/* Localization-ZH-HK.strings Wolf Auto-generated by Google Scripts on August 17, 2018 */ "str_servicemode" = "服務功能表"; "str_play" = "開始遊戲"; "str_loading" = "載入中……"; "str_lang_english" = "英語"; "str_lang_schinese" = "簡體中文"; "str_lang_tchinese" = "繁體中文"; "str_lang_brazilian_portuguese" = "巴西葡萄牙語"; "str_lang_french" = "法語"; "str_lang_german" = "德語"; "str_lang_italian" = "義大利語"; "str_lang_japanese" = "日語"; "str_lang_korean" = "韓語"; "str_lang_spanish" = "西班牙語"; "str_tooltip_language" = "變更語言"; "str_options_language_bp" = "巴西葡萄牙語"; "str_options_language_schinese" = "簡體中文"; "str_options_language_tchinese" = "繁體中文"; "str_options_language_english" = "英語"; "str_options_language_french" = "法語"; "str_options_language_german" = "德語"; "str_options_language_italian" = "義大利語"; "str_options_language_japanese" = "日語"; "str_options_language_russian" = "韓語"; "str_options_language_spanish" = "西班牙語"; "str_off" = "關閉"; "str_on" = "開啟"; "str_window" = "視窗模式"; "str_full_screen" = "全螢幕模式"; "str_windowed_full" = "全螢幕視窗模式"; "str_options" = "選項"; "str_language" = "語言"; "str_choose_language" = "選擇語言"; "str_controls" = " 按鈕設定"; "str_credits" = "製作人員"; "str_screen" = "螢幕"; "str_vsync" = "垂直同步"; "str_quit" = "結束"; "str_reset_defaults" = "默認設置"; "str_press_any_button" = "按任意鍵"; "str_error_network_error_title" = "網路錯誤"; "str_error_online_service_unavailable" = "網路錯誤。無法連接到STEAM"; "str_error_local_service_unavailable" = "網路發生錯誤。無法連線。"; "str_error_network_psn" = "網路錯誤。無法連接到“PLAYSTATION NETWORK”"; "str_error_network_psn_message" = "無法連接到“PLAYSTATION NETWORK”"; "str_error_network_xboxlive" = "網路錯誤。無法連接到XBOX LIVE"; "str_error_network_steam" = "網路錯誤。無法連接到STEAM"; "str_error_network_psn_age_restriction" = "網路錯誤。由於玩家年齡限制無法使用線上功能"; "str_error_network_psn_ugc_restriction" = "網路錯誤。由於UGC限制無法使用線上功能"; "str_error_network_psn_need_update" = "網路錯誤,你必須升級應用才能使用線上功能"; "str_error_online_multiplayer_not_allowed_title" = "網路錯誤"; "str_error_online_multiplayer_not_allowed_message" = "此檔案不可進行聯網遊戲"; "str_error_online" = "網路錯誤"; "str_error_remote_disconnected_title" = "網路錯誤"; "str_error_remote_disconnected_message" = "另一個玩家已經斷開連接"; "str_rematch_decline_title" = "重賽遭拒"; "str_rematch_decline_message" = "另一個玩家拒絕重賽"; "str_error_online_lobby_full_message" = "大廳已滿,加入失敗"; "str_error_online_lobby_does_not_exist_message" = "大廳已不復存在"; "str_error_notsignedin_save_title" = "未登入"; "str_error_notsignedin_save_message" = "進度將不會被儲存"; "str_error_online_generic_message" = "網路錯誤。"; "str_error_online_disconnected_message" = "與其他玩家失去連結"; "str_error_rage_quit_warning_title" = "斷開連接懲罰警告"; "str_error_rage_quit_warning_message" = "由於在排位賽期間頻繁斷開連接,下一次將予以相應懲罰。"; "str_error_rage_quit_penalty_title" = "斷開連接懲罰"; "str_error_rage_quit_penalty_message" = "由於頻繁斷開連接,您的腰帶分數將減少 60 點。"; "str_error_guest_user_title" = "訪客用戶"; "str_error_guest_user_message" = "游戲進度將不會被儲存,并且線上功能可能不會被使用。"; "str_remap" = "變更鍵位設定"; "str_remap_default" = "重設預設定"; "str_change_game" = "變更遊戲"; "str_change_album" = "變更相冊"; "str_change_profile" = "變更帳戶"; "str_change_gallery" = "變更資料庫"; "str_change_page" = "變更頁面"; "str_change_filter" = "變更搜尋條件"; "str_change_entry" = "變更使用者"; "str_change_track" = "變更軌道"; "str_full_screen_2" = "全螢幕"; "str_prev_next_image" = "上一張圖/下一張圖"; "str_show_captions" = "顯示圖片說明"; "str_hide_captions" = "隱藏圖片說明"; "str_start_slideshow" = "開始投影片展示"; "str_stop_slideshow" = "停止投影片展示"; "str_pause" = "暫停"; "str_back" = "後退"; "str_previous" = "上一張"; "str_next" = "下一張"; "str_select" = "選擇"; "str_selection" = "選擇"; "str_press" = "按下"; "str_to_start" = "開始"; "str_move_cursor" = "移動游標"; "str_scroll" = "捲動"; "str_leaderboard_refresh" = "獲得排行榜……"; "str_leaderboard_empty" = "未發現記錄"; "str_cancel" = "取消"; "str_overwrite" = "覆蓋"; "str_okay" = "確定"; "str_play_uc" = "開始"; "str_play_music" = "開始"; "str_refresh" = "重新整理"; "str_filter" = "過濾"; "str_options_filter_monitor" = "街機模式"; "str_options_filter_tv" = "電視"; "str_games" = "遊戲"; "str_main_menu" = "主功能表"; "str_select_game" = "選擇要進行的遊戲"; "str_select_games" = "選擇要進行的遊戲(最多四項)"; "str_select_training" = "選擇要訓練的遊戲"; "str_signing_in" = "登入中……"; "str_menu_online" = "線上"; "str_menu_local" = "街機模式"; "str_menu_local_play" = "鄰近主機遊戲"; "str_menu_tournament" = "錦標賽"; "str_menu_museum" = "博物館"; "str_menu_options" = "選項"; "str_menu_gameoptions" = "遊戲選項"; "str_menu_games" = "遊戲"; "str_menu_musicplayer" = "音樂"; "str_music" = "音樂"; "str_making_of" = "SF製作花絮"; "str_menu_gallery" = "幕後"; "str_gallery" = "資料庫"; "str_menu_gallery1" = "SF未放出資料"; "str_menu_gallery2" = "SFII製作花絮"; "str_menu_gallery3" = "SFA開發"; "str_menu_gallery4" = "SFIII開發"; "str_menu_arcade" = "線上街機模式"; "str_menu_frequency" = "挑戰"; "str_menu_frequency_low" = "少"; "str_menu_frequency_normal" = "中"; "str_menu_frequency_high" = "多"; "str_menu_rankedmatch" = "排位賽"; "str_menu_casualmatch" = "休閒賽"; "str_createlobby" = "建立遊戲大廳"; "str_joinlobby" = "加入遊戲大廳"; "str_menu_onlineoptions" = "線上選項"; "str_menu_lobby_skill_level" = "遊戲大廳技巧等級"; "str_menu_lobby_skill_novice" = "新手"; "str_menu_lobby_skill_normal" = "普通"; "str_menu_lobby_skill_advanced" = "進階"; "str_menu_lobby_skill_expert" = "專家"; "str_menu_inputlag" = "輸入延遲"; "str_menu_lobby_slots" = "私人房間"; "str_invite_friends" = "邀請"; "str_menu_lobby_privacy" = "大廳類型"; "str_menu_lobby_privacy_public" = "公開"; "str_menu_lobby_privacy_private" = "私人"; "str_toggle_observer" = "觀看"; "str_menu_lobby_exit" = "離開遊戲大廳"; "str_menu_lobby_profiles" = "檢視帳戶"; "str_menu_lobby_waiting" = "等待玩家中……"; "str_lobby_connection" = "連接"; "str_lobby_players" = "玩家"; "str_lobby_available_games" = "可用遊戲"; "str_rank" = "排名"; "str_games_played" = "遊戲場數"; "str_wins" = "獲勝場數"; "str_losses" = "失敗場數"; "str_rematch" = "是否需要重排?"; "str_ready" = "就位"; "str_ready_question" = "準備好了嗎?"; "str_waiting" = "等待中"; "str_rematch_waiting_message" = "等待對手中……"; "str_rematch_accept_message" = "另一個玩家想要重賽一場"; "str_rematch_starting_message" = "立刻開始重賽"; "str_host" = "主機"; "str_current_match" = "目前比賽:"; "str_up_next" = "下一場:"; "str_rounds" = "回合"; "str_game_lobby" = "遊戲大廳"; "str_menu_lobby_champ" = "目前贏家"; "str_menu_lobby_challenger" = "挑戰者"; "str_menu_lobby_inlobby" = "遊戲大廳頁面"; "str_menu_lobby_spectating" = "旁觀比賽"; "str_menu_leaderboards" = "排行榜"; "str_menu_invites" = "檢視邀請"; "str_menu_invites_xbox" = "接受邀請"; "str_menu_invites_title" = "邀請"; "str_menu_timeline" = "歷史"; "str_menu_characters" = "角色"; "str_menu_local_game_options" = "遊戲選項"; "str_refresh_lobby" = "重新整理遊戲大廳清單"; "str_gallery_option_selection" = "變更選擇"; "str_gallery_option_category" = "變更類別"; "str_gallery_viewer_option_zoom" = "縮放"; "str_gallery_viewer_option_pan" = "鏡頭移動"; "str_gallery_viewer_option_back" = "後退"; "str_gallery_viewer_option_reset" = "重設"; "str_musicplayer_songs" = "歌曲"; "str_musicplayer_minutes" = "分鐘"; "str_leaderboard_filter" = "變更搜尋條件"; "str_leaderboard_filter_friends" = "好友"; "str_leaderboard_filter_all" = "所有"; "str_leaderboard_filter_my_score" = "我的排名"; "str_leaderboardmask_friends" = "好友"; "str_leaderboardmask_global" = "所有"; "str_leaderboardmask_user" = "我的排名"; "str_gamertag" = "玩家標籤"; "str_playable_characters" = "可玩角色數量"; "str_select_character" = "選擇角色"; "str_sign_in" = "登入"; "str_prompt_not_signed_in" = "沒有玩家登入。進度將不會被儲存。"; "str_prompt_sign_in" = "沒有玩家登入。進度將不會被儲存。現在登入?"; "str_prompt_load_replay_fail" = "無法載入重播資料"; "str_prompt_ok" = "確定"; "str_yes" = "是"; "str_no" = "否"; "str_prompt_cancel" = "取消"; "str_prompt_retry" = "重試"; "str_prompt_leaderboard_write_fail" = "無法寫入排行榜"; "str_prompt_save" = "儲存資料中……"; "str_prompt_save_title" = "儲存遊戲資料中"; "str_prompt_save_message" = "您確定要儲存遊戲資料嗎?"; "str_prompt_save_complete_title" = "儲存成功"; "str_prompt_save_complete_message" = "遊戲資料已儲存。"; "str_prompt_save_fail_title" = "儲存資料失敗!"; "str_prompt_save_fail_message" = "遊戲資料尚未儲存。"; "str_prompt_save_fail_not_enough_space" = "儲存資料失敗。空間不足。"; "str_prompt_try_again" = "是否重試?"; "str_prompt_save_fail_try_again" = "儲存資料失敗。是否重試?"; "str_prompt_save_fail_corrupt" = "無法儲存資料。儲存資料已損壞。"; "str_save_fail_corrupt" = "儲存資料已損壞"; "str_prompt_load_replay_fail" = "載入資料中……"; "str_load_confirm_title" = "載入存檔資料中"; "str_load_confirm_message" = "您確定要載入已存檔的遊戲資料嗎?"; "str_prompt_load_title" = "載入成功"; "str_prompt_load_message" = "遊戲資料已載入。"; "str_prompt_load_fail" = "載入資料失敗!"; "str_prompt_load_fail_not_found" = "無法載入儲存資料。儲存資料不存在。"; "str_prompt_load_fail_not_found_message" = "無法載入存檔資料"; "str_prompt_load_fail_not_found_title" = "未找到存檔資料"; "str_prompt_load_fail_corrupt" = "無法載入儲存資料。儲存資料已損壞。"; "str_prompt_load_fail_corrupt_message" = "無法載入存檔資料"; "str_prompt_load_fail_corrupt_title" = "存檔資料已損壞"; "str_prompt_reset" = "重設為預設值。你確定嗎?"; "str_prompt_exit_title" = "離開遊戲?"; "str_prompt_exit" = "你確定要退出嗎?"; "str_prompt_quit" = "你將會遺失所有未儲存的進度。你確定嗎?"; "str_prompt_overwrite_title" = "存檔資料已存在。"; "str_prompt_overwrite_message" = "你想要覆蓋該存檔嗎?"; "str_prompt_overwrite" = "儲存資料已存在。是否需要覆蓋?"; "str_prompt_reconnect_controller_title" = "控制器連接已斷開"; "str_prompt_reconnect_controller" = "請重新連接控制器。"; "str_prompt_reconnect_controller_ps4" = "請重新連接無線控制器"; "str_prompt_reconnect_1p_controller_title" = "1P控制器連接已斷開"; "str_prompt_reconnect_2p_controller_title" = "2P控制器連接已斷開"; "str_prompt_reconnect_controller_press" = "請重新連接控制器並按下က鍵。"; "str_prompt_reconnect_controller_press_ps4" = "請重新連接無線控制器並按下က鍵。"; "str_options_back" = "後退"; "str_options_button_configuration" = " 按鈕設定"; "str_options_difficulty" = "難度"; "str_options_difficulty_easy" = "簡單"; "str_options_difficulty_hard" = "困難"; "str_options_difficulty_normal" = "普通"; "str_options_filter" = "過濾"; "str_options_filter_arcade" = "街機模式"; "str_options_filter_off" = "關閉"; "str_options_language" = "變更語言"; "str_options_language_bp" = "巴西葡萄牙語"; "str_options_language_english" = "英語"; "str_options_language_french" = "法語"; "str_options_language_german" = "德語"; "str_options_language_italian" = "義大利語"; "str_options_language_japanese" = "日語"; "str_options_language_russian" = "俄語"; "str_options_language_spanish" = "西班牙語"; "str_options_load" = "載入遊戲"; "str_options_quit" = "離開遊戲"; "str_options_reset" = "重設遊戲"; "str_options_reset_defaults" = "重設預設定"; "str_options_return" = "返回到遊戲"; "str_options_save" = "儲存遊戲"; "str_options_screen" = "螢幕"; "str_options_screen_normal" = "普通"; "str_options_screen_wide" = "寬屏模式"; "str_options_screen_full" = "全螢幕模式"; "str_options_credits" = "製作人員"; "str_options_border" = "邊框"; "str_options_border_off" = "關閉"; "str_options_border_on" = "開啟"; "str_options_show_account_picker" = "切換設定檔"; "str_options_help" = "協助"; "str_options_keyboard_configuration" = "鍵盤設定"; "str_options_screen_mode" = "螢幕模式"; "str_options_screen_mode_windowed" = "視窗模式"; "str_options_screen_mode_fullscreen" = "全螢幕模式"; "str_options_screen_mode_windowed_fullscreen" = "全螢幕視窗模式"; "str_options_vsync" = "垂直同步"; "str_options_vsync_off" = "關閉"; "str_options_vsync_on" = "開啟"; "str_options_move_list" = "特殊動作"; "str_steam_not_running" = "STEAM用戶端未執行。請啟動STEAM用戶端並重啟遊戲。"; "str_notsignedin" = "未登入"; "str_notsignedin_long" = "你並未登入到帳戶。"; "str_game_title" = "街頭霸王30周年精選"; "str_rich_presence_all" = "敬請享受街頭霸王®30年合集"; "str_rich_presence_arcade" = "暢玩街機模式"; "str_rich_presence_casual" = "暢玩休閒比賽"; "str_rich_presence_lobbies" = "暢玩大廳比賽"; "str_rich_presence_museum" = "暢玩博物館"; "str_rich_presence_onlinearcade" = "暢玩線上街機模式"; "str_rich_presence_ranked" = "暢玩排位賽"; "str_rich_presence_training" = "暢玩幾場訓練賽"; "str_rich_presence_versus" = "暢玩幾場對抗賽"; "str_gp_move" = "動作"; "str_gp_select" = "選擇"; "str_gp_start" = "開始"; "str_gp_pause" = "暫停"; "str_prompt_signed_out" = "活動使用者登出,返回主介面"; "str_prompt_signed_out_title" = "活躍使用者已登出。"; "str_prompt_signed_out_message" = "正在返回標題介面……"; "str_saving_to_leaderboard" = "儲存至排行榜"; "str_local_options_speed" = "遊戲速度"; "str_local_options_difficulty" = "遊戲難度"; "str_local_options_length" = "回合長度"; "str_local_options_timer" = "計時速度"; "str_local_options_damage" = "傷害等級"; "str_local_options_autoblock" = "自動防禦"; "str_local_options_freeselect" = "自由選擇"; "str_local_options_freeselect_1" = "自由選擇1"; "str_local_options_freeselect_2" = "自由選擇2"; "str_local_options_sf3si_widescreen" = "街機螢幕模式"; "str_in_match" = "比賽中……"; "str_finding_lobby" = "尋找大廳中……"; "str_creating_lobby" = "建立大廳中……"; "str_join_lobby" = "正在加入大廳……"; "str_toggle_game" = "切換遊戲"; "str_achievements" = "成就"; "str_details" = "遊戲介紹"; "str_leaderboards_rank" = "排名"; "str_leaderboards_name" = "姓名"; "str_leaderboards_belt" = "腰帶分數"; "str_leaderboards_rankscore" = "排名"; "str_page_up" = "向上翻頁"; "str_page_down" = "向下翻頁"; "str_played" = "已玩過"; "str_won" = "已獲勝"; "str_games_played" = "已進行遊戲"; "str_games_won" = "已贏得遊戲"; "str_keyconfiguration_already_used" = "該按鍵已被佔用。"; "str_firstappearance_allcaps" = "首次登場:"; "str_fightingstyle_allcaps" = "戰鬥風格:"; "str_releasedate_allcaps" = "發佈日期:"; "str_hardware_allcaps" = "硬體:"; "str_staff_allcaps" = "工作人員:"; "str_keyconfiguration_cancel_instructions" = "按下以取消"; "str_pan" = "鏡頭影像"; "str_zoom_in" = "放大"; "str_zoom_out" = "縮小"; "str_search_match" = "搜尋比賽中……"; "str_instructions_onlinearcade" = "選擇你想要進行的街機遊戲,調整你希望以怎樣的頻率接受線上對手的挑戰。"; "str_instructions_rankedmatch" = "選擇你想要在排位賽中與線上對手對戰的街機遊戲。"; "str_instructions_casualmatch" = "選擇你想要聯網對戰的街機遊戲休閒賽。"; "str_instructions_createlobby" = "在你的遊戲大廳裡高亮和切換你想要進行的遊戲。切掉任何你不想玩的遊戲。"; "str_instructions_joinlobby" = "選擇你想玩的線上遊戲。沒有所選游戲的大廳不會顯示。"; "str_tooltip_tournament_createlocallobby" = "建立大廳以開始自己的錦標賽"; "str_tooltip_tournament__joinlocallobby" = "加入現有大廳以參加錦標賽"; "str_rematch_end_title" = "已達到重新匹配限制"; "str_rematch_end_message" = "正在返回遊戲……"; "str_rematch_timeout" = "將在%g秒內結束重賽……"; "str_online_arcade_finished" = "正在返回街機大廳"; "str_warning_1" = "光敏警告"; "str_warning_2" = "本遊戲內含燈光閃爍模式,可能導致極小部分人的癲癇發作,包括先前從未有過癲癇病史的人群。請在遊戲前慎重考慮。如果您或您的家族有癲癇病史,請在遊戲之前諮詢您的醫生。如果您在遊戲過程中感到任何不適,包括眩暈、視力變化、眼部或肌肉抽搐、意識不清、迷惑、不自主運動或驚覺,請立即停止遊戲並在繼續遊戲之前諮詢您的醫生。"; "str_lobby_wins" = "大廳遊戲勝利"; "str_something_else" = "設定線上挑戰者頻率"; "str_new_challenger" = "新的挑戰者"; "str_capcom_presents" = "PRESENTS"; "str_player" = "玩家"; "str_player_1" = "玩家1"; "str_player_2" = "玩家2"; "str_light_punch" = "輕拳"; "str_medium_punch" = "中拳"; "str_heavy_punch" = "重拳"; "str_light_kick" = "輕踢"; "str_medium_kick" = "中踢"; "str_heavy_kick" = "重踢"; "str_left" = "左"; "str_right" = "右"; "str_up" = "上"; "str_down" = "下"; "str_start" = "Start"; "str_restore_defaults" = "默認設置"; "str_conflicted_files_title" = "遊戲資料衝突"; "str_conflicted_files_message" = "當地資料與雲端資料衝突"; "str_conflicted_files_keep_cloud" = "保留雲端資料"; "str_conflicted_files_keep_local" = "保留當地資料"; "str_select_user" = "選擇檔案"; "str_lobby_waiting" = "等待比賽開始…"; "str_lobby_view_all" = "檢視所有遊戲大廳"; "str_lobby_view_friends" = "檢視朋友遊戲大廳"; "str_lobby_input_code_error_header" = "字元代碼不正確"; "str_lobby_input_code_error_message" = "你輸入的字元代碼不正確"; "str_lobby_character_code" = "大廳字元代碼:"; "str_prompt_blocked_title" = "網路錯誤"; "str_prompt_you_blocked_message" = "加入大廳失敗"; "str_prompt_they_blocked_message" = "加入大廳失敗"; "str_menu_localoptions" = "本機選項"; "str_menu_offline" = "離線"; "str_player_one" = "玩家1"; "str_player_two" = "玩家2"; "str_title_copyright" = "©CAPCOM U.S.A., INC. 2018 ALL RIGHTS RESERVED."; "str_game_version" = "版本"; "str_game_version_usa" = "國際"; "str_game_version_japan" = "日語"; "str_online_connection_quality" = "連接強度"; "str_online_connection_quality_any" = "任何"; "str_menu_create_tournament" = "建立錦標賽"; "str_menu_join_tournament" = "加入錦標賽"; "str_skip" = "跳過介紹"; "str_lobby_tournament" = "錦標賽"; "str_tournament_title" = "歡迎參加錦標賽!"; "str_tournament_intro_1" = "為慶祝《街頭霸王》誕生 30 週年,我們為 Nintendo Switch 推出《街頭霸王 II:比武大會》。"; "str_tournament_intro_2" = "在1991年 << 超級街頭霸王>> 大獲成功的基礎上 ,Capcom發布了 這一街機遊戲的最新版,採用全新的模式,四台連機讓八名玩家開始錦標賽。"; "str_tournament_intro_3" = "玩家將需要四台 Nintendo Switch 主機才能開始錦標賽。每個系統將模擬一台街機。"; "str_tournament_intro_4" = "首先以桌上模式或TV模式下設定每台 Nintendo Switch 主機。"; "str_tournament_intro_5" = "準備好兩個控制器後按下一張!"; "str_tournament_intro_placeholder_1" = "在 1991 年《超級街頭霸王 II》大獲成功的基礎上,Capcom 發布了這一街機遊戲的最新版,名為:《超級街頭霸王II:比武大會》,採用全新的模式,讓八名玩家相互競爭。為慶祝《街頭霸王》誕生 30 週年,我們為 Nintendo Switch™ 推出《街頭霸王 II:比武大會》。"; "str_tournament_intro_placeholder_2" = "您將需要四台 Nintendo Switch™ 主機,因為每個系統將模擬一台街機。"; "str_tournament_intro_placeholder_3" = "首先以桌上模式或TV模式下設定四台 Nintendo Switch™ 主機,並為每個系統連線兩個控制器。"; "str_tournament_next" = "做好準備後按下一步!"; "str_tournament_start" = "開始錦標賽"; "str_lobby_input_code" = "輸入字元代碼以存取私人大廳"; "str_lobby_create_code" = "為私人大廳建立字元代碼"; "str_pair_controller" = "配對控制器"; "str_tournament_seat" = "入座"; "str_tournament_ready" = "就緒"; "str_tournament_waiting" = "等待中"; "str_tournament_all_ready" = "全部就緒?"; "str_tournament_ready_question" = "就緒?"; "str_tournament_view_controller" = "檢視控制器設定螢幕"; "str_tournament_please_wait" = "請等待主機完成設定。"; "str_tournament_tip_01" = "貼士:更換位置時,請將控制器放在要離開的位置上。"; "str_tournament_remap_controls" = "映射鍵盤設定"; "str_tournament_new_controller" = "配對新控制器"; "str_tournament_set_down" = "請將您的控制器放下,然後換到您的新位置。"; "str_increment_client_id" = "將用戶下移"; "str_decrement_client_id" = "將用戶上移"; "str_tournament_waiting" = "等待比賽開始…"; "str_shuffle_start" = "歌曲隨機播放"; "str_shuffle_stop" = "停止隨機播放"; "str_repeat_start" = "歌曲重複播放"; "str_repeat_stop" = "停止重複播放"; "str_menu_training" = "訓練"; "str_options_training" = "訓練選項"; "str_menu_online_training" = "線上訓練"; "str_training_reset" = "重設模式"; "str_tooltip_training" = "透過不斷練習提高戰鬥技能"; "str_tooltip_online_training" = "磨練你的戰鬥技巧,並在排名賽中接受挑戰"; "str_training_normal_2" = "普通訓練"; "str_dummy_mode_record" = "錄屏"; "str_dummy_mode_play" = "重播"; "str_press_replay" = "按下重播"; "str_training_dummy_settings" = "虛招設定"; "str_training_record" = "訓練記錄"; "str_training_playback" = "訓練重播"; "str_training_gauge_settings" = "蓄力條設置"; "str_training_general_settings" = "常規設置"; "str_training_action" = "行動"; "str_training_stand" = "站立"; "str_training_crouch" = "蹲伏"; "str_training_jump" = "跳躍"; "str_training_guard" = "防守"; "str_training_auto" = "自動"; "str_training_always_guard" = "保持設置"; "str_training_no_guard" = "無"; "str_training_random_guard" = "隨機"; "str_training_guard_meter_1p" = "1P 防禦條"; "str_training_guard_meter_2p" = "2P 防禦條"; "str_training_guard_meter_size_1p" = "1P 防禦等級"; "str_training_guard_meter_size_2p" = "2P 防禦等級"; "str_training_minimum" = "分鐘"; "str_training_maximum" = "最大"; "str_training_start_position" = "起始位置"; "str_training_character_position" = "字元位置"; "str_training_side" = "邊路"; "str_training_left" = "左"; "str_training_center" = "中"; "str_training_right" = "右"; "str_training_advance" = "高階"; "str_training_retreat" = "閉關"; "str_training_stun" = "眩暈"; "str_training_options" = "訓練選項"; "str_training_health_1p" = "1P 血條"; "str_training_health_2p" = "2P 血條"; "str_training_normal" = "普通"; "str_training_infinite" = "無盡"; "str_training_slowly_refills" = "自動恢復"; "str_training_sa_gauge_1p" = "1P S.A. 蓄力條"; "str_training_sa_gauge_2p" = "2P S.A. 蓄力條"; "str_training_sa_gauge_level_1p" = "1P S.A. 等級"; "str_training_sa_gauge_level_2p" = "2P S.A. 等級"; "str_training_sc_gauge_1p" = "1P S.C.蓄力條"; "str_training_sc_gauge_2p" = "2P S.C.蓄力條"; "str_training_sc_gauge_level_1p" = "1P S.C.等級"; "str_training_sc_gauge_level_2p" = "2P S.C.等級"; "str_training_full" = "全螢幕模式"; "str_training_change_level" = "變更級別或人物"; "str_options_quit_level_select" = "變更等級"; "str_options_quit_character_select" = "變更角色"; "str_training_quit" = "退出訓練"; "str_training_input_display" = "輸入顯示"; "str_training_on" = "開啟"; "str_training_off" = "關閉"; "str_training_damage_display" = "傷害顯示"; "str_training_damage" = "傷害:"; "str_training_combo_damage" = "連擊傷害:"; "str_training_stun_damage" = "眩暈傷害:"; "str_training_max_combo" = "最大連擊:"; "str_training_counter_hit" = "命中計數器"; "str_training_quick_recovery" = "快速起身"; "str_training_air_recovery" = "空中受身"; "str_training_neutral" = "中立"; "str_training_toward" = "靠近"; "str_training_away" = "遠離"; "str_training_recovery" = "恢復"; "str_training_ground_recovery" = "地上受身"; "str_training_throw_recovery" = "投技受身"; "str_training_short_roll" = "短滾"; "str_training_long_roll" = "長滾"; "str_training_save_state" = "儲存狀態"; "str_training_load_state" = "載入狀態"; "str_training_instant_counter" = "即時"; "str_training_first_attack" = "首波攻擊"; "str_training_after_first_attack" = "首波攻擊後"; "str_training_danger" = "危險"; "str_dummy_mode" = "虛擬模式"; "str_dummy_mode_idle" = "閒置模式"; "str_dummy_mode_human" = "人類對手模式"; "str_instructions_training" = "選擇想訓練的街機遊戲可用的訓練選項將根據你選擇的遊戲而有所不同。"; "str_training_timing_guard" = "時間防禦"; "str_training_combo_hits" = "連擊:"; "str_training_parry" = "閃避"; "str_menu_versus" = "對戰"; "str_tooltip_versus" = "在鄰近主機比賽中挑選對手"; "str_versus_timer" = "計時器"; "str_versus_rounds" = "回合"; "str_options_flags" = "旗幟"; "str_options_flags_choose" = "選擇你的大本營旗幟"; "str_grid_show" = "切換街區"; "str_grid_hide" = "切換街區"; "str_lobby_remove" = "刪除使用者"; "str_lobby_remove_title" = "從大廳刪除使用者"; "str_lobby_sure" = "你確定嗎?"; "str_online_quick_search" = "搜尋新對手?"; "str_tooltip_offline" = "暢玩街機模式或訓練你的格鬥技巧"; "str_tooltip_playonline" = "與來自世界各地的線上玩家對戰"; "str_tooltip_playlocal" = "重溫經典街機體驗"; "str_tooltip_tournament" = "參加鄰近主機錦標賽"; "str_tooltip_tournament_createlocallobby" = "建立大廳以開始自己的錦標賽"; "str_tooltip_tournament__joinlocallobby" = "加入現有大廳以參加錦標賽"; "str_tooltip_local_play" = "在鄰近主機遊戲中挑戰其他玩家"; "str_tooltip_museum" = "探索街頭霸王30年的歷史"; "str_tooltip_options_2" = "調整各類遊戲設定"; "str_tooltip_museum_timeline" = "徜徉街頭霸王的悠久歷史"; "str_tooltip_museum_characters" = "深入瞭解你所喜愛的角色"; "str_tooltip_online_onlinearcade" = "重溫經典街機體驗,在排位賽中接受挑戰"; "str_tooltip_online_rankedmatch" = "在排位賽中挑戰其他玩家"; "str_tooltip_online_casualmatch" = "在休閒賽中挑戰其他玩家"; "str_tooltip_online_createlobby" = "建立大廳開始休閒比賽"; "str_tooltip_online_joinlobby" = "尋找大廳開始休閒比賽"; "str_tooltip_online_joinalllobby" = "根據所選遊戲檢視可用的大廳"; "str_tooltip_online_joinfriendlobby" = "檢視由朋友創建的可用的大廳"; "str_tooltip_online_showleaderboards" = "檢視線上排行榜"; "str_tooltip_online_viewinvites" = "檢視遊戲邀請"; "str_tooltip_online_viewinvites_xbox" = "接受邀請並加入大廳"; "str_tooltip_online_options" = "變更線上遊戲設定"; "str_tooltip_skill" = "為建立的大廳選擇所需的玩家技巧等級"; "str_tooltip_inputlag" = "如果網路狀況不佳(高延遲)則使用更高的設定"; "str_tooltip_options" = "變更遊戲設定、調整控制器及其他"; "str_tooltip_key_config" = "變更你的控制器設定"; "str_tooltip_key_config_ps4" = "變更您的無線控制器設定"; "str_tooltip_random_selection" = "選擇你想玩的遊戲。實際遊戲將會在你和你對手的選擇中隨機生成。"; "str_tooltip_museum_music" = "聆聽你最喜愛的街頭霸王原聲"; "str_tooltip_credits" = "檢視遊戲製作人員名單"; "str_tooltips_language" = "變更預設語言"; "str_tooltips_game_version" = "離線標題的調整遊戲版本"; "str_tooltip_keyconfiguration_action" = "自訂你的按鍵版面配置"; "str_tooltip_gallery1" = "Capcom的原版街頭霸王資料"; "str_tooltip_gallery2" = "獨享幕後花絮,瞭解天下鬥士的誕生"; "str_tooltip_gallery3" = "街頭霸王阿爾法和街頭霸王阿爾法2的美術開發"; "str_tooltip_gallery4" = "街頭霸王III的美術開發"; "str_tooltip_museum_gallery" = "在特殊獎勵資料庫中深入挖掘街頭霸王的歷史"; "str_tooltip_screen_mode" = "切換螢幕模式"; "str_tooltip_vsync" = "調整垂直同步設定"; "str_sfa3_wins" = "街頭霸王阿爾法3線上排位賽獲勝"; "str_sf3ts_wins" = "街頭霸王III:三度衝擊線上排位賽獲勝"; "str_sf2hf_wins" = "街頭霸王II':戰鬥宣言線上排位賽獲勝"; "str_ssf2t_wins" = "超級街頭霸王II:漩渦線上排位賽獲勝"; "str_story_background" = "背景"; "str_story_fightingstyle" = "戰鬥風格"; "str_sf1_title" = "街頭霸王(1987)"; "str_sf2_title" = "街頭霸王II:天下鬥士(1991)"; "str_sf2ce_title" = "街頭霸王II':四大天王(1992)"; "str_sf2hf_title" = "街頭霸王II':戰鬥宣言(1992)"; "str_ssf2_title" = "超級街頭霸王II:新挑戰者(1993)"; "str_ssf2t_title" = "超級街頭霸王II漩渦(1994)"; "str_sfa_title" = "街頭霸王阿爾法(1995)"; "str_sfa2_title" = "街頭霸王阿爾法2(1996)"; "str_sfa3_title" = "街頭霸王阿爾法3(1998)"; "str_sf3_title" = "街頭霸王III:新紀元(1997)"; "str_sf3si_title" = "街頭霸王III:二度衝擊 - 巨型打擊(1997)"; "str_sf3ts_title" = "街頭霸王III:三度衝擊 - 未來戰鬥(1999)"; "str_fullname" = "全名:"; "str_firstappearance" = "首次登場:"; "str_birth" = "生日:"; "str_country" = "國家:"; "str_height" = "身高:"; "str_weight" = "體重:"; "str_measurements" = "三圍:"; "str_bloodtype" = "血型:"; "str_fightingstyle" = "戰鬥風格:"; "str_likes" = "喜歡:"; "str_dislikes" = "討厭:"; "str_specialabilities" = "特殊技能:"; "str_ryu_fullname" = "Ryu"; "str_ryu_name" = "Ryu"; "str_ryu_firstappearance" = "街頭霸王(1987)"; "str_ryu_birthday" = "7月21日"; "str_ryu_country" = "日本"; "str_ryu_height" = "178釐米"; "str_ryu_weight" = "85公斤"; "str_ryu_measurement" = "B112/W81/H85"; "str_ryu_bloodtype" = "O型"; "str_ryu_fightingstyle" = "暗殺拳"; "str_ryu_likes" = "日本甜豆果凍 "; "str_ryu_dislikes" = "蜘蛛"; "str_ryu_special" = "能隨時隨地入睡,搭便車"; "str_ryu_story0" = "隆是一位高傲、冷漠的武術大師,他人生中唯一的目標就是成為真正的武士。他身著白色道服和紅色頭帶,赤腳遊歷世界,尋找新的挑戰者、新的戰鬥技巧和新知識,來協助自己發揮出全部潛能。他對目標的不懈追求激勵著許多年輕的格鬥家。"; "str_ryu_story1" = "隆和他最好的朋友及對手肯多年以來一直在暗殺拳大師剛拳手下訓練。他們還沒學成出山,剛拳就被他的兄弟豪鬼「謀殺」了。(後來發現剛拳只是陷入了武術引起的昏迷。)"; "str_ryu_story2" = "隆在剛拳身邊的日子讓他學會了如何將自身的氣轉化為能量波,但使用這些技巧風險極大。當打敗敵人的慾望達到頂峰時,這股慾望就會化為一種具有組織的力量,叫做「殺意波動」。殺意波動是暗殺拳的附帶產物,所以隆和其他學習這種武術的格鬥家一樣,都有墮入黑暗力量的危險。隆的一生都在與他這種黑暗元素抗爭。"; "str_ryu_story3" = "在剛拳死後,隆仍然繼續練習,最後在第一屆街頭霸王比武大會中成功打敗了泰拳之王沙加特。他的最後一招升龍拳在沙加特的胸膛和心裡都留下了一道無法磨滅的疤痕,沙加特從此便執著於找他再打一場。"; "str_ryu_story4" = "在比武大會中獲勝之後,隆意識到他還有很大的進步空間,於是他繼續在世界各地遊歷,尋找新的技巧。正是在遊歷的那段日子裡,他不得已收了一個徒弟——半路出家的高中生櫻。"; "str_ryu_story5" = "在第一場比武大會之後,M·拜森對隆產生了興趣。M·拜森惦記上隆不僅僅是因為他非凡的技巧,還因為他能夠壓制住體內的殺意波動。M·拜森需要更換軀體時,那麼他就是絕佳的載體。"; "str_ryu_story6" = "這讓兩人發生了爭鬥,戰鬥中隆幾乎要被殺意波動的力量所吞噬,但透過專注於他與肯和其他朋友的精神紐帶,他意識到如果釋放出體內的野獸會造成什麼後果,最終重新控制住了自己。"; "str_ryu_story7" = "隆與影羅的衝突還導致了他與沙加特的重賽,彼時沙加特已加入影羅,成為M·拜森手下的四大天王之一。隆再一次獲得勝利,但這次沙加特克服了自己復仇的渴望,現在兩位格鬥家都相互尊重彼此的格鬥技術。"; "str_ryu_story8" = "隆繼續遊歷世界進行街頭戰鬥,但每年都會回到日本的朱雀宮,祭拜他的師傅。至少,在他的師傅剛拳復活之前他都是這麼做的。現在隆時不時會和他的師傅一起訓練,不過他的師傅覺得隆已經學會了他的所有本領。他標誌性的紅頭帶原來是肯的發帶,後來送給了他。隆最終平息了體內的殺意波動,但始終沒有停止訓練。"; "str_ryu_story9" = "隆的暗殺拳訓練經歷讓他對自己的格鬥能量有了很深刻的認識。這使他能夠將波動拳、升龍拳和龍卷旋風腳修練得出神入化。在他以為剛拳死了之後,隆強化了自己的體能和精神,創造出一種威力更大的波動拳攻擊。儘管他和肯的力量根源相同,但他們對於物理格鬥的理解不盡相同。隆強大的力量來自他堅持不懈的訓練和對武術清晰的認識。"; "str_ken_fullname" = "Ken Masters"; "str_ken_name" = "Ken"; "str_ken_firstappearance" = "街頭霸王(1987)"; "str_ken_birthday" = "2月14日"; "str_ken_country" = "美國"; "str_ken_height" = "175釐米"; "str_ken_weight" = "72公斤"; "str_ken_measurement" = "B114/W82/H86"; "str_ken_bloodtype" = "B型"; "str_ken_fightingstyle" = "暗殺拳"; "str_ken_likes" = "滑板和麵食"; "str_ken_dislikes" = "梅乾,肥皂劇"; "str_ken_special" = "做麵食"; "str_ken_story0" = "肯·馬斯達斯是馬斯達斯家族財團的繼承人,還是全美武士大賽的冠軍。他同時也是隆學藝時期的兄弟和最有交情的對手。肯身穿紅色道服,與隆的白色互補,他們倆一樣,都想成為世界上最偉大的武士大師。"; "str_ken_story1" = "肯和隆在很小的時候拜入了同一位大師剛拳的門下。年少時,他們一同目睹了豪鬼和剛拳的致命戰鬥,剛拳差點被殺死,陷入了武術引起的昏迷。這導致了他們訓練的終結,之後兩位朋友分道揚鑣,去追尋同一個目標——作為武術大師揚名世界。肯去了美國,打算全身心投入到訓練中去,但事與願違,他遇到了依麗莎,陷入熱戀。最終,他們成為了夫妻。"; "str_ken_story2" = "儘管肯獲得了「美國格鬥家之王」的稱號,但他還是渴望挑戰他的對手。為了整理思緒重新起航,肯開始了一段旅程,期間他明白了戰鬥對他來說究竟意味著什麼。他重新開始訓練,集中精力找隆重賽,那時隆已經打敗了泰拳之王沙加特。"; "str_ken_story3" = "看到他的對手獲得如此成就,肯飛到日本,決心挑戰他。當肯找到隆的時候,對方似乎已經迷失了自我。但肯及時地喚醒了他。"; "str_ken_story4" = "隆和肯約定在他們的最終對決中出戰,以決出誰才是更優秀的格鬥家,但肯為了妻子做出了退休的艱難決定,畢竟他們的孩子就快要出生了。"; "str_ken_story5" = "但對於真正的鬥士來說,賽場的召喚永不停歇,肯還是回到了比武臺上。在這個時期,他意外地收了一名叫做西恩的徒弟,對方在看到他比賽之後就不顧一切地想要拜入他的門下。肯對他的這位死忠粉絲轉徒弟感到有些難以招架,總是希望能借機將他甩給隆。"; "str_ken_story6" = "肯和依麗莎的兒子叫做梅爾,他與西恩一同訓練。依麗莎的姐姐是蓋爾的妻子朱麗亞,這讓肯和蓋爾成為了連襟。"; "str_ken_story7" = "雖然肯的核心戰鬥技巧和隆相似,但每個格鬥家都會被他們目前訓練的方式和本身人格所影響,所以他們之間還是有所區別。隆擅長使用投技,而肯則把升龍拳提高到了前人聞所未聞的程度,將之改進為神龍拳、升龍裂破和疾風迅雷腿。他改進了升龍拳的技術,加以其他自創的快速攻擊,是一個非常強大的對手。"; "str_chunli_fullname" = "Chun-Li"; "str_chunli_name" = "Chun-Li"; "str_chunli_firstappearance" = "街頭霸王II(1991)"; "str_chunli_birthday" = "3月1日"; "str_chunli_country" = "中國"; "str_chunli_height" = "169釐米"; "str_chunli_weight" = "不明"; "str_chunli_measurement" = "B88/W58/H90"; "str_chunli_bloodtype" = "A型"; "str_chunli_fightingstyle" = "中國武術"; "str_chunli_likes" = "可麗餅,水果,糖果"; "str_chunli_dislikes" = "M·拜森,犯罪,不乾脆的人"; "str_chunli_special" = "射擊"; "str_chunli_story0" = "春麗原來是毒品調查員和功夫教練,她擅長優雅的腿部攻擊。她從不被別人左右,正大光明為自己贏得了「世界最強女人」的稱號。"; "str_chunli_story1" = "為了找到失蹤的父親銅昴,她18歲年紀輕輕地就當上了刑警。她父親失蹤之前在一名年老的刺客元手下訓練。最終,她追隨著父親的腳步,成為了國際刑警組織(ICPO)的一名毒品調查員。(ICPO又被稱為Interpol)。她開始為剷除影羅而展開調查,嘗試徹底摧毀他們販賣毒品和武器的非法交易,但影羅的觸手甚至伸到了ICPO的領導層。她最後被排擠為「ICPO的黑羊」,得不到他們的任何支援。 "; "str_chunli_story2" = "隨後,在搜查父親下落的過程中,春麗發現他的失蹤與影羅有著千絲萬縷的關係。在無法依靠她的機構的情況下,春麗聯合查理·納什和蓋爾這兩位面臨相同處境的夥伴,一同努力挫敗了M·拜森的陰謀。最終,是春麗找到了徹底摧毀影羅的關鍵證據。"; "str_chunli_story3" = "在影羅分崩離析之後,春麗離開了她ICPO調查員的職位,開班教授小朋友們練習功夫。但當她的一位學生李奮被神秘組織綁架後,春麗再次被捲入了武鬥世界。"; "str_chunli_story4" = "她一開始參加街頭戰鬥只是為了獲得資訊,但很快就開始享受這個過程了。她練習武術不單單是因為工作上保持體格的需求,還因為她確實喜歡那種公平戰鬥的感覺。春麗有著標誌性的「包子頭」和肌肉飽滿的長腿,在她身上展現了戰鬥力量和時尚健美的完美平衡。"; "str_chunli_story5" = "多年來,春麗不斷學習中國武術和許多其他精巧的戰鬥技巧。透過自省自知、融會貫通父親傳下來的武術以及學習其他搏擊術,春麗創造了一系列力量強大的腿部攻擊招式。她自豪於自己的平衡技藝,並將之應用在許多「打帶跑」類型的攻擊中。春麗還開發出了氣能量攻擊,為她令人驚異的能力再添一筆。"; "str_blanka_fullname" = "Jimmy"; "str_blanka_name" = "Blanka"; "str_blanka_firstappearance" = "街頭霸王II(1991)"; "str_blanka_birthday" = "2月12日"; "str_blanka_country" = "巴西"; "str_blanka_height" = "192釐米"; "str_blanka_weight" = "98公斤"; "str_blanka_measurement" = "B198/W120/H172"; "str_blanka_bloodtype" = "B型"; "str_blanka_fightingstyle" = "電能,致命攻擊"; "str_blanka_likes" = "母親,巨滑舌魚,熱帶水果"; "str_blanka_dislikes" = "行軍蟻"; "str_blanka_special" = "打獵,釋放電能"; "str_blanka_story0" = "這只來自巴西的巨型綠色野獸是一股不可忽視的力量,他可以帶電攻擊、水平空中翻轉,還長有尖利的牙齒和長長的爪子。不過布蘭卡——或者用他出生時的名字「吉米」——還是個不折不扣的媽寶男。"; "str_blanka_story1" = "在布蘭卡10歲時,他坐上了一架飛往巴西的飛機,去看望他的舅舅。影羅導致了這架飛機的墜毀,他是唯一活下來的人。從那以後,他就在事故發生地的叢林中自給自足地生活,最終連名字也改成了布蘭卡。"; "str_blanka_story2" = "據說為了適應新的生活環境,他進化出了綠色的皮膚、長長的指甲和超人般的速度。傳說還提到,他使用電的能力是一次潛水時遇上電鰻而獲得的。"; "str_blanka_story3" = "布蘭卡長大後登上了叢林食物鏈的頂端,再無生物能與他一戰。他尋找強大新對手的慾望迫使他對外面的世界產生了好奇心,渴望知道叢林外等待他的是什麼。這慾望讓他離開叢林,前往附近的一座城市,並從那裡開始了對世界的探索。"; "str_blanka_story4" = "布蘭卡一直戴著一條腳鏈,那是他小時候媽媽沙曼莎給他的。這是他對家庭和人性的記憶。正是這條腳鏈最終促成了一個家庭的團聚——他媽媽看到他戴著它。她立刻明白了他的身份,儘管他長得形似野獸,但她還是接納了他是自己孩子的事實。"; "str_blanka_story5" = "布蘭卡曾經救過格鬥家丹·響的命,從那之後丹就開始稱呼布蘭卡的真名吉米了。兩人現在是好朋友了,丹一直嘗試向布蘭卡灌輸嘲諷的藝術。"; "str_blanka_story6" = "在亞馬遜叢林求生的過程中,布蘭卡的技藝不斷精進。他出擊範圍非常廣,動作流暢且迅速。他可以在空中翻滾,擺脫重力的束縛送出致命一擊。與電鰻同遊讓他的身體變成了導電體。他能夠自如地收放體內的電能,這使得他自然狂野的戰鬥方式更加獨樹一幟。"; "str_dhalsim_fullname" = "Dhalsim"; "str_dhalsim_name" = "Dhalsim"; "str_dhalsim_firstappearance" = "街頭霸王II(1991)"; "str_dhalsim_birthday" = "11月22日"; "str_dhalsim_country" = "印度"; "str_dhalsim_height" = "176釐米(可變)"; "str_dhalsim_weight" = "48公斤(可變)"; "str_dhalsim_measurement" = "B107/W46/H65"; "str_dhalsim_bloodtype" = "O型"; "str_dhalsim_fightingstyle" = "瑜伽"; "str_dhalsim_likes" = "咖喱,冥想"; "str_dhalsim_dislikes" = "甜食,肉類"; "str_dhalsim_special" = "傳教,無私"; "str_dhalsim_story0" = "達爾錫是一名來自印度的僧人,對古老的瑜伽術非常熟悉。儘管他內心熱愛和平而厭惡暴力,卻被現實逼入了街頭戰鬥,保持黑暗與光明平衡的願望驅使他不懈前進。"; "str_dhalsim_story1" = "達爾錫開始街頭戰鬥是為了給村莊裡所有被感染病傳染的人籌錢。但在他為村裡籌到足夠的錢之後,他敏銳的情緒感悟力讓他感受到了一股席捲全球的負面能量。"; "str_dhalsim_story2" = "達爾錫一直在心中做著鬥爭——他相信傷害他人是錯誤的,但他又知道他必須在發現罪惡時及時剷除罪惡,散播大愛遠高於他與個體戰鬥所帶來的傷害。"; "str_dhalsim_story3" = "達爾錫多年的瑜伽術訓練使他能夠將肢體伸展到非常極限的長度。他的虔誠也讓他獲得了控制虛火的能力,那是火神阿格尼賜予他的。這種虛火可以在不燒傷對手的情況下制服他們。這些年隨著他對瑜伽術理解的加深,達爾錫完善了傳送術。"; "str_dhalsim_story4" = "這些年隨著他對瑜伽術理解的加深,達爾錫完善了傳送術。他的妻子叫做莎莉,兩人育有一子達塔。莎莉也在學習瑜伽術,但達塔年齡太小,無法承受這種訓練強度。達爾錫經常騎一匹叫做科達的大象。"; "str_dhalsim_story5" = "達爾錫柔術專家般的四肢是長期刻苦訓練和冥想的產物。運用這種特殊的能力,他可以從很遠的距離攻擊對手。儘管他的物理攻擊無法造成很大傷害,但他能夠從火神阿格尼那裡汲取能量,釋放出強大的火球。就算在準備與對手交鋒之時,達爾錫也不會忘記禱告和冥想的重要性。"; "str_ehonda_fullname" = "Edmond Honda"; "str_ehonda_name" = "E. Honda"; "str_ehonda_firstappearance" = "街頭霸王II(1991)"; "str_ehonda_birthday" = "11月3日"; "str_ehonda_country" = "日本"; "str_ehonda_height" = "185釐米"; "str_ehonda_weight" = "137公斤"; "str_ehonda_measurement" = "B212/W180/H210"; "str_ehonda_bloodtype" = "A型"; "str_ehonda_fightingstyle" = "日本相撲"; "str_ehonda_likes" = "提拉米蘇,相撲火鍋,泡澡"; "str_ehonda_dislikes" = "猶豫不決"; "str_ehonda_special" = "火鍋鑒賞家"; "str_ehonda_story0" = "艾德蒙·本田是一名快樂的相撲選手,據說在業界無人能敵。他戲劇性的表演讓他獲得了大眾的關注,他想要整個世界認識到相撲的偉大。他計劃以街頭戰鬥為載體,向大家展示相撲在相撲場外也有用處。"; "str_ehonda_story1" = "他開始街頭戰鬥是為了推廣相撲,他的風格與傳統方式大相徑庭。他寧願在空中飛來撲去,也不願花時間站穩下盤。"; "str_ehonda_story2" = "本田的嚴酷訓練課程開始於每天清晨,在他的部屋(相撲房)裡對著學生大聲吼出指令。鄰居們都希望他能安靜點,但也拿他沒轍。當聽說本田計劃要去周遊世界時,整條街上的鄰居都鬆了一口氣。"; "str_ehonda_story3" = "不幸的是,本田總會記得大清早打電話回來對他的學生進行大聲訓話,從不間斷。他忠實的學生在整個街區安上了擴音器,讓他能夠在他們訓練的時候大聲指揮。本田的鄰居們怎麼都睡不了懶覺了!"; "str_ehonda_story4" = "本田最喜愛的放鬆地點是卡普空浴,這間公共澡堂已經在東駒形營運了60多年。負責櫃檯工作的老人在本田成為著名的相撲選手之前就已經認識他了。本田經常在這裡和他的對手展開對決,以提升這間澡堂的知名度,協助它度過困難時期。"; "str_ehonda_story5" = "最近,本田覺得如果相撲能成為一個奧運項目,那它的知名度就會大大提高。他希望成為國際奧會的成員,繼而實現自己的目標。"; "str_ehonda_story6" = "在參與街頭戰鬥時,本田通常佩戴一條紅色的纏腰帶。如果是正式的相撲比賽,他就會佩戴藍色的腰帶。他有時還會穿著浴衣戰鬥,只是簡單地把下擺卷起,就好像剛剛從浴池裡出來一樣(在卡普空浴戰鬥的時候的確是這樣)。"; "str_ehonda_story7" = "本田部屋的學生包括鳩之山、丸之海和花田安。本田和桑吉爾夫也相處得很融洽,他們都是那種在戰鬥中注重原始身體力量的格鬥家。"; "str_ehonda_story8" = "他的官方等級是大關,但據說他完全有能力成為橫綱。"; "str_ehonda_story9" = "本田的戰鬥風格包括大力投擲和基於強力掌擊的防禦動作,他的掌擊能輕鬆化解對手的防禦。本田還會使用投擲和反重力頭槌。運用他標誌性的百裂張手和超級頭槌,本田的攻擊通常比對手預期的要迅速。"; "str_guile_fullname" = "Guile"; "str_guile_name" = "Guile"; "str_guile_firstappearance" = "街頭霸王II(1991)"; "str_guile_birthday" = "12月23日"; "str_guile_country" = "美國"; "str_guile_height" = "182釐米"; "str_guile_weight" = "86公斤"; "str_guile_measurement" = "B125/W83/H89"; "str_guile_bloodtype" = "O型"; "str_guile_fightingstyle" = "武術,職業摔角"; "str_guile_likes" = "美式咖啡"; "str_guile_dislikes" = "他在日本時隆讓他吃的納豆"; "str_guile_special" = "飛鏢"; "str_guile_story0" = "蓋爾是美國空軍的成員,是查理·納什最好的朋友。他總是戴著他和朋友查理的狗牌,紀念那個早就被宣告死亡的傢伙。據說蓋爾的氣功攻擊能夠穿透人和物。"; "str_guile_story1" = "蓋爾和查理都是空軍中尉,有一次,查理計劃潛入影羅內部調查,找出他們與美國軍方貪腐相關的證據。蓋爾認為查理的行動過於冒險,但查理還是去了。最後查理再也沒回來。"; "str_guile_story2" = "蓋爾年年都會去查理的墳墓祭拜,還把他的狗牌隨身攜帶。在影羅的黑月事件發生後,他發現查理還活著,他們倆很快重拾了友誼。"; "str_guile_story3" = "蓋爾的家人包括妻子朱麗亞、女兒艾米和一隻叫薩布的狗。他的親人憂心於他職業的危險性,希望他能多花點時間待在家裡,做一個顧家的人。朱麗亞碰巧還是肯·馬斯達斯的妻子依麗莎的姐姐,這讓肯和蓋爾成為了連襟。"; "str_guile_story4" = "蓋爾的戰鬥風格依賴於精准判斷對手的動向,伺機而動。透過將武術動作和摔跤聯合,他創造出一套進攻和防禦的機制,包括音速手刀和斬魂腳刀攻擊。"; "str_zangief_fullname" = "Zangief"; "str_zangief_name" = "Zangief"; "str_zangief_firstappearance" = "街頭霸王II(1991)"; "str_zangief_birthday" = "6月1日"; "str_zangief_country" = "俄羅斯"; "str_zangief_height" = "214釐米"; "str_zangief_weight" = "115公斤"; "str_zangief_measurement" = "B163/W128/H150"; "str_zangief_bloodtype" = "A型"; "str_zangief_fightingstyle" = "俄羅斯和美式摔角手"; "str_zangief_likes" = "摔跤,哥薩克舞蹈"; "str_zangief_dislikes" = "類似波動拳的範圍攻擊,達到適婚年齡的美麗女人"; "str_zangief_special" = "伏特加,冷暴力"; "str_zangief_story0" = "桑吉爾夫是俄羅斯的職業摔角手,他擁有超人的力量,愛自己的國家勝過一切。他的莫霍克髮型、毛髮濃密的胸膛和亮紅色的短褲共同組成了一副奇異的外表。人們稱他為「赤色旋風」,他非常喜歡這個稱號。他獨特的戰鬥風格聯合了俄羅斯和美國的職業摔角技巧。"; "str_zangief_story1" = "桑吉爾夫是地下摔跤界的常勝將軍,直到他因為自己的不敗戰績被禁賽。無所事事的他便住進了深山裡,一天,俄羅斯的總書記找到了他,對他強大的力量表示認同。他讚歎桑吉爾夫為戰鬥奉獻一切的精神,同時桑吉爾夫承諾要向世界展示俄羅斯的強大。為了進一步增強體魄,桑吉爾夫接受了總書記資助他訓練的提議,但資金的匱乏迫使他只能居住在山裡的小棚屋內,和當地的熊練習。當他覺得自己準備充分之後,他開始挑戰世界上最強的格鬥家們。"; "str_zangief_story2" = "桑吉爾夫認為肌肉是世界上最美的東西,並因此厭惡追求另一種美麗標準的維加。"; "str_zangief_story3" = "一位年輕的摔跤手彩虹•美華十分仰慕桑吉爾夫,他們最終達成了師徒關係。桑吉爾夫還是相撲選手艾德蒙·本田的好朋友。"; "str_zangief_story4" = "桑吉爾夫渴望透過絕對力量壓制他的對手,以證明他的摔跤能力。巨大的體型影響了他的機動性,但他能夠使出毀滅性的一擊和充滿力量的投擲,造成最大限度的傷害。由於他所有的攻擊都是近距離抓取和擊打,桑吉爾夫在面對投技時有些捉襟見肘。"; "str_adon_fullname" = "Adon"; "str_adon_name" = "Adon"; "str_adon_firstappearance" = "街頭霸王(1987)"; "str_adon_birthday" = "??月??日"; "str_adon_country" = "泰國"; "str_adon_height" = "182釐米"; "str_adon_weight" = "72公斤"; "str_adon_measurement" = "B112/W80/H85"; "str_adon_bloodtype" = "B型"; "str_adon_fightingstyle" = "泰拳"; "str_adon_likes" = "泰拳"; "str_adon_dislikes" = "沙加特,多嘴的人"; "str_adon_special" = "歪酷(一種泰拳步法)"; "str_adon_story0" = "阿頓是一名永遠面帶笑容、洋洋得意的泰拳選手,他喜歡快速而連續的進攻。阿頓希望從他前任師傅沙加特的陰影中掙脫出來,取代他成為真正的泰拳之王。 "; "str_adon_story1" = "在觀看了泰拳拳王沙加特最光輝的戰鬥後,阿頓便拜入了他的門下。阿頓是沙加特最得意的徒弟,但隨著時間的推移,阿頓在速度上超越了他的師傅。"; "str_adon_story2" = "阿頓曾經相信他的師傅是無法戰勝的——所以當沙加特被一位不知名的日本格鬥家(他後來知道那是隆)打敗時,他萬分驚訝。阿頓的信仰坍塌了,他離開沙加特,開始走上了一條證明在自己的訓練下泰拳才能成為世界最強武術的道路。"; "str_adon_story3" = "阿頓瞭解到隆是使用殺意波動才打敗了沙加特,所以他決定也學習這一技巧,並希望能將之與泰拳結合。為了找到它力量的來源,阿頓開始在全世界尋找豪鬼,殺意波動的終極專家。雖然他對黑暗武術感興趣,但當M·拜森給他提供了一個在影羅供職的機會時,他拒絕了。 "; "str_adon_story4" = "阿頓的戰鬥風格源於沙加特,以特殊重擊混合輕快步法為基礎,有達成連擊的潛力,他就是利用這個一下敗了對手。他動作敏捷,出招迅速,為獲得勝利可以不顧一切。"; "str_akuma_fullname" = "Gouki"; "str_akuma_name" = "Gouki"; "str_akuma_firstappearance" = "超級街頭霸王II漩渦(1994)"; "str_akuma_birthday" = "??月??日"; "str_akuma_country" = "日本"; "str_akuma_height" = "178釐米"; "str_akuma_weight" = "80公斤"; "str_akuma_measurement" = "B118/W84/H86"; "str_akuma_bloodtype" = "不明"; "str_akuma_fightingstyle" = "以暗殺拳為基礎的武術"; "str_akuma_likes" = "不明"; "str_akuma_dislikes" = "不明"; "str_akuma_special" = "不明"; "str_akuma_story0" = "豪鬼是黑暗的化身,存活在戰鬥精神中。他被稱為「拳之極者」,他的行為舉止冷酷又充滿算計,所到之處都會埋下紊亂的種子。"; "str_akuma_story1" = "豪鬼是一名強大的格鬥家,他從不給人機會,也不需要別人給他機會。他的強大源自殺意波動,一種從黑暗原力中獲得的力量,像紅色蒸汽一樣包裹著他的全身。他人生的主要目標就是找到旗鼓相當的對手,然後摧毀他們。當他發現值得他花時間對付的人之後,他就會嘗試將他們拖入一場死亡戰鬥。他注意隆已經有一段時間了,他希望能夠在摧毀隆之前,把隆體內殺意波動的潛能全部激發出來。 "; "str_akuma_story2" = "豪鬼與他的兄弟剛拳一起在轟鐵門下練習刺殺拳武術技法。豪鬼被成為最強力量的慾望吞噬,向殺意波動屈服後,殺了他的教師。後來,豪鬼差點殺死了他的兄弟、隆和肯的教師剛拳,朝邪惡的道路上又邁進了一步。背叛了教師和家人之後,豪鬼消失得無影無蹤,只在第二次街頭霸王比武大會上露過面並挑戰了M·拜森。"; "str_akuma_story3" = "豪鬼唯一的樂趣來源於同兩個人戰鬥:一是隆,他有著釋放殺意波動的潛能;二是元,一個能夠使用兩種暗殺拳技法戰鬥、技藝精湛的年長刺客。"; "str_akuma_story4" = "由於他與隆和肯都學習了同一種基礎戰鬥方法,豪鬼的技藝與他們有許多相同之處。但是,殺意波動的邪惡增強了豪鬼的動作力度,使他的攻擊能夠造成更大傷害。更有甚者,豪鬼完善了多種獨特的技術動作,包括他的獨門絕技:損毀力強得可怕的「瞬獄殺」,也被稱為「鬼神屠滅」。"; "str_alex_fullname" = "Alex"; "str_alex_name" = "Alex"; "str_alex_firstappearance" = "街頭霸王III(1997)"; "str_alex_birthday" = "5月15日"; "str_alex_country" = "美國"; "str_alex_height" = "195 釐米"; "str_alex_weight" = "111 公斤"; "str_alex_measurement" = "不明"; "str_alex_bloodtype" = "O型"; "str_alex_fightingstyle" = "摔跤"; "str_alex_likes" = "訓練,家人"; "str_alex_dislikes" = "惹麻煩的人,西蘭花"; "str_alex_special" = "紐約披薩美食家"; "str_alex_story0" = "亞力克斯是來自紐約的青年格鬥家,他有著一頭金色長髮和強烈的正義感。他個性遲鈍、直言不諱,態度也不夠和善,經常會給他帶來麻煩,但在他的紅色綢帶和硬漢形象之下,亞力克斯其實是個善良的人。"; "str_alex_story1" = "亞力克斯在紐約的一間健身房接受他的教師(也是他的室友!)湯姆的訓練,但在湯姆被一位神秘格鬥家打敗後,他便進入了街頭戰鬥的世界。"; "str_alex_story2" = "亞力克斯對湯姆的失敗感觸良多,湯姆不僅是他的教師,還是他父親的好友。亞力克斯於是出發去尋找那個打敗湯姆的男人(儘管湯姆表示那是一場公平的決鬥)。這個「神秘格鬥家」其實就是吉魯,秘密組織世界格鬥家比武大會的贊助商。亞力克斯知道他必須參加,別無選擇。"; "str_alex_story3" = "亞力克斯像個瘋子一樣戰鬥,最終對上了吉魯,成功復仇。但在比武大會之後,他發現湯姆的傷慢慢恢復了,他的怒火也漸漸消失。現在,他還在繼續打磨自己的戰鬥技巧,尋找相稱的對手。他對進步的強烈慾望有時會影響他的正常判斷——再加上他又是個大嘴巴——常常導致自己陷入危險的局面。"; "str_alex_story4" = "亞力克斯運用迅捷的攻擊和天生的強勁力量來擊垮對手。他喜歡使用強力的投擲技和碾壓式的擊打來消耗敵人。他的戰鬥風格聯合了摔跤、手刀攻擊和他大名鼎鼎的炸彈摔。"; "str_balrog_fullname" = "M. Bison"; "str_balrog_name" = "M. Bison"; "str_balrog_firstappearance" = "街頭霸王II(1991)"; "str_balrog_birthday" = "9月4日"; "str_balrog_country" = "美國"; "str_balrog_height" = "198釐米"; "str_balrog_weight" = "102公斤"; "str_balrog_measurement" = "B120/W89/H100"; "str_balrog_bloodtype" = "A型"; "str_balrog_fightingstyle" = "拳擊"; "str_balrog_likes" = "女人,波本"; "str_balrog_dislikes" = "魚,努力,數學"; "str_balrog_special" = "賭博"; "str_balrog_story0" = "巴羅克出手充滿力量,擊打有力,是一個呼朋引伴的賭徒。作為第一位成為影羅四大天王的人,巴羅克隨時處於備戰狀態,把阻礙影羅前進的任何人踩在腳下。 "; "str_balrog_story1" = "巴羅克不喜歡深思熟慮,他的戰鬥風格可稱為——天皇老子也得靠邊站。他出生於一個貧困的家庭,是家中幼子,早期在貧民窟中和其他孩子鬥毆而學會了如何戰鬥。他根本請不起專業教練,從這個意義上來說,他才是真正的街頭格鬥家。不過他一直恪守拳擊的原則,從不使用踢打。這可並不代表他的雙腿沒有力量!他能以驚人的速度向前突進,完美配合他無與倫比的擊打力道。"; "str_balrog_story2" = "他聽聞專業拳擊能帶來金錢和榮譽,就進入了這個圈子,然而他在賽場上表現出來的暴力天性讓他很難訂到場次。他的大部分對手賽後都沒有回家——而是直接去了醫院。"; "str_balrog_story3" = "有一段時間,巴羅克在拉斯維加斯參加賭拳比賽,但還是因為他那危險的戰鬥風格而難以找到對手。失去了拳擊賽場上的位置,巴羅克透過在賭場和酒吧當保鏢來維持生計,就在這時,M·拜森找到了他。"; "str_balrog_story4" = "被M·拜森提供的錢財蒙蔽了雙眼,巴羅克加入了影羅。他乖乖地執行對方的所有指令,最終站在了M·拜森身邊,成為他的左膀右臂。"; "str_balrog_story5" = "除了一些下盤動作和頭槌之外,巴羅克的技藝完全源自拳擊。雖然他看起來又壯又慢,但需要的時候能夠以令人驚異的速度突進。他的直拳攻擊範圍和力量都十分驚人,動用了全身的重量和衝勁。當他下定決心的時候,巴羅克是當之無愧的擊倒之王。"; "str_birdie_fullname" = "Birdie"; "str_birdie_name" = "Birdie"; "str_birdie_firstappearance" = "街頭霸王(1987)"; "str_birdie_birthday" = "8月22日"; "str_birdie_country" = "英格蘭"; "str_birdie_height" = "216釐米"; "str_birdie_weight" = "111公斤"; "str_birdie_measurement" = "B156/W102/H106"; "str_birdie_bloodtype" = "O型"; "str_birdie_fightingstyle" = "酒吧鬥毆/職業摔角"; "str_birdie_likes" = "啤酒,牛肉乾,賺錢"; "str_birdie_dislikes" = "小孩子,員警"; "str_birdie_special" = "暴飲暴食,犯罪"; "str_birdie_story0" = "伯迪原來是個摔跤手,以他的鎖鏈、體型還有那怪異的莫霍克髮型髮鬍子組合而聞名。"; "str_birdie_story1" = "伯迪第一次導致轟動時還是個職業摔角手,但很快就因為手段卑鄙及具有過分的暴力傾向而被這項運動除名了。他唯一能找到的工作就是酒吧保鏢,他在那裡第一次聽說了影羅的事情。伯迪之後就參加了街頭戰鬥,希望能導致他們的注意,最後他得償所願。 "; "str_birdie_story2" = "儘管他如願地被影羅招募,但卻處於組織的最底層,他所承擔的職責與做保鏢時沒什麼差別。他可能算不上什麼聰明伶俐的人,但伯迪還是很清楚M·拜森就是在利用他。他正在等待一個合適的時機,把M·拜森殺掉,奪取影羅首領的位置。伯迪視俄羅斯摔跤手桑吉爾夫為勁敵,不是因為他同樣有著摔跤背景,而是因為伯迪把桑吉爾夫的莫霍克髮型看作是一種個人挑釁。"; "str_birdie_story3" = "伯迪是一位真正的街頭鬥毆大師。他的風格粗俗不羈,結合了酒吧鬥毆和損毀性的摔跤技巧。他的主要策略是在對手發現他的弱點之前,用強力而又快速的擊打制服他們。他基本上完全依靠自己的體能行事——他壓倒性的拳頭和石頭般堅硬的頭槌通常足以為他贏得勝利。"; "str_cammy_fullname" = "Cammy White"; "str_cammy_name" = "Cammy"; "str_cammy_firstappearance" = "超級街頭霸王II(1993)"; "str_cammy_birthday" = "1月6日"; "str_cammy_country" = "英格蘭"; "str_cammy_height" = "164釐米"; "str_cammy_weight" = "46公斤"; "str_cammy_measurement" = "B86/W57/H88"; "str_cammy_bloodtype" = "B型"; "str_cammy_fightingstyle" = "影羅和特種部隊訓練"; "str_cammy_likes" = "貓"; "str_cammy_dislikes" = "心情不好時什麼都討厭"; "str_cammy_special" = "投擲飛刀"; "str_cammy_story0" = "嘉米·懷特是英國秘密情報部門下一個特殊行動組紅三角的成員。她是在影羅的M.拜森的親衛隊的一名強化士兵,行動代號為殺人蜂。"; "str_cammy_story1" = "M·拜森創造了殺人蜂,一個從他自己的基因材料中克隆出來的個體,是他玩偶軍隊的成員。她從出生開始就被洗腦,被按影羅的形象修改,為M·拜森收集戰鬥資料。雖然她是以殺人機器為藍本設計出來的,並且確實在一段時間內幹得不錯,但她慢慢地有了一些自我意識。M.拜森看著她變得越來越獨立,漸漸心生防備,於是暗地裡下令維加和其他改造玩偶去把她殺掉。"; "str_cammy_story2" = "不知怎地,殺人蜂去到了紅三角。他們發現她暈倒在地,並且記憶被完全抹去,就把她送到了紅三角的教官上校狼人處休養。狼人給她取名為嘉米。"; "str_cammy_story3" = "她驚訝地發現她最初是被影羅派到紅三角做臥底的,但透過隊友們的鼓勵和支援,她找到了新的自我。嘉米接到的命令是消滅她過去效命的頭子,M.拜森。憑藉著專業的武術能力和軍情訓練,她在摧毀影羅的任務中發揮了巨大作用。"; "str_cammy_story4" = "嘉米的優勢是她的移動速度,她利用這一點來搜尋對手防禦中的破綻。高強度的訓練促成了她高超的技藝,讓她能夠出其不意地制服對手。雖然她身形嬌小,但影羅的經歷讓她獲得了很大提升,練出了迅速的反應、強大的力量和獨特的戰鬥能力。"; "str_charlie_fullname" = "Charlie Nash"; "str_charlie_name" = "Charlie"; "str_charlie_firstappearance" = "街頭霸王阿爾法(1995)"; "str_charlie_birthday" = "??月??日"; "str_charlie_country" = "美國"; "str_charlie_height" = "186釐米"; "str_charlie_weight" = "84公斤"; "str_charlie_measurement" = "B123/W81/H87"; "str_charlie_bloodtype" = "AB型"; "str_charlie_fightingstyle" = "武術"; "str_charlie_likes" = "正義,蘇格蘭威士忌"; "str_charlie_dislikes" = "不公"; "str_charlie_special" = "戰鬥機保養,心理學"; "str_charlie_story0" = "首先要記住的是,查理·納什是一名軍人。他是一名美國空軍中尉,渾身散發著冷酷鎮定的氣息。他不論何時何地,總是戴著自己的狗牌,以此提醒自己和別人他的身份。他是蓋爾最好的朋友。"; "str_charlie_story1" = "查理一直是一名正直的軍人,如果他認為某件事有貓膩,那麼他就會追究到底。在調查空軍內部貪腐的過程中,查理被一名受到M.拜森腐蝕的高級軍官發現了。這名軍官把查理調到了一個鄉村哨崗,希望在不引起太多注意的情況下阻礙他的調查。查理不為所動,在他的新職位上集合了一小股志同道合的士兵。就是在這裡,查理遇到了蓋爾。 "; "str_charlie_story2" = "在團隊的協助下,查理滲透進了影羅,但最後還是被發現了。他和他的朋友蓋爾一起擊敗了M·拜森,但只有蓋爾活了下來。查理對蓋爾說的最後遺言是「M·拜森」和「精神控制器」。"; "str_charlie_story3" = "查理標誌性的眼鏡其實僅僅是為了臭美,他雙眼視力都是2.0。他覺得這樣能讓他看起來比較知性,中和一下他頭上垂下的角狀劉海。查理是蓋爾的教師和好朋友,他們倆的戰鬥風格十分類似。"; "str_charlie_story4" = "他由軍方訓練出的武術包括近距離攻擊和多種摔跤技巧。他的動作幾乎和蓋爾一模一樣,只有些許細微差別。查理喜歡在攻擊中重複使用他的腳刀踢。他放棄單純地製造傷害,轉而採取快速反擊。"; "str_cody_fullname" = "Cody Travers"; "str_cody_name" = "Cody"; "str_cody_firstappearance" = "街頭霸王阿爾法3(1998)"; "str_cody_birthday" = "4月18日"; "str_cody_country" = "美國"; "str_cody_height" = "185釐米"; "str_cody_weight" = "80公斤"; "str_cody_measurement" = "B139/W86/H97"; "str_cody_bloodtype" = "O型"; "str_cody_fightingstyle" = "地下鬥毆"; "str_cody_likes" = "挑起爭鬥,菠菜,牛奶"; "str_cody_dislikes" = "說教"; "str_cody_special" = "玩小刀"; "str_cody_story0" = "科迪·特拉弗斯曾經被認為是一名英雄。而現在,他只是個不知悔改的囚犯,經常進出監獄。"; "str_cody_story1" = "科迪是將都會城從瘋狂齒輪幫手中解放出來的三位英雄之一,另兩位是他的朋友凱和市長麥克·哈格。在風平浪靜的時候,科迪從瘋狂齒輪幫那裡救出他被綁架的女友潔西嘉·哈格。 "; "str_cody_story2" = "在拿下瘋狂齒輪幫之後,科迪厭倦了平靜的生活,變得像只無頭蒼蠅。他開始頻繁挑起爭鬥,最終因襲擊他人被捕入獄。監獄讓他衰老,他現在好像永遠被籠罩在陰影之下,與他死氣沉沉的眼睛融為一體。科迪好像放棄了自由的生活,覺得監獄的制服越來越合身。他的監獄生涯不算太糟,不過如果他想出去的話就會突破50釐米厚的水泥牆,想回來時才回來。"; "str_cody_story3" = "他從早年開始就擅長投擲飛刀,這幾年又學會了幾項下三濫的技巧,例如扔石頭和灰塵、戳眼睛等等。由於他現在的生活方式,他和潔西嘉漸行漸遠。"; "str_cody_story4" = "科迪是個地下格鬥家,他戰鬥起來也是如此。他的手銬被他當成了武器,用於束縛對手。他戰鬥時無所不用其極,從投擲任何觸手可及的東西,到致盲對手,甚至是用小刀割傷他們。 "; "str_dan_fullname" = "Dan Hibiki"; "str_dan_name" = "Dan"; "str_dan_firstappearance" = "街頭霸王阿爾法(1995)"; "str_dan_birthday" = "11月25日"; "str_dan_country" = "香港"; "str_dan_height" = "177釐米"; "str_dan_weight" = "74公斤"; "str_dan_measurement" = "B113/W83/H88"; "str_dan_bloodtype" = "O型"; "str_dan_fightingstyle" = "最強「終極」流"; "str_dan_likes" = "嘲諷別人"; "str_dan_dislikes" = "海藻,惡人,酷哥"; "str_dan_special" = "打碎瓷磚,卡拉OK"; "str_dan_story0" = "丹·響是個二流格鬥家,擅長五花八門的嘲諷和半生不熟的奇怪動作。丹是日裔,但生長在香港。他喜歡喊話嘲諷,至少在這個方面沒有人能超越他。"; "str_dan_story1" = "丹的戰鬥生涯源於對沙加特復仇慾望的驅使,是他殺了他的父親吳·響。丹曾短暫地在隆和肯的師傅剛拳手下學習過一段時間,但很快就因為他對力量和復仇的渴求被開除了。由於丹學習的時間早於隆和肯,他認為他們的技術只不過是對自己的拙劣模仿。他對肯尤其憎恨,也許是因為肯很受女人歡迎。"; "str_dan_story2" = "在聽到隆在戰鬥中打敗沙加特之後,丹便開始了一段旅程。他決心要成為殺死沙加特的那個人。丹最終的確找到了沙加特,並成功打敗了他。可事實上,是沙加特故意輸掉比賽,讓丹能夠從復仇的枷鎖中解脫出來。 "; "str_dan_story3" = "不管怎樣,總之丹的怒火被平息了。丹相信他贏得很公平,他打敗沙加特的喜悅強烈到讓M·拜森都啞口無言。勝利之後,他認為自己已達到「終極」,並建立了最強流,開辦了自己的道館(雖然不怎麼出名)。"; "str_dan_story4" = "在巴西叢林的一次遭遇中,布蘭卡救了丹的性命。因為這個,丹把布蘭卡當作過命之交,並以他的真名吉米相稱。丹也和櫻很熟,把她當作自己的第一個學生,可惜對方並不在意。"; "str_dan_story5" = "由於他沒有完成格鬥訓練,丹的特技儘管與肯和隆一體同源,但看起來卻非常奇怪,也沒有達到它們應有的傷害程度。丹最強的攻擊包括對敵方反復施展小技能,借此來提升自信。沒人知道為什麼丹如此熱衷重複攻擊……連丹自己也不清楚。"; "str_deejay_fullname" = "Dee Jay"; "str_deejay_name" = "Dee Jay"; "str_deejay_firstappearance" = "超級街頭霸王II(1993)"; "str_deejay_birthday" = "10月31日"; "str_deejay_country" = "牙買加"; "str_deejay_height" = "184釐米"; "str_deejay_weight" = "92公斤"; "str_deejay_measurement" = "B130/W89/H94"; "str_deejay_bloodtype" = "AB型"; "str_deejay_fightingstyle" = "自由搏擊"; "str_deejay_likes" = "大喊大叫,唱歌,跳舞"; "str_deejay_dislikes" = "安靜"; "str_deejay_special" = "跳竹舞"; "str_deejay_story0" = "迪傑是為聚光燈而生的男人。他不僅是個拳王,代表牙買加參加了武術世界巡迴賽,還是個暢銷音樂人,他的唱片裡首首都是金曲。他是唯一一位能唱能跳還能玩沙球的街頭格鬥家。"; "str_deejay_story1" = "迪傑有著強壯的身體和非常爽朗的性格。早年他是個自由搏擊選手,在世界各地遊蕩,參加比賽。在一場戰鬥中,唱片公司的星探注意到了迪傑迷人的性格,讓他簽約成了一名表演家——事實證明他在這方面頗有天分。"; "str_deejay_story2" = "隨著音樂事業一系列的成功,他對音樂的熱愛開始逐漸淡漠。但有一天,他在打鬥時突然頓悟。他在街頭格鬥中發現了開發「韻律攻擊」的潛力。現在,他無比激動於能將自己對音樂和武術的熱愛融為一體。"; "str_deejay_story3" = "有趣的小知識:迪傑褲腿上的「最大值」字樣是他一首熱門歌曲的名字。"; "str_deejay_story4" = "他銳利的拳法和伸展自如的蹴技隨心律而動。合著內心的旋律,他創造出了他的標誌性動作,機關槍上升拳,被擊中的對手甚至會暈倒。他的雙重迴旋踢每一步都會向前突進,攻擊範圍驚人,可以有效地縮短迪傑和對手之間的距離。"; "str_dudley_fullname" = "Dudley"; "str_dudley_name" = "Dudley"; "str_dudley_firstappearance" = "街頭霸王III(1997)"; "str_dudley_birthday" = "01月27日"; "str_dudley_country" = "英格蘭"; "str_dudley_height" = "185釐米"; "str_dudley_weight" = "101公斤"; "str_dudley_measurement" = "B160/W90/H100"; "str_dudley_bloodtype" = "B型"; "str_dudley_fightingstyle" = "拳擊"; "str_dudley_likes" = "茶,玫瑰"; "str_dudley_dislikes" = "不文明的行為舉止"; "str_dudley_special" = "瓷器鑒賞,園藝"; "str_dudley_story0" = "達德利是一名紳士,拳擊手和茶道愛好者。他在英格蘭長大,是一名成功運動員和富有商人的兒子,他一生都可以過得舒適奢華。在他得體、幾乎稱得上傲慢的外表下,達德利對他的格鬥家同伴有著無與倫比的熱情,會時不時懷念那些過去的賽事和技藝精湛的對手。他的驕傲驅使著他前進。他看起來和他父親一模一樣。"; "str_dudley_story1" = "在達德利讀大學時,他的父親做出了一個失敗的商業決策,導致他們家道中落,達德利第一次接觸到了陌生的貧窮世界。達德利成為了一名專業重量級拳擊手,再次登上頂峰,重現了家族的榮光。不幸的是,他無法找回父親摯愛的跑車。這輛車對他的家人來說有著非比尋常的意義,他找遍全世界,終於發現那輛車落在了吉魯和神秘組織手上。"; "str_dudley_story2" = "就算是街頭格鬥,達德利也只用拳不用腳,這是他作為一個專業拳擊手的習慣。他拳擊的速度與衝擊力據說無人能敵,也許只有巴羅克能夠一戰。達德利有點完美主義,還是個花花公子,有人指責他近年來變得不夠強硬了。他總是戴著他的拳套,就算是開跑車、喝茶的時候也不脫下。"; "str_dudley_story3" = "在獲得拳擊比賽冠軍之後,達德利被授予了騎士稱號,並被英格蘭宮廷邀請到他們那裡比賽。他喜歡玫瑰,在自己的土地上建起了一座巨大的玫瑰迷宮。他還有私人管家叫做阿正·K·高奇,留著小鬍子,神情嚴肅。"; "str_dudley_story4" = "達德利是一名強大的格鬥家,用他的鐵拳和迅捷步法統治著近身區域。他運用自己的拳擊技巧,以不間斷的快速出拳和擊打壓制對手,製造無休止的進攻節奏。"; "str_elena_fullname" = "Elena"; "str_elena_name" = "Elena"; "str_elena_firstappearance" = "街頭霸王III(1997)"; "str_elena_birthday" = "09月18日"; "str_elena_country" = "肯亞"; "str_elena_height" = "183釐米"; "str_elena_weight" = "54公斤"; "str_elena_measurement" = "B83/W58/H88"; "str_elena_bloodtype" = "不明"; "str_elena_fightingstyle" = "卡波耶拉"; "str_elena_likes" = "音樂,跳舞"; "str_elena_dislikes" = "損毀環境"; "str_elena_special" = "交新朋友,與自然交流"; "str_elena_story0" = "艾蓮娜是非洲的熱帶某個小部落酋長的女兒。她生性開朗積極,對任何事情都不忘感動和感恩之情。她以自己能夠在賽後和對手成為朋友而自豪。"; "str_elena_story1" = "艾蓮娜的父親是她格鬥文化的啟蒙人,她選擇學習卡波耶拉,隨著地球的節奏律動,踢出她修長的腿。"; "str_elena_story2" = "她仰慕自己的父親能夠獲得法國一所大學的博士學位,夢想著有一天她能追隨父親的腳步到海外學習。艾蓮娜選擇在日本留學,在那裡她交到了她最好的朋友鳴海,她會親密地稱呼他為「鳴海哥」。"; "str_elena_story3" = "結束在日本的學業之後,艾蓮娜希望能像她父親一樣,前往法國繼續上學。她希望能在學期開始之前就交到些朋友,於是參加了街頭格鬥。"; "str_elena_story4" = "艾蓮娜的戰鬥風格是卡波耶拉,一種由穿著枷鎖的的奴隸創造出來的以蹴技為主的武術。她用自己修長的腿和天生的彈跳能力彌補女性無力的弱點,足以和比她在力氣上強勁很多的對手戰鬥。她用行雲流水且赋有節奏的舞蹈般的動作將對手玩弄於鼓掌之間,讓人們見識到了變化自如的蹴技藝術。"; "str_feilong_fullname" = "Fei Long"; "str_feilong_name" = "Fei Long"; "str_feilong_firstappearance" = "超級街頭霸王II(1993)"; "str_feilong_birthday" = "4月23日"; "str_feilong_country" = "香港"; "str_feilong_height" = "172釐米"; "str_feilong_weight" = "60公斤"; "str_feilong_measurement" = "B108/W76/H80"; "str_feilong_bloodtype" = "O型"; "str_feilong_fightingstyle" = "功夫"; "str_feilong_likes" = "功夫,自信"; "str_feilong_dislikes" = "死氣沉沉,冷漠,對事漠不關心"; "str_feilong_special" = "表演自己所有的絕技"; "str_feilong_story0" = "飛龍是著名的動作明星,他有著健康英俊的外表和姿勢優美的攻擊。但他的動作可不僅僅是表演——在功夫方面,香港沒人是飛龍的對手。"; "str_feilong_story1" = "飛龍在香港出生並長大,6歲開始為了進入電影圈而學習功夫。隨著年齡的增長,輿論開始說他肩負著香港電影產業的未來。他沒有讓人失望,很快就聲名鵲起。"; "str_feilong_story2" = "在職業生涯的初期,飛龍聽說了街頭霸王比武大會,並認為這是一個很好的機會,更夠將他的戰鬥與表演技巧聯合起來。當他完成整個賽程之後,飛龍發現比起表演他更熱愛格鬥,於是開始為獲得格鬥機會拒絕了許多角色。"; "str_feilong_story3" = "在從影視行業抽身之後,飛龍開創了功夫中的「飛天流」,並將超過300萬人的學生收入門下。"; "str_feilong_story4" = "飛龍的動作流暢而優雅,能夠抓住對手暴露出的任何小失誤。他使出強力一擊的時候,都會發出一聲響徹雲霄的呐喊,以提升自己的戰力和信心。"; "str_gen_fullname" = "Gen"; "str_gen_name" = "Gen"; "str_gen_firstappearance" = "街頭霸王(1987)"; "str_gen_birthday" = "03月10日"; "str_gen_country" = "中國"; "str_gen_height" = "166釐米"; "str_gen_weight" = "61公斤"; "str_gen_measurement" = "B106/W75/H80"; "str_gen_bloodtype" = "O型"; "str_gen_fightingstyle" = "中國武術(喪流和忌流)"; "str_gen_likes" = "肉包子,寫中國詩"; "str_gen_dislikes" = "人群"; "str_gen_special" = "中藥"; "str_gen_story0" = "元是一位年長的刺客,能夠熟練運用喪流和忌流這兩類中國武術,主要使用空手攻擊來無情地摧毀目標。整個香港的地下世界都畏懼著元,稱他為「血鬥百戰元無敵」。"; "str_gen_story1" = "大部分人都不知道元其實身患絕症,他全身心投入戰鬥的原因就在於他希望能夠在戰鬥的光輝中結束自己的生命。這位七旬老者生命中唯一的快樂就是與值得挑戰的對手進行「死鬥」。儘管身患重病,他在面對戰鬥時卻永遠不會有絲毫猶豫。"; "str_gen_story2" = "元把豪鬼當作他的一生之敵,因為豪鬼的武術技巧與他相似,都要致人於死地。元人生中最歡喜的時刻就是與豪鬼戰鬥的時候。他非常享受這一過程,以至於最後無法使出致命一擊。他希望以後能夠再次與豪鬼作戰。"; "str_gen_story3" = "在他年輕的時候,他是春麗失蹤父親銅昂的好友兼教師,對春麗有種類似父輩的保護本能。他將一些教給春麗父親的技巧也傳授給了她。 "; "str_gen_story4" = "元多年間掌握了無數武術技藝,但最終創立了兩種差異明顯的格鬥風格,叫做喪流和忌流。元知道自己身患絕症之後,他的殺手本能為更銳利了。他的死亡意志讓他比起多數街頭格鬥家更為致命,因為他毫無後顧之憂。"; "str_gill_fullname" = "Gill"; "str_gill_name" = "Gill"; "str_gill_firstappearance" = "街頭霸王III(1997)"; "str_gill_birthday" = "??月??日"; "str_gill_country" = "不明"; "str_gill_height" = "不明"; "str_gill_weight" = "不明"; "str_gill_measurement" = "不明"; "str_gill_bloodtype" = "不明"; "str_gill_fightingstyle" = "神秘組織流派"; "str_gill_likes" = "命令"; "str_gill_dislikes" = "反抗"; "str_gill_special" = "火焰術/寒冰術"; "str_gill_story0" = "吉魯是神秘組織的現任首領,這個組織有著超過2000年的歷史。透過組織,他操縱著世界上發生的一切。他的終極目標就是在2200年建立自己心目中理想的完美世界。"; "str_gill_story1" = "吉魯理應是人中龍鳳。他成功被每24年舉行一次的選拔程序選中。他的外表相較於「精英」只能說是見仁見智了——身體膚色半邊紅半邊藍,金色長髮和一條緊身三角褲。"; "str_gill_story2" = "吉魯的弟弟尤裡安也是神秘組織總統的候選人,他十分嫉妒吉魯能坐在這個位置上。兩人最終為此而鬥爭。尤裡安在戰鬥中成功打敗了吉魯,成為新的總統——但卻發現,吉魯不僅僅是總統那麼簡單。他還是天帝。"; "str_gill_story3" = "儘管吉魯把總統之位傳給了尤裡安,但他還是掌握著神秘組織的大權。吉魯繼續部署他的計劃,期望建立一個生死愛恨都能共存的世界。"; "str_gill_story4" = "神秘組織計劃稱呼這個新的紀元為「黃金時代」。他們的先知預言將會有兩股強大的敵對勢力發生碰撞,繼而造成大範圍的損毀。一旦世界陷入紊亂,那麼人們將會需要一位領導者。吉魯計劃成為那個領導者。"; "str_gill_story5" = "據說,吉魯半紅半藍的身體就代表了預言中兩種敵對勢力的平衡。吉魯藍色的一半蘊含著寒冰的力量,紅色的一半則代表火焰元素。"; "str_gill_story6" = "吉魯和尤裡安一樣,都是神秘社會66神秘戰鬥流的學生,但他選擇專注於這個流派的不同領域。他非常強大,操控寒冰和火焰的能力已經達到了毀滅性的效果。他還掌握了重生的技能,讓自己能夠在被打敗後重新站起來,並恢復部分力量。"; "str_guy_fullname" = "Guy"; "str_guy_name" = "Guy"; "str_guy_firstappearance" = "街頭霸王阿爾法(1995)"; "str_guy_birthday" = "8月12日"; "str_guy_country" = "美國"; "str_guy_height" = "179釐米"; "str_guy_weight" = "72公斤"; "str_guy_measurement" = "B108/W77/H82"; "str_guy_bloodtype" = "O型"; "str_guy_fightingstyle" = "武神流忍法"; "str_guy_likes" = "鮭魚茶漬泡飯,豆油豆腐,運動鞋"; "str_guy_dislikes" = "西式(水準)書寫"; "str_guy_special" = "培養盆栽"; "str_guy_story0" = "凱是武神流的第39代繼承者,這種流派是忍術的一種實用形式,基於多目標對戰技術,有著超過500年的歷史。他生於美國,但長於日本,對英語和其他歐洲語言都不熟悉。雖然年齡不大,但凱的行動和說話方式都十分老派,這也許和他的忍者訓練經歷有關。 "; "str_guy_story1" = "被教師是空收入門下的時候,凱還是個孩子。凱從第38代武神流繼承者是空身上學到了他的招牌動作。空看到了凱的天賦和潛力,決定將武神流傳給他。當時還是學生的凱,去美國磨練技能而導致考試不及格。"; "str_guy_story2" = "到美國之後,凱直接去了都會城,他希望能在那裡獲得第一手的格鬥體驗。他與一個叫科迪的年輕格鬥家一起訓練,對方的女朋友被瘋狂齒輪幫綁架了。凱決定協助他對抗瘋狂齒輪幫,並很快意識到他需要把武神流忍術更好地調整到適應實際的格鬥情境中。"; "str_guy_story3" = "為了獲得更多經驗,凱進入了街頭格鬥的世界。透過一場又一場與強大對手的格鬥,他成功地改造出了適合自己的新型武神流。"; "str_guy_story4" = "凱的師傅是空曾經告訴過他,「當製造紊亂的人降臨人世,武神的影子應隨之而至。」隨著時間推移,凱終於明白這則預言指的是M·拜森,他感到自己作為武神流的傳人,有責任直面此種邪惡。"; "str_guy_story5" = "凱和很多參與街頭格鬥的人物都有聯絡。其中就包括他在都會城認識的科迪。凱一直很為科迪毫無規劃的生活擔心,但克制著沒有干預。凱的未婚妻麗奈是同為武神流格鬥家的真希的姐姐;前瘋狂齒輪幫成員蘇杜姆將真希視為競爭對手。"; "str_guy_story6" = "凱對武神流武術的獨特應用聯合了速度和快速攻擊,以此消耗對手,直到他找到合適的破綻來施展致命一擊。"; "str_hugo_fullname" = "Hugo "; "str_hugo_name" = "Hugo"; "str_hugo_firstappearance" = "街頭霸王III:二度衝擊(1997)"; "str_hugo_birthday" = "05月19日"; "str_hugo_country" = "德國"; "str_hugo_height" = "240釐米"; "str_hugo_weight" = "200公斤"; "str_hugo_measurement" = "不明"; "str_hugo_bloodtype" = "不明"; "str_hugo_fightingstyle" = "職業摔角"; "str_hugo_likes" = "毒藥,土豆,兩人組摔跤"; "str_hugo_dislikes" = "複雜決策,被取笑"; "str_hugo_special" = "舉重"; "str_hugo_story0" = "雨果·安道爾是一個在德國農場長大的巨型漢子。他20歲之前來到北美,是瘋狂齒輪幫的前成員。他用自己體型的絕對優勢統治著職業摔角和各類格鬥大賽。他在兩個領域都所向無敵。"; "str_hugo_story1" = "在瘋狂齒輪幫被殲滅之後,雨果希望在兩人組摔跤中嶄露頭角,但由於對手的陰謀,他失去了他的伙伴。距離兩人組摔跤比賽還有幾個月的時候,雨果和他的經理毒藥(同為瘋狂齒輪幫的前成員)決定出發去世界各地尋找一個可靠的兩人組摔跤隊友。"; "str_hugo_story2" = "後來雨果重新回到單人賽場,但由於他的體型和力量,他不費吹灰之力地贏了,並且願意與他戰鬥的對手越來越少。就在人們開始遠離他時,毒藥提出了加入HWA的想法,HWA是巨型摔跤組織,這能夠保證雨果始終找得到戰鬥對象。他會和每個遇到的強大格鬥家戰鬥,這些不幸的目標如果輸了還會被拉入HWA。就這樣,HWA漸漸擴大到超過50人的規模。"; "str_hugo_story3" = "儘管雨果智商不是很高,但他平易近人,而且十分敏感。他的家人住在德國,包括兩個妹妹,但離家之後他再也沒有見過她們。都會城也有他的幾位男性親屬,大多數都是街頭混混。"; "str_hugo_story4" = "雨果的戰鬥風格直觀展示了他摔跤背景帶來的簡單而又極具損毀性的力量。對於他的體型來說,他的速度和彈跳能力都十分驚人,還能透過自己的肌肉將力量全部傳遞到攻擊上。透過壓倒性的投技,他能夠從上方進行有效攻擊,這使得他有足夠多的機會消滅對手。"; "str_ibuki_fullname" = "Ibuki"; "str_ibuki_name" = "Ibuki"; "str_ibuki_firstappearance" = "街頭霸王III(1997)"; "str_ibuki_birthday" = "12月06日"; "str_ibuki_country" = "日本"; "str_ibuki_height" = "162釐米"; "str_ibuki_weight" = "46公斤"; "str_ibuki_measurement" = "B95/W57/H90"; "str_ibuki_bloodtype" = "A型"; "str_ibuki_fightingstyle" = "忍術"; "str_ibuki_likes" = "咚,烤馬鈴薯,產婆蟾"; "str_ibuki_dislikes" = "忍者訓練,留堂"; "str_ibuki_special" = "吃得很快"; "str_ibuki_story0" = "伊吹是一名女高中生,生於忍者村,在非常小的時候就開始學習古老的忍術。儘管她的武術技巧比一般人高出許多,但在武術的外衣下,她仍是一個普通的高中女孩!"; "str_ibuki_story1" = "她的第一個大任務是找回神秘的「G檔案」,不論它在世界的哪個角落。關於G檔案的內容眾說紛紜,但檔案的製作者蓋爾聲稱:「外行人沒辦法直接讀懂檔案的內容。」伊吹最後確實找到了G檔案,但在她心裡卻埋下了不安的種子。"; "str_ibuki_story2" = "在快要從高中畢業的時候,她申請了大學。\n她希望能夠從每天的忍者訓練中逃離出來,找到一個不錯的男朋友,像正常人一樣享受校園生活。她註冊了百日紅私立大學,希望這個「平凡」的地方能夠給她提供她想要的生活。"; "str_ibuki_story3" = "不幸的是,學校的「忍者研究社團」成為了她可能永遠都無法擺脫忍者訓練的第一個標誌。"; "str_ibuki_story4" = "來自伊吹所在的隱蔽村莊的忍者包括高大健壯的雷音、手甲鉤專家圓城、學者三條和年輕的焔。伊吹還擁有一隻寵物狸貓(日本浣熊狗),叫做咚。咚的尾巴上系著一條紅綢緞,和伊吹形影不離。"; "str_ibuki_story5" = "伊吹的戰鬥風格結合了古老武術和神秘的忍術技巧。她的個人風格主要基於快速、有效的移動,尋找對手防禦中的漏洞進行攻擊,這樣她就能在他們反應過來之前擊中他們。由於體型嬌小,她的力量和攻擊範圍都小於其他格鬥家,但透過訓練,她學會了如何用自己的靈敏彌補這一點。伊吹身上有許多忍者武器,但她最喜歡使用苦無。"; "str_juli_fullname" = "Juli (Julia)"; "str_juli_name" = "Juli"; "str_juli_firstappearance" = "街頭霸王阿爾法3(1998)"; "str_juli_birthday" = "07月22日 (?)"; "str_juli_country" = "德國 (?)"; "str_juli_height" = "164釐米"; "str_juli_weight" = "49公斤"; "str_juli_measurement" = "B92/W59/H84"; "str_juli_bloodtype" = "B型"; "str_juli_fightingstyle" = "影羅精英部隊訓練"; "str_juli_likes" = "不明"; "str_juli_dislikes" = "不明"; "str_juli_special" = "不明"; "str_juli_story0" = "茱莉是M·拜森的精英「玩偶」親衛隊中12名基因強化女性中的一名,和茱妮一樣(嘉米曾經也是)。在影羅對她進行洗腦之前,她的名字是茱莉亞,同時也是雷鷹的愛人。"; "str_juli_story1" = "在被綁架和進行人體試驗之後,她獲得了超人的戰鬥能力。這些強化同樣顯著地縮短了她的預期壽命。她總是和茱妮一同出現。你能透過茱莉較長的栗色頭髮和微微上挑的眼睛分辨出她來。"; "str_juli_story2" = "儘管她不像茱妮那麼強大和聽話,茱莉也在盡職盡責地完成M·拜森交辦的任務。在收到追蹤並剷除叛徒嘉米的命令之後,茱莉離開了影羅的基地,尋找她的獵物。"; "str_juli_story3" = "M·拜森死後,茱莉終於找回了她的本性。儘管她倆的攻擊非常相似,茱莉的動作招式卻少於茱妮。她還是能夠揮拳的!她的名字來源於德語中的「七月」。"; "str_juli_story4" = "茱莉在影羅的武術訓練和內心的強悍讓她在搏鬥中足以致命,她擅長跳躍攻擊。雖然她會用的個人招式比她的同伴茱妮要少,但茱莉的組合攻擊仍然具有很強的損毀性。更有甚者,茱莉還可以和茱妮合體,施展出強大的合體技精神蓄力貝塔雙重攻擊。"; "str_juni_fullname" = "Juni"; "str_juni_name" = "Juni"; "str_juni_firstappearance" = "街頭霸王阿爾法3(1998)"; "str_juni_birthday" = "06月30日"; "str_juni_country" = "德國"; "str_juni_height" = "162釐米"; "str_juni_weight" = "46公斤"; "str_juni_measurement" = "B84/W56/H83"; "str_juni_bloodtype" = "AB型"; "str_juni_fightingstyle" = "影羅精英部隊訓練"; "str_juni_likes" = "不明"; "str_juni_dislikes" = "不明"; "str_juni_special" = "不明"; "str_juni_story0" = "茱妮是影羅的一個幾乎無法被戰勝的士兵,是M·拜森「玩偶」士兵中的一員。她被這個邪惡組織的基因技術改造,包括身體強化和高強度的洗腦。她的名字來源於德語中的「六月」。"; "str_juni_story1" = "茱妮作為精英「玩偶」隊的12名女性之一,被改造成能夠毫不猶豫地執行危險任務的傀儡。她總是與茱莉一同出現——茱妮更為苗條,有著淺棕色的短髮和大大的眼睛。"; "str_juni_story2" = "她接受的洗腦很可能是所有玩偶中最徹底的,正因如此,她總是從M·拜森那裡接到最為重要的任務。其中一個任務就是接近隆,分析他的戰鬥資料。M·拜森死後,嘉米將她保護起來,協助她恢復記憶,並帶她到紅三角去訓練。"; "str_juni_story3" = "作為影羅的一員,除了接受武術訓練之外,茱妮還要分析從各個世界格鬥高手身上收集來的戰鬥資料,包括豪鬼。這些資料提升了她已經非常驚人的戰鬥能力,創造出一種獨特的風格。她的單個攻擊可能並不是那麼有力道,但當這些攻擊連起來形成一串致命的組合時,她就能造成巨大的傷害。更有甚者,茱妮還可以和茱莉合體,施展出強大的合體技精神蓄力阿爾法雙重攻擊。"; "str_karin_fullname" = "Karin Kanzuki"; "str_karin_name" = "Karin"; "str_karin_firstappearance" = "街頭霸王阿爾法3(1998)"; "str_karin_birthday" = "09月15日"; "str_karin_country" = "日本"; "str_karin_height" = "162釐米"; "str_karin_weight" = "48公斤"; "str_karin_measurement" = "B83/W57/H85"; "str_karin_bloodtype" = "B型"; "str_karin_fightingstyle" = "神月流武術"; "str_karin_likes" = "絕對勝利"; "str_karin_dislikes" = "中產階級思想"; "str_karin_special" = "神月家族的秘密動作"; "str_karin_story0" = "卡琳是世界聞名的神月財團的千金,以自己聰慧的頭腦和美麗的外貌而自豪。不幸的是,伴隨而來的就是她不可一世的態度。金色卷髮和巨大的發帶是她的特徵。她的家人不接受完全勝利以外的結果,她也盡全力滿足他們的期望。"; "str_karin_story1" = "卡琳的精英家族創造的全球金融集團叫做神月財閥。神月家族的家訓是「萬事不敗」!這個家訓不允許任何擁有神月姓氏的人在任何事情中失敗。神月家族甚至比馬斯達斯家族更為富有,事實上,他們富有到擁有自己的衛星,叫做「紅蜘蛛莉莉」。"; "str_karin_story2" = "依照家族的傳統,卡琳學習了各種各樣的武術。根據日本的排名體系,她在武術界的所有成就加起來能夠抵得上100個丹和8個隆。卡琳用上她所有的武術知識建立了「神月流」,當然她精於此道。"; "str_karin_story3" = "櫻是她的校友,卡琳將她視為對手。兩個女孩曾經打過一架,櫻贏得了勝利。卡琳在毀滅黑月計劃中功不可沒,她動用格鬥家們找到並損毀了那些致命衛星的控制模組。她戰鬥時身著校服——因為櫻也是——但卡琳穿的是她自己定做的紅色版。"; "str_karin_story4" = "卡琳能夠使用多種打擊技、投擲技和反制技。她以自己能夠應對任何類型的對手而自豪。卡琳透過變換自己的攻擊速度來迷惑對手,並且讓他們懷疑自己的動作選擇,害怕遭到她的的強力反擊。"; "str_mbison_fullname" = "Vega"; "str_mbison_name" = "Vega"; "str_mbison_firstappearance" = "街頭霸王II(1991)"; "str_mbison_birthday" = "04月17日"; "str_mbison_country" = "不明"; "str_mbison_height" = "182釐米"; "str_mbison_weight" = "80公斤"; "str_mbison_measurement" = "B129/W85/H91"; "str_mbison_bloodtype" = "A型"; "str_mbison_fightingstyle" = "精神力量"; "str_mbison_likes" = "統治世界,精神力量"; "str_mbison_dislikes" = "弱者,無能的部屬"; "str_mbison_special" = "催眠"; "str_mbison_story0" = "毒品、人體實驗、走私軍火——邁克·拜森作為影羅犯罪組織的首領,涉足了幾乎所有人類所知的非法產業。邁克·拜森還擁有令人害怕的控制精神力量的能力。雖然人人都以為他死了很多次,邁克·拜森似乎總是能獲得一具全新的身體,再次回來肆虐這個世界。"; "str_mbison_story1" = "邁克·拜森和巴羅克、沙加特、維加一起組成了影羅的四大天王。到目前為止,邁克·拜森是四人之中最強大的一位。作為影羅的首領,邁克·拜森在幕後操縱著世界。他與許多惡性事件有關,包括蓋爾最好的朋友查理的死(推測)和春麗父親的失蹤。他謀殺了雷鷹的父親,還創造(和洗腦)了嘉米和其餘「玩偶」。"; "str_mbison_story2" = "邁克·拜森嶄露頭角時,他的恩師是世界上唯一可掌控「靈魂力量」的至強者。據傳言,在他被殺害前,他只將這一能力傳承給邁克·拜森和另一位學生,但是,邁克·拜森將「靈魂力量」轉變為「精神力量」。"; "str_mbison_story3" = "邁克·拜森全身都充盈著精神力量,這讓他能夠在空中懸浮,並創造出大量黑暗能量。精神力量是精神能量的一種具象展現,類似羅絲的靈魂力量。這兩種力量的區別就是操縱力量的意圖。如果精神能量被惡意所攫取,或者被用來作惡,那麼就會具象化為精神力量。"; "str_mbison_story4" = "邁克·拜森運用他對這種獨特力量的理解,創造出一種有史以來最為強大的設備之一:精神控制器。精神控制器能夠吸取容器裡任何受害者的能量,然後將這些能量以雷射的形式射出,產生令人膽寒的效果。相應地,它也能夠將精神力量轉化為恢復光束,暫態治癒傷痛。"; "str_mbison_story5" = "邁克·拜森是個戰術大師,總會準備後備方案,以防計劃失敗。他對精神力量的掌控讓他能夠在身體被摧毀時將自己的靈魂轉移到一具新的身體裡。在第一次被擊敗時他就展示了這種能力,將自己的意識轉移到羅絲的身體裡,一直待到影羅為他製作出一具可以永久使用的全新身體。"; "str_mbison_story6" = "從那之後,邁克·拜森便利用影羅大量的資源,確保自己永遠都有備用軀體,展開玩偶專案。邁克·拜森還啟動了街頭霸王比武大會,以召集世界上最強大的格鬥家們,既可以對他們洗腦為影羅所用,又可以把他們當作額外的後備軀體。"; "str_mbison_story7" = "在永遠都有新身體可以轉移的情況下,邁克·拜森可以被認為是永生不死的。"; "str_mbison_story8" = "邁克·拜森有著驚人的力量和致命的精神力量技藝,是個可畏的格鬥家。他的技術和速度遠超一般人類的極限。好像這些還不夠嚇人似的,他終極連招的力道和那噩夢一般強大的精神力量衝擊都讓他的格鬥能力更加出眾。"; "str_makoto_fullname" = "Makoto"; "str_makoto_name" = "Makoto"; "str_makoto_firstappearance" = "街頭霸王III:三度衝擊(1999)"; "str_makoto_birthday" = "07月01日"; "str_makoto_country" = "日本"; "str_makoto_height" = "160釐米"; "str_makoto_weight" = "56公斤"; "str_makoto_measurement" = "B80/W61/H87"; "str_makoto_bloodtype" = "B型"; "str_makoto_fightingstyle" = "龍膽館空手道"; "str_makoto_likes" = "家人,格鬥"; "str_makoto_dislikes" = "甘酢生薑"; "str_makoto_special" = "木工"; "str_makoto_story0" = "真琴是個生活坎坷的空手道武者。她的家人在土佐町開了一間頗有名望的空手道館,叫做「龍膽館」,但後來她的父親勝去世了。真琴繼承了問題頗多的道館。"; "str_makoto_story1" = "真琴的哥哥以缺乏空手道天賦為藉口,離開家門出去創業,對家族道館不管不顧。憂心於家族遺產的命運,真琴便到日本各地遊歷,宣傳她的家族和道館。"; "str_makoto_story2" = "真琴年紀很小,長得不算高,但她利用自己重心低的特色,化劣勢為優勢,擅於施展觸底攻擊和快速直線移動。她還是個木工專家,花費了很多時間阻止龍膽館倒塌。"; "str_makoto_story3" = "真琴的戰鬥風格為龍膽館空手道。她採用有條不紊出擊方式和快速移動,以及源自於低重心的出拳和蹴技。她的力量遠超對手的預期,但她儘量避免利用他們的錯誤認知來獲得勝利。在她身上展現了空手道「一擊必勝」的本質。透過丹田練氣,她展示出了對自己氣的超強控制力。"; "str_necro_fullname" = "Illia"; "str_necro_name" = "Necro"; "str_necro_firstappearance" = "街頭霸王III(1997)"; "str_necro_birthday" = "??月??日"; "str_necro_country" = "俄羅斯"; "str_necro_height" = "174釐米(可變)"; "str_necro_weight" = "60公斤"; "str_necro_measurement" = "不明"; "str_necro_bloodtype" = "不明"; "str_necro_fightingstyle" = "不明"; "str_necro_likes" = "不明"; "str_necro_dislikes" = "不明"; "str_necro_special" = "不明"; "str_necro_story0" = "尼克羅曾經是一名叫做伊利亞的俄羅斯普通男人,之後被神秘組織的實驗所改造。他渴望從他的壓迫者手中獲得自由,勝過一切。"; "str_necro_story1" = "伊利亞在一個小村莊出生,是四兄弟中的老三。蘇聯解體後,他離開家去尋找自由和財富,但不幸在莫斯科某處被吉魯領導的神秘組織抓獲。這個組織將他改造成了人形武器,使他擁有了媲美橡皮的柔軟性和神經植入裝置,並將他重新命名為尼克羅。"; "str_necro_story2" = "尼克羅最後被一名叫作艾菲的女孩解救了出來,那個女孩也是基因實驗的產物。兩人成功逃脫,儘管身後就是追兵,但還是很快墜入了愛河。"; "str_necro_story3" = "隨後,神秘組織改進了他們的人形武器,創造出一個演化形態:十二號。十二號是尼克羅的升級版本,為大規模量產做好了準備。尼克羅和艾菲一直在逃脫十二號的追捕,十二號得到神秘組織的授意:剷除這兩個逃犯。"; "str_necro_story4" = "尼克羅的戰鬥風格包括用無比靈活的塑膠手臂出其不意地抓住對手,然後使用體內產生的電流來擊暈他們。他大腦內的神經植入裝置賦予了他超人的格鬥能力。"; "str_oro_fullname" = "Oro"; "str_oro_name" = "Oro"; "str_oro_firstappearance" = "街頭霸王III(1997)"; "str_oro_birthday" = "??月??日"; "str_oro_country" = "日本"; "str_oro_height" = "161釐米"; "str_oro_weight" = "71公斤"; "str_oro_measurement" = "不明"; "str_oro_bloodtype" = "不明"; "str_oro_fightingstyle" = "仙術"; "str_oro_likes" = "烏龜,美味珍饈"; "str_oro_dislikes" = "無所事事"; "str_oro_special" = "沒有"; "str_oro_story0" = "歐羅是個140歲的神秘人物,和他的動物朋友(包括一條狗和一隻烏龜)一起,生活在亞馬遜叢林深處的洞穴中。雖然年紀很大,但他心態十分年輕,覺得自己還沒有達到生命的大圓滿。"; "str_oro_story1" = "歐羅在神秘主義的指導下修行,相信「仙人無所不能」,但他高超的能力也導致了毫無挑戰的無聊情況。一天,就在歐羅無聊到極點的時候,他聽到了一些關於「神秘組織」和「精通拳術的人」的流言。這導致了他的興趣。歐羅想要找到更多關於這兩條有趣流言的訊息,便準備開啟一段新的旅程。他還希望能夠順路找到一個能夠值得他關注的弟子。"; "str_oro_story2" = "歐羅會有意識地限制自己,在戰鬥時將他慣用的手臂縛於身後。他真正渴望的是挑戰,他知道如果他盡全力而戰,那麼就沒有人能夠威脅到他。"; "str_oro_story3" = "歐羅認為隆是一位非常有潛力的學生,在會見豪鬼時,他表現出一副兩人之前見過面的樣子。可惜,歐羅的記憶力很不可靠,極有可能兩人之前從未見過。不過,他倒是肯定認識達爾錫,他倆經常就哲學問題進行辯論。"; "str_oro_story4" = "歐羅的戰鬥風格包含了高效率的動作和流暢的身體律動。他的攻擊遠比那些年少的對手有力,他的運動能力也超出常人許多。他還通曉隔空移物之術,不過通常只是用來搬起石頭砸向對手。"; "str_q_fullname" = "Q"; "str_q_name" = "Q"; "str_q_firstappearance" = "街頭霸王III:三度衝擊(1999)"; "str_q_birthday" = "??月??日"; "str_q_country" = "不明"; "str_q_height" = "不明"; "str_q_weight" = "不明"; "str_q_measurement" = "不明"; "str_q_bloodtype" = "不明"; "str_q_fightingstyle" = "不明"; "str_q_likes" = "不明"; "str_q_dislikes" = "不明"; "str_q_special" = "不明"; "str_q_story0" = "Q是一個被風衣和鐵面具包裹的謎團。沒人知道他是誰,或者他從何地(甚至何時)而來。"; "str_q_story1" = "Q的存在本身就是個謎。他的風衣和奇特的鐵面具沒有透露任何情報,反而更添一份神秘。就算動用CIA的調查能力,也對他的來歷和目的所知甚少。他們只知道Q會出現在世界各地離奇謀殺案的犯罪現場相片中,似乎擺脫了時間和空間的束縛。"; "str_q_story2" = "沒人知道他為什麼要挑戰世界上最厲害的格鬥家們,但他有出現在任何時間任何地點的本事,所以這肯定是有原因的吧。"; "str_q_story3" = "Q的格鬥技圍繞著他巨大的身體展開,能夠施展強大的毀滅性拳擊和身體撞擊。他的動作十分緩慢,但依靠著大範圍攻擊和決心,他就能夠瓦解對手。這些招式的起源就和他的來歷一樣不為人知,只有目擊者根據自己觀察留下隻言片語的描述。"; "str_rmika_fullname" = "Mika Nanakawa"; "str_rmika_name" = "R. Mika"; "str_rmika_firstappearance" = "街頭霸王阿爾法3(1998)"; "str_rmika_birthday" = "03月15日"; "str_rmika_country" = "日本"; "str_rmika_height" = "168釐米"; "str_rmika_weight" = "70公斤"; "str_rmika_measurement" = "B97/W72/H93"; "str_rmika_bloodtype" = "O型"; "str_rmika_fightingstyle" = "職業摔角"; "str_rmika_likes" = "桑吉爾夫的摔跤風格"; "str_rmika_dislikes" = "粗魯的年輕人"; "str_rmika_special" = "舞臺藝術"; "str_rmika_story0" = "彩虹•美華是一名衣著華麗的年輕摔跤手,迫切地希望在賽場內外證明自己的格鬥技藝。她一頭紮進街頭格鬥所在之處,過分舞臺化的風格成為了她的標誌。"; "str_rmika_story1" = "從她還是個孩子開始,七川美華就夢想著成為摔跤場上的明星。她很小的時候就開始訓練,初中畢業之後,她成功地從實習生轉為正式學徒,在前職業摔角手聖戰洋子門下學習。洋子曾經是個很受歡迎的摔跤手,但後腰的傷病迫使她提前退休。洋子被美華的天賦所吸引,決定傾自己所有教會她各種摔跤技巧。洋子是一位嚴格守紀的教師,美華對她的課程適應良好。"; "str_rmika_story2" = "美華四處遊歷,與街頭格鬥家展開比賽,以此作為行銷手段來宣傳她摔跤手的名聲。她在所有人之中最為仰慕桑吉爾夫,把他當作是自己的靈魂之師。在桑吉爾夫的影響下,美華重視投擲技超過任何其他技術。美華訓練得格外刻苦,期盼著有一天能夠與桑吉爾夫站在同一個賽場上。"; "str_rmika_story3" = "她眼睛上戴著的眼罩有時會讓人很難看出她的想法或是感受,不過她是個非常喜歡表達的人,說話習慣與眾不同。她的摔跤事業由神月卡琳資助。"; "str_rmika_story4" = "美華擅長強有力的摔跤招式和用盡全力的進攻。她通常會在整場比賽中專注於甩出傷害巨大的攻擊,最後結束時扔出一記恰到好處的投技。"; "str_remy_fullname" = "Remy"; "str_remy_name" = "Remy"; "str_remy_firstappearance" = "街頭霸王III:三度衝擊(1999)"; "str_remy_birthday" = "04月29日"; "str_remy_country" = "法國"; "str_remy_height" = "173釐米"; "str_remy_weight" = "62公斤"; "str_remy_measurement" = "不明"; "str_remy_bloodtype" = "AB型"; "str_remy_fightingstyle" = "基於法國踢打術的武術"; "str_remy_likes" = "他的姐姐,皮夾克"; "str_remy_dislikes" = "所有格鬥家"; "str_remy_special" = "自由潛水"; "str_remy_story0" = "雷米是一名非常矛盾的青年,在愛恨之間搖擺不定。銀色的長髮和漂亮的體型讓他的外表富有魅力,但他的內心卻蘊含著黑暗。他練習法國踢打術,一種法國的腿鬥武術。"; "str_remy_story1" = "雷米對所有格鬥家深深的憎惡源自於他的父親,那個拋妻棄子只顧尋找成為鬥士之道的男人。另一方面,雷米又對自己的姐姐有著反常的熱愛,在她死後將她的屍體冰封起來儲存在海底。那段時間,他經常和她說話,讓他的愛隨著她埋葬。"; "str_remy_story2" = "隨著時間的流逝,雷米意識到對所有格鬥家懷抱恨意並不能改變什麼。他決心放下過去,包括他的姐姐。他夾克上的標誌是希臘字母「歐米茄」,代表結束。"; "str_remy_story3" = "雷米的格鬥技巧依賴於蹴技和移動,能夠俐落地將他的對手掃倒在地。他會優先使用上乘的腿技,在他的青之夜曲招式中打到頂峰。雷米還用透過操縱氣的能量來傷害對手,非常注意不顯示出自己的弱點。"; "str_rolento_fullname" = "Rolento "; "str_rolento_name" = "Rolento"; "str_rolento_firstappearance" = "街頭霸王阿爾法2(1996)"; "str_rolento_birthday" = "11月15日"; "str_rolento_country" = "美國"; "str_rolento_height" = "180釐米"; "str_rolento_weight" = "81公斤"; "str_rolento_measurement" = "B122/W86/H90"; "str_rolento_bloodtype" = "O型"; "str_rolento_fightingstyle" = "軍隊武術"; "str_rolento_likes" = "紀律,取得控制權"; "str_rolento_dislikes" = "弱者,懶惰"; "str_rolento_special" = "陷阱,軍方武器"; "str_rolento_story0" = "「國家由軍人建立,為軍人而存。」這就是羅蘭托目標,他是瘋狂齒輪幫的前成員,武器專家。羅蘭托希望建立自己的軍權主義烏托邦,不成功便成仁,沒什麼能阻止他。"; "str_rolento_story1" = "在加入都會城的瘋狂齒輪幫之前,羅蘭托是精英軍事小組紅色貝雷的成員。羅蘭托一直待在瘋狂齒輪幫裡,認為這個幫派的宗旨能夠協助他建立他的烏托邦軍事國家,直到這批人馬被都會城市長麥克·哈格、科迪和凱殲滅。和蘇杜姆不同,羅蘭托似乎對重建瘋狂齒輪幫沒有任何興趣。"; "str_rolento_story2" = "羅蘭托一直周遊世界,尋找強大的人來組建他的國家警衛。一開始,他希望招募他的前對手科迪,但在看到科迪變成一個罪犯之後非常失望。與此同時,羅蘭托和凱在經歷了瘋狂齒輪幫綁架潔西嘉·哈格事件之後,已經成為了死對頭。"; "str_rolento_story3" = "羅蘭托斷定控制住影羅就能給他的軍事力量帶來快速且實質的提升,於是他便以此為目標展開行動。儘管他被自己單一的目標蒙蔽了雙眼,他的狂熱還是有限度的。他認為M·拜森的精神控制器應該被銷毀,還覺得透過洗腦獲得權威與他理想中政府的政策相違背。"; "str_rolento_story4" = "作為一名前軍人,羅蘭托在槍支和爆炸物的使用上造詣頗高。從他加入紅色貝雷開始,羅蘭托的座右銘就一直都是為了勝利不惜一切。對他來說,陷阱和陰謀是高智商的產物。他喜歡在大部分招式中使用電纜和小刀,並用具有迷惑性的動作來玩弄他的獵物。"; "str_rolento_story5" = "羅蘭托激進的移動和狡猾的招式讓人很難跟上他的節奏。他中意的武器是棍棒,但遇到麻煩時他也會在撤退時扔出幾顆手榴彈。他不認為在格鬥中使用武器是什麼不入流的做法。對他來說唯一要緊的事就是獲得勝利。"; "str_rose_fullname" = "Rose"; "str_rose_name" = "Rose"; "str_rose_firstappearance" = "街頭霸王阿爾法(1995)"; "str_rose_birthday" = "07月07日"; "str_rose_country" = "義大利"; "str_rose_height" = "178釐米"; "str_rose_weight" = "54公斤"; "str_rose_measurement" = "B96/W57/H86"; "str_rose_bloodtype" = "不明"; "str_rose_fightingstyle" = "靈魂力量"; "str_rose_likes" = "雪麗(酒),泡澡"; "str_rose_dislikes" = "紫外線,早起"; "str_rose_special" = "塔羅牌占卜"; "str_rose_story0" = "羅絲是個神秘的女人,她在義大利的熱那亞以算命為生。她準確率極高的占卜有時候得到的不是讚賞而是憤怒。她將維持世界上光與暗的能量平衡視為自己的職責。"; "str_rose_story1" = "羅絲是「靈魂力量」的大師,能夠將精神能量轉化為一股組織化的力量,並透過她的圍巾操縱。由於她的力量與M·拜森相似,她認為要靠她將他邪惡的「精神力量」封印起來。直到最後,她都在不知疲倦地追擊M·拜森,最終將她的目標擴大到阻止所有黑暗能量被濫用。這把其他類似豪鬼的格鬥家也放在了她的觀察名單上。"; "str_rose_story2" = "在追擊過程中,她發現她和M·拜森共用著同一個靈魂——一個靈魂,兩個身體。在某個時刻,她以為自己打敗他了,但其實雖然他的身體被摧毀,靈魂卻還存活。M·拜森利用他們靈魂的連結來重塑意識,並在打鬥之後佔用了她的身體。"; "str_rose_story3" = "M·拜森繼續使用羅絲的身體統治了影羅一段時間,直到影羅的科學家為他製造了一具新的軀體。過了不久羅絲在一家醫院裡醒來,不知道自己是怎麼來到這裡的,也沒有了M·拜森使用她身體時的記憶。之後,M·拜森向她展示了他用她的身體所犯下的種種惡行。"; "str_rose_story4" = "羅絲的真實年齡無人知曉,但她所展現出來的智慧遠比她的外表要老。"; "str_rose_story5" = "羅絲精神的強大使得她能夠很好地運用靈魂力量。她流暢的動作和圍巾廣闊的攻擊範圍讓她的攻擊看起來輕描淡寫,卻能把對手壓制在絕境。她的戰鬥風格允許她吸收和釋放氣的能量,還能發出包含靈魂力量的旋轉球體,讓那些膽敢靠近她的人無法動彈。"; "str_sagat_fullname" = "Sagat"; "str_sagat_name" = "Sagat"; "str_sagat_firstappearance" = "街頭霸王(1987)"; "str_sagat_birthday" = "7月2日"; "str_sagat_country" = "泰國"; "str_sagat_height" = "226釐米"; "str_sagat_weight" = "78公斤"; "str_sagat_measurement" = "B130/W86/H95"; "str_sagat_bloodtype" = "B型"; "str_sagat_fightingstyle" = "泰拳"; "str_sagat_likes" = "強大的對手"; "str_sagat_dislikes" = "升龍拳,慢吞吞的人"; "str_sagat_special" = "能夠在水下閉氣20分鐘"; "str_sagat_story0" = "沙加特是人盡皆知的泰國拳王,無敵老虎,影羅的四大天王之一。他在泰國本土是一位國家英雄,他打敗當時的泰拳之王時還只是個少年。據說他踢腿的力量無與倫比。"; "str_sagat_story1" = "在第一屆街頭霸王比武大會決賽,沙加特被隆強大的升龍拳所打敗。這是他第一次失手,並在他胸前留下了一道巨大的疤痕,他在內心深處深深地恨著隆。沙加特加倍練習,磨練自己的身體和意志,只為了一個目標——在下次比賽中打敗隆。也就是差不多在這段時間,他接受了M·拜森給他的職位,成為了影羅的四大天王之一,希望這個犯罪組織的資源能夠讓他進一步獲得與隆對戰的機會。"; "str_sagat_story2" = "沙加特在與吳·響的一場戰鬥中失去了右眼,從此戴上了眼罩;而對手失去了性命。吳在沙加特手下死去的事實讓吳的兒子丹·響走上了復仇的道路,希望能見到沙加特並擊敗他。沙加特還訓練了同為泰拳格鬥家的阿頓,但阿頓在看到他敗給隆之後,就拒絕把他當作自己師傅了。"; "str_sagat_story3" = "在第一次比武大會之後,對隆的恨意成了沙加特唯一的動力。但他最後還是意識到以恨為基礎的力量,其潛力非常之有限。事實上,在他意識到之前,他已經在仰慕隆的力量了。在隆被殺意波動吞噬的時候,沙加特本有機會打敗他,但他選擇了喚醒隆的意識。"; "str_sagat_story4" = "沙加特利用他高大的身材、超長的攻擊範圍和超高的泰拳水準在對陣中佔據上風。在他高強度的隔離訓練過程中,沙加特仔細地重構了自己的戰鬥風格,往他的攻擊庫中加入了一些強有力的招式。他標誌性的招式包括猛虎升龍破、猛虎波系列投技,都源自於他鐵拳上燃燒的烈焰。"; "str_sakura_fullname" = "Sakura Kasugano"; "str_sakura_name" = "Sakura"; "str_sakura_firstappearance" = "街頭霸王阿爾法2(1996)"; "str_sakura_birthday" = "03月15日"; "str_sakura_country" = "日本"; "str_sakura_height" = "157釐米"; "str_sakura_weight" = "42公斤"; "str_sakura_measurement" = "B80/W60/H84"; "str_sakura_bloodtype" = "A型"; "str_sakura_fightingstyle" = "模仿隆"; "str_sakura_likes" = "體育課,白米飯"; "str_sakura_dislikes" = "數學,和弟弟玩電子遊戲"; "str_sakura_special" = "英語,料理"; "str_sakura_story0" = "櫻是個高中生,以隆為偶像,正因如此,她成為了一名街頭格鬥家。她非常活潑開朗,能夠把任何情境變成快樂的時光。她從不錯過任何能夠和比她強的人戰鬥的機會。"; "str_sakura_story1" = "櫻居住在東京世田谷區,是個品性溫和的學生,直到有一天她目睹了隆的戰鬥。那一刻起她就下定決心追隨他的腳步。她開始學習武術,模仿那天她所看到的隆的招式。她開始戴上白頭帶和紅手套,盡她所能地模仿他,最後成功地和他再次見面。"; "str_sakura_story2" = "不幸的是,她想成為他徒弟的要求被拒絕了,但那時候她已經決定要繼續街頭格鬥這份事業了。她希望她能夠再一次遇到隆,從而更好地理解該如何成為一名真正的鬥士。"; "str_sakura_story3" = "從她開始進行街頭格鬥時,丹·響就把教導她當成了自己的責任,不過他們從沒有正式確立師徒關係。櫻的校友卡琳堅持把她當作對手,但櫻只是覺得這很煩。"; "str_sakura_story4" = "櫻最好的朋友是她的校友佳,佳不認同她對街頭格鬥過分狂熱的做法。儘管如此,她仍是櫻值得依賴的朋友。櫻還是鄰近蒼原城的若葉日向和鯰原夏的好朋友。"; "str_sakura_story5" = "櫻的戰鬥風格以模仿隆的動作為中心,想像著是他在教授她這些招式。她的攻擊和隆非常相似,但都經過了改良,更適應她的體型和速度,當然有些是因為她根本沒理解那些動作。雖然她沒有經過專業訓練,但她的天賦和無窮的精力彌補了這一點。她的速度和狡猾的特技是她最有力的工具。"; "str_sean_fullname" = "Sean Matsuda"; "str_sean_name" = "Sean"; "str_sean_firstappearance" = "街頭霸王III(1997)"; "str_sean_birthday" = "08月15日"; "str_sean_country" = "巴西"; "str_sean_height" = "175釐米"; "str_sean_weight" = "68公斤"; "str_sean_measurement" = "不明"; "str_sean_bloodtype" = "O型"; "str_sean_fightingstyle" = "模仿肯"; "str_sean_likes" = "籃球,遊戲"; "str_sean_dislikes" = "蘿拉(令人毛骨悚然的格鬥家)"; "str_sean_special" = "沒有"; "str_sean_story0" = "松田西恩來自巴西,在他日本祖父的嚴格教導下長大,是一個赋有激情的年輕人。他積極開朗,自作主張拜入了肯門下,不管肯願不願意。西恩擅長各種運動,是他們大學籃球隊的隊員。"; "str_sean_story1" = "自從肯在黑月事件中救了他的命,西恩就成了肯的鐵杆粉絲,強行把自己當作對方的弟子。他叫肯作「師傅」,竭盡所能模仿肯的招式,但他的進攻和防守都還有很大的進步空間。"; "str_sean_story2" = "在當了一年肯的徒弟之後,西恩報名參加了他的第一屆比武大會。肯告訴他他還沒有準備好。為了證明給肯看,西恩開始了一系列艱苦的訓練。在完成所有困難訓練之後,西恩成功地贏下了比武大會……在他的夢裡!事實上,他連預賽都沒有打出線。雖然他有天賦,但離精通武術還有很長的路要走。"; "str_sean_story3" = "「即使我今天輸了,明天也可能會贏」是西恩的座右銘,他的夢想就是有一天能創造出他自己的特殊招式。雖然西恩態度很積極,對輸贏也能隨意地開玩笑,但他內心其實非常痛恨失敗。"; "str_sean_story4" = "西恩出於對肯這個老練格鬥家的仰慕模仿了他的戰鬥風格,但總是會加上很多自己的小動作。儘管他的技術和力量永遠都比不上他的教師,但他巧妙利用自己天生柔軟的身體,在這些技巧的基礎上創造了他自己的招式。"; "str_sodom_fullname" = "Sodom"; "str_sodom_name" = "Sodom"; "str_sodom_firstappearance" = "街頭霸王阿爾法(1995)"; "str_sodom_birthday" = "??月??日"; "str_sodom_country" = "美國"; "str_sodom_height" = "206釐米"; "str_sodom_weight" = "108公斤"; "str_sodom_measurement" = "B148/W98/H103"; "str_sodom_bloodtype" = "A型"; "str_sodom_fightingstyle" = "自學的武術"; "str_sodom_likes" = "日式風發燒友,收集日式物品"; "str_sodom_dislikes" = "凱"; "str_sodom_special" = "水上表演,開大卡車"; "str_sodom_story0" = "蘇杜姆熱愛日本,他四處遊歷尋找能人助他重建瘋狂齒輪幫。蘇杜姆在看過一檔叫做「將軍」的節目之後就對日本的所有事物產生了極大的興趣,他無止境地追求一種日本的感覺,探索侘寂之美。"; "str_sodom_story1" = "蘇杜姆第一次遇到凱的時候他還是瘋狂齒輪幫的成員。這個組織綁架了市長的女兒潔西嘉·哈格,凱出現拯救了她。他們見面時,蘇杜姆被凱說他完全不理解日本的暗示羞辱。這激勵了蘇杜姆,他來到日本,學習日本武術,還得到了一把新的武器「十手」。就算遊歷了很長時間,蘇杜姆的誤解好像只是越來越深。"; "str_sodom_story2" = "除了作為瘋狂齒輪幫的化身之外,蘇杜姆還是一位地下摔跤手和推廣家。曾經有段時間,他在賽場上是不可戰勝的,後來凱出現了,打破了他的不敗紀錄。"; "str_sodom_story3" = "蘇杜姆希望招募日本格鬥家到他的新瘋狂齒輪幫。他想要把艾德蒙·本田轉化為他的信徒,甚至試過說服凱加入,但都沒成功。蘇杜姆甚至瘋狂到把他所在隊伍重新命名為「瘋獷紙輪」,這樣念起來就會像是日本口音的「瘋狂齒輪」。"; "str_sodom_story4" = "蘇杜姆的衣服是一套藍色牛仔、護甲和武士面罩組合起來的怪異混合體。他平時說日語,雖然有點奇怪,他最喜愛的座駕是一台大型護航車,現在正停在亞利桑那沙漠上。蘇杜姆相信一些日本特定的「不吉利的話」能夠對他的敵人造成精神傷害,還將這些片語聯合到他招式的名稱中。當他舉起那把叫做「武士刀」的刀時,人們會害怕地稱他為「將軍」。"; "str_sodom_story5" = "蘇杜姆幾乎無法保持進攻和防守之間的平衡,而且他兩方面都做得不怎麼樣。他嘗試在自己和敵人的心裡找到和諧,但在格鬥的白熱階段,人們會聽到他喃喃自語著一些完全不知道什麼意思的日語。每當他勝利的時候,他就會開心地向任何觀看比賽的觀眾展示他的水流小把戲。"; "str_thawk_fullname" = "Thunder Hawk"; "str_thawk_name" = "T. Hawk"; "str_thawk_firstappearance" = "超級街頭霸王II(1993)"; "str_thawk_birthday" = "07月21日"; "str_thawk_country" = "墨西哥"; "str_thawk_height" = "230釐米"; "str_thawk_weight" = "162公斤"; "str_thawk_measurement" = "B114/W98/H112"; "str_thawk_bloodtype" = "O型"; "str_thawk_fightingstyle" = "太陽族武術"; "str_thawk_likes" = "動物,頭飾"; "str_thawk_dislikes" = "謊言"; "str_thawk_special" = "木雕,與猛禽對話"; "str_thawk_story0" = "T·霍克是墨西哥當地太陽族部落的英雄。他個性溫柔,總是對動物報以極大的尊重。他追擊影羅,希望拯救他失蹤的伴侶茱莉亞。"; "str_thawk_story1" = "T·霍克的旅程始於一部分太陽族村落居民的失蹤。當他出發去尋找原因時,他發現影羅不僅僅是這一系列失蹤的幕後黑手,他們還洗腦了他的伴侶茱莉亞,把她轉化成了影羅玩偶茱莉。被稱為「十一月」的玩偶也是一位被綁架的太陽族部落成員。"; "str_thawk_story2" = "M·拜森謀殺了T·霍克的父親阿羅歐·霍克,並把餘下的部落人群驅趕出了他們的領地。T·霍克繼續對抗,希望摧毀M·拜森,恢復他的家園,並拯救茱莉亞、十一月和其他被影羅控制的玩偶。"; "str_thawk_story3" = "T·霍克利用他強健的體型和毀滅性的擊打來壓倒對手。出乎人們的意料,他的禿鷹俯衝展現出了他這個體型所難以擁有的靈活和自如。但其他招式,例如墨西哥颱風,只能由他這樣有力道的格鬥家才能使出,他能夠抓住對手的頭把他提到空中,再將對方砸在地上。"; "str_twelve_fullname" = "Twelve"; "str_twelve_name" = "Twelve"; "str_twelve_firstappearance" = "街頭霸王III:三度衝擊(1999)"; "str_twelve_birthday" = "??月??日"; "str_twelve_country" = "不明"; "str_twelve_height" = "175釐米"; "str_twelve_weight" = "85公斤"; "str_twelve_measurement" = "不明"; "str_twelve_bloodtype" = "不明"; "str_twelve_fightingstyle" = "殺戮本能"; "str_twelve_likes" = "不明"; "str_twelve_dislikes" = "不明"; "str_twelve_special" = "變形"; "str_twelve_story0" = "十二號是吉魯的神秘組織創造出來的損毀性人型武器之一。這個在尼克羅身上開始的實驗,在十二號這裡得到了改進。十二號是神秘組織活體武器專案的最終版,適用於大規模量產,他的第一個任務就是捉拿尼克羅和艾菲,這兩個逃離邪惡組織掣肘的人。"; "str_twelve_story1" = "十二號靈活的身體遠比常人柔軟,甚至超過了尼克羅和達爾錫這樣的柔術專家。十二號能夠隨心所欲地伸展和彎曲他的肢體,甚至模仿對手的體態。對於十二號的潛能還有許多不為人知的秘密,但已經知道他能夠自我修復身體上的損傷。這個讓他復原的過程同時會消除他所經歷的痛苦或快樂的記憶。"; "str_twelve_story2" = "十二號只能透過二進位交流。創造他的科學家們並不知道,他已經開始發展出了自我意識。"; "str_twelve_story3" = "運用他蛋白質做的身體,十二號獨特的格鬥方式在於不斷地變換身形,轉化為當時狀況下最佳的對抗武器。他擁有令人難以想像的能力,可以複製對手的方方面面,包括他們的外表和能力。"; "str_urien_fullname" = "Urien"; "str_urien_name" = "Urien"; "str_urien_firstappearance" = "街頭霸王III:二度衝擊(1997)"; "str_urien_birthday" = "??月??日"; "str_urien_country" = "不明"; "str_urien_height" = "195釐米"; "str_urien_weight" = "120公斤"; "str_urien_measurement" = "不明"; "str_urien_bloodtype" = "不明"; "str_urien_fightingstyle" = "神秘組織流派"; "str_urien_likes" = "他的專屬戰技"; "str_urien_dislikes" = "吉魯"; "str_urien_special" = "基因研究"; "str_urien_story0" = "尤裡安是吉魯的弟弟,神秘組織的成員。和吉魯一樣,尤裡安也被神秘組織選為總統候選人,在6歲的時候開始接受特殊教育。最終被選上的是吉魯,尤裡安從此便恨上了他哥哥。"; "str_urien_story1" = "神秘組織選拔時,認為尤裡安情緒不夠穩定,便逼他擔任副總統職稱,而他的哥哥吉魯則被推上了更為輝煌的總統角色。在這個榮耀之位的爭奪上敗給哥哥之後,尤裡安無法隱藏自己的憤怒和嫉妒。"; "str_urien_story2" = "最終,尤裡安似乎成功地在戰鬥中打敗了他的哥哥,自行奪取了總統之位。他的興奮沒有持續多久,因為他發現吉魯已經當上了神秘組織的天帝,這比總統的職位要高。"; "str_urien_story3" = "儘管從哥哥手裡奪取了神秘社會總統之位,但只要吉魯這個天帝的影子籠罩著他一天,尤裡安就一天得不到安寧。尤裡安想要再一次挑戰他的哥哥,著迷於把吉魯扯下皇位,奪取世界的統治權。"; "str_urien_story4" = "和以往的總統不同,尤裡安似乎沒有任何「儲存並傳承」神秘社會教旨的慾望,他甚至摧毀了被稱為「組織遺產」的一組大腦。他還組織了對李奮的抓捕,這讓春麗開始追蹤他。"; "str_urien_story5" = "尤裡安信仰人體重構理論,該理論認為基因增強的自愈能力是獲得永生的關鍵。正是這個理論驅使神秘組織展開了他們的活體武器試驗,就像在尼克羅和十二號身上進行的那樣。這些實驗產出了在細胞層面恢復身體損傷的能力——但會失去記憶。如果他們能夠消除這點副作用,那麼也許能夠達到永生。"; "str_urien_story6" = "尤裡安的皮膚天生蒼白,頭髮是天然的金色。他在戰鬥之前會變身,釋放出他的真正潛能——他的頭髮會變成亮白色,皮膚變得跟金屬一樣堅硬,呈現一種深棕色。"; "str_urien_story7" = "尤裡安健碩的身軀讓他擁有了強大的速度和力量,他的戰鬥風格是圍繞神秘組織所擁有的古老武術和秘密而建立起來的。該組織瞭解的神秘武藝應該有66種,尤裡安至少精通其中一種——防護反射鏡。尤裡安的力量與吉魯相當,但他們的能力則各有千秋。尤裡安使用一系列能量投技、複雜動作和超遠距離攻擊來制服對手。"; "str_vega_fullname" = "Balrog"; "str_vega_name" = "Balrog"; "str_vega_firstappearance" = "街頭霸王II(1991)"; "str_vega_birthday" = "1月27日"; "str_vega_country" = "西班牙"; "str_vega_height" = "186釐米"; "str_vega_weight" = "84公斤"; "str_vega_measurement" = "B121/W73/H83"; "str_vega_bloodtype" = "O型"; "str_vega_fightingstyle" = "西班牙忍術"; "str_vega_likes" = "美麗的事物,他自己"; "str_vega_dislikes" = "醜陋的事物,防血濺擋板"; "str_vega_special" = "自戀,靠牆"; "str_vega_story0" = "維加是個自戀狂,他認為自己就是美的化身,而美則是力量真正的展現形式。他的人生目標就是消滅世界上一切不符合他審美標準的人和事。他手上戴著爪套是為了確保他不需要直接接觸他的獵物,而頭上的面具則是為了保護他的臉不被受害者飛濺的血液碰到。他還是影羅四大天王之一,在成立初期就加入了該組織。"; "str_vega_story1" = "維加很小的時候就開始學習忍術,他從中獲得了超人的速度和損毀力。他是家中獨子,父母分別是醜陋但富有的男人和家道中落的美麗貴族女性。他扭曲的想法、對美麗的癡迷和價值觀都源自於他的母親。她扭曲的想法並未得到實現就被自己的丈夫殺害了。維加深受這件事的影響,據說這個悲劇就是維加堅持要弄殘手下敗將的原因。"; "str_vega_story2" = "維加對嘉米特別感興趣,也許是出於對她美麗外表的尊重。他很多次不顧M·拜森殺死或抓捕她的命令,有時候甚至協助嘉米,而給M·拜森的計劃使絆子。相反地,維加似乎對春麗懷抱一種強烈的妒忌情緒,在S.I.N.總部自毀的時候差點把她殺了。"; "str_vega_story3" = "維加是個狡猾的格鬥家,擅長於使用滯空招式和跳躍雜技消耗對手,分散他們的注意力。他將小時候學到的忍術和其他以速度見長的格鬥技術結合起來,創造了一種美麗、強大的完美獨創風格。"; "str_yang_fullname" = "Yang"; "str_yang_name" = "Yang"; "str_yang_firstappearance" = "街頭霸王III(1997)"; "str_yang_birthday" = "09月09日"; "str_yang_country" = "香港"; "str_yang_height" = "173釐米"; "str_yang_weight" = "62公斤"; "str_yang_measurement" = "B102/W73/H85"; "str_yang_bloodtype" = "B型"; "str_yang_fightingstyle" = "中國武術(八極拳)"; "str_yang_likes" = "電影"; "str_yang_dislikes" = "輕率的人,臭豆腐"; "str_yang_special" = "直排輪,馴養貓"; "str_yang_story0" = "陰和陽是雙胞胎,這兩個名字是香港地下勢力的八位大佬給他們取的。這對雙胞胎作為香港未來的領導者,廣受信任和尊敬,很多人稱他們為「雙龍」。陽是藍龍。他們都在祖父的教導下學習中國武術,所以他們的戰鬥風格非常相似。"; "str_yang_story1" = "陽性格冷靜,洞察力強,是個嚴謹的謀略家,就連他的尖劉海都透著智慧。他總是著眼大局,在必要的時候幫他的兄弟一把。戰鬥時,陽從來不會迷失自我,他傾向於掌控戰鬥的進程,讓對手依照他喜歡的速度行事。他的哥哥陰滿腦子都是責任,相信他和他弟弟是為了保護大家而生的;陽則被與哥哥對戰、測試自己水準的慾望所困擾。"; "str_yang_story2" = "雖然他對自己的青梅竹馬海媚有想法,但陽知道對方其實喜歡他的哥哥,所以他並不打算讓她知道自己的真實情感。壓抑對海媚的情感讓陽變得脆弱,這給了海媚的妹妹小媚機會,他們之間的關係慢慢親密起來。"; "str_yang_story3" = "陰和陽經常被看到在一間叫做升龍軒的當地大排檔閒逛,海媚和小媚就在那裡工作。陽還有一隻白色的寵物貓。"; "str_yang_story4" = "和陰一樣,陽從祖父那裡學到了很多功夫招式,然後慢慢地開發出自己的戰鬥風格。他戰鬥時冷靜沉著、觀察敏銳,他的招式會大量湧向對手,像一陣拳頭的海洋。他的風格與陰略有不同,不過很難判定究竟誰的水準更高。"; "str_yun_fullname" = "Yun"; "str_yun_name" = "Yun"; "str_yun_firstappearance" = "街頭霸王III(1997)"; "str_yun_birthday" = "09月09日"; "str_yun_country" = "香港"; "str_yun_height" = "173釐米"; "str_yun_weight" = "62公斤"; "str_yun_measurement" = "B102/W73/H85"; "str_yun_bloodtype" = "B型"; "str_yun_fightingstyle" = "中國武術(八極拳)"; "str_yun_likes" = "肉包子"; "str_yun_dislikes" = "粗心的人,鬆花蛋"; "str_yun_special" = "滑板"; "str_yun_story0" = "陰是陽的雙胞胎哥哥,他們名字是香港地下勢力的八位大佬給他們取的,城市未來的領導權也將交給他們。他們一起被稱為「雙龍」——陰是白龍。"; "str_yun_story1" = "在兩兄弟之中,陰是綁著長辮子、頭戴棒球帽的那個。他很開朗,又有些調皮,有著機敏的智慧和更加機敏的直覺。他戰鬥起來就像變換的風,移動轉向隨心而動。他對格鬥的態度不像他的雙胞胎弟弟一樣認真,而且他那「先打再說」的習慣經常讓他和陽產生矛盾。"; "str_yun_story2" = "他將這種戰鬥態度帶上了香港的街道,他意識到一種不知名的邪惡力量正將觸手伸向這座城市。他決定最好的防守就是進攻,計劃揭露這個邪惡力量的源頭。"; "str_yun_story3" = "雖然他好像對香港的需求非常瞭解,但對於自己周圍的事情卻不那麼靈光。他完全不知道他的兄弟愛著海媚,而海媚卻喜歡著自己。陰根本沒意識到他就是這個紊亂狀況的中心。"; "str_yun_story4" = "陰和陽也被稱為「李氏兄弟」,以他們的叔叔、一個非常著名的中國武術家命名。陰自己的夢想就是有一天能夠在一部電影裡與著名的香港電影明星飛龍一起拍戲。"; "str_yun_story5" = "和陽一樣,陰的戰鬥風格就是基於八極拳的一種功夫形式。他只靠自己敏銳的直覺,完全忽視視覺所見,以快速而連續的一系列進攻瓦解對手。他的絕對自信讓他經常用得意的言辭嘲諷對手,例如「你不會以為自己能贏吧?」"; "str_eryu_fullname" = "Evil Ryu"; "str_eryu_name" = "Evil Ryu"; "str_eryu_firstappearance" = "街頭霸王阿爾法2(1996)"; "str_eryu_birthday" = "07月21日"; "str_eryu_country" = "日本"; "str_eryu_height" = "175釐米"; "str_eryu_weight" = "68公斤"; "str_eryu_measurement" = "B112/W81/H85"; "str_eryu_bloodtype" = "O型"; "str_eryu_fightingstyle" = "不明"; "str_eryu_likes" = "擊敗強大的對手"; "str_eryu_dislikes" = "弱者"; "str_eryu_special" = "閃避子彈"; "str_eryu_story0" = "邪惡隆是隆屈服於殺意波動誘惑的結果。他用自己的生命力交換極具損毀力的力量。"; "str_eryu_story1" = "殺意波動的力量完全抹殺了隆的自我意識,讓他變成了一個沒有心的暴力軀殼。在這種無情的形態下,隆行走在大地上,只是為了尋找更強大的對手,和他們決一死戰。"; "str_eryu_story2" = "邪惡隆的戰鬥技術和他向殺意波動屈服之前一樣,都是波動拳,但加入了許多損毀性強的攻擊,通常只有豪鬼會這麼幹,例如鬼神屠滅、阿修羅閃空和滅殺豪升龍。就算他已如此暴力,邪惡隆至今還未能釋放出殺意波動的全部潛能。"; "str_sf1_title_caps" = "街頭霸王"; "str_sf2_title_caps" = "街頭霸王II:天下鬥士"; "str_sf2ce_title_caps" = "街頭霸王II':四大天王"; "str_sf2hf_title_caps" = "街頭霸王II':戰鬥宣言"; "str_ssf2_title_caps" = "超級街頭霸王II:新挑戰者"; "str_ssf2t_title_caps" = "超級街頭霸王II漩渦"; "str_sfa_title_caps" = "街頭霸王阿爾法"; "str_sfa2_title_caps" = "街頭霸王阿爾法2"; "str_sfa3_title_caps" = "街頭霸王阿爾法3"; "str_sf3_title_caps" = "街頭霸王III:新紀元"; "str_sf3si_title_caps" = "街頭霸王III:二度衝擊 - 巨型打擊"; "str_sf3ts_title_caps" = "街頭霸王III:三度衝擊 - 未來戰鬥"; "str_games_trivia" = "百科"; "str_games_tips" = "小技巧"; "str_games_differences" = "str_games_differences"; "str_sf1_name" = "街頭霸王"; "str_sf1_hardwarename" = "自訂JAMMA"; "str_sf1_releasedate" = "1987年8月"; "str_sf1_numberplayers" = "2"; "str_sf1_staff0" = "Takashi Nishiyama(總監)"; "str_sf1_staff1" = "Hiroshi Matsumoto(策劃)"; "str_sf1_staff2" = "Yoshihiro Sakaguchi(作曲)"; "str_sf1_info0" = "街頭霸王是一款具有多項創新的遊戲。雖然這款遊戲沒有之後的系列作那麼出名,街頭霸王確實是一款先鋒作品。它可能是第一款使用特殊的基於命令技術的格鬥遊戲,例如四分之一劃圓和按鍵的組合。這款遊戲還擁有三個拳擊按鈕和三個腳踢按鈕,都代表了不同的力道,這也幾乎成為了後來者的一種標準。一切始於這款遊戲!"; "str_sf1_info1" = "在單人模式中,隆是唯一可控制的角色。隆必須打敗10個對手,包括最終boss沙加特。每個回合只有30秒的時間,如果在第三回合中雙方打成平手,那麼根據預設電腦控制的玩家就會贏得勝利(在多人遊戲中,會判定雙方玩家失敗)。"; "str_sf1_info2" = "在多人遊戲中,2號玩家會控制肯,隆的格鬥夥伴和對手。遊戲裡只有這兩名可控制角色,他們戰鬥的方式完全相同。"; "str_sf1_info3" = "三個可用的特殊技就是波動拳、升龍拳和龍卷旋風腳。每一種都極其強大!如果完全擊中,那升龍拳就能夠打掉一整個血條。不過,遊戲不會告訴你應該怎麼使出這些招式——玩家應該自行摸索出它們的用法。"; "str_sf1_info4" = "除了常規戰役之外,還有兩個附加遊戲能讓玩家戰鬥並獲得分數。一個遊戲是讓玩家打碎一組處於不同高度的木板。另一個則是碎磚遊戲,隆的力道在力量表中來回波動,玩家必須在正確的時間按下按鈕。"; "str_sf1_info5" = "遊戲有兩個發佈版本。一個採用了傳統的6按鍵介面,每個按鍵都表示出拳或踢腿的不同力度。「豪華版」則使用兩個敏壓板,一個用於出拳,一個用於踢腿,玩家力度的不同能夠告訴系統他們攻擊的強度。想要完全掌控十分困難。"; "str_sf1_info6" = "在遊戲的海外版本中,隆和肯打鬥時喊出的招式的名稱被翻譯成了英文。在後續版本的當地語系化中保留了角色聲音,並使用最初的日語。"; "str_sf1_info7" = "Bill Craven的名字與肖像被畫在伯迪場景中一間破爛的酒吧上。Bill Craven是80年代Capcom的副總經理,負責在美行銷,工作人員們將他放在遊戲裡是尊敬他為Capcom在西方的成功中做出的貢獻。Craven於2007年3月29日逝世。"; "str_sf1_info8" = "如果你足夠厲害,你就能只用升龍拳打敗任何敵人。每個特技最高能夠消耗對手三分之一的血量,但如果你離得夠近,或者對手剛好進入範圍,那麼你就能打出兩到三下升龍拳。龍卷旋風腳也能觸發此種操作,但是還是使用升龍拳更為保險。也許肯從來都是對的!"; "str_sf2_name" = "街頭霸王II:天下鬥士"; "str_sf2_hardwarename" = "CP系統JAMMA(CPS-1)"; "str_sf2_releasedate" = "1991年3月"; "str_sf2_numberplayers" = "8"; "str_sf2_staff0" = "Yoshiki Okamoto(總監)"; "str_sf2_staff1" = "Akira Nishitani(策劃)"; "str_sf2_staff2" = "Akira Yasuda(策劃,角色設計)"; "str_sf2_staff3" = "Yoko Shimomura(作曲)"; "str_sf2_staff4" = "Isao Abe(作曲)"; "str_sf2_info0" = "街頭霸王II:在第一代街頭霸王的成功之下,推出了天下鬥士,改進了早期存在的一系列弱項。街頭霸王II系列持續升溫,成為格鬥遊戲——甚至是整個遊戲產業——最流行的幾款之一,經久不衰。"; "str_sf2_info1" = "比起第一代,這款遊戲改變巨大。裡面有8個可選角色和4個電腦控制boss對手(巴羅克、維加、沙加特和M·拜森)。特殊和普通攻擊的數量有了顯著提升,包括抓和扔,這在第一代遊戲中是不存在的。"; "str_sf2_info2" = "玩家還可以「取消」他們的攻擊,在前一個招式的動畫時間內使出下一個招式即可,這讓普通和特技招式組合成為可能。這個意外造成的特色最終形成了我們今天所知的更為健全的連招系統!"; "str_sf2_info3" = "在使用同一角色完成三場比賽之後,玩家可以選擇三款附加遊戲的其中一款:碎桶遊戲——桶從傳送帶上不斷掉下來;碎鼓遊戲——要粉碎一組搭成三角形的燃燒油桶;還有現在非常出名的碎車小遊戲——與快打旋風的附加回合相似(哦,我的車!)"; "str_sf2_info4" = "回合時長被增加到99秒,如果比賽出現平局或者雙重KO,那麼將會進行額外的回合,直到一方死亡。這讓天下鬥士產生了一個奇怪的現象,如果一直沒有出現贏家,那麼可能會增加最多10個回合。如果到了第10個回合都還是平手,那麼就會判定電腦選手獲勝,或者雙方都失敗(在多人遊戲的情況下)。"; "str_sf2_info5" = "春麗,首次出場於街頭霸王II:天下鬥士,是所有格鬥遊戲中第一個出現的女性可選角色!"; "str_sf2_info6" = "取消一個攻擊轉而施展下一個,或者從普通攻擊轉為特殊攻擊實際上是系統的故障。這個故障意外地創造出了連招的概念,這從根本上改變了格鬥遊戲的玩法,直到今天。"; "str_sf2_info7" = "一開始,採用橫版捲動和徒手戰鬥模式的快打旋風本來是要作為第二代街頭霸王(街頭霸王89版)發佈的。"; "str_sf2_info8" = "下村陽子標誌性的背景音樂本來是用於引出場景而不是角色的。我們現在卻將蓋爾的主題曲和他的角色關聯在了一起,儘管這首主題曲配什麼都可以。"; "str_sf2_info9" = "有些小細節其實是故障,可現在卻被世界各地的玩家所喜愛。"; "str_sf2_info10" = "紅色波動拳:隆和肯都有機會使出紅色波動拳。儘管它的出現是隨機的,而且造成的傷害量和普通波動拳沒什麼區別,但是它看起很酷啊!"; "str_sf2_info11" = "512特殊攻擊和防禦:有1/512的機會能夠在按下一個隨機按鍵後使出一招特殊攻擊,也有1/512的機會讓角色不需要做動作就能防禦進攻。這個設計是為了協助新玩家看到每個角色所擁有的一些了不起的特殊攻擊,也能夠協助防守較弱的玩家在戰鬥中存活得久一點。 "; "str_sf2_info12" = "隆對戰隆:在天下鬥士中,玩家無法使用同一角色進行對戰。但是如果你玩到了隆的場景並且過關失敗,然後繼續使用2號玩家並選擇隆,那麼你就能展開一場隆與隆的鏡像對決!但是要小心點,他們的顏色可是一樣的!"; "str_sf2ce_name" = "街頭霸王II':四大天王"; "str_sf2ce_hardwarename" = "CP系統JAMMA(CPS-1)"; "str_sf2ce_releasedate" = "1992年4月"; "str_sf2ce_numberplayers" = "12"; "str_sf2ce_staff0" = "Akira Nishitani(策劃)"; "str_sf2ce_staff1" = "Akira Yasuda(策劃,角色設計)"; "str_sf2ce_staff2" = "Yoko Shimomura(作曲)"; "str_sf2ce_staff3" = "Isao Abe(作曲)"; "str_sf2ce_info0" = "天下鬥士和四大天王最明顯的區別就是擴展了可選角色輪盤——你現在可以玩四個boss角色了。他們比起之前遊戲裡展現的實力稍稍弱化了一些,但是仍然十分強大。"; "str_sf2ce_info1" = "鏡像對戰也首次在對戰模式中正式成為可能。為了區分鏡像角色,每個角色現在可以擁有一組標準色系和一組替補色系,可透過按START鍵選擇。如果一個玩家已經選擇了一種色系,那麼另一種色系將會預設分配給另一位玩家。從這個版本開始,允許平局的回合被減少為4個,以防止出現像在天下鬥士中那樣過長的比賽。"; "str_sf2ce_info2" = "8名原始角色的招式欄裡也增加了一些招式來平衡遊戲體驗。例如,桑吉爾夫在使用螺旋打樁機之後會與對手拉開更遠的距離。這款遊戲還標誌著肯和隆戰鬥風格分裂的開始。例如,肯的龍卷旋風腳現在速度更快了,不過力道上弱了些,加強了多次攻擊;而隆還是那麼慢,力道也很足。"; "str_sf2ce_info3" = "畫面上,遊戲有些小調整。背景舞臺加了高亮,還有一些顏色變化。對肯的未婚妻依麗莎進行了重新設計,在隆的結束場景中重畫了他的臉,給他加上了更為嚴肅的表情。春麗結局時的衣服進行了重新繪製,同樣重畫的還有蓋爾的妻子在蓋爾結局場景中拿的酒和桑吉爾夫結局中蘇聯主席的臉。"; "str_sf2ce_info4" = "只有在玩家以不敗戰績完成單人模式之後,遊戲才會顯示製作人員名單。在天下鬥士中也是這樣。不過如果在那款遊戲中看到製作人員名單時,玩家聽到的還是倒數計時的音樂。而在四大天王中,則會聽到一首全新的曲目!"; "str_sf2ce_info5" = "這款遊戲和他之後的一款續作都在遊戲名中加上了一個「'」撇號。在日本,這個撇號是發聲的,代表日本遊戲雜誌(和玩家)會將這款遊戲稱為街頭霸王II撇:四大天王。這個撇號也在美版本的標識中顯示,但大多數西方玩家都沒有注意到。"; "str_sf2ce_info6" = "檢視製作人員名單:和上面說的一樣,檢視結尾製作人員名單的唯一方法就是在不輸掉任何一場比賽的情況下完成單人模式。"; "str_sf2hf_name" = "街頭霸王II':戰鬥宣言"; "str_sf2hf_hardwarename" = "CP系統JAMMA(CPS-1)"; "str_sf2hf_releasedate" = "1992年12月"; "str_sf2hf_numberplayers" = "12"; "str_sf2hf_staff0" = "Akira Nishitani(策劃)"; "str_sf2hf_staff1" = "Akira Yasuda(策劃,角色設計)"; "str_sf2hf_staff2" = "Yoko Shimomura(作曲)"; "str_sf2hf_staff3" = "Isao Abe(作曲)"; "str_sf2hf_info0" = "戰鬥宣言是四大天王的大調版本,遊戲執行速度更快,調整了角色平衡性,還為一些角色增加了新的特技。每個角色還用了一套新的預設色系——原來天下鬥士中的色系現在是替補色系,取代掉了四大天王中的替補。唯一不同的就是M·拜森,他保留了原有的預設色系,更換了一套新的替補色系。"; "str_sf2hf_info1" = "下面是一些新招式的不完全清單:"; "str_sf2hf_info2" = "- 桑吉爾夫現在能夠施展快速雙臂套索,也被稱為超級旋轉晾衣繩,是他原來雙臂套索的高速版本。這是戰鬥宣言特有的招式,在施展這個招式時,他能夠對所有下盤攻擊免疫。"; "str_sf2hf_info3" = "- 春麗終於增加了她的火球技能——氣功拳。她現在還可以在半空中施展她的鶴旋蹴。"; "str_sf2hf_info4" = "- 達爾錫增加了瑜伽傳送。"; "str_sf2hf_info5" = "- 艾德蒙·本田獲得了一種對空攻擊「百貫落」,或者說是超級百貫落。"; "str_sf2hf_info6" = "- 肯和隆現在可以在空中施展他們的龍卷旋風腳。"; "str_sf2hf_info7" = "這是最後一款在原始CP硬體系統上推出的街頭霸王遊戲了。戰鬥宣言作為升級包推出,可以安裝在現有的四大天王PCB版本之上。"; "str_sf2hf_info8" = "要修改一個角色的預設色系,只需在角色選擇介面高亮時按下START鍵。"; "str_ssf2_name" = "超級街頭霸王II:新挑戰者"; "str_ssf2_hardwarename" = "CP系統II JAMMA(CPS-2)"; "str_ssf2_releasedate" = "1993年10月"; "str_ssf2_numberplayers" = "16"; "str_ssf2_staff0" = "Noritaka Funamizu(策劃)"; "str_ssf2_staff1" = "Haruo Murata(策劃) "; "str_ssf2_staff2" = "Akira Yasuda(角色設計)"; "str_ssf2_staff3" = "Shun Nishigaki(作曲)"; "str_ssf2_staff4" = "Isao Abe(作曲)"; "str_ssf2_info0" = "超級街頭霸王II:新挑戰者做出了很多改變!首先,遊戲裡增加了4個新角色:嘉米、迪傑、T·霍克和飛龍。這也是第一款執行在Capcom新CP系統II JAMMA(CPS-2)硬體上的遊戲。這個新系統比起舊的CP系統能夠提供更多色彩和更好的音響效果。"; "str_ssf2_info1" = "有了這些全新的運算能力,每個戰鬥場景、角色頭像和開場動畫都有了影像顯示上的提升。每個角色可以選擇8種配色方案,透過玩家按鍵來確定。其中包括角色的原始配色方案、四大天王和戰鬥宣言中的配色以及5種全新的配色方案。幾乎所有角色的動畫和特技都經過了微調或重制。"; "str_ssf2_info2" = "為了更好地利用CPSII的聲音輸出系統,遊戲中新增了新的音樂和音效,同時重制了舊的音樂。如果第二回合玩家的體力值下降,那麼音樂就會變得音調更高、更緊張。遊戲還換了一個新的旁白,一些角色(例如沙加特、肯和蓋爾)的聲音也經過了重新錄製。"; "str_ssf2_info3" = "多數角色的結束場景保持不變,不過有些背景被重畫。例如蓋爾的妻子和女兒得到重新製作,影羅的首領們都有了新的結束動畫,春麗的結束場景被重制。在春麗的新結束場景中,玩家能夠選擇是讓她繼續堅持員警之路,還是成為一個普通大眾。"; "str_ssf2_info4" = "至於在新的格鬥技巧上,肯的升龍拳帶上了火焰,桑吉爾夫有了原子爆破,M·拜森學會了逆魔破。最有趣的可能要數隆的火球波動拳。在街頭霸王II之前的版本中,肯和隆的波動拳都有很小的幾率能夠使出紅色波動拳。新挑戰者把這個招式變得更為正式,但只有隆能夠成功施展,這種波動拳會點燃對手。"; "str_ssf2_info5" = "單人模式中,儘管新角色的加入使得角色輪盤中的數量有所增加,但對電腦的比賽數量還是維持在12場。在8場隨機分配對手的比賽之後,影羅的四大天王照常登場。"; "str_ssf2_info6" = "新挑戰者還推出了一種新的計分系統,其中初次攻擊、反擊、恢復和連擊都予以記錄並算分。戰鬥宣言中加快的遊戲節奏也被放慢到四大天王版本的水準——儘管這在下一代作品中又有所改變。"; "str_ssf2_info7" = "如上所述,這是CP系統II上的第一款遊戲,該系統裝載了一塊主機板(被稱為「A」板)和一塊包含了遊戲ROM的遊戲模組(被稱為「B」板)。「B」板中有四種色彩變體,供不同地區使用:"; "str_ssf2_info8" = "美國/歐洲(英語) - 藍色"; "str_ssf2_info9" = "日本(日語) - 綠色"; "str_ssf2_info10" = "亞洲(英語) - 灰色"; "str_ssf2_info11" = "西班牙&葡萄牙(西班牙語) - 橙色"; "str_ssf2_info12" = "超級街頭霸王II還發佈了另一個版本,叫超級街頭霸王II:比武大會,需要四個聯網的街機才能遊戲。在這個版本中,玩家要同時完成三組四場比賽,包含初賽、半決賽和決賽。"; "str_ssf2_info13" = "大多數新挑戰者的角色都是Capcom Japan創作的,只有迪傑是Capcom USA的詹姆士·戈達德創作的。"; "str_ssf2_info14" = "變更色彩方案:要在任何角色的八種色彩之間切換,只要按下6個攻擊按鍵中的任意一個按鍵、或者START按鍵選擇即可。要選擇第八種色彩,則按下任意攻擊鍵(不是START按鍵),持續幾秒鐘。"; "str_ssf2t_name" = "超級街頭霸王II漩渦"; "str_ssf2t_hardwarename" = "CP系統II JAMMA(CPS-2)"; "str_ssf2t_releasedate" = "1994年3月"; "str_ssf2t_numberplayers" = "17"; "str_ssf2t_staff0" = "Noritaka Funamizu(策劃)"; "str_ssf2t_staff1" = "Haruo Murata(策劃)"; "str_ssf2t_staff2" = "Akira Yasuda(角色設計)"; "str_ssf2t_staff3" = "Shun Nishigaki(作曲)"; "str_ssf2t_staff4" = "Isao Abe(作曲)"; "str_ssf2t_info0" = "超級街頭霸王II漩渦(或被稱為SSFIIT)是街頭霸王II的巔峰之作。這是最後一款能在街機上執行的街頭霸王II,也許還是在活躍比賽中存活時間最長的遊戲。"; "str_ssf2t_info1" = "這個版本的改動有很多。移除了附加遊戲,但加入了一些新的遊戲機制,包括允許調整遊戲速度,可以由遊戲控制器調整,也可以由玩家在遊戲剛開始時調整(若該設置開啟)。"; "str_ssf2t_info2" = "SSFIIT還採用了超級連招——即每個英雄特技的加強版。這些招式會在超級連招表能量滿格之後啟動,透過施展特技(且平穩落地)獲得。如果玩家透過超級連招擊敗對手,那麼他們就能夠享受到一片紅黃閃爍的星塵背景。"; "str_ssf2t_info3" = "空中連招也是新加入的:特定的普通攻擊能讓玩家在空中不止一次地攻擊對手,不讓對手落地。滯空連擊能夠連成更長的連擊,或者變為超級連招,讓遊戲更為靈活。"; "str_ssf2t_info4" = "新的「受身」也為戰鬥系統帶來了巨大的改變。要施展受身,玩家必須在被丟出去的時候按下正確的受身命令。這會讓玩家的角色能夠正常落地,減小受到的傷害。但如果角色的生命值低於受身可能造成的傷害,那麼他們就不能施展受身。"; "str_ssf2t_info5" = "在畫面上,針對HUD進行了大量改動。增加了超級連招能量表,並賦予抖動特效(與生命值條一起),給了原來的計數器一種透明的感覺。對戰介面也進行了最佳化,加入了新的觀察角度。"; "str_ssf2t_info6" = "這也是豪鬼在這個系列中的首次登臺:如果玩家在不到1500秒鐘的比賽時間內,在沒有跳過的情況下成功擊敗了8個初始對手和影羅四大天王中的前三個;或者總分超過1,200,000;又或者在街機模式下,連續12次對抗挑戰者獲勝後,在戰勝介面期間按住攻擊按鈕兩秒,豪鬼就會出現。當玩家進入和M·拜森的比賽時,豪鬼會把M·拜森打跑,取而代之來挑戰玩家。豪鬼的頭像全黑,他的生命值條上也不會顯示他的名字。"; "str_ssf2t_info7" = "還有個有趣的事實,SSFIIT還允許玩家使用即超級街頭霸王II:新挑戰者中的角色。這些版本的角色沒有超級連招,或者在SSFIIT中加入的特殊招式,他們也不能在投擲中站立——但他們保留了上一版本中的平衡,有自己獨到的優點。打個比方,肯和隆在施展升龍拳時會暫時無敵,沙加特的猛虎波速度更快,回覆值也更低。這個方法也是唯一能夠在這個遊戲中看到每個角色原始色彩方案的途徑。"; "str_ssf2t_info8" = "在日本,這款遊戲被稱為超級街頭霸王II X:大師挑戰。"; "str_ssf2t_info9" = "使用豪鬼進行遊戲:游標懸浮在隆身上,等待2-5秒鐘。移動到T·霍克身上,等待相同的時間。往左移到蓋爾,等待。往下移到嘉米,繼續等待。然後回到隆,再等一次,然後同時按下LP+MP+HP鍵。如果操作正確,在隆的頭像處就會顯示出黑色的剪影。"; "str_ssf2t_info10" = "選擇使用新挑戰者版本的角色(除豪鬼之外):"; "str_ssf2t_info11" = "在選擇角色之後,輸入以下指令:如果你想要原來的色彩,按下LP鍵終止輸入。如果你喜歡原來的替補色彩,按下LP+LK鍵組合。"; "str_ssf2t_info12" = "在選擇角色之後,使用搖桿做出以下指令,然後用LP(或LP+LK)選擇其他舊的色彩:"; "str_ssf2t_info13" = "隆 - 右,右,右,左"; "str_ssf2t_info14" = "肯 - 左,左,左,右"; "str_ssf2t_info15" = "艾德蒙·本田 - 上,上,上,下"; "str_ssf2t_info16" = "春麗 - 下,下,下,上"; "str_ssf2t_info17" = "布蘭卡 - 右,左,左,左"; "str_ssf2t_info18" = "桑吉爾夫 - 左,右,右,右"; "str_ssf2t_info19" = "蓋爾 - 上,下,下,下"; "str_ssf2t_info20" = "達爾錫 - 下,上,上,上"; "str_ssf2t_info21" = "巴羅克 - 右,左,左,右"; "str_ssf2t_info22" = "維加 - 左,右,右,左"; "str_ssf2t_info23" = "沙加特 - 上,下,下,上"; "str_ssf2t_info24" = "M·拜森 - 下,上,上,下"; "str_ssf2t_info25" = "飛龍 - 左,左,右,右"; "str_ssf2t_info26" = "嘉米 - 上,上,下,下"; "str_ssf2t_info27" = "T·霍克 - 右,右,左,左"; "str_ssf2t_info28" = "迪傑 - 下,下,上,上"; "str_sfa_name" = "街頭霸王阿爾法:鬥士之夢"; "str_sfa_hardwarename" = "CP系統II JAMMA(CPS-2)"; "str_sfa_releasedate" = "1995年6月"; "str_sfa_numberplayers" = "13"; "str_sfa_staff0" = "Noritaka Funamizu(策劃)"; "str_sfa_staff1" = "Haruo Murata(策劃)"; "str_sfa_staff2" = "Hideaki Itsuno(策劃)"; "str_sfa_staff3" = "Isao Abe(作曲)"; "str_sfa_staff4" = "Shun Nishigaki(作曲)"; "str_sfa_staff5" = "Setsuo Yamamoto(作曲)"; "str_sfa_staff6" = "Yuko Takehara(作曲)"; "str_sfa_staff7" = "Naoaki Iwami(作曲)"; "str_sfa_staff8" = "Naoshi Mizuta(作曲)"; "str_sfa_info0" = "在情節方面,阿爾法系列發生在第一款街頭霸王遊戲和街頭霸王II系列之間(更多資訊請看故事部分)。"; "str_sfa_info1" = "所有角色、場景、音樂和音效都是全新製作。阿爾法系列可以說是一款徹底的新作。這部作品把街頭霸王系列和它的同代作品快打旋風聯繫了起來,在遊戲中加入了快打旋風的角色,包括凱和蘇杜姆。"; "str_sfa_info2" = "街頭霸王阿爾法進一步完善了在超級街頭霸王II漩渦中第一次出現的超級連招系統,將連擊計量表分為三個。在SSFIIT中,連擊計量表透過玩家擊中對手累計,而現在他們可以根據玩家連擊數達到的等級,使用1、2或3級的超級連招。"; "str_sfa_info3" = "施展一個招式所用的擊打或腳踢按鍵數量決定了它的等級。"; "str_sfa_info4" = "還有一個新加入的選項就是阿爾法防反:在抵擋攻擊之後使出的反擊,會消耗一級超級連招的能量。還加入了一些新的招式,例如鏈式連招(也稱為阿爾法連招)。鏈式連招是透過施展一個力量不小於原攻擊的招式在原招式施展期間打斷它。"; "str_sfa_info5" = "還有一個新招式就是空中防禦——允許玩家在半空中進行防守動作。還有,在SSFIIT從投擲中平穩落地的受身機制之上,這款遊戲還允許玩家在摔下來時施展翻滾,稱為落地脫出。"; "str_sfa_info6" = "在街頭霸王阿爾法中,單人玩家需要面對7個隨機選擇的電腦控制對手,然後在最終決戰中面對一個根據玩家角色而定的對手。此外,還有3個神秘角色,他們只會出現在特定情況之下:豪鬼、M·拜森和新加入的丹。"; "str_sfa_info7" = "阿爾法還引入了一個實驗性質的特性——神秘的二對一大決戰,在這個比賽中會有兩名玩家,使用隆和肯來對戰電腦的M·拜森。這個模式來源於遊戲電影的最終戰鬥,街頭霸王II:動畫電影。"; "str_sfa_info8" = "街頭霸王阿爾法在日本被稱為街頭霸王零。"; "str_sfa_info9" = "街頭霸王阿爾法首次發行的是一款CPS主機板遊戲,隨著遊戲的火爆,CPS II版孕育而生。"; "str_sfa_info10" = "在這個遊戲的日本版本中,進行二對一大決戰時,播放的是電影戰鬥主題音樂(《戀しさと せつなさと 心強さと》)的樂器版本。海外版本中,播放的是拜森的常規主題曲。"; "str_sfa_info11" = "遊戲中還有其他對電影的引用,在隆/凱場景中,在右側遠處的牆角上貼著街頭霸王II:動畫電影的海報。"; "str_sfa_info12" = "在擊敗對手之後,播音員宣告「KO」,角色會有一小段時間可以自由活動或者攻擊。在前代遊戲中,這段時間裡角色完全無法動彈。"; "str_sfa_info13" = "與丹對戰:在不跳過的情況下連續5次說出同一段獲勝感言。丹就會出現,並挑戰你。"; "str_sfa_info14" = "與豪鬼對戰(普通情況):打到最後boss,在不跳過的情況下獲得10次超級終結;同時在玩家1身上使用1P角色配色或者在玩家2身上使用2P配色。那麼最終boss就會是豪鬼。"; "str_sfa_info15" = "在第一輪與豪鬼對戰:在選擇角色之後,按住MP+MK+START。豪鬼就會成為你的第一個對手。"; "str_sfa_info16" = "選擇獲勝名言:在一场比赛之后,你可以通過‘PPP',‘KKK',‘LP+LK+MP',‘MK+HP+HK',與上、下、左、右任一四个方向按鍵之組合,从16个不同的獲勝名言中选择。"; "str_sfa_info17" = "使用豪鬼進行遊戲:按住START,移動到任意一個角色的選擇方塊。輸入下、下、下、退格、退格、退格,然後按下LP+HP或者LK+HK。"; "str_sfa_info18" = "使用M·拜森進行遊戲:按住START,移動到任意一個角色的選擇方塊。輸入下、下、退格、退格、下、退格、退格,然後按下LP+HP或LK+HK。"; "str_sfa_info19" = "使用丹進行遊戲:按住START,移動到任意一個角色的選擇方塊。輸入LP、LK、MK、HK、HP、MP或者:HP、HK、MK、LK、LP、MP。"; "str_sfa_info20" = "進入二對一大決戰模式:兩個玩家同時按住START。P1的游標放在隆身上,P2的游標放在肯身上。兩個玩家按著上、上,然後放開START鍵。兩個玩家再次按著上、上,然後P1按下LP,P2按下HP。"; "str_sfa2_name" = "街頭霸王阿爾法2"; "str_sfa2_hardwarename" = "CP系統II JAMMA(CPS-2)"; "str_sfa2_releasedate" = "1996年3月"; "str_sfa2_numberplayers" = "19"; "str_sfa2_staff0" = "Noritaka Funamizu(設計)"; "str_sfa2_staff1" = "Hidetoshi Ishizawa(設計)"; "str_sfa2_staff2" = "Setsuo Yamamoto(作曲)"; "str_sfa2_staff3" = "Shun Nishigaki(作曲)"; "str_sfa2_staff4" = "Tatsuro Suzuki(作曲)"; "str_sfa2_info0" = "街頭霸王阿爾法2被認為是街頭霸王阿爾法:鬥士之夢的完善版本和替代品,即是續作又是重制。"; "str_sfa2_info1" = "角色輪盤增加到了18個,除了原來阿爾法中的所有角色,還將M·拜森、豪鬼和丹改成了普通角色。同時加入5位新角色——元、達爾錫、羅蘭托、櫻和桑吉爾夫。遊戲裡還有3個已存在角色的神秘形態:邪惡隆,一個加強版的隆,打鬥風格更接近豪鬼;以及桑吉爾夫和達爾錫的SFII CE版本。由於豪鬼成了普通的可選角色,一個更強大的版本真·豪鬼取代他成為了神秘boss。真·豪鬼不是可選角色,隨機角色選擇方塊也被移除了。"; "str_sfa2_info2" = "整個遊戲裡增加了很多小玩法。每個角色現在有兩種阿爾法防反,一種反擊是拳術,一種反擊是腿術。鏈式連招被自訂連招系統所取代。現在連招能量不再是隨時可用了,如果玩家的超級連招能量達到或高於1級,那麼玩家就可透過同時按下2個拳擊按鍵和1個腳踢按鍵(或者2個腳踢按鍵和1個拳擊按鍵)使用自訂連招。玩家在計時期間能夠施展任意基礎或特殊招式來創造自訂連招。"; "str_sfa2_info3" = "元和凱仍然能夠在一定程度上施展鏈式連招,但在整個遊戲的層面上連招顯得不那麼重要了。普通攻擊和特殊攻擊的傷害都有所減少,有利於維持遊戲長遠的平衡。"; "str_sfa2_info4" = "在影像上,所有重新登場角色的場景、多重場景和終場都完全重制了。生命值條變得更長更細,所有重新登場角色的聲音都被調低、調高或完全取代了。聲音和背景音樂也進行了改動。"; "str_sfa2_info5" = "在單人模式下,只要達成一定條件,每一名角色都會遇到獨特對手角色。對手角色不會作為boss出現,而是會打斷一場正在進行的比賽並觸發特殊對話。"; "str_sfa2_info6" = "三名隱藏角色邪惡隆、SFII CE達爾錫和桑吉爾夫,最早登場於北美版本的遊戲,而未出現在日本原版中。"; "str_sfa2_info7" = "為統一遊戲版本,日本和亞洲發佈了一款新版街頭霸王零2,又稱街頭霸王零2阿爾法。這一版本為日版提供了與美版一致的更新,新增了日版原版中沒有的角色,還加入了生存模式和二對一大決戰模式。"; "str_sfa2_info8" = "其他可選配色:要選擇任何角色的第三套或第四套配色,在選擇角色時同時按下拳擊或腳踢按鈕。"; "str_sfa2_info9" = "和每一名角色的神秘對手對戰:使用超級連招或自訂連招終結贏得五場戰鬥(無需連續五場)。該角色的神秘對手將在下一場戰鬥中登場。"; "str_sfa2_info10" = "與真·豪鬼對戰:開始一個單人遊戲,為玩家1使用1P角色配色或為玩家2使用2P配色。在進入最終boss關卡前,你必須在未輸掉任何一場戰鬥的情況下獲得三次完美評價。真·豪鬼將在你面對最終boss前出現。"; "str_sfa2_info11" = "春麗的可選套裝:讓春麗穿著SFII:天下鬥士中的服裝出場,在開始遊戲後,按住START,然後高亮春麗,等待5秒。繼續按住START,再按下任何「拳擊」或「飛踢按鍵」,春麗將變更為選擇套裝,且她的氣功拳出招將變為「按住左、右、拳擊」,和SFII:WW一樣。"; "str_sfa2_info12" = "達爾錫(CE版):高亮達爾錫,然後按住START一秒。向左移動至桑吉爾夫,向下移動至沙加特,向右移動至查理,向上返回達爾錫,然後按住START,然後按下任意拳擊或腳踢鍵。"; "str_sfa2_info13" = "桑吉爾夫(CE版):高亮桑吉爾夫,然後按住START一秒。向下移動至沙加特,向左移動至蘇杜姆,向左移動至羅絲,向左移動至伯迪,向左移動至查理,向上移動至達爾錫,向上移動至隆,向右移動至阿頓,向右移動至春麗,向右移動至凱,向右移動至肯,向下移動至桑吉爾夫。然後按住START,然後按下任意拳擊或腳踢鍵。"; "str_sfa2_info14" = "邪惡隆:給隆加亮,然後按住START一秒。向右移動至阿頓,向上移動至豪鬼,向下移動至阿頓,向左移動至隆,然後按住START,然後按下任意拳擊或腳踢鍵。"; "str_sfa2_info15" = "對戰關卡選擇:在街機模式中,按住START,然後選擇你想要對戰的該場景角色。等待兩秒鐘,然後正常選擇你想要的角色。放開START鍵,開始在所選場景關卡遊戲。"; "str_sfa3_name" = "街頭霸王阿爾法3"; "str_sfa3_hardwarename" = "CP系統II JAMMA(CPS-2)"; "str_sfa3_releasedate" = "1998年7月"; "str_sfa3_numberplayers" = "28"; "str_sfa3_staff0" = "Noritaka Funamizu(出品)"; "str_sfa3_staff1" = "Naoto Ohta(總監)"; "str_sfa3_staff2" = "Mamoru Ohashi(總監)"; "str_sfa3_staff3" = "Koji Okohara(總監)"; "str_sfa3_staff4" = "Akira Yasuda(角色設計)"; "str_sfa3_staff5" = "Takayuki Iwai(主作曲)"; "str_sfa3_staff6" = "Yuki Iwai(作曲)"; "str_sfa3_staff7" = "Isao Abe(作曲)"; "str_sfa3_staff8" = "Hideki Okugawa(作曲)"; "str_sfa3_staff9" = "Tetsuya Shibata(作曲)"; "str_sfa3_info0" = "阿爾法系列的收官之作在角色和模式方面都煥然一新。這款遊戲中出現了新的場景、所有重新登場角色的新主題曲以及大量新角色。遊戲人物輪盤激增至28名,同時自動和普通模式由三種不同風格取代,每一種都對超級連招能量表產生不同影響,同時還會影響角色的移動速度、力量和防禦。"; "str_sfa3_info1" = "A風格是標準模式,玩家可使用三級超級連招能量表,並可使用多種超級連招動作。在阿爾法3中,超級連招的等級現在由按下按鍵的強度(LP/MP/HP)決定,而非由同時按下的按鍵數目決定。這一模式實現了中等水準下強度、速度和防禦的最佳平衡。"; "str_sfa3_info2" = "在V風格中,玩家可像在街頭霸王阿爾法2中一樣使用自訂連招,並擁有從100%倒數至0%的計時器。不同強度的腳踢或拳擊按鈕啟動決定了你的連招之影的間隔。V風格的速度和防禦是所有三種等級中最強的,但造成的傷害最小。"; "str_sfa3_info3" = "X風格以超級街頭霸王II漩渦為藍本,玩家不可使用阿爾法防反或空中防禦,且只有單一等級的超級連招表,僅可使出一招強有力的超級連招。X風格是速度最慢、防禦最低的遊戲模式,但允許玩家透過一擊造成大量傷害。"; "str_sfa3_info4" = "這款遊戲還新增了防護條元素,其中的數值會隨著玩家使出防禦而減少。當防護條耗盡後,玩家將進入「防禦崩壞」狀態,在短時間內容易受到攻擊的傷害,同時減少防護條的最大值。受身現可透過同時按下兩個拳擊鍵或腳踢鍵完成。"; "str_sfa3_info5" = "在單人遊戲模式中,玩家將面對10到11名電腦控制的對手,其中第五名和第九名對手為角色限定對手,在比賽前後會觸發對話。阿爾法3是街頭霸王II系列作的巔峰,因此大部分角色最終決戰都將面對強力升級版的M·拜森,他將使用自己獨特的影羅戰鬥技巧,打出新的超級連招「最終衝擊直拳」。"; "str_sfa3_info6" = "在街頭霸王阿爾法3的二對一大決戰模式中,出現了這樣幾支「隊伍」。這些隊伍是:豪鬼和元;巴羅克和伯迪;布蘭卡和丹;查理和春麗;達爾錫和羅絲;艾德蒙·本田和蘇杜姆;凱和科迪;茱莉和茱妮;卡琳和櫻;M·拜森和嘉米;隆和肯;沙加特和阿頓;維加和羅蘭托;桑吉爾夫和彩虹•美華。"; "str_sfa3_info7" = "使用巴羅克:高亮卡琳,然後等待三秒。現在高亮任意隨機選擇方塊,然後立即按住START,然後按下任意鍵使用巴羅克遊戲。"; "str_sfa3_info8" = "使用茱妮:開始遊戲,高亮卡琳,然後等待三秒。然後在你的玩家一側高亮任意隨機選擇方塊。如果你高亮了左邊的選擇方塊,按下左。如果你高亮了右邊的選擇方塊,按下右。立即按下任意鍵使用茱妮。"; "str_sfa3_info9" = "使用茱莉:開始遊戲,高亮卡琳,然後等待三秒。然後在你的玩家一側高亮任意隨機選擇方塊。如果你高亮了上方的選擇方塊,按下上。如果你高亮了下方的選擇方塊,按下下。立即按下任意鍵使用茱莉。"; "str_sfa3_info10" = "無風格模式:在標題介面,按住HP+HK,然後按下START。放開START和所有按鍵,然後選擇任意角色。風格選擇模式將不會出現,你的角色將使用X風格色系。在此模式下,角色不使用任何風格,但擁有與X風格相同的動作和強項/弱點,同時也沒有超級計量表、防護條、滯空恢復或傷害減免。"; "str_sfa3_info11" = "最強模式在標題介面,按住LP+LK,然後按下START。放開START和所有按鈕,選擇任意角色,現在你在遊戲中就會擁有一個額外的短防護條。在這一模式下,防護條只能夠防禦一次攻擊。可在任何風格中使用。"; "str_sfa3_info12" = "認真模式:在標題介面,按住MP+MK,然後按下START。放開START和所有按鈕,選擇任意角色,然後選擇你的風格,L.O.圖示將在戰鬥中出現在超級計量表上。在此模式中,你只能最多失敗一次。必須按普通模式的次數擊敗無論人類或是其他對手。"; "str_sfa3_info13" = "二對一大決戰模式:在標題介面,按住所有三個腳踢鍵,然後按下START。選擇任意角色後,你將獲得系統分配的一名搭檔,與你一同闖過電腦控制對手的六關。在此模式中,將由兩名角色對戰一名角色,但你不可選擇隊友角色。玩家1將選擇主要角色,而系統會自動分配另一名角色。"; "str_sfa3_info14" = "生存模式:在標題介面,按住所有三個拳擊鍵,然後按下START。選擇任意角色,然後進入生存模式。"; "str_sfa3_info15" = "最終決戰:選擇你的風格之後,按下 START+LP+MK+HP。你將進入最終決戰,並檢視其後的製作人員名單。"; "str_sf3_name" = "街頭霸王III:新紀元"; "str_sf3_hardwarename" = "CP系統III JAMMA(CPS-3)"; "str_sf3_releasedate" = "1997年2月"; "str_sf3_numberplayers" = "11"; "str_sf3_staff0" = "Tomoshi Sadamoto(出品)"; "str_sf3_staff1" = "Yasuhiro Seto(策劃)"; "str_sf3_staff2" = "Tomonori Ohmura(策劃)"; "str_sf3_staff3" = "Obata Shinichiro(策劃)"; "str_sf3_staff4" = "Tomoshi Sadamoto(策劃)"; "str_sf3_staff5" = "Akira Yasuda(原畫)"; "str_sf3_staff6" = "Hideki Okugawa(作曲)"; "str_sf3_staff7" = "Yuki Iwai(作曲)"; "str_sf3_info0" = "街頭霸王III的故事發生在街頭霸王II系列之後,意欲引進一系列全新角色和遊戲理念。這也是由Red Earth開發的第二款使用CP系統III主機板的遊戲。在新紀元中,重新登場的前代角色只有肯和隆——這款遊戲希望從根本上為廣大玩家帶來全新的街頭霸王體驗。"; "str_sf3_info1" = "超級必殺取代了超級連招,儘管本質上並沒有什麼區別。每個角色都可使用三種不同的超級必殺,每次填滿蓄力條後只可使用一種必殺。根據超級必殺的不同,超級必殺條的長度和角色可積累的超級必殺蓄力點數也有所不同。"; "str_sf3_info2" = "本作還引入了一項街頭霸王III玩家耳熟能詳的操作——閃避。如果玩家在受到攻擊的瞬間按下前或下,角色即可作出閃避動作,不僅不會受到傷害,還可尋隙對對手進行反擊。這也是對抗特技和超級必殺的最好方式,避免對方吸收傷害或填充眩暈條。街頭霸王系列始終擁有一個內置眩暈計時器,計算眩暈狀態受到的傷害。在街頭霸王III中,這個計時器轉化為畫面上的可視資料,玩家也是首次在此系列作中直觀地看到這一資料。"; "str_sf3_info3" = "隨著全新角色一起到來的還有全新動畫狀態。遊戲新增了多個擊暈動畫和「背向」狀態,如果角色被某些攻擊技能擊中,可能會背朝對手站立。增加新的擊暈狀態後,投擲和抓取也可用於一般連招中了。"; "str_sf3_info4" = "在單人模式遊戲中,玩家將挑戰六名標準對手和最終boss吉魯。"; "str_sf3_info5" = "街頭霸王III的動畫十分精美。每一名角色都由700到1,200時幅動畫組成,遊戲時幅數達到60FPS。"; "str_sf3_info6" = "CPS III使用卡帶和CD,可與任何其他CPS III遊戲進行取代。"; "str_sf3_info7" = "使用陽:在角色選擇介面中高亮陰,然後按下任何腳踢按鈕。"; "str_sf3_info8" = "控制西恩的籃球:在使用西恩時,只需簡單按住左或右,即可控制其登場時投擲籃球的曲線。如果時機正好,你還能用籃球擲中你的對手。在街頭霸王III的所有版本中都可以如此操作。"; "str_sf3si_name" = "街頭霸王III:二度衝擊 - 巨型打擊"; "str_sf3si_hardwarename" = "CP系統III JAMMA(CPS-3)"; "str_sf3si_releasedate" = "1997年10月"; "str_sf3si_numberplayers" = "14"; "str_sf3si_staff0" = "Yasuhiro Seto(策劃)"; "str_sf3si_staff1" = "Tomonori Ohmura(策劃)"; "str_sf3si_staff2" = "Hidetoshi Ishizawa(策劃)"; "str_sf3si_staff3" = "Hideki Okugawa(作曲)"; "str_sf3si_staff4" = "Yuki Iwai(作曲)"; "str_sf3si_info0" = "正如街頭霸王阿爾法2完全改寫了原作,二度衝擊也完全顛覆了新紀元的劇情。本次更新增加了三名角色:瘋狂齒輪的前任老大雨果、吉魯的弟弟尤裡安以及豪鬼。"; "str_sf3si_info1" = "在遊戲性方面,引入了「個人動作」。個人動作是指每個角色的嘲諷動作,完成後可獲得一定提升。例如,亞力克斯的嘲諷動作可提升其攻擊力,隆的嘲諷動作可縮短眩暈條,西恩的嘲諷動作可提高動作帶來的眩暈傷害。西恩的個人動作(投擲籃球)如果命中對手,還可造成少量傷害。"; "str_sf3si_info2" = "另一項新功能是加入了「抓取防禦」,即躲避抓取投擲的技能。在角色被抓取的瞬間,按下後或前 + MP、MK、HP或HK,即可「閃避」該投擲。"; "str_sf3si_info3" = "最後,玩家可施放角色特技的更強版本,即EX特技。這些強化後的特技會消耗一部分特技條,並透過同時按下兩個或三個拳擊或腳踢鍵(而非一個)執行。"; "str_sf3si_info4" = "單人遊戲模式也作出了一些調整。現在,玩家將在第八場比賽結束後遇到其角色特定的最終對手。如果達到一定要求,玩家將遇到一名特殊對手並觸發特殊對話。如果達到更苛刻的要求,豪鬼將作為最終對手出現——如果戰鬥成績達標,玩家還可挑戰第九關的最終對手真·豪鬼。真·豪鬼是二度衝擊的獨創角色,不會出現在三度衝擊中。"; "str_sf3si_info5" = "另一項小改變包括,如果第二名玩家在第一名玩家遊戲中提出挑戰,那麼第一名玩家可以變更其所用角色的超級必殺。"; "str_sf3si_info6" = "二度衝擊同樣見證了獎勵遊戲的回歸,這也是自街頭霸王II:新挑戰者以來的首次。在這次的獎勵遊戲中,玩家需要閃避西恩擲出的籃球。"; "str_sf3si_info7" = "二度衝擊同樣見證了快打旋風中毒藥這一角色的回歸,他現在成了雨果的經理。"; "str_sf3si_info8" = "另一個類似於EX特技的操作,「超級特技動作」,來源於街頭霸王:大電影的原創。"; "str_sf3si_info9" = "與角色的宿敵對決:在不跳過的情況下完成五次超級終結,你的宿敵會挑戰你。"; "str_sf3si_info10" = "與豪鬼對戰:在不輸掉任何一場的情況下獲得 二次完美勝利。"; "str_sf3si_info11" = "與真·豪鬼對戰:在不輸掉任何一場的情況下獲得三次完美勝利,同時險勝次數不超過三次。在與豪鬼對戰時,在任意一場獲得超級終結或完美評價,且不出現逾時或判決獲勝的情況。"; "str_sf3si_info12" = "變更獎勵遊戲的難度:獎勵階段,當螢幕上出現「來練習閃避吧」的時候,按住以下按鈕來變更遊戲難度。"; "str_sf3si_info13" = "1級 - 按住下,按住LK"; "str_sf3si_info14" = "2級 - 按住下,按住MK"; "str_sf3si_info15" = "3級 - 按住下,按住HK"; "str_sf3si_info16" = "4級 - 按住下,按住LK +MK + HK"; "str_sf3si_info17" = "5級 - 按住下,按住 LP + MK + HP"; "str_sf3ts_name" = "街頭霸王III:三度衝擊 - 未來戰鬥"; "str_sf3ts_hardwarename" = "CP系統III JAMMA(CPS-3)"; "str_sf3ts_releasedate" = "1999年5月"; "str_sf3ts_numberplayers" = "19"; "str_sf3ts_staff0" = "Hidetoshi Ishizawa(策劃)"; "str_sf3ts_staff1" = "Haruo Murata(策劃)"; "str_sf3ts_staff2" = "Tomonori Ohnuma(策劃)"; "str_sf3ts_info0" = "在三度衝擊中,可選人物總數激增至19名,並且將春麗重新帶回了這個系列。空中閃避、抓取與跳躍攻擊的命令被改變,同時引入了防衛閃避。防衛閃避有時也被稱為紅色閃避,使玩家即使在眩暈時也能在正確的時機進行閃避。人物被重新平衡,遊戲速度也略有提高。"; "str_sf3ts_info1" = "單人模式出現了巨大變化——玩家現在先與十名普通對手交戰,包括一名基於所選角色的對手,以及緊隨其後的最終老闆吉魯。雖然Q是普通可選角色,但只有在滿足某些特定條件的情況下才會作為隱藏電腦控制對手出現。同時,大受歡迎的「砸車」獎勵場景也再次回歸!"; "str_sf3ts_info2" = "現在每場比賽之後,玩家都會得到評價——在對戰模式中,玩家在進攻、防禦、技巧與特殊技方面都將獲得字母評分。在街機模式中,評分範圍從MSF(街霸大師)到G(最低得分)。"; "str_sf3ts_info3" = "在單人遊戲中選擇一個超級必殺之後,玩家可以從兩個場景中進行選擇。除了最後兩個場景外,可隨時進行選擇,甚至是在遊戲過程中!"; "str_sf3ts_info4" = "街機控制台有兩種主版本,每個版本都有一些修正錯誤與微調遊戲機制的小改動,特別是尤裡安和歐羅的不可閃避技能。"; "str_sf3ts_info5" = "在街頭霸王III:三度衝擊的場景背景中有許多鐘,但其中只有一些鐘的時間是正確的(正確指的是與對手選擇螢幕上所顯示的時間一致)。其中兩個時間正確的鐘是:肯的場景中戰鬥在晚上9:27進行,這個時間和地鐵站裡的鐘是一致的。亞力克斯的戰鬥在同一地點淩晨1:31進行,時鐘被向前撥以反映這一情況。"; "str_sf3ts_info6" = "陽的貓:為了讓陽的貓出現幾分鐘,你必須使用陽擊敗三名人類對手。他的貓將在下一場比賽中出現,並且在你勝利後會出現在下一場比賽中。"; "str_sf3ts_info7" = "雨果的毒藥嘲諷:在選擇雨果的情況下,在他進行嘲(HP+HK)諷時按下START。毒藥將出現並進行三種嘲諷之一。"; "str_sf3ts_info8" = "其他配色:當選擇人物時,不同的擊打與腳踢按鈕對應不同的顏色,但LP+MK+HP對應一種隱藏配色。"; "str_sf3ts_info9" = "與Q戰鬥:你必須在頭8場比賽中取得全勝,在每場比賽中獲得D以上的評價,獲得五項超高藝術性表演和兩個或多個特別積分。"; "str_sf3ts_info10" = "變更獎勵遊戲的難度:獎勵階段,當螢幕上出現「來練習閃避吧」的時候,按住以下按鈕來變更遊戲難度。"; "str_sf3ts_info11" = "1級 - 按住上,按住LP"; "str_sf3ts_info12" = "2級 - 按住上,按住MP"; "str_sf3ts_info13" = "3級 - 按住上,按住HP"; "str_sf3ts_info14" = "4級 - 按住上,按住LP +MP + HP"; "str_sf3ts_info15" = "5級 - 按住上,按住 LK + MP + HK"; "str_game_facts0" = "原版街頭霸王有兩種不同的機櫃。一種有標準的六個按鍵,而另一種使用兩塊壓感板,玩家可以用不同的力度進行拍打以確定攻擊的力度與速度。"; "str_game_facts1" = "在最早的美版與全球版初代街頭霸王中,隆與肯的聲音被重新配音為他們在英語中轉寫後的名字。後來的當地語系化採用了原版日文配音。"; "str_game_facts2" = "街頭霸王系列八次被收錄在吉尼斯世界記錄中,原因包括「銷量最好的投幣式格鬥遊戲。」"; "str_game_facts3" = "隆和肯是唯一在每一代街頭霸王標題中出現的人物。"; "str_game_facts4" = "巴羅克的街頭霸王II描述了一個叫做寧寧廳的賭場。寧寧是一名街頭霸王設計者Akira Nishitani的昵稱。"; "str_game_facts5" = "春麗是格鬥遊戲中第一個可選的女性角色。"; "str_game_facts6" = "在發佈之前,桑吉爾夫的名字一度被設計為伏特加·格瓦斯基。"; "str_game_facts7" = "1993年,Capcom推出了官方洗髮水。水晶藍香味。"; "str_game_facts8" = "1993年,發佈了一本官方街頭霸王II漫畫。你讀過嗎?"; "str_game_facts9" = "隆的生日是1964年7月1日。這也是街頭霸王藝術家Akira Yasuda(又名Akiman)的生日。"; "str_game_facts10" = "雖然街頭霸王II「新挑戰」由Capcom Japan製作,但迪傑卻是由Capcom USA的James Goddard所創造的。"; "str_game_facts11" = "人物「邪惡隆」和卡琳都出自Masahiko Nakahira的日文街頭霸王漫畫。「邪惡隆」在街頭霸王阿爾法的改編漫畫中初次登場,而卡琳來自一本關於櫻的漫畫《Sakura Ganbaru》!"; "str_game_facts12" = "沙加特的街頭霸王II場景中,前景與中央的石頭位置每次遊戲時都不一樣,因為設計者發現玩家們可以用之作為隆的牆角陷阱的標記。"; "str_game_facts13" = "1994年,街頭霸王II「尋找與發現」透過全球出版社出版,在該書中讀者需要從各種其他物品中找到16名街頭霸王II的角色。"; "str_game_facts14" = "蘇杜姆胸口的漢字沒有意義,只是為了展現他對日本有缺陷的愛。看起來最像寫錯的「死」字。"; "str_game_facts15" = "1994年,White Wolf發佈了街頭霸王:情節遊戲,一套街頭霸王世界觀的紙筆RPG。"; "str_game_facts16" = "在原版街頭霸王中,Bill Craven的名字與肖像被畫在伯迪場景中一間破爛的酒吧上。Bill Cravens是80年代美國市場與銷售方面的副總裁。"; "str_game_facts17" = "在天下鬥士英文版中隆所說的「你必須擊敗升龍才有機會」其實只是升龍拳的誤譯。"; "str_game_facts18" = "在比武大會中,沙加特殺死了丹·響的父親吳·響。吳·響就是弄瞎沙加特眼睛的人!"; "str_game_facts19" = "春麗的父親銅昴曾師從元,元曾參加過第一屆街頭霸王比武大會。"; "str_game_facts20" = "轟鐵是暗殺拳的祖師爺,豪鬼和鋼拳都曾拜入他門下學習。隨後鋼拳將其傳授給了丹·響(時間很短)、隆和肯。"; "str_game_facts21" = "泰拳界的第一位霸王是納烏坎。沙加特年紀輕輕就擊敗了他並取得了這一頭銜。"; "str_game_facts22" = "豪鬼殺死了自己的師傅轟鐵,還差點殺死自己的師兄弟鋼拳。"; "str_didyouknow" = "你知道嗎?"; "str_sf1_music01" = "ADON (THAILAND)"; "str_sf1_music02" = "BIRDIE (ENGLAND)"; "str_sf1_music03" = "BONUS STAGE (BREAKING BOARDS)"; "str_sf1_music04" = "BONUS STAGE (BREAKING BRICKS)"; "str_sf1_music05" = "A CHALLENGER APPEARS!"; "str_sf1_music06" = "DEFUSE THE BOMB!"; "str_sf1_music07" = "STAFF ROLL"; "str_sf1_music08" = "EAGLE (ENGLAND)"; "str_sf1_music09" = "THE STRONGEST STREET FIGHTER IN THE WORLD!"; "str_sf1_music10" = "INSERT CREDITS"; "str_sf1_music11" = "GEKI (JAPAN)"; "str_sf1_music12" = "GEN (CHINA)"; "str_sf1_music13" = "JOE (USA)"; "str_sf1_music14" = "LEE (CHINA)"; "str_sf1_music15" = "MIKE (USA)"; "str_sf1_music16" = "HIGH SCORES"; "str_sf1_music17" = "RANKING DISPLAY"; "str_sf1_music18" = "RETSU (JAPAN)"; "str_sf1_music19" = "SAGAT (THAILAND)"; "str_sf1_music20" = "WHAT STRENGTH!"; "str_sf1_music21" = "STAGE SELECT"; "str_sf1_music22" = "VERSUS"; "str_sf2_music01" = "BONUS STAGE"; "str_sf2_music02" = "BRAZIL (BLANKA) I"; "str_sf2_music03" = "BRAZIL (BLANKA) II"; "str_sf2_music04" = "CHINA (CHUN-LI) I"; "str_sf2_music05" = "CHINA (CHUN-LI) II"; "str_sf2_music06" = "CONTINUE"; "str_sf2_music07" = "CREDIT"; "str_sf2_music08" = "ENDING (BLANKA)"; "str_sf2_music09" = "ENDING (CHUN-LI) I"; "str_sf2_music10" = "ENDING (CHUN-LI) II"; "str_sf2_music11" = "ENDING (DHALSIM)"; "str_sf2_music12" = "ENDING (E.HONDA)"; "str_sf2_music13" = "ENDING (GUILE)"; "str_sf2_music14" = "ENDING (KEN) I"; "str_sf2_music15" = "ENDING (KEN) II"; "str_sf2_music16" = "ENDING (RYU)"; "str_sf2_music17" = "ENDING (ZANGIEF)"; "str_sf2_music18" = "GAME OVER"; "str_sf2_music19" = "HERE COMES A NEW CHALLENGER"; "str_sf2_music20" = "INDIA (DHALSIM) I"; "str_sf2_music21" = "INDIA (DHALSIM) II"; "str_sf2_music22" = "JAPAN (E.HONDA) I"; "str_sf2_music23" = "JAPAN (E.HONDA) II"; "str_sf2_music24" = "JAPAN (RYU) I"; "str_sf2_music25" = "JAPAN (RYU) II"; "str_sf2_music26" = "PLAYER SELECT"; "str_sf2_music27" = "RANKING DISPLAY"; "str_sf2_music28" = "SPAIN (VEGA) I"; "str_sf2_music29" = "SPAIN (VEGA) II"; "str_sf2_music30" = "STAGE END"; "str_sf2_music31" = "THAILAND (M.BISON) I"; "str_sf2_music32" = "THAILAND (M.BISON) II"; "str_sf2_music33" = "THAILAND (SAGAT) I"; "str_sf2_music34" = "THAILAND (SAGAT) II"; "str_sf2_music35" = "TITLE"; "str_sf2_music36" = "U.S.A. (BALROG) I"; "str_sf2_music37" = "U.S.A. (BALROG) II"; "str_sf2_music38" = "U.S.A. (GUILE) I"; "str_sf2_music39" = "U.S.A. (GUILE) II"; "str_sf2_music40" = "U.S.A. (KEN) I"; "str_sf2_music41" = "U.S.A. (KEN) II"; "str_sf2_music42" = "U.S.S.R. (ZANGIEF) I"; "str_sf2_music43" = "U.S.S.R. (ZANGIEF) II"; "str_sf2_music44" = "VS."; "str_sf2ce_music01" = "BONUS STAGE"; "str_sf2ce_music02" = "BRAZIL (BLANKA) I"; "str_sf2ce_music03" = "BRAZIL (BLANKA) II"; "str_sf2ce_music04" = "CHINA (CHUN-LI) I"; "str_sf2ce_music05" = "CHINA (CHUN-LI) II"; "str_sf2ce_music06" = "CONTINUE"; "str_sf2ce_music07" = "CREDIT"; "str_sf2ce_music08" = "CREDITS ROLL"; "str_sf2ce_music09" = "ENDING (BLANKA)"; "str_sf2ce_music10" = "ENDING (CHUN-LI) I"; "str_sf2ce_music11" = "ENDING (CHUN-LI) II"; "str_sf2ce_music12" = "ENDING (DHALSIM)"; "str_sf2ce_music13" = "ENDING (E.HONDA)"; "str_sf2ce_music14" = "ENDING (FOUR BOSSES)"; "str_sf2ce_music15" = "ENDING (GUILE)"; "str_sf2ce_music16" = "ENDING (KEN) I"; "str_sf2ce_music17" = "ENDING (KEN) II"; "str_sf2ce_music18" = "ENDING (RYU)"; "str_sf2ce_music19" = "ENDING (ZANGIEF)"; "str_sf2ce_music20" = "GAME OVER"; "str_sf2ce_music21" = "HERE COMES A NEW CHALLENGER"; "str_sf2ce_music22" = "INDIA (DHALSIM) I"; "str_sf2ce_music23" = "INDIA (DHALSIM) II"; "str_sf2ce_music24" = "JAPAN (E.HONDA) I"; "str_sf2ce_music25" = "JAPAN (E.HONDA) II"; "str_sf2ce_music26" = "JAPAN (RYU) I"; "str_sf2ce_music27" = "JAPAN (RYU) II"; "str_sf2ce_music28" = "PLAYER SELECT"; "str_sf2ce_music29" = "RANKING DISPLAY"; "str_sf2ce_music30" = "SPAIN (VEGA) I"; "str_sf2ce_music31" = "SPAIN (VEGA) II"; "str_sf2ce_music32" = "STAGE END"; "str_sf2ce_music33" = "THAILAND (M.BISON) I"; "str_sf2ce_music34" = "THAILAND (M.BISON) II"; "str_sf2ce_music35" = "THAILAND (SAGAT) I"; "str_sf2ce_music36" = "THAILAND (SAGAT) II"; "str_sf2ce_music37" = "TITLE"; "str_sf2ce_music38" = "U.S.A. (BALROG) I"; "str_sf2ce_music39" = "U.S.A. (BALROG) II"; "str_sf2ce_music40" = "U.S.A. (GUILE) I"; "str_sf2ce_music41" = "U.S.A. (GUILE) II"; "str_sf2ce_music42" = "U.S.A. (KEN) I"; "str_sf2ce_music43" = "U.S.A. (KEN) II"; "str_sf2ce_music44" = "U.S.S.R. (ZANGIEF) I"; "str_sf2ce_music45" = "U.S.S.R. (ZANGIEF) II"; "str_sf2ce_music46" = "VS."; "str_ssf2_music01" = "BALROG ENDING"; "str_ssf2_music02" = "BALROG STAGE I"; "str_ssf2_music03" = "BALROG STAGE II"; "str_ssf2_music04" = "BLANKA ENDING"; "str_ssf2_music05" = "BLANKA STAGE I"; "str_ssf2_music06" = "BLANKA STAGE II"; "str_ssf2_music07" = "BONUS STAGE"; "str_ssf2_music08" = "CAMMY ENDING"; "str_ssf2_music09" = "CAMMY STAGE I"; "str_ssf2_music10" = "CAMMY STAGE II"; "str_ssf2_music11" = "CHUN-LI ENDING I"; "str_ssf2_music12" = "CHUN-LI ENDING II"; "str_ssf2_music13" = "CHUN-LI ENDING III"; "str_ssf2_music14" = "CHUN-LI STAGE I"; "str_ssf2_music15" = "CHUN-LI STAGE II"; "str_ssf2_music16" = "CONGRATULATIONS!"; "str_ssf2_music17" = "CONTINUE"; "str_ssf2_music18" = "STAFF ROLL"; "str_ssf2_music19" = "DEE JAY ENDING"; "str_ssf2_music20" = "DEE JAY STAGE I"; "str_ssf2_music21" = "DEE JAY STAGE II"; "str_ssf2_music22" = "DHALSIM ENDING"; "str_ssf2_music23" = "DHALSIM STAGE I"; "str_ssf2_music24" = "DHALSIM STAGE II"; "str_ssf2_music25" = "E.HONDA ENDING"; "str_ssf2_music26" = "E.HONDA STAGE I"; "str_ssf2_music27" = "E.HONDA STAGE II"; "str_ssf2_music28" = "FEI LONG ENDING"; "str_ssf2_music29" = "FEI LONG STAGE I"; "str_ssf2_music30" = "FEI LONG STAGE II"; "str_ssf2_music31" = "GAME OVER"; "str_ssf2_music32" = "GUILE ENDING"; "str_ssf2_music33" = "GUILE STAGE I"; "str_ssf2_music34" = "GUILE STAGE II"; "str_ssf2_music35" = "HERE COMES A NEW CHALLENGER"; "str_ssf2_music36" = "KEN ENDING I"; "str_ssf2_music37" = "KEN ENDING II"; "str_ssf2_music38" = "KEN STAGE I"; "str_ssf2_music39" = "KEN STAGE II"; "str_ssf2_music40" = "M.BISON ENDING"; "str_ssf2_music41" = "M.BISON STAGE I"; "str_ssf2_music42" = "M.BISON STAGE II"; "str_ssf2_music43" = "OPENING DEMO"; "str_ssf2_music44" = "PLAYER SELECT"; "str_ssf2_music45" = "QSOUND LOGO 1"; "str_ssf2_music46" = "QSOUND LOGO 2"; "str_ssf2_music47" = "RANKING DISPLAY"; "str_ssf2_music48" = "RYU ENDING"; "str_ssf2_music49" = "RYU STAGE I"; "str_ssf2_music50" = "RYU STAGE II"; "str_ssf2_music51" = "SAGAT ENDING"; "str_ssf2_music52" = "SAGAT STAGE I"; "str_ssf2_music53" = "SAGAT STAGE II"; "str_ssf2_music54" = "STAGE END"; "str_ssf2_music55" = "T.HAWK ENDING"; "str_ssf2_music56" = "T.HAWK STAGE I"; "str_ssf2_music57" = "T.HAWK STAGE II"; "str_ssf2_music58" = "TOURNAMENT"; "str_ssf2_music59" = "VEGA ENDING"; "str_ssf2_music60" = "VEGA STAGE I"; "str_ssf2_music61" = "VEGA STAGE II"; "str_ssf2_music62" = "VS."; "str_ssf2_music63" = "ZANGIEF ENDING"; "str_ssf2_music64" = "ZANGIEF STAGE I"; "str_ssf2_music65" = "ZANGIEF STAGE II"; "str_ssf2t_music01" = "AKUMA STAGE I"; "str_ssf2t_music02" = "AKUMA STAGE II"; "str_ssf2t_music03" = "BALROG ENDING"; "str_ssf2t_music04" = "BALROG STAGE I"; "str_ssf2t_music05" = "BALROG STAGE II"; "str_ssf2t_music06" = "BLANKA ENDING"; "str_ssf2t_music07" = "BLANKA STAGE I"; "str_ssf2t_music08" = "BLANKA STAGE II"; "str_ssf2t_music09" = "BONUS STAGE"; "str_ssf2t_music10" = "CAMMY ENDING"; "str_ssf2t_music11" = "CAMMY STAGE I"; "str_ssf2t_music12" = "CAMMY STAGE II"; "str_ssf2t_music13" = "CHUN-LI ENDING I"; "str_ssf2t_music14" = "CHUN-LI ENDING II"; "str_ssf2t_music15" = "CHUN-LI ENDING III"; "str_ssf2t_music16" = "CHUN-LI STAGE I"; "str_ssf2t_music17" = "CHUN-LI STAGE II"; "str_ssf2t_music18" = "CONGRATULATIONS!"; "str_ssf2t_music19" = "CONTINUE"; "str_ssf2t_music20" = "STAFF ROLL"; "str_ssf2t_music21" = "DEE JAY ENDING"; "str_ssf2t_music22" = "DEE JAY STAGE I"; "str_ssf2t_music23" = "DEE JAY STAGE II"; "str_ssf2t_music24" = "DHALSIM ENDING"; "str_ssf2t_music25" = "DHALSIM STAGE I"; "str_ssf2t_music26" = "DHALSIM STAGE II"; "str_ssf2t_music27" = "E.HONDA ENDING"; "str_ssf2t_music28" = "E.HONDA STAGE I"; "str_ssf2t_music29" = "E.HONDA STAGE II"; "str_ssf2t_music30" = "FEI LONG ENDING"; "str_ssf2t_music31" = "FEI LONG STAGE I"; "str_ssf2t_music32" = "FEI LONG STAGE II"; "str_ssf2t_music33" = "GAME OVER"; "str_ssf2t_music34" = "GUILE ENDING"; "str_ssf2t_music35" = "GUILE STAGE I"; "str_ssf2t_music36" = "GUILE STAGE II"; "str_ssf2t_music37" = "HERE COMES A NEW CHALLENGER"; "str_ssf2t_music38" = "KEN ENDING I"; "str_ssf2t_music39" = "KEN ENDING II"; "str_ssf2t_music40" = "KEN STAGE I"; "str_ssf2t_music41" = "KEN STAGE II"; "str_ssf2t_music42" = "M.BISON ENDING"; "str_ssf2t_music43" = "M.BISON STAGE I"; "str_ssf2t_music44" = "M.BISON STAGE II"; "str_ssf2t_music45" = "OPENING DEMO 1"; "str_ssf2t_music46" = "OPENING DEMO 2"; "str_ssf2t_music47" = "PLAYER SELECT 1"; "str_ssf2t_music48" = "PLAYER SELECT 2"; "str_ssf2t_music49" = "QSOUND LOGO 1"; "str_ssf2t_music50" = "QSOUND LOGO 2"; "str_ssf2t_music51" = "RANKING DISPLAY"; "str_ssf2t_music52" = "RYU ENDING"; "str_ssf2t_music53" = "RYU STAGE I"; "str_ssf2t_music54" = "RYU STAGE II"; "str_ssf2t_music55" = "SAGAT ENDING"; "str_ssf2t_music56" = "SAGAT STAGE I"; "str_ssf2t_music57" = "SAGAT STAGE II"; "str_ssf2t_music58" = "STAGE END"; "str_ssf2t_music59" = "T.HAWK ENDING"; "str_ssf2t_music60" = "T.HAWK STAGE I"; "str_ssf2t_music61" = "T.HAWK STAGE II"; "str_ssf2t_music62" = "TOURNAMENT"; "str_ssf2t_music63" = "VEGA ENDING"; "str_ssf2t_music64" = "VEGA STAGE I"; "str_ssf2t_music65" = "VEGA STAGE II"; "str_ssf2t_music66" = "VS."; "str_ssf2t_music67" = "ZANGIEF ENDING"; "str_ssf2t_music68" = "ZANGIEF STAGE I"; "str_ssf2t_music69" = "ZANGIEF STAGE II"; "str_sfa_music01" = "ADON ENDING"; "str_sfa_music02" = "ADON STAGE"; "str_sfa_music03" = "AKUMA ENDING"; "str_sfa_music04" = "AKUMA STAGE"; "str_sfa_music05" = "BIRDIE ENDING"; "str_sfa_music06" = "BIRDIE STAGE"; "str_sfa_music07" = "CHARLIE ENDING"; "str_sfa_music08" = "CHARLIE STAGE"; "str_sfa_music09" = "CHUN-LI ENDING"; "str_sfa_music10" = "CHUN-LI STAGE"; "str_sfa_music11" = "CONTINUE"; "str_sfa_music12" = "STAFF ROLL 1"; "str_sfa_music13" = "STAFF ROLL 2"; "str_sfa_music14" = "DAN ENDING"; "str_sfa_music15" = "DAN STAGE"; "str_sfa_music16" = "GAME OVER"; "str_sfa_music17" = "GUY ENDING"; "str_sfa_music18" = "GUY STAGE"; "str_sfa_music19" = "HERE COMES A NEW CHALLENGER"; "str_sfa_music20" = "DRAMATIC BATTLE BGM"; "str_sfa_music21" = "KEN ENDING"; "str_sfa_music22" = "KEN STAGE"; "str_sfa_music23" = "M.BISON ENDING"; "str_sfa_music24" = "M.BISON STAGE"; "str_sfa_music25" = "OPENING DEMO"; "str_sfa_music26" = "PLAYER SELECT"; "str_sfa_music27" = "QSOUND LOGO 2"; "str_sfa_music28" = "QSOUND LOGO"; "str_sfa_music29" = "RANKING DISPLAY 1"; "str_sfa_music30" = "RANKING DISPLAY 2"; "str_sfa_music31" = "ROSE ENDING"; "str_sfa_music32" = "ROSE STAGE"; "str_sfa_music33" = "RYU ENDING"; "str_sfa_music34" = "RYU STAGE"; "str_sfa_music35" = "SAGAT ENDING"; "str_sfa_music36" = "SAGAT STAGE"; "str_sfa_music37" = "SODOM ENDING"; "str_sfa_music38" = "SODOM STAGE"; "str_sfa_music39" = "STAGE END"; "str_sfa_music40" = "VS."; "str_sfa2_music01" = "BEFORE FINAL BATTLE"; "str_sfa2_music02" = "BEFORE SAGAT VS RYU"; "str_sfa2_music03" = "CONTINUE"; "str_sfa2_music04" = "STAFF ROLL 1"; "str_sfa2_music05" = "STAFF ROLL 2"; "str_sfa2_music06" = "STAFF ROLL 3"; "str_sfa2_music07" = "ENDING - ADON 2"; "str_sfa2_music08" = "ENDING - ADON 1"; "str_sfa2_music09" = "ENDING - M.BISON"; "str_sfa2_music10" = "ENDING - AKUMA 1"; "str_sfa2_music11" = "ENDING - BIRDIE"; "str_sfa2_music12" = "ENDING - CHARLIE 1"; "str_sfa2_music13" = "ENDING - AKUMA 2"; "str_sfa2_music14" = "ENDING - CHUN-LI"; "str_sfa2_music15" = "ENDING - DAN"; "str_sfa2_music16" = "ENDING - DHALSIM"; "str_sfa2_music17" = "ENDING - GEN 2"; "str_sfa2_music18" = "ENDING - GEN 1"; "str_sfa2_music19" = "ENDING - GUY"; "str_sfa2_music20" = "ENDING - KEN"; "str_sfa2_music21" = "ENDING - CHARLIE 2"; "str_sfa2_music22" = "ENDING - ROLENTO"; "str_sfa2_music23" = "ENDING - ROSE"; "str_sfa2_music24" = "ENDING - RYU 1"; "str_sfa2_music25" = "ENDING - RYU 2"; "str_sfa2_music26" = "ENDING - SAGAT"; "str_sfa2_music27" = "ENDING - SAKURA 1"; "str_sfa2_music28" = "ENDING - SAKURA 2"; "str_sfa2_music29" = "ENDING - SODOM"; "str_sfa2_music30" = "ENDING - ZANGIEF 1"; "str_sfa2_music31" = "ENDING - ZANGIEF 2"; "str_sfa2_music32" = "GAME OVER"; "str_sfa2_music33" = "HERE COMES A NEW CHALLENGER"; "str_sfa2_music34" = "OPENING"; "str_sfa2_music35" = "PLAYER SELECT"; "str_sfa2_music36" = "QSOUND LOGO"; "str_sfa2_music37" = "RANKING DISPLAY 1"; "str_sfa2_music38" = "RANKING DISPLAY 2"; "str_sfa2_music39" = "STAGE - ADON"; "str_sfa2_music40" = "STAGE - AKUMA"; "str_sfa2_music41" = "STAGE - BIRDIE"; "str_sfa2_music42" = "STAGE - CHARLIE"; "str_sfa2_music43" = "STAGE - CHUN-LI"; "str_sfa2_music44" = "STAGE - DAN"; "str_sfa2_music45" = "STAGE - DHALSIM"; "str_sfa2_music46" = "STAGE - GEN"; "str_sfa2_music47" = "STAGE - GUY"; "str_sfa2_music48" = "STAGE - KEN"; "str_sfa2_music49" = "STAGE - M.BISON"; "str_sfa2_music50" = "STAGE - ROLENTO"; "str_sfa2_music51" = "STAGE - ROSE"; "str_sfa2_music52" = "STAGE - RYU"; "str_sfa2_music53" = "STAGE - SAGAT"; "str_sfa2_music54" = "STAGE - SAGAT VS RYU"; "str_sfa2_music55" = "STAGE - SAKURA"; "str_sfa2_music56" = "STAGE - SODOM"; "str_sfa2_music57" = "STAGE - ZANGIEF"; "str_sfa2_music58" = "STAGE END"; "str_sfa2_music59" = "VS."; "str_sfa3_music01" = "ACTIVE RED (THEME OF KEN)"; "str_sfa3_music02" = "BEGINNING (STORY DEMO 1)"; "str_sfa3_music03" = "BEHIND YOU (THEME OF BIRDIE)"; "str_sfa3_music04" = "BLACK POWER (THEME OF RYU TYPE 2)"; "str_sfa3_music05" = "BRAVE OR GRAVE (THEME OF M. BISON - TYPE 2)"; "str_sfa3_music06" = "BREEZE (THEME OF SAKURA)"; "str_sfa3_music07" = "CRIMSON (THEME OF VEGA)"; "str_sfa3_music08" = "DAYBREAK (ENDING - CREDITS ROLL)"; "str_sfa3_music09" = "DECISIVE BOUT (THEME OF CHARLIE)"; "str_sfa3_music10" = "DOLL EYES (THEME OF CAMMY)"; "str_sfa3_music11" = "FATAL DEPTH (THEME OF M. BISON - TYPE 1)"; "str_sfa3_music12" = "FEEL THE COOL (THEME OF AKUMA - TYPE 1)"; "str_sfa3_music13" = "GIMMICK (THEME OF ROLENTO)"; "str_sfa3_music14" = "GROAN (THEME OF AKUMA - TYPE 2)"; "str_sfa3_music15" = "HEAVY SWELL (THEME OF ZANGIEF)"; "str_sfa3_music16" = "HIGH-TECH (THEME OF JULI & JUNI)"; "str_sfa3_music17" = "I'LL BE BRIEF (STORY DEMO 2)"; "str_sfa3_music18" = "KAKUGO (THEME OF SODOM - TYPE 2)"; "str_sfa3_music19" = "LAST DUEL (STORY DEMO 3)"; "str_sfa3_music20" = "MACH-SMASHER (THEME OF E. HONDA)"; "str_sfa3_music21" = "MOMENTS (THEME OF GEN)"; "str_sfa3_music22" = "NO MORE SWINGIN' (THEME OF GUY)"; "str_sfa3_music23" = "NOBODY BLINK (OPENING - TITLE)"; "str_sfa3_music24" = "PERFORMANCE (THEME OF DAN)"; "str_sfa3_music25" = "PRAYING (THEME OF DHALSIM)"; "str_sfa3_music26" = "PREPARE (CHALLENGER APPEARED)"; "str_sfa3_music27" = "PRISMATIC STARS (THEME OF R.MIKA)"; "str_sfa3_music28" = "PROOF OF DIVINITY (THEME OF ADON)"; "str_sfa3_music29" = "QSOUND LOGO"; "str_sfa3_music30" = "RESOLUTION (THEME OF CHUN-LI)"; "str_sfa3_music31" = "RISE AGAIN (CONTINUE)"; "str_sfa3_music32" = "SCALA (THEME OF ROSE)"; "str_sfa3_music33" = "SEEK NO ESCAPE (THEME OF CPU CHARACTER & FINAL ROUND)"; "str_sfa3_music34" = "SHINING ONE (THEME OF SAGAT)"; "str_sfa3_music35" = "SIMPLE RATING (THEME OF KARIN)"; "str_sfa3_music36" = "STRIPES (THEME OF CODY)"; "str_sfa3_music37" = "THE ROAD (THEME OF RYU - TYPE 1)"; "str_sfa3_music38" = "TOWER OF SHOGUN (THEME OF SODOM - TYPE 1)"; "str_sfa3_music39" = "TRIUMPH (RANKING TABLE)"; "str_sfa3_music40" = "UNTAMABLE FISTS (THEME OF BALROG)"; "str_sfa3_music41" = "WAY TO THE GLORY (WIN - VS.)"; "str_sfa3_music42" = "WHO'LL BE YOUR DOUBLE (CHARACTER SELECT)"; "str_sfa3_music43" = "WILD NATURE (THEME OF BLANKA)"; "str_sfa3_music44" = "ZERO TIME (GAME OVER)"; "str_sf3_music01" = "AFTER THE FIGHT - ENDING 1"; "str_sf3_music02" = "BEGINNING TO THE NEXT - STAFF ROLL"; "str_sf3_music03" = "BPM 1 14 - NAME ENTRY"; "str_sf3_music04" = "CAVE MAN - STAGE BRAZIL"; "str_sf3_music05" = "CONTINUE"; "str_sf3_music06" = "CROWDED STREET - STAGE HONG KONG"; "str_sf3_music07" = "ESCAPE - ENDING 7"; "str_sf3_music08" = "FAMILY - ENDING 4"; "str_sf3_music09" = "FLASH BACK - AGAIN - ENDING 6"; "str_sf3_music10" = "GAME OVER"; "str_sf3_music11" = "GET ON A TRAIN - STAGE SIBERIAN RAILWAY"; "str_sf3_music12" = "GOOD FIGHTER - STAGE JAPAN 2"; "str_sf3_music13" = "HERE COMES A NEW CHALLENGER"; "str_sf3_music14" = "JAZZY-NYC (STREET EDIT) - STAGE NEW YORK 2"; "str_sf3_music15" = "JAZZY-NYC (UNDERGROUND EDIT) - STAGE NEW YORK 1"; "str_sf3_music16" = "LEAVE ALONE - STAGE LONDON"; "str_sf3_music17" = "MY FRIEND - ENDING 5"; "str_sf3_music18" = "OPENING"; "str_sf3_music19" = "PLAYER SELECT"; "str_sf3_music20" = "PRELUDE - RANKING DISPLAY"; "str_sf3_music21" = "S.E. COLLECTION"; "str_sf3_music22" = "SHARP EYES - STAGE JAPAN 1"; "str_sf3_music23" = "SPIRITS - ENDING 2"; "str_sf3_music24" = "THE JUDGEMENT DAY - STAGE GREECE"; "str_sf3_music25" = "TOMBOY - STAGE AFRICA"; "str_sf3_music26" = "TOMORROW - ENDING 3"; "str_sf3_music27" = "VOICE COLLECTION"; "str_sf3_music28" = "VS."; "str_sf3_music29" = "WAIT A MINUTE! - JUDGEMENT GIRLS"; "str_sf3_music30" = "WINNER 1"; "str_sf3_music31" = "WINNER 2"; "str_sf3si_music01" = "AFTER THE FIGHT : ENDING"; "str_sf3si_music02" = "BOTTOMS UP : GERMANY-HUGO STAGE"; "str_sf3si_music03" = "BONUS GAME"; "str_sf3si_music04" = "CAVE MAN (DAB) : BRAZIL-ORO STAGE"; "str_sf3si_music05" = "CONTINUE"; "str_sf3si_music06" = "CROWDED STREET : HONG KONG-YUN STAGE"; "str_sf3si_music07" = "CROWDED STREET : HONG KONG-YANG STAGE"; "str_sf3si_music08" = "ESCAPE : ENDING"; "str_sf3si_music09" = "FAMILY : ENDING"; "str_sf3si_music10" = "FLASHBACK ~AGAIN : ENDING"; "str_sf3si_music11" = "FUNKY BAY : SAN FRANCISCO-KEN STAGE"; "str_sf3si_music12" = "GAME OVER"; "str_sf3si_music13" = "GET ON A TRAIN : SIBERIAN RAILROAD-NECRO STAGE"; "str_sf3si_music14" = "GIANT ATTACK"; "str_sf3si_music15" = "GOOD FIGHTER (2ND EDIT) : JAPAN-RYU STAGE"; "str_sf3si_music16" = "HERE COMES A NEW CHALLENGER"; "str_sf3si_music17" = "JAZZY-NYC (NY HOUSE MIX) : NEW YORK-ALEX STAGE"; "str_sf3si_music18" = "LEAVE ALONE (UK HOUSE MIX) : LONDON-DUDLEY STAGE"; "str_sf3si_music19" = "MY FRIEND : ENDING"; "str_sf3si_music20" = "NILE (AFRO EDIT) : EGYPT-URIEN STAGE"; "str_sf3si_music21" = "NILE (DRUM&BASS MIX) : EGYPT-GILL STAGE"; "str_sf3si_music22" = "OPENING"; "str_sf3si_music23" = "PLAYER SELECT"; "str_sf3si_music24" = "RANKING"; "str_sf3si_music25" = "SÃO PAULO : SAO PAULO-SEAN STAGE"; "str_sf3si_music26" = "SHARP EYES (PIANO MELO VERSION) : JAPAN-IBUKI STAGE"; "str_sf3si_music27" = "SPIRITS : ENDING"; "str_sf3si_music28" = "STAFF ROLL"; "str_sf3si_music29" = "THE FLAME : JAPAN-GOUKI STAGE"; "str_sf3si_music30" = "TOMBOY (AFRICAN VOICE MIX) : AFRICA-ELENA STAGE"; "str_sf3si_music31" = "TOMORROW : ENDING"; "str_sf3si_music32" = "VOICE COLLECTION"; "str_sf3si_music33" = "VS."; "str_sf3si_music34" = "WAIT A MINUTE!"; "str_sf3si_music35" = "WINNER 1"; "str_sf3si_music36" = "WINNER 2"; "str_sf3ts_music01" = "AKUMA STAGE - KILLING MOON II"; "str_sf3ts_music02" = "AKUMA STAGE - KILLING MOON I"; "str_sf3ts_music03" = "ALEX & KEN'S STAGE - JAZZY NYC '99 II"; "str_sf3ts_music04" = "ALEX & KEN'S STAGE - JAZZY NYC '99 I"; "str_sf3ts_music05" = "BONUS GAME 2"; "str_sf3ts_music06" = "BONUS GAME 1"; "str_sf3ts_music07" = "CAPCOM LOGO"; "str_sf3ts_music08" = "CHUN-LI STAGE - CHINA VOX II"; "str_sf3ts_music09" = "CHUN-LI STAGE - CHINA VOX I"; "str_sf3ts_music10" = "CONTINUE"; "str_sf3ts_music11" = "DUDLEY STAGE - YOU BLOW MY MIND II"; "str_sf3ts_music12" = "DUDLEY STAGE - YOU BLOW MY MIND I"; "str_sf3ts_music13" = "ELENA STAGE - BEATS IN MY HEAD II"; "str_sf3ts_music14" = "ELENA STAGE - BEATS IN MY HEAD I"; "str_sf3ts_music15" = "ENDING 1"; "str_sf3ts_music16" = "ENDING 2"; "str_sf3ts_music17" = "WE AWAIT YOUR RETURN, WARRIOR! [GAME OVER]"; "str_sf3ts_music18" = "GILL APPEARS!"; "str_sf3ts_music19" = "GILL STAGE - PSYCH OUT II"; "str_sf3ts_music20" = "GILL STAGE - PSYCH OUT I"; "str_sf3ts_music21" = "HUGO STAGE - THE CIRCUIT II"; "str_sf3ts_music22" = "HUGO STAGE - THE CIRCUIT I"; "str_sf3ts_music23" = "IBUKI STAGE - TWILIGHT II"; "str_sf3ts_music24" = "IBUKI STAGE - TWILIGHT I"; "str_sf3ts_music25" = "JUDGEMENT"; "str_sf3ts_music26" = "MAKOTO STAGE - SPUNKY II"; "str_sf3ts_music27" = "MAKOTO STAGE - SPUNKY I"; "str_sf3ts_music28" = "FINAL RESULTS"; "str_sf3ts_music29" = "NECRO & TWELVE'S STAGE - SNOWLAND II"; "str_sf3ts_music30" = "NECRO & TWELVE'S STAGE - SNOWLAND I"; "str_sf3ts_music31" = "OPENING DEMO"; "str_sf3ts_music32" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN II"; "str_sf3ts_music33" = "ORO & SEAN'S STAGE - THE LONGSHOREMAN I"; "str_sf3ts_music34" = "PLAYER SELECT (VERSUS MODE)"; "str_sf3ts_music35" = "PLAYER SELECT"; "str_sf3ts_music36" = "Q STAGE - THE THEME OF Q II"; "str_sf3ts_music37" = "Q STAGE - THE THEME OF Q I"; "str_sf3ts_music38" = "REMY STAGE - THE BEEP II"; "str_sf3ts_music39" = "REMY STAGE - THE BEEP I"; "str_sf3ts_music40" = "RYU STAGE - KOBU II"; "str_sf3ts_music41" = "RYU STAGE - KOBU I"; "str_sf3ts_music42" = "STAFF ROLL"; "str_sf3ts_music43" = "STAGE SELECT & SCORE RANKING"; "str_sf3ts_music44" = "URIEN THEME - CRAZY CHILI DOG II"; "str_sf3ts_music45" = "URIEN THEME - CRAZY CHILI DOG I"; "str_sf3ts_music46" = "JUST BEFORE THE BATTLE"; "str_sf3ts_music47" = "STAGE RESULTS"; "str_sf3ts_music48" = "YUN & YANG STAGE - CROWDED STREET II"; "str_sf3ts_music49" = "YUN & YANG STAGE - CROWDED STREET I"; "str_character_intro" = "人物介紹"; "str_sf1_ryu_move01" = "波動拳"; "str_sf1_ryu_move02" = "升龍拳"; "str_sf1_ryu_move03" = "龍卷旋風腳"; "str_sf1_ken_move01" = "波動拳"; "str_sf1_ken_move02" = "升龍拳"; "str_sf1_ken_move03" = "龍卷旋風腳"; "str_sf1_adon_move01" = "高踢"; "str_sf1_adon_move02" = "迴旋踢"; "str_sf1_birdie_move01" = "雙拳鐵錘"; "str_sf1_birdie_move02" = "跳躍鐵錘"; "str_sf1_gen_move01" = "腰"; "str_sf1_gen_move02" = "蓮華"; "str_sf1_sagat_move01" = "二連擊"; "str_sf1_sagat_move02" = "虎膝碎"; "str_sf2_ryu_move01" = "波動拳"; "str_sf2_ryu_move02" = "升龍拳"; "str_sf2_ryu_move03" = "龍卷旋風腳"; "str_sf2_ken_move01" = "波動拳"; "str_sf2_ken_move02" = "升龍拳"; "str_sf2_ken_move03" = "龍卷旋風腳"; "str_sf2_ehonda_move01" = "百裂張手"; "str_sf2_ehonda_move02" = "超級頭槌"; "str_sf2_blanka_move01" = "雷電攻擊"; "str_sf2_blanka_move02" = "旋轉攻擊"; "str_sf2_guile_move01" = "音速爆擊"; "str_sf2_guile_move02" = "倒懸踢"; "str_sf2_chunli_move01" = "百裂腳"; "str_sf2_chunli_move02" = "鶴旋蹴"; "str_sf2_zangief_move01" = "雙臂勾"; "str_sf2_zangief_move02" = "螺旋打樁機"; "str_sf2_dhalsim_move01" = "瑜伽火球"; "str_sf2_dhalsim_move02" = "瑜伽烈焰"; "str_sf2_dhalsim_move03" = "鑽孔突"; "str_sf2_dhalsim_move04" = "鑽孔踢"; "str_sf2ce_ryu_move01" = "波動拳"; "str_sf2ce_ryu_move02" = "升龍拳"; "str_sf2ce_ryu_move03" = "龍卷旋風腳"; "str_sf2ce_ken_move01" = "波動拳"; "str_sf2ce_ken_move02" = "升龍拳"; "str_sf2ce_ken_move03" = "龍卷旋風腳"; "str_sf2ce_ehonda_move01" = "百裂張手"; "str_sf2ce_ehonda_move02" = "超級頭槌"; "str_sf2ce_blanka_move01" = "雷電攻擊"; "str_sf2ce_blanka_move02" = "旋轉攻擊"; "str_sf2ce_guile_move01" = "音速爆擊"; "str_sf2ce_guile_move02" = "倒懸踢"; "str_sf2ce_chunli_move01" = "百裂腳"; "str_sf2ce_chunli_move02" = "鶴旋蹴"; "str_sf2ce_zangief_move01" = "雙臂勾"; "str_sf2ce_zangief_move02" = "螺旋打樁機"; "str_sf2ce_dhalsim_move01" = "瑜伽火球"; "str_sf2ce_dhalsim_move02" = "瑜伽烈焰"; "str_sf2ce_balrog_move01" = "迴旋拳"; "str_sf2ce_balrog_move02" = "直拳"; "str_sf2ce_balrog_move03" = "勾拳"; "str_sf2ce_vega_move01" = "旋透疾爪"; "str_sf2ce_vega_move02" = "飛翔巴賽隆納"; "str_after_barcelona_attack" = "後飛翔巴賽隆納"; "str_sf2ce_vega_move03" = "惡魔爪"; "str_sf2ce_vega_move04" = "飯綱落"; "str_sf2ce_vega_move05" = "後鞭拳"; "str_sf2ce_sagat_move01" = "虎炮拳"; "str_sf2ce_sagat_move02" = "下段虎炮拳"; "str_sf2ce_sagat_move03" = "虎上切"; "str_sf2ce_sagat_move04" = "虎膝碎"; "str_sf2ce_mbison_move01" = "衝擊直拳"; "str_sf2ce_mbison_move02" = "雙膝爆"; "str_sf2ce_mbison_move03" = "朝首踏壓"; "str_after_head_press" = "船型攻擊"; "str_sf2ce_mbison_move04" = "迴旋頭摔"; "str_sf2hf_ryu_move01" = "波動拳"; "str_sf2hf_ryu_move02" = "升龍拳"; "str_sf2hf_ryu_move03" = "龍卷旋風腳"; "str_sf2hf_ken_move01" = "波動拳"; "str_sf2hf_ken_move02" = "升龍拳"; "str_sf2hf_ken_move03" = "龍卷旋風腳"; "str_sf2hf_ehonda_move01" = "百裂張手"; "str_sf2hf_ehonda_move02" = "超級頭槌"; "str_sf2hf_ehonda_move03" = "百貫落"; "str_sf2hf_blanka_move01" = "雷電攻擊"; "str_sf2hf_blanka_move02" = "旋轉攻擊"; "str_sf2hf_blanka_move03" = "迴旋上擊"; "str_sf2hf_guile_move01" = "音速爆擊"; "str_sf2hf_guile_move02" = "倒懸踢"; "str_sf2hf_chunli_move01" = "百裂腳"; "str_sf2hf_chunli_move02" = "鶴旋蹴"; "str_sf2hf_chunli_move03" = "氣功拳"; "str_sf2hf_zangief_move01" = "雙臂勾"; "str_sf2hf_zangief_move02" = "螺旋打樁機"; "str_sf2hf_zangief_move03" = "高速套索"; "str_sf2hf_dhalsim_move01" = "瑜伽火球"; "str_sf2hf_dhalsim_move02" = "瑜伽烈焰"; "str_sf2hf_dhalsim_move03" = "瑜伽傳送"; "str_sf2hf_balrog_move01" = "迴旋拳"; "str_sf2hf_balrog_move02" = "直拳"; "str_sf2hf_balrog_move03" = "勾拳"; "str_sf2hf_vega_move01" = "旋透疾爪"; "str_sf2hf_vega_move02" = "飛翔巴賽隆納"; "str_sf2hf_vega_move03" = "惡魔爪"; "str_sf2hf_vega_move04" = "飯綱落"; "str_sf2hf_sagat_move01" = "虎炮拳"; "str_sf2hf_sagat_move02" = "下段虎炮拳"; "str_sf2hf_sagat_move03" = "虎上切"; "str_sf2hf_sagat_move04" = "虎膝碎"; "str_sf2hf_mbison_move01" = "衝擊直拳"; "str_sf2hf_mbison_move02" = "雙膝爆"; "str_sf2hf_mbison_move03" = "朝首踏壓"; "str_sf2hf_mbison_move04" = "迴旋頭摔"; "str_ssf2_ryu_move01" = "波動拳"; "str_ssf2_ryu_move02" = "升龍拳"; "str_ssf2_ryu_move03" = "龍卷旋風腳"; "str_ssf2_ryu_move04" = "空中龍卷旋風腳"; "str_ssf2_ken_move01" = "波動拳"; "str_ssf2_ken_move02" = "升龍拳"; "str_ssf2_ken_move03" = "龍卷旋風腳"; "str_ssf2_ken_move04" = "空中龍卷旋風腳"; "str_ssf2_ehonda_move01" = "百裂張手"; "str_ssf2_ehonda_move02" = "超級頭槌"; "str_ssf2_ehonda_move03" = "百貫落"; "str_ssf2_blanka_move01" = "雷電攻擊"; "str_ssf2_blanka_move02" = "旋轉攻擊"; "str_ssf2_blanka_move03" = "迴旋上擊"; "str_ssf2_blanka_move04" = "逆步自轉"; "str_ssf2_guile_move01" = "音速爆擊"; "str_ssf2_guile_move02" = "倒懸踢"; "str_ssf2_chunli_move01" = "百裂腳"; "str_ssf2_chunli_move02" = "鶴旋蹴"; "str_ssf2_chunli_move03" = "氣功拳"; "str_ssf2_zangief_move01" = "雙臂勾"; "str_ssf2_zangief_move02" = "快套索踢"; "str_ssf2_zangief_move03" = "螺旋打樁機"; "str_ssf2_zangief_move04" = "飛行炸彈摔"; "str_ssf2_zangief_move05" = "原子爆摔"; "str_ssf2_dhalsim_move01" = "瑜伽火球"; "str_ssf2_dhalsim_move02" = "瑜伽烈焰"; "str_ssf2_dhalsim_move03" = "瑜伽傳送"; "str_ssf2_balrog_move01" = "迴旋拳"; "str_ssf2_balrog_move02" = "直拳"; "str_ssf2_balrog_move03" = "勾拳"; "str_ssf2_balrog_move04" = "野牛頭槌"; "str_ssf2_vega_move01" = "旋透疾爪"; "str_ssf2_vega_move02" = "飛翔巴賽隆納"; "str_ssf2_vega_move03" = "惡魔爪"; "str_ssf2_vega_move04" = "飯綱落"; "str_ssf2_vega_move05" = "天高爪"; "str_ssf2_vega_move06" = "旋轉飯綱落"; "str_ssf2_sagat_move01" = "虎炮拳"; "str_ssf2_sagat_move02" = "下段虎炮拳"; "str_ssf2_sagat_move03" = "虎上切"; "str_ssf2_sagat_move04" = "虎膝碎"; "str_ssf2_mbison_move01" = "衝擊直拳"; "str_ssf2_mbison_move02" = "雙膝爆"; "str_ssf2_mbison_move03" = "朝首踏壓"; "str_ssf2_mbison_move04" = "迴旋頭摔"; "str_ssf2_mbison_move05" = "逆魔破"; "str_ssf2_cammy_move01" = "螺旋箭"; "str_ssf2_cammy_move02" = "加農釘"; "str_ssf2_cammy_move03" = "快速旋擊肘"; "str_ssf2_deejay_move01" = "雙重翻滾索巴特"; "str_ssf2_deejay_move02" = "空襲"; "str_ssf2_deejay_move03" = "機槍上勾拳"; "str_ssf2_feilong_move01" = "烈火拳"; "str_x3" = "(X3)"; "str_ssf2_feilong_move02" = "熾炎腳"; "str_ssf2_thawk_move01" = "損毀戰斧"; "str_ssf2_thawk_move02" = "墨西哥颱風"; "str_ssf2_thawk_move03" = "神鷹降"; "str_ssf2t_ryu_move01" = "波動拳"; "str_ssf2t_ryu_move02" = "升龍拳"; "str_ssf2t_ryu_move03" = "龍卷旋風腳"; "str_ssf2t_ryu_move04" = "空中龍卷旋風腳"; "str_ssf2t_ryu_move05" = "真空波動拳"; "str_ssf2t_ken_move01" = "波動拳"; "str_ssf2t_ken_move02" = "升龍拳"; "str_ssf2t_ken_move03" = "龍卷旋風腳"; "str_ssf2t_ken_move04" = "空中龍卷旋風腳"; "str_ssf2t_ken_move05" = "閃電踵割"; "str_ssf2t_ken_move06" = "踏前足踢"; "str_ssf2t_ken_move07" = "紫電踵落"; "str_ssf2t_ken_move08" = "升龍裂破"; "str_ssf2t_ken_move09" = "閃電踵割"; "str_ssf2t_ehonda_move01" = "百裂張手"; "str_ssf2t_ehonda_move02" = "超級頭槌"; "str_ssf2t_ehonda_move03" = "百貫落"; "str_ssf2t_ehonda_move04" = "大銀杏投"; "str_ssf2t_ehonda_move05" = "鬼無雙"; "str_ssf2t_blanka_move01" = "雷電攻擊"; "str_ssf2t_blanka_move02" = "旋轉攻擊"; "str_ssf2t_blanka_move03" = "迴旋上擊"; "str_ssf2t_blanka_move04" = "逆步自轉"; "str_ssf2t_blanka_move05" = "前沖"; "str_ssf2t_blanka_move06" = "後沖"; "str_ssf2t_blanka_move07" = "掠地連轉"; "str_ssf2t_guile_move01" = "音速爆擊"; "str_ssf2t_guile_move02" = "倒懸踢"; "str_ssf2t_guile_move03" = "雙倒懸踢"; "str_ssf2t_chunli_move01" = "百裂腳"; "str_ssf2t_chunli_move02" = "熾炎腳"; "str_ssf2t_chunli_move03" = "鶴旋蹴"; "str_ssf2t_chunli_move04" = "倒懸鶴旋蹴"; "str_ssf2t_chunli_move05" = "氣功拳"; "str_ssf2t_chunli_move06" = "千裂腳"; "str_ssf2t_zangief_move01" = "雙臂勾"; "str_ssf2t_zangief_move02" = "快套索踢"; "str_ssf2t_zangief_move03" = "螺旋打樁機"; "str_ssf2t_zangief_move04" = "飛行炸彈摔"; "str_ssf2t_zangief_move05" = "原子爆摔"; "str_ssf2t_zangief_move06" = "碎金掌"; "str_ssf2t_zangief_move07" = "終極原子爆摔"; "str_ssf2t_dhalsim_move01" = "瑜伽火球"; "str_ssf2t_dhalsim_move02" = "瑜伽烈焰"; "str_ssf2t_dhalsim_move03" = "瑜伽傳送"; "str_ssf2t_dhalsim_move04" = "瑜伽爆炎"; "str_ssf2t_dhalsim_move05" = "瑜伽煉獄"; "str_ssf2t_balrog_move01" = "迴旋拳"; "str_ssf2t_balrog_move02" = "直拳"; "str_ssf2t_balrog_move03" = "勾拳"; "str_ssf2t_balrog_move04" = "野牛頭槌"; "str_ssf2t_balrog_move05" = "下路直拳"; "str_ssf2t_balrog_move06" = "下路勾拳"; "str_ssf2t_balrog_move07" = "瘋狂野牛"; "str_ssf2t_vega_move01" = "旋透疾爪"; "str_ssf2t_vega_move02" = "飛翔巴賽隆納"; "str_ssf2t_vega_move03" = "惡魔爪"; "str_ssf2t_vega_move04" = "飯綱落"; "str_ssf2t_vega_move05" = "天高爪"; "str_ssf2t_vega_move06" = "後鞭拳"; "str_ssf2t_vega_move07" = "赤色恐怖"; "str_ssf2t_vega_move08" = "飛翔巴賽隆納特殊攻擊"; "str_after_barcelona_special" = "後飛翔巴賽隆納特殊攻擊"; "str_ssf2t_vega_move09" = "旋轉飯綱落"; "str_ssf2t_sagat_move01" = "虎炮拳"; "str_ssf2t_sagat_move02" = "下段虎炮拳"; "str_ssf2t_sagat_move03" = "虎上切"; "str_ssf2t_sagat_move04" = "虎膝碎"; "str_ssf2t_sagat_move05" = "猛虎屠"; "str_ssf2t_mbison_move01" = "衝擊直拳"; "str_ssf2t_mbison_move02" = "雙膝爆"; "str_ssf2t_mbison_move03" = "朝首踏壓"; "str_ssf2_mbison_move04" = "迴旋頭摔"; "str_ssf2t_mbison_move05" = "逆魔破"; "str_ssf2t_mbison_move06" = "夢魘膝爆"; "str_ssf2t_cammy_move01" = "螺旋箭"; "str_ssf2t_cammy_move02" = "加農釘"; "str_ssf2t_cammy_move03" = "快速旋擊肘"; "str_ssf2t_cammy_move04" = "流氓組合拳"; "str_after_hooligan_combination" = "後流氓組合拳"; "str_ssf2t_cammy_move05" = "刀鋒打擊"; "str_ssf2t_cammy_move06" = "奪命旋風腿"; "str_ssf2t_cammy_move07" = "十字剪刀腳"; "str_ssf2t_cammy_move08" = "螺旋重擊"; "str_ssf2t_cammy_move09" = "取消組合拳"; "str_do_nothing" = "待機"; "str_ssf2t_deejay_move01" = "雙重翻滾索巴特"; "str_ssf2t_deejay_move02" = "空襲"; "str_ssf2t_deejay_move03" = "機槍上勾拳"; "str_ssf2t_deejay_move04" = "水手刀猛擊"; "str_ssf2t_deejay_move05" = "索巴特狂歡"; "str_ssf2t_feilong_move01" = "烈火拳"; "str_ssf2t_feilong_move02" = "熾炎腳"; "str_ssf2t_feilong_move03" = "裂空腳"; "str_ssf2t_feilong_move04" = "烈火真拳"; "str_ssf2t_thawk_move01" = "損毀戰斧"; "str_ssf2t_thawk_move02" = "墨西哥颱風"; "str_ssf2t_thawk_move03" = "神鷹降"; "str_ssf2t_thawk_move04" = "雙重颱風"; "str_ssf2t_akuma_move01" = "豪波動拳"; "str_ssf2t_akuma_move02" = "斬空波動拳"; "str_ssf2t_akuma_move03" = "灼熱波動拳"; "str_ssf2t_akuma_move04" = "發動升龍拳"; "str_ssf2t_akuma_move05" = "龍卷斬空腳"; "str_ssf2t_akuma_move06" = "空中龍卷斬空腳"; "str_ssf2t_akuma_move07" = "阿修羅閃空"; "str_sfa_ryu_move01" = "波動拳"; "str_sfa_ryu_move02" = "升龍拳"; "str_sfa_ryu_move03" = "龍卷旋風腳"; "str_sfa_ryu_move04" = "空中龍卷旋風腳"; "str_sfa_ryu_move05" = "真空波動拳"; "str_sfa_ryu_move06" = "真空龍卷旋風腳"; "str_sfa_ken_move01" = "波動拳"; "str_sfa_ken_move02" = "升龍拳"; "str_sfa_ken_move03" = "龍卷旋風腳"; "str_sfa_ken_move04" = "空中龍卷旋風腳"; "str_sfa_ken_move05" = "前方轉身"; "str_sfa_ken_move06" = "升龍裂破"; "str_sfa_ken_move07" = "神龍拳"; "str_sfa_chunli_move01" = "百裂腳"; "str_sfa_chunli_move02" = "熾炎腳"; "str_sfa_chunli_move03" = "氣功拳"; "str_sfa_chunli_move04" = "旋圓蹴 "; "str_sfa_chunli_move05" = "千裂腳"; "str_sfa_chunli_move06" = "氣功掌"; "str_sfa_chunli_move07" = "霸山天升腳"; "str_sfa_sagat_move01" = "虎炮拳"; "str_sfa_sagat_move02" = "下段虎炮拳"; "str_sfa_sagat_move03" = "虎爆拳"; "str_sfa_sagat_move04" = "虎碎擊"; "str_sfa_sagat_move05" = "猛虎加農炮"; "str_sfa_sagat_move06" = "猛虎襲"; "str_sfa_sagat_move07" = "猛虎屠"; "str_sfa_mbison_move01" = "衝擊拳"; "str_sfa_mbison_move02" = "雙膝爆"; "str_sfa_mbison_move03" = "朝首踏壓"; "str_sfa_mbison_move04" = "頭摔"; "str_sfa_mbison_move05" = "迴旋頭摔"; "str_sfa_mbison_move06" = "惡鷹降臨"; "str_sfa_mbison_move07" = "逆惡鷹降臨"; "str_sfa_mbison_move08" = "衝擊直拳"; "str_sfa_mbison_move09" = "夢魘膝爆"; "str_sfa_akuma_move01" = "發動波動拳"; "str_sfa_akuma_move02" = "斬空波動拳"; "str_sfa_akuma_move03" = "灼熱波動拳"; "str_sfa_akuma_move04" = "發動升龍拳"; "str_sfa_akuma_move05" = "龍卷斬空腳"; "str_sfa_akuma_move06" = "空中龍卷斬空腳"; "str_sfa_akuma_move07" = "阿修羅閃空"; "str_sfa_akuma_move08" = "百鬼襲"; "str_after_hyakkishu" = "後百鬼襲"; "str_sfa_akuma_move09" = "百鬼豪斬"; "str_sfa_akuma_move10" = "百鬼豪沖"; "str_sfa_akuma_move11" = "百鬼豪尖"; "str_sfa_akuma_move12" = "百鬼豪碎"; "str_sfa_akuma_move13" = "百鬼豪墜"; "str_sfa_akuma_move14" = "前方轉身"; "str_sfa_akuma_move15" = "滅殺豪波動"; "str_sfa_akuma_move16" = "滅殺豪升龍"; "str_sfa_akuma_move17" = "天魔豪斬空"; "str_sfa_akuma_move18" = "瞬獄殺"; "str_sfa_adon_move01" = "豹躍踢"; "str_sfa_adon_move02" = "捷豹踢"; "str_sfa_adon_move03" = "豹牙擊"; "str_sfa_adon_move04" = "旋轉豹突"; "str_sfa_adon_move05" = "百豹襲"; "str_after_jaguar_varied_assault" = "後百豹襲"; "str_sfa_adon_move06" = "千豹"; "str_sfa_adon_move07" = "滅殺"; "str_sfa_birdie_move01" = "牛頭擊"; "str_sfa_birdie_move02" = "牛角擊"; "str_sfa_birdie_move03" = "屠殺鎖鏈"; "str_sfa_birdie_move04" = "伯迪重擊"; "str_sfa_birdie_move05" = "公牛復仇"; "str_sfa_charlie_move01" = "音速爆擊"; "str_sfa_charlie_move02" = "筋斗踢"; "str_sfa_charlie_move03" = "筋斗審判"; "str_sfa_charlie_move04" = "音速爆破"; "str_sfa_charlie_move05" = "交叉急襲"; "str_sfa_dan_move01" = "我道拳"; "str_sfa_dan_move02" = "晃龍拳"; "str_sfa_dan_move03" = "斷空腳"; "str_sfa_dan_move04" = "必勝無賴拳"; "str_sfa_dan_move05" = "震空我道拳"; "str_sfa_dan_move06" = "晃龍烈火"; "str_sfa_guy_move01" = "武神飯綱落"; "str_sfa_guy_move02" = "飯綱肘落"; "str_sfa_guy_move03" = "武神旋風腳"; "str_sfa_guy_move04" = "奔跑:急停"; "str_sfa_guy_move05" = "奔跑:影踢"; "str_sfa_guy_move06" = "奔跑:首狩"; "str_sfa_guy_move07" = "武神八雙拳"; "str_sfa_guy_move08" = "武神剛雷腳"; "str_sfa_rose_move01" = "靈魂火花"; "str_sfa_rose_move02" = "靈魂投擲"; "str_sfa_rose_move03" = "靈光斬"; "str_sfa_rose_move04" = "超靈波動"; "str_sfa_rose_move05" = "超靈力投"; "str_sfa_rose_move06" = "超靈幻滅"; "str_sfa_sodom_move01" = "破地獄"; "str_sfa_sodom_move02" = "佛滅"; "str_sfa_sodom_move03" = "大凶燃"; "str_sfa_sodom_move04" = "後轉起"; "str_sfa_sodom_move05" = "天狗行"; "str_sfa_sodom_move06" = "冥界之土"; "str_sfa_sodom_move07" = "天誅殺"; "str_sfa2_ryu_move01" = "波動拳"; "str_sfa2_ryu_move02" = "升龍拳"; "str_sfa2_ryu_move03" = "龍卷旋風腳"; "str_sfa2_ryu_move04" = "空中龍卷旋風腳"; "str_sfa2_ryu_move05" = "真空波動拳"; "str_sfa2_ryu_move06" = "真空龍卷旋風腳"; "str_sfa2_ken_move01" = "波動拳"; "str_sfa2_ken_move02" = "升龍拳"; "str_sfa2_ken_move03" = "龍卷旋風腳"; "str_sfa2_ken_move04" = "空中龍卷旋風腳"; "str_sfa2_ken_move05" = "前方轉身"; "str_sfa2_ken_move06" = "升龍裂破"; "str_sfa2_ken_move07" = "神龍拳"; "str_sfa2_chunli_move01" = "百裂腳"; "str_sfa2_chunli_move02" = "熾炎腳"; "str_sfa2_chunli_move03" = "氣功拳(SFA套)"; "str_sfa2_chunli_move04" = "氣功拳(SFII套)"; "str_sfa2_chunli_move05" = "旋圓蹴 "; "str_sfa2_chunli_move06" = "千裂腳"; "str_sfa2_chunli_move07" = "氣功掌"; "str_sfa2_chunli_move08" = "霸山天升腳"; "str_sfa2_zangief_move01" = "雙臂勾"; "str_sfa2_zangief_move02" = "快套索踢"; "str_sfa2_zangief_move03" = "螺旋打樁機"; "str_sfa2_zangief_move04" = "飛行炸彈摔"; "str_sfa2_zangief_move05" = "原子爆摔"; "str_sfa2_zangief_move06" = "碎金掌"; "str_sfa2_zangief_move07" = "終極原子爆摔"; "str_sfa2_zangief_move08" = "俄羅斯空投"; "str_sfa2_dhalsim_move01" = "瑜伽火球"; "str_sfa2_dhalsim_move02" = "瑜伽烈焰"; "str_sfa2_dhalsim_move03" = "瑜伽傳送"; "str_sfa2_dhalsim_move04" = "瑜伽爆炎"; "str_sfa2_dhalsim_move05" = "空中嘲諷"; "str_start_2" = "START"; "str_sfa2_dhalsim_move06" = "瑜伽逃遁 "; "str_sfa2_dhalsim_move07" = "瑜伽煉獄"; "str_sfa2_dhalsim_move08" = "瑜伽火襲"; "str_sfa2_sagat_move01" = "虎炮拳"; "str_sfa2_sagat_move02" = "下段虎炮拳"; "str_sfa2_sagat_move03" = "虎爆拳"; "str_sfa2_sagat_move04" = "虎碎擊"; "str_sfa2_sagat_move05" = "猛虎加農炮"; "str_sfa2_sagat_move06" = "猛虎襲"; "str_sfa2_sagat_move07" = "猛虎屠"; "str_sfa2_mbison_move01" = "衝擊拳"; "str_sfa2_mbison_move02" = "雙膝爆"; "str_sfa2_mbison_move03" = "朝首踏壓"; "str_sfa2_mbison_move04" = "頭摔"; "str_sfa2_mbison_move05" = "迴旋頭摔"; "str_sfa2_mbison_move06" = "惡鷹降臨"; "str_sfa2_mbison_move07" = "逆惡鷹降臨"; "str_sfa2_mbison_move08" = "衝擊直拳"; "str_sfa2_mbison_move09" = "夢魘膝爆"; "str_sfa2_akuma_move01" = "發動波動拳"; "str_sfa2_akuma_move02" = "斬空波動拳"; "str_sfa2_akuma_move03" = "灼熱波動拳"; "str_sfa2_akuma_move04" = "發動升龍拳"; "str_sfa2_akuma_move05" = "龍卷斬空腳"; "str_sfa2_akuma_move06" = "空中龍卷斬空腳"; "str_sfa2_akuma_move07" = "阿修羅閃空"; "str_sfa2_akuma_move08" = "百鬼襲"; "str_sfa2_akuma_move09" = "百鬼豪斬"; "str_sfa2_akuma_move10" = "百鬼豪沖"; "str_sfa2_akuma_move11" = "百鬼豪尖"; "str_sfa2_akuma_move12" = "百鬼豪碎"; "str_sfa2_akuma_move13" = "百鬼豪墜"; "str_sfa2_akuma_move14" = "前方轉身"; "str_sfa2_akuma_move15" = "滅殺豪波動"; "str_sfa2_akuma_move16" = "滅殺豪升龍"; "str_sfa2_akuma_move17" = "天魔豪斬空"; "str_sfa2_akuma_move18" = "瞬獄殺"; "str_sfa2_adon_move01" = "豹躍踢"; "str_sfa2_adon_move02" = "捷豹踢"; "str_sfa2_adon_move03" = "豹牙擊"; "str_sfa2_adon_move04" = "旋轉豹突"; "str_sfa2_adon_move05" = "百豹襲"; "str_sfa2_adon_move06" = "千豹"; "str_sfa2_adon_move07" = "滅殺"; "str_sfa2_birdie_move01" = "牛頭擊"; "str_sfa2_birdie_move02" = "牛角擊"; "str_sfa2_birdie_move03" = "屠殺鎖鏈"; "str_sfa2_birdie_move04" = "惡徒鎖鏈"; "str_sfa2_birdie_move05" = "伯迪重擊"; "str_sfa2_birdie_move06" = "公牛復仇"; "str_sfa2_charlie_move01" = "音速爆擊"; "str_sfa2_charlie_move02" = "筋斗踢"; "str_sfa2_charlie_move03" = "筋斗審判"; "str_sfa2_charlie_move04" = "音速爆破"; "str_sfa2_charlie_move05" = "交叉急襲"; "str_sfa2_dan_move01" = "我道拳"; "str_sfa2_dan_move02" = "晃龍拳"; "str_sfa2_dan_move03" = "斷空腳"; "str_sfa2_dan_move04" = "翻滾嘲諷"; "str_sfa2_dan_move05" = "閃避嘲諷"; "str_sfa2_dan_move06" = "跳躍嘲諷"; "str_sfa2_dan_move07" = "必勝無賴拳"; "str_sfa2_dan_move08" = "震空我道拳"; "str_sfa2_dan_move09" = "晃龍烈火"; "str_sfa2_dan_move10" = "傳說嘲諷"; "str_sfa2_dan_move11" = "神話嘲諷"; "str_sfa2_evilryu_move01" = "波動拳"; "str_sfa2_evilryu_move02" = "升龍拳"; "str_sfa2_evilryu_move03" = "龍卷旋風腳"; "str_sfa2_evilryu_move04" = "空中龍卷旋風腳"; "str_sfa2_evilryu_move05" = "阿修羅閃空"; "str_sfa2_evilryu_move06" = "真空波動拳"; "str_sfa2_evilryu_move07" = "真空龍卷旋風腳"; "str_sfa2_evilryu_move08" = "滅殺豪升龍"; "str_sfa2_evilryu_move09" = "瞬獄殺"; "str_sfa2_gen_move01" = "百連勾"; "str_sfa2_gen_move02" = "逆瀧"; "str_sfa2_gen_move03" = "暗殺拳:蒼龍"; "str_sfa2_gen_move04" = "暗殺拳:己龍"; "str_sfa2_gen_move05" = "蛇穿"; "str_sfa2_gen_move06" = "惶牙"; "str_sfa2_gen_move07" = "慘影"; "str_sfa2_gen_move08" = "死點穴"; "str_sfa2_gen_move09" = "狂牙"; "str_sfa2_gen_move10" = "蛇咬叭"; "str_sfa2_guy_move01" = "武神飯綱落"; "str_sfa2_guy_move02" = "飯綱肘落"; "str_sfa2_guy_move03" = "崩山鬥"; "str_sfa2_guy_move04" = "武神旋風腳"; "str_sfa2_guy_move05" = "奔跑:急停"; "str_sfa2_guy_move06" = "奔跑:影踢"; "str_sfa2_guy_move07" = "奔跑:首狩"; "str_sfa2_guy_move08" = "武神八雙拳"; "str_sfa2_guy_move09" = "武神剛雷腳"; "str_sfa2_rolento_move01" = "救國螺旋掌"; "str_sfa2_rolento_move02" = "毒刺擊"; "str_sfa2_rolento_move03" = "湄公三角空襲"; "str_sfa2_rolento_move04" = "湄公三角撤離"; "str_sfa2_rolento_move05" = "湄公三角突擊"; "str_sfa2_rolento_move06" = "不留活口"; "str_sfa2_rolento_move07" = "礦地掃擊"; "str_sfa2_rose_move01" = "靈魂火花"; "str_sfa2_rose_move02" = "靈魂投擲"; "str_sfa2_rose_move03" = "靈光斬"; "str_sfa2_rose_move04" = "靈魂螺旋"; "str_sfa2_rose_move05" = "超靈波動"; "str_sfa2_rose_move06" = "超靈力投"; "str_sfa2_rose_move07" = "超靈幻滅"; "str_sfa2_sakura_move01" = "波動拳"; "str_sfa2_sakura_move02" = "沖拳"; "str_sfa2_sakura_move03" = "春風腳"; "str_sfa2_sakura_move04" = "真空波動拳"; "str_sfa2_sakura_move05" = "春一番"; "str_sfa2_sakura_move06" = "亂櫻"; "str_sfa2_sodom_move01" = "破地獄"; "str_sfa2_sodom_move02" = "佛滅"; "str_sfa2_sodom_move03" = "大凶燃"; "str_sfa2_sodom_move04" = "白刃抓"; "str_sfa2_sodom_move05" = "反矢倉"; "str_sfa2_sodom_move06" = "後轉起"; "str_sfa2_sodom_move07" = "天狗行"; "str_sfa2_sodom_move08" = "冥界之土"; "str_sfa2_sodom_move09" = "天誅殺"; "str_sfa3_ryu_move01" = "波動拳"; "str_sfa3_ryu_move02" = "升龍拳"; "str_sfa3_ryu_move03" = "龍卷旋風腳"; "str_sfa3_ryu_move04" = "空中龍卷旋風腳"; "str_sfa3_ryu_move05" = "灼熱波動拳"; "str_sfa3_ryu_move06" = "真空波動拳"; "str_sfa3_ryu_move07" = "真空龍卷旋風腳"; "str_sfa3_ryu_move08" = "真升龍拳"; "str_sfa3_ryu_move09" = "波動態"; "str_sfa3_ryu_move10" = "滅升龍拳"; "str_sfa3_ken_move01" = "波動拳"; "str_sfa3_ken_move02" = "升龍拳"; "str_sfa3_ken_move03" = "龍卷旋風腳"; "str_sfa3_ken_move04" = "空中龍卷旋風腳"; "str_sfa3_ken_move05" = "前方轉身"; "str_sfa3_ken_move06" = "升龍裂破"; "str_sfa3_ken_move07" = "神龍拳"; "str_sfa3_ken_move08" = "疾風迅雷腳"; "str_sfa3_ken_move09" = "前倒"; "str_sfa3_ehonda_move01" = "百裂張手"; "str_sfa3_ehonda_move02" = "超級頭槌"; "str_sfa3_ehonda_move03" = "百貫落"; "str_sfa3_ehonda_move04" = "大銀杏投"; "str_sfa3_ehonda_move05" = "鬼無雙"; "str_sfa3_ehonda_move06" = "富士嵐"; "str_sfa3_ehonda_move07" = "大蛇碎"; "str_sfa3_blanka_move01" = "雷電攻擊"; "str_sfa3_blanka_move02" = "旋轉攻擊"; "str_sfa3_blanka_move03" = "迴旋上擊"; "str_sfa3_blanka_move04" = "逆步自轉"; "str_sfa3_blanka_move05" = "前沖"; "str_sfa3_blanka_move06" = "後沖"; "str_sfa3_blanka_move07" = "掠地連轉"; "str_sfa3_blanka_move08" = "熱帶災害"; "str_sfa3_chunli_move01" = "百裂腳"; "str_sfa3_chunli_move02" = "熾炎腳"; "str_sfa3_chunli_move03" = "熾炎腳"; "str_sfa3_chunli_move04" = "氣功拳"; "str_sfa3_chunli_move05" = "旋圓蹴 "; "str_sfa3_chunli_move06" = "雙發勁"; "str_sfa3_chunli_move07" = "鶴旋蹴"; "str_sfa3_chunli_move08" = "千裂腳"; "str_sfa3_chunli_move09" = "氣功掌"; "str_sfa3_chunli_move10" = "霸山天升腳"; "str_sfa3_zangief_move01" = "雙臂勾"; "str_sfa3_zangief_move02" = "快套索踢"; "str_sfa3_zangief_move03" = "螺旋打樁機"; "str_sfa3_zangief_move04" = "飛行炸彈摔"; "str_sfa3_zangief_move05" = "原子爆摔"; "str_sfa3_zangief_move06" = "碎金掌"; "str_sfa3_zangief_move07" = "碎金掌"; "str_sfa3_zangief_move08" = "終極原子爆摔"; "str_sfa3_zangief_move09" = "俄羅斯空投"; "str_sfa3_dhalsim_move01" = "瑜伽火球"; "str_sfa3_dhalsim_move02" = "瑜伽烈焰"; "str_sfa3_dhalsim_move03" = "瑜伽烈焰"; "str_sfa3_dhalsim_move04" = "瑜伽傳送"; "str_sfa3_dhalsim_move05" = "瑜伽傳送"; "str_sfa3_dhalsim_move06" = "瑜伽爆炎"; "str_sfa3_dhalsim_move07" = "瑜伽爆炎"; "str_sfa3_dhalsim_move08" = "空中嘲諷"; "str_sfa3_dhalsim_move09" = "瑜伽逃遁 "; "str_sfa3_dhalsim_move10" = "瑜伽風暴"; "str_sfa3_dhalsim_move11" = "瑜伽煉獄"; "str_sfa3_dhalsim_move12" = "瑜伽火襲"; "str_sfa3_dhalsim_move13" = "瑜伽焰流"; "str_sfa3_balrog_move01" = "迴旋拳"; "str_sfa3_balrog_move02" = "直拳"; "str_sfa3_balrog_move03" = "勾拳"; "str_sfa3_balrog_move04" = "野牛頭槌"; "str_sfa3_balrog_move05" = "碎地直拳"; "str_sfa3_balrog_move06" = "碎地上勾拳"; "str_sfa3_balrog_move07" = "瘋狂野牛"; "str_sfa3_balrog_move08" = "瘋狂野牛"; "str_sfa3_balrog_move09" = "兆噸重拳"; "str_sfa3_vega_move01" = "旋透疾爪"; "str_sfa3_vega_move02" = "飛翔巴賽隆納"; "str_sfa3_vega_move03" = "飯綱落"; "str_sfa3_vega_move04" = "壁貼"; "str_sfa3_vega_move05" = "飛翔巴賽隆納"; "str_sfa3_vega_move06" = "飯綱落"; "str_sfa3_vega_move07" = "天高爪"; "str_sfa3_vega_move08" = "後鞭拳"; "str_sfa3_vega_move09" = "赤色恐怖"; "str_sfa3_vega_move10" = "飛翔巴賽隆納特殊攻擊"; "str_sfa3_vega_move11" = "旋轉飯綱落"; "str_sfa3_vega_move12" = "壁貼"; "str_after_kabe_hari_tsuki" = "壁貼後"; "str_vegas_stage_only" = "(僅在維加場景)"; "str_sfa3_vega_move13" = "飛翔巴賽隆納特殊攻擊"; "str_after_flying_barcelona_special" = "後飛翔巴賽隆納特殊攻擊"; "str_sfa3_vega_move14" = "旋轉飯綱落"; "str_sfa3_vega_move15" = "猩紅幻影"; "str_sfa3_vega_move16" = "紅色衝擊"; "str_sfa3_vega_move17" = "旋轉飯綱落"; "str_sfa3_sagat_move01" = "虎炮拳"; "str_sfa3_sagat_move02" = "下段虎炮拳"; "str_sfa3_sagat_move03" = "虎上切"; "str_sfa3_sagat_move04" = "虎爆拳"; "str_sfa3_sagat_move05" = "虎碎擊"; "str_sfa3_sagat_move06" = "虎碎擊"; "str_sfa3_sagat_move07" = "猛虎加農炮"; "str_sfa3_sagat_move08" = "猛虎襲"; "str_sfa3_sagat_move09" = "猛虎屠"; "str_sfa3_sagat_move10" = "憤怒衝鋒"; "str_sfa3_mbison_move01" = "衝擊直拳"; "str_sfa3_mbison_move02" = "衝擊拳"; "str_sfa3_mbison_move03" = "雙膝爆"; "str_sfa3_mbison_move04" = "朝首踏壓"; "str_sfa3_mbison_move05" = "頭摔"; "str_sfa3_mbison_move06" = "迴旋頭摔"; "str_sfa3_mbison_move07" = "惡鷹降臨"; "str_sfa3_mbison_move08" = "逆惡鷹降臨"; "str_sfa3_mbison_move09" = "衝擊直拳"; "str_sfa3_mbison_move10" = "夢魘膝爆"; "str_sfa3_cammy_move01" = "螺旋箭"; "str_sfa3_cammy_move02" = "加農釘"; "str_sfa3_cammy_move03" = "加農打擊"; "str_sfa3_cammy_move04" = "加農復仇"; "str_sfa3_cammy_move05" = "斧頭旋擊肘"; "str_sfa3_cammy_move06" = "流氓組合拳"; "str_after_hooligan_combination" = "後流氓組合拳"; "str_sfa3_cammy_move07" = "取消"; "str_sfa3_cammy_move08" = "奪命旋風腿"; "str_sfa3_cammy_move09" = "十字剪刀腳"; "str_sfa3_cammy_move10" = "螺旋重擊"; "str_sfa3_cammy_move11" = "反光斷腳"; "str_sfa3_cammy_move12" = "殺人蜂突刺"; "str_sfa3_akuma_move01" = "發動波動拳"; "str_sfa3_akuma_move02" = "斬空波動拳"; "str_sfa3_akuma_move03" = "灼熱波動拳"; "str_sfa3_akuma_move04" = "發動升龍拳"; "str_sfa3_akuma_move05" = "龍卷斬空腳"; "str_sfa3_akuma_move06" = "空中龍卷斬空腳"; "str_sfa3_akuma_move07" = "阿修羅閃空"; "str_sfa3_akuma_move08" = "百鬼襲"; "str_sfa3_akuma_move09" = "百鬼豪斬"; "str_sfa3_akuma_move10" = "百鬼豪沖"; "str_sfa3_akuma_move11" = "百鬼豪尖"; "str_sfa3_akuma_move12" = "百鬼豪碎"; "str_sfa3_akuma_move13" = "百鬼豪墜"; "str_sfa3_akuma_move14" = "前方轉身"; "str_sfa3_akuma_move15" = "滅殺豪波動"; "str_sfa3_akuma_move16" = "滅殺豪升龍"; "str_sfa3_akuma_move17" = "天魔豪斬空"; "str_sfa3_akuma_move18" = "瞬獄殺"; "str_sfa3_akuma_move19" = "灼熱豪波動拳"; "str_sfa3_adon_move01" = "豹躍踢"; "str_sfa3_adon_move02" = "捷豹踢"; "str_sfa3_adon_move03" = "豹牙擊"; "str_sfa3_adon_move04" = "旋轉豹突"; "str_sfa3_adon_move05" = "百豹襲"; "str_sfa3_adon_move06" = "千豹"; "str_sfa3_adon_move07" = "滅殺"; "str_sfa3_birdie_move01" = "牛頭擊"; "str_sfa3_birdie_move02" = "牛角擊"; "str_sfa3_birdie_move03" = "屠殺鎖鏈"; "str_sfa3_birdie_move04" = "惡徒鎖鏈"; "str_sfa3_birdie_move05" = "伯迪重擊"; "str_sfa3_birdie_move06" = "公牛復仇"; "str_sfa3_birdie_move07" = "惡錘"; "str_sfa3_charlie_move01" = "音速爆擊"; "str_sfa3_charlie_move02" = "筋斗踢"; "str_sfa3_charlie_move03" = "筋斗審判"; "str_sfa3_charlie_move04" = "音速爆破"; "str_sfa3_charlie_move05" = "交叉急襲"; "str_sfa3_cody_move01" = "惡石"; "str_hold_punch" = "按下拳擊以推遲"; "str_sfa3_cody_move02" = "假投"; "str_hold_start" = "按下START以推遲"; "str_sfa3_cody_move03" = "無賴腳"; "str_sfa3_cody_move04" = "罪犯上勾拳"; "str_sfa3_cody_move05" = "惡浪"; "str_sfa3_cody_move06" = "撿刀"; "str_sfa3_cody_move07" = "小刀攻擊"; "str_sfa3_cody_move08" = "投擲小刀"; "str_when_armed" = "裝備武器"; "str_sfa3_cody_move09" = "終極損毀"; "str_sfa3_cody_move10" = "末路嘲諷"; "str_sfa3_dan_move01" = "我道拳"; "str_sfa3_dan_move02" = "晃龍拳"; "str_sfa3_dan_move03" = "斷空腳"; "str_sfa3_dan_move04" = "空中斷空腳"; "str_sfa3_dan_move05" = "翻滾嘲諷"; "str_sfa3_dan_move06" = "閃避嘲諷"; "str_sfa3_dan_move07" = "跳躍嘲諷"; "str_sfa3_dan_move08" = "最強防禦"; "str_sfa3_dan_move09" = "必勝無賴拳"; "str_sfa3_dan_move10" = "震空我道拳"; "str_sfa3_dan_move11" = "晃龍烈火"; "str_sfa3_dan_move12" = "傳說嘲諷"; "str_sfa3_dan_move13" = "神話嘲諷"; "str_after_mythical_taunt" = "神秘嘲諷後"; "str_sfa3_gen_move01" = "百連勾"; "str_sfa3_gen_move02" = "逆瀧"; "str_sfa3_gen_move03" = "暗殺拳:蒼龍"; "str_sfa3_gen_move04" = "暗殺拳:己龍"; "str_sfa3_gen_move05" = "蛇穿"; "str_sfa3_gen_move06" = "惶牙"; "str_sfa3_gen_move07" = "慘影"; "str_sfa3_gen_move08" = "死點穴"; "str_sfa3_gen_move09" = "狂牙"; "str_sfa3_gen_move10" = "龍咬叭"; "str_sfa3_gen_move11" = "暗殺拳:蒼龍 - 超級連招"; "str_sfa3_gen_move12" = "暗殺拳:己龍 - 超級連招"; "str_sfa3_guy_move01" = "武神飯綱落"; "str_sfa3_guy_move02" = "飯綱肘落"; "str_sfa3_guy_move03" = "崩山鬥"; "str_sfa3_guy_move04" = "武神旋風腳"; "str_sfa3_guy_move05" = "奔跑:急停"; "str_sfa3_guy_move06" = "奔跑:影踢"; "str_sfa3_guy_move07" = "奔跑:首狩"; "str_sfa3_guy_move08" = "武神八雙拳"; "str_sfa3_guy_move09" = "武神剛雷腳"; "str_sfa3_guy_move10" = "武神無雙蓮華"; "str_sfa3_juli_move01" = "狙擊箭"; "str_sfa3_juli_move02" = "加農釘"; "str_sfa3_juli_move03" = "斧頭旋擊肘"; "str_sfa3_juli_move04" = "反光斷腳"; "str_sfa3_juli_move05" = "螺旋重擊"; "str_sfa3_juli_move06" = "波動衝擊BETA"; "str_sfa3_juni_move01" = "螺旋箭"; "str_sfa3_juni_move02" = "加農釘"; "str_sfa3_juni_move03" = "馬赫滑步"; "str_sfa3_juni_move04" = "加農打擊"; "str_sfa3_juni_move05" = "精神護盾"; "str_sfa3_juni_move06" = "精神護盾"; "str_sfa3_juni_move07" = "流氓組合拳"; "str_sfa3_juni_move08" = "取消"; "str_sfa3_juni_move09" = "奪命旋風腿"; "str_sfa3_juni_move10" = "十字剪刀腳"; "str_sfa3_juni_move11" = "支配地球"; "str_sfa3_juni_move12" = "精神瞬移"; "str_sfa3_juni_move13" = "螺旋重擊"; "str_sfa3_juni_move14" = "刀鋒打擊"; "str_sfa3_juni_move15" = "精神蓄力阿爾法"; "str_sfa3_juni_move16" = "精神旋轉"; "str_sfa3_juni_move17" = "死亡之舞"; "str_dramatic_mode" = "僅限二對一大決戰模式"; "str_dramatic_mode_super" = "僅限二對一大決戰模式 - 超級連招"; "str_sfa3_karin_move01" = "紅蓮拳"; "str_after_gurenken" = "紅蓮拳後續"; "str_sfa3_karin_move02" = "崩掌"; "str_sfa3_karin_move03" = "無盡腳"; "str_sfa3_karin_move04" = "熱尖頂"; "str_sfa3_karin_move05" = "熱殲破"; "str_sfa3_karin_move06" = "夜叉返(上段)"; "str_sfa3_karin_move07" = "紅蓮大足掃"; "str_sfa3_karin_move08" = "崩掌"; "str_sfa3_karin_move09" = "無盡腳"; "str_sfa3_karin_move11" = "熱尖頂"; "str_after_ressencho" = "熱尖頂後續"; "str_sfa3_karin_move11" = "熱尖頂楔"; "str_sfa3_karin_move12" = "熱殲破"; "str_sfa3_karin_move13" = "夜叉反擊(高)"; "str_sfa3_karin_move14" = "夜叉反擊(低)"; "str_sfa3_karin_move15" = "荒熊辟易"; "str_sfa3_karin_move16" = "神月流-神扉開闢"; "str_sfa3_karin_move17" = "神月流-皇王拳"; "str_sfa3_karin_move18" = "紅蓮拳"; "str_sfa3_karin_move19" = "紅蓮無盡腳"; "str_sfa3_karin_move20" = "紅蓮頂"; "str_sfa3_karin_move21" = "紅蓮殲破"; "str_sfa3_karin_move22" = "紅蓮夜叉(上段)"; "str_sfa3_karin_move23" = "紅蓮夜叉(下段)"; "str_sfa3_karin_move24" = "紅蓮大足掃"; "str_sfa3_karin_move25" = "夜叉返(下段)"; "str_sfa3_karin_move26" = "旋風切割"; "str_sfa3_rmika_move01" = "桃樹飛花"; "str_sfa3_rmika_move02" = "桃子射擊"; "str_sfa3_rmika_move03" = "天堂鎖"; "str_sfa3_rmika_move04" = "幻想鎖臂摔"; "str_sfa3_rmika_move05" = "無翼飛機摔"; "str_sfa3_rmika_move06" = "天堂轟炸"; "str_sfa3_rmika_move07" = "彩虹臀撞"; "str_sfa3_rmika_move08" = "沙丁魚海灘特攻"; "str_after_beach_special" = "沙丁魚海灘特攻後續"; "str_sfa3_rmika_move09" = "下墜踢"; "str_sfa3_rmika_move10" = "衝擊:美華滑步"; "str_sfa3_rmika_move11" = "衝擊:美華套索"; "str_after_strike" = "衝擊後續"; "str_sfa3_rmika_move12" = "月面宙反"; "str_sfa3_rmika_move13" = "導彈飛踢"; "str_sfa3_rmika_move14" = "天堂鎖"; "str_sfa3_rmika_move15" = "無翼飛機摔"; "str_sfa3_rmika_move16" = "越過對手"; "str_collide_opponent" = "(與對手相撞)"; "str_after_vault_over" = "越過對手後"; "str_sfa3_rmika_move17" = "髓質套索"; "str_sfa3_rmika_move18" = "髓質下墜踢"; "str_sfa3_rmika_move19" = "彩虹爆摔"; "str_sfa3_rmika_move20" = "幻想鎖臂摔"; "str_sfa3_rmika_move21" = "奔跑"; "str_sfa3_rmika_move22" = "幕後"; "str_after_run" = "奔跑後續"; "str_after_behindthescenes" = "幕後後續"; "str_sfa3_rolento_move01" = "救國螺旋掌"; "str_sfa3_rolento_move02" = "毒刺擊"; "str_sfa3_rolento_move03" = "湄公三角空襲"; "str_sfa3_rolento_move04" = "湄公三角撤離"; "str_sfa3_rolento_move05" = "湄公三角突擊"; "str_sfa3_rolento_move06" = "不留活口"; "str_sfa3_rolento_move07" = "鋼鐵之雨"; "str_sfa3_rolento_move08" = "礦地掃擊"; "str_sfa3_rose_move01" = "靈魂火花"; "str_sfa3_rose_move02" = "靈魂投擲"; "str_sfa3_rose_move03" = "靈光斬"; "str_sfa3_rose_move04" = "靈魂螺旋"; "str_sfa3_rose_move05" = "超靈波動"; "str_sfa3_rose_move06" = "超靈力投"; "str_sfa3_rose_move07" = "超靈幻滅"; "str_sfa3_sakura_move01" = "波動拳"; "str_sfa3_sakura_move02" = "沖拳"; "str_sfa3_sakura_move03" = "櫻落"; "str_sfa3_sakura_move04" = "春風腳"; "str_sfa3_sakura_move05" = "真空波動拳"; "str_sfa3_sakura_move06" = "春一番"; "str_sfa3_sakura_move07" = "亂櫻"; "str_sfa3_sodom_move01" = "破地獄"; "str_sfa3_sodom_move02" = "佛滅"; "str_sfa3_sodom_move03" = "大凶燃"; "str_sfa3_sodom_move04" = "白刃抓"; "str_sfa3_sodom_move05" = "反矢倉"; "str_sfa3_sodom_move06" = "後轉起"; "str_sfa3_sodom_move07" = "天狗行"; "str_sfa3_sodom_move08" = "冥界之土"; "str_sfa3_sodom_move09" = "天誅殺"; "str_sf3_alex_move01" = "倒懸劈"; "str_sf3_alex_move02" = "炸彈摔"; "str_sf3_alex_move03" = "空膝劈"; "str_sf3_alex_move04" = "空踩"; "str_sf3_alex_move05" = "超級炸彈"; "str_sf3_alex_move06" = "迴旋鏢突襲"; "str_sf3_alex_move07" = "電擊槍頭槌"; "str_sf3_dudley_move01" = "噴射勾拳"; "str_sf3_dudley_move02" = "機槍掃射"; "str_sf3_dudley_move03" = "閃避 "; "str_during_ducking" = "閃避中"; "str_sf3_dudley_move04" = "閃避直拳"; "str_sf3_dudley_move05" = "閃避上勾拳"; "str_sf3_dudley_move06" = "交叉反擊"; "str_sf3_dudley_move07" = "火箭上勾拳"; "str_sf3_dudley_move08" = "捲動雷電"; "str_sf3_dudley_move09" = "酒鑽錘"; "str_sf3_elena_move01" = "挫傷輪"; "str_sf3_elena_move02" = "犀牛角"; "str_sf3_elena_move03" = "錘擊碎"; "str_sf3_elena_move04" = "旋轉攻擊"; "str_sf3_elena_move05" = "勇敢之舞"; "str_sf3_elena_move06" = "治癒"; "str_sf3_ibuki_move01" = "苦無"; "str_sf3_ibuki_move02" = "雷打"; "str_sf3_ibuki_move03" = "風斬"; "str_sf3_ibuki_move04" = "旋風"; "str_sf3_ibuki_move05" = "飛燕"; "str_sf3_ibuki_move06" = "首碎"; "str_sf3_ibuki_move07" = "霞朱雀"; "str_sf3_ibuki_move08" = "破甲"; "str_sf3_ibuki_move09" = "暗秋雨"; "str_sf3_ken_move01" = "波動拳"; "str_sf3_ken_move02" = "升龍拳"; "str_sf3_ken_move03" = "龍卷旋風腳"; "str_sf3_ken_move04" = "空中龍卷旋風腳"; "str_sf3_ken_move05" = "升龍破裂"; "str_sf3_ken_move06" = "神龍拳"; "str_sf3_ken_move07" = "疾風迅雷腳"; "str_sf3_necro_move01" = "電子爆破"; "str_sf3_necro_move02" = "龍卷鉤"; "str_sf3_necro_move03" = "飛翔毒蛇"; "str_sf3_necro_move04" = "蛇之毒牙"; "str_sf3_necro_move05" = "眼鏡蛇高升"; "str_sf3_necro_move06" = "磁暴"; "str_sf3_necro_move07" = "碰撞之舞"; "str_sf3_necro_move08" = "電蛇"; "str_sf3_oro_move01" = "日輪掌"; "str_sf3_oro_move02" = "鬼蜻蜓"; "str_sf3_oro_move03" = "仁王力"; "str_sf3_oro_move04" = "人柱渡"; "str_sf3_oro_move05" = "鬼神力"; "str_sf3_oro_move06" = "夜行魂"; "str_sf3_oro_move07" = "天狗石"; "str_sf3_oro_move08" = "鬼神獄中地獄車"; "str_sf3_oro_move09" = "人柱旗"; "str_sf3_ryu_move01" = "波動拳"; "str_sf3_ryu_move02" = "升龍拳"; "str_sf3_ryu_move03" = "龍卷旋風腳"; "str_sf3_ryu_move04" = "空中龍卷旋風腳"; "str_sf3_ryu_move05" = "上段足刀腳"; "str_sf3_ryu_move06" = "真空波動拳"; "str_sf3_ryu_move07" = "真升龍拳"; "str_sf3_ryu_move08" = "電刃波動拳"; "str_hold_punch_to_charge" = "(按住拳擊鍵前衝)"; "str_sf3_sean_move01" = "前倒"; "str_sf3_sean_move02" = "西恩擒抱"; "str_hold_punch_to_tackle" = "(按住拳擊鍵擒抱)"; "str_sf3_sean_move03" = "龍錘"; "str_sf3_sean_move04" = "龍捲風"; "str_sf3_sean_move05" = "龍尾腳"; "str_sf3_sean_move06" = "波動衝擊"; "str_sf3_sean_move07" = "升龍炮"; "str_sf3_sean_move08" = "超級龍卷"; "str_sf3_yang_move01" = "前傾轉身"; "str_sf3_yang_move02" = "虎撲子"; "str_sf3_yang_move03" = "假虎撲子"; "str_sf3_yang_move04" = "絕招步法"; "str_sf3_yang_move05" = "穿弓腿"; "str_sf3_yang_move06" = "回身穿弓腿"; "str_sf3_yang_move07" = "槍雷連擊"; "str_sf3_yang_move08" = "幻影陣"; "str_sf3_yun_move01" = "前傾轉身"; "str_sf3_yun_move02" = "虎撲子"; "str_sf3_yun_move03" = "假虎撲子"; "str_sf3_yun_move04" = "絕招步法"; "str_sf3_yun_move05" = "穿弓腿"; "str_sf3_yun_move06" = "回身穿弓腿"; "str_sf3_yun_move07" = "槍雷連擊"; "str_sf3_yun_move08" = "幻影陣"; "str_sf3si_akuma_move01" = "豪波動拳"; "str_usable_in_air" = "空中可用"; "str_sf3si_akuma_move02" = "灼熱波動拳"; "str_sf3si_akuma_move03" = "豪升龍拳"; "str_sf3si_akuma_move04" = "龍卷斬空腳"; "str_sf3si_akuma_move05" = "阿修羅閃空"; "str_sf3si_akuma_move06" = "滅殺豪波動"; "str_sf3si_akuma_move07" = "滅殺豪升龍"; "str_sf3si_akuma_move08" = "滅殺豪螺旋"; "str_sf3si_akuma_move09" = "滅殺豪旋風"; "str_sf3si_akuma_move10" = "瞬獄殺"; "str_sf3si_akuma_move11" = "金剛國裂斬"; "str_sf3si_akuma_move12" = "百鬼豪斬"; "str_sf3si_akuma_move13" = "百鬼豪沖"; "str_sf3si_akuma_move14" = "百鬼豪陣"; "str_sf3si_akuma_move15" = "百鬼豪碎"; "str_sf3si_alex_move01" = "倒懸劈"; "str_sf3si_alex_move02" = "炸彈摔"; "str_sf3si_alex_move03" = "空膝劈"; "str_sf3si_alex_move04" = "空踩"; "str_sf3si_alex_move05" = "斜線肘擊"; "str_sf3si_alex_move06" = "超級炸彈"; "str_sf3si_alex_move07" = "迴旋鏢突襲"; "str_sf3si_alex_move08" = "電擊槍頭槌"; "str_sf3si_dudley_move01" = "噴射勾拳"; "str_sf3si_dudley_move02" = "機槍掃射"; "str_sf3si_dudley_move03" = "閃避 "; "str_sf3si_dudley_move04" = "閃避直拳"; "str_sf3si_dudley_move05" = "閃避上勾拳"; "str_sf3si_dudley_move06" = "交叉反擊"; "str_sf3si_dudley_move07" = "霹靂"; "str_sf3si_dudley_move08" = "火箭上勾拳"; "str_sf3si_dudley_move09" = "捲動雷電"; "str_sf3si_dudley_move10" = "酒鑽錘"; "str_sf3si_elena_move01" = "挫傷輪"; "str_sf3si_elena_move02" = "犀牛角"; "str_sf3si_elena_move03" = "錘擊碎"; "str_sf3si_elena_move04" = "旋轉鐮刀"; "str_sf3si_elena_move05" = "旋轉攻擊"; "str_sf3si_elena_move06" = "勇敢之舞"; "str_sf3si_elena_move07" = "治癒"; "str_sf3si_hugo_move01" = "巨掌轟炸"; "str_sf3si_hugo_move02" = "月面宙反"; "str_sf3si_hugo_move03" = "碎脊壓倒"; "str_sf3si_hugo_move04" = "怪獸索套"; "str_sf3si_hugo_move05" = "終極投技"; "str_sf3si_hugo_move06" = "牡蠣破"; "str_sf3si_hugo_move07" = "兆噸宙反"; "str_sf3si_hugo_move08" = "巨錘狂暴"; "str_sf3si_ibuki_move01" = "苦無"; "str_sf3si_ibuki_move02" = "雷打"; "str_sf3si_ibuki_move03" = "風斬"; "str_sf3si_ibuki_move04" = "旋風"; "str_sf3si_ibuki_move05" = "飛燕"; "str_sf3si_ibuki_move06" = "首碎"; "str_sf3si_ibuki_move07" = "霞朱雀"; "str_sf3si_ibuki_move08" = "破甲"; "str_sf3si_ibuki_move09" = "暗秋雨"; "str_sf3si_ken_move01" = "波動拳"; "str_sf3si_ken_move02" = "升龍拳"; "str_sf3si_ken_move03" = "龍卷旋風腳"; "str_sf3si_ken_move04" = "空中龍卷旋風腳"; "str_sf3si_ken_move05" = "升龍破裂"; "str_sf3si_ken_move06" = "神龍拳"; "str_sf3si_ken_move07" = "疾風迅雷腳"; "str_sf3si_necro_move01" = "電子爆破"; "str_sf3si_necro_move02" = "龍卷鉤"; "str_sf3si_necro_move03" = "飛翔毒蛇"; "str_sf3si_necro_move04" = "蛇之毒牙"; "str_sf3si_necro_move05" = "眼鏡蛇高升"; "str_sf3si_necro_move06" = "磁暴"; "str_sf3si_necro_move07" = "碰撞之舞"; "str_sf3si_necro_move08" = "電蛇"; "str_sf3si_oro_move01" = "日輪掌"; "str_sf3si_oro_move02" = "鬼蜻蜓"; "str_sf3si_oro_move03" = "仁王力"; "str_sf3si_oro_move04" = "人柱渡"; "str_sf3si_oro_move05" = "鬼神力"; "str_sf3si_oro_move06" = "夜行魂"; "str_sf3si_oro_move07" = "天狗石"; "str_sf3si_oro_move08" = "鬼神地獄車"; "str_sf3si_oro_move09" = "人柱旗"; "str_sf3si_ryu_move01" = "波動拳"; "str_sf3si_ryu_move02" = "升龍拳"; "str_sf3si_ryu_move03" = "龍卷旋風腳"; "str_sf3si_ryu_move04" = "空中龍卷旋風腳"; "str_sf3si_ryu_move05" = "上段足刀腳"; "str_sf3si_ryu_move06" = "真空波動拳"; "str_sf3si_ryu_move07" = "真升龍拳"; "str_sf3si_ryu_move08" = "電刃波動拳"; "str_sf3si_sean_move01" = "前倒"; "str_sf3si_sean_move02" = "西恩擒抱"; "str_sf3si_sean_move03" = "龍錘"; "str_sf3si_sean_move04" = "龍捲風"; "str_sf3si_sean_move05" = "龍尾腳"; "str_sf3si_sean_move06" = "波動衝擊"; "str_sf3si_sean_move07" = "升龍炮"; "str_sf3si_sean_move08" = "超級龍卷"; "str_sf3si_urien_move01" = "金屬球"; "str_sf3si_urien_move02" = "戰車擒抱"; "str_sf3si_urien_move03" = "暴力膝部墜擊"; "str_sf3si_urien_move04" = "危險頭槌"; "str_sf3si_urien_move05" = "暴君屠殺"; "str_sf3si_urien_move06" = "現世雷電"; "str_sf3si_urien_move07" = "盾反"; "str_sf3si_yang_move01" = "白虎雙掌打"; "str_sf3si_yang_move02" = "假白虎雙掌打"; "str_sf3si_yang_move03" = "前傾轉身"; "str_sf3si_yang_move04" = "螳螂斬"; "str_sf3si_yang_move05" = "穿弓腿"; "str_sf3si_yang_move06" = "雷震魔破拳"; "str_sf3si_yang_move07" = "回身穿弓腿"; "str_sf3si_yang_move08" = "星影圓舞"; "str_sf3si_yun_move01" = "前傾轉身"; "str_sf3si_yun_move02" = "虎撲子"; "str_sf3si_yun_move03" = "假虎撲子"; "str_sf3si_yun_move04" = "絕招步法"; "str_sf3si_yun_move05" = "鐵山靠"; "str_sf3si_yun_move06" = "穿弓腿"; "str_sf3si_yun_move07" = "揚炮"; "str_sf3si_yun_move08" = "槍雷連擊"; "str_sf3si_yun_move09" = "幻影陣"; "str_sf3ts_akuma_move01" = "豪波動拳"; "str_sf3ts_akuma_move02" = "灼熱波動拳"; "str_sf3ts_akuma_move03" = "豪升龍拳"; "str_sf3ts_akuma_move04" = "龍卷斬空腳"; "str_sf3ts_akuma_move05" = "阿修羅閃空"; "str_sf3ts_akuma_move06" = "百鬼襲"; "str_sf3ts_akuma_move07" = "滅殺豪波動"; "str_sf3ts_akuma_move08" = "滅殺豪升龍"; "str_sf3ts_akuma_move09" = "滅殺豪螺旋"; "str_sf3ts_alex_move01" = "倒懸劈"; "str_sf3ts_alex_move02" = "炸彈摔"; "str_sf3ts_alex_move03" = "迴旋炸藥"; "str_sf3ts_alex_move04" = "空膝劈"; "str_sf3ts_alex_move05" = "空踩"; "str_sf3ts_alex_move06" = "斜線肘擊"; "str_sf3ts_alex_move07" = "超級炸彈"; "str_sf3ts_alex_move08" = "迴旋鏢突襲"; "str_sf3ts_alex_move09" = "電擊槍頭槌"; "str_sf3ts_chunli_move01" = "氣功拳"; "str_sf3ts_chunli_move02" = "霸山蹴"; "str_sf3ts_chunli_move03" = "鶴旋蹴"; "str_sf3ts_chunli_move04" = "百裂腳"; "str_sf3ts_chunli_move05" = "氣功掌"; "str_sf3ts_chunli_move06" = "鳳翼扇"; "str_sf3ts_chunli_move07" = "天星亂華"; "str_sf3ts_dudley_move01" = "噴射勾拳"; "str_sf3ts_dudley_move02" = "機槍掃射"; "str_sf3ts_dudley_move03" = "閃避 "; "str_sf3ts_dudley_move04" = "閃避直拳"; "str_sf3ts_dudley_move05" = "閃避上勾拳"; "str_sf3ts_dudley_move06" = "交叉反擊"; "str_sf3ts_dudley_move07" = "短勾拳"; "str_sf3ts_dudley_move08" = "火箭上勾拳"; "str_sf3ts_dudley_move09" = "捲動雷電"; "str_sf3ts_dudley_move10" = "酒鑽錘"; "str_sf3ts_dudley_move11" = "交叉拳"; "str_sf3ts_elena_move01" = "挫傷輪"; "str_sf3ts_elena_move02" = "犀牛角"; "str_sf3ts_elena_move03" = "錘擊碎"; "str_sf3ts_elena_move04" = "旋轉鐮刀"; "str_sf3ts_elena_move05" = "猞猁之尾"; "str_sf3ts_elena_move06" = "旋轉攻擊"; "str_sf3ts_elena_move07" = "勇敢之舞"; "str_sf3ts_elena_move08" = "治癒"; "str_sf3ts_hugo_move01" = "巨掌轟炸"; "str_sf3ts_hugo_move02" = "月面宙反"; "str_sf3ts_hugo_move03" = "碎脊壓倒"; "str_sf3ts_hugo_move04" = "怪獸索套"; "str_sf3ts_hugo_move05" = "終極投技"; "str_sf3ts_hugo_move06" = "碎肉機"; "str_sf3ts_hugo_move07" = "牡蠣破"; "str_sf3ts_hugo_move08" = "兆噸宙反"; "str_sf3ts_hugo_move09" = "巨錘狂暴"; "str_sf3ts_ibuki_move01" = "苦無"; "str_sf3ts_ibuki_move02" = "雷打"; "str_sf3ts_ibuki_move03" = "首裂"; "str_sf3ts_ibuki_move04" = "風斬"; "str_sf3ts_ibuki_move05" = "旋風"; "str_sf3ts_ibuki_move06" = "飛燕"; "str_sf3ts_ibuki_move07" = "地面超越"; "str_sf3ts_ibuki_move08" = "霞驅"; "str_sf3ts_ibuki_move09" = "霞朱雀"; "str_sf3ts_ibuki_move10" = "破甲"; "str_sf3ts_ibuki_move11" = "暗秋雨"; "str_sf3ts_ken_move01" = "波動拳"; "str_sf3ts_ken_move02" = "升龍拳"; "str_sf3ts_ken_move03" = "龍卷旋風腳"; "str_sf3ts_ken_move04" = "空中龍卷旋風腳"; "str_sf3ts_ken_move05" = "升龍破裂"; "str_sf3ts_ken_move06" = "神龍拳"; "str_sf3ts_ken_move07" = "疾風迅雷腳"; "str_sf3ts_makoto_move01" = "疾風"; "str_sf3ts_makoto_move02" = "吹上"; "str_sf3ts_makoto_move03" = "山風"; "str_sf3ts_makoto_move04" = "唐草"; "str_sf3ts_makoto_move05" = "劍"; "str_sf3ts_makoto_move06" = "正中線五段突擊"; "str_sf3ts_makoto_move07" = "暴烈土佐波"; "str_sf3ts_makoto_move08" = "丹田煉氣"; "str_sf3ts_necro_move01" = "電子爆破"; "str_sf3ts_necro_move02" = "龍卷鉤"; "str_sf3ts_necro_move03" = "飛翔毒蛇"; "str_sf3ts_necro_move04" = "蛇之毒牙"; "str_sf3ts_necro_move05" = "眼鏡蛇高升"; "str_sf3ts_necro_move06" = "磁暴"; "str_sf3ts_necro_move07" = "碰撞之舞"; "str_sf3ts_necro_move08" = "電蛇"; "str_sf3ts_oro_move01" = "日輪掌"; "str_sf3ts_oro_move02" = "鬼蜻蜓"; "str_sf3ts_oro_move03" = "仁王力"; "str_sf3ts_oro_move04" = "人柱渡"; "str_sf3ts_oro_move05" = "人柱登"; "str_sf3ts_oro_move06" = "鬼神力"; "str_sf3ts_oro_move07" = "夜行魂"; "str_sf3ts_oro_move08" = "天狗石"; "str_sf3ts_oro_move09" = "鬼神地獄車"; "str_sf3ts_oro_move10" = "人柱旗"; "str_sf3ts_oro_move11" = "鬼神墜"; "str_sf3ts_oro_move12" = "夜行大玉"; "str_sf3ts_oro_move13" = "天狗紊亂石"; "str_sf3ts_q_move01" = "大力頭槌"; "str_sf3ts_q_move02" = "大力腿擊"; "str_sf3ts_q_move03" = "高速彈幕"; "str_sf3ts_q_move04" = "抓取致死力"; "str_sf3ts_q_move05" = "致命連擊攻擊"; "str_sf3ts_q_move06" = "致命雙重組合"; "str_sf3ts_q_move07" = "完全毀滅"; "str_sf3ts_q_move08" = "完全毀滅:啟動"; "str_sf3ts_q_move09" = "完全毀滅:危險"; "str_after_total_destruction" = "完全毀滅之後"; "str_sf3ts_remy_move01" = "美德之光:高"; "str_sf3ts_remy_move02" = "美德之光:低"; "str_sf3ts_remy_move03" = "憤怒閃現"; "str_sf3ts_remy_move04" = "冷藍踢"; "str_sf3ts_remy_move05" = "正義之光"; "str_sf3ts_remy_move06" = "超級憤怒閃現"; "str_sf3ts_remy_move07" = "藍色夜曲"; "str_sf3ts_ryu_move01" = "波動拳"; "str_sf3ts_ryu_move02" = "升龍拳"; "str_sf3ts_ryu_move03" = "龍卷旋風腳"; "str_sf3ts_ryu_move04" = "空中龍卷旋風腳"; "str_sf3ts_ryu_move05" = "上段足刀腳"; "str_sf3ts_ryu_move06" = "真空波動拳"; "str_sf3ts_ryu_move07" = "真升龍拳"; "str_sf3ts_ryu_move08" = "電刃波動拳"; "str_sf3ts_sean_move01" = "前倒"; "str_sf3ts_sean_move02" = "西恩擒抱"; "str_sf3ts_sean_move03" = "龍錘"; "str_sf3ts_sean_move04" = "龍捲風"; "str_sf3ts_sean_move05" = "龍尾腳"; "str_sf3ts_sean_move06" = "波動衝擊"; "str_sf3ts_sean_move07" = "升龍炮"; "str_sf3ts_sean_move08" = "超級龍卷"; "str_sf3ts_twelve_move01" = "N.D.L."; "str_sf3ts_twelve_move02" = "A.X.E."; "str_sf3ts_twelve_move03" = "D.R.A."; "str_sf3ts_twelve_move04" = "X.N.D.L."; "str_sf3ts_twelve_move05" = "X.F.L.A.T."; "str_sf3ts_twelve_move06" = "X.C.O.P.Y."; "str_sf3ts_urien_move01" = "金屬球"; "str_sf3ts_urien_move02" = "戰車擒抱"; "str_sf3ts_urien_move03" = "暴力膝部墜擊"; "str_sf3ts_urien_move04" = "危險頭槌"; "str_sf3ts_urien_move05" = "暴君屠殺"; "str_sf3ts_urien_move06" = "現世雷電"; "str_sf3ts_urien_move07" = "盾反"; "str_sf3ts_yang_move01" = "白虎雙掌打"; "str_sf3ts_yang_move02" = "假白虎雙掌打"; "str_sf3ts_yang_move03" = "前傾轉身"; "str_sf3ts_yang_move04" = "快跑"; "str_sf3ts_yang_move05" = "螳螂斬"; "str_sf3ts_yang_move06" = "穿弓腿"; "str_sf3ts_yang_move07" = "雷震魔破拳"; "str_sf3ts_yang_move08" = "回身穿弓腿"; "str_sf3ts_yang_move09" = "星影圓舞"; "str_sf3ts_yun_move01" = "前傾轉身"; "str_sf3ts_yun_move02" = "虎撲子"; "str_sf3ts_yun_move03" = "假虎撲子"; "str_sf3ts_yun_move04" = "絕招步法"; "str_sf3ts_yun_move05" = "鐵山靠"; "str_sf3ts_yun_move06" = "二翔腳"; "str_sf3ts_yun_move07" = "揚炮"; "str_sf3ts_yun_move08" = "槍雷連擊"; "str_sf3ts_yun_move09" = "幻影陣"; "str_charge" = "(蓄力)"; "str_hold" = "(按住)"; "str_release" = "(然後放開)"; "str_push_rapidly" = "(快速按壓)"; "str_when_close" = "(靠近時)"; "str_in_air" = "(滯空狀態)"; "str_followed_by" = "後續動作"; "str_when_knocked_down" = "(被擊倒時)"; "str_while_jumping" = "(跳躍時)"; "str_while_crouching" = "(下蹲時)"; "str_when_landing" = "(落地時)"; "str_ism" = "風格"; "str_reversal_only" = "(只能反擊)"; "str_near_head" = "(頭部附近)"; "str_near_waist" = "(腰部附近)"; "str_super" = "超級"; "str_super_combo" = "超級連招"; "str_super_art" = "超級必殺"; "str_face_right" = "所有命令預設角色朝右站立"; "str_any_direction" = "(任何方向)"; "str_xav" = "XAV"; "str_xa" = "XA"; "str_a" = "A"; "str_av" = "AV"; "str_v" = "V"; "str_x" = "X"; "str_i" = "I"; "str_ii" = "II"; "str_iii" = "III"; "str_block" = "防禦"; "str_exdhalsim_name" = "EX達爾錫"; "str_exzangief_name" = "EX桑吉爾夫"; "str_sf2hf_vega_move05" = "反斜線"; "str_sfa3_charlie_move06" = "膝蓋火箭炮"; "str_max" = "(最大)"; "str_tap" = "(按下)"; "str_after_first_punch" = "(在第一次或第二次出拳後)"; "str_x1m" = "(x1米)"; "str_x2m" = "(x2米)"; "str_x3m" = "(x3米)"; "str_during_ex" = "(EX中)"; "str_to_cancel" = "(取消)"; "str_x2" = "(X2)"; "str_x5" = "(X5)"; "str_at_level" = "(在關卡2/3)"; "str_for_ex" = "(適用EX)"; "str_for_stronger" = "(適用更強攻擊)"; "str_charge" = "蓄力"; "str_ex_exists" = "存在EX版本"; "str_neutral" = "沒有方向輸入"; "str_trophy_general" = "街頭霸王30週年獎杯組"; "str_achievement_title01" = "找到比賽"; "str_achievement_title02" = "藝術鑒賞家"; "str_achievement_title03" = "街頭戰鬥"; "str_achievement_title04" = "天下鬥士"; "str_achievement_title05" = "真正天王"; "str_achievement_title06" = "活躍宣言"; "str_achievement_title07" = "挑戰所有人"; "str_achievement_title08" = "開始「漩渦」"; "str_achievement_title09" = "試試這個"; "str_achievement_title10" = "隨心所欲"; "str_achievement_title11" = "留下標記"; "str_achievement_title12" = "超級必殺"; "str_achievement_title13" = "製造衝擊"; "str_achievement_title14" = "一擊出局"; "str_achievement_title15" = "細節決定成敗"; "str_achievement_title16" = "街頭霸王30年版"; "str_achievement_title17" = "「帶」出去"; "str_achievement_title18" = "我是藍帶"; "str_achievement_text01" = "完成一場線上比賽。"; "str_achievement_text02" = "在博物館中觀摩一件藝術品。"; "str_achievement_text03" = "打敗街頭霸王"; "str_achievement_text04" = "打敗街頭霸王II:天下鬥士。"; "str_achievement_text05" = "打敗街頭霸王II':四大天王。"; "str_achievement_text06" = "打敗街頭霸王II':戰鬥宣言。"; "str_achievement_text07" = "打敗超級街頭霸王II:新挑戰者。"; "str_achievement_text08" = "打敗超級街頭霸王II漩渦。"; "str_achievement_text09" = "打敗街頭霸王阿爾法:鬥士之夢。"; "str_achievement_text10" = "打敗街頭霸王阿爾法2。"; "str_achievement_text11" = "打敗街頭霸王阿爾法3。"; "str_achievement_text12" = "打敗街頭霸王III:新紀元。"; "str_achievement_text13" = "打敗街頭霸王III:二度衝擊 - 巨型打擊"; "str_achievement_text14" = "打敗街頭霸王III:三度衝擊 - 未來戰鬥。"; "str_achievement_text15" = "在超級街頭霸王II漩渦中找到豪鬼,證明你的價值。"; "str_achievement_text16" = "在一場比賽中贏得30場排位賽。"; "str_achievement_text17" = "通過排位賽贏得第一條腰帶。"; "str_achievement_text18" = "在排位賽中贏得藍帶等級。"; "str_achievement_text19" = "已完成一場線上比賽"; "str_achievement_text20" = "已在博物館中觀摩一件藝術品。"; "str_achievement_text21" = "已在超級街頭霸王II漩渦中找到豪鬼以證明你的價值。"; "str_achievement_text22" = "在一場比賽中贏了30場排位賽。"; "str_achievement_text23" = "已通過排位賽贏得第一條腰帶。"; "str_achievement_text24" = "在排位賽中贏得藍帶等級。"; "str_making_001" = "從街頭霸王II的第一次策劃會到它正式作為街機遊戲發佈的兩年半間,這個遊戲經歷過許多次反復修改。他們甚至曾經一度將整個遊戲作廢,又重新開始!以下圖片來自幾個不同的來源,包括書籍、舊雜誌、開發者訪談以及Capcom的美術資源庫。"; "str_making_002" = "街頭霸王II誕生於1988年10月的一次策劃會議。雖然遊戲的原始版本從未發佈過,但這些來自原始策劃方案的圖片可以讓我們窺見一斑。"; "str_making_003" = "原始版SFII的故事發生在一個無人小島上,這個島嶼被買下用於舉辦一場大型混合武術比賽。這個遊戲包含八位格鬥家和七個關卡。遊戲系統和最終版的SFII在本質上是相同的:玩家選擇一個角色進行一對一戰鬥。"; "str_making_004" = "意外的是,隆和肯並不在這個版本的角色名單中。遊戲有多種戰鬥模式,包括「障礙比賽」、「命運衝突」以及「美女戰野獸」。"; "str_making_005" = "在遊戲中,這個小島以捲動影像的方式展現。七個場景,按順序排列:城市、船舶、瀑布、森林、洞窟、橋樑,最後是懸崖上的寺廟。"; "str_making_006" = "第一個場景:城市。在背景中新增觀眾這個想法從未在原始版的街頭霸王中實現,但可以在這個方案中看到。"; "str_making_007" = "第五個場景:洞穴。比起街頭霸王II的最終版本來說,這個版本顯得平淡而空洞。"; "str_making_008" = "在1988年的方案中,街頭霸王II最初的八位戰士。你可以很容易地看出這個方案對後續的天下鬥士的影響。"; "str_making_009" = "角田正章為了證明空手道是最強武術而參加比賽。他長著一副嚴厲嚇人的面孔,這令他從小學時代就經常被約架。除了通常的空手道招式,他也常常使用一些更加困難的技巧,例如三角跳。特殊動作:大和魂。"; "str_making_010" = "智麗是一位拳術天才,修習的是北派螳螂拳。她將中國武術融入她敏捷的攻擊和獨特的風格之中,一夜成名。智麗加入比賽是為了找到殺死她父親的兇手:元——原作劇情是這樣的!特殊動作:頭髮攻擊。"; "str_making_011" = "戰舞鬥士嘭啵啵的一切資料,包括他的國籍和年齡,都是一個謎。他主要以腿部和腳攻擊,他的招數十分有力,可以輕易穿破一個拳擊手的堅固防禦。不過他的手臂是弱點,如果手臂受到攻擊,他會暫時失去防禦能力。"; "str_making_012" = "美國拳擊手迪克·詹普希是拳擊場和影壇的雙料明星。他加入比賽是為了宣傳他的下一部電影。迪克擁有有力的拳頭和出色的防禦,這是拳擊運動所獨有的,雖然他幾乎沒有什麼腿腳攻擊。特殊動作:神聖繩索風暴。"; "str_making_013" = "雖然塔希爾·邁耶是一位傳統的「強烈風格」職業摔角手,但這位大塊頭的每個動作都是異常有力的一擊。他很難控制,所以你需要時間來掌握他的玩法。特殊動作:不明。"; "str_making_014" = "前美國陸軍特種部隊施爾科·穆勒的智商高達220,這讓他能夠完全洞悉對手的心思。這位格鬥高手,憑藉他閃電般的動作和狂暴的性格,贏得了「殺戮機器」的外號。特殊動作:百裂刀。"; "str_making_015" = "魔法師巨虎使用的是一種叫做「殘像拳」的招式。他可以在半空中二次起跳。特殊動作:火焰吐息。"; "str_making_016" = "阿納貝貝是一位被獅子養大的獸化人。他的管理人和馴養人羅滕柏格用鎖鏈鎖住他。阿納貝貝擅長抓和咬,但是他非常怕火。特殊動作:獸化人攻擊。"; "str_making_017" = "1988年,臭名昭著的晶片短缺事件令遊戲還在開發早期就被終止——生產成本太高。他們轉而開始開發需要更少記憶體的遊戲。這個遊戲,那時叫作街頭霸王89,在發佈之時重新命名叫快打旋風。"; "str_making_018" = "在1989年年末,快打旋風的開發工作告一段落——街頭霸王前作在北美獲得了重大成功,在來自北美的壓力下,真正的街頭霸王II的工作又重新開始。有一些想法是從舊的概念設計中帶過來的,但其他很多都是新思路。"; "str_making_020" = "八個格鬥家和四個首領的熟悉的設計是早就決定的,但他們將會是誰呢?在這個開發的早期階段,許多角色和環境被提出又否決。這是一位設計師的筆記,其中展示了一些未能存留下來的角色。"; "str_making_021" = "拳術師。下面的筆記寫著他正在穿摔角靴。"; "str_making_022" = "一名員警。"; "str_making_023" = "面具男。"; "str_making_024" = "鬥牛士,手持一根套索。在開發早期,格鬥家能夠裝備並使用武器,這就變成一個完全不同的遊戲了!"; "str_making_025" = "與叢林之王對戰。"; "str_making_026" = "忍者。"; "str_making_027" = "骨法術大師。"; "str_making_028" = "在這個早期設計裡,場景本身會有獨特的負面效果,能夠影響一次對戰的最終結果。在這個場景中,玩家在池塘淺水區對戰時會濺出水花。"; "str_making_029" = "這個場景位於日本的蓮華王院本堂,一座12世紀建造的佛寺。那裡著名的千手觀音雕像會不時向玩家投擲物體,如果被砸中會受到傷害。"; "str_making_030" = "在這個場景中,戰鬥在一輛行駛的火車上進行。玩家需要躲避障礙物,還要將風速納入考量。"; "str_making_031" = "當然,一些早期設定保留到了最後,例如肯的設計——必須承認他這時候看起來很像隆。一開始,開發團隊被告知勿把隆放到遊戲裡,但顯然後來有所改變。"; "str_making_032" = "我們再一次見到1988年的原始設定稿中「野孩子」阿納貝貝的概念原畫。這是布蘭卡最原始的版本,有一段時間他都被稱為「漢瑪布蘭卡」。"; "str_making_033" = "這是遊戲中尚未被命名的「中華姑娘」在這個時候的樣子。這幅畫似乎就是1988年的智麗和遊戲最終版本裡的春麗之間所缺少的聯絡。"; "str_making_034" = "隨著時間過去,「中華姑娘」進化成了一位強悍、堅定的國際刑警組織警官。"; "str_making_035" = "桑吉爾夫,或者用那時候的名字,「伏特加·格瓦斯基」 (雖然他的名字在遊戲的最終版本裡從未得到過認真考慮)。他在那個時候的背景故事表明他被禁止進行職業摔角,因為他對自己的對手過於殘忍。"; "str_making_036" = "到了這個階段,這些角色的最終設定開始一點一點明確。我們可以看到維加的緩慢進化,從忍者到忍者鬥牛士再到忍者十字軍,最後到很接近我們現在所知的自負格鬥家。"; "str_making_037" = "另外一些維加的早期速寫。"; "str_making_038" = "蓋爾的早期速寫。他此時已經大半成型。"; "str_making_039" = "邪惡專制者M·拜森的早期版本。"; "str_making_040" = "一旦格鬥家的國籍和性格得到確定,場景的設計就開始了。我們現在看到的是艾德蒙·本田的場景的早期設計。"; "str_making_041" = "達爾錫的場景的早期設計。在遊戲最終版本裡的大象戰車,但是在設定稿中它們的腿是可以移動的。注意達爾錫的設定當時尚未完全確定:這幅圖是為他的早期思路而作,他那時的名字叫「那達塔」。"; "str_making_042" = "巴羅克的拉斯維加斯場景,看起來跟最終版本非常相像。"; "str_making_043" = "桑吉爾夫的場景,「被遺棄的蘇聯工廠」。在這個版本裡,背景裡的標誌寫著「工作!工作!」在最終版本裡改成了「禁止觀看」。"; "str_making_044" = "一張較晚一些的桑吉爾夫的場景圖。最終版本很可能基於這個設計。"; "str_making_045" = "肯的場景的草稿。前景的鎖鏈被移除了,因為它們遮擋了角色。這些東西實際上仍然在遊戲裡,但你永遠無法看到:它們被移到了水的後面,對於玩家來說是不可見的。"; "str_making_046" = "為了讓動畫師有足夠的時間完成工作,八位格鬥家的最終設定——雖然他們並不需要名字和背景故事——在這一階段就已經交給了他們。下面的圖片是最終版本的角色設定表,包括美術設計以及名字和資料。"; "str_making_047" = "「隆。攻擊力:3.防禦力:3.耐力:3.速度:3.應該是標準型的可選遊戲角色。」"; "str_making_048" = "「肯。攻擊力:3.防禦力:3.耐力:3.速度:3.應當和隆擁有完全相同的能力,這樣想要平等對戰的玩家就可以選擇他。」"; "str_making_049" = "「相撲手。攻擊力:4.防禦力:4.耐力:3.速度:2.應當看起來特別日本味兒,以便海外玩家領會。」"; "str_making_050" = "「中華姑娘。攻擊力:3。防禦力:3。耐力:3。速度:5。一個進攻性較弱、但具有壓倒性速度的角色。」"; "str_making_051" = "「獸化人。攻擊力:4.防禦力:3.耐力:3.速度:4.具有野獸般的感官。優勢在於速度以及與其相配的力量。」"; "str_making_052" = "「伏特加·格瓦斯基。攻擊力:5.防禦力:4.耐力:4.速度:2.應當是個依仗殘忍力量的角色。」"; "str_making_053" = "「蓋爾少校。攻擊力:3.防禦力:3.耐力:3.速度:3.作為給美國玩家使用的標準角色而設計。」"; "str_making_054" = "「印第安人。攻擊力:2.防禦力:4.耐力:3.速度:1.應當是一個奇怪的擁有各種技巧的角色。」"; "str_making_055" = "當角色的設定塵埃落定,遊戲本身的設計工作就開始了。不同場景、結局和其他方面的細節此刻匯聚在一起,形成了街頭霸王II的藍圖。接下來就是如何完全實現這張藍圖了。"; "str_making_056" = "角色的性格和戰鬥方式固定下來之後,動畫師就可以開始初步策劃他們應該如何動作了。即便在這種簡單的形式下,也明顯能夠看出桑吉爾夫的職業摔角動作。"; "str_making_057" = "M·拜森的動作概念圖。"; "str_making_058" = "升龍拳和波動拳的設計草稿,肯和隆都使用這兩個技能。在座標紙上作畫能夠讓美術設計師們確定每一時幅動畫在螢幕上需要用到多少圖元。"; "str_making_059" = "利用這些草稿,動畫師會在紙上畫出詳細的動畫時幅,經過掃描之後作為基礎創作遊戲中的圖元圖片。"; "str_making_060" = "你可以清楚看到升龍拳的動畫循環,從草稿到最終版本。子圖形忠實地還原了掃描的畫稿,雖然某些最終微調令最後的動畫更加動感。"; "str_making_061" = "蓋爾的音速爆擊。"; "str_making_062" = "春麗的前跳動畫。這些時幅中的一張被從最終版本的遊戲裡剪了下來以節省儲存空間,你能找到是哪張嗎?"; "str_making_063" = "桑吉爾夫的擊敗動畫。"; "str_making_064" = "難得一見的街頭霸王II標識早期概念圖。現在的我們很難想像這個遊戲的名字裡帶著個「2」而不是羅馬數字。"; "str_making_065" = "演示版遊戲的動畫速寫。"; "str_making_066" = "這是蓋爾結局的一張簡單速寫。你可以看到這和遊戲最終版本裡的結局很接近了。"; "str_making_067" = "春麗為她的父親報仇雪恨,回到了「年輕單身女孩」的生活。"; "str_making_068" = "這張桑吉爾夫結局的設計圖裡畫的是一招抱摔嗎?"; "str_making_069" = "和子圖形動畫一樣,這些速寫更加細緻的版本都是畫在座標紙上的,然後掃描進電腦,以便圖元美術師們工作。"; "str_making_070" = "隆和達爾錫的結局。為了節省儲存空間,達爾錫的頭巾被刪去了——到了這個階段,剩下的可用空間已經不多了!"; "str_making_071" = "結局動畫很像是在製作後期才加進遊戲裡的。"; "str_making_018a" = "就在這時,一款8位家庭遊戲卡帶「街頭霸王II」帶著人們從未見過的奇特標誌,橫空出世。它曾在1989年進行過一陣短暫的宣傳,然後就杳無音訊了。開發團隊也是在那時決定推出家庭版嗎?"; "str_making_072" = "最終,在首次提案會舉行將近兩年半之後,街頭霸王II於1991年4月出現在了街機上。此後許多年過去了,但從許多方面來說,打造了街頭霸王II基礎的初始思路從未改變。"; "str_tl_001" = "街頭霸王開始開發。"; "str_tl_002" = "街頭霸王在街機上發佈。"; "str_tl_003" = "街頭霸王公佈卡帶版本。"; "str_tl_004" = "未曾完成的街頭霸王II的原型版本的計劃書。"; "str_tl_005" = "街頭快打(街頭霸王的CD-ROM版)發佈。"; "str_tl_006" = "快打旋風的原型版,「街頭霸王'89」在街機遊戲展中展出。"; "str_tl_007" = "街頭霸王(家用電腦版)發佈。"; "str_tl_008" = "快打旋風(前街頭霸王'89)發佈。"; "str_tl_009" = "真正的街頭霸王II的開發工作開始了。"; "str_tl_010" = "街頭霸王II公佈家用機版。"; "str_tl_011" = "天下鬥士的誕生。"; "str_tl_012" = "街頭霸王2010:快打旋風公佈家用卡帶版。"; "str_tl_013" = "街頭霸王II的最終微調。"; "str_tl_014" = "街頭霸王II公佈!開始遊戲測試。"; "str_tl_015" = "街頭霸王II:天下鬥士製作完畢,出版發佈。"; "str_tl_016" = "街頭霸王II的角色介紹出現在一本日本雜誌上。"; "str_tl_017" = "耶誕節期間熱賣的街頭霸王II商品。"; "str_tl_018" = "街頭霸王II':四大天王第一次在街機遊戲展會中展出。"; "str_tl_019" = "街頭霸王II':四大天王發佈。"; "str_tl_020" = "街頭霸王II發佈16位家用卡帶版。"; "str_tl_021" = "天下鬥士開了角色客串其他Capcom遊戲的先例。"; "str_tl_022" = "隆在威虎戰機:雷暴行動中客串。"; "str_tl_023" = "街頭霸王原聲音樂集和美術設定集發佈。"; "str_tl_024" = "街頭霸王紀念特輯讓我們能夠一窺天下鬥士的生活。"; "str_tl_025" = "街頭霸王II':戰鬥宣言發佈。"; "str_tl_026" = "春麗在龍戰士中客串。"; "str_tl_027" = "春麗在快打旋風2的背景中出現。"; "str_tl_028" = "春麗在週末之夜:摔跤霸王中出場。"; "str_tl_029" = "新挑戰者的誕生。"; "str_tl_030" = "超級街頭霸王II:新挑戰者發佈。"; "str_tl_031" = "超級街頭霸王II:戰鬥大賽發佈。"; "str_tl_032" = "洛克人使用波動拳。"; "str_tl_033" = "巴羅克、艾德蒙·本田和桑吉爾夫加入毀滅拳擊場:摔跤霸王2。"; "str_tl_034" = "Capcom的美術師對SSF2後續發展的想像。"; "str_tl_035" = "超級街頭霸王II:漩渦發佈。"; "str_tl_036" = "拳聖土龍:街頭霸王II發佈。"; "str_tl_037" = "街頭霸王II:動畫電影首映。"; "str_tl_038" = "洛克人使用升龍拳。"; "str_tl_039" = "街頭霸王好萊塢電影版首映。"; "str_tl_040" = "街頭霸王阿爾法開始開發。"; "str_tl_041" = "街頭霸王II V(動畫系列劇)在日本電視臺首播。"; "str_tl_042" = "街頭霸王:大電影(街機版)發佈。"; "str_tl_043" = "街頭霸王阿爾法:鬥士之夢發佈。"; "str_tl_044" = "街頭霸王:大電影發佈。"; "str_tl_045" = "街頭霸王動畫版在北美首播。"; "str_tl_046" = "街頭霸王阿爾法2開始製作。"; "str_tl_047" = "街頭霸王II大電影(家用機版本)發佈。"; "str_tl_048" = "快打旋風3發佈。"; "str_tl_049" = "街頭霸王阿爾法(家用版)發佈。"; "str_tl_050" = "街頭霸王阿爾法2在街機遊戲展上初次展示。"; "str_tl_051" = "街頭霸王阿爾法2發佈。"; "str_tl_052" = "超級解謎霸王II:漩渦發佈。"; "str_tl_053" = "街頭霸王零2阿爾法發佈。"; "str_tl_054" = "街頭霸王阿爾法2(家用版)發佈。"; "str_tl_055" = "街頭霸王EX發佈。"; "str_tl_056" = "街頭霸王III:新紀元發佈。"; "str_tl_057" = "街頭霸王III全記錄發佈。"; "str_tl_058" = "街頭霸王EX擴展版發佈。"; "str_tl_059" = "街頭霸王EX擴展版阿爾法發佈。"; "str_tl_060" = "超級寶石霸王迷你版發佈。"; "str_tl_061" = "春麗和櫻在龍戰士III中客串。"; "str_tl_062" = "街頭霸王合集發佈。"; "str_tl_063" = "街頭霸王III:二度衝擊 - 巨型打擊發佈。"; "str_tl_064" = "私立正義學園:命運聯盟發佈。"; "str_tl_065" = "街頭霸王EX 2發佈。"; "str_tl_066" = "街頭霸王阿爾法3發佈。"; "str_tl_067" = "街頭霸王合集第二輯發佈。"; "str_tl_068" = "街頭霸王零2'版發佈。"; "str_tl_069" = "街頭霸王阿爾法3(家用版)發佈。"; "str_tl_070" = "街頭霸王III:三度衝擊發佈。"; "str_tl_071" = "街頭霸王EX 2擴展版發佈。"; "str_tl_072" = "快打旋風:復仇發佈。"; "str_tl_073" = "街頭霸王阿爾法3:最強者隆道館發佈。"; "str_tl_074" = "街頭霸王:雙重衝擊發佈。"; "str_tl_075" = "街頭霸王EX 3發佈。"; "str_tl_076" = "快打旋風:復仇發佈。"; "str_tl_077" = "街頭霸王阿爾法:動畫版發佈。"; "str_tl_078" = "街頭霸王II:三度衝擊(家用版)發佈。"; "str_tl_079" = "嘉米和查理成為神槍機兵的可用角色。"; "str_tl_080" = "超級街頭霸王II X(連線對戰版)發佈。"; "str_tl_081" = "街頭霸王阿爾法3:升級發佈。"; "str_tl_082" = "街頭霸王阿爾法3:升級(便攜版)發佈。"; "str_tl_083" = "街頭霸王零3:最強道館(連線對戰版)發佈。"; "str_tl_084" = "彩虹•美華在空想大冒險X3中客串出場。"; "str_tl_085" = "超級街頭霸王II:漩渦重製版發佈。"; "str_tl_086" = "超級解謎霸王II(便攜版)發佈。"; "str_tl_086a" = "第一款街頭霸王衍生的手機遊戲——隆的手刀發佈。"; "str_tl_086b" = "西恩的籃球發佈。"; "str_tl_086c" = "街頭霸王阿爾法:速戰速決發佈。"; "str_tl_087" = "在北美長期連載的街頭霸王漫畫版首次發佈。"; "str_tl_088" = "終極街頭霸王II:週年紀念版發佈。"; "str_l_089" = "街頭霸王年合集發佈。"; "str_gl_089a" = "str_gl_089a"; "str_tl_090" = "Capcom大亂鬥發佈。"; "str_tl_091" = "老虎機7:激鬥!街頭霸王II發佈。"; "str_tl_092" = "街頭霸王阿爾法:世代(動畫電影)發佈。"; "str_tl_093" = "街頭霸王阿爾法3:最強版發佈。"; "str_tl_094" = "嘉米在快打旋風:適者生存中客串。"; "str_tl_095" = "街頭霸王阿爾法精選發佈。"; "str_tl_096" = "超級解謎霸王II:漩渦高清重製版發佈。"; "str_tl_097" = "線上街頭霸王:滑鼠世代發佈。"; "str_tl_098" = "街頭霸王IV街機版發佈。"; "str_tl_099" = "彈珠遊戲春麗出國記發佈。"; "str_tl_100" = "超級街頭霸王II漩渦:高清重製版發佈。"; "str_tl_101" = "街頭霸王IV在家用機上發佈。"; "str_tl_102" = "街頭霸王:春麗傳在劇場上映。"; "str_tl_103" = "布蘭卡在羊群!中客串登場。"; "str_tl_104" = "街頭霸王IV在移動裝置上首發。"; "str_tl_105" = "超級街頭霸王IV發佈。"; "str_tl_106" = "超級街頭霸王IV:街機版發佈。"; "str_tl_107" = "超級街頭霸王IV:3D版(便攜版)發佈。"; "str_tl_108" = "街頭霸王IV伏特:戰鬥協議移動版發佈。"; "str_tl_109" = "M·拜森在迷惑館:隨音而行中客串。"; "str_tl_110" = "街頭霸王III三度衝擊:線上版發佈。"; "str_tl_111" = "街頭霸王IV高清版在移動裝置上首發。"; "str_tl_112" = "街頭霸王25週年紀念收藏版發佈。"; "str_tl_113" = "街頭霸王XCapcom大亂鬥在移動裝置上首發。"; "str_tl_114" = "街頭霸王X洛克人發佈。"; "str_tl_116" = "超級街頭霸王IV彈珠版發佈。"; "str_tl_117" = "究極街頭霸王IV發佈。"; "str_tl_118" = "街頭霸王IV:競技場在移動裝置上首發。"; "str_tl_119" = "街頭霸王:聯合戰鬥在移動裝置上首發。"; "str_tl_120" = "街頭霸王:解謎魂在移動裝置上初次發佈。"; "str_tl_121" = "日本相撲杯 ~ 橫綱對街霸~ 發佈。"; "str_tl_122" = "街頭霸王V發佈。"; "str_tl_123" = "超級街頭霸王IV:老虎機版發佈。"; "str_tl_124" = "究極街頭霸王II:最後的挑戰者發佈。"; "str_tl_125" = "街頭霸王三十週年合集發佈。"; "str_tl_long_001" = "從第一代街頭霸王遊戲開始,Capcom就渴望打造一款時下最複雜的對戰遊戲。這些未公佈文件展示了一些早期的遊戲設計。"; "str_tl_long_002" = "街頭霸王最初在街機上推出時有兩個版本。最開始,玩家實際需要猛烈捶打街機上的觸壓鍵,後來Capcom才改為系列之初的六鍵操作模式。"; "str_tl_long_003" = "據說街頭霸王還有一個8位卡帶版,但從未面對玩家發佈。只剩下這些非常珍貴的螢幕擷取畫面。它還存在嗎?"; "str_tl_long_004" = "公司開始了對街頭霸王II的策劃,可惜無疾而終。這個版本包含了場景創意和更多角色專有技能。(檢視「街頭霸王II的誕生」瞭解更多)"; "str_tl_long_005" = "街頭霸王是最初面世的一批CD家用機遊戲之一。除此處展示的美術包外,遊戲擁有動聽的CD配音。"; "str_tl_long_006" = "隨後發佈的是快打旋風——這款遊戲最初也計劃沿用街頭霸王的名字,但在最終發佈前進行了變更。這裡展示的是一部分促銷材料。"; "str_tl_long_007" = "街頭霸王的客戶群體是不同版本的家用電腦。這是其中一位的遊戲美術!"; "str_tl_long_008" = "快打旋風則主攻街機市場,並隨即打響了名號。快打旋風和街頭霸王共用一個世界設定,其中的角色都將成為本系列作中的一部分。"; "str_tl_long_009" = "接下來,我們最喜歡的那款街頭霸王II該登場了!"; "str_tl_long_010" = "Capcom也打算開發街頭霸王II的8位家用機版本嗎?公司曾在一次展覽上宣佈過這一訊息,然後再也沒有下文了。"; "str_tl_long_011" = "隨著街頭霸王II開發的推進,那些廣為人知且備受喜愛的角色也初具雛形。"; "str_tl_long_012" = "街頭霸王2010:快打旋風,一款未來派動作遊戲平台,發佈了8位家用機版。主要角色凱文(Kevin),在發佈歐美版時被重新命名為肯(Ken),並加上了「快打旋風」副標題。日式遊戲美術。"; "str_tl_long_013" = "街頭霸王II進入了研發後期。開始對遊戲的每一個細節進行雕琢。(檢視「街頭霸王II的誕生」瞭解更多!)"; "str_tl_long_014" = "街頭霸王II最終發佈了!在街機遊戲廳的實裝測試中,Capcom調查了玩家對遊戲的反應,瞭解了需要平衡和改進的地方。他們向參與測試的當地玩家展示了其中一些原始設計。"; "str_tl_long_015" = "街頭霸王II:天下鬥士街機版發佈。這款遊戲及其後的續篇將成為風靡全世界的最暢銷格鬥遊戲。"; "str_tl_long_016" = "街頭霸王II的角色在一本著名的日本街機遊戲雜誌上放出了全新設計圖,更是推波助瀾。"; "str_tl_long_017" = "街頭霸王II一路暢銷,風頭正旺——這只是在美國推出的產品之一。"; "str_tl_long_018" = "街頭霸王II的第一次大版本更新叫作街頭霸王II':四大天王,首次出現在一場街機遊戲/娛樂展上。街機遊戲買家和營運商將在展會上確定未來需要預訂或銷售的新遊戲。"; "str_tl_long_019" = "街頭霸王II:四大天王發佈!除了其他改進外,四大天王終於允許玩家們使用boss角色了!新的宣傳影像表明了這一點。"; "str_tl_long_020" = "在萬眾期待下,街頭霸王II終於發佈了家用機版。這款遊戲一經推出便長盛不衰,狂售630萬份。這些宣傳畫均與該版遊戲有關。"; "str_tl_long_021" = "街機問答遊戲,問答大冒險:Capcom世界2發佈,來自街頭霸王和快打旋風系列的角色紛紛登場。這也開啟了我們的街霸角色開始頻繁在其他Capcom遊戲中客串出場的先河。"; "str_tl_long_022" = "豎版卷軸射擊遊戲威虎戰機:雷暴行動街機版發佈。如果你擊中一棵特定的樹,會跳出一個小小的隆,施展一套升龍拳。你還可以透過擊中他獲得額外點數!"; "str_tl_long_023" = "街頭霸王II原聲音樂集和美術設定集在日本發佈。這一總設定集和原聲音樂集讓粉絲們得以一窺街頭霸王未發佈的圖片,瞭解遊戲製作的幕後小知識。"; "str_tl_long_024" = "這張獨一無二的圖片只收錄在街頭霸王II完整美術設定集中,展現了遊戲人物在遊戲結局後的生活。"; "str_tl_long_025" = "街頭霸王II':戰鬥宣言街機版發佈。這款遊戲的遊戲速度更快,對一些角色作出了平衡,並提供了新的配色。推出了更多宣傳畫面對粉絲宣傳。"; "str_tl_long_026" = "如果遵循特定的操作指示,你還能看到春麗在龍戰士(Capcom自成一派的開創性RPG)中客串時的形象。"; "str_tl_long_027" = "快打旋風2是專為家用機推出的版本。春麗在香港場景的背景中享受美食!"; "str_tl_long_028" = "週末之夜:摔跤霸王街機版發佈,快打旋風中的麥克·哈格作為可選人物登場。你可以看到這個世界的摔跤迷春麗坐在第一排觀戰。"; "str_tl_long_029" = "自原版遊戲推出以來,四名新的天下鬥士首次加入了超級街頭霸王II:新挑戰者的陣容中。這些角色和介紹動畫研究將影響最終的遊戲成品。"; "str_tl_long_030" = "超級街頭霸王II:新挑戰者街機版發佈。這是第一款在Capcom新CP系統II主機板上執行的遊戲。"; "str_tl_long_031" = "比武大會版允許最多八名玩家透過當地網路競賽在多台機器上遊戲,宣傳畫上展示的正是這一幕。"; "str_tl_long_032" = "洛克人X發佈。X可解鎖波動拳動作,儘管要獲得這個技能可不容易……"; "str_tl_long_033" = "毀滅拳擊場:摔跤霸王2街機版,作為週末之夜:摔跤霸王的續作推出。春麗肯定是跟大家介紹了這場摔跤比賽,現在你可以在不同城市的看臺上找到艾德蒙·本田、巴羅克和桑吉爾夫了。"; "str_tl_long_034" = "為宣傳新遊戲,公司再次要求Capcom的美術師們畫出遊戲角色在結局後的生活。這些圖片將被掃描並插入到超級街頭霸王II漩渦的結局中!"; "str_tl_long_035" = "除了超級連招和空中連招系統外,超級街頭霸王II漩渦還在可選角色輪盤中加入了神秘的豪鬼。毫無疑問,這是多年來統治力最強的一版街頭霸王II。"; "str_tl_long_036" = "「打拜森」街機遊戲拳聖土龍:街頭霸王II在日本發佈。玩家1使用隆,玩家2使用春麗,必須(是的!)使用木槌敲打從洞裡冒出來的M·拜森娃娃,同時在螢幕上方進行街頭霸王II動作遊戲。"; "str_tl_long_037" = "街頭霸王II:動畫電影發佈。電影大獲成功,啟發了其後的漫畫版和另一款電子遊戲。"; "str_tl_long_038" = "洛克人X2發佈。 X擴展了他的操作,現在也可解鎖升龍拳了。"; "str_tl_long_039" = "街頭霸王好萊塢大電影發佈。這是M·拜森的飾演者Raul Julia生前主演的最後一部電影。"; "str_tl_long_040" = "街頭霸王系列新作,時間線位於街頭霸王和街頭霸王II之間的街頭霸王阿爾法,正在緊鑼密鼓地研究之中。 "; "str_tl_long_041" = "在動畫電影大獲成功之後,日本TV動畫系列街頭霸王II V開始放送。該動畫總共29集,同時也有漫畫版。"; "str_tl_long_042" = "街頭霸王:大電影(遊戲)街機版發佈。遊戲採用了數位化演員,特色包括「打斷動作」和「防反動作」。"; "str_tl_long_043" = "街頭霸王阿爾法:鬥士之夢街機版發佈,與前作視覺風格大不相同。"; "str_tl_long_044" = "街頭霸王:大電影(遊戲)32位家用機版發佈。這一版本和街機版大相徑庭,其核心玩法更類似於超級街頭霸王II:漩渦。"; "str_tl_long_045" = "美版動畫街頭霸王開始在電視臺放送。總共26集。"; "str_tl_long_046" = "街頭霸王阿爾法的續作正在醞釀當中!這款續作將為阿爾法系列引入新的系統和角色。對新角色的預作草圖協助建立了他們的最終形象。"; "str_tl_long_047" = "街頭霸王II大電影發佈了32位家用機版。這款遊戲繼承了SFII電影版的連續動畫鏡頭,也擁有原版特色的戰鬥場景,更有一名機器人嘗試收集全世界最優秀的戰士們的資料。本系列的共同主題!"; "str_tl_long_048" = "快打旋風3家用機版發佈。已經在街頭霸王阿爾法中出現過的凱重返遊戲。 "; "str_tl_long_049" = "街頭霸王阿爾法:鬥士之夢家用機版發佈。這是首個內置了訓練模式的街頭霸王家用機版。"; "str_tl_long_050" = "街頭霸王阿爾法2首次在日本最大街機展上露面,同時獲得了來自潛在投資者的反饋。"; "str_tl_long_051" = "街頭霸王阿爾法2街機版發佈。這款遊戲將最終改寫首版街頭霸王阿爾法的劇情。宣傳畫上展示了新的角色和其他稀奇古怪的東西。"; "str_tl_long_052" = "解謎對戰遊戲超級解謎霸王II漩渦街機版發佈,會有幾個Q版街頭霸王人物表演他們的招牌動作。"; "str_tl_long_053" = "街頭霸王零2阿爾法是僅在日本發佈的阿爾法2街機版。該版本加入了歐美版中的新角色和錯誤修正。"; "str_tl_long_054" = "在街頭霸王阿爾法2的家用機版本中,真·豪鬼首次成為可選角色。這款遊戲以32位家用機光碟和16位家用機卡帶的方式發佈。"; "str_tl_long_055" = "首款完全多邊形街頭霸王遊戲,街頭霸王EX街機版發佈,更有大量精彩宣傳畫。"; "str_tl_long_056" = "街頭霸王III:新紀元街機版發佈。多虧了Capcom新CP系統III的優秀效能,相比前作,本作的角色動畫要流暢多了。就連成品的美術和宣傳畫風格都大不相同。"; "str_tl_long_057" = "美術攻略集《街頭霸王III全記錄》發佈,粉絲得以一窺遊戲的幕後製作花絮。"; "str_tl_long_058" = "升級後的街頭霸王EX加強版的街機版發佈。這一版本加入了新角色。"; "str_tl_long_059" = "32位家用機版SFEX發佈,名為街頭霸王EX擴展版阿爾法,同時新增了一道隱藏獎勵關卡。"; "str_tl_long_060" = "專為兒童推出的街頭霸王遊戲,超級寶石霸王迷你版的街機版推出,使用與超級解謎霸王II漩渦中相同的Q版人物設計。這是首款女性角色多於男性角色的街頭霸王遊戲。"; "str_tl_long_061" = "龍戰士III發佈。櫻和春麗都在這款32位RPG遊戲中客串出場。"; "str_tl_long_062" = "街頭霸王家用機版合集發佈,這也是之前日本限定版街頭霸王零2阿爾法首次在歐美發佈。"; "str_tl_long_063" = "街頭霸王III:二度衝擊 - 巨型打擊街機版發佈。來自快打旋風的雨果首次在街頭霸王中登場,同時出場的還有新角色尤裡安。豪鬼也再度回歸本系列。"; "str_tl_long_064" = "多邊形打鬥遊戲私立正義學園:命運聯盟街機版發佈,櫻是其中的可選角色。該遊戲場景設定在校園內,通常是操控學生和教師進行打鬥。家用機卡帶附加了許多小遊戲。"; "str_tl_long_065" = "3D打鬥遊戲街頭霸王EX2街機版發佈。"; "str_tl_long_066" = "街頭霸王阿爾法3街機版發佈,增添了幾名新角色,包括來自快打旋風的科迪。同時放出大量全新宣傳畫。"; "str_tl_long_067" = "街頭霸王家用機合集第二輯發佈。這是街頭霸王II各版本合集。"; "str_tl_long_068" = "單機版街頭霸王零2'(即街頭霸王零2阿爾法)在日本發佈。這一版本在歐美被稱為街頭霸王阿爾法II黃金,收錄在歐美的街頭霸王合集中。"; "str_tl_long_069" = "街頭霸王阿爾法3家用機版發佈,僅此一版即斬獲百萬份銷量。本作放出了全新封面和宣傳畫。"; "str_tl_long_070" = "街頭霸王III:三度衝擊街機版發佈。春麗歸來!總共有三種不同的街機版本,均對錯誤進行了修復。本作宣傳的畫面細節更精緻了。"; "str_tl_long_071" = "街頭霸王EX2 Plus發佈。在這一街頭霸王EX2的街機版更新中,沙加特首次在多邊形遊戲中登場。"; "str_tl_long_072" = "由美國開發的快打旋風衍生格鬥遊戲快打旋風:復仇街機版發佈。雨果、科迪、凱和蘇杜姆均為可選角色。稍後的家用機版本使用4MB RAM擴展包囊括了一切動作。"; "str_tl_long_073" = "這款街頭霸王阿爾法3的家用機載體提供線上高分分享,但不可進行線上對戰。最強道館模式允許玩家選擇一名較弱的鬥士與兩名更強的對手較量。"; "str_tl_long_074" = "街頭霸王III:雙重衝擊,街頭霸王III頭兩款遊戲整合版的家用機版發佈。這是玩家第一次可在遊戲中使用吉魯(任意遊戲均可)和真·豪鬼(僅可在二次衝擊中使用)。"; "str_tl_long_075" = "街頭霸王EX3為家用機獨享版。"; "str_tl_long_076" = "快打旋風復仇使用4MB RAM擴展包發佈了家用機版。"; "str_tl_long_077" = "街頭霸王阿爾法:動畫版OVA面對家庭錄影市場發佈,進一步開拓了阿爾法世界。"; "str_tl_long_078" = "街頭霸王III:三度衝擊家用版發佈,其新增功能與雙重衝擊相同。本作放出了新的宣傳畫。"; "str_tl_long_079" = "以嘉米和查理·納什為主角的全方位射擊遊戲神槍機兵街機版發佈。"; "str_tl_long_080" = "超級街頭霸王II X(連線對戰版)家用機版發佈。這是首個實現了線上連線對戰的街頭霸王遊戲。"; "str_tl_long_081" = "原版遊戲的日本限定升級包街頭霸王阿爾法3:升級街機版發佈。除了其他改變外,此版本中還加入了來自家用機版的角色。在稍後的攜帶掌機版中,陽、伊格爾(來自初版街頭霸王!)和真希(來自快打旋風2)加入可選角色。"; "str_tl_long_082" = "街頭霸王阿爾法3:升級的便攜版發佈。伊格爾(來自初版街頭霸王!)和真希(來自快打旋風2)加入可選角色輪盤。"; "str_tl_long_083" = "真正的SFA3線上對戰家用機版本在日本發佈,名為街頭霸王零3:最強道館(連線對戰版)。其中加入了線上對戰模式,且僅可透過郵寄方式訂購。"; "str_tl_long_084" = "日本限定版冒險遊戲空想大冒險X3家用版發佈,彩虹•美華客串出場。"; "str_tl_long_085" = "超級街頭霸王II:漩渦重製版的16位掌機版發佈,含新角色插圖和戰鬥勝利畫面。"; "str_tl_long_086" = "超級解謎八王II的16位掌機版發佈。"; "str_tl_long_086a" = "日本限定版收集遊戲隆的手刀(隆的碎磚)發佈。在這款小遊戲中,來自阿爾法系列的隆將擊碎從四面八方朝他襲來的日本屋頂磚。錯過三次即遊戲結束。"; "str_tl_long_086b" = "西恩的籃球功能手機版發佈。在這個投籃得分小遊戲中,來自街頭霸王III的西恩必須尋找正確的角度投籃,難度逐步提升。如果未能獲得該關卡的規定分數,遊戲結束!"; "str_tl_long_086c" = "街頭霸王阿爾法:速戰速決的功能手機版發佈。這是目前為止最先進的移動版街頭霸王遊戲,玩家將跟隨隆打敗一系列對手不斷前進。總體而言這是一款考驗即時反應的遊戲——在正確的時間按下正確的手機鍵,隆就會發起進攻。沒打中,他就會受到攻擊。三盤兩勝制!"; "str_tl_long_087" = "街頭霸王新系列漫畫在美國開啟連載,至今已超過64期,含三本圖文小說和兩個短篇故事。"; "str_tl_long_088" = "終極街頭霸王II:週年紀念版家用機版發佈。此版本允許玩家選擇任何SFII版的喜愛角色進行遊戲。"; "str_tl_long_089" = "街頭霸王週年合集發佈。內含終極街頭霸王II和街頭霸王III:三度衝擊的二合一家用機版。"; "str_tl_long_090" = "包含SFII、SFIII和SFA等多個Capcom格鬥遊戲系列角色的Capcom大亂鬥街機版發佈。"; "str_tl_long_091" = "內含街頭霸王II角色的家用老虎機遊戲,老虎機7:激鬥!發佈。街頭霸王II。"; "str_tl_long_092" = "街頭霸王阿爾法:世代(動畫電影)發佈。儘管是由日本製作的,但其針對的卻是歐美市場。"; "str_tl_long_093" = "這一攜帶版街頭霸王阿爾法3涵蓋了過去載體上的一切內容,此版本還推出了新角色作畫。"; "str_tl_long_094" = "快打旋風:適者生存,美國開發的格鬥遊戲,推出了家用機版本。嘉米在其中作為地下角鬥士露面,還有許多其他街頭霸王角色包括沙加特、尼克羅和春麗作為裝飾海報出現在遊戲中。"; "str_tl_long_095" = "街頭霸王阿爾法精選的家用版發佈。這一版本包括三個阿爾法街機遊戲,附帶重設版的阿爾法2黃金,以及超級寶石霸王迷你版。角色和宣傳畫的風格大不相同。"; "str_tl_long_096" = "超級解謎霸王II:漩渦高清重製版發佈。這款家用機版本的超級解謎霸王II漩渦加入了高清影像。"; "str_tl_long_097" = "PC線上格鬥遊戲,街頭霸王Online:滑鼠世代發佈。這款多邊形遊戲使用滑鼠完成所有遊戲內操作。私立正義學園中也有兩名角色加入了可用角色輪盤中,密切了兩個遊戲時空之間的聯繫。"; "str_tl_long_098" = "街頭霸王IV街機版發佈,預告著格鬥遊戲的強勢歸來。"; "str_tl_long_098a" = "在這款日本限定的彈珠遊戲中,你能看到3D版的春麗走來走去。"; "str_tl_long_100" = "超級街頭霸王II漩渦:高清重製版,重新製作了SSFIIT並發佈了家用機版。"; "str_tl_long_101" = "家庭版街頭霸王IV發佈,增添了新角色和線上遊戲。"; "str_tl_long_102" = "真人動作電影街頭霸王:春麗傳發佈。此電影的家庭版標誌著面對歐美觀眾的動畫電影街頭霸王阿爾法:世代首次在日本發佈。這是作為額外獎勵以光碟形式發售。"; "str_tl_long_103" = "休閒策略遊戲羊群!發佈,布蘭卡在其中客串登場。"; "str_tl_long_104" = "街頭霸王IV在移動裝置上發佈,簡化了連招系統。初登場角色只有8名,但會隨著時間的增加逐漸新增免費角色。可透過藍芽實現多玩家對戰。"; "str_tl_long_105" = "超級街頭霸王IV的家用機版先於街機版發佈,擁有更多角色、更多線上模式、更多新意!"; "str_tl_long_106" = "SSFIV街機版發佈,可選角色輪盤新增了陰陽及其他角色。這一版本隨後也發佈了家用機版。"; "str_tl_long_107" = "SSFIV掌機版發佈,含全新3D模型和特色功能。"; "str_tl_long_108" = "SFIV推出新的移動版,真正實現聯網對戰。"; "str_tl_long_109" = "在掌機版「聲音大冒險」解謎遊戲迷惑館:隨音而行中,玩家可在獎勵章節中看到隆和M·拜森的對決。"; "str_tl_long_110" = "街頭霸王III三度衝擊在更進階的平台上發佈了首個線上版本,新增了視覺過濾和可選混響原聲。"; "str_tl_long_111" = "街頭霸王IV高清版移動裝置特別版終於發佈,解除了先前的特殊裝置限制,但僅在日本發佈。"; "str_tl_long_112" = "街頭霸王超級大禮包發佈——內含四款遊戲,兩張電影碟片、數張原聲集以及隆的腰帶複刻版等周邊。"; "str_tl_long_113" = "移動版卡片RPG街頭霸王XCapcom大亂鬥在移動裝置上發佈。該遊戲內含超過500名來自Capcom世界的角色,其中許多來自街頭霸王系列。於2013年4月停止營運。"; "str_tl_long_114" = "這個跨界對戰精選包可供免費下載,用以慶祝街頭霸王和洛克人系列25週年。第二版街頭霸王X洛克人V2,提供密碼存檔功能。"; "str_tl_long_117" = "究極街頭霸王IV,街頭霸王IV的最終版本街機版發佈,新增了角色、線上模式和更多特色。這款遊戲最後也在家用機上發佈。"; "str_tl_long_118" = "街頭霸王IV競技場,最新SFIV移動版發佈,為該系列新增額外社交內容。"; "str_tl_long_119" = "移動版對戰遊戲街頭霸王:聯合戰鬥發佈,允許玩家隨時取代角色。"; "str_tl_long_120" = "移動版寶石消除解謎遊戲,街頭霸王:解謎魂發佈。在這款遊戲中,解謎動作上方會出現Q版街頭霸王角色。"; "str_tl_long_121" = "這款賽馬網頁遊戲旨在推廣一場日本大型賽馬。艾德蒙·本田、隆和春麗等角色在真實的相撲大師旁策馬奔騰。達爾錫乘坐的是大象而不是馬。"; "str_tl_long_122" = "街頭霸王最新情報已經公佈!街頭霸王V將擁有豐富的故事線內容、全新遊戲系統和角色。這款遊戲將衍生系列網頁序幕,街頭霸王:重生。"; "str_tl_long_123" = "SSFIV的彈珠遊戲版已在彈珠遊戲店內推出,並已於2016年7月移植到移動裝置中。"; "str_tl_long_124" = "究極街頭霸王II:最後的挑戰者發佈,內含新修版街頭霸王II:漩渦和超級街頭霸王II漩渦高清重製版,新增了數個新模式。"; "str_tl_long_125" = "街頭霸王30周年合集包含從街頭霸王到街頭霸王III:三度衝擊的12款主流街機遊戲,以及包含4k美術作品的多個資料庫及幕後花絮。"; "str_tl_long_126" = "最新的‘國際'版在今年年底發佈,此版本含有日版完整12個遊戲,以及各種改進。就是你現在正在看的這款遊戲啦!"; "str_sf2memorial_001" = "儘管春麗又成為了那個「單身年輕女孩」,訓練仍是她日常生活中必不可少的一部分。"; "str_sf2memorial_002" = "看著這些少年,隆不禁回想起自己的少年時代,每天與肯一同練功度過的日子。"; "str_sf2memorial_003" = "桑吉爾夫轉臉直面那頭剛剛被他從冬眠中喚醒的棕熊。「我無法和人類訓練,他們實在是太脆弱了!」"; "str_sf2memorial_004" = "蓋爾上校,這位曾經被譽為地球上最強男人的鬥士,現在卻成為了一名慈愛的父親。他與女兒一同畫畫的場景完美詮釋了「幸福」的含義。"; "str_sf2memorial_005" = "對於艾德蒙·本田來說,打掃浴室是一項不錯的訓練。「喂,蹲下去,用力擦!」"; "str_sf2memorial_006" = "吉米正如往常一樣,和媽媽一起去雜貨店採購。他已經逐漸開始適應現代社會,但社會卻並未完全適應它的存在……"; "str_sf2memorial_007" = "一張完美的全家福。達爾錫正在向兒子複述自己如何贏得比武大會的傳奇故事。"; "str_sf2memorial_008" = "肯正開著車與他的新婚妻子依麗莎出門兜風。他已經將刻苦訓練武術的日子徹底拋在身後了嗎?"; "str_sf2memorial_009" = "過去的回憶:蓋爾隊長,人人周知他的歸來,正準備深入執行一場任務。"; "str_sf2memorial_010" = "強壯即是美麗,那些既不強壯又不美麗的人沒有資格在維加的豪宅裡佔有一席之地。"; "str_sf2memorial_011" = "沙加特誓要取回世界最強鬥士的稱號,每日訓練不休。"; "str_sf2memorial_012" = "桑吉爾夫在紐約閒逛時抓住了一個扒手。「這些犯罪令我坐立難安。」"; "str_sf2memorial_013" = "路人目不轉睛地盯著吉米奇怪的外貌,大聲驚歎。「先生,你可以到別的地方去吃嗎?」"; "str_sf2memorial_014" = "戰鬥的傷痕還未在無可匹敵的戰鬥之王M·拜森身上治癒。他無法掩蓋臉上漸漸升起的怒容。「也許我是落於下風了。」"; "str_sf2memorial_015" = "巴羅克不再是眾人矚目的焦點,只能與悲傷為伴。「我曾是拉斯維加斯最強的人……」"; "str_sf2memorial_016" = "「好一張喪家之犬的臉。令人作嘔。」"; "str_sf2memorial_017" = "「他已變得如此之強!」肯仔細回顧了自己敗於隆之手的經歷,發誓在他們的下一次宿命對決中一定要打敗他。「我會打敗你的,隆,我發誓。」"; "str_sf2memorial_018" = "相撲大師艾德蒙·本田踏入會場。一場激戰即將開始。"; "str_sf2memorial_019" = "巴羅克的對手在劫難逃。「我在跟這妞兒調情時突然有人橫插一手。三拳之後,K.O.。」"; "str_sf2memorial_020" = "「啊,我看起來糟透了。我可不會這一副鬼樣子去結婚……」"; "str_sf2memorial_021" = "達爾錫享受這段無需戰鬥的平靜時光,與科達一同在河中戲水。"; "str_sf2memorial_022" = "在亞洲大陸不斷遊歷以尋找新挑戰的隆,又贏下了一場村莊裡的戰鬥。「把我的女兒娶走吧!」村長說。隆愣住了。"; "str_sf2memorial_023" = "「戰鬥是最大的樂趣。勝利是真正的幸福。」"; "str_sf2memorial_024" = "在與隆的一場激鬥之後,M·拜森就消失得無影無蹤。但是毫無疑問,總有一天,這個惡魔還會捲土重來。"; "str_menu_levels" = "選擇關卡"; "str_random" = "隨機關卡"; "str_adon_levelname" = "Thailand (Day)"; "str_adon_levelname_chao" = "Chao Phraya River, Thailand"; "str_adon_levelname_khmer" = "Khmer Ruins, Thailand"; "str_akuma_levelname" = "China (Day)"; "str_akuma_levelname_gokuento" = "Gokuento, Japan"; "str_akuma_levelname_oni" = "Oni Fang Cave, Japan"; "str_akuma_levelname_fuji" = "Fuji Retreat, Japan"; "str_akuma_levelname_mountain" = "Mountain Pass, Japan"; "str_alex_levelname" = "Graffiti Alley, U.S.A."; "str_alex_levelname_new" = "New York Rooftop, U.S.A."; "str_alex_levelname_subway" = "Subway Station, U.S.A."; "str_balrog_levelname" = "U.S.A."; "str_juli_juni_balrog_levelname" = "Secret Point 48106 (Evening)"; "str_juli_juni_balrog_charactername" = "JULI / JUNI / BALROG"; "str_birdie_levelname" = "Italy (Night)"; "str_birdie_levelname_london" = "London Underground, England"; "str_birdie_levelname_train" = "Train Cemetery, England"; "str_blanka_levelname" = "Brazil"; "str_blanka_levelname_madeira" = "Madeira River Tributary, Brazil"; "str_cammy_levelname" = "England"; "str_cammy_levelname_mykonos" = "Mykonos, Greece"; "str_charlie_levelname" = "U.S.A. (East) (Night)"; "str_charlie_levelname_detroit" = "Detroit Highway, U.S.A."; "str_charlie_levelname_frankfurt" = "Frankfort Hangar, U.S.A."; "str_chunli_levelname" = "China"; "str_chunli_levelname_china_night" = "China (Night)"; "str_chunli_levelname_beijing" = "Beijing, China"; "str_chunli_levelname_zhidan" = "Zhidan Plaza, China"; "str_chunli_levelname_village" = "Village Marketplace, China"; "str_cody_levelname" = "Metro City Police Detention Center, U.S.A."; "str_dan_levelname" = "Thailand (Sunset)"; "str_dan_levelname_temple" = "Temple Street, Hong Kong"; "str_dan_levelname_hinode" = "Hinode Park, Japan"; "str_deejay_levelname" = "Jamaica"; "str_dhalsim_levelname" = "India"; "str_dhalsim_levelname_ganges" = "Ganges River, India"; "str_dhalsim_levelname_jaunpur" = "Jaunpur Monument, India"; "str_dudley_levelname" = "London Borough, U.K."; "str_dudley_levelname_mainstreet" = "London Main Street, U.K."; "str_ehonda_levelname" = "Japan"; "str_ehonda_levelname_kapukon" = "Kapukon Yu, Japan"; "str_elena_levelname" = "Battle Arena, Kenya"; "str_elena_levelname_savanna" = "Savanna Grasslands, Kenya"; "str_feilong_levelname" = "Hong Kong"; "str_gen_levelname" = "Shanghai, China"; "str_gen_levelname_victoria" = "Victoria Harbor, Hong Kong"; "str_gill_levelname" = "Underground Cavern, Mediterranean Sea"; "str_gill_levelname_hidden" = "Hidden Shrine, ???"; "str_gill_levelname_secret" = "Secret Society Headquarters, ???"; "str_guile_levelname" = "U.S.A."; "str_guy_levelname" = "Japan (Evening)"; "str_guy_levelname_metro" = "Metro City, U.S.A."; "str_guy_levelname_overhead" = "Overhead under 22nd Street, U.S.A."; "str_hugo_levelname" = "Oktoberfest, Germany"; "str_hugo_levelname_room" = "Hugo's Room, Germany"; "str_ibuki_levelname" = "Ninja Village, Japan"; "str_karin_levelname" = "Flower Shotengai, Japan (Night)"; "str_ken_levelname" = "U.S.A."; "str_ken_levelname_east" = "U.S.A. (East) (Evening)"; "str_ken_levelname_san" = "San Francisco Bay, U.S.A."; "str_ken_levelname_hotel" = "Hotel Masters, U.S.A."; "str_ken_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ken_levelname_under" = "Under the Bridge, U.S.A."; "str_ken_levelname_subway" = "Subway Station, U.S.A."; "str_mbison_levelname" = "Thailand"; "str_mbison_levelname_west" = "U.S.A. (West) (Day)"; "str_mbison_levelname_atop" = "Atop the VTOL, Brazil"; "str_mbison_levelname_secret" = "Secret Point 48106 (Night)"; "str_makoto_levelname" = "Rindo-kan Dojo, Japan"; "str_necro_levelname" = "Trans-Siberian Railway, Russia"; "str_necro_levelname_mosque" = "Mosque Rooftop, Russia (Day)"; "str_oro_levelname" = "Hermit's Grotto, Amazon"; "str_oro_levelname_santos" = "Santos Harbor, Brazil (Evening)"; "str_rmika_levelname" = "Iwashigahama Special Installation Ring, Japan"; "str_remy_levelname" = "Club Metro, France"; "str_rolento_levelname_new" = "New York, U.S.A."; "str_rolento_levelname_camouflaged" = "Camouflaged Subway, U.S.A."; "str_rose_levelname" = "Italy (Day)"; "str_rose_levelname_genova" = "Genova City Port, Italy"; "str_rose_levelname_palazzo" = "House of Mystery - Palazzo Mistero, Italy"; "str_ryu_levelname" = "Japan"; "str_ryu_levelname_japan_day" = "Japan (Day)"; "str_ryu_levelname_suzaku" = "Suzaku Castle, Japan"; "str_ryu_levelname_genbu" = "Genbu Plains, Japan"; "str_ryu_levelname_onsentown" = "Onsen Town, Japan"; "str_ryu_levelname_onsenresort" = "Onsen Resort, Japan"; "str_ryu_levelname_castle" = "Castle Gate, Japan"; "str_sagat_levelname" = "Thailand"; "str_sagat_levelname_thailand_night" = "Thailand (Night)"; "str_sagat_levelname_ayutthaya" = "Ayutthaya Temple Ruins, Thailand"; "str_sagat_levelname_nachappa" = "Nachappa Reclining Buddha Statue, Thailand"; "str_sakura_levelname" = "Setagaya-ku Ni-chome, Japan"; "str_sakura_levelname_flower" = "Flower Shotengai, Japan (Day)"; "str_sean_levelname" = "Winter Street, New York, U.S.A."; "str_sean_levelname_sao" = "Sao Paolo Streets, Brazil"; "str_sean_levelname_santos" = "Santos Harbor, Brazil (Day)"; "str_sfa2_secret1_levelname" = "Thunderstorm Plains, Australia"; "str_sfa2_secret2_levelname" = "Guiana Highlands, Venezuela"; "str_shinakuma_levelname" = "Mountain Pass, Japan (Blood Moon)"; "str_sodom_levelname" = "U.S.A. (West) (Night)"; "str_sodom_levelname_arizona" = "Arizona Desert, U.S.A."; "str_sodom_levelname_manhattan" = "Manhattan Building 49F, U.S.A."; "str_thawk_levelname" = "Mexico"; "str_twelve_levelname" = "Mosque Rooftop, Russia (Night)"; "str_urien_levelname" = "Ruins at Sunset, Egypt"; "str_urien_levelname_olmec" = "Olmec Ruins, Mexico"; "str_vega_levelname" = "Spain"; "str_vega_levelname_requena" = "Requena Spiral Tower, Spain"; "str_yang_levelname" = "Antique Shop, Hong Kong"; "str_yang_levelname_rain" = "Neon District, Hong Kong (Rain)"; "str_yun_levelname" = "Tramway Stop, Hong Kong"; "str_yun_levelname_clear" = "Neon District, Hong Kong (Clear)"; "str_zangief_levelname" = "U.S.S.R."; "str_zangief_levelname_bilsk" = "Bilsk Steelworks, U.S.S.R."; "str_zangief_levelname_akad" = "Akademgorodok Blast Furnace, U.S.S.R."; "str_shinakuma_name" = "SHIN AKUMA"; "str_sfa2_secret2_name" = "???"; "str_sfa2_secret1_name" = "???";