HONDA ENDING"; "str_ssf2t_music28" = "E.HONDA STAGE I"; "str_ssf2t_music29" = "E.HONDA STAGE II"; "str_ssf2t_music30" = "FEI LONG ENDING"; "str_ssf2t_music31" = "FEI LONG STAGE I"; "str_ssf2t_music32" = "FEI LONG STAGE II"; "str_ssf2t_music33" = "GAME OVER"; "str_ssf2t_music34" = "GUILE ENDING"; "str_ssf2t_music35" = "GUILE STAGE I"; "str_ssf2t_music36" = "GUILE STAGE II"; "str_ssf2t_music37" = "HERE COMES A NEW CHALLENGER"; "str_ssf2t_music38" = "KEN ENDING I"; "str_ssf2t_music39" = "KEN ENDING II"; "str_ssf2t_music40" = "KEN STAGE I"; "str_ssf2t_music41" = "KEN STAGE II"; "str_ssf2t_music42" = "M.BISON ENDING"; "str_ssf2t_music43" = "M.BISON STAGE I"; "str_ssf2t_music44" = "M.BISON STAGE II"; "str_ssf2t_music45" = "OPENING DEMO 1"; "str_ssf2t_music46" = "OPENING DEMO 2"; "str_ssf2t_music47" = "PLAYER SELECT 1"; "str_ssf2t_music48" = "PLAYER SELECT 2"; "str_ssf2t_music49" = "QSOUND LOGO 1"; "str_ssf2t_music50" = "QSOUND LOGO 2"; "str_ssf2t_music51" = "RANKING DISPLAY"; "str_ssf2t_music52" = "RYU ENDING"; "str_ssf2t_music53" = "RYU STAGE I"; "str_ssf2t_music54" = "RYU STAGE II"; "str_ssf2t_music55" = "SAGAT ENDING"; "str_ssf2t_music56" = "SAGAT STAGE I"; "str_ssf2t_music57" = "SAGAT STAGE II"; "str_ssf2t_music58" = "STAGE END"; "str_ssf2t_music59" = "T.HAWK ENDING"; "str_ssf2t_music60" = "T.HAWK STAGE I"; "str_ssf2t_music61" = "T.HAWK STAGE II"; "str_ssf2t_music62" = "TOURNAMENT"; "str_ssf2t_music63" = "VEGA ENDING"; "str_ssf2t_music64" = "VEGA STAGE I"; "str_ssf2t_music65" = "VEGA STAGE II"; "str_ssf2t_music66" = "VS."; "str_ssf2t_music67" = "ZANGIEF ENDING"; "str_ssf2t_music68" = "ZANGIEF STAGE I"; "str_ssf2t_music69" = "ZANGIEF STAGE II"; "str_sfa_music01" = "ADON ENDING"; "str_sfa_music02" = "ADON STAGE"; "str_sfa_music03" = "AKUMA ENDING"; "str_sfa_music04" = "AKUMA STAGE"; "str_sfa_music05" = "BIRDIE ENDING"; "str_sfa_music06" = "BIRDIE STAGE"; "str_sfa_music07" = "CHARLIE ENDING"; "str_sfa_music08" = "CHARLIE STAGE"; "str_sfa_music09" = "CHUN-LI ENDING"; "str_sfa_music10" = "CHUN-LI STAGE"; "str_sfa_music11" = "CONTINUE"; "str_sfa_music12" = "STAFF ROLL 1"; "str_sfa_music13" = "STAFF ROLL 2"; "str_sfa_music14" = "DAN ENDING"; "str_sfa_music15" = "DAN STAGE"; "str_sfa_music16" = "GAME OVER"; "str_sfa_music17" = "GUY ENDING"; "str_sfa_music18" = "GUY STAGE"; "str_sfa_music19" = "HERE COMES A NEW CHALLENGER"; "str_sfa_music20" = "DRAMATIC BATTLE BGM"; "str_sfa_music21" = "KEN ENDING"; "str_sfa_music22" = "KEN STAGE"; "str_sfa_music23" = "M.BISON ENDING"; "str_sfa_music24" = "M.BISON STAGE"; "str_sfa_music25" = "OPENING DEMO"; "str_sfa_music26" = "PLAYER SELECT"; "str_sfa_music27" = "QSOUND LOGO 2"; "str_sfa_music28" = "QSOUND LOGO"; "str_sfa_music29" = "RANKING DISPLAY 1"; "str_sfa_music30" = "RANKING DISPLAY 2"; "str_sfa_music31" = "ROSE ENDING"; "str_sfa_music32" = "ROSE STAGE"; "str_sfa_music33" = "RYU ENDING"; "str_sfa_music34" = "RYU STAGE"; "str_sfa_music35" = "SAGAT ENDING"; "str_sfa_music36" = "SAGAT STAGE"; "str_sfa_music37" = "SODOM ENDING"; "str_sfa_music38" = "SODOM STAGE"; "str_sfa_music39" = "STAGE END"; "str_sfa_music40" = "VS."; "str_sfa2_music01" = "BEFORE FINAL BATTLE"; "str_sfa2_music02" = "BEFORE SAGAT VS RYU"; "str_sfa2_music03" = "CONTINUE"; "str_sfa2_music04" = "STAFF ROLL 1"; "str_sfa2_music05" = "STAFF ROLL 2"; "str_sfa2_music06" = "STAFF ROLL 3"; "str_sfa2_music07" = "ENDING - ADON 2"; "str_sfa2_music08" = "ENDING - ADON 1"; "str_sfa2_music09" = "ENDING - M.BISON"; "str_sfa2_music10" = "ENDING - AKUMA 1"; "str_sfa2_music11" = "ENDING - BIRDIE"; "str_sfa2_music12" = "ENDING - CHARLIE 1"; "str_sfa2_music13" = "ENDING - AKUMA 2"; "str_sfa2_music14" = "ENDING - CHUN-LI"; "str_sfa2_music15" = "ENDING - DAN"; "str_sfa2_music16" = "ENDING - DHALSIM"; "str_sfa2_music17" = "ENDING - GEN 2"; "str_sfa2_music18" = "ENDING - GEN 1"; "str_sfa2_music19" = "ENDING - GUY"; "str_sfa2_music20" = "ENDING - KEN"; "str_sfa2_music21" = "ENDING - CHARLIE 2"; "str_sfa2_music22" = "ENDING - ROLENTO"; "str_sfa2_music23" = "ENDING - ROSE"; "str_sfa2_music24" = "ENDING - RYU 1"; "str_sfa2_music25" = "ENDING - RYU 2"; "str_sfa2_music26" = "ENDING - SAGAT"; "str_sfa2_music27" = "ENDING - SAKURA 1"; "str_sfa2_music28" = "ENDING - SAKURA 2"; "str_sfa2_music29" = "ENDING - SODOM"; "str_sfa2_music30" = "ENDING - ZANGIEF 1"; "str_sfa2_music31" = "ENDING - ZANGIEF 2"; "str_sfa2_music32" = "GAME OVER"; "str_sfa2_music33" = "HERE COMES A NEW CHALLENGER"; "str_sfa2_music34" = "OPENING"; "str_sfa2_music35" = "PLAYER SELECT"; "str_sfa2_music36" = "QSOUND LOGO"; "str_sfa2_music37" = "RANKING DISPLAY 1"; "str_sfa2_music38" = "RANKING DISPLAY 2"; "str_sfa2_music39" = "STAGE - ADON"; "str_sfa2_music40" = "STAGE - AKUMA"; "str_sfa2_music41" = "STAGE - BIRDIE"; "str_sfa2_music42" = "STAGE - CHARLIE"; "str_sfa2_music43" = "STAGE - CHUN-LI"; "str_sfa2_music44" = "STAGE - DAN"; "str_sfa2_music45" = "STAGE - DHALSIM"; "str_sfa2_music46" = "STAGE - GEN"; "str_sfa2_music47" = "STAGE - GUY"; "str_sfa2_music48" = "STAGE - KEN"; "str_sfa2_music49" = "STAGE - M.BISON"; "str_sfa2_music50" = "STAGE - ROLENTO"; "str_sfa2_music51" = "STAGE - ROSE"; "str_sfa2_music52" = "STAGE - RYU"; "str_sfa2_music53" = "STAGE - SAGAT"; "str_sfa2_music54" = "STAGE - SAGAT VS RYU"; "str_sfa2_music55" = "STAGE - SAKURA"; "str_sfa2_music56" = "STAGE - SODOM"; "str_sfa2_music57" = "STAGE - ZANGIEF"; "str_sfa2_music58" = "STAGE END"; "str_sfa2_music59" = "VS."; "str_sfa3_music01" = "ACTIVE RED (THEME OF KEN)"; "str_sfa3_music02" = "BEGINNING (STORY DEMO 1)"; "str_sfa3_music03" = "BEHIND YOU (THEME OF BIRDIE)"; "str_sfa3_music04" = "BLACK POWER (THEME OF RYU TYPE 2)"; "str_sfa3_music05" = "BRAVE OR GRAVE (THEME OF M. BISON - TYPE 2)"; "str_sfa3_music06" = "BREEZE (THEME OF SAKURA)"; "str_sfa3_music07" = "CRIMSON (THEME OF VEGA)"; "str_sfa3_music08" = "DAYBREAK (ENDING - CREDITS ROLL)"; "str_sfa3_music09" = "DECISIVE BOUT (THEME OF CHARLIE)"; "str_sfa3_music10" = "DOLL EYES (THEME OF CAMMY)"; "str_sfa3_music11" = "FATAL DEPTH (THEME OF M. BISON - TYPE 1)"; "str_sfa3_music12" = "FEEL THE COOL (THEME OF AKUMA - TYPE 1)"; "str_sfa3_music13" = "GIMMICK (THEME OF ROLENTO)"; "str_sfa3_music14" = "GROAN (THEME OF AKUMA - TYPE 2)"; "str_sfa3_music15" = "HEAVY SWELL (THEME OF ZANGIEF)"; "str_sfa3_music16" = "HIGH-TECH (THEME OF JULI & JUNI)"; "str_sfa3_music17" = "I'LL BE BRIEF (STORY DEMO 2)"; "str_sfa3_music18" = "KAKUGO (THEME OF SODOM - TYPE 2)"; "str_sfa3_music19" = "LAST DUEL (STORY DEMO 3)"; "str_sfa3_music20" = "MACH-SMASHER (THEME OF E. HONDA)"; "str_sfa3_music21" = "MOMENTS (THEME OF GEN)"; "str_sfa3_music22" = "NO MORE SWINGIN' (THEME OF GUY)"; "str_sfa3_music23" = "NOBODY BLINK (OPENING - TITLE)"; "str_sfa3_music24" = "PERFORMANCE (THEME OF DAN)"; "str_sfa3_music25" = "PRAYING (THEME OF DHALSIM)"; "str_sfa3_music26" = "PREPARE (CHALLENGER APPEARED)"; "str_sfa3_music27" = "PRISMATIC STARS (THEME OF R.MIKA)"; "str_sfa3_music28" = "PROOF OF DIVINITY (THEME OF ADON)"; "str_sfa3_music29" = "QSOUND LOGO"; "str_sfa3_music30" = "RESOLUTION (THEME OF CHUN-LI)"; "str_sfa3_music31" = "RISE AGAIN (CONTINUE)"; "str_sfa3_music32" = "SCALA (THEME OF ROSE)"; "str_sfa3_music33" = "SEEK NO ESCAPE (THEME OF CPU CHARACTER & FINAL ROUND)"; "str_sfa3_music34" = "SHINING ONE (THEME OF SAGAT)"; "str_sfa3_music35" = "SIMPLE RATING (THEME OF KARIN)"; "str_sfa3_music36" = "STRIPES (THEME OF CODY)"; "str_sfa3_music37" = "THE ROAD (THEME OF RYU - TYPE 1)"; "str_sfa3_music38" = "TOWER OF SHOGUN (THEME OF SODOM - TYPE 1)"; "str_sfa3_music39" = "TRIUMPH (RANKING TABLE)"; "str_sfa3_music40" = "UNTAMABLE FISTS (THEME OF BALROG)"; "str_sfa3_music41" = "WAY TO THE GLORY (WIN - VS.)"; "str_sfa3_music42" = "WHO'LL BE YOUR DOUBLE (CHARACTER SELECT)"; "str_sfa3_music43" = "WILD NATURE (THEME OF BLANKA)"; "str_sfa3_music44" = "ZERO TIME (GAME OVER)"; "str_sf3_music01" = "AFTER THE FIGHT - ENDING 1"; "str_sf3_music02" = "BEGINNING TO THE NEXT - STAFF ROLL"; "str_sf3_music03" = "BPM 1 14 - NAME ENTRY"; "str_sf3_music04" = "CAVE MAN - STAGE BRAZIL"; "str_sf3_music05" = "CONTINUE"; "str_sf3_music06" = "CROWDED STREET - STAGE HONG KONG"; "str_sf3_music07" = "ESCAPE - ENDING 7"; "str_sf3_music08" = "FAMILY - ENDING 4"; "str_sf3_music09" = "FLASH BACK - AGAIN - ENDING 6"; "str_sf3_music10" = "GAME OVER"; "str_sf3_music11" = "GET ON A TRAIN - STAGE SIBERIAN RAILWAY"; "str_sf3_music12" = "GOOD FIGHTER - STAGE JAPAN 2"; "str_sf3_music13" = "HERE COMES A NEW CHALLENGER"; "str_sf3_music14" = "JAZZY-NYC (STREET EDIT) - STAGE NEW YORK 2"; "str_sf3_music15" = "JAZZY-NYC (UNDERGROUND EDIT) - STAGE NEW YORK 1"; "str_sf3_music16" = "LEAVE ALONE - STAGE LONDON"; "str_sf3_music17" = "MY FRIEND - ENDING 5"; "str_sf3_music18" = "OPENING"; "str_sf3_music19" = "PLAYER SELECT"; "str_sf3_music20" = "PRELUDE - RANKING DISPLAY"; "str_sf3_music21" = "S.E. COLLECTION"; "str_sf3_music22" = "SHARP EYES - STAGE JAPAN 1"; "str_sf3_music23" = "SPIRITS - ENDING 2"; "str_sf3_music24" = "THE JUDGEMENT DAY - STAGE GREECE"; "str_sf3_music25" = "TOMBOY - STAGE AFRICA"; "str_sf3_music26" = "TOMORROW - ENDING 3"; "str_sf3_music27" = "VOICE COLLECTION"; "str_sf3_music28" = "VS."; "str_sf3_music29" = "WAIT A MINUTE! - JUDGEMENT GIRLS"; "str_sf3_music30" = "WINNER 1"; "str_sf3_music31" = "WINNER 2"; "str_sf3si_music01" = "AFTER THE FIGHT : ENDING"; "str_sf3si_music02" = "BOTTOMS UP : GERMANY-HUGO STAGE"; "str_sf3si_music03" = "BONUS GAME"; "str_sf3si_music04" = "CAVE MAN (DAB) : BRAZIL-ORO STAGE"; "str_sf3si_music05" = "CONTINUE"; "str_sf3si_music06" = "CROWDED STREET : HONG KONG-YUN STAGE"; "str_sf3si_music07" = "CROWDED STREET : HONG KONG-YANG STAGE"; "str_sf3si_music08" = "ESCAPE : ENDING"; "str_sf3si_music09" = "FAMILY : ENDING"; "str_sf3si_music10" = "FLASHBACK ~AGAIN : ENDING"; "str_sf3si_music11" = "FUNKY BAY : SAN FRANCISCO-KEN STAGE"; "str_sf3si_music12" = "GAME OVER"; "str_sf3si_music13" = "GET ON A TRAIN : SIBERIAN RAILROAD-NECRO STAGE"; "str_sf3si_music14" = "GIANT ATTACK"; "str_sf3si_music15" = "GOOD FIGHTER (2ND EDIT) : JAPAN-RYU STAGE"; "str_sf3si_music16" = "HERE COMES A NEW CHALLENGER"; "str_sf3si_music17" = "JAZZY-NYC (NY HOUSE MIX) : NEW YORK-ALEX STAGE"; "str_sf3si_music18" = "LEAVE ALONE (UK HOUSE MIX) : LONDON-DUDLEY STAGE"; "str_sf3si_music19" = "MY FRIEND : ENDING"; "str_sf3si_music20" = "NILE (AFRO EDIT) : EGYPT-URIEN STAGE"; "str_sf3si_music21" = "NILE (DRUM&BASS MIX) : EGYPT-GILL STAGE"; "str_sf3si_music22" = "OPENING"; "str_sf3si_music23" = "PLAYER SELECT"; "str_sf3si_music24" = "RANKING"; "str_sf3si_music25" = "SÃO PAULO : SAO PAULO-SEAN STAGE"; "str_sf3si_music26" = "SHARP EYES (PIANO MELO VERSION) : JAPAN-IBUKI STAGE"; "str_sf3si_music27" = "SPIRITS : ENDING"; "str_sf3si_music28" = "STAFF ROLL"; "str_sf3si_music29" = "THE FLAME : JAPAN-GOUKI STAGE"; "str_sf3si_music30" = "TOMBOY (AFRICAN VOICE MIX) : AFRICA-ELENA STAGE"; "str_sf3si_music31" = "TOMORROW : ENDING"; "str_sf3si_music32" = "VOICE COLLECTION"; "str_sf3si_music33" = "VS."; "str_sf3si_music34" = "WAIT A MINUTE!"; "str_sf3si_music35" = "WINNER 1"; "str_sf3si_music36" = "WINNER 2"; "str_sf3ts_music01" = "AKUMA STAGE - KILLING MOON II"; "str_sf3ts_music02" = "AKUMA STAGE - KILLING MOON I"; "str_sf3ts_music03" = "ALEX & KEN'S STAGE - JAZZY NYC '99 II"; "str_sf3ts_music04" = "ALEX & KEN'S STAGE - JAZZY NYC '99 I"; "str_sf3ts_music05" = "BONUS GAME 2"; "str_sf3ts_music06" = "BONUS GAME 1"; "str_sf3ts_music07" = "CAPCOM LOGO"; "str_sf3ts_music08" = "CHUN-LI STAGE - CHINA VOX II"; "str_sf3ts_music09" = "CHUN-LI STAGE - CHINA VOX I"; "str_sf3ts_music10" = "CONTINUE"; "str_sf3ts_music11" = "DUDLEY STAGE - YOU BLOW MY MIND II"; "str_sf3ts_music12" = "DUDLEY STAGE - YOU BLOW MY MIND I"; "str_sf3ts_music13" = "ELENA STAGE - BEATS IN MY HEAD II"; "str_sf3ts_music14" = "ELENA STAGE - BEATS IN MY HEAD I"; "str_sf3ts_music15" = "ENDING 1"; "str_sf3ts_music16" = "ENDING 2"; "str_sf3ts_music17" = "WE AWAIT YOUR RETURN, WARRIOR! [GAME OVER]"; "str_sf3ts_music18" = "GILL APPEARS!"; "str_sf3ts_music19" = "GILL STAGE - PSYCH OUT II"; "str_sf3ts_music20" = "GILL STAGE - PSYCH OUT I"; "str_sf3ts_music21" = "HUGO STAGE - THE CIRCUIT II"; "str_sf3ts_music22" = "HUGO STAGE - THE CIRCUIT I"; "str_sf3ts_music23" = "IBUKI STAGE - TWILIGHT II"; "str_sf3ts_music24" = "IBUKI STAGE - TWILIGHT I"; "str_sf3ts_music25" = "JUDGEMENT"; "str_sf3ts_music26" = "MAKOTO STAGE - SPUNKY II"; "str_sf3ts_music27" = "MAKOTO STAGE - SPUNKY I"; "str_sf3ts_music28" = "FINAL RESULTS"; "str_sf3ts_music29" = "NECRO & TWELVE'S STAGE - SNOWLAND II"; "str_sf3ts_music30" = "NECRO & TWELVE'S STAGE - SNOWLAND I"; "str_sf3ts_music31" = "OPENING DEMO"; "str_sf3ts_music32" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN II"; "str_sf3ts_music33" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN I"; "str_sf3ts_music34" = "PLAYER SELECT (VERSUS MODE)"; "str_sf3ts_music35" = "PLAYER SELECT"; "str_sf3ts_music36" = "Q STAGE - THE THEME OF Q II"; "str_sf3ts_music37" = "Q STAGE - THE THEME OF Q I"; "str_sf3ts_music38" = "REMY STAGE - THE BEEP II"; "str_sf3ts_music39" = "REMY STAGE - THE BEEP I"; "str_sf3ts_music40" = "RYU STAGE - KOBU II"; "str_sf3ts_music41" = "RYU STAGE - KOBU I"; "str_sf3ts_music42" = "STAFF ROLL"; "str_sf3ts_music43" = "STAGE SELECT & SCORE RANKING"; "str_sf3ts_music44" = "URIEN THEME - CRAZY CHILI DOG II"; "str_sf3ts_music45" = "URIEN THEME - CRAZY CHILI DOG I"; "str_sf3ts_music46" = "JUST BEFORE THE BATTLE"; "str_sf3ts_music47" = "STAGE RESULTS"; "str_sf3ts_music48" = "YUN & YANG STAGE - CROWDED STREET II"; "str_sf3ts_music49" = "YUN & YANG STAGE - CROWDED STREET I"; "str_character_intro" = "人物介绍"; "str_sf1_ryu_move01" = "波动拳"; "str_sf1_ryu_move02" = "升龙拳"; "str_sf1_ryu_move03" = "龙卷旋风脚"; "str_sf1_ken_move01" = "波动拳"; "str_sf1_ken_move02" = "升龙拳"; "str_sf1_ken_move03" = "龙卷旋风脚"; "str_sf1_adon_move01" = "高踢"; "str_sf1_adon_move02" = "回旋踢"; "str_sf1_birdie_move01" = "双拳铁锤"; "str_sf1_birdie_move02" = "跳跃铁锤"; "str_sf1_gen_move01" = "腰"; "str_sf1_gen_move02" = "莲华"; "str_sf1_sagat_move01" = "二连击"; "str_sf1_sagat_move02" = "虎膝碎"; "str_sf2_ryu_move01" = "波动拳"; "str_sf2_ryu_move02" = "升龙拳"; "str_sf2_ryu_move03" = "龙卷旋风脚"; "str_sf2_ken_move01" = "波动拳"; "str_sf2_ken_move02" = "升龙拳"; "str_sf2_ken_move03" = "龙卷旋风脚"; "str_sf2_ehonda_move01" = "百裂张手"; "str_sf2_ehonda_move02" = "超级头槌"; "str_sf2_blanka_move01" = "雷电攻击"; "str_sf2_blanka_move02" = "旋转攻击"; "str_sf2_guile_move01" = "音速爆击"; "str_sf2_guile_move02" = "倒悬踢"; "str_sf2_chunli_move01" = "百裂脚"; "str_sf2_chunli_move02" = "鹤旋蹴"; "str_sf2_zangief_move01" = "双臂勾"; "str_sf2_zangief_move02" = "螺旋打桩机"; "str_sf2_dhalsim_move01" = "瑜伽火球"; "str_sf2_dhalsim_move02" = "瑜伽烈焰"; "str_sf2_dhalsim_move03" = "钻孔头锤"; "str_sf2_dhalsim_move04" = "钻孔踢"; "str_sf2ce_ryu_move01" = "波动拳"; "str_sf2ce_ryu_move02" = "升龙拳"; "str_sf2ce_ryu_move03" = "龙卷旋风脚"; "str_sf2ce_ken_move01" = "波动拳"; "str_sf2ce_ken_move02" = "升龙拳"; "str_sf2ce_ken_move03" = "龙卷旋风脚"; "str_sf2ce_ehonda_move01" = "百裂张手"; "str_sf2ce_ehonda_move02" = "超级头槌"; "str_sf2ce_blanka_move01" = "雷电攻击"; "str_sf2ce_blanka_move02" = "旋转攻击"; "str_sf2ce_guile_move01" = "音速爆击"; "str_sf2ce_guile_move02" = "倒悬踢"; "str_sf2ce_chunli_move01" = "百裂脚"; "str_sf2ce_chunli_move02" = "鹤旋蹴"; "str_sf2ce_zangief_move01" = "双臂勾"; "str_sf2ce_zangief_move02" = "螺旋打桩机"; "str_sf2ce_dhalsim_move01" = "瑜伽火球"; "str_sf2ce_dhalsim_move02" = "瑜伽烈焰"; "str_sf2ce_balrog_move01" = "回旋拳"; "str_sf2ce_balrog_move02" = "直拳"; "str_sf2ce_balrog_move03" = "勾拳"; "str_sf2ce_vega_move01" = "旋透疾爪"; "str_sf2ce_vega_move02" = "飞翔巴塞罗那"; "str_after_barcelona_attack" = "后飞翔巴塞罗那"; "str_sf2ce_vega_move03" = "恶魔爪"; "str_sf2ce_vega_move04" = "饭纲落"; "str_sf2ce_vega_move05" = "后鞭拳"; "str_sf2ce_sagat_move01" = "虎炮拳"; "str_sf2ce_sagat_move02" = "下段虎炮拳"; "str_sf2ce_sagat_move03" = "虎上切"; "str_sf2ce_sagat_move04" = "虎膝碎"; "str_sf2ce_mbison_move01" = "冲击直拳"; "str_sf2ce_mbison_move02" = "双膝爆"; "str_sf2ce_mbison_move03" = "朝首踏压"; "str_after_head_press" = "船型攻击"; "str_sf2ce_mbison_move04" = "回旋头摔"; "str_sf2hf_ryu_move01" = "波动拳"; "str_sf2hf_ryu_move02" = "升龙拳"; "str_sf2hf_ryu_move03" = "龙卷旋风脚"; "str_sf2hf_ken_move01" = "波动拳"; "str_sf2hf_ken_move02" = "升龙拳"; "str_sf2hf_ken_move03" = "龙卷旋风脚"; "str_sf2hf_ehonda_move01" = "百裂张手"; "str_sf2hf_ehonda_move02" = "超级头槌"; "str_sf2hf_ehonda_move03" = "百贯落"; "str_sf2hf_blanka_move01" = "雷电攻击"; "str_sf2hf_blanka_move02" = "旋转攻击"; "str_sf2hf_blanka_move03" = "回旋上击"; "str_sf2hf_guile_move01" = "音速爆击"; "str_sf2hf_guile_move02" = "倒悬踢"; "str_sf2hf_chunli_move01" = "百裂脚"; "str_sf2hf_chunli_move02" = "鹤旋蹴"; "str_sf2hf_chunli_move03" = "气功拳"; "str_sf2hf_zangief_move01" = "双臂勾"; "str_sf2hf_zangief_move02" = "螺旋打桩机"; "str_sf2hf_zangief_move03" = "高速套索"; "str_sf2hf_dhalsim_move01" = "瑜伽火球"; "str_sf2hf_dhalsim_move02" = "瑜伽烈焰"; "str_sf2hf_dhalsim_move03" = "瑜伽传送"; "str_sf2hf_balrog_move01" = "回旋拳"; "str_sf2hf_balrog_move02" = "直拳"; "str_sf2hf_balrog_move03" = "勾拳"; "str_sf2hf_vega_move01" = "旋透疾爪"; "str_sf2hf_vega_move02" = "飞翔巴塞罗那"; "str_sf2hf_vega_move03" = "恶魔爪"; "str_sf2hf_vega_move04" = "饭纲落"; "str_sf2hf_sagat_move01" = "虎炮拳"; "str_sf2hf_sagat_move02" = "下段虎炮拳"; "str_sf2hf_sagat_move03" = "虎上切"; "str_sf2hf_sagat_move04" = "虎膝碎"; "str_sf2hf_mbison_move01" = "冲击直拳"; "str_sf2hf_mbison_move02" = "双膝爆"; "str_sf2hf_mbison_move03" = "朝首踏压"; "str_sf2hf_mbison_move04" = "回旋头摔"; "str_ssf2_ryu_move01" = "波动拳"; "str_ssf2_ryu_move02" = "升龙拳"; "str_ssf2_ryu_move03" = "龙卷旋风脚"; "str_ssf2_ryu_move04" = "空中龙卷旋风脚"; "str_ssf2_ken_move01" = "波动拳"; "str_ssf2_ken_move02" = "升龙拳"; "str_ssf2_ken_move03" = "龙卷旋风脚"; "str_ssf2_ken_move04" = "空中龙卷旋风脚"; "str_ssf2_ehonda_move01" = "百裂张手"; "str_ssf2_ehonda_move02" = "超级头槌"; "str_ssf2_ehonda_move03" = "百贯落"; "str_ssf2_blanka_move01" = "雷电攻击"; "str_ssf2_blanka_move02" = "旋转攻击"; "str_ssf2_blanka_move03" = "回旋上击"; "str_ssf2_blanka_move04" = "逆步自转"; "str_ssf2_guile_move01" = "音速爆击"; "str_ssf2_guile_move02" = "倒悬踢"; "str_ssf2_chunli_move01" = "百裂脚"; "str_ssf2_chunli_move02" = "鹤旋蹴"; "str_ssf2_chunli_move03" = "气功拳"; "str_ssf2_zangief_move01" = "双臂勾"; "str_ssf2_zangief_move02" = "快套索踢"; "str_ssf2_zangief_move03" = "螺旋打桩机"; "str_ssf2_zangief_move04" = "飞行炸弹摔"; "str_ssf2_zangief_move05" = "原子爆摔"; "str_ssf2_dhalsim_move01" = "瑜伽火球"; "str_ssf2_dhalsim_move02" = "瑜伽烈焰"; "str_ssf2_dhalsim_move03" = "瑜伽传送"; "str_ssf2_balrog_move01" = "回旋拳"; "str_ssf2_balrog_move02" = "直拳"; "str_ssf2_balrog_move03" = "勾拳"; "str_ssf2_balrog_move04" = "野牛头槌"; "str_ssf2_vega_move01" = "旋透疾爪"; "str_ssf2_vega_move02" = "飞翔巴塞罗那"; "str_ssf2_vega_move03" = "恶魔爪"; "str_ssf2_vega_move04" = "饭纲落"; "str_ssf2_vega_move05" = "天高爪"; "str_ssf2_vega_move06" = "旋转饭纲落"; "str_ssf2_sagat_move01" = "虎炮拳"; "str_ssf2_sagat_move02" = "下段虎炮拳"; "str_ssf2_sagat_move03" = "虎上切"; "str_ssf2_sagat_move04" = "虎膝碎"; "str_ssf2_mbison_move01" = "冲击直拳"; "str_ssf2_mbison_move02" = "双膝爆"; "str_ssf2_mbison_move03" = "朝首踏压"; "str_ssf2_mbison_move04" = "回旋头摔"; "str_ssf2_mbison_move05" = "逆魔破"; "str_ssf2_cammy_move01" = "螺旋箭"; "str_ssf2_cammy_move02" = "加农钉"; "str_ssf2_cammy_move03" = "快速旋击肘"; "str_ssf2_deejay_move01" = "双重翻滚索巴特"; "str_ssf2_deejay_move02" = "空袭"; "str_ssf2_deejay_move03" = "机枪上勾拳"; "str_ssf2_feilong_move01" = "烈火拳"; "str_x3" = "(X3)"; "str_ssf2_feilong_move02" = "炽炎脚"; "str_ssf2_thawk_move01" = "破坏战斧"; "str_ssf2_thawk_move02" = "墨西哥台风"; "str_ssf2_thawk_move03" = "神鹰降"; "str_ssf2t_ryu_move01" = "波动拳"; "str_ssf2t_ryu_move02" = "升龙拳"; "str_ssf2t_ryu_move03" = "龙卷旋风脚"; "str_ssf2t_ryu_move04" = "空中龙卷旋风脚"; "str_ssf2t_ryu_move05" = "真空波动拳"; "str_ssf2t_ken_move01" = "波动拳"; "str_ssf2t_ken_move02" = "升龙拳"; "str_ssf2t_ken_move03" = "龙卷旋风脚"; "str_ssf2t_ken_move04" = "空中龙卷旋风脚"; "str_ssf2t_ken_move05" = "闪电踵割"; "str_ssf2t_ken_move06" = "踏前足踢"; "str_ssf2t_ken_move07" = "紫电踵落"; "str_ssf2t_ken_move08" = "升龙裂破"; "str_ssf2t_ken_move09" = "闪电踵割"; "str_ssf2t_ehonda_move01" = "百裂张手"; "str_ssf2t_ehonda_move02" = "超级头槌"; "str_ssf2t_ehonda_move03" = "百贯落"; "str_ssf2t_ehonda_move04" = "大银杏投"; "str_ssf2t_ehonda_move05" = "鬼无双"; "str_ssf2t_blanka_move01" = "雷电攻击"; "str_ssf2t_blanka_move02" = "旋转攻击"; "str_ssf2t_blanka_move03" = "回旋上击"; "str_ssf2t_blanka_move04" = "逆步自转"; "str_ssf2t_blanka_move05" = "前冲"; "str_ssf2t_blanka_move06" = "后冲"; "str_ssf2t_blanka_move07" = "掠地连转"; "str_ssf2t_guile_move01" = "音速爆击"; "str_ssf2t_guile_move02" = "倒悬踢"; "str_ssf2t_guile_move03" = "双倒悬踢"; "str_ssf2t_chunli_move01" = "百裂脚"; "str_ssf2t_chunli_move02" = "炽炎脚"; "str_ssf2t_chunli_move03" = "鹤旋蹴"; "str_ssf2t_chunli_move04" = "倒悬鹤旋蹴"; "str_ssf2t_chunli_move05" = "气功拳"; "str_ssf2t_chunli_move06" = "千裂脚"; "str_ssf2t_zangief_move01" = "双臂勾"; "str_ssf2t_zangief_move02" = "快套索踢"; "str_ssf2t_zangief_move03" = "螺旋打桩机"; "str_ssf2t_zangief_move04" = "飞行炸弹摔"; "str_ssf2t_zangief_move05" = "原子爆摔"; "str_ssf2t_zangief_move06" = "碎金掌"; "str_ssf2t_zangief_move07" = "终极原子爆摔"; "str_ssf2t_dhalsim_move01" = "瑜伽火球"; "str_ssf2t_dhalsim_move02" = "瑜伽烈焰"; "str_ssf2t_dhalsim_move03" = "瑜伽传送"; "str_ssf2t_dhalsim_move04" = "瑜伽爆炎"; "str_ssf2t_dhalsim_move05" = "瑜伽炼狱"; "str_ssf2t_balrog_move01" = "回旋拳"; "str_ssf2t_balrog_move02" = "直拳"; "str_ssf2t_balrog_move03" = "勾拳"; "str_ssf2t_balrog_move04" = "野牛头槌"; "str_ssf2t_balrog_move05" = "下路直拳"; "str_ssf2t_balrog_move06" = "下路勾拳"; "str_ssf2t_balrog_move07" = "疯狂野牛"; "str_ssf2t_vega_move01" = "旋透疾爪"; "str_ssf2t_vega_move02" = "飞翔巴塞罗那"; "str_ssf2t_vega_move03" = "恶魔爪"; "str_ssf2t_vega_move04" = "饭纲落"; "str_ssf2t_vega_move05" = "天高爪"; "str_ssf2t_vega_move06" = "后鞭拳"; "str_ssf2t_vega_move07" = "赤色恐怖"; "str_ssf2t_vega_move08" = "飞翔巴塞罗那特殊攻击"; "str_after_barcelona_special" = "后飞翔巴塞罗那特殊攻击"; "str_ssf2t_vega_move09" = "旋转饭纲落"; "str_ssf2t_sagat_move01" = "虎炮拳"; "str_ssf2t_sagat_move02" = "下段虎炮拳"; "str_ssf2t_sagat_move03" = "虎上切"; "str_ssf2t_sagat_move04" = "虎膝碎"; "str_ssf2t_sagat_move05" = "猛虎屠"; "str_ssf2t_mbison_move01" = "冲击直拳"; "str_ssf2t_mbison_move02" = "双膝爆"; "str_ssf2t_mbison_move03" = "朝首踏压"; "str_ssf2_mbison_move04" = "回旋头摔"; "str_ssf2t_mbison_move05" = "逆魔破"; "str_ssf2t_mbison_move06" = "梦魇膝爆"; "str_ssf2t_cammy_move01" = "螺旋箭"; "str_ssf2t_cammy_move02" = "加农钉"; "str_ssf2t_cammy_move03" = "快速旋击肘"; "str_ssf2t_cammy_move04" = "流氓组合拳"; "str_after_hooligan_combination" = "后流氓组合拳"; "str_ssf2t_cammy_move05" = "刀锋打击"; "str_ssf2t_cammy_move06" = "夺命旋风腿"; "str_ssf2t_cammy_move07" = "十字剪刀脚"; "str_ssf2t_cammy_move08" = "螺旋重击"; "str_ssf2t_cammy_move09" = "取消组合拳"; "str_do_nothing" = "待机"; "str_ssf2t_deejay_move01" = "双重翻滚索巴特"; "str_ssf2t_deejay_move02" = "空袭"; "str_ssf2t_deejay_move03" = "机枪上勾拳"; "str_ssf2t_deejay_move04" = "水手刀猛击"; "str_ssf2t_deejay_move05" = "索巴特狂欢"; "str_ssf2t_feilong_move01" = "烈火拳"; "str_ssf2t_feilong_move02" = "炽炎脚"; "str_ssf2t_feilong_move03" = "裂空脚"; "str_ssf2t_feilong_move04" = "烈火真拳"; "str_ssf2t_thawk_move01" = "破坏战斧"; "str_ssf2t_thawk_move02" = "墨西哥台风"; "str_ssf2t_thawk_move03" = "神鹰降"; "str_ssf2t_thawk_move04" = "双重台风"; "str_ssf2t_akuma_move01" = "豪波动拳"; "str_ssf2t_akuma_move02" = "斩空波动拳"; "str_ssf2t_akuma_move03" = "灼热波动拳"; "str_ssf2t_akuma_move04" = "发动升龙拳"; "str_ssf2t_akuma_move05" = "龙卷斩空脚"; "str_ssf2t_akuma_move06" = "空中龙卷斩空脚"; "str_ssf2t_akuma_move07" = "阿修罗闪空"; "str_sfa_ryu_move01" = "波动拳"; "str_sfa_ryu_move02" = "升龙拳"; "str_sfa_ryu_move03" = "龙卷旋风脚"; "str_sfa_ryu_move04" = "空中龙卷旋风脚"; "str_sfa_ryu_move05" = "真空波动拳"; "str_sfa_ryu_move06" = "真空龙卷旋风脚"; "str_sfa_ken_move01" = "波动拳"; "str_sfa_ken_move02" = "升龙拳"; "str_sfa_ken_move03" = "龙卷旋风脚"; "str_sfa_ken_move04" = "空中龙卷旋风脚"; "str_sfa_ken_move05" = "前方转身"; "str_sfa_ken_move06" = "升龙裂破"; "str_sfa_ken_move07" = "神龙拳"; "str_sfa_chunli_move01" = "百裂脚"; "str_sfa_chunli_move02" = "炽炎脚"; "str_sfa_chunli_move03" = "气功拳"; "str_sfa_chunli_move04" = "旋圆蹴"; "str_sfa_chunli_move05" = "千裂脚"; "str_sfa_chunli_move06" = "气功掌"; "str_sfa_chunli_move07" = "霸山天升脚"; "str_sfa_sagat_move01" = "虎炮拳"; "str_sfa_sagat_move02" = "下段虎炮拳"; "str_sfa_sagat_move03" = "虎爆拳"; "str_sfa_sagat_move04" = "虎碎击"; "str_sfa_sagat_move05" = "猛虎加农炮"; "str_sfa_sagat_move06" = "猛虎袭"; "str_sfa_sagat_move07" = "猛虎屠"; "str_sfa_mbison_move01" = "冲击拳"; "str_sfa_mbison_move02" = "双膝爆"; "str_sfa_mbison_move03" = "朝首踏压"; "str_sfa_mbison_move04" = "头摔"; "str_sfa_mbison_move05" = "回旋头摔"; "str_sfa_mbison_move06" = "恶鹰降临"; "str_sfa_mbison_move07" = "逆恶鹰降临"; "str_sfa_mbison_move08" = "冲击直拳"; "str_sfa_mbison_move09" = "梦魇膝爆"; "str_sfa_akuma_move01" = "发动波动拳"; "str_sfa_akuma_move02" = "斩空波动拳"; "str_sfa_akuma_move03" = "灼热波动拳"; "str_sfa_akuma_move04" = "发动升龙拳"; "str_sfa_akuma_move05" = "龙卷斩空脚"; "str_sfa_akuma_move06" = "空中龙卷斩空脚"; "str_sfa_akuma_move07" = "阿修罗闪空"; "str_sfa_akuma_move08" = "百鬼袭"; "str_after_hyakkishu" = "后百鬼袭"; "str_sfa_akuma_move09" = "百鬼豪斩"; "str_sfa_akuma_move10" = "百鬼豪冲"; "str_sfa_akuma_move11" = "百鬼豪尖"; "str_sfa_akuma_move12" = "百鬼豪碎"; "str_sfa_akuma_move13" = "百鬼豪坠"; "str_sfa_akuma_move14" = "前方转身"; "str_sfa_akuma_move15" = "灭杀豪波动"; "str_sfa_akuma_move16" = "灭杀豪升龙"; "str_sfa_akuma_move17" = "天魔豪斩空"; "str_sfa_akuma_move18" = "瞬狱杀"; "str_sfa_adon_move01" = "豹跃踢"; "str_sfa_adon_move02" = "捷豹踢"; "str_sfa_adon_move03" = "豹牙击"; "str_sfa_adon_move04" = "旋转豹突"; "str_sfa_adon_move05" = "百豹袭"; "str_after_jaguar_varied_assault" = "后百豹袭"; "str_sfa_adon_move06" = "千豹"; "str_sfa_adon_move07" = "灭杀"; "str_sfa_birdie_move01" = "牛头击"; "str_sfa_birdie_move02" = "牛角击"; "str_sfa_birdie_move03" = "屠杀锁链"; "str_sfa_birdie_move04" = "伯迪重击"; "str_sfa_birdie_move05" = "公牛复仇"; "str_sfa_charlie_move01" = "音速爆击"; "str_sfa_charlie_move02" = "筋斗踢"; "str_sfa_charlie_move03" = "筋斗审判"; "str_sfa_charlie_move04" = "音速爆破"; "str_sfa_charlie_move05" = "交叉急袭"; "str_sfa_dan_move01" = "我道拳"; "str_sfa_dan_move02" = "晃龙拳"; "str_sfa_dan_move03" = "断空脚"; "str_sfa_dan_move04" = "必胜无赖拳"; "str_sfa_dan_move05" = "震空我道拳"; "str_sfa_dan_move06" = "晃龙烈火"; "str_sfa_guy_move01" = "武神饭纲落"; "str_sfa_guy_move02" = "饭纲肘落"; "str_sfa_guy_move03" = "武神旋风脚"; "str_sfa_guy_move04" = "奔跑:急停"; "str_sfa_guy_move05" = "奔跑:影踢"; "str_sfa_guy_move06" = "奔跑:首狩"; "str_sfa_guy_move07" = "武神八双拳"; "str_sfa_guy_move08" = "武神刚雷脚"; "str_sfa_rose_move01" = "灵魂火花"; "str_sfa_rose_move02" = "灵魂投掷"; "str_sfa_rose_move03" = "灵光斩"; "str_sfa_rose_move04" = "超灵波动"; "str_sfa_rose_move05" = "超灵力投"; "str_sfa_rose_move06" = "超灵幻灭"; "str_sfa_sodom_move01" = "破地狱"; "str_sfa_sodom_move02" = "佛灭"; "str_sfa_sodom_move03" = "大凶燃"; "str_sfa_sodom_move04" = "后转起"; "str_sfa_sodom_move05" = "天狗行"; "str_sfa_sodom_move06" = "冥界之土"; "str_sfa_sodom_move07" = "天诛杀"; "str_sfa2_ryu_move01" = "波动拳"; "str_sfa2_ryu_move02" = "升龙拳"; "str_sfa2_ryu_move03" = "龙卷旋风脚"; "str_sfa2_ryu_move04" = "空中龙卷旋风脚"; "str_sfa2_ryu_move05" = "真空波动拳"; "str_sfa2_ryu_move06" = "真空龙卷旋风脚"; "str_sfa2_ken_move01" = "波动拳"; "str_sfa2_ken_move02" = "升龙拳"; "str_sfa2_ken_move03" = "龙卷旋风脚"; "str_sfa2_ken_move04" = "空中龙卷旋风脚"; "str_sfa2_ken_move05" = "前方转身"; "str_sfa2_ken_move06" = "升龙裂破"; "str_sfa2_ken_move07" = "神龙拳"; "str_sfa2_chunli_move01" = "百裂脚"; "str_sfa2_chunli_move02" = "炽炎脚"; "str_sfa2_chunli_move03" = "气功拳(SFA套)"; "str_sfa2_chunli_move04" = "气功拳(SFII套)"; "str_sfa2_chunli_move05" = "旋圆蹴"; "str_sfa2_chunli_move06" = "千裂脚"; "str_sfa2_chunli_move07" = "气功掌"; "str_sfa2_chunli_move08" = "霸山天升脚"; "str_sfa2_zangief_move01" = "双臂勾"; "str_sfa2_zangief_move02" = "快套索踢"; "str_sfa2_zangief_move03" = "螺旋打桩机"; "str_sfa2_zangief_move04" = "飞行炸弹摔"; "str_sfa2_zangief_move05" = "原子爆摔"; "str_sfa2_zangief_move06" = "碎金掌"; "str_sfa2_zangief_move07" = "终极原子爆摔"; "str_sfa2_zangief_move08" = "俄罗斯空投"; "str_sfa2_dhalsim_move01" = "瑜伽火球"; "str_sfa2_dhalsim_move02" = "瑜伽烈焰"; "str_sfa2_dhalsim_move03" = "瑜伽传送"; "str_sfa2_dhalsim_move04" = "瑜伽爆炎"; "str_sfa2_dhalsim_move05" = "空中嘲讽"; "str_start_2" = "START"; "str_sfa2_dhalsim_move06" = "瑜伽逃遁 "; "str_sfa2_dhalsim_move07" = "瑜伽炼狱"; "str_sfa2_dhalsim_move08" = "瑜伽火袭"; "str_sfa2_sagat_move01" = "虎炮拳"; "str_sfa2_sagat_move02" = "下段虎炮拳"; "str_sfa2_sagat_move03" = "虎爆拳"; "str_sfa2_sagat_move04" = "虎碎击"; "str_sfa2_sagat_move05" = "猛虎加农炮"; "str_sfa2_sagat_move06" = "猛虎袭"; "str_sfa2_sagat_move07" = "猛虎屠"; "str_sfa2_mbison_move01" = "冲击拳"; "str_sfa2_mbison_move02" = "双膝爆"; "str_sfa2_mbison_move03" = "朝首踏压"; "str_sfa2_mbison_move04" = "头摔"; "str_sfa2_mbison_move05" = "回旋头摔"; "str_sfa2_mbison_move06" = "恶鹰降临"; "str_sfa2_mbison_move07" = "逆恶鹰降临"; "str_sfa2_mbison_move08" = "冲击直拳"; "str_sfa2_mbison_move09" = "梦魇膝爆"; "str_sfa2_akuma_move01" = "发动波动拳"; "str_sfa2_akuma_move02" = "斩空波动拳"; "str_sfa2_akuma_move03" = "灼热波动拳"; "str_sfa2_akuma_move04" = "发动升龙拳"; "str_sfa2_akuma_move05" = "龙卷斩空脚"; "str_sfa2_akuma_move06" = "空中龙卷斩空脚"; "str_sfa2_akuma_move07" = "阿修罗闪空"; "str_sfa2_akuma_move08" = "百鬼袭"; "str_sfa2_akuma_move09" = "百鬼豪斩"; "str_sfa2_akuma_move10" = "百鬼豪冲"; "str_sfa2_akuma_move11" = "百鬼豪尖"; "str_sfa2_akuma_move12" = "百鬼豪碎"; "str_sfa2_akuma_move13" = "百鬼豪坠"; "str_sfa2_akuma_move14" = "前方转身"; "str_sfa2_akuma_move15" = "灭杀豪波动"; "str_sfa2_akuma_move16" = "灭杀豪升龙"; "str_sfa2_akuma_move17" = "天魔豪斩空"; "str_sfa2_akuma_move18" = "瞬狱杀"; "str_sfa2_adon_move01" = "豹跃踢"; "str_sfa2_adon_move02" = "捷豹踢"; "str_sfa2_adon_move03" = "豹牙击"; "str_sfa2_adon_move04" = "旋转豹突"; "str_sfa2_adon_move05" = "百豹袭"; "str_sfa2_adon_move06" = "千豹"; "str_sfa2_adon_move07" = "灭杀"; "str_sfa2_birdie_move01" = "牛头击"; "str_sfa2_birdie_move02" = "牛角击"; "str_sfa2_birdie_move03" = "屠杀锁链"; "str_sfa2_birdie_move04" = "恶徒锁链"; "str_sfa2_birdie_move05" = "伯迪重击"; "str_sfa2_birdie_move06" = "公牛复仇"; "str_sfa2_charlie_move01" = "音速爆击"; "str_sfa2_charlie_move02" = "筋斗踢"; "str_sfa2_charlie_move03" = "筋斗审判"; "str_sfa2_charlie_move04" = "音速爆破"; "str_sfa2_charlie_move05" = "交叉急袭"; "str_sfa2_dan_move01" = "我道拳"; "str_sfa2_dan_move02" = "晃龙拳"; "str_sfa2_dan_move03" = "断空脚"; "str_sfa2_dan_move04" = "翻滚嘲讽"; "str_sfa2_dan_move05" = "闪避嘲讽"; "str_sfa2_dan_move06" = "跳跃嘲讽"; "str_sfa2_dan_move07" = "必胜无赖拳"; "str_sfa2_dan_move08" = "震空我道拳"; "str_sfa2_dan_move09" = "晃龙烈火"; "str_sfa2_dan_move10" = "传说嘲讽"; "str_sfa2_dan_move11" = "神话嘲讽"; "str_sfa2_evilryu_move01" = "波动拳"; "str_sfa2_evilryu_move02" = "升龙拳"; "str_sfa2_evilryu_move03" = "龙卷旋风脚"; "str_sfa2_evilryu_move04" = "空中龙卷旋风脚"; "str_sfa2_evilryu_move05" = "阿修罗闪空"; "str_sfa2_evilryu_move06" = "真空波动拳"; "str_sfa2_evilryu_move07" = "真空龙卷旋风脚"; "str_sfa2_evilryu_move08" = "灭杀豪升龙"; "str_sfa2_evilryu_move09" = "瞬狱杀"; "str_sfa2_gen_move01" = "百连勾"; "str_sfa2_gen_move02" = "逆泷"; "str_sfa2_gen_move03" = "暗杀拳:苍龙"; "str_sfa2_gen_move04" = "暗杀拳:桐生"; "str_sfa2_gen_move05" = "蛇穿"; "str_sfa2_gen_move06" = "惶牙"; "str_sfa2_gen_move07" = "惨影"; "str_sfa2_gen_move08" = "死点穴"; "str_sfa2_gen_move09" = "狂牙"; "str_sfa2_gen_move10" = "蛇咬叭"; "str_sfa2_guy_move01" = "武神饭纲落"; "str_sfa2_guy_move02" = "饭纲肘落"; "str_sfa2_guy_move03" = "崩山斗"; "str_sfa2_guy_move04" = "武神旋风脚"; "str_sfa2_guy_move05" = "奔跑:急停"; "str_sfa2_guy_move06" = "奔跑:影踢"; "str_sfa2_guy_move07" = "奔跑:首狩"; "str_sfa2_guy_move08" = "武神八双拳"; "str_sfa2_guy_move09" = "武神刚雷脚"; "str_sfa2_rolento_move01" = "救国螺旋掌"; "str_sfa2_rolento_move02" = "毒刺击"; "str_sfa2_rolento_move03" = "湄公三角空袭"; "str_sfa2_rolento_move04" = "湄公三角撤离"; "str_sfa2_rolento_move05" = "湄公三角突击"; "str_sfa2_rolento_move06" = "不留活口"; "str_sfa2_rolento_move07" = "矿地扫击"; "str_sfa2_rose_move01" = "灵魂火花"; "str_sfa2_rose_move02" = "灵魂投掷"; "str_sfa2_rose_move03" = "灵光斩"; "str_sfa2_rose_move04" = "灵魂螺旋"; "str_sfa2_rose_move05" = "超灵波动"; "str_sfa2_rose_move06" = "超灵力投"; "str_sfa2_rose_move07" = "超灵幻灭"; "str_sfa2_sakura_move01" = "波动拳"; "str_sfa2_sakura_move02" = "冲拳"; "str_sfa2_sakura_move03" = "春风脚"; "str_sfa2_sakura_move04" = "真空波动拳"; "str_sfa2_sakura_move05" = "春一番"; "str_sfa2_sakura_move06" = "乱樱"; "str_sfa2_sodom_move01" = "破地狱"; "str_sfa2_sodom_move02" = "佛灭"; "str_sfa2_sodom_move03" = "大凶燃"; "str_sfa2_sodom_move04" = "白刃抓"; "str_sfa2_sodom_move05" = "反矢仓"; "str_sfa2_sodom_move06" = "后转起"; "str_sfa2_sodom_move07" = "天狗行"; "str_sfa2_sodom_move08" = "冥界之土"; "str_sfa2_sodom_move09" = "天诛杀"; "str_sfa3_ryu_move01" = "波动拳"; "str_sfa3_ryu_move02" = "升龙拳"; "str_sfa3_ryu_move03" = "龙卷旋风脚"; "str_sfa3_ryu_move04" = "空中龙卷旋风脚"; "str_sfa3_ryu_move05" = "灼热波动拳"; "str_sfa3_ryu_move06" = "真空波动拳"; "str_sfa3_ryu_move07" = "真空龙卷旋风脚"; "str_sfa3_ryu_move08" = "真升龙拳"; "str_sfa3_ryu_move09" = "狂浪出击"; "str_sfa3_ryu_move10" = "灭升龙拳"; "str_sfa3_ken_move01" = "波动拳"; "str_sfa3_ken_move02" = "升龙拳"; "str_sfa3_ken_move03" = "龙卷旋风脚"; "str_sfa3_ken_move04" = "空中龙卷旋风脚"; "str_sfa3_ken_move05" = "前方转身"; "str_sfa3_ken_move06" = "升龙裂破"; "str_sfa3_ken_move07" = "神龙拳"; "str_sfa3_ken_move08" = "疾风迅雷脚"; "str_sfa3_ken_move09" = "前倒"; "str_sfa3_ehonda_move01" = "百裂张手"; "str_sfa3_ehonda_move02" = "超级头槌"; "str_sfa3_ehonda_move03" = "百贯落"; "str_sfa3_ehonda_move04" = "大银杏投"; "str_sfa3_ehonda_move05" = "鬼无双"; "str_sfa3_ehonda_move06" = "富士岚"; "str_sfa3_ehonda_move07" = "大蛇碎"; "str_sfa3_blanka_move01" = "雷电攻击"; "str_sfa3_blanka_move02" = "旋转攻击"; "str_sfa3_blanka_move03" = "回旋上击"; "str_sfa3_blanka_move04" = "逆步自转"; "str_sfa3_blanka_move05" = "前冲"; "str_sfa3_blanka_move06" = "后冲"; "str_sfa3_blanka_move07" = "掠地连转"; "str_sfa3_blanka_move08" = "热带灾害"; "str_sfa3_chunli_move01" = "百裂脚"; "str_sfa3_chunli_move02" = "炽炎脚"; "str_sfa3_chunli_move03" = "炽炎脚"; "str_sfa3_chunli_move04" = "气功拳"; "str_sfa3_chunli_move05" = "旋圆蹴"; "str_sfa3_chunli_move06" = "双发劲"; "str_sfa3_chunli_move07" = "鹤旋蹴"; "str_sfa3_chunli_move08" = "千裂脚"; "str_sfa3_chunli_move09" = "气功掌"; "str_sfa3_chunli_move10" = "霸山天升脚"; "str_sfa3_zangief_move01" = "双臂勾"; "str_sfa3_zangief_move02" = "快套索踢"; "str_sfa3_zangief_move03" = "螺旋打桩机"; "str_sfa3_zangief_move04" = "飞行炸弹摔"; "str_sfa3_zangief_move05" = "原子爆摔"; "str_sfa3_zangief_move06" = "碎金掌"; "str_sfa3_zangief_move07" = "碎金掌"; "str_sfa3_zangief_move08" = "终极原子爆摔"; "str_sfa3_zangief_move09" = "俄罗斯空投"; "str_sfa3_dhalsim_move01" = "瑜伽火球"; "str_sfa3_dhalsim_move02" = "瑜伽烈焰"; "str_sfa3_dhalsim_move03" = "瑜伽烈焰"; "str_sfa3_dhalsim_move04" = "瑜伽传送"; "str_sfa3_dhalsim_move05" = "瑜伽传送"; "str_sfa3_dhalsim_move06" = "瑜伽爆炎"; "str_sfa3_dhalsim_move07" = "瑜伽爆炎"; "str_sfa3_dhalsim_move08" = "空中嘲讽"; "str_sfa3_dhalsim_move09" = "瑜伽逃遁 "; "str_sfa3_dhalsim_move10" = "瑜伽风暴"; "str_sfa3_dhalsim_move11" = "瑜伽炼狱"; "str_sfa3_dhalsim_move12" = "瑜伽火袭"; "str_sfa3_dhalsim_move13" = "瑜伽焰流"; "str_sfa3_balrog_move01" = "回旋拳"; "str_sfa3_balrog_move02" = "直拳"; "str_sfa3_balrog_move03" = "勾拳"; "str_sfa3_balrog_move04" = "野牛头槌"; "str_sfa3_balrog_move05" = "碎地直拳"; "str_sfa3_balrog_move06" = "碎地上勾拳"; "str_sfa3_balrog_move07" = "疯狂野牛"; "str_sfa3_balrog_move08" = "疯狂野牛"; "str_sfa3_balrog_move09" = "兆吨重拳"; "str_sfa3_vega_move01" = "旋透疾爪"; "str_sfa3_vega_move02" = "飞翔巴塞罗那"; "str_sfa3_vega_move03" = "饭纲落"; "str_sfa3_vega_move04" = "壁贴"; "str_sfa3_vega_move05" = "飞翔巴塞罗那"; "str_sfa3_vega_move06" = "饭纲落"; "str_sfa3_vega_move07" = "天高爪"; "str_sfa3_vega_move08" = "后鞭拳"; "str_sfa3_vega_move09" = "赤色恐怖"; "str_sfa3_vega_move10" = "飞翔巴塞罗那特殊攻击"; "str_sfa3_vega_move11" = "旋转饭纲落"; "str_sfa3_vega_move12" = "壁贴"; "str_after_kabe_hari_tsuki" = "壁贴后"; "str_vegas_stage_only" = "(仅在维加场景)"; "str_sfa3_vega_move13" = "飞翔巴塞罗那特殊攻击"; "str_after_flying_barcelona_special" = "后飞翔巴塞罗那特殊攻击"; "str_sfa3_vega_move14" = "旋转饭纲落"; "str_sfa3_vega_move15" = "猩红幻影"; "str_sfa3_vega_move16" = "红色冲击"; "str_sfa3_vega_move17" = "旋转饭纲落"; "str_sfa3_sagat_move01" = "虎炮拳"; "str_sfa3_sagat_move02" = "下段虎炮拳"; "str_sfa3_sagat_move03" = "虎上切"; "str_sfa3_sagat_move04" = "虎爆拳"; "str_sfa3_sagat_move05" = "虎碎击"; "str_sfa3_sagat_move06" = "虎碎击"; "str_sfa3_sagat_move07" = "猛虎加农炮"; "str_sfa3_sagat_move08" = "猛虎袭"; "str_sfa3_sagat_move09" = "猛虎屠"; "str_sfa3_sagat_move10" = "愤怒冲锋"; "str_sfa3_mbison_move01" = "冲击直拳"; "str_sfa3_mbison_move02" = "冲击拳"; "str_sfa3_mbison_move03" = "双膝爆"; "str_sfa3_mbison_move04" = "朝首踏压"; "str_sfa3_mbison_move05" = "头摔"; "str_sfa3_mbison_move06" = "回旋头摔"; "str_sfa3_mbison_move07" = "恶鹰降临"; "str_sfa3_mbison_move08" = "逆恶鹰降临"; "str_sfa3_mbison_move09" = "冲击直拳"; "str_sfa3_mbison_move10" = "梦魇膝爆"; "str_sfa3_cammy_move01" = "螺旋箭"; "str_sfa3_cammy_move02" = "加农钉"; "str_sfa3_cammy_move03" = "加农打击"; "str_sfa3_cammy_move04" = "加农复仇"; "str_sfa3_cammy_move05" = "斧头旋击肘"; "str_sfa3_cammy_move06" = "流氓组合拳"; "str_after_hooligan_combination" = "后流氓组合拳"; "str_sfa3_cammy_move07" = "取消"; "str_sfa3_cammy_move08" = "夺命旋风腿"; "str_sfa3_cammy_move09" = "十字剪刀脚"; "str_sfa3_cammy_move10" = "螺旋重击"; "str_sfa3_cammy_move11" = "反光断脚"; "str_sfa3_cammy_move12" = "杀人蜂突刺"; "str_sfa3_akuma_move01" = "发动波动拳"; "str_sfa3_akuma_move02" = "斩空波动拳"; "str_sfa3_akuma_move03" = "灼热波动拳"; "str_sfa3_akuma_move04" = "发动升龙拳"; "str_sfa3_akuma_move05" = "龙卷斩空脚"; "str_sfa3_akuma_move06" = "空中龙卷斩空脚"; "str_sfa3_akuma_move07" = "阿修罗闪空"; "str_sfa3_akuma_move08" = "百鬼袭"; "str_sfa3_akuma_move09" = "百鬼豪斩"; "str_sfa3_akuma_move10" = "百鬼豪冲"; "str_sfa3_akuma_move11" = "百鬼豪尖"; "str_sfa3_akuma_move12" = "百鬼豪碎"; "str_sfa3_akuma_move13" = "百鬼豪坠"; "str_sfa3_akuma_move14" = "前方转身"; "str_sfa3_akuma_move15" = "灭杀豪波动"; "str_sfa3_akuma_move16" = "灭杀豪升龙"; "str_sfa3_akuma_move17" = "天魔豪斩空"; "str_sfa3_akuma_move18" = "瞬狱杀"; "str_sfa3_akuma_move19" = "灼热豪波动拳"; "str_sfa3_adon_move01" = "豹跃踢"; "str_sfa3_adon_move02" = "捷豹踢"; "str_sfa3_adon_move03" = "豹牙击"; "str_sfa3_adon_move04" = "旋转豹突"; "str_sfa3_adon_move05" = "百豹袭"; "str_sfa3_adon_move06" = "千豹"; "str_sfa3_adon_move07" = "灭杀"; "str_sfa3_birdie_move01" = "牛头击"; "str_sfa3_birdie_move02" = "牛角击"; "str_sfa3_birdie_move03" = "屠杀锁链"; "str_sfa3_birdie_move04" = "恶徒锁链"; "str_sfa3_birdie_move05" = "伯迪重击"; "str_sfa3_birdie_move06" = "公牛复仇"; "str_sfa3_birdie_move07" = "千钧顶"; "str_sfa3_charlie_move01" = "音速爆击"; "str_sfa3_charlie_move02" = "筋斗踢"; "str_sfa3_charlie_move03" = "筋斗审判"; "str_sfa3_charlie_move04" = "音速爆破"; "str_sfa3_charlie_move05" = "交叉急袭"; "str_sfa3_cody_move01" = "恶石"; "str_hold_punch" = "按下拳击以推迟"; "str_sfa3_cody_move02" = "假投"; "str_hold_start" = "按下START以推迟"; "str_sfa3_cody_move03" = "无赖脚"; "str_sfa3_cody_move04" = "罪犯上勾拳"; "str_sfa3_cody_move05" = "恶浪"; "str_sfa3_cody_move06" = "捡刀"; "str_sfa3_cody_move07" = "小刀攻击"; "str_sfa3_cody_move08" = "投掷小刀"; "str_when_armed" = "装备武器"; "str_sfa3_cody_move09" = "终极破坏"; "str_sfa3_cody_move10" = "末路嘲讽"; "str_sfa3_dan_move01" = "我道拳"; "str_sfa3_dan_move02" = "晃龙拳"; "str_sfa3_dan_move03" = "断空脚"; "str_sfa3_dan_move04" = "空中断空脚"; "str_sfa3_dan_move05" = "翻滚嘲讽"; "str_sfa3_dan_move06" = "闪避嘲讽"; "str_sfa3_dan_move07" = "跳跃嘲讽"; "str_sfa3_dan_move08" = "最强防御"; "str_sfa3_dan_move09" = "必胜无赖拳"; "str_sfa3_dan_move10" = "震空我道拳"; "str_sfa3_dan_move11" = "晃龙烈火"; "str_sfa3_dan_move12" = "传说嘲讽"; "str_sfa3_dan_move13" = "神话嘲讽"; "str_after_mythical_taunt" = "连招神秘嘲讽"; "str_sfa3_gen_move01" = "百连勾"; "str_sfa3_gen_move02" = "逆泷"; "str_sfa3_gen_move03" = "暗杀拳:苍龙"; "str_sfa3_gen_move04" = "暗杀拳:桐生"; "str_sfa3_gen_move05" = "蛇穿"; "str_sfa3_gen_move06" = "惶牙"; "str_sfa3_gen_move07" = "惨影"; "str_sfa3_gen_move08" = "死点穴"; "str_sfa3_gen_move09" = "狂牙"; "str_sfa3_gen_move10" = "龙咬叭"; "str_sfa3_gen_move11" = "暗杀拳:苍龙 - 超级连招"; "str_sfa3_gen_move12" = "暗杀拳:桐生 - 超级连招"; "str_sfa3_guy_move01" = "武神饭纲落"; "str_sfa3_guy_move02" = "饭纲肘落"; "str_sfa3_guy_move03" = "崩山斗"; "str_sfa3_guy_move04" = "武神旋风脚"; "str_sfa3_guy_move05" = "奔跑:急停"; "str_sfa3_guy_move06" = "奔跑:影踢"; "str_sfa3_guy_move07" = "奔跑:首狩"; "str_sfa3_guy_move08" = "武神八双拳"; "str_sfa3_guy_move09" = "武神刚雷脚"; "str_sfa3_guy_move10" = "武神无双莲华"; "str_sfa3_juli_move01" = "狙击箭"; "str_sfa3_juli_move02" = "加农钉"; "str_sfa3_juli_move03" = "斧头旋击肘"; "str_sfa3_juli_move04" = "反光断脚"; "str_sfa3_juli_move05" = "螺旋重击"; "str_sfa3_juli_move06" = "精神蓄力贝塔双重攻击"; "str_sfa3_juni_move01" = "螺旋箭"; "str_sfa3_juni_move02" = "加农钉"; "str_sfa3_juni_move03" = "马赫滑步"; "str_sfa3_juni_move04" = "加农打击"; "str_sfa3_juni_move05" = "精神护盾"; "str_sfa3_juni_move06" = "精神护盾"; "str_sfa3_juni_move07" = "流氓组合拳"; "str_sfa3_juni_move08" = "取消"; "str_sfa3_juni_move09" = "夺命旋风腿"; "str_sfa3_juni_move10" = "十字剪刀脚"; "str_sfa3_juni_move11" = "支配地球"; "str_sfa3_juni_move12" = "精神瞬移"; "str_sfa3_juni_move13" = "螺旋重击"; "str_sfa3_juni_move14" = "刀锋打击"; "str_sfa3_juni_move15" = "精神蓄力阿尔法"; "str_sfa3_juni_move16" = "精神旋转"; "str_sfa3_juni_move17" = "死亡之舞"; "str_dramatic_mode" = "仅限二对一大决战模式"; "str_dramatic_mode_super" = "仅限二对一大决战模式 - 超级连招"; "str_sfa3_karin_move01" = "红莲拳"; "str_after_gurenken" = "红莲拳后续"; "str_sfa3_karin_move02" = "崩掌"; "str_sfa3_karin_move03" = "无尽脚"; "str_sfa3_karin_move04" = "热尖顶"; "str_sfa3_karin_move05" = "热歼破"; "str_sfa3_karin_move06" = "夜叉返(上段)"; "str_sfa3_karin_move07" = "红莲大足扫"; "str_sfa3_karin_move08" = "崩掌"; "str_sfa3_karin_move09" = "无尽脚"; "str_sfa3_karin_move11" = "热尖顶"; "str_after_ressencho" = "热尖顶后续"; "str_sfa3_karin_move11" = "热尖顶楔"; "str_sfa3_karin_move12" = "热歼破"; "str_sfa3_karin_move13" = "夜叉反击(高)"; "str_sfa3_karin_move14" = "夜叉反击(低)"; "str_sfa3_karin_move15" = "荒熊辟易"; "str_sfa3_karin_move16" = "神月流·神扉开辟"; "str_sfa3_karin_move17" = "神月流·皇王拳"; "str_sfa3_karin_move18" = "红莲拳"; "str_sfa3_karin_move19" = "红莲无尽脚"; "str_sfa3_karin_move20" = "红莲顶"; "str_sfa3_karin_move21" = "红莲歼破"; "str_sfa3_karin_move22" = "红莲夜叉(上段)"; "str_sfa3_karin_move23" = "红莲夜叉(下段)"; "str_sfa3_karin_move24" = "红莲大足扫"; "str_sfa3_karin_move25" = "夜叉返(下段)"; "str_sfa3_karin_move26" = "旋风切割"; "str_sfa3_rmika_move01" = "桃树飞花"; "str_sfa3_rmika_move02" = "桃子射击"; "str_sfa3_rmika_move03" = "天堂锁"; "str_sfa3_rmika_move04" = "幻想锁臂摔"; "str_sfa3_rmika_move05" = "无翼飞机摔"; "str_sfa3_rmika_move06" = "天堂轰炸"; "str_sfa3_rmika_move07" = "彩虹臀撞"; "str_sfa3_rmika_move08" = "沙丁鱼海滩特攻"; "str_after_beach_special" = "沙丁鱼海滩特攻后续"; "str_sfa3_rmika_move09" = "下坠踢"; "str_sfa3_rmika_move10" = "冲击:美华滑步"; "str_sfa3_rmika_move11" = "冲击:美华套索"; "str_after_strike" = "冲击后续"; "str_sfa3_rmika_move12" = "月面宙反"; "str_sfa3_rmika_move13" = "导弹飞踢"; "str_sfa3_rmika_move14" = "天堂锁"; "str_sfa3_rmika_move15" = "无翼飞机摔"; "str_sfa3_rmika_move16" = "越过对手"; "str_collide_opponent" = "(与对手相撞)"; "str_after_vault_over" = "越过对手后"; "str_sfa3_rmika_move17" = "髓质套索"; "str_sfa3_rmika_move18" = "髓质下坠踢"; "str_sfa3_rmika_move19" = "彩虹爆摔"; "str_sfa3_rmika_move20" = "幻想锁臂摔"; "str_sfa3_rmika_move21" = "奔跑"; "str_sfa3_rmika_move22" = "幕后"; "str_after_run" = "奔跑后续"; "str_after_behindthescenes" = "幕后后续"; "str_sfa3_rolento_move01" = "救国螺旋掌"; "str_sfa3_rolento_move02" = "毒刺击"; "str_sfa3_rolento_move03" = "湄公三角空袭"; "str_sfa3_rolento_move04" = "湄公三角撤离"; "str_sfa3_rolento_move05" = "湄公三角突击"; "str_sfa3_rolento_move06" = "不留活口"; "str_sfa3_rolento_move07" = "钢铁之雨"; "str_sfa3_rolento_move08" = "矿地扫击"; "str_sfa3_rose_move01" = "灵魂火花"; "str_sfa3_rose_move02" = "灵魂投掷"; "str_sfa3_rose_move03" = "灵光斩"; "str_sfa3_rose_move04" = "灵魂螺旋"; "str_sfa3_rose_move05" = "超灵波动"; "str_sfa3_rose_move06" = "超灵力投"; "str_sfa3_rose_move07" = "超灵幻灭"; "str_sfa3_sakura_move01" = "波动拳"; "str_sfa3_sakura_move02" = "冲拳"; "str_sfa3_sakura_move03" = "樱落"; "str_sfa3_sakura_move04" = "春风脚"; "str_sfa3_sakura_move05" = "真空波动拳"; "str_sfa3_sakura_move06" = "春一番"; "str_sfa3_sakura_move07" = "乱樱"; "str_sfa3_sodom_move01" = "破地狱"; "str_sfa3_sodom_move02" = "佛灭"; "str_sfa3_sodom_move03" = "大凶燃"; "str_sfa3_sodom_move04" = "白刃抓"; "str_sfa3_sodom_move05" = "反矢仓"; "str_sfa3_sodom_move06" = "后转起"; "str_sfa3_sodom_move07" = "天狗行"; "str_sfa3_sodom_move08" = "冥界之土"; "str_sfa3_sodom_move09" = "天诛杀"; "str_sf3_alex_move01" = "倒悬劈"; "str_sf3_alex_move02" = "炸弹摔"; "str_sf3_alex_move03" = "空膝劈"; "str_sf3_alex_move04" = "空踩"; "str_sf3_alex_move05" = "超级炸弹"; "str_sf3_alex_move06" = "回旋镖突袭"; "str_sf3_alex_move07" = "电击枪头槌"; "str_sf3_dudley_move01" = "喷射勾拳"; "str_sf3_dudley_move02" = "机枪扫射"; "str_sf3_dudley_move03" = "闪避 "; "str_during_ducking" = "闪避中"; "str_sf3_dudley_move04" = "闪避直拳"; "str_sf3_dudley_move05" = "闪避上勾拳"; "str_sf3_dudley_move06" = "交叉反击"; "str_sf3_dudley_move07" = "火箭上勾拳"; "str_sf3_dudley_move08" = "滚动雷电"; "str_sf3_dudley_move09" = "酒钻锤"; "str_sf3_elena_move01" = "挫伤轮"; "str_sf3_elena_move02" = "犀牛角"; "str_sf3_elena_move03" = "锤击碎"; "str_sf3_elena_move04" = "旋转攻击"; "str_sf3_elena_move05" = "勇敢之舞"; "str_sf3_elena_move06" = "治愈"; "str_sf3_ibuki_move01" = "苦无"; "str_sf3_ibuki_move02" = "雷打"; "str_sf3_ibuki_move03" = "风斩"; "str_sf3_ibuki_move04" = "旋风"; "str_sf3_ibuki_move05" = "飞燕"; "str_sf3_ibuki_move06" = "首碎"; "str_sf3_ibuki_move07" = "霞朱雀"; "str_sf3_ibuki_move08" = "破甲"; "str_sf3_ibuki_move09" = "暗秋雨"; "str_sf3_ken_move01" = "波动拳"; "str_sf3_ken_move02" = "升龙拳"; "str_sf3_ken_move03" = "龙卷旋风脚"; "str_sf3_ken_move04" = "空中龙卷旋风脚"; "str_sf3_ken_move05" = "升龙破裂"; "str_sf3_ken_move06" = "神龙拳"; "str_sf3_ken_move07" = "疾风迅雷脚"; "str_sf3_necro_move01" = "电子爆破"; "str_sf3_necro_move02" = "龙卷钩"; "str_sf3_necro_move03" = "飞翔毒蛇"; "str_sf3_necro_move04" = "蛇之毒牙"; "str_sf3_necro_move05" = "眼镜蛇高升"; "str_sf3_necro_move06" = "磁暴"; "str_sf3_necro_move07" = "碰撞之舞"; "str_sf3_necro_move08" = "电蛇"; "str_sf3_oro_move01" = "日轮掌"; "str_sf3_oro_move02" = "鬼蜻蜓"; "str_sf3_oro_move03" = "仁王力"; "str_sf3_oro_move04" = "人柱渡"; "str_sf3_oro_move05" = "鬼神力"; "str_sf3_oro_move06" = "夜行魂"; "str_sf3_oro_move07" = "天狗石"; "str_sf3_oro_move08" = "鬼神地狱车"; "str_sf3_oro_move09" = "人柱旗"; "str_sf3_ryu_move01" = "波动拳"; "str_sf3_ryu_move02" = "升龙拳"; "str_sf3_ryu_move03" = "龙卷旋风脚"; "str_sf3_ryu_move04" = "空中龙卷旋风脚"; "str_sf3_ryu_move05" = "上段足刀脚"; "str_sf3_ryu_move06" = "真空波动拳"; "str_sf3_ryu_move07" = "真升龙拳"; "str_sf3_ryu_move08" = "电刃波动拳"; "str_hold_punch_to_charge" = "(按住拳击键前冲)"; "str_sf3_sean_move01" = "前倒"; "str_sf3_sean_move02" = "西恩擒抱"; "str_hold_punch_to_tackle" = "(按住拳击键擒抱)"; "str_sf3_sean_move03" = "龙锤"; "str_sf3_sean_move04" = "龙卷风"; "str_sf3_sean_move05" = "龙尾脚"; "str_sf3_sean_move06" = "波动冲击"; "str_sf3_sean_move07" = "升龙炮"; "str_sf3_sean_move08" = "超级龙卷"; "str_sf3_yang_move01" = "前倾转身"; "str_sf3_yang_move02" = "虎扑子"; "str_sf3_yang_move03" = "假虎扑子"; "str_sf3_yang_move04" = "绝招步法"; "str_sf3_yang_move05" = "穿弓腿"; "str_sf3_yang_move06" = "回身穿弓腿"; "str_sf3_yang_move07" = "枪雷连击"; "str_sf3_yang_move08" = "幻影阵"; "str_sf3_yun_move01" = "前倾转身"; "str_sf3_yun_move02" = "虎扑子"; "str_sf3_yun_move03" = "假虎扑子"; "str_sf3_yun_move04" = "绝招步法"; "str_sf3_yun_move05" = "穿弓腿"; "str_sf3_yun_move06" = "回身穿弓腿"; "str_sf3_yun_move07" = "枪雷连击"; "str_sf3_yun_move08" = "幻影阵"; "str_sf3si_akuma_move01" = "豪波动拳"; "str_usable_in_air" = "空中可用"; "str_sf3si_akuma_move02" = "灼热波动拳"; "str_sf3si_akuma_move03" = "豪升龙拳"; "str_sf3si_akuma_move04" = "龙卷斩空脚"; "str_sf3si_akuma_move05" = "阿修罗闪空"; "str_sf3si_akuma_move06" = "灭杀豪波动"; "str_sf3si_akuma_move07" = "灭杀豪升龙"; "str_sf3si_akuma_move08" = "灭杀豪螺旋"; "str_sf3si_akuma_move09" = "灭杀豪旋风"; "str_sf3si_akuma_move10" = "瞬狱杀"; "str_sf3si_akuma_move11" = "金刚国裂斩"; "str_sf3si_akuma_move12" = "百鬼豪斩"; "str_sf3si_akuma_move13" = "百鬼豪冲"; "str_sf3si_akuma_move14" = "百鬼豪阵"; "str_sf3si_akuma_move15" = "百鬼豪碎"; "str_sf3si_alex_move01" = "倒悬劈"; "str_sf3si_alex_move02" = "炸弹摔"; "str_sf3si_alex_move03" = "空膝劈"; "str_sf3si_alex_move04" = "空踩"; "str_sf3si_alex_move05" = "斜线肘击"; "str_sf3si_alex_move06" = "超级炸弹"; "str_sf3si_alex_move07" = "回旋镖突袭"; "str_sf3si_alex_move08" = "电击枪头槌"; "str_sf3si_dudley_move01" = "喷射勾拳"; "str_sf3si_dudley_move02" = "机枪扫射"; "str_sf3si_dudley_move03" = "闪避 "; "str_sf3si_dudley_move04" = "闪避直拳"; "str_sf3si_dudley_move05" = "闪避上勾拳"; "str_sf3si_dudley_move06" = "交叉反击"; "str_sf3si_dudley_move07" = "霹雳"; "str_sf3si_dudley_move08" = "火箭上勾拳"; "str_sf3si_dudley_move09" = "滚动雷电"; "str_sf3si_dudley_move10" = "酒钻锤"; "str_sf3si_elena_move01" = "挫伤轮"; "str_sf3si_elena_move02" = "犀牛角"; "str_sf3si_elena_move03" = "锤击碎"; "str_sf3si_elena_move04" = "旋转镰刀"; "str_sf3si_elena_move05" = "旋转攻击"; "str_sf3si_elena_move06" = "勇敢之舞"; "str_sf3si_elena_move07" = "治愈"; "str_sf3si_hugo_move01" = "巨掌轰炸"; "str_sf3si_hugo_move02" = "月面宙反"; "str_sf3si_hugo_move03" = "碎脊压倒"; "str_sf3si_hugo_move04" = "怪兽索套"; "str_sf3si_hugo_move05" = "终极投技"; "str_sf3si_hugo_move06" = "牡蛎破"; "str_sf3si_hugo_move07" = "兆吨宙反"; "str_sf3si_hugo_move08" = "巨锤狂暴"; "str_sf3si_ibuki_move01" = "苦无"; "str_sf3si_ibuki_move02" = "雷打"; "str_sf3si_ibuki_move03" = "风斩"; "str_sf3si_ibuki_move04" = "旋风"; "str_sf3si_ibuki_move05" = "飞燕"; "str_sf3si_ibuki_move06" = "首碎"; "str_sf3si_ibuki_move07" = "霞朱雀"; "str_sf3si_ibuki_move08" = "破甲"; "str_sf3si_ibuki_move09" = "暗秋雨"; "str_sf3si_ken_move01" = "波动拳"; "str_sf3si_ken_move02" = "升龙拳"; "str_sf3si_ken_move03" = "龙卷旋风脚"; "str_sf3si_ken_move04" = "空中龙卷旋风脚"; "str_sf3si_ken_move05" = "升龙破裂"; "str_sf3si_ken_move06" = "神龙拳"; "str_sf3si_ken_move07" = "疾风迅雷脚"; "str_sf3si_necro_move01" = "电子爆破"; "str_sf3si_necro_move02" = "龙卷钩"; "str_sf3si_necro_move03" = "飞翔毒蛇"; "str_sf3si_necro_move04" = "蛇之毒牙"; "str_sf3si_necro_move05" = "眼镜蛇高升"; "str_sf3si_necro_move06" = "磁暴"; "str_sf3si_necro_move07" = "碰撞之舞"; "str_sf3si_necro_move08" = "电蛇"; "str_sf3si_oro_move01" = "日轮掌"; "str_sf3si_oro_move02" = "鬼蜻蜓"; "str_sf3si_oro_move03" = "仁王力"; "str_sf3si_oro_move04" = "人柱渡"; "str_sf3si_oro_move05" = "鬼神力"; "str_sf3si_oro_move06" = "夜行魂"; "str_sf3si_oro_move07" = "天狗石"; "str_sf3si_oro_move08" = "鬼神地狱车"; "str_sf3si_oro_move09" = "人柱旗"; "str_sf3si_ryu_move01" = "波动拳"; "str_sf3si_ryu_move02" = "升龙拳"; "str_sf3si_ryu_move03" = "龙卷旋风脚"; "str_sf3si_ryu_move04" = "空中龙卷旋风脚"; "str_sf3si_ryu_move05" = "上段足刀脚"; "str_sf3si_ryu_move06" = "真空波动拳"; "str_sf3si_ryu_move07" = "真升龙拳"; "str_sf3si_ryu_move08" = "电刃波动拳"; "str_sf3si_sean_move01" = "前倒"; "str_sf3si_sean_move02" = "西恩擒抱"; "str_sf3si_sean_move03" = "龙锤"; "str_sf3si_sean_move04" = "龙卷风"; "str_sf3si_sean_move05" = "龙尾脚"; "str_sf3si_sean_move06" = "波动冲击"; "str_sf3si_sean_move07" = "升龙炮"; "str_sf3si_sean_move08" = "超级龙卷"; "str_sf3si_urien_move01" = "金属球"; "str_sf3si_urien_move02" = "战车擒抱"; "str_sf3si_urien_move03" = "暴力膝部坠击"; "str_sf3si_urien_move04" = "危险头槌"; "str_sf3si_urien_move05" = "暴君屠杀"; "str_sf3si_urien_move06" = "现世雷电"; "str_sf3si_urien_move07" = "盾反"; "str_sf3si_yang_move01" = "白虎双掌打"; "str_sf3si_yang_move02" = "假白虎双掌打"; "str_sf3si_yang_move03" = "前倾转身"; "str_sf3si_yang_move04" = "螳螂斩"; "str_sf3si_yang_move05" = "穿弓腿"; "str_sf3si_yang_move06" = "雷震魔破拳"; "str_sf3si_yang_move07" = "回身穿弓腿"; "str_sf3si_yang_move08" = "星影圆舞"; "str_sf3si_yun_move01" = "前倾转身"; "str_sf3si_yun_move02" = "虎扑子"; "str_sf3si_yun_move03" = "假虎扑子"; "str_sf3si_yun_move04" = "绝招步法"; "str_sf3si_yun_move05" = "铁山靠"; "str_sf3si_yun_move06" = "穿弓腿"; "str_sf3si_yun_move07" = "扬炮"; "str_sf3si_yun_move08" = "枪雷连击"; "str_sf3si_yun_move09" = "幻影阵"; "str_sf3ts_akuma_move01" = "豪波动拳"; "str_sf3ts_akuma_move02" = "灼热波动拳"; "str_sf3ts_akuma_move03" = "豪升龙拳"; "str_sf3ts_akuma_move04" = "龙卷斩空脚"; "str_sf3ts_akuma_move05" = "阿修罗闪空"; "str_sf3ts_akuma_move06" = "百鬼袭"; "str_sf3ts_akuma_move07" = "灭杀豪波动"; "str_sf3ts_akuma_move08" = "灭杀豪升龙"; "str_sf3ts_akuma_move09" = "灭杀豪螺旋"; "str_sf3ts_alex_move01" = "倒悬劈"; "str_sf3ts_alex_move02" = "炸弹摔"; "str_sf3ts_alex_move03" = "回旋炸药"; "str_sf3ts_alex_move04" = "空膝劈"; "str_sf3ts_alex_move05" = "空踩"; "str_sf3ts_alex_move06" = "斜线肘击"; "str_sf3ts_alex_move07" = "超级炸弹"; "str_sf3ts_alex_move08" = "回旋镖突袭"; "str_sf3ts_alex_move09" = "电击枪头槌"; "str_sf3ts_chunli_move01" = "气功拳"; "str_sf3ts_chunli_move02" = "霸山蹴"; "str_sf3ts_chunli_move03" = "鹤旋蹴"; "str_sf3ts_chunli_move04" = "百裂脚"; "str_sf3ts_chunli_move05" = "气功掌"; "str_sf3ts_chunli_move06" = "凤翼扇"; "str_sf3ts_chunli_move07" = "天星乱华"; "str_sf3ts_dudley_move01" = "喷射勾拳"; "str_sf3ts_dudley_move02" = "机枪扫射"; "str_sf3ts_dudley_move03" = "闪避 "; "str_sf3ts_dudley_move04" = "闪避直拳"; "str_sf3ts_dudley_move05" = "闪避上勾拳"; "str_sf3ts_dudley_move06" = "交叉反击"; "str_sf3ts_dudley_move07" = "短勾拳"; "str_sf3ts_dudley_move08" = "火箭上勾拳"; "str_sf3ts_dudley_move09" = "滚动雷电"; "str_sf3ts_dudley_move10" = "酒钻锤"; "str_sf3ts_dudley_move11" = "交叉拳"; "str_sf3ts_elena_move01" = "挫伤轮"; "str_sf3ts_elena_move02" = "犀牛角"; "str_sf3ts_elena_move03" = "锤击碎"; "str_sf3ts_elena_move04" = "旋转镰刀"; "str_sf3ts_elena_move05" = "猞猁之尾"; "str_sf3ts_elena_move06" = "旋转攻击"; "str_sf3ts_elena_move07" = "勇敢之舞"; "str_sf3ts_elena_move08" = "治愈"; "str_sf3ts_hugo_move01" = "巨掌轰炸"; "str_sf3ts_hugo_move02" = "月面宙反"; "str_sf3ts_hugo_move03" = "碎脊压倒"; "str_sf3ts_hugo_move04" = "怪兽索套"; "str_sf3ts_hugo_move05" = "终极投技"; "str_sf3ts_hugo_move06" = "碎肉机"; "str_sf3ts_hugo_move07" = "牡蛎破"; "str_sf3ts_hugo_move08" = "兆吨宙反"; "str_sf3ts_hugo_move09" = "巨锤狂暴"; "str_sf3ts_ibuki_move01" = "苦无"; "str_sf3ts_ibuki_move02" = "雷打"; "str_sf3ts_ibuki_move03" = "首裂"; "str_sf3ts_ibuki_move04" = "风斩"; "str_sf3ts_ibuki_move05" = "旋风"; "str_sf3ts_ibuki_move06" = "飞燕"; "str_sf3ts_ibuki_move07" = "地面超越"; "str_sf3ts_ibuki_move08" = "霞驱"; "str_sf3ts_ibuki_move09" = "霞朱雀"; "str_sf3ts_ibuki_move10" = "破甲"; "str_sf3ts_ibuki_move11" = "暗秋雨"; "str_sf3ts_ken_move01" = "波动拳"; "str_sf3ts_ken_move02" = "升龙拳"; "str_sf3ts_ken_move03" = "龙卷旋风脚"; "str_sf3ts_ken_move04" = "空中龙卷旋风脚"; "str_sf3ts_ken_move05" = "升龙破裂"; "str_sf3ts_ken_move06" = "神龙拳"; "str_sf3ts_ken_move07" = "疾风迅雷脚"; "str_sf3ts_makoto_move01" = "疾风"; "str_sf3ts_makoto_move02" = "吹上"; "str_sf3ts_makoto_move03" = "山风"; "str_sf3ts_makoto_move04" = "唐草"; "str_sf3ts_makoto_move05" = "剑"; "str_sf3ts_makoto_move06" = "正中线五段突击"; "str_sf3ts_makoto_move07" = "暴烈土佐波"; "str_sf3ts_makoto_move08" = "丹田炼气"; "str_sf3ts_necro_move01" = "电子爆破"; "str_sf3ts_necro_move02" = "龙卷钩"; "str_sf3ts_necro_move03" = "飞翔毒蛇"; "str_sf3ts_necro_move04" = "蛇之毒牙"; "str_sf3ts_necro_move05" = "眼镜蛇高升"; "str_sf3ts_necro_move06" = "磁暴"; "str_sf3ts_necro_move07" = "碰撞之舞"; "str_sf3ts_necro_move08" = "电蛇"; "str_sf3ts_oro_move01" = "日轮掌"; "str_sf3ts_oro_move02" = "鬼蜻蜓"; "str_sf3ts_oro_move03" = "仁王力"; "str_sf3ts_oro_move04" = "人柱渡"; "str_sf3ts_oro_move05" = "人柱登"; "str_sf3ts_oro_move06" = "鬼神力"; "str_sf3ts_oro_move07" = "夜行魂"; "str_sf3ts_oro_move08" = "天狗石"; "str_sf3ts_oro_move09" = "鬼神地狱车"; "str_sf3ts_oro_move10" = "人柱旗"; "str_sf3ts_oro_move11" = "鬼神坠"; "str_sf3ts_oro_move12" = "夜行大玉"; "str_sf3ts_oro_move13" = "天狗混乱石"; "str_sf3ts_q_move01" = "大力头槌"; "str_sf3ts_q_move02" = "大力腿击"; "str_sf3ts_q_move03" = "高速弹幕"; "str_sf3ts_q_move04" = "抓取致死力"; "str_sf3ts_q_move05" = "致命连击攻击"; "str_sf3ts_q_move06" = "致命双重组合"; "str_sf3ts_q_move07" = "完全毁灭"; "str_sf3ts_q_move08" = "完全毁灭:激活"; "str_sf3ts_q_move09" = "完全毁灭:危险"; "str_after_total_destruction" = "连招完全毁灭"; "str_sf3ts_remy_move01" = "美德之光:高"; "str_sf3ts_remy_move02" = "美德之光:低"; "str_sf3ts_remy_move03" = "愤怒闪现"; "str_sf3ts_remy_move04" = "冷蓝踢"; "str_sf3ts_remy_move05" = "正义之光"; "str_sf3ts_remy_move06" = "超级愤怒闪现"; "str_sf3ts_remy_move07" = "蓝色夜曲"; "str_sf3ts_ryu_move01" = "波动拳"; "str_sf3ts_ryu_move02" = "升龙拳"; "str_sf3ts_ryu_move03" = "龙卷旋风脚"; "str_sf3ts_ryu_move04" = "空中龙卷旋风脚"; "str_sf3ts_ryu_move05" = "上段足刀脚"; "str_sf3ts_ryu_move06" = "真空波动拳"; "str_sf3ts_ryu_move07" = "真升龙拳"; "str_sf3ts_ryu_move08" = "电刃波动拳"; "str_sf3ts_sean_move01" = "前倒"; "str_sf3ts_sean_move02" = "西恩擒抱"; "str_sf3ts_sean_move03" = "龙锤"; "str_sf3ts_sean_move04" = "龙卷风"; "str_sf3ts_sean_move05" = "龙尾脚"; "str_sf3ts_sean_move06" = "波动冲击"; "str_sf3ts_sean_move07" = "升龙炮"; "str_sf3ts_sean_move08" = "超级龙卷"; "str_sf3ts_twelve_move01" = "N.D.L."; "str_sf3ts_twelve_move02" = "A.X.E."; "str_sf3ts_twelve_move03" = "D.R.A."; "str_sf3ts_twelve_move04" = "X.N.D.L."; "str_sf3ts_twelve_move05" = "X.F.L.A.T."; "str_sf3ts_twelve_move06" = "X.C.O.P.Y."; "str_sf3ts_urien_move01" = "金属球"; "str_sf3ts_urien_move02" = "战车擒抱"; "str_sf3ts_urien_move03" = "暴力膝部坠击"; "str_sf3ts_urien_move04" = "危险头槌"; "str_sf3ts_urien_move05" = "暴君屠杀"; "str_sf3ts_urien_move06" = "现世雷电"; "str_sf3ts_urien_move07" = "盾反"; "str_sf3ts_yang_move01" = "白虎双掌打"; "str_sf3ts_yang_move02" = "假白虎双掌打"; "str_sf3ts_yang_move03" = "前倾转身"; "str_sf3ts_yang_move04" = "快跑"; "str_sf3ts_yang_move05" = "螳螂斩"; "str_sf3ts_yang_move06" = "穿弓腿"; "str_sf3ts_yang_move07" = "雷震魔破拳"; "str_sf3ts_yang_move08" = "回身穿弓腿"; "str_sf3ts_yang_move09" = "星影圆舞"; "str_sf3ts_yun_move01" = "前倾转身"; "str_sf3ts_yun_move02" = "虎扑子"; "str_sf3ts_yun_move03" = "假虎扑子"; "str_sf3ts_yun_move04" = "绝招步法"; "str_sf3ts_yun_move05" = "铁山靠"; "str_sf3ts_yun_move06" = "二翔脚"; "str_sf3ts_yun_move07" = "扬炮"; "str_sf3ts_yun_move08" = "枪雷连击"; "str_sf3ts_yun_move09" = "幻影阵"; "str_charge" = "(蓄力)"; "str_hold" = "(按住)"; "str_release" = "(然后放开)"; "str_push_rapidly" = "(快速按压)"; "str_when_close" = "(靠近时)"; "str_in_air" = "(滞空状态)"; "str_followed_by" = "后续动作"; "str_when_knocked_down" = "(被击倒时)"; "str_while_jumping" = "(跳跃时)"; "str_while_crouching" = "(下蹲时)"; "str_when_landing" = "(落地时)"; "str_ism" = "风格"; "str_reversal_only" = "(只能反击)"; "str_near_head" = "(头部附近)"; "str_near_waist" = "(腰部附近)"; "str_super" = "超级"; "str_super_combo" = "超级连招"; "str_super_art" = "超级必杀"; "str_face_right" = "所有命令预设角色朝右站立"; "str_any_direction" = "(任何方向)"; "str_xav" = "XAV"; "str_xa" = "XA"; "str_a" = "A"; "str_av" = "AV"; "str_v" = "V"; "str_x" = "X"; "str_i" = "I"; "str_ii" = "II"; "str_iii" = "III"; "str_block" = "防御"; "str_exdhalsim_name" = "EX达尔锡"; "str_exzangief_name" = "EX桑吉尔夫"; "str_sf2hf_vega_move05" = "反斜杠"; "str_sfa3_charlie_move06" = "膝盖火箭炮"; "str_max" = "(最大)"; "str_tap" = "(按下)"; "str_after_first_punch" = "(在第一次或第二次出拳后)"; "str_x1m" = "(x1米)"; "str_x2m" = "(x2米)"; "str_x3m" = "(x3米)"; "str_during_ex" = "(EX中)"; "str_to_cancel" = "(取消)"; "str_x2" = "(X2)"; "str_x5" = "(X5)"; "str_at_level" = "(在关卡2/3)"; "str_for_ex" = "(适用EX)"; "str_for_stronger" = "(适用更强攻击)"; "str_charge" = "蓄力"; "str_ex_exists" = "存在EX版本"; "str_neutral" = "没有方向输入"; "str_trophy_general" = "街头霸王30周年奖杯合集"; "str_achievement_title01" = "找到比赛"; "str_achievement_title02" = "艺术鉴赏家"; "str_achievement_title03" = "街头战斗"; "str_achievement_title04" = "天下斗士"; "str_achievement_title05" = "真正天王"; "str_achievement_title06" = "活跃宣言"; "str_achievement_title07" = "挑战所有人"; "str_achievement_title08" = "开始“漩涡”"; "str_achievement_title09" = "试试这个"; "str_achievement_title10" = "随心所欲"; "str_achievement_title11" = "留下标记"; "str_achievement_title12" = "超级必杀"; "str_achievement_title13" = "制造冲击"; "str_achievement_title14" = "一击出局"; "str_achievement_title15" = "细节决定成败"; "str_achievement_title16" = "街头霸王30周年版"; "str_achievement_title17" = "“带”出去"; "str_achievement_title18" = "我是蓝带"; "str_achievement_text01" = "完成一场在线比赛。"; "str_achievement_text02" = "在博物馆中观摩一件艺术品。"; "str_achievement_text03" = "打败街头霸王"; "str_achievement_text04" = "打败街头霸王II:天下斗士。"; "str_achievement_text05" = "打败街头霸王II':四大天王。"; "str_achievement_text06" = "打败街头霸王II':战斗宣言。"; "str_achievement_text07" = "打败超级街头霸王II:新挑战者。"; "str_achievement_text08" = "打败超级街头霸王II漩涡。"; "str_achievement_text09" = "打败街头霸王阿尔法:斗士之梦。"; "str_achievement_text10" = "打败街头霸王阿尔法2。"; "str_achievement_text11" = "打败街头霸王阿尔法3。"; "str_achievement_text12" = "打败街头霸王III:新纪元。"; "str_achievement_text13" = "打败街头霸王III:二度冲击 - 巨型打击"; "str_achievement_text14" = "打败街头霸王III:三度冲击 - 未来战斗。"; "str_achievement_text15" = "在超级街头霸王II漩涡中找到豪鬼以证明你的价值。"; "str_achievement_text16" = "在一场比赛中赢得30场排位赛。"; "str_achievement_text17" = "通过排位赛赢得第一条腰带。"; "str_achievement_text18" = "在排位赛中赢得蓝带等级。"; "str_achievement_text19" = "已完成一场在线比赛"; "str_achievement_text20" = "已在博物馆中观摩一件艺术品。"; "str_achievement_text21" = "已在超级街头霸王II漩涡中找到豪鬼以证明你的价值。"; "str_achievement_text22" = "在一场比赛中赢了得30场排位赛。"; "str_achievement_text23" = "已通过排位赛赢得第一条腰带。"; "str_achievement_text24" = "在排位赛中赢得了蓝带等级。"; "str_making_001" = "在街头霸王II的第一次策划会到它正式作为街机游戏发布的两年半间,这个游戏经历过许多次反复修改。他们甚至曾经一度将整个游戏作废,又重新开始!以下图片来自几个不同的来源,包括书籍、旧杂志、开发者访谈,以及Capcom的美术资源库。"; "str_making_002" = "街头霸王II诞生于1988年10月的一次策划会议。虽然游戏的原始版本从未发布过,但这些来自原始策划方案的图片可以让我们窥见一斑。"; "str_making_003" = "原始版SFII的故事发生在一个无人小岛上,这个岛屿被买下用于举办一场大型混合武术比赛。这个游戏包含八位格斗家和七个关卡。游戏系统和最终版的SFII在本质上是相同的:玩家选择一个角色进行一对一战斗。"; "str_making_004" = "意外的是,隆和肯并不在这个版本的角色名单中。游戏有多种战斗模式,包括“障碍比赛”,“命运冲突”,以及“美女战野兽”。"; "str_making_005" = "在游戏中,这个小岛以滚动图像的方式展现。七个场景,按顺序排列:城市,船舶,瀑布,森林,洞窟,桥梁,最后是悬崖上的寺庙。"; "str_making_006" = "第一个场景:城市。在背景中添加观众这个想法从未在原始版的街头霸王中实现,但可以在这个方案中看到。"; "str_making_007" = "第五个场景:洞穴。比起街头霸王II的最终版本来说,这个版本显得平淡而空洞。"; "str_making_008" = "在1988年的方案中,街头霸王II最初的八位战士。你可以很明显地看出这个方案对后续的天下斗士的影响。"; "str_making_009" = "角田正章为了证明空手道是最强武术而参加比赛。他长着一副严厉吓人的面孔,这令他从小学时代就经常被约架。除了通常的空手道招式,他也常常使用一些更加困难的技巧,比如三角跳。特殊招式:大和魂。"; "str_making_010" = "智丽是一位拳术天才,修习的是北派螳螂拳。她将中国武术融入她敏捷的攻击和独特的风格之中,一夜成名。智丽加入比赛是为了找到杀死她父亲的凶手:元——原作剧情是这样的!特殊招式:头发攻击。"; "str_making_011" = "战舞斗士嘭啵啵的一切资料,包括他的国籍和年龄,都是一个谜。他主要以腿部和脚攻击,他的招数十分有力,可以轻易穿破一个拳击手的坚固防御。不过他的手臂是弱点,如果手臂受到攻击,他会暂时失去防御能力。"; "str_making_012" = "美国拳击手迪克·詹普希是拳击场和影坛的双料明星。他加入比赛是为了宣传他的下一部电影。迪克拥有有力的拳头和出色的防御,这是拳击运动所独有的,虽然他几乎没有什么腿脚攻击。特殊招式:神圣绳索风暴。"; "str_making_013" = "虽然塔希尔·迈耶是一位传统的“强烈风格”职业摔角手,但这位大块头的每个招式都是异常有力的一击。他很难控制,所以你需要时间来掌握他的玩法。特殊招式:未知。"; "str_making_014" = "前美国陆军特种部队施尔科·穆勒的智商高达220,这让他能够完全洞悉对手的心思。这位格斗高手,凭借他闪电般的招式和狂暴的性格,赢得了“杀戮机器”的外号。特殊招式:百裂刀。"; "str_making_015" = "魔法师巨虎使用的是一种叫做“残像拳”的招式。他可以在半空中二次起跳。特殊招式:火焰吐息。"; "str_making_016" = "阿纳贝贝是一位被狮子养大的兽化人。他的管理人和驯养人罗滕博格用锁链锁住他。阿纳贝贝擅长抓和咬,但是他非常怕火。特殊招式:兽化人攻击。"; "str_making_017" = "1988年,臭名昭著的芯片短缺事件令游戏还在开发早期就被终止——生产成本太高。他们转而开始开发需要更少内存的游戏。这个游戏,那时叫作街头霸王89,在发布之时改名叫快打旋风。"; "str_making_018" = "在1989年年末,快打旋风的开发工作告一段落——也是在来自北美的压力下,街头霸王前作在那里获得了重大成功——真正的街头霸王II的工作又重新开始。有一些想法是从旧的概念设计中带过来的,但其他很多都是新念头。"; "str_making_020" = "熟悉的八个格斗家和四个首领的设计是早就决定的,但他们将会是谁呢?在这个开发的早期阶段,许多角色和环境被提出又否决。这是一位设计师的笔记,其中展示了一些未能存留下来的角色。"; "str_making_021" = "拳术师。下面的笔记写着他正在穿摔角靴。"; "str_making_022" = "一名警察。"; "str_making_023" = "面具男。"; "str_making_024" = "斗牛士,手持一根套索。在开发早期,格斗家能够装备并使用武器,这就变成一个完全不同的游戏了!"; "str_making_025" = "与丛林之王对战。"; "str_making_026" = "忍者。"; "str_making_027" = "骨法术大师。"; "str_making_028" = "在这个早期设计里,场景本身会有独特危险因素,能够影响一次对战的最终结果。在这个场景中,玩家在池塘浅水区对战时会溅出水花。"; "str_making_029" = "这个场景位于日本的莲华王院本堂,一座12世纪建造的佛寺。那里著名的千手观音雕像会不时向玩家投掷物体,如果被砸中会受到伤害。"; "str_making_030" = "在这个场景中,战斗在一辆行驶的火车上进行。玩家需要躲避障碍物,还要将风速纳入考量。"; "str_making_031" = "当然,一些早期设定保留到了最后,比如肯的设计——必须承认他这时候看起来很像隆。一开始,开发团队被告知不要把隆放到游戏里,但显然后来有所改变。"; "str_making_032" = "我们再一次见到1988年的原始设定稿中“野孩子”阿纳贝贝的概念原画。这是布兰卡最原始的版本,有一段时间他都被称为“汉玛布兰卡”。"; "str_making_033" = "这是游戏中尚未被命名的“中华姑娘”在这个时候的样子。这幅画似乎就是1988年的智丽和游戏最终版本里的春丽之间所缺失的联系。"; "str_making_034" = "随着时间过去,“中华姑娘”进化成了一位强悍、坚定的国际刑警组织警官。"; "str_making_035" = "桑吉尔夫,或者用那时候的名字,“伏特加·格瓦斯基” (虽然他的名字在游戏的最终版本里从未得到过认真考虑)。他在那个时候的背景故事表明他被禁止进行职业摔角,因为他对自己的对手过于残忍。"; "str_making_036" = "到了这个阶段,这些角色的最终设定开始一点一点明晰。我们可以看到维加的缓慢进化,从忍者到忍者斗牛士再到忍者十字军,最后到很接近我们现在所知的自负格斗家。"; "str_making_037" = "另外一些维加的早期速写。"; "str_making_038" = "盖尔的早期速写。他此时已经大半成型。"; "str_making_039" = "邪恶专制者迈克·拜森的早期版本。"; "str_making_040" = "一旦格斗家的国籍和性格得到确定,场景的设计就开始了。我们现在看到的是E·本田的场景的早期设计。"; "str_making_041" = "达尔锡的场景的早期设计。在游戏最终版本里的大象战车,但是在设定稿中它们的腿是可以移动的。注意达尔锡的设定当时尚未完全确定:这幅图是为他的早期设定而作,他那时的名字叫“那达塔”。"; "str_making_042" = "巴洛克的拉斯维加斯场景,看起来跟最终版本非常相像。"; "str_making_043" = "桑吉尔夫的场景,“被遗弃的苏联工厂”。在这个版本里,背景里的标志写着“工作!工作!”在最终版本里改成了“禁止观看”。"; "str_making_044" = "一张较晚一些的桑吉尔夫的场景图。最终版本很可能基于这个设计。"; "str_making_045" = "肯的场景的草稿。前景的锁链被移除了,因为它们遮挡了角色。这些东西实际上仍然在游戏里,但你永远无法看到:它们被移动到了水的后面,对于玩家来说是不可见的。"; "str_making_046" = "为了让动画师有足够的时间完成工作,八位格斗家的最终设定——虽然他们并不需要名字和背景故事——在这一阶段就已经交给了他们。下面的图片是最终版本的角色设定表,包括美术设计以及名字和资料。"; "str_making_047" = "“隆。攻击力:3.防御力:3.耐力:3.速度:3.应该是标准型的可选游戏角色。”"; "str_making_048" = "“肯。攻击力:3.防御力:3.耐力:3.速度:3.应当和隆拥有完全相同的能力,这样想要平等对战的玩家就可以选择他。”"; "str_making_049" = "“相扑手。攻击力:4.防御力:4.耐力:3.速度:2.应当看起来特别日本味儿,以便海外玩家领会。”"; "str_making_050" = "“中华姑娘。攻击力:3.防御力:3.耐力:3.速度:5.一个进攻性较弱,但具有压倒性速度的角色。”"; "str_making_051" = "“兽化人。攻击力:4.防御力:3.耐力:3.速度:4.具有野兽般的感官。优势在于速度,以及与其相配的力量。”"; "str_making_052" = "“伏特加·格瓦斯基。攻击力:5.防御力:4.耐力:4.速度:2.应当是个依仗残忍力量的角色。”"; "str_making_053" = "“盖尔少校。攻击力:3.防御力:3.耐力:3.速度:3.作为给美国玩家使用的标准角色而设计。”"; "str_making_054" = "“印第安人。攻击力:2.防御力:4.耐力:3.速度:1.应当是一个奇怪的拥有各种技巧的角色。”"; "str_making_055" = "当角色的设定尘埃落定,游戏本身的设计工作就开始了。不同场景、结局和其他方面的细节此刻汇聚在一起,形成了街头霸王II的蓝图。接下来就是如何完全实现这张蓝图了。"; "str_making_056" = "角色的性格和战斗方式固定下来之后,动画师就可以开始初步策划他们应该如何招式了。即便在这种简单的形式下,也明显能够看出桑吉尔夫的职业摔角招式。"; "str_making_057" = "迈克·拜森的招式概念图。"; "str_making_058" = "升龙拳和波动拳的设计草稿,肯和隆都使用这两个技能。在坐标纸上作画能够让美术设计师们确定每一帧动画在屏幕上需要用到多少像素。"; "str_making_059" = "利用这些草稿,动画师会在纸上画出详细的动画帧,经过扫描之后作为基础创作游戏中的像素图片。"; "str_making_060" = "你可以清楚看到升龙拳的动画循环,从草稿到最终版本。子图形忠实地还原了扫描的画稿,虽然某些最终微调令最后的动画更加动感。"; "str_making_061" = "盖尔的音速爆击。"; "str_making_062" = "春丽的前跳动画。这些帧中的一张被从最终版本的游戏里剪了下来以节约存储空间,你能找到是哪张吗?"; "str_making_063" = "桑吉尔夫的击败动画。"; "str_making_064" = "难得一见的街头霸王II标识早期概念图。现在的我们很难想象这个游戏的名字里带着个“2”而不是罗马数字。"; "str_making_065" = "Demo版游戏的动画速写。"; "str_making_066" = "这是盖尔结局的一张简单速写。你可以看到这和游戏最终版本里的结局很接近了。"; "str_making_067" = "春丽为她的父亲报仇雪恨,回到了“年轻单身女孩”的生活。"; "str_making_068" = "这张桑吉尔夫结局的设计图里画的是一招抱摔吗?"; "str_making_069" = "和子图形动画一样,这些速写更加细致的版本都是画在坐标纸上的,然后扫描进电脑,以便像素美术师们工作。"; "str_making_070" = "隆和达尔锡的结局。为了节约存储空间,达尔锡的头巾被删去了——到了这个阶段,剩下的可用空间已经不多了!"; "str_making_071" = "结局动画很像是在制作后期才加进游戏里的。"; "str_making_018a" = "就在这时,一款8位家庭游戏卡带“街头霸王II”带着人们从未见过的奇特标志,横空出世。它曾在1989年进行过一阵短暂的宣传,然后就杳无音讯了。开发团队也是在那时决定推出家庭版吗?"; "str_making_072" = "最终,在首次提案会举行将近两年半之后,街头霸王II于1991年4月搬上了街机。虽然许多年过去,但从许多方面来说,打造街头霸王II的基石的初衷从未改变。"; "str_tl_001" = "街头霸王开始开发。"; "str_tl_002" = "街头霸王在街机上发布。"; "str_tl_003" = "街头霸王公布卡带版本。"; "str_tl_004" = "未曾完成的街头霸王II的原型版本的计划书。"; "str_tl_005" = "街头快打(街头霸王的CD-ROM版)发布。"; "str_tl_006" = "快打旋风的原型版,“街头霸王'89”在街机游戏展中展出。"; "str_tl_007" = "街头霸王(家用电脑版)发布。"; "str_tl_008" = "快打旋风(前街头霸王'89)发布。"; "str_tl_009" = "真正的街头霸王II的开发工作开始了。"; "str_tl_010" = "街头霸王II公布家用机版。"; "str_tl_011" = "天下斗士的诞生。"; "str_tl_012" = "街头霸王2010:快打旋风公布家用卡带版。"; "str_tl_013" = "街头霸王II的最终微调。"; "str_tl_014" = "街头霸王II公布!开始游戏测试。"; "str_tl_015" = "街头霸王II:天下斗士制作完毕,出版发布。"; "str_tl_016" = "街头霸王II的角色介绍出现在一本日本杂志上。"; "str_tl_017" = "圣诞节期间热卖的街头霸王II商品。"; "str_tl_018" = "街头霸王II':四大天王第一次在街机游戏展会中展出。"; "str_tl_019" = "街头霸王II':四大天王发布。"; "str_tl_020" = "街头霸王II发布16位家用卡带版。"; "str_tl_021" = "天下斗士开了角色客串其他Capcom游戏的先例。"; "str_tl_022" = "隆在威虎战机:雷暴行动中客串。"; "str_tl_023" = "街头霸王原声音乐集和美术设定集发布。"; "str_tl_024" = "街头霸王纪念特辑让我们能够一窥天下斗士的生活。"; "str_tl_025" = "街头霸王II':战斗宣言发布。"; "str_tl_026" = "春丽在龙战士中客串。"; "str_tl_027" = "春丽在快打旋风2的背景中出现。"; "str_tl_028" = "春丽在周末之夜:摔跤霸王中出场。"; "str_tl_029" = "新挑战者的诞生。"; "str_tl_030" = "超级街头霸王II:新挑战者发布。"; "str_tl_031" = "超级街头霸王II:战斗大赛发布。"; "str_tl_032" = "洛克人使用波动拳。"; "str_tl_033" = "巴洛克、E·本田和桑吉尔夫加入毁灭拳击场:摔跤霸王2。"; "str_tl_034" = "Capcom的美术师对SSF2后续发展的想象。"; "str_tl_035" = "超级街头霸王II:漩涡发布。"; "str_tl_036" = "拳圣土龙:街头霸王II发布。"; "str_tl_037" = "街头霸王II:动画电影首映。"; "str_tl_038" = "洛克人使用升龙拳。"; "str_tl_039" = "街头霸王好莱坞电影版首映。"; "str_tl_040" = "街头霸王阿尔法开始开发。"; "str_tl_041" = "街头霸王II V(动画系列剧)在日本电视台首播。"; "str_tl_042" = "街头霸王:大电影(街机版)发布。"; "str_tl_043" = "街头霸王阿尔法:斗士之梦发布。"; "str_tl_044" = "街头霸王:大电影发布。"; "str_tl_045" = "街头霸王动画版在北美首播。"; "str_tl_046" = "街头霸王阿尔法2开始制作。"; "str_tl_047" = "街头霸王II大电影(家用机版本)发布。"; "str_tl_048" = "快打旋风3发布。"; "str_tl_049" = "街头霸王阿尔法(家用版)发布。"; "str_tl_050" = "街头霸王阿尔法2在街机游戏展上初次演示。"; "str_tl_051" = "街头霸王阿尔法2发布。"; "str_tl_052" = "超级解谜霸王II:漩涡发布。"; "str_tl_053" = "街头霸王零2阿尔法发布。"; "str_tl_054" = "街头霸王阿尔法2(家用版)发布。"; "str_tl_055" = "街头霸王EX发布。"; "str_tl_056" = "街头霸王III:新纪元发布。"; "str_tl_057" = "街头霸王III全记录发布。"; "str_tl_058" = "街头霸王EX扩展版发布。"; "str_tl_059" = "街头霸王EX扩展版阿尔法发布。"; "str_tl_060" = "超级宝石霸王迷你版发布。"; "str_tl_061" = "春丽和樱在龙战士III中客串。"; "str_tl_062" = "街头霸王合集发布。"; "str_tl_063" = "街头霸王III:二度冲击 - 巨型打击发布。"; "str_tl_064" = "私立正义学园:命运联盟发布。"; "str_tl_065" = "街头霸王EX 2发布。"; "str_tl_066" = "街头霸王阿尔法3发布。"; "str_tl_067" = "街头霸王合集第二辑发布。"; "str_tl_068" = "街头霸王零2'加强版发布。"; "str_tl_069" = "街头霸王阿尔法3(家用版)发布。"; "str_tl_070" = "街头霸王III:三度冲击发布。"; "str_tl_071" = "街头霸王EX 2扩展版发布。"; "str_tl_072" = "快打旋风:复仇发布。"; "str_tl_073" = "街头霸王阿尔法3:最强者隆道馆发布。"; "str_tl_074" = "街头霸王:双重冲击发布。"; "str_tl_075" = "街头霸王EX 3发布。"; "str_tl_076" = "快打旋风:复仇发布。"; "str_tl_077" = "街头霸王阿尔法:动画版发布。"; "str_tl_078" = "街头霸王II:三度冲击(家用版)发布。"; "str_tl_079" = "嘉米和查理成为神枪机兵的可用角色。"; "str_tl_080" = "超级街头霸王II X(联机对战版)发布。"; "str_tl_081" = "街头霸王阿尔法3:升级发布。"; "str_tl_082" = "街头霸王阿尔法3:升级(携带版)发布。"; "str_tl_083" = "街头霸王零3:最强道馆(联机对战版)发布。"; "str_tl_084" = "R·美华在空想大冒险X3中客串出场。"; "str_tl_085" = "超级街头霸王II:漩涡重制版发布。"; "str_tl_086" = "超级解谜霸王II(携带版)发布。"; "str_tl_086a" = "第一款街头霸王衍生的手机游戏——隆的手刀发布。"; "str_tl_086b" = "西恩的篮球发布。"; "str_tl_086c" = "街头霸王阿尔法:速战速决发布。"; "str_tl_087" = "在北美长期连载的街头霸王漫画版首次发布。"; "str_tl_088" = "终极街头霸王II:周年纪念版发布。"; "str_l_089" = "街头霸王周年合集发布。"; "str_gl_089a" = "str_gl_089a"; "str_tl_090" = "Capcom大乱斗发布。"; "str_tl_091" = "老虎机7:激斗!街头霸王II发布。"; "str_tl_092" = "街头霸王阿尔法:世代(动画电影)发布。"; "str_tl_093" = "街头霸王阿尔法3:最强版发布。"; "str_tl_094" = "嘉米在快打旋风:适者生存中客串。"; "str_tl_095" = "街头霸王阿尔法精选发布。"; "str_tl_096" = "超级解谜霸王II:漩涡高清重制版发布。"; "str_tl_097" = "街头霸王Online:鼠标世代发布。"; "str_tl_098" = "街头霸王IV街机版发布。"; "str_tl_099" = "弹珠游戏春丽出国记发布。"; "str_tl_100" = "超级街头霸王II漩涡:高清重制版发布。"; "str_tl_101" = "街头霸王IV在家用机上发布。"; "str_tl_102" = "街头霸王:春丽传在剧场上映。"; "str_tl_103" = "布兰卡在羊群!中客串登场。"; "str_tl_104" = "街头霸王IV在移动设备上首发。"; "str_tl_105" = "超级街头霸王IV发布。"; "str_tl_106" = "超级街头霸王IV:街机版发布。"; "str_tl_107" = "超级街头霸王IV:3D版(携带版)发布。"; "str_tl_108" = "街头霸王IV伏特:战斗协议移动版发布。"; "str_tl_109" = "迈克·拜森在迷惑馆:随音而行中客串。"; "str_tl_110" = "街头霸王III三度冲击:在线版发布。"; "str_tl_111" = "街头霸王IV高清版在移动设备上首发。"; "str_tl_112" = "街头霸王25周年纪念收藏版发布。"; "str_tl_113" = "街头霸王XCapcom大乱斗在移动设备上首发。"; "str_tl_114" = "街头霸王X洛克人发布。"; "str_tl_116" = "超级街头霸王IV弹珠版发布。"; "str_tl_117" = "究极街头霸王IV发布。"; "str_tl_118" = "街头霸王IV:竞技场在移动设备上首发。"; "str_tl_119" = "街头霸王:联合战斗在移动设备上首发。"; "str_tl_120" = "街头霸王:解谜魂在移动设备上初次发布。"; "str_tl_121" = "日本相扑杯 ~ 横纲对街霸~ 发布。"; "str_tl_122" = "街头霸王V发布。"; "str_tl_123" = "超级街头霸王IV:老虎机版发布。"; "str_tl_124" = "究极街头霸王II:最后的挑战者发布。"; "str_tl_125" = "街头霸王三十周年合集发布。"; "str_tl_long_001" = "从第一代街头霸王游戏开始,Capcom就渴望打造一款时下最复杂的对战游戏。这些未公布文件展示了一些早期的游戏设计。"; "str_tl_long_002" = "街头霸王最初在街机上推出时有两个版本。最开始,玩家实际需要猛烈捶打街机上的触压键,后来Capcom才改为了系列之初的六键操作模式。"; "str_tl_long_003" = "据说街头霸王还有一个8位卡带版,但从未面向玩家发布。只剩下这些非常珍贵的截图。它还存在吗?"; "str_tl_long_004" = "现在,公司开始了对街头霸王II的策划,可惜无疾而终。这个版本包含了场景创意和更多角色专有技能。(查看“街头霸王II的诞生”了解更多)"; "str_tl_long_005" = "街头霸王是最初面世的一批CD家用机游戏之一。除此处展示的美术包外,游戏拥有动听的CD配音。"; "str_tl_long_006" = "随后发布的是快打旋风——这款游戏最初也计划沿用街头霸王的名字,但在最终发布前进行了更改。这里展示的是一部分促销材料。"; "str_tl_long_007" = "街头霸王的客户群体是不同版本的家用电脑。这是其中一位的游戏插图!"; "str_tl_long_008" = "快打旋风则主攻街机市场,并随即打响了名号。快打旋风和街头霸王共享一个世界设定,其中的角色都将成为本系列作品中的一部分。"; "str_tl_long_009" = "接下来,我们最喜欢的那款街头霸王II该登场了!"; "str_tl_long_010" = "Capcom也打算开发街头霸王II的8位家用机版本吗?公司曾在一次展览上宣布过这一消息,然后再也没有下文了。"; "str_tl_long_011" = "随着街头霸王II开发的推进,那些广为人知且备受喜爱的角色也初具雏形。"; "str_tl_long_012" = "街头霸王2010:快打旋风,一款未来派动作游戏平台,发布了8位家用机版。主要角色凯文(Kevin),在发布欧美版时被重新命名为肯(Ken),并加上了“快打旋风”副标题。日式游戏插图。"; "str_tl_long_013" = "街头霸王II进入了研发后期。开始对游戏的每一个细节进行雕琢。(查看“街头霸王II的诞生”了解更多!)"; "str_tl_long_014" = "街头霸王II最终发布了!在街机游戏厅的实装测试中,Capcom调查了玩家对游戏的反应,了解了需要平衡和改进的地方。他们向参与测试的当地玩家展示了其中一些原始设计。"; "str_tl_long_015" = "街头霸王II:天下斗士街机版发布。这款游戏及其后的续篇将成为风靡全世界的最畅销格斗游戏。"; "str_tl_long_016" = "街头霸王II的角色在一本著名的日本街机游戏杂志上放出了全新设计图,更是推波助澜。"; "str_tl_long_017" = "街头霸王II一路畅销,风头正旺——这只是在美国推出的产品之一。"; "str_tl_long_018" = "街头霸王II的第一次大版本更新叫作街头霸王II':四大天王,首次出现在一场街机游戏/娱乐展上。街机游戏买家和运营商将在展会上确定未来需要预订或销售的新游戏。"; "str_tl_long_019" = "街头霸王II:四大天王发布!除了其他改进外,四大天王终于允许玩家们使用Boss角色了!新的宣传图像表明了这一点。"; "str_tl_long_020" = "在万众期待下,街头霸王II终于发布了家用机版。这款游戏一经推出便长盛不衰,狂售630万份。这些宣传画均与该版游戏有关。"; "str_tl_long_021" = "街机问答游戏,问答大冒险:Capcom世界2发布,来自街头霸王和快打旋风系列的角色纷纷登场。这也开启了我们的街霸角色开始频繁在其他Capcom游戏中客串出场的先河。"; "str_tl_long_022" = "竖版卷轴射击游戏威虎战机:雷暴行动街机版发布。如果你击中一棵特定的树,会跳出一个小小的隆,施展一套升龙拳。你还可以通过击中他获得额外点数!"; "str_tl_long_023" = "街头霸王II原声音乐集和美术设定集在日本发布。这一总设定集和原声音乐集让粉丝们得以一窥街头霸王未放出的图片,了解游戏制作的幕后小知识。"; "str_tl_long_024" = "这张独一无二的图片只收录在街头霸王II完整美术设定集中,展现了游戏人物在游戏结局后的生活。"; "str_tl_long_025" = "街头霸王II':战斗宣言街机版发布。这款游戏的游戏速度更快,对一些角色作出了平衡,并提供了新的配色。推出了更多宣传画面向粉丝宣传。"; "str_tl_long_026" = "如果遵循特定的操作指示,你还能看到春丽在龙战士(Capcom自成一派的开创性RPG)中客串时的形象。"; "str_tl_long_027" = "快打旋风2是专为家用机推出的版本。春丽在香港场景的背景中享受美食!"; "str_tl_long_028" = "周末之夜:摔跤霸王街机版发布,快打旋风中的麦克·哈格作为可选人物登场。你可以看到这个世界的摔跤迷春丽坐在第一排观战。"; "str_tl_long_029" = "自原版游戏推出以来,四名新的天下斗士首次加入了超级街头霸王II:新挑战者的阵容中。这些角色和介绍动画研究将影响最终的游戏成品。"; "str_tl_long_030" = "超级街头霸王II:新挑战者街机版发布。这是第一款在Capcom新CP系统II主板上运行的游戏。"; "str_tl_long_031" = "比武大会版允许最多八名玩家通过本地网络竞赛在多台机器上游戏,宣传画上展示的正是这一幕。"; "str_tl_long_032" = "洛克人X发布。X可解锁波动拳招式,尽管要获得这个技能可不容易……"; "str_tl_long_033" = "毁灭拳击场:摔跤霸王2街机版,作为周末之夜:摔跤霸王的续作推出。春丽肯定是跟大家介绍了这场摔跤比赛,现在你可以在不同城市的看台上找到E·本田、巴洛克和桑吉尔夫了。"; "str_tl_long_034" = "为宣传新游戏,公司再次要求Capcom的美术师们画出游戏角色在结局后的生活。这些图片将被扫描并插入到超级街头霸王II漩涡的结局中!"; "str_tl_long_035" = "除了超级连招和空中连招系统外,超级街头霸王II漩涡还在可选角色轮盘中加入了神秘的豪鬼。毫无疑问,这是多年来统治力最强的一版街头霸王II。"; "str_tl_long_036" = "“打拜森”街机游戏拳圣土龙:街头霸王II在日本发布。玩家1使用隆,玩家2使用春丽,必须(是的!)使用木槌敲打从洞里冒出来的迈克·拜森娃娃,同时在屏幕上方进行街头霸王II动作游戏。"; "str_tl_long_037" = "街头霸王II:动画电影发布。电影大获成功,启发了其后的漫画版和另一款电子游戏。"; "str_tl_long_038" = "洛克人X2发布。 X扩展了他的操作,现在也可解锁升龙拳了。"; "str_tl_long_039" = "街头霸王好莱坞大电影发布。这是迈克·拜森的饰演者Raul Julia生前主演的最后一部电影。"; "str_tl_long_040" = "街头霸王系列新作,时间线位于街头霸王和街头霸王II之间的街头霸王阿尔法,正在紧锣密鼓地研究之中。 "; "str_tl_long_041" = "在动画电影大获成功之后,街头霸王II V,日本TV动画系列开始放送。该动画总共29集,同时也有漫画版。"; "str_tl_long_042" = "街头霸王:大电影(游戏)街机版发布。游戏采用了数字化演员,特色包括“打断动作”和“防反动作”。"; "str_tl_long_043" = "街头霸王阿尔法:斗士之梦街机版发布,与前作视觉风格大不相同。"; "str_tl_long_044" = "街头霸王:大电影(游戏)32位家用机版发布。这一版本和街机版大相径庭,其核心玩法更类似于超级街头霸王II:漩涡。"; "str_tl_long_045" = "美版动画街头霸王开始在电视台放送。总共26集。"; "str_tl_long_046" = "街头霸王阿尔法的续作正在酝酿当中!这款续作将为阿尔法系列引入新的系统和角色。对新角色的预作草图帮助建立了他们的最终形象。"; "str_tl_long_047" = "街头霸王II大电影发布了32位家用机版。这款游戏继承了SFII电影版的连续动画镜头,也拥有原版特色的战斗场景,更有一名机器人试图收集全世界最优秀的战士们的数据。本系列的共同主题!"; "str_tl_long_048" = "快打旋风3家用机版发布。已经在街头霸王阿尔法中出现过的凯重返游戏。 "; "str_tl_long_049" = "街头霸王阿尔法:斗士之梦家用机版发布。这是首个内置了训练模式的街头霸王家用机版。"; "str_tl_long_050" = "街头霸王阿尔法2首次在日本最大街机展上露面,同时获得了来自潜在投资者的反馈。"; "str_tl_long_051" = "街头霸王阿尔法2街机版发布。这款游戏将最终改写第一版街头霸王阿尔法的剧情。宣传画上展示了新的角色和其他稀奇古怪的东西。"; "str_tl_long_052" = "解谜对战游戏超级解谜霸王II漩涡街机版发布,会有几个Q版街头霸王人物表演他们的招牌招式。"; "str_tl_long_053" = "街头霸王零2阿尔法是仅在日本发布的阿尔法2街机版。该版本加入了欧美版中的新角色和错误修正。"; "str_tl_long_054" = "在街头霸王阿尔法2的家用机版本中,真·豪鬼首次成为可选角色。这款游戏以32位家用机光碟和16位家用机卡带的方式发布。"; "str_tl_long_055" = "首款完全多边形街头霸王游戏,街头霸王EX街机版发布,更有大量精彩宣传画。"; "str_tl_long_056" = "街头霸王III:新纪元街机版发布。多亏了Capcom新CP系统III的优秀性能,相比前作,本作的角色动画要流畅多了。就连成品的美术和宣传画风格都大不相同。"; "str_tl_long_057" = "美术攻略集《街头霸王III全记录》发布,粉丝得以一窥游戏的幕后制作花絮。"; "str_tl_long_058" = "升级后的街头霸王EX加强版的街机版发布。这一版本加入了新角色。"; "str_tl_long_059" = "32位家用机版SFEX发布,名为街头霸王EX扩展版阿尔法,同时添加了一道隐藏奖励关卡。"; "str_tl_long_060" = "专为儿童推出的街头霸王游戏,超级宝石霸王迷你版的街机版推出,使用与超级解谜霸王II漩涡中相同的Q版人物设计。这是首款女性角色多于男性角色的街头霸王游戏。"; "str_tl_long_061" = "龙战士III发布。樱和春丽都在这款32位RPG游戏中客串出场。"; "str_tl_long_062" = "街头霸王家用机版合集发布,这也是之前日本限定版街头霸王零2阿尔法首次在欧美发布。"; "str_tl_long_063" = "街头霸王III:二度冲击 - 巨型打击街机版发布。来自快打旋风的雨果首次在街头霸王中登场,同时出场的还有新角色尤里安。豪鬼也再度回归本系列。"; "str_tl_long_064" = "多边形打斗游戏私立正义学园:命运联盟街机版发布,樱是其中的可选角色。该游戏场景设置在校园内,通常是操控学生和老师进行打斗。家用机卡带附加了许多小游戏。"; "str_tl_long_065" = "3D打斗游戏街头霸王EX2街机版发布。"; "str_tl_long_066" = "街头霸王阿尔法3街机版发布,增添了几名新角色,包括来自快打旋风的科迪。同时放出大量全新宣传画。"; "str_tl_long_067" = "街头霸王家用机合集第二辑发布。这是街头霸王II各版本合集。"; "str_tl_long_068" = "单机版街头霸王零2'(即街头霸王零2阿尔法)在日本发布。这一版本在欧美被称为街头霸王阿尔法II黄金,收录在欧美的街头霸王合集中。"; "str_tl_long_069" = "街头霸王阿尔法3家用机版发布,仅此一版即斩获百万份销量。本作放出了全新封面和宣传画。"; "str_tl_long_070" = "街头霸王III:三度冲击街机版发布。春丽归来!总共有三种不同的街机版本,均对错误进行了修复。本作宣传的画面细节更精致了。"; "str_tl_long_071" = "街头霸王EX 2扩展版发布。在这一街头霸王EX2的街机版更新中,沙加特首次在多边形游戏中登场。"; "str_tl_long_072" = "由美国开发的快打旋风衍生格斗游戏快打旋风:复仇街机版发布。雨果、科迪、凯和苏杜姆均为可选角色。稍后的家用机版本使用4MB RAM扩展包囊括了一切动作。"; "str_tl_long_073" = "这款街头霸王阿尔法3的家用机载体提供在线高分分享,但不可进行在线对战。最强道馆模式允许玩家选择一名较弱的斗士与两名更强的对手较量。"; "str_tl_long_074" = "街头霸王III:双重冲击,街头霸王III头两款游戏整合版的家用机版发布。这是玩家第一次可在游戏中使用吉鲁(任意游戏均可)和真·豪鬼(仅可在二次冲击中使用)。"; "str_tl_long_075" = "街头霸王EX3为家用机独享版。"; "str_tl_long_076" = "快打旋风复仇使用4MB RAM扩展包发布了家用机版。"; "str_tl_long_077" = "街头霸王阿尔法:动画版OVA面向家庭录影市场发布,进一步开拓了阿尔法世界。"; "str_tl_long_078" = "街头霸王III:三度冲击家用版发布,其新增功能与双重冲击相同。本作放出了新的宣传画。"; "str_tl_long_079" = "以嘉米和查理·纳什为主角的全方位射击游戏神枪机兵街机版发布。"; "str_tl_long_080" = "超级街头霸王II X(联机对战版)家用机版发布。这是首个实现了在线联机对战的街头霸王游戏。"; "str_tl_long_081" = "原版游戏的日本限定升级包街头霸王阿尔法3:升级街机版发布。除了其他变动外,此版本中还加入了来自家用机版的角色。在稍后的携带掌机版中,阴、伊格尔(来自初版街头霸王!)和真希(来自快打旋风2)加入可选角色。"; "str_tl_long_082" = "街头霸王阿尔法3:升级的携带版发布。伊格尔(来自初版街头霸王!)和真希(来自快打旋风2)加入可选角色轮盘。"; "str_tl_long_083" = "真正的SFA3在线对战家用机版本在日本发布,名为街头霸王零3:最强道馆(联机对战版)。其中加入了在线对战模式,且仅可通过邮寄方式订购。"; "str_tl_long_084" = "日本限定版冒险游戏空想大冒险X3家用版发布,R·美华客串出场。"; "str_tl_long_085" = "超级街头霸王II:漩涡重制版的16位掌机版发布,含新角色插图和战斗胜利画面。"; "str_tl_long_086" = "超级解谜八王II的16位掌机版发布。"; "str_tl_long_086a" = "日本限定版收集游戏隆的手刀(隆的碎砖)发布。在这款小游戏中,来自阿尔法系列的隆将击碎从四面八方朝他袭来的日本屋顶砖。错过三次即游戏结束。"; "str_tl_long_086b" = "西恩的篮球功能手机版发布。在这个投篮得分小游戏中,来自街头霸王III的西恩必须寻找正确的角度投篮,难度逐步提升。如果未能获得该关卡的规定分数,游戏结束!"; "str_tl_long_086c" = "街头霸王阿尔法:速战速决的功能手机版发布。这是目前为止最先进的移动版街头霸王游戏,玩家将跟随隆打败一系列对手不断前进。总体而言这是一款考验即时反应的游戏——在正确的时间按下正确的手机键,隆就会发起进攻。没打中,他就会受到攻击。三盘两胜制!"; "str_tl_long_087" = "街头霸王新系列漫画在美国开启连载,至今已超过64期,含三本图文小说和两个短篇故事。"; "str_tl_long_088" = "终极街头霸王II:周年纪念版家用机版发布。此版本允许玩家选择任何SFII版的喜爱角色进行游戏。"; "str_tl_long_089" = "街头霸王周年合集发布。内含终极街头霸王II和街头霸王III:三度冲击的二合一家用机版。"; "str_tl_long_090" = "包含SFII、SFIII和SFA等多个Capcom格斗游戏系列角色的Capcom大乱斗街机版发布。"; "str_tl_long_091" = "内含街头霸王II角色的家用老虎机游戏,老虎机7:激斗!发布。街头霸王II。"; "str_tl_long_092" = "街头霸王阿尔法:世代(动画电影)发布。尽管是由日本制作的,但其针对的却是欧美市场。"; "str_tl_long_093" = "这一携带版街头霸王阿尔法3涵盖了过去载体上的一切内容,同时放出了新的角色宣传画。"; "str_tl_long_094" = "快打旋风:适者生存,美国开发的格斗游戏,推出了家用机版本。嘉米在其中作为地下角斗士露面,还有许多其他街头霸王角色包括沙加特、尼克罗和春丽作为装饰海报出现在游戏中。"; "str_tl_long_095" = "街头霸王阿尔法精选的家用版发布。这一版本包括三个阿尔法街机游戏,附带重置版的阿尔法2黄金,以及超级宝石霸王迷你版。角色和宣传画的风格大不相同。"; "str_tl_long_096" = "超级解谜霸王II:漩涡高清重制版发布。这款家用机版本的超级解谜霸王II漩涡加入了高清图像。"; "str_tl_long_097" = "PC在线格斗游戏,街头霸王Online:鼠标世代发布。这款多边形游戏使用鼠标完成所有游戏内操作。私立正义学园中也有两名角色加入了可用角色轮盘中,密切了两个游戏时空之间的联系。"; "str_tl_long_098" = "街头霸王IV街机版发布,预告着格斗游戏的强势归来。"; "str_tl_long_098a" = "在这款日本限定的弹珠游戏中,你能看到3D版的春丽走来走去。"; "str_tl_long_100" = "超级街头霸王II漩涡:高清重制版,重新制作了SSFIIT并发布了家用机版。"; "str_tl_long_101" = "家庭版街头霸王IV发布,增添了新角色和在线游戏。"; "str_tl_long_102" = "真人动作电影街头霸王:春丽传发布。此电影的家庭版标志着面向欧美观众的动画电影街头霸王阿尔法:世代首次在日本发布。这是作为额外奖励以光碟形式发售。"; "str_tl_long_103" = "休闲策略游戏羊群!发布,布兰卡在其中客串登场。"; "str_tl_long_104" = "街头霸王IV在移动设备上发布,简化了连招系统。初登场角色只有8名,但会随着时间的增加逐渐添加免费角色。可通过蓝牙实现多玩家对战。"; "str_tl_long_105" = "超级街头霸王IV的家用机版先于街机版发布,拥有更多角色、更多在线模式、更多新意!"; "str_tl_long_106" = "SSFIV街机版发布,可选角色轮盘新增了阴阳及其他角色。这一版本随后也发布了家用机版。"; "str_tl_long_107" = "SSFIV掌机版发布,含全新3D模型和特色功能。"; "str_tl_long_108" = "SFIV推出新的移动版,真正实现联网对战。"; "str_tl_long_109" = "在掌机版“声音大冒险”解谜游戏迷惑馆:随音而行中,玩家可在奖励章节中看到隆和迈克·拜森的对决。"; "str_tl_long_110" = "街头霸王III三度冲击在更先进的平台上发布了首个在线版本,新增了视觉过滤和可选混响原声。"; "str_tl_long_111" = "街头霸王IV高清版移动设备特别版终于发布,解除了先前的特殊设备限制,但仅在日本发布。"; "str_tl_long_112" = "街头霸王超级大礼包发布——内含四款游戏,两张电影碟片、数张原声集以及隆的腰带复刻版等周边。"; "str_tl_long_113" = "移动版卡片RPG街头霸王XCapcom大乱斗在移动设备上发布。该游戏内含超过500名来自Capcom世界的角色,其中许多来自街头霸王系列。于2013年4月停止运营。"; "str_tl_long_114" = "这个跨界对战精选包可供免费下载,用以庆祝街头霸王和洛克人系列25周年。第二版街头霸王X洛克人V2,提供密码存档功能。"; "str_tl_long_117" = "究极街头霸王IV,街头霸王IV的最终版本街机版发布,新增了角色、在线模式和更多特色。这款游戏最后也在家用机上发布。"; "str_tl_long_118" = "街头霸王IV竞技场,最新SFIV移动版发布,为该系列新增额外社交内容。"; "str_tl_long_119" = "移动版对战游戏街头霸王:联合战斗发布,允许玩家随时替换角色。"; "str_tl_long_120" = "移动版宝石消除解谜游戏,街头霸王:解谜魂发布。在这款游戏中,解谜动作上方会出现Q版街头霸王角色。"; "str_tl_long_121" = "这款赛马网页游戏旨在推广一场日本大型赛马。E·本田、隆和春丽等角色在真实的相扑大师旁策马奔腾。达尔锡乘坐的是大象而不是马。"; "str_tl_long_122" = "街头霸王最新情报已经公布!街头霸王V将拥有丰富的故事线内容、全新游戏系统和角色。这款游戏将衍生系列网页序幕,街头霸王:重生。"; "str_tl_long_123" = "SSFIV的弹珠游戏版已在弹珠游戏店内推出,并已于2016年7月移植到移动设备中。"; "str_tl_long_124" = "究极街头霸王II:最后的挑战者发布,内含新修版街头霸王II:漩涡和超级街头霸王II漩涡高清重制版,添加了数个新模式。"; "str_tl_long_125" = "街头霸王30周年合集包含从街头霸王到街头霸王III:三度冲击的12款主流街机游戏,以及包含4k美术作品的多个资料库及幕后花絮。"; "str_tl_long_126" = "最新的‘国际'版在今年年底发布,此版本含有日版12款完整游戏,以及各种改进。就是你现在正在看的这款游戏啦!"; "str_sf2memorial_001" = "尽管春丽又成为了那个“单身年轻女孩”,训练仍是她日常生活中必不可少的一部分。"; "str_sf2memorial_002" = "看着这些少年,隆不禁回想起自己的少年时代,每天与肯一同练功度过的日子。"; "str_sf2memorial_003" = "桑吉尔夫转脸直面那头刚刚被他从冬眠中唤醒的棕熊。“我无法和人类训练,他们实在是太脆弱了!”"; "str_sf2memorial_004" = "盖尔上校,这位曾经被誉为地球上最强男人的斗士,现在却成为了一名慈爱的父亲。他与女儿一同画画的场景完美诠释了“幸福”的含义。"; "str_sf2memorial_005" = "对于E·本田来说,打扫浴室是一项不错的训练。“喂,蹲下去,用力擦!”"; "str_sf2memorial_006" = "吉米正如往常一样,和妈妈一起去杂货店采购。他已经逐渐开始适应现代社会,但社会却并未完全适应它的存在……"; "str_sf2memorial_007" = "一张完美的全家福。达尔锡正在向儿子复述自己如何赢得武斗大赛的传奇故事。"; "str_sf2memorial_008" = "肯正开着车与他的新婚妻子依丽莎出门兜风。他已经将刻苦训练武术的日子彻底抛在身后了吗?"; "str_sf2memorial_009" = "过去的回忆:盖尔队长,人人周知他的归来,正准备深入执行一场任务。"; "str_sf2memorial_010" = "强壮即是美丽,那些既不强壮又不美丽的人没有资格在维加的豪宅里占有一席之地。"; "str_sf2memorial_011" = "沙加特誓要取回世界最强斗士的称号,每日训练不休。"; "str_sf2memorial_012" = "桑吉尔夫在纽约闲逛时抓住了一个扒手。“这些犯罪令我坐立难安。”"; "str_sf2memorial_013" = "路人目不转睛地盯着吉米奇怪的外貌,大声惊叹。“先生,你可以到别的地方去吃吗?”"; "str_sf2memorial_014" = "战斗的伤痕还未在无可匹敌的战斗之王M·迈恩身上治愈。他无法掩盖脸上渐渐升起的怒容。“也许我是落于下风了。”"; "str_sf2memorial_015" = "巴洛克不再是众人瞩目的焦点,只能与悲伤为伴。“我曾是拉斯维加斯最强的人……”"; "str_sf2memorial_016" = "“好一张丧家之犬的脸。令人作呕。”"; "str_sf2memorial_017" = "“他已变得如此之强!”肯仔细回顾了自己败于隆之手的经历,发誓在他们的下一次宿命对决中一定要打败他。“我会打败你的,隆,我发誓。”"; "str_sf2memorial_018" = "相扑大师E·本田踏入会场。一场激战即将开始。"; "str_sf2memorial_019" = "巴洛克的对手在劫难逃。“我在跟这妞儿调情时突然有人横插一手。三拳之后,K.O.。”"; "str_sf2memorial_020" = "“啊,我看起来糟透了。我可不会这一副鬼样子去结婚……”"; "str_sf2memorial_021" = "达尔锡享受这段无需战斗的平静时光,与科达一同在河中戏水。"; "str_sf2memorial_022" = "在亚洲大陆不断游历以寻找新挑战的隆,又赢下了一场村庄里的战斗。“把我的女儿娶走吧!”村长说。隆愣住了。"; "str_sf2memorial_023" = "“战斗是最大的乐趣。胜利是真正的幸福。”"; "str_sf2memorial_024" = "在与隆的一场激斗之后,迈克·拜森就消失得无影无踪。但是毫无疑问,总有一天,这个恶魔还会卷土重来。"; "str_menu_levels" = "选择关卡"; "str_random" = "随机关卡"; "str_adon_levelname" = "Thailand (Day)"; "str_adon_levelname_chao" = "Chao Phraya River, Thailand"; "str_adon_levelname_khmer" = "Khmer Ruins, Thailand"; "str_akuma_levelname" = "China (Day)"; "str_akuma_levelname_gokuento" = "Gokuento, Japan"; "str_akuma_levelname_oni" = "Oni Fang Cave, Japan"; "str_akuma_levelname_fuji" = "Fuji Retreat, Japan"; "str_akuma_levelname_mountain" = "Mountain Pass, Japan"; "str_alex_levelname" = "Graffiti Alley, U.S.A."; "str_alex_levelname_new" = "New York Rooftop, U.S.A."; "str_alex_levelname_subway" = "Subway Station, U.S.A."; "str_balrog_levelname" = "U.S.A."; "str_juli_juni_balrog_levelname" = "Secret Point 48106 (Evening)"; "str_juli_juni_balrog_charactername" = "JULI / JUNI / BALROG"; "str_birdie_levelname" = "Italy (Night)"; "str_birdie_levelname_london" = "London Underground, England"; "str_birdie_levelname_train" = "Train Cemetery, England"; "str_blanka_levelname" = "Brazil"; "str_blanka_levelname_madeira" = "Madeira River Tributary, Brazil"; "str_cammy_levelname" = "England"; "str_cammy_levelname_mykonos" = "Mykonos, Greece"; "str_charlie_levelname" = "U.S.A. (East) (Night)"; "str_charlie_levelname_detroit" = "Detroit Highway, U.S.A."; "str_charlie_levelname_frankfurt" = "Frankfort Hangar, U.S.A."; "str_chunli_levelname" = "China"; "str_chunli_levelname_china_night" = "China (Night)"; "str_chunli_levelname_beijing" = "Beijing, China"; "str_chunli_levelname_zhidan" = "Zhidan Plaza, China"; "str_chunli_levelname_village" = "Village Marketplace, China"; "str_cody_levelname" = "Metro City Police Detention Center, U.S.A."; "str_dan_levelname" = "Thailand (Sunset)"; "str_dan_levelname_temple" = "Temple Street, Hong Kong"; "str_dan_levelname_hinode" = "Hinode Park, Japan"; "str_deejay_levelname" = "Jamaica"; "str_dhalsim_levelname" = "India"; "str_dhalsim_levelname_ganges" = "Ganges River, India"; "str_dhalsim_levelname_jaunpur" = "Jaunpur Monument, India"; "str_dudley_levelname" = "London Borough, U.K."; "str_dudley_levelname_mainstreet" = "London Main Street, U.K."; "str_ehonda_levelname" = "Japan"; "str_ehonda_levelname_kapukon" = "Kapukon Yu, Japan"; "str_elena_levelname" = "Battle Arena, Kenya"; "str_elena_levelname_savanna" = "Savanna Grasslands, Kenya"; "str_feilong_levelname" = "Hong Kong"; "str_gen_levelname" = "Shanghai, China"; "str_gen_levelname_victoria" = "Victoria Harbor, Hong Kong"; "str_gill_levelname" = "Underground Cavern, Mediterranean Sea"; "str_gill_levelname_hidden" = "Hidden Shrine, ???"; "str_gill_levelname_secret" = "Secret Society Headquarters, ???"; "str_guile_levelname" = "U.S.A."; "str_guy_levelname" = "Japan (Evening)"; "str_guy_levelname_metro" = "Metro City, U.S.A."; "str_guy_levelname_overhead" = "Overhead under 22nd Street, U.S.A."; "str_hugo_levelname" = "Oktoberfest, Germany"; "str_hugo_levelname_room" = "Hugo's Room, Germany"; "str_ibuki_levelname" = "Ninja Village, Japan"; "str_karin_levelname" = "Flower Shotengai, Japan (Night)"; "str_ken_levelname" = "U.S.A."; "str_ken_levelname_east" = "U.S.A. (East) (Evening)"; "str_ken_levelname_san" = "San Francisco Bay, U.S.A."; "str_ken_levelname_hotel" = "Hotel Masters, U.S.A."; "str_ken_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ken_levelname_under" = "Under the Bridge, U.S.A."; "str_ken_levelname_subway" = "Subway Station, U.S.A."; "str_mbison_levelname" = "Thailand"; "str_mbison_levelname_west" = "U.S.A. (West) (Day)"; "str_mbison_levelname_atop" = "Atop the VTOL, Brazil"; "str_mbison_levelname_secret" = "Secret Point 48106 (Night)"; "str_makoto_levelname" = "Rindo-kan Dojo, Japan"; "str_necro_levelname" = "Trans-Siberian Railway, Russia"; "str_necro_levelname_mosque" = "Mosque Rooftop, Russia (Day)"; "str_oro_levelname" = "Hermit's Grotto, Amazon"; "str_oro_levelname_santos" = "Santos Harbor, Brazil (Evening)"; "str_rmika_levelname" = "Iwashigahama Special Installation Ring, Japan"; "str_remy_levelname" = "Club Metro, France"; "str_rolento_levelname_new" = "New York, U.S.A."; "str_rolento_levelname_camouflaged" = "Camouflaged Subway, U.S.A."; "str_rose_levelname" = "Italy (Day)"; "str_rose_levelname_genova" = "Genova City Port, Italy"; "str_rose_levelname_palazzo" = "House of Mystery - Palazzo Mistero, Italy"; "str_ryu_levelname" = "Japan"; "str_ryu_levelname_japan_day" = "Japan (Day)"; "str_ryu_levelname_suzaku" = "Suzaku Castle, Japan"; "str_ryu_levelname_genbu" = "Genbu Plains, Japan"; "str_ryu_levelname_onsentown" = "Onsen Town, Japan"; "str_ryu_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ryu_levelname_castle" = "Castle Gate, Japan"; "str_sagat_levelname" = "Thailand"; "str_sagat_levelname_thailand_night" = "Thailand (Night)"; "str_sagat_levelname_ayutthaya" = "Ayutthaya Temple Ruins, Thailand"; "str_sagat_levelname_nachappa" = "Nachappa Reclining Buddha Statue, Thailand"; "str_sakura_levelname" = "Setagaya-ku Ni-chome, Japan"; "str_sakura_levelname_flower" = "Flower Shotengai, Japan (Day)"; "str_sean_levelname" = "Winter Street, New York, U.S.A."; "str_sean_levelname_sao" = "Sao Paolo Streets, Brazil"; "str_sean_levelname_santos" = "Santos Harbor, Brazil (Day)"; "str_sfa2_secret1_levelname" = "Thunderstorm Plains, Australia"; "str_sfa2_secret2_levelname" = "Guiana Highlands, Venezuela"; "str_shinakuma_levelname" = "Mountain Pass, Japan (Blood Moon)"; "str_sodom_levelname" = "U.S.A. (West) (Night)"; "str_sodom_levelname_arizona" = "Arizona Desert, U.S.A."; "str_sodom_levelname_manhattan" = "Manhattan Building 49F, U.S.A."; "str_thawk_levelname" = "Mexico"; "str_twelve_levelname" = "Mosque Rooftop, Russia (Night)"; "str_urien_levelname" = "Ruins at Sunset, Egypt"; "str_urien_levelname_olmec" = "Olmec Ruins, Mexico"; "str_vega_levelname" = "Spain"; "str_vega_levelname_requena" = "Requena Spiral Tower, Spain"; "str_yang_levelname" = "Antique Shop, Hong Kong"; "str_yang_levelname_rain" = "Neon District, Hong Kong (Rain)"; "str_yun_levelname" = "Tramway Stop, Hong Kong"; "str_yun_levelname_clear" = "Neon District, Hong Kong (Clear)"; "str_zangief_levelname" = "U.S.S.R."; "str_zangief_levelname_bilsk" = "Bilsk Steelworks, U.S.S.R."; "str_zangief_levelname_akad" = "Akademgorodok Blast Furnace, U.S.S.R."; "str_shinakuma_name" = "SHIN AKUMA"; "str_sfa2_secret2_name" = "???"; "str_sfa2_secret1_name" = "???";